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Defini2on  

E-­‐learning  

can  be  defined  as  the  use  of  

computer  and  Internet  technologies  to  deliver  

a  broad  array  of  solu2ons  to  enable  learning  

and  improve  performance.  (FAO)  

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“The  inventor  of  this  system   deserves  to  be  ranked  among   the  best  contributors  to  learning  

and  science,  if  not  the  greatest   benefactors  of  mankind”  

Slide  da  Danny  Nicholson  

Who  said  that,  and  when?    

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“The  inventor  of  this  system   deserves  to  be  ranked  among   the  best  contributors  to  learning  

and  science,  if  not  the  greatest   benefactors  of  mankind”  

Josiah  F.  Bumstead,  1841    -­‐  on  the  inven2on  of  the    

blackboard  

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technology  and  educa2on?  

Why  technology  in  the  class?  

• 

Why  not?  

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1a  -­‐  A  case  study:    

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Interac2ve  whiteboards  

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Slide  da  Danny  Nicholson   How  does  it  work?  

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It  can  be  a  window     on  the  world  

(and  other  worlds)    

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Enhance    

Demonstra2on    

and  Modelling  

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Ability  to  prepare   and  share  whiteboard  

files  

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“BeTer  quality”     resources  

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Access  to    

mul2media  

files  

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Increase  pace  and     depth  of  learning:  

 

Use  of  Websites  

Becta  research  

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Increase  pace  and     depth  of  learning:  

 

Video  and  Audio  clips    

Becta  research  

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Increase  pace  and     depth  of  learning:  

 

Interac2ve  Teaching   Programs  

 

Becta  research  

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Increase  pace  and     depth  of  learning:  

 

Interac2ve  and  Electronic   texts  

Becta  research  

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Increase  pace  and     depth  of  learning:  

 

Addi2onal  peripherals  –     Microscopes,  scanners,  

Visualisers,  cameras    

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The  risk  

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Summing  up…  

•  Is  the  IWB  the  magic  tool  described  by  the  vendors   and  by  some  literature?  

 

ü The strong point is bringing Internet

and the PC in the middle of the class

ü It does not happen magically…

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Introduc2on  of  IWB  (LIM)  in  Italy  

Dear  prof,  

 

here  you  get  a  wonderfool  tool.  

 

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Becta:  “In  order  to  take  full  advantage     of  the  technology  the  teacher  needs     to  combine  knowledge  of  the  subject,  

an  understanding  of  how  students  learn,     and  a  range  of  teaching  strategies  

along  with  skilful  manipula2on  of  the     Technology”  

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Why  technology  in  the  class?  

• 

Why  not?  

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1b  –  About  the  introduc2on  of  

technology  

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Technology  introduc2on  -­‐  3  

Where  should    

you  put  a  lamp?  

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2:  eLearning:  the  present  

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Why  e-­‐learning?  

• 

it  can  be  as  

effec2ve

 as  tradi2onal  training  at  

a  

lower  cost  

(but  at  a  

higher  ini2al  cost

!)    

• 

it  reaches  a  

wider  target  audience  

by  engaging  

learners  who  have  difficulty  aTending  

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E-­‐learning  approaches  

Self-­‐paced  e-­‐learning    

Instructor-­‐led  and  facilitated  e-­‐learning    

– Learners,  facilitators  and  instructors  can  use  

communica2on  tools  such  as  e-­‐mails,  discussion   forums,  chats,  polls,  whiteboards,  applica2on   sharing  and  audio  and  video  conferencing  to   communicate  and  work  together.    

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e-­‐Learning  components  

•  e-­‐learning  content  

–  simple  learning  resources   –  interac2ve  e-­‐lessons  

–  computer  simula2ons    

•  e-­‐tutoring,  e-­‐coaching,  e-­‐mentoring  

–  Services  which  provide  human  and  social  dimensions  

•  collabora2ve  learning  

–  online  discussions   –  collabora2on  

•  virtual  classroom  

–  e-­‐  learning  event  where  an  instructor  teaches  remotely   and  in  real  2me  to  a  group  of  learners    

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Synchronous  vs  aynchronous  

• 

Synchronous  events  take  place  in  real  2me.  

• 

Asynchronous  events  are  2me-­‐independent.      

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Blended  learning  

•  Blended  learning  combines  different  training  media  

(e.g.  technologies,  ac2vi2es  and  events).  Tradi2onal   instructor-­‐led  training  is  being  supplemented  with   electronic  formats.  

•  Formats:  

–  Online  pre-­‐class  event  =>  F2F  Class   –  F2F  class  =>  individual  online  actvity  

–  OL  pre-­‐assessment  =>  Class  =>  OL  post-­‐assessment   –  FAO  example:  

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2:  the  present  

b)  development  of  an  e-­‐learning  

course  

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The  ADDIE  model  

   

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Roles  (1)  

• 

Subject  ma<er  experts  (SMEs)  

SMEs  contribute  the  knowledge  and  informa2on   required  for  a  par2cular  course.    

• 

InstrucConal  designers  (IDs)    

IDs  are  responsible  for  the  overall  instruc2onal  strategy.   They  work  with  managers  to  understand  the  training  

goal,  collaborate  with  SMEs  to  define  which  skills  and  

knowledge  need  to  be  covered  in  the  course,  choose  the   appropriate  instruc2onal  strategy  and  support  the  team   in  defining  delivery  and  evalua2on  strategies.    

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Roles  (2)  

• 

Web  developers  and  media  editors    

responsible  for  developing  self-­‐paced  courses;  they   assemble  course  elements,  develop  media  and  

interac2ve  components,  create  the  courseware,  

adapt  the  interface  of  a  learning  plagorm  and  install   the  courseware  on  a  Web  server.    

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Roles  (3)  

• 

Course  administrators,  technical  support  

specialists  

manage  learners’  subscrip2ons,  solve  problems,  provide   tech  support    

• 

online  facilitators  and  tutors    

support  par2cipants’  learning  ac2vi2es,  help  and   mo2vate  learners  during  the  course.    

• 

Series  director  

equivalent  to  the  Dean  –  coordinates  and  plans  the   overall  ini2a2ve  (mul2ple  courses).    

   

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The  ADDIE  model  

   

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1:  the  present  

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Learning  plagorms  

Learning  plagorms  are  usually  referred  to  as:  

– virtual  learning  environments  (VLEs),    

– learning  management  systems  (LMSs)  

– learning  content  management  systems  (LCMSs)  

• 

LMSs  are  primarily  for  training  while  VLEs  are  

primarily  for  educa2on    

• 

LCMSs  –  focuses  mainly  on  crea2ng  e-­‐learning  

content.  In  other  words,  developers  and  

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Do  we  need  a  plagorm?  

Learning  material  repository  

Delivery  tools  (presenta2on,  assignments…)  

Communica2on  

Time  management  (scheduling  etc.)  

Seman2c  glue  (no2ons  of  "Lecture",  "Course",  

"Class"…)  

Specialized  tools  (Teacher  book,  diary…)  

Monitoring  tools  (logging  etc.)  

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A  continuum  spectrum  

ad-hoc tools Complex Easy Versatile external standard platform cloud platform Rigid self-managed standard platform

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VLE  –  LMS  –  LCMS

 

Learning Content Management System (LCMS) Learning Management System (LMS) Virtual Learning Environment (VLE)

A learning management system (LMS) is a software application for the administration,

documentation, tracking,

reporting and delivery of e-learning education courses or training programs

a learning content management system (LCMS) is a related software technology that provides a multi-user environment where developers, authors, instructional designers, and subject matter experts may create,

store, reuse, manage, and deliver

digital e-learning content from a central object repository

http://en.wikipedia.org/wiki/ Learning_management_system

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Examples  of  

services  

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Examples  of  

services  

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2:  the  future  

This  sec2on  is  adapted  from  

hTp://www.slideshare.net/UpsideLearning/ 10-­‐elearning-­‐trends-­‐for-­‐2015  

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Conversion  of  legacy  eLearning     courseware  from  Flash  to  HTML5  

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We  have  already  spoken  of  some  aspects  of  gamifica2on:  

Games  with  a  purpose,  like  reCAPTCHA    or  ESP  game  bi  Van  Ahn    

hTps://en.wikipedia.org/wiki/ESP_game   hTps://it.wikipedia.org/wiki/CAPTCHA    

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rise  of  co-­‐branded  MOOCs  between  corpora2ons     and  established  academic  universi2es  

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Responsive  LMS   Coud  LMS  

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Plus…  

• 

Big  Data  &  Advanced,  Pervasive,  Invisible  

Analy2cs  

• 

Interoperability  (APIs  (Applica2on  

Programming  Interface)    

–  SCORM  and  Tin  Can  are  examples  of  APIs  in  eLearning;  basically  these   programs  have  inbuilt  instruc2ons  for  applica2ons  to  talk  to  each  

other,  such  as  allowing  content  to  flow  easily  between  different  LMS   plagorms.    

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Licence  

These slides are made available under the Creative Commons

“Attribution - Non commercial – ShareAlike(CC BY-NC-SA)” licence

http://creativecommons.org/licenses/by-nc-sa/3.0/ 6 5   more   about   licences   soon  

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