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Kill Team List - Orks v3.0

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(1)

ORKS

ORKS

C

C

ODEX 

ODEX 

:: O

O

RKS

RKS

This Team List uses the special rules and wargear This Team List uses the special rules and wargear lists found in Codex: Orks. If a rule differs from the lists found in Codex: Orks. If a rule differs from the Codex, it will be clearly stated.

Codex, it will be clearly stated.

M

M

OB

OB

ULE

ULE

Instead of using the Mob Rule rules in the Codex, Instead of using the Mob Rule rules in the Codex, use the following: If a Squad/model with the Mob use the following: If a Squad/model with the Mob Rule special rule fails a Morale check or Pinning Rule special rule fails a Morale check or Pinning test (after any re-rolls), and there is a friendly Ork test (after any re-rolls), and there is a friendly Ork Team Leader, Nob, Meganob or Flash Git

Team Leader, Nob, Meganob or Flash Git within 6”within 6” roll a D6: On a 1-3 the Squad/model fails as roll a D6: On a 1-3 the Squad/model fails as

normal, on a 4+ the Squad/model suffers a single normal, on a 4+ the Squad/model suffers a single Strength 4

AP-Strength 4 AP- hit as it is clobbered by ‘da big ‘un’hit as it is clobbered by ‘da big ‘un’ and is then treated as passing the Morale check or and is then treated as passing the Morale check or Pinning test.

Pinning test.

M

M

ODEL

ODEL

 A 

 A 

 VAILABILITY 

 VAILABILITY 

You must adhere to the following model You must adhere to the following model requirements when building your team:

requirements when building your team:

 1 Team Leader model1 Team Leader model 

 1-30 Core models1-30 Core models 

 0-5 Special models0-5 Special models

B

B

OSS

OSS

 N

 N

OB

OB

18 Points

18 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Boss

Boss Nob Nob 4 4 2 2 4 4 4 4 3 3 3 3 3 3 7 7 6+ 6+ Infantry Infantry (Character)(Character) Boss

Boss Meganob Meganob (upgrade) (upgrade) 4 4 2 2 4 4 4 4 3 3 3 3 3 3 7 7 2+ 2+ Infantry Infantry (Character)(Character) Boss

Boss Kommando Kommando (upgrade) (upgrade) 4 4 2 2 4 4 4 4 3 3 3 3 3 3 7 7 6+ 6+ Infantry Infantry (Character)(Character)

 W 

 W 

 ARGEAR  ARGEAR 

::

   Slugga  Slugga    Choppa  Choppa    Stikkbomb  Stikkbomb

S

S

PECIALPECIAL

ULESULES

::

 Inspiring Inspiring PresencePresence 

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

 Da Da Boss*Boss*

Da Boss:

Da Boss:In a team lead by a Boss Nob with a Warbike,In a team lead by a Boss Nob with a Warbike, you may take more than three Warbikers. If the Boss you may take more than three Warbikers. If the Boss Nob has a Rokkit pack, you may take more than five Nob has a Rokkit pack, you may take more than five Stormboyz. In a team led by a Boss Meganob, Meganobz Stormboyz. In a team led by a Boss Meganob, Meganobz may be taken as Core.

may be taken as Core.

B

B

OSSOSS

M

M

EGANOBEGANOB

::

A Boss Nob may be upgraded to a Boss Meganob for A Boss Nob may be upgraded to a Boss Meganob for 2222  pts

 pts. A Boss Meganob replaces all his wargear with Mega. A Boss Meganob replaces all his wargear with Mega armour, twin-linked shoota, power klaw and a armour, twin-linked shoota, power klaw and a stikkbomb and has only these options:

stikkbomb and has only these options: •

• May May replacereplacetwin-linked shoota with:twin-linked shoota with: - Kombi-weapon with rokkit launcha

- Kombi-weapon with rokkit launcha 5 pts5 pts - Kombi-weapon with skorcha

- Kombi-weapon with skorcha 5 pts5 pts •

• May replace both weapons with two killsaws forMay replace both weapons with two killsaws for 10 pts

10 pts.. •

• May take items from theMay take items from theOrk ArmouryOrk Armoury, including, including

B

B

OSSOSS

OMMANDOOMMANDO

::

May upgrade to a Boss Kommando for

May upgrade to a Boss Kommando for4 pts4 pts, gaining the, gaining the Move Through Cover, Stealth and I

Move Through Cover, Stealth and I nfiltrate special rules.nfiltrate special rules. A Kommando Nob may not be upgraded to a Boss A Kommando Nob may not be upgraded to a Boss Meganob, take a Rokkit pack or a Warbike but can Meganob, take a Rokkit pack or a Warbike but can otherwise take any options below. In a team lead by a otherwise take any options below. In a team lead by a Boss Kommando, you may take more than five Boss Kommando, you may take more than five Kommandos.

Kommandos.

O

O

PTIONSPTIONS

::

• May take items from theMay take items from theMelee WeaponsMelee Weapons and andRangedRanged Weapons

Weapons lists. lists. •

• May take any of the following:May take any of the following: - 0-3 Ammo runts

- 0-3 Ammo runts 3 pts each3 pts each --‘eavy armour‘eavy armour 4 pts4 pts - Cybork body - Cybork body 5 pts5 pts - Gitfinda - Gitfinda 5 pts5 pts - Rokkit pack - Rokkit pack11 10 pts10 pts - Warbike - Warbike11 15 pts15 pts - Attack squig - Attack squig 15 pts15 pts •

• May take items from theMay take items from theOrk ArmouryOrk Armoury, including, including Leader and Boss Nob items.

(2)

B

B

OSS

OSS

M

M

EK 

EK 

30 Points

30 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Boss

Boss Mek Mek 4 4 2 2 4 4 4 4 3 3 3 3 3 3 7 7 6+ 6+ Infantry Infantry (Character)(Character)

 W 

 W 

 ARGEAR  ARGEAR 

::

   Slugga  Slugga    Choppa  Choppa 

 Mek’s toolsMek’s tools 

  Stikkbomb  Stikkbomb

S

S

PECIALPECIAL

ULESULES

::

 Inspiring Inspiring PresencePresence 

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge

O

O

PTIONSPTIONS

::

• May take items from theMay take items from theMelee WeaponsMelee Weaponsandand Mek Mek Weapons

Weapons lists. lists. •

• May replace choppa with a killsaw forMay replace choppa with a killsaw for30 pts30 pts.. •

• May take any of the following:May take any of the following: - 0-3 Ammo runts

- 0-3 Ammo runts 3 pts each3 pts each --‘eavy armour‘eavy armour 4 pts4 pts - 0-3 Grot oilers

- 0-3 Grot oilers 5 pts each5 pts each - Cybork body - Cybork body 5 pts5 pts - Gitfinda - Gitfinda 5 pts5 pts - Warbike - Warbike 15 pts15 pts - Attack squig - Attack squig 15 pts15 pts •

• May take items from theMay take items from theOrk ArmouryOrk Armoury, including, including Leader and Mek items.

Leader and Mek items.

 W 

 W 

EIRDBOY 

EIRDBOY 

45 Points

45 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Weirdboy

Weirdboy 4 4 2 2 4 4 4 4 3 3 3 3 3 3 7 7 6+ 6+ Infantry Infantry (Character)(Character)

 W 

 W 

 ARGEAR  ARGEAR 

::

 Weirdboy Weirdboy staffstaff

S

S

PECIALPECIAL

ULESULES

::

 Inspiring Inspiring PresencePresence 

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

 Psyker (MaPsyker (Mastery Level stery Level 1)1) 

 Waaagh! Waaagh! EnergyEnergy

P

P

SYKER SYKER 

::

At the start of the battle the model generates a single At the start of the battle the model generates a single psychic power; this can be either Frazzle, ‘Eadbanger or psychic power; this can be either Frazzle, ‘Eadbanger or Warpath from the

Warpath from thePower of the Waaagh!Power of the Waaagh!discipline.discipline.

O

O

PTIONSPTIONS

::

• May take items from theMay take items from theOrk ArmouryOrk Armoury, including, including Leader and Weirdboy items.

Leader and Weirdboy items.

 APTIN

 APTIN

22 Points

22 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Kaptin

Kaptin 4 4 2 2 4 4 4 4 3 3 3 3 3 3 7 7 6+ 6+ Infantry Infantry (Character)(Character)

 W 

 W 

 ARGEAR  ARGEAR 

::

   Snazzgun  Snazzgun    Stikkbomb  Stikkbomb    Gitfinda  Gitfinda    Bosspole*  Bosspole*

S

S

PECIALPECIAL

ULESULES

::

 Inspiring Inspiring PresencePresence 

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge

Bosspole (

Bosspole (Rule AmendmentRule Amendment):):  Any Squad/model within  Any Squad/model within the Inspiring Presence radius of the model with the the Inspiring Presence radius of the model with the bosspole may re-roll results of 1-3 when rolling for Mob bosspole may re-roll results of 1-3 when rolling for Mob Rule (see pg 1). In addition, a bosspole counts as a Rule (see pg 1). In addition, a bosspole counts as a ‘banner’ when determining combat results.

‘banner’ when determining combat results.

O

O

PTIONSPTIONS

::

• May take an ammo runt forMay take an ammo runt for3 pt 3 pt ss •

• May take items from theMay take items from theOrk ArmouryOrk Armoury, including, including Leader and Kaptin items.

(3)

B

B

OYZ

OYZ

M

M

OB

OB

30 Points

30 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Ork

Ork Boy Boy 4 4 2 2 3 3 4 4 1 1 2 2 2 2 7 7 6+ 6+ InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

   Slugga  Slugga    Choppa  Choppa    Stikkbomb  Stikkbomb

S

S

PECIALPECIAL

ULESULES

::

 Squad (5 Squad (5 Ork Boyz)Ork Boyz) 

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

 Mob Mob RuleRule

O

O

PTIONSPTIONS

::

• The entire Squad may replace their The entire Squad may replace their sluggas withsluggas with shootas for

shootas for5 pts5 pts.. •

• The entire Squad mayThe entire Squad maytake ‘eavy armour fortake ‘eavy armour for 20 pts20 pts.. •

• One Ork Boy in the Squad may replace their rangedOne Ork Boy in the Squad may replace their ranged weapon with: weapon with: - Big shoota - Big shoota 5 pts5 pts - Rokkit launcha - Rokkit launcha 5 pts5 pts

G

G

RETCHIN

RETCHIN

M

M

OB

OB

15 Points

15 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Gretchin

Gretchin 2 2 3 3 2 2 2 2 1 1 2 2 1 1 5 5 - - InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

 Grot Grot blastablasta

S

S

PECIALPECIAL

ULESULES

::

 Squad Squad (5 Gretchi(5 Gretchin)n) 

  Cowardly*  Cowardly*

Cowardly:

Cowardly: If a Gretchin Mob begins its Movement phase If a Gretchin Mob begins its Movement phase more than 6” away from a friendly Runtherd

more than 6” away from a friendly Runtherd  or Team  or Team Leader then they must take a Leadership test. If failed, Leader then they must take a Leadership test. If failed, the Gretchin Mob may not voluntarily move this turn. the Gretchin Mob may not voluntarily move this turn.

ESTRICTIONESTRICTION

:

:

You may only take as many Runtherds as there are Gretchin Mobz in your team.You may only take as many Runtherds as there are Gretchin Mobz in your team.

UNTHERD

UNTHERD

10 Points

10 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Runtherd

Runtherd 4 4 2 2 3 3 4 4 1 1 2 2 2 2 7 7 6+ 6+ InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

 Grabba Grabba stickstick 

  Slugga  Slugga 

  Stikkbomb  Stikkbomb

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

  Herder*  Herder*

Herder:

Herder:  Any friendly Gretchin Mob  Any friendly Gretchin Mob within 6” of thewithin 6” of the Runtherd may use his Leadership for any test.

Runtherd may use his Leadership for any test.

O

O

PTIONSPTIONS

::

• May replace grabba stick with grot-prod forMay replace grabba stick with grot-prod for5 pts5 pts.. •

• May take a squig hound* forMay take a squig hound* for5 pts5 pts.. *Rule Amendment:

*Rule Amendment: Each time a  Each time a GretchinGretchinMob within 6”Mob within 6” fails a Morale check it suffers D3 Strength 3 AP- hits and fails a Morale check it suffers D3 Strength 3 AP- hits and must then re-roll the failed check.

must then re-roll the failed check.

ESTRICTIONESTRICTION

:

:

You may only take a maximum of five Burna Boyz in your team.You may only take a maximum of five Burna Boyz in your team.

B

B

URNA

URNA

B

B

OY 

OY 

16 Points

16 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Burna

Burna Boy Boy 4 4 2 2 3 3 4 4 1 1 2 2 2 2 7 7 6+ 6+ InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

   Burna  Burna    Stikkbomb  Stikkbomb

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

(4)

ESTRICTIONESTRICTION

:

:

You may only take a maximum of five Tankbustas in your team.You may only take a maximum of five Tankbustas in your team.

T

T

 ANKBUSTA 

 ANKBUSTA 

13 Points

13 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Tankbusta

Tankbusta 4 4 2 2 3 3 4 4 1 1 2 2 2 2 7 7 6+ 6+ InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

 Rokkit Rokkit launchalauncha 

  Stikkbomb  Stikkbomb 

 Tankbusta Tankbusta bombbomb

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

 Mob Mob RuleRule 

 Tank Tank HuntersHunters 

 Glory Glory HigsHigs

O

O

PTIONSPTIONS

::

• Up to two Tankbustas in your team may replace theirUp to two Tankbustas in your team may replace their rokkit launchas with tankhammers for

rokkit launchas with tankhammers for15 pts15 ptseach.each.

ESTRICTIONESTRICTION

:

:

You may only take a maximum of five Kommandos in your team.You may only take a maximum of five Kommandos in your team.

OMMANDO

OMMANDO

10 Points

10 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Kommando

Kommando 4 4 2 2 3 3 4 4 1 1 2 2 2 2 7 7 6+ 6+ InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

   Slugga  Slugga    Choppa  Choppa    Stikkbomb  Stikkbomb

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

 Mob Mob RuleRule 

  Infiltrate  Infiltrate 

 Move ThrMove Through Cough Coverover 

  Stealth  Stealth

O

O

PTIONSPTIONS

::

• One Kommando in your team One Kommando in your team may replace its Sluggamay replace its Slugga with one of the following weapons. If you have five o with one of the following weapons. If you have five o rr more Kommandos then a second model may also do more Kommandos then a second model may also do so: so: - Big shoota - Big shoota 5 pts5 pts - Rokkit launcha - Rokkit launcha 5 pts5 pts - Burna - Burna 15 pts15 pts

ESTRICTIONESTRICTION

:

:

You may only take a maximum of five Stormboyz in your team.You may only take a maximum of five Stormboyz in your team.

S

S

TORMBOY 

TORMBOY 

9 Points

9 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Stormboy

Stormboy 4 4 2 2 3 3 4 4 1 1 2 2 2 2 7 7 6+ 6+ Jump Jump InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

   Slugga  Slugga    Choppa  Choppa    Stikkbomb  Stikkbomb 

 Rokkit Rokkit packpack

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

 Mob Mob RuleRule

ESTRICTIONESTRICTION

:

:

You may only take a maximum of three Warbikers in your team.You may only take a maximum of three Warbikers in your team.

 W 

 W 

 ARBIKER 

 ARBIKER 

18 Points

18 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Warbiker

Warbiker 4 4 2 2 3 3 5 5 1 1 2 2 2 2 7 7 4+ 4+ BikeBike

 W 

 W 

 ARGEAR  ARGEAR 

::

   Slugga  Slugga    Choppa  Choppa    Warbike  Warbike

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

(5)

ESTRICTIONESTRICTION

:

:

You may only take a maximum of two Mek Gunz in your team.You may only take a maximum of two Mek Gunz in your team.

M

M

EK

EK

G

G

UN

UN

18 Points

18 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Mek

Mek Gun Gun - - - - - - 7 7 2 2 - - - - - - 3+ 3+ ArtilleryArtillery Gretchin

Gretchin 2 2 3 3 2 2 2 2 1 1 2 2 1 1 5 5 - - Crew Crew ((3 pts to replace3 pts to replace))

 W 

 W 

 ARGEAR  ARGEAR 

::

 Kannon Kannon (Mek Gu(Mek Gun)n) 

 Close Close combat weaponcombat weapon

(Gretchin) (Gretchin)

S

S

PECIALPECIAL

ULESULES

::

 Squad (1 Squad (1 Mek Gun Mek Gun and 2and 2

Gretchin) Gretchin)

O

O

PTIONSPTIONS

::

• May take two additional Gretchin crew forMay take two additional Gretchin crew for3 pts3 pts each. each. •

• May take an ammo runt forMay take an ammo runt for3 pts3 pts.. •

• May replace kannon with:May replace kannon with: - Lobba

- Lobba  free free

- Zzap gun - Zzap gun 5 pts5 pts - Bubblechukka - Bubblechukka 12 pts12 pts - Kustom mega-kannon - Kustom mega-kannon 12 pts12 pts - Smash gun - Smash gun 12 pts12 pts

ESTRICTIONESTRICTION

:

:

You may only take a maximum of three Lootas in your team.You may only take a maximum of three Lootas in your team.

OOTA 

OOTA 

16 Points

16 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Loota

Loota 4 4 2 2 3 3 4 4 1 1 2 2 2 2 7 7 6+ 6+ InInfantryfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

   Deffgun  Deffgun    Stikkbomb  Stikkbomb

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

 Mob Mob RuleRule

 N

 N

OB

OB

18 Points

18 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Nob

Nob 4 4 2 2 4 4 4 4 2 2 3 3 3 3 7 7 6+ 6+ InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

   Slugga  Slugga    Choppa  Choppa    Stikkbomb  Stikkbomb

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge

O

O

PTIONSPTIONS

::

• May take items from theMay take items from theMelee WeaponsMelee Weapons and andRangedRanged Weapons

Weapons lists. lists. •

• May take any of the following:May take any of the following: - Ammo runt

- Ammo runt 3 pts3 pts

--‘eavy armour‘eavy armour 4 pts4 pts - Cybork body

- Cybork body 5 pts5 pts

- Warbike

- Warbike 15 pts15 pts

(6)

M

M

EGANOB

EGANOB

40 Points

40 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Meganob

Meganob 4 4 2 2 4 4 4 4 2 2 3 3 3 3 7 7 2+ 2+ InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

 Twin-linked Twin-linked shootashoota 

 Power Power klawklaw 

 Mega Mega armourarmour 

  Stikkbomb  Stikkbomb

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge

O

O

PTIONSPTIONS

::

• May replMay replace twinace twin-linked shoota with:-linked shoota with: - Kombi-weapon with rokkit launcha

- Kombi-weapon with rokkit launcha 5 pts5 pts - Kombi-weapon with skorcha

- Kombi-weapon with skorcha 5 pts5 pts •

• May replace both weaMay replace both weapons with two killsapons with two killsaws forws for 10 pts

10 pts.. •

• May take itMay take items from theems from the Ork ArmouryOrk Armoury, including, including Meganob items.

Meganob items.

D

D

EFFKOPTA 

EFFKOPTA 

30 Points

30 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Deffkopta

Deffkopta 4 4 2 2 3 3 5 5 2 2 2 2 2 2 7 7 4+ 4+ JetbikeJetbike

 W 

 W 

 ARGEAR  ARGEAR 

::

 Twin-linked Twin-linked big shbig shootaoota 

  Choppa  Choppa

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

 Mob Mob RuleRule 

 Hit & Hit & RunRun 

  Scout  Scout

O

O

PTIONSPTIONS

::

• May replace twin-linked big shoota with:May replace twin-linked big shoota with: - Twin-linked rokkit launcha

- Twin-linked rokkit launcha  free free - Kustom mega-blasta

- Kustom mega-blasta  free free •

• May take any of the following:May take any of the following: - Bigbomm

- Bigbomm 15 pts15 pts

- Buzzsaw

- Buzzsaw 25 pts25 pts

F

F

LASH

LASH

G

G

IT

IT

22 Points

22 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Flash

Flash Git Git 4 4 2 2 4 4 4 4 2 2 3 3 3 3 7 7 6+ 6+ InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

   Snazzgun  Snazzgun    Stikkbomb  Stikkbomb    Gitfinda  Gitfinda    Gitpole*  Gitpole*

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge

Gitpole:

Gitpole: Any Squad/model within 3 Any Squad/model within 3““ of this model may of this model may re-roll results of 1-3 when rolling for Mob Rule (see pg re-roll results of 1-3 when rolling for Mob Rule (see pg 1). In addition, a gitpole

1). In addition, a gitpole counts as a ‘banner’ whencounts as a ‘banner’ when determining combat results.

determining combat results.

O

O

PTIONSPTIONS

::

• May take an ammo runt forMay take an ammo runt for3 pt 3 pt ss •

• May take items from theMay take items from theOrk ArmouryOrk Armoury..

M

M

EK 

EK 

15 Points

15 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Mek

Mek 4 4 2 2 3 3 4 4 1 1 2 2 2 2 7 7 6+ 6+ InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

   Slugga  Slugga    Choppa  Choppa 

 Mek’s toolsMek’s tools 

  Stikkbomb  Stikkbomb

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

 Mob Mob RuleRule

O

O

PTIONSPTIONS

::

• May take items from theMay take items from theMek WeaponsMek Weapons list. list. •

• May replace choppa with a killsaw forMay replace choppa with a killsaw for30 pts30 pts.. •

• May take a grot oiler forMay take a grot oiler for5 pts5 pts.. •

• May take items from theMay take items from theOrk ArmouryOrk Armoury, including, including Mek items.

(7)

ESTRICTIONESTRICTION

:

:

You may only take a maximum of two Killa Kanz in your team.You may only take a maximum of two Killa Kanz in your team.

ILLA

ILLA

 AN

 AN

50 Points

50 Points

WS

WS BS BS S S FA FA SA SA RA RA I I A A HP HP Unit Unit TypeType Killa

Killa Kan Kan 2 2 3 3 5 5 11 11 11 11 10 10 2 2 2 2 2 2 Vehicle Vehicle (Walker)(Walker)

 W 

 W 

 ARGEAR  ARGEAR 

::

 Big Big shootashoota 

 Kan Kan klawklaw

S

S

PECIALPECIAL

ULESULES

::

 ‘‘Cowardly Grots!Cowardly Grots!

O

O

PTIONSPTIONS

::

• May replace big shoota with:May replace big shoota with: - Rokkit launcha

- Rokkit launcha  free free

- Grotzooka - Grotzooka 5 pts5 pts - Kustom mega-blasta - Kustom mega-blasta 5 pts5 pts - Skorcha - Skorcha 5 pts5 pts •

• May take any of the following:May take any of the following: - Grot riggers

- Grot riggers 5 pts5 pts

- Extra armour

- Extra armour 10 pts10 pts

ESTRICTIONESTRICTION

:

:

You may only take one Dok in your team.You may only take one Dok in your team.

D

D

OK 

OK 

30 Points

30 Points

WS

WS BS BS S S T T W W I I A A Ld Ld Sv Sv Unit Unit TypeType Dok

Dok 4 4 2 2 3 3 4 4 1 1 2 2 2 2 7 7 6+ 6+ InfantryInfantry

 W 

 W 

 ARGEAR  ARGEAR 

::

 ‘Urty syringe‘Urty syringe 

 Dok’s toolsDok’s tools**

S

S

PECIALPECIAL

ULESULES

::

 ‘Ere We Go!‘Ere We Go! 

 Furious Furious ChargeCharge 

 Mob Mob RuleRule

Dok’s Tools

Dok’s Tools ((Rule AmendmentRule Amendment):): The Dok and all friendly The Dok and all friendly Ork

Ork models within 6” of themodels within 6” of the Dok gain the Feel No PainDok gain the Feel No Pain special rule.

special rule.

O

O

PTIONSPTIONS

::

• May take a grot orderly forMay take a grot orderly for5 pts5 pts.. •

• May take items from theMay take items from theOrk ArmouryOrk Armoury, including, including Dok items.

Dok items.

S

S

 NIFFER NIFFER

S

S

QUIGQUIG (Leader Only)(Leader Only) – – 10 pts10 pts Any enemy models may not

Any enemy models may not set up infiltrators within 24"set up infiltrators within 24" of a Sniffer Squig model. Also, 'hidden' models are of a Sniffer Squig model. Also, 'hidden' models are automatically revealed if they come within 12" of a automatically revealed if they come within 12" of a Sniffer Squig. The Sniffer Squig model must always be Sniffer Squig. The Sniffer Squig model must always be placed within 2” of its owner, but otherwise has no placed within 2” of its owner, but otherwise has no effect on the game.

effect on the game.

B

B

OSSPOLEOSSPOLE (Leader Only)(Leader Only) – – 5 pts5 pts Rule Amendment:

Rule Amendment: Any Squad/model within the Inspiring Any Squad/model within the Inspiring Presence radius of the model with the bosspole may Presence radius of the model with the bosspole may re-roll results of 1-3 when re-rolling for Mob Rule (see pg 1). roll results of 1-3 when rolling for Mob Rule (see pg 1). In addition, a bosspole counts as a ‘banner’ when In addition, a bosspole counts as a ‘banner’ when determining combat results.

determining combat results.

OKOK

S

S

OLIDOLID (Leader Only)(Leader Only) – – 5 pts5 pts

The model is immune to the effects of the Strikedown The model is immune to the effects of the Strikedown and Concussive special rules.

and Concussive special rules.

T

T

ROPHYROPHY

 AK AK (Leader Only)(Leader Only) – – 5 pts5 pts

M

M

ETALETAL

S

S

KULLKULL (Boss Nob Only)(Boss Nob Only) – – 20 pts20 pts

Adds +1 to Toughness, and also allows the model to Adds +1 to Toughness, and also allows the model to deliver a truly awesome head butt! The Boss Nob may deliver a truly awesome head butt! The Boss Nob may head butt an enemy in base contact instead of making head butt an enemy in base contact instead of making his normal Attacks during the Assault phase: Make a his normal Attacks during the Assault phase: Make a single Attack against the target, if it hits, the target has single Attack against the target, if it hits, the target has to pass a Toughness test or suffer a wound with no to pass a Toughness test or suffer a wound with no armour saves allowed.

armour saves allowed. ‘A 

‘A RDRD

C

C

 ASE ASE (Boss Nob Only)(Boss Nob Only) – – 15 pts15 pts

The Boss Nob is a particularly tough nut to crack. Grants The Boss Nob is a particularly tough nut to crack. Grants the model the Feel No Pain special rule.

the model the Feel No Pain special rule.

S

S

PIKEYPIKEY

B

B

ITZITZ (Boss Nob Only)(Boss Nob Only) – – 10 pts10 pts The model’s armour is covered in razors and

The model’s armour is covered in razors and horns thathorns that damage the enemy when he charges into combat. The damage the enemy when he charges into combat. The model gains the Hammer of Wrath

(8)

M

M

EANER ANEANER AN’’

G

G

REENERREENER (Boss Nob Only)(Boss Nob Only) – – 10 pts10 pts The Boss Nob is louder and larger than any of ‘dem orva The Boss Nob is louder and larger than any of ‘dem orva orksies’! Increases the Nob’s inspiration radius from 6” orksies’! Increases the Nob’s inspiration radius from 6” to 12”.

to 12”.

 APTIN APTIN’’SS

S

S

 WORD WORD (Kaptin Only)(Kaptin Only) – – 20 pts20 pts

No Kaptin would be complete without something to No Kaptin would be complete without something to point

pointat the enemy while shouting “closer!”at the enemy while shouting “closer!” AA Kaptin’sKaptin’s Sword has the following profile:

Sword has the following profile:

Range

Range S S AP AP TypeType Kapt

Kaptin’s Swordin’s Sword - - User User 3 3 Melee, Melee, Inspiring*Inspiring* *Inspiring: If the Kaptin has caused at least 1 Wound to the *Inspiring: If the Kaptin has caused at least 1 Wound to the enemy during an Assault phase, he and any friendly models in enemy during an Assault phase, he and any friendly models in the same combat may re-roll Morale checks during that phase. the same combat may re-roll Morale checks during that phase.

 APTIN APTIN’’SS

H

H

 AT AT (Kaptin Only)(Kaptin Only) – – 10 pts10 pts The bigger the hat, the better the Kaptin!

The bigger the hat, the better the Kaptin!A Kaptin’s HatA Kaptin’s Hat grants the model +1 to their Leadership value.

grants the model +1 to their Leadership value.

 APTIN APTIN’’SS

C

C

 APE APE (Kaptin Only)(Kaptin Only) – – 10 pts10 pts

A long flowing cape (preferably red) is just what a flash A long flowing cape (preferably red) is just what a flash Kaptin needs! And in true Ork style it also seems to Kaptin needs! And in true Ork style it also seems to provide him some protection. The model increases his provide him some protection. The model increases his armour save to 4+ and gains a 6+ invulnerable save. armour save to 4+ and gains a 6+ invulnerable save.

 APTIN APTIN’’SS

B

B

OOTYOOTY (Kaptin Only)(Kaptin Only) – – 5 pts5 pts

The Kaptin has a suspicion that one of his enemies is The Kaptin has a suspicion that one of his enemies is hiding some mighty fine booty! At the start of

hiding some mighty fine booty! At the start of the game,the game, after deployment, place a ‘booty’ counter on a single after deployment, place a ‘booty’ counter on a single enemy model or Squad. The Kaptin and all Flash Gits enemy model or Squad. The Kaptin and all Flash Gits gain Hatred against this model/Squad.

gain Hatred against this model/Squad.

M

M

EGA EGA 

--

RUMBLAHRUMBLAH (Mek Only)(Mek Only) – – 15 pts15 pts

Instead of Overwatch, the model may activate his Instead of Overwatch, the model may activate his Mega-rumblah. Any enemy model who charges the model rumblah. Any enemy model who charges the model counts a 3” radius around the model as Difficult Terrain counts a 3” radius around the model as Difficult Terrain (i.e. it would cost 6” worth of movement to move (i.e. it would cost 6” worth of movement to move through).

through).

B

B

OUNCYOUNCY

S

S

HIELDHIELD (Mek Only)(Mek Only) – – 15 pts15 pts

Confers a 5+ invulnerable save to the model. If this save Confers a 5+ invulnerable save to the model. If this save is made against a shooting attack, choose an unengaged is made against a shooting attack, choose an unengaged enemy unit within 6” –

enemy unit within 6” – that unit suffers a single hit with that unit suffers a single hit with a Strength and AP equal to that of the initial shot. If a Strength and AP equal to that of the initial shot. If there is no viable unit, then the

there is no viable unit, then the Wound is still saved, butWound is still saved, but the shot is not bounced. This does not cause templates the shot is not bounced. This does not cause templates or blast markers to be repositioned.

or blast markers to be repositioned.

M

M

OREORE

D

D

 AKKA  AKKA 

!!

(Mek Only)(Mek Only) – – 10 pts10 pts

Instead of shooting himself, the model may allow all Instead of shooting himself, the model may allow all friendly models

friendly models within 6” to rewithin 6” to re-roll To Hit rolls of 1-roll To Hit rolls of 1 during that Shooting phase.

during that Shooting phase.

B

B

OOMOOM

T

T

IMEIME

!!

(Mek Only)(Mek Only) – – 10 pts10 pts

When the model is taken of as a casualty, place a small When the model is taken of as a casualty, place a small blast template over where he fell

blast template over where he fell – – all model’s under theall model’s under the template take an automatic Strength 3 AP- hit.

template take an automatic Strength 3 AP- hit.

USTOMUSTOM

T

T

ELLYPORTAELLYPORTA (Mek Only)(Mek Only) – – 10 pts10 pts Instead of moving, a Mek may teleport. Roll 2d6, the Instead of moving, a Mek may teleport. Roll 2d6, the model may then move up to this amount in any model may then move up to this amount in any direction, ignoring all terrain and models. If he does this direction, ignoring all terrain and models. If he does this he cannot charge this turn.

he cannot charge this turn.

P

P

OKKITOKKIT

OKKITOKKIT (Mek Only)(Mek Only) – – 5 pts5 pts

This is a small, handheld or wrist-mounted contraption This is a small, handheld or wrist-mounted contraption that fires a highly explosive but short ranged projectile. that fires a highly explosive but short ranged projectile. A Pokkit Rocket has the following profile:

A Pokkit Rocket has the following profile:

Range S

Range S AP AP TypeType Pokkit Rokkit

Pokkit Rokkit 12”12” 5 5 4 4 Assault Assault 1, 1, One One ShotShot Blast, Flamer* Blast, Flamer* *Flamer: Has the Flamer special rule as described in the core *Flamer: Has the Flamer special rule as described in the core Kill Team rules.

Kill Team rules.

USTOMUSTOM

G

G

ENERATAENERATA (Meganob Only)(Meganob Only) – – 10 pts10 pts The Ork is surrounded by an experimental field of The Ork is surrounded by an experimental field of energy that grants him a 5+ invulnerable save. However, energy that grants him a 5+ invulnerable save. However, if the model rolls a 1 when using this save the Generata if the model rolls a 1 when using this save the Generata is overloaded and explodes

is overloaded and explodes – – immediately place a small immediately place a small blast marker over the centre of the model, anyone it blast marker over the centre of the model, anyone it touches (excluding the exploding model) takes a S3 touches (excluding the exploding model) takes a S3 AP-hit.

hit.

 W 

 W 

 AAAGH AAAGH

!! B

B

 ANNER  ANNER  – – 20 pts20 pts Maximum of one per team. Maximum of one per team.

A warband’s banner is decorated with glyphs and A warband’s banner is decorated with glyphs and trophies to show how dangerous the owner is. Once per trophies to show how dangerous the owner is. Once per game, the bearer may ‘reveal’ the

game, the bearer may ‘reveal’ the banner. During thebanner. During the turn it was revealed, any friendly Ork model within 12 turn it was revealed, any friendly Ork model within 12”” of the banner will gain +1 to their Weapon Skill and of the banner will gain +1 to their Weapon Skill and Attacks.

Attacks.

M

M

OREORE

P

P

OWA OWA 

!!

 – – 10 pts10 pts

Choose a single ranged weapon the model has to be Choose a single ranged weapon the model has to be overcharged. This gains +1 Strength and the Gets Hot overcharged. This gains +1 Strength and the Gets Hot rule. Weapons that already have the Gets Hot rule may rule. Weapons that already have the Gets Hot rule may be overcharged but will Get Hot on a To Hit roll of a 1 or be overcharged but will Get Hot on a To Hit roll of a 1 or 2 instead of just a 1.

2 instead of just a 1. ‘U

‘UGEGE

C

C

HOPPA HOPPA  – – 5 pts5 pts Must replace a choppa. Must replace a choppa.

In the phase a model charges, it gains +1 Strength. In the phase a model charges, it gains +1 Strength.

B

B

UZZERUZZER

S

S

QUIGQUIG

S

S

TIKKBOMBTIKKBOMB – – 5 pts5 pts

These are made of clay and hold a whole swarm of These are made of clay and hold a whole swarm of ferocious Buzzer Squigs. A Buzzer Squig Stikkbomb is a ferocious Buzzer Squigs. A Buzzer Squig Stikkbomb is a grenade with the following profile:

grenade with the following profile:

Range S

Range S AP AP TypeType Buzzer Squig

Buzzer Squig Stikkbomb Stikkbomb

8

8”” 2 2 - - Assault Assault 1, 1, One One ShotShot Blast, Buzzing* Blast, Buzzing* *Buzzing: Any model that is hit by this weapon must *Buzzing: Any model that is hit by this weapon must immediately take a pinning test with a -2 modifier.

immediately take a pinning test with a -2 modifier.

T

T

HUDBOMBHUDBOMB – – 2 pts2 pts

Thudbombs count as a Krak Grenade. A model may take Thudbombs count as a Krak Grenade. A model may take more than one Thudbomb, in contradiction with the Kill more than one Thudbomb, in contradiction with the Kill Team armoury rules.

References

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