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History of Artificial Intelligence. Introduction to Intelligent Systems

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(1)

History of

Artificial Intelligence

(2)

What is An Intelligent System?

A more difficult question is: What is

intelligence?

This question has puzzled philosophers,

biologists and psychologists for centuries

An intelligent system is easier to define,

although there is no standard, accepted

definition

Historically, intelligent systems was originally

(3)

What is Artificial Intelligence?

A simple definition might be as follows:

Artificial intelligence is the study of systems

that act in a way that to any observer would

appear to be intelligent.

(4)

What is Artificial Intelligence?

Another definition of artificial intelligence is as

follows:

Artificial intelligence involves using methods

based on the intelligent behavior of humans

and other animals to solve complex problems.

(5)

Theoretical Foundations of AI

• Philosophy Logic, methods of reasoning, mind as physical system foundations of learning, language, rationality

• Mathematics Formal representation and proof algorithms,

computation, (un)decidability, (in)tractability, probability

• Economics Utility, decision theory, game theory

• Neuroscience Physical substrate for mental activity

• Psychology Phenomena of perception and motor control, experimental techniques

• Computer Building fast computers Engineering

• Control theory Design systems that maximize an objective function over time

(6)

Important Features of AI

1. The use of computers to do reasoning, pattern recognition,

learning, or some other form of inference.

2. A focus on problems that do not respond to algorithmic solutions.

3. A concern with problem-solving using inexact, missing, or poorly

defined information.

4. Reasoning about the significant qualitative features of a situation.

5. An attempt to deal with issues of semantic meaning as well as

(7)

Important Features of AI

6. Answers that are neither exact nor optimal, but are in some sense

“sufficient”.

7. The use of large amounts of domain-specific knowledge in solving

problems.

8. The use of meta-level knowledge to effect more sophisticated

control of problem-solving strategies.

(8)

Intractability and AI

Some well-known NP-complete problems:

Longest Path

Hamiltonian Cycle

3-CNF

Circuit-Sat

Formula-Sat

Clique

Vertex Cover

Traveling Salesman

Subset Sum

Graph Coloring

Crossword Puzzles

(9)

Intractability and AI

More well-known NP-complete problems:

0-1 Knapsack

Exam Scheduling and CPU Register Assignment (Graph Coloring)

3D matching

Chess

Minesweeper ($1,000,000 Grand Challenge to solve it in

p-time!)

Tetris

Rubic’s Cube

Lloyd Puzzle (8-slide puzzle)

Cracker Barrel puzzle

(10)

Intractability and AI

Coping with NP-completeness:

1. Brute force - you will need additional resources (parallel machines) and probably will still not be able to solve

2. Efficient non-deterministic machines (quantum computers?) 3. Small inputs

4. Special cases

5. Restrict the problem (parameterize the complexity)

For example, in chess there are 448 possible moves for each play. Therefore, for n plays, there are 448n possible moves. If you create a game tree with each

branch labeled with a possible move, you could win the game by “looking ahead” and following the branches that lead to the winning game

configuration. This would require a tree with 448n branches. Too big. Prune

the tree by using a heuristic to cut off unpromising branches, or look ahead a few branches at a time.

(11)

Intractability and AI

6. Use a heuristic (a “rule-of-thumb”, usually arising from trial-and-error or

experimentation). Neural networks, genetic algorithms, fuzzy logic, simulated annealing, tabu search, hill climbing (problem of local optimum, may not be globally optimal). For example, to navigate through a maze, you could use a heuristic such as the “right-hand-rule” (place your right hand on the wall and always follow the wall that your hand is touching - does not always work). Or you could drop pebbles at intersections to mark corridors that have already been

investigated. This will always work, but you may need LOTS of pebbles 7. Randomization (Monte-Carlo techniques). Throw a die. Trade memory for

randomness (random walk).

(12)

AI in the 20

th

Century

1943 McCulloch & Pitts: Boolean circuit model of brain 1950 Turing's "Computing Machinery and Intelligence"

1955 Dartmouth meeting: the name "Artificial Intelligence" adopted 1950s Early AI programs, including Samuel's checkers program,

Newell & Simon's Logic Theorist, Gelernter's Geometry Engine 1965 Robinson's complete algorithm for logical reasoning

1966-73 AI discovers computational complexity

Neural network research almost disappears

1969-79 Early development of knowledge-based systems, “Blocks World” 1980 AI becomes an industry

1986 Neural networks return to popularity 1987 AI becomes a science

(13)

Proposal for Dartmouth Summer

Research Project on AI, 1955

“We propose that a 2 month, 10 man study of artificial intelligence be carried out during the summer of 1956 at Dartmouth College in Hanover, New Hampshire. The study is to proceed on the basis of the conjecture that every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it. An attempt will be made to find how to make machines use language, form abstractions and concepts, solve kinds of problems now reserved for humans, and improve themselves. We think that a significant advance can be made in one or more of these problems if a carefully selected group of scientists work on it together for a summer.”

J. McCarthy, Dartmouth College M. L. Minsky, Harvard University N. Rochester, I.B.M. Corporation

C. E. Shannon, Bell Telephone Laboratories August 31, 1955

(14)

Blocks World

a

c

b

A collection of logical clauses

Describes the important properties and relationships in a Blocks World:

cube(a) cube(b) pyramid(c) onTable(a) onTable(b) on(c,b)

Suppose you want to define a test to determine whether all blocks are clear (have nothing stacked on top):

∀ X ¬ ∃ Y on (Y, X) ⇒ clear(X).

This is read as: “For all X, if there does not exist a Y such that Y is on X, then X is clear.” This is known as predicate calculus.

(15)

Semantic Networks

Predicate calculus can also be used to define semantic networks. For example, a simple description of a bluebird might be “a bluebird is a small blue-colored bird, and a bird is a feathered flying vertebrate”. This knowledge can be

represented with the following set of logical predicates (rules): hasSize(bluebird, small). hasCovering(bird, feathers). hasColor(bluebird, blue). hasProperty(bird, flies). isA(bluebird, bird). isA(bird, vertebrate). vertebrate small blue feathers flies bluebird bird hasSize hasColor hasCovering hasProperty isA isA

(16)

AI in the 21

st

Century

AI is everywhere

Fuzzy logic is used in elevators, washing

machines and cars

Intelligent agents are used in many software

applications

Robots explore other worlds, and toy robots

play with children (and some adults)

Expert systems diagnose diseases and

recommend remedies

(17)

Applications of AI

Game Playing

Automated Reasoning and Theorem Proving

Expert Systems

Natural Language Understanding and Semantic Modelling

Modelling Human Performance

Planning and Robotics

Languages and Environments for AI

Machine Learning

Alternative Representations: Neural Nets and Genetic Algorithms

Computer vision and Image Understanding

(18)

AI Programming Languages

Java

C++

PROLOG

(19)

PROLOG

PROLOG (PROgramming in LOGic):

– A language designed to build databases of facts and rules, and then to have the

system answer questions by a process of logical deduction using the facts and rules in the database

Facts:

contains (milk, lactose). made_from (cheese, milk).

Rules:

contains (X, Y) :- made_from (X, Z), contains (Z,Y).

From this we can deduce that cheese contains lactose

Prolog is not an efficient language like C++, but it is the language

(20)

Strong AI and Weak AI

There are two entirely different schools of AI:

Strong AI:

This is the view that a sufficiently programmed computer

would actually

be

intelligent and conscious, and would think

in the same way that a human does

Strong AI is currently the stuff of science fiction, although

there are many that believe that machines will indeed be

capable of real thought at some point in the future

Weak AI:

This is the use of methods modeled on intelligent behavior

to make computers more efficient at solving problems

(21)
(22)

Chinese Room Counter-Argument

Image from http://10est.com/11/the-chinese-room

(23)

HAL – Fantasy or Reality?

HAL – the computer in the film 2001: A Space

Odyssey

Plays chess with humans (and wins)

Reads people’s lips

Engages in conversation with humans

Eventually goes insane

Computers can play chess, and beat some players

Reading lips is very hard to automate.

The conversational skills of the best systems today

(24)

Strong Methods and Weak Methods

Not to be confused with Strong AI and Weak AI

Strong methods use knowledge about the world

to solve problems

Weak methods use logic and other symbolic

systems

Strong method systems rely on weak methods, as

knowledge is useless without a way to handle

that knowledge

Weak methods are in no way inferior to strong

methods – they simply do not employ world

knowledge

(25)

Strong Methods Use Context

(26)

Strong Methods Use Context

(27)

Strong Methods Use Context

(28)

Strong Methods Use Context

(29)

Strong Methods Use Context

References

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