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Inhaltsverzeichnis Software Engineering

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Kap 1

Einführung

Software-Engineering Zielsetzung Allg. Informationen Definition of “Engineering” SW-Engineering ist...

Was ist Software Engineering Prinzipien – Methoden

Prinzipien der Software Entwicklung Methoden der Implementierung Aufwandsverteilung

Aufwand für Fehlerbehebung Erfolg von Software Projekten Symptome für Entwicklungsprobleme Gründe für Entwicklungsprobleme Bullseye Figure for Project Variables Basic SWE Activities

The Four “P's” of SWE 4P's: 1. People

4P's: 2. Process 4P's: 3. Project 4P's: 4. Product

Qualität – Kosten – Zeit Funktionserfüllung Effizienz

Zuverlässigkeit Qualitätsattribute

Methoden zur Qualitätssicherung Übungsprojekt Encounter

Setting Property Values Engage Foreign Character

Framework / Application Dependency Decide Initial Team Issues

One Way to... Set Team Expectations

One Way to... Specify How the Team Will Communicate

Kap 2

Prozess (1)

Process

Chapter Learning Goals Some Application Types Typical Project Roadmap Was man erwarten darf Entwicklungsprozess

Activities, Artifacts and Workers Artifacts and Roles

Example of a Workflow: Requirements Phasenmodelle

Milestones XP – Grundideen Praktiken

USDP vs. Classical Terminology The Six USDP Models

(2)

Kap 3

Prozess (2)

Process (II): Documentation Chapter Learning Goals Documentation

Project Documentation Dokument-Abkürzungen

One Way to... Identify your Documentation Needs QA Involvement

Costs per 100 LOC

Hours Per Defect: estimate Reviews and Audits Review Types Review Activities What to Review Personal Dynamics

Team Review Process and Culture Review Regularity and Duration Reviews in a Project Lifecycle Review Examples

One Way to... Prepare For & Conduct Inspections

IEEE 730-1989 SW QA Plan TOC

Meaning of “V&V”

IEEE 1012-1986 SW V&V Plan TOC

One Way to... Produce a Quality Product Hyperlinked Documentation Set

Configuration Items (CI's) Cfg.Mgmt Requirements

IEEE 828-1990 SCMP TOC

One Way to... Plan Configuration Management Testing in the Development Process

The Test Plan

Kap 4

Prozess (3) Projekt (1)

Process (III)

Chapter Learning Goals PSP, TSP and CMM PSP-Evolution Take your PSP Pulse TSP Objectives 1 How to Manage Teams Involving Teams TSP Objectives 2 Process Control 1. Initial 2. Repeatable 3. Defined 4. Managed 5. Optimized Relating PSP, TSP & CMM Project Management (I) Chapter Learning Goals Proj.Mgmt Variables Project Variables Bull's Eye Proj.Mgmt Road Map Professionalism

One Way to... Plan and Execute Meetings Optimal Interaction

The Magical Number 7

Organisationsentwicklung (OE) Options of the Structure Menschenbild

Roles & Personal Growth One Way to... Organize a Team Risk Management

Risiken identifizieren Risk Sources by Importance Risk Management Mindset Risiken analysieren

One Way to... Compute Risk Priorities

(3)

Kap 5

SW Project Mgmt (2)

Project Management (II) Chapter Learning Goals

Task Chart with Fixed Delivery Date Some Dangerous Iteration Patterns One Way to... Create an Initial Schedule Level Labor Allocation

Range of Errors in Estimating Costs Typical Cost Estimation Roadmap Einfachste Schätztechnik

Schätzen nach der 3-Punkt Methode Das Schätzpunkt-Verfahren

Essensschritt Verfahren Die FunctionPoint-Methode

Computation of Adjusted Functional Points Basic COCOMO Formulae

Meaning of the COCOMO Formulas Computing COCOMO Case Study Models

One Way to... Estimate Cost and Duration Very Early Summary

SPMP TOC

Five Process Metric Examples

Kap 6

Requirements Analysis I

Requirements Analysis(I) Chapter Learning Goals Requirement Types Lastenheft vs. Pflichtenheft Das Lastenheft Das Pflichtenheft C- vs. D-Requirements C- vs. D-Requirements – Beispiel C-Requirements vs. D-Requirements Each requirement must be...

Road Map for C-Requirements

IEEE 830-1993 SRS TOC

Zum Vergleich: Gliederung eines Lastenhefts Requirements with Story Cards (XP)

Sources of Requirements Know Your Users

One Way to... Handle Interviews Requirements nach USDP USDP Domain Model USDP Buisness Model

UseCase Model: Entwicklungsstufen Why do we model?

Why do we model visually? Analyse-Modell entwickeln 1) Buisness Process Modelling 2) Finding actors and use cases 3a) Finding the actors

3b) Finding the use cases 4) Refine the UseCase Model

One Way to... Express Customer Requirements Prototype

Horizontal vs. Vertikal Prototype Prototype Payoff

(4)

Kap 7

Buisness Model (ext., UseCases)

Buisness Model Externe Sicht Kontext-Diagram Buisnes UseCases Akteure

Elemente der externen Sicht Entwicklungsgeschichte der UML Weiterentwicklung der UML UML 2.0

What is the UML? ...and what it's not UML is not a process UseCase Modelling UseCases

Elements of a UseCase Where do UseCases fit Why use UseCases UseCase Advantages Benefits Using UseCases UseCase Beschreibung UseCase Example UseCase Diagram

Primäre UseCases identifizieren

SRS Table of Contents Einbindung der UseCases

UseCase Checklist

When UseCases are not the Best Choice Exercises

Übungsprojekt Encounter

UseCase-Modell für Encounter entwickeln 1) Buisness Process Modelling

2) Finding actors and use cases 3a) Finding the actors

3b) Finding the use cases

Kap 8

Buisness Model (ext., Activity)

Orientierung Activity Diagram

Basic Elements of an Activity Diagram Modellieren eines Geschäftsprozesses Start- und Endpunkte

Entscheidungen Partitions

Elements of an Acivity Diagram Parallele Abläufe

Mehrere Rollen / Threads Action-Objekte

Verfeinernde Zerlegung Dataflow

Structured Analysis (SA) SA Konzepte DFD 0 DFD 1, DFD2, ... DFD1.1, ... Data Dictionary Pspec Vorgehen SA UML 2: DataStore ... & Dataflow-Diagram (DFD) When to Use

When NOT to Use Exercises

Sequence Diagram

Elements of a Sequence Diagram Advanced Elements Guidelines More Guidelines Messages UseCase Invocations Return Values When to Use When NOT to Use

Sequence Diagram in UML 2.0 Interaction

Lifeline Fragment

When NOT to Use Exercise

(5)

Kap 9

Buisnes Model (int)

Buisnes Model: Interne Sicht Interne Sicht

Packages

UML 2: Package Stereotypen Tipps

Checkliste für Packetdiagramme Interne Sicht An UML 1.x Package Diagram

When to Use

Geschäftsklassen-Diagramme Stereotypen für Geschäftsklassen Geschäftsklassen-Modell

Erstellen von Geschäftsklassen-Diagrammen Geschäftsklassen: ein Beispiel

Abschluss Buisness Model

Kap 10 Elaboration – Analysemodell

Elaboration (Entwurfsphase) Ergebnisse der Elaboration Aktivitäten der Elaboration Modelle

Concurrent Development of Requirements and Architecture Das Analysemodell

Anforderungsmodell & Analysemodell Analysis Class Stereotypes

UML Stereotypen für Analysemodelle Boundary Classes

Types of Boundary Classes Controll Classes

Endity Classes Klassendiagramme

Finden geeigneter Klassen und Objekte Finding Classes

Boundary: Find User-Interface Classes Boundary: Find System-Interface Classes Boundary: Find Device-Interface Classes Finding Control Classes

Finding Endity Classes

Zusammenhang UseCase – Analyse-Klassen Geldautomat: AnalyseModell

Assoziationen

Assoziationen: benutzt-Beziehung Kardinalität von Assoziationen

(6)

Kap 11 Requirements-Analyse II D-Spec

Problembereichsanalyse – Grobdesign Requirements Analysis

Chapter Learning Goals Requirement Types Das Pflichtenheft C- vs. D-Requirements

C- vs. D-Requirements – Beispiel Types of Requirements

Ways of Organizing Detailed Requirements SRS Chap. 3 Organisation (OO Style) SRS Chap. 3 Organisation (Functional Style) Road Map for D-Requirements

Detailed Roadmap

One Way to... Write a Detailed Requirement

IEEE 830-1994 SRS Einbindung der D-Requirements

Desired Properties of Requirements Tracing Requirements

Requirements Traceability Matrix

Tracing and Testing of Functional D-Requirements Functional vs Non-Functional Requirements Testability

Ambiguity

Priorizing D-Requirements Consitency

Link form Source to Requirement

Updating the Project on Completing D-Requirements Tracking Requirements

Summary of This Chapter

Kap 12 Architektur (allgemein)

Architektur & Design Architecture

Architecture describes

Example: Windows NT Architecture Terms: RUP vs IEEE

RUP-Workflow: Analysis & Design Iterating Requirements and Design Abstraction

Aufgaben des Arcitekturentwurfs

IEEE 1016 Software Design Document SDD TOC

Architecture Concerns Some Design Goals

Architectural Design Patterns Software Designs

Frameworks

One Way to... Obtain the ClassModel Architekturstile

Architecture Viewtypes Viewtypes and Styles

(7)

Kap 13 Architektur – Components

Components & Connectors Component Qualities Component Benefits

Traditional Impact of Change Component-Based Development Impact of Charge with CBD C&C View: Architectural Styles Stile der C&C View

UML 2.0: Component (Basic Concept) UML 2.0: Component Notation

UML 2.0: Component White Box view UML 2.0: Port & Interface

Service Perspective Component Specification

Abhängigkeiten zwischen Kompnenten “Verdrahtung” von Kompnenten Connectors – Issues

Connection Styles Pull / Push Example Connector Technology Automation Boundary

C&C View: Process structure in UML 2.0

Kap 14 Architektur – Modules

Component vs Module

Component & Connectors View -> Behavior Module View => Structure

Modularisierung Stile der Module View Coupling & Cohesion Coupling

Cohesion

Coupling – Cohesion Minimalität der Schnittstelle Testbarkeit

Packages and corresbonding Class Relationships Avoid cycles in Package Dependencies!

How to avoid cycles in Package Dependencies Modularisierung – Nutzen

Module – Layers – Components Layered Architecture

Module View: Vertical Layers -> use-relationship Segmented Layers (Horizontal Partitions) No Layers!

Layer Relations Tiers

Layers in UML

(8)

Kap 15 Schnittstellen

Interface Types

Operational Interface: Control- and Data-flow Interface in UML class diagrams

UML 2.0: Interface

A Component with Operational Interfaces Operational Interfaces...

Operational Interface Specification

Operational Interfaces: Pre- and Postconditions Stream- and Signal-Interface Specification A typical UML Architecture Model

Exercise

Interface Design

Coupling and Collaboration Some definitions

A strategy for decoupling Singleton: Introduction Singleton

Singleton: Implementation in Java Interface without decoupling

Decoupling with a Subsystem Facade Facade Design Pattern Structure Facade Implementation

How to Instantiate Objects Inside? The Composite Pattern

Abstract Interface Consequences...

Inverted Association / Call-back Inverted Association: a solution pattern Inverted Association: Registration & Update Inverted Association: Solution

Observer Pattern

Observer Pattern: attach a new observer Observer Pattern: notify observers Observer Pattern: more abstract Übung: Java Ballon

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