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Problem Solving by Search

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Lecture 02

Problem Solving

Tooba Mehtab

(2)

Outline

What is search?

Problem-solving agents

Example problems

(Toy problems & Real world problems)

(3)

3

Problem Solving by Search

An important aspect of intelligence is

goal-based

problem solving.

The solution of many problems can be

described by finding a

sequence of actions

that lead to a

desirable goal

.

Each

action

changes the state and the aim is

to find the

sequence of actions

and states that

lead from the

initial

(start) state to a

final

(4)

Agent

An agent:

Perceives and acts

Selects actions that maximize its utility

function

Has a goal

Environment:

(5)

Reflex Agents

Reflex agents

:

Choose action based on current percept (and

maybe memory)

Do not consider the

future consequences

of their actions

(6)

Goal Based Agents

Goal-based agents:

Plan ahead

Ask “what if”

Decisions based on

consequences of actions

Must have a model of

how the world evolves in response to actions

(7)

Problem Space / State Space

Input

-Set of states

-Successor Function [and costs - default to 1.0]

-Start state

-Goal state [test]

Output

(8)

Example: Simplified Pac-Man

Input:

A state space

A successor function

A start state

A goal test

(9)

Ex: Route Planning: Romania à

Bucharest

Input:

-Set of states

-Operators [and costs]

-Start state

-Goal state (test)

(10)
(11)

What is in State Space?

A

world state

includes every details of the

environment

(12)

State Space Sizes?

World states:

Pacman positions: 10 x 12 = 120

Pacman facing: up, down, left, right

Food Count: 30

(13)

How many?

World State:

120*(230)*(122)*4

States for Pathing:

120

States for eat-all-dots:

(14)

State Space Graphs

State space graph:

Each node is a state

The successor function is represented by arcs

Edges may be labeled with costs

(15)
(16)

Search Trees

A search tree:

Start state at the root node

Children correspond to successors

Nodes contain states, correspond to PLANS to those states

Edges are labeled with actions and costs

(17)

States vs. Nodes

Nodes in state space graphs are problem states

-Represent an abstracted state of the world

-Have successors, can be goal / non-goal, have multiple predecessors

Nodes in search trees are plans

-Represent a plan (sequence of actions) which results in the nodeʼs state

-Have a problem state and one parent, a path length, a depth & a cost

-The same problem state may be achieved by multiple search tree

(18)

Problem Definition

Initial state : starting point

Operator: description of an action

State space: all states reachable from the initial state

by any sequence action

Path: sequence of actions leading from one state to

another

Goal test: which the agent can apply to a single state

description to determine if it is a goal state

Path cost function: assign a cost to a path which the

(19)

There are

THREE

general categories of problems

in AI:

Single-agent

path-finding problems.

Two-player

games.

Constraint satisfaction problems.

(20)

In these problems, in each case, we have a single problem-solver

making the decisions, and the task is to find a sequence of

primitive steps that take us from the initial location to the goal

location.

Famous examples:

Rubik’s Cube (Erno Rubik, 1975).

Sliding-Tile puzzle.

Navigation - Travelling Salesman Problem.

(21)
(22)
(23)

In a two-player game, one must consider the moves of

an opponent, and the ultimate goal is a strategy that

will guarantee a win whenever possible.

Two-player perfect information have received the

most attention of the researchers till now. But,

nowadays, researchers are starting to consider more

complex games, many of them involve an element of

chance.

The best Chess, Checkers, and Othello players in the

world are computer programs!

(24)

In these problems, we also have a single-agent making all the

decisions, but here we are not concerned with the sequence

of steps required to reach the solution, but simply the

solution itself.

The task is to identify a state of the problem, such that all the

constraints of the problem are satisfied.

Famous Examples:

Eight Queens Problem.

Map Coloring.

(25)
(26)

Goals help organize behavior by limiting the

objectives that the agent is trying to achieve.

The agent’s task is to find out which sequence of

actions will get it to a goal sate.

Goal formulation, based on the current situation

and the agent’s performance measure, is the first

step in problem solving.

(27)

Problem formulation: the process of deciding what

actions and states to consider , given a goal.

In the example

-actions: driving from one major town to another

-states: being in a particular town

(28)

The process of looking for a

sequence

that leads to a

goal state is called search.

A search algorithm takes a

problem

as input and

returns a solution in the form of an action sequence.

Once a solution is found, the actions it recommends

can be carried out. This is called the execution

phase.

Thus, we have a simple “formulate, search, execute”

design for the agent.

(29)

Goal formulation is the first step in problem solving.

Then we need the problem formulation which is defined by

four components:

-Initial state

-Successor function (or operator)

-Goal test

-Path cost

(30)

A solution to a problem is a path from the initial

state to a goal state.

Solution quality is measured by the path cost

function and an optimal solution has the lowest

path cost among all solutions.

(31)

TOY PROBLEM

-Intended to illustrate or exercise various problem-solving

methods.

-Concise, exact description

-Can be used to compare performance of algorithms

REAL-WORLD PROBLEM

-Whose solutions people actually care about

-They tend not to have a single agreed upon description

(32)

Consist of a 3x3 board with 8 numbered tiles and blank

spaces.

Tile adjacent to the blank space can slide into the space.

Objective: reach a specified goal state.

An instance

(33)

The 8-Puzzle (State Space)

A portion of the

state space

(34)

Place 8-queens on a chessboard such that no queen

attacks any other.

Two main kinds of formulation

1- Complete-state formulation

Starts with all 8 queens on the board and moves them

around.

2-Incremental formulation:

-States: Any arrangement of 0 to 8 queens on the board

-Initial state: no queens on the board

-Successor function: Add a queen to any empty square

-Goal test: 8 queens are on the board, none attacked.

( possible states to

investigate.)

(35)

Some of the real world problems are,

Route finding problem

Touring problems

Travelling salesperson problem

VLSI layout problem

Robot navigation

Automatic assembly sequencing

Drug Design

Protein Design

Internet searching

(36)

Route finding problem

• States

– locations

• Initial state

– starting point

• Successor function (operators)

– move from one location to another

• Goal test

– arrive at a certain location

• Path cost

– may be quite complex

• money, time, travel comfort,

scenery,

Car Navigation

Routing in Computer

(37)

Routing Finding Problem

What is the state space for each of them?

(38)

Travel Salesperson Problem

• States

– locations / cities

– illegal states

• each city may be visited only once

• visited cities must be kept as state

information

• Initial state

– starting point

– no cities visited

• Successor function (operators)

– move from one location to another one

• Goal test

– all locations visited

– agent at the initial location

• Path cost

(39)

VLSI layout Problem

(very-large-scale-integration)

• States

– positions of components, wires on a chip

• Initial state

– incremental: no components placed

– complete-state: all components placed (e.g.

randomly, manually)

• Successor function (operators)

– incremental: place components, route wire

– complete-state: move component, move wire

• Goal test

– all components placed

– components connected as specified

• Path cost

– maybe complex

(40)

Robot Navigation

• States

– locations

– position of actuators

• Initial state

– start position (dependent on the task)

• Successor function (operators)

– movement, actions of actuators

• Goal test

– task-dependent

• Path cost

– maybe very complex

(41)

Automatic Assembly Sequencing

• States

– location of components

• Initial state

– no components assembled

• Successor function (operators)

– place component

• Goal test

– system fully assembled

• Path cost

(42)

Representation of Nodes

A node is a data structure with five components

State: the state in the state space that the node corresponds

Parent-node: the node in the search tree that generated this node

Action: the action that was applied to the parent to generate the node

Path-cost: cost of the path from initial state to the node

Depth: The number of steps along the path from the root.

-Node: bookkeeping data

structure to represent a

search tree

-State: corresponds to the

(43)

A search strategy is defined by picking the order of node

expansion

Strategies are evaluated along the following dimensions:

Completeness: Is the algorithm guaranteed to find a solution when

there is one?

Optimality: Does the strategy finds the optimal solution

Time complexity: How long does it take to find a solution?

Space complexity: How much memory is needed to perform the

search?

Time and space complexity are measured in terms of

b: maximum branching factor of the search tree

d: depth of the least-cost solution

m: maximum depth of the state space (may be ∞)

(44)

1.

Define in your own words the following terms: state, state space, search

tree, search node, goal, action, transition model, and branching factor.

2.

What’s the difference between a world state, a state description, and a

search node? Why is this distinction useful?

3.

Explain why problem formulation must follow goal formulation.

4.

Give a complete problem formulation for each of the following. Choose a

formulation that is precise enough to be implemented.

a) Using only four colors, you have to color a planar map in such a way that no two adjacent regions have the same color.

b) A 3-foot-tall monkey is in a room where some bananas are suspended from the 8-foot ceiling. He would like to get the bananas. The room contains two stackable, movable, climbable 3-foot-high crates.

c) You have a program that outputs the message “illegal input record” when fed a certain file of input records. You know that processing of each record is independent of the other records. You want to discover what record is illegal.

d) You have three jugs, measuring 12 gallons, 8 gallons, and 3 gallons, and a water faucet. You can fill the jugs up or empty them out from one to another or onto the ground. You need to measure out exactly one gallon.

(45)

5. The missionaries and cannibals problem is usually stated as follows. Three missionaries and three cannibals are on one side of a river, along with a boat that can hold one or two

people. Find a way to get everyone to the other side without ever leaving a group of missionaries in one place outnumbered by the cannibals in that place. This problem is famous in AI because it was the subject of the first paper that approached problem formulation from an analytical viewpoint (Amarel, 1968).

a) Formulate the problem precisely, making only those distinctions necessary to ensure a valid solution. Draw a diagram of the complete state space.

b) Implement and solve the problem optimally using an appropriate search algorithm. Is it a good idea to check for repeated states?

c) Why do you think people have a hard time solving this puzzle, given that the state space is so simple?

6. An action such as Go(Sibiu) really consists of a long sequence of finer-grained actions: turn on the car, release the brake, accelerate forward, etc. Having composite actions of this kind reduces the number of steps in a solution sequence, thereby reducing the search time. Suppose we take this to the logical extreme, by making super-composite actions out of every possible sequence of Go actions. Then every problem instance is solved by a single supercomposite action, such as Go(Sibiu)Go(Rimnicu Vilcea)Go(Pitesti)Go(Bucharest).

Explain how search would work in this formulation. Is this a practical approach for speeding up problem solving?

(46)

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