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Honours  Project  Report

 

PaymentPortal  a  Cost-­‐Efficient  Mobile  Cashless  

Payments  Platform  using  Visual  Identification  

Adrian  Maritz

 

 

 

  Category   Min   Max   Chosen  

1   Software  Engineering/System  Analysis   0   15   10  

2   Theoretical  Analysis   0   25   0  

3   Experiment  Design  and  Execution   0   20   10   4   System  Development  and  Implementation   0   15   10   5   Results,  Findings  and  Conclusion   10   20   15   6   Aim  Formulation  and  Background  Work   10   20   15   7   Quality  of  Report  Writing  and  Presentation   10   10   8   Adherence   to   Project   Proposal   and   Quality   of  

Deliverables   10   10  

9   Overall  General  Project  Evaluation   0   10   0  

  Total  marks   80   80  

 

Supervisor:  Gary  Marsden  

Department  of  Computer  Science  

University  of  Cape  Town  

2011

 

 

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Abstract  

This  report  explores  a  solution  to  create  a  cashless  mobile  payments  system.  The  aim  is  to   provide  a  most  cost  efficient  and  secure  alternative  to  current  systems.  Current  systems   use   SMS   and   USSD   to   process   payments.   These   are   not   cost   effective   methods   of   communication.  There  is  also  no  current  method  of  processing  credit  card  payments  on  a   mobile  phone  without  the  need  for  a  specialized  piece  of  hardware.      

 

The  system  is  broken  up  into  three  parts;  a  visual  barcode,  MyPay  Android  application  and   a  payment  server.  The  identification  of  cardholder  is  encoded  in  a  QR  Code  allowing  the   built-­‐in  camera  on  a  mobile  phone  to  scan  a  card.  This  was  improved  on  by  using  a  HTTPS   connection   between   mobile   phone   and   server.   HTTPS   provides   an   encrypted   communication  channel.    

 

This  report  shows  that  a  mobile  phone  is  capable  of  processing  card  payments  on  a  mobile   phone.   The   QR   Code   was   used   to   identify   the   card   and   process   the   cardholder’s   details.   The  system  provided  sufficient  encryption  and  authentication.  The  cost  per  payment  was   reduced   to   0.6   cents   a   transaction.   The   time   taken   to   process   a   payment   was   within   an   acceptable   limit.   The   system   met   payment   regulations   and   received   good   feedback   from   expert  evaluators.  

 

Acknowledgements

 

I  would  like  to  thank  my  supervisor,  Gary  Marsden  for  all  his  help  and  feedback  during   the   course   of   this   project.   I   would   also   like   to   thank   Amanda   Nightingale,   head   of   mobile   payments   at   S1   Corporation,   for   all   her   input   during   the   design   process   and   valuable  feedback  on  the  final  system.  Finally  I  would  like  to  thank  HomeChoice  and   Foschini  Group  Financial  services  for  all  their  valuable  feedback  and  evaluation  of  the   project.    

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Contents

 

1

 

Introduction  Chapter  ...  7

 

2

 

Background  Chapter  ...  9

 

 

Overview  of  Research  ...  9

 

2.1

 

Current  Mobile  Cash  Providers  ...  9

 

2.2

 

M-­‐PESA  (Kenya)  ...  9

 

2.2.1

 

FNB  eWallet  ...  10

 

2.2.2

 

Methods  of  conducting  mobile  payments  ...  10

 

2.3

 

USSD  ...  10

 

2.3.1

 

RFID  ...  11

 

2.3.2

 

Bluetooth  ...  11

 

2.3.3

 

NSDT  ...  12

 

2.3.4

 

WAP  ...  12

 

2.3.5

 

Overview  of  current  methods  ...  12

 

2.3.6

 

Types  of  Mobile  Payments  ...  14

 

2.4

 

Mobile  at  Point  of  Sale  ...  14

 

2.4.1

 

Mobile  as  Point  of  Sale  ...  14

 

2.4.2

 

Direct  Carrier  Billing  ...  15

 

2.4.3

 

Android  Smart  Phones  ...  15

 

2.5

 

Storing  data  visually  with  use  of  2D  barcodes  ...  15

 

2.6

 

QR  Codes  ...  17

 

2.6.1

 

Data  Matrix  ...  18

 

2.6.2

 

Choosing  an  optimal  2D  Barcode  ...  18

 

2.6.3

3

 

Design  Chapter  ...  19

 

 

Aim  of  proposed  system  ...  19

 

3.1

 

Scenarios  ...  20

 

3.2

 

Registering  new  merchant  ...  20

 

3.2.1

 

Adding  new  card  ...  20

 

3.2.2

 

Make  Payment  ...  21

 

3.2.3

 

Recharge  card  ...  22

 

3.2.4

 

P2P  payments  ...  22

 

3.2.5

 

Reset  PIN  ...  23

 

3.2.6

 

Problems  faced  with  implementing  a  Mobile  Payments  system  ...  24

 

3.3

 

Communication  between  mobile  phones  and  central  processing  server  ...  24

 

3.4

 

Overview  of  System  ...  25

 

3.5

 

PaymentPortal  Card  ...  25

 

3.5.1

 

PaymentPortal  Web  Service  ...  26

 

3.5.2

 

MyPay  Mobile  Phone  Client  ...  26

 

3.5.3

 

Design  Requirements  ...  27

 

3.6

 

Cost  Efficient  ...  27

 

3.6.1

 

Secure  Communication  ...  27

 

3.6.2

 

Security  ...  27

 

3.6.3

 

Authentication  ...  27

 

3.6.4

 

Notifications  ...  28

 

3.6.5

 

Open-­‐Platform  ...  28

 

3.6.6

 

Response  Times  ...  28

 

3.6.7

 

Ease  of  Use  ...  28

 

3.6.8

4

 

Implementation  Chapter  ...  29

 

 

Layout  of  project  ...  29

 

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The  PaymentPortal  Card  ...  29

 

4.2

 

Choosing  2D  Barcodes  ...  29

 

4.2.1

 

Generating  Unique  Identifiers  (QrID)  ...  30

 

4.2.2

 

Generating  QR  Codes  ...  31

 

4.2.3

 

PaymentPortal  Server  ...  31

 

4.3

 

Communication  Protocol  Used  ...  31

 

4.3.1

 

Java  Servlets  ...  31

 

4.3.2

 

Registering  New  PaymentPortal  Card  ...  33

 

4.3.3

 

Processing  Payment  ...  34

 

4.3.4

 

Server  Security  ...  34

 

4.3.5

 

Notification  System  ...  37

 

4.3.6

 

Moving  PaymentPortal  Server  to  Amazon  EC2  ...  39

 

4.3.7

 

Paymentportal.co.za  domain  registration  ...  40

 

4.3.8

 

Database  design  ...  40

 

4.4

 

MyPay  Android  Client  ...  41

 

4.5

 

Notifications  ...  41

 

4.5.1

 

QR  Scanning  ...  42

 

4.5.2

 

User  Interface  Design  ...  43

 

4.5.3

 

Send  Money  (P2P)  Interface  ...  44

 

4.5.4

 

Merchant  User  Interface  ...  46

 

4.5.5

 

Servlet  Calls  ...  49

 

4.5.6

 

PaymentPortal  Features  ...  49

 

4.6

5

 

Evaluation  and  Testing  Chapter  ...  50

 

 

Latency  ...  50

 

5.1

 

Data  used  ...  54

 

5.2

 

Stress  Test  System  ...  55

 

5.3

 

Expert  Feedback  ...  57

 

5.4

 

Homechoice  ...  57

 

5.4.1

 

The  Foschini  Group  (TFG)  ...  57

 

5.4.2

 

S1  Corporation  ...  58

 

5.4.3

 

Overview  of  evaluation  ...  58

 

5.5

6

 

Conclusion  ...  59

 

7

 

Future  Work  ...  60

 

8

 

Reference  ...  61

 

9

 

Appendix  ...  63

 

 

 

 

 

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List  of  Figures  

Figure  1  MasterCard  PayPass  Terminal  (Source:  http://bit.ly/nzSVCs)………14

 

Figure  2  Square  Dongle  (Source:  http://bit.ly/f2280F)  ………...14

 

Figure  3  The  history  of  barcodes  Source:  [17]  ………...15

 

Figure  4  2D  Barcodes  (Source:  http://bit.ly/s0Auie)  ………...17

 

Figure  5  Examples  of  QR  Code  and  Data  Matrix………...18

 

Figure  6  Register  New  Merchant  Use-­‐Case………...………20

 

Figure  7  Add  New  Card  Use-­‐Case………...………....21

 

Figure  8  Make  Purchase  Use-­‐Case………....………..21

 

Figure  9  Recharge  Card  Use-­‐Case………...………....22

 

Figure  10  P2P  Payment  Use-­‐Case………...………....23

 

Figure  11  Reset  PIN  Use-­‐Case………...………...23

 

Figure  12  Overview  of  PaymentPortal  System………...25  

Figure  13  QR  Codes  with  varying  complexity  with  amount  of  data  encoded………..25  

Figure  14  Example  of  Printed  MyPay  Card………...………30  

Figure  15  Calculating  duplicate  UUID  probability………...……….30  

Figure  16  Google  Graph  API  Example………..31  

Figure  17  Credit  Card  Example  (Source:  http://www.credit-­‐cards.co.za/credit-­‐ cards/)………...………...………33

 

Figure  18  Luhn  Algorithm  Example………...………...33

 

Figure  19  Public-­‐Key  Encryption  used  in  HTTPS  communication  (Source:   http://bit.ly/u0DFS6)……….35

 

Figure  20  HTTPS  Details  for  ABSA  Online  Banking………....36  

Figure  21  Clickatell  URL  Exmaple………...37  

Figure  22  Bit.ly  HTTP  API  Example………...38  

Figure  23  SMS  New  Card  Notification………...………...38

 

Figure  24  SQL  EER  Diagram………...………...41  

Figure  25  Displaying  a  Toast  Message……….41  

Figure  26  Adding  new  card  Toast  response………...………..42

 

Figure  27  Label  vs.  Hint  for  Textbox………...………..43

 

Figure  28  Start  Screen  Options………...………...44

 

Figure  29  Quick  Pay  (P2P)  Screen  Flow………...………..45

 

Figure  30  Overview  of  Merchant  interface  layout………...……….47

 

Figure  31  Onscreen  Keyboard  Layouts………...………48

 

Figure  32  HTTP  vs.  HTTPS  Comparison  on  EDGE………...51

 

Figure  33  HTTP  vs.  HTTPS  Response  Comparison  on  3G/HSDPA……….52  

Figure  34  Comparison  between  128bit  and  256bit  encryption………..53  

Figure  35  Iftop  screenshot  of  while  processing  MyPay  Login………...54  

Figure  36  JMeter  results  with  200  Login  Request  in  1sec………...56

 

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List  of  tables  

Table  1  Comparison  of  different  technologies  used  for  mobile  payments………...13  

Table  2  Comparison  between  2D  barcode  and  other  automatic  identification  techniques   (Source:  http://bit.ly/nJi5IP)………...………..17  

Table  3  Barcode  scanning  results………...…………29  

Table  4  Latency  Results  of  mobile  phones………50

 

Table  5  Max  and  Min  Latency  Results………..51

 

Table  6  Latency  of  HTTP  vs.  HTTPS  connections………..52

 

Table  7  Median  Latency  for  128  vs.  256bit  encryption……….53

 

Table  8  Median  Latency  for  MyPay  Requests………..53

 

Table  9  Cost  Per  Request……….55

 

 

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1

Introduction  Chapter  

 

The   aim   of   this   project   is   to   establish   the   feasibility   of   a   mobile   cashless   payments   system  in  developing  nations  like  South  Africa.  The  reason  for  a  new  system  is  due  to   current  systems  not  being  developed  with  security  and  communication  costs  involved.   At  the  moment  in  some  rural  parts  of  South  Africa  people  are  using  prepaid  airtime  as   an  alternative  currency  [7].    

 

With  an  estimated  5.3  billion  mobile  phone  [1]  users  worldwide  the  demand  for  further   uses   of   mobile   phones,   other   than   communication,   is   needed.   A   mobile   phone   is   no   longer  just  used  to  communicate  with  people.  It  is  also  being  used  to  do  mathematical   calculations,   play   music   and   take   pictures   and   videos.   For   example,   a   smartphone   can   send  and  receive  emails,  surf  the  Internet  and  take  notes.  Therefore,  it  is  now  possible  to   run  a  small  business  from  a  mobile  phone,  thus  removing  the  need  for  a  computer.  With   the   capabilities   of   mobile   phones   increasing,   new   forms   of   doing   business   have   been   created.   One   of   these   new   uses   for   mobile   phones   are   mobile   transactions,   sending   money   from   one   mobile   phone   to   another.   In   2009,   Gartner   identified   that   money   transfer  would  be  the  number  one  consumer  mobile  application  for  2012.  The  reasons   for   this   are   due   to   its   lower   costs,   faster   speeds   and   improved   confidence   when   compared   to   traditional   money   transfer   techniques   [2].   Mobile   payments   form   part   of   this   mobile   money   transfer   trend   because   a   payment   is   just   a   transfer   of   money   from   one   person   to   another.   Potentially   the   greatest   problem   with   mobile   payments   is   the   regulatory   requirements   of   the   different   markets   that   it   has   been   tested   in.   For   this   reason  the  market  is  very  fragmented  with  many  different  methods  being  used.    

 

Mobile  phones  have  made  it  possible  for  people  without  bank  accounts  to  do  financial   transactions  on  their  phones  using  a  form  of  credit  system  or  prepaid  airtime.  There  has   become  more  demand  for  mobile  applications  that  supply  pro-­‐poor  services  [3]  with  a   focus  on  providing  them  with  access  to  financial  services.  In  many  developing  countries   these   mobile   payments   services   are   the   first   financial   service   for   the   previously   ‘unbanked’   people.   More   than   a   billion   people   worldwide   lack   access   to   traditional   financial   services   yet   many   of   them   have   mobile   phones   and   access   to   wireless   telecommunication   networks   [6].   They   offer   a   compromise   between   formal   bank   accounts   and   temporary   money   transfers.   Experts   predict   that   by   2010,   364   million   people   will   rely   on   mobile   money   [6].   Japan   is   one   of   the   pioneers   in   this   market.   In   December  2010,  9.8  million  Japanese  mobile  users  made  purchases  using  their  mobile   wallets   on   their   mobile   phones.   This   is   nearly   10%   of   all   mobile   subscribers   in   Japan.   The  majority  of  these  purchases  were  in  retail  or  convenience  stores.    

 

Informal  enterprises  represent  a  major  source  of  income  for  many  people  in  developing   countries  (Frempong,  2009).  Most  of  these  enterprises  are  run  primarily  as  a  source  of   sustenance  and  therefore  tend  to  remain  small  (Donner  &  Escobari,  2010).  Spaza  shops   are   one   type   of   informal   enterprise   found   in   most   informal   settlements.   The   problem   with  these  informal  enterprises  is  the  lack  of  financial  infrastructure.  Microenterprises   generally   only   accept   cash,   which   makes   them   attractive   targets   for   criminals   (Bear,   2005).  The  risk  of  being  mugged  makes  carrying  cash  extremely  dangerous.  Yet  thirteen   million   economically   active   people   in   South   Africa   do   not   have   bank   accounts   and   limited   access   to   financial   services   (How   We   Made   It   In   Africa,   2010).   This   can   be   accounted   to   the   lack   of   access   to   financial   services   and   high   banking   charges.   High   crime  rates  are  a  significant  concern  in  informal  settlements;  therefore,  there  is  a  need   for  alternative  cashless  payment  options  to  be  developed  that  are  both  easily  available   and  cost  effective.  

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Currently   the   most   popular   form   of   cashless   transactions   is   with   the   use   of   debit   or   credit  cards.  The  problem  with  these  is  that  they  require  the  customer  to  have  a  bank   account  and  the  merchant  to  have  a  credit  card  terminal,  which  is  specialized  piece  of   hardware  that  can  scan  the  magnetic  strip  of  a  bankcard.  The  merchant  can  then  enter   the  transaction  amount  and  as  a  form  of  security  the  customer  can  be  required  to  enter   a  pin  number  to  authenticate  the  card.  The  transaction  is  then  communicated  with  the   banking  authority  over  a  telephone  line  or  in  the  case  of  mobile  units  the  use  of  cellular   or  satellite  networks.  Currently  these  machines  are  extremely  costly  and  can  be  difficult   to   operate.   A   single   machine   can   cost   between   US$350   –   US700   and   the   cost   per   transaction  is  also  expensive  this  normally  a  percentage  of  the  total  transaction  amount.   It   varies   between   2-­‐3%.   Therefore   they   are   not   a   suitable   option   for   informal   enterprises  because  it  is  not  a  financially  feasible  solution.  The  majority  of  the  people  in   informal  settlements  don’t  need  the  majority  of  the  features  a  bank  account  offers.  They   only  require  a  safer  replacement  for  carrying  cash.    

 

With   South   African   laws   it   is   not   easy   to   open   a   bank   account.   FICA   (Financial   intelligence  Centre  Act)  requires  that  any  person  wishing  to  open  a  bank  account  needs   a   valid   South   African   Identity   book   and   a   proof   of   residence   [39].   With   many   people   living  in  informal  dwellings,  proving  their  residence  is  difficult.  A  bank  account  can  only   be  opened  at  a  bank’s  branch,  which  due  the  lack  of  banks  in  informal  settlements  can   require  long  travelling  times.  Currently  there  are  alternative  mobile  payments  systems   that  have  been  developed  to  over  come  these  issues  they  will  be  discussed  in  the  follow   chapter.  To  overcome  this  regulation  the  system  will  act  as  a  gift  card  and  not  a  bank   account.  It  will  therefore  not  need  to  meet  the  FICA  regulations.    

 

In  this  paper  the  feasibility  of  a  new  mobile  cashless  payments  system  will  be  evaluated   and   compared   against   current   systems.   The   new   system   will   utilize   a   different   communication  technique  and  designed  with  cost  of  communication  and  ease  of  use  in   mind.   The   system   will   be   broken   up   into   2   parts   the   PaymentPortal   server   and   the   MyPay  smart  phone  application.  The  aim  is  to  create  an  easy  to  use  low  cost  and  secure   mobile   payments   system   that   can   be   used   in   the   townships   of   South   Africa.   The   emphasis   will   be   on   transmission   costs   and   cross   platform   expandability.   The   system   will  allow  two  forms  of  transactions  Peer-­‐2-­‐Peer  and  payment  of  good  or  services  at  a   merchant.    

 

The   system   will   need   to   be   as   robust   as   current   offerings   and   be   able   to   handle   large   volumes  all  while  staying  secure.  All  sensitive  data  will  need  to  be  encrypted  at  all  times   to   protect   the   customer.   It   will   need   to   be   established   if   a   mobile   phone   is   powerful   enough  to  process  a  card  based  payment  system  with  sufficient  encryption?  Is  a  mobile   networks  provide  a  fast  enough  communication  channel  to  process  payments  within  an   acceptable  length  of  time?      

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2

Background  Chapter  

 Overview  of  Research  

2.1

The  main  objective  of  this  chapter  is  to  review  current  techniques  and  available  systems   and   establish   the   requirements   of   a   new   system.   This   section   will   also   explain   the   context  of  people  that  the  project  is  aimed  at  and  their  need  for  such  a  system.  Section   2.2  will  focus  on  problems  faced  with  current  cash-­‐based  transactions  to  help  establish   why  there  is  a  need  for  a  new  system.  Current  mobile  cashless  payments  systems  will  be   reviewed   and   evaluated   to   establish   where   they   fall   short   and   where   they   can   be   improved.  With  all  mobile  payments  systems,  a  method  of  communication  is  required.   In  the  majority  of  these  cases  the  communication  needs  to  take  place  between  the  phone   and   the   central   banking   authority.   These   different   communication   techniques   will   be   reviewed  and  evaluated  based  on  their  cost  and  reliability.  A  mobile  payments  system   needs   to   identify   and   authenticate   a   customer   to   the   banking   authority.   This   is   either   done  using  the  customers’  mobile  number  or  unique  username  and  in  some  cases  a  PIN   code.    

 

Based   on   the   research   conducted   below   on   current   systems   and   techniques   a   new   mobile   payments   system   will   be   designed.   The   new   system   will   need   to   improve   on   current  systems  to  offer  a  safer  and  more  cost  effect  alternative.    

Current  Mobile  Cash  Providers  

2.2

At  the  2008  Mobile  Money  Summit  it  was  revealed  that  there  were  120  Mobile  Payment   Services  operating  worldwide  this  was  double  the  number  in  2007.  [15]  One  of  the  most   successful   mobile   payment   systems   is   M-­‐PESA   run   in   Kenya   by   Safaricom,   which   is   Kenya’s   largest   mobile   network   provider.   [16]   The   following   are   examples   of   mobile   payment   platforms   that   offer   P2P   cashless   transactions   with   their   focus   being   on   developing  countries  and  low-­‐income  users.    

M-­‐PESA  (Kenya)  

2.2.1

M-­‐PESA  is  based  on  SIM  Application  Toolkit  and  uses  mainly  SMS  communication  as  the   service  bearer  [15].  M-­‐PESA  allows  the  user  to  use  his/her  mobile  phone  to  move  money   quickly,   securely   and   over   great   distances,   directly   to   another   user’s   mobile   phone.   There  is  no  need  for  the  user  to  have  a  bank  account;  they  only  need  to  be  registered   with  the  cellphone  provider  (in  this  case  Safaricom).  Within  one  year  of  rolling  out  the   service   in   Kenya,   nearly   2   million   users   had   registered.   M-­‐PESA   works   by   a   user   depositing  money  into  their  M-­‐PESA  account  at  any  Sarfaricom  Airtime  dealer.  The  user   then   sends   an   SMS   to   an   M-­‐PESA   dedicated   number   with   the   receipt’s   details   and   the   amount.  In  short,  M-­‐PESA  has  made  it  possible  for  many  small  shops  all  over  Kenya  to   order  supplies  and  make  payments  using  their  cellphone.  [15]    

 

Some  shortcomings  of  M-­‐PESA  are  the  cost  per  transaction  of  R2.45  plus  the  cost  of  an   SMS.   SMS   technology   is   not   an   optimal   method   of   making   transactions   due   to   there   being   no   encryption   of   the   message   and   therefore   all   transactions   are   saved   on   the   mobile  phone  in  the  sent  items.  This  can  be  seen,  as  a  security  flaw.  Furthermore,  there   is  no  form  of  authentication.  The  only  form  of  authentication  M-­‐PESA  uses  is  the  user’s   mobile  phone  number.  Therefore,  if  the  user’s  phone  is  stolen,  then  the  thief  can  transfer   all  the  money  out  the  user’s  account  without  the  need  of  any  personal  information  about   the   user.   Another   problem   with   SMS   based   transactions   is   that   an   SMS   can   take   up   to   several  days  to  be  delivered  and  there  is  no  instant  notification  that  the  transaction  was   successful.   A   cellular   provider   does   also   not   guaranty   that   an   SMS   will   be   delivered   within  a  certain  time  frame.  An  SMS  also  requires  the  user  to  know  the  text  commands   needed  to  complete  a  transaction.    

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The  M-­‐PESA  system  was  one  of  the  first  mobile  payments  systems  designed  for  a  lower   income   market.   And   therefore   it   has   worked   well   in   most   parts   of   Africa   but   has   had   limited   success   in   South   Africa.   One   of   the   reasons   for   this   limited   success   in   South   Africa  can  be  due  to  the  high  transaction  cost.  This  is  due  to  the  communication  channel   being  used.  An  SMS  is  very  expensive  and  therefore  any  new  system  will  need  to  find  a   more  cost  effective  alternative.  

FNB  eWallet  

2.2.2

FNB   (First   National   Bank)   eWallet   allows   an   FNB   customer   to   send   money   to   anyone   with   a   valid   South   African   mobile   number.   The   service   is   currently   only   available   in   South   Africa.   The   recipient   does   not   need   a   bank   account   to   receive   cash.   Once   a   recipient  receives  cash  they  can  either  send  the  money  to  another  person  or  withdraw   the   money   from   an   FNB   ATM   without   the   need   of   a   bankcard.   Furthermore,   using   an   ATM,  they  can  check  their  eWallet  balance  or  buy  airtime.  The  cost  to  send  money  is  R8   to  send  up  to  R1000.  The  receipt  then  gets  a  free  withdrawal.  Currently  an  eWallet  has  a   maximum  balance  of  R1000.00.  There  are  three  methods  of  sending  money  either  using   Online  Banking  or  at  an  FNB  ATM  or  with  the  use  of  USSD  (which  is  not  available  on  all   mobile  networks  in  South  Africa).  

 

As   of   October   2011,   R1bn   had   been   sent   to   eWallets   since   its   launch   two   years   prior.   FNB  has  created  700  000  eWallet’s  accounts  since  its  launch.  Currently  R3m  is  sent  to   eWallets   daily   in   South   Africa.   One   of   the   problems   with   FNB’s   eWallet   is   the   lack   of   using  your  money  in  your  eWallet.  Currently  no  retailers  accept  eWallets  as  a  form  of   payment.  It  therefore  requires  the  recipient  to  locate  an  FNB  ATM  in  order  to  withdraw   the  money.  An  eWallet  suffers  from  the  same  problem  as  M-­‐PESA  with  the  use  of  SMS;   they  improved  on  M-­‐PESA  by  offering  alternative  communication  options.    

 

One  of  the  features  that  worked  with  the  FNB  eWallet  is  the  fact  that  the  recipient  does   not  need  an  eWallet  to  receive  money.  If  the  customer  is  new  then  a  new  eWallet  will  be   registered  for  them.  This  feature  will  be  carried  over  to  the  new  proposed  system.  But   the   limitation   that   you   can   only   use   your   eWallet   in   two   ways   is   a   major   limitation   to   this   system.   Therefore   any   new   system   will   need   to   have   multiple   methods   that   a   customer   can   use   their   mobile   wallet   to   make   transactions.   This   can   only   be   done   if   multiple  retailers  and  merchants  adopt  the  new  system.  

Methods  of  conducting  mobile  payments  

2.3

In   the   following   section   current   mobile   payment   techniques   will   be   reviewed.   The   techniques  discussed  below  provide  examples  of  how  users  can  be  identified  and  then   how  a  transaction  can  be  communicated  to  a  banking  authority  for  processing.  One  of   these  techniques  is  SMS,  which  has  already  been  discussed  in  Section  2.3.    

USSD    

2.3.1

USSD   (Unstructured   Supplementary   Service   Data)   is   a   method   of   communicating   between  a  mobile  phone  and  service  provider.  Unlike  SMS  a  USSD  message  creates  a  real   time  connection  between  the  phone  and  service.  Thus  giving  instant  notification  on  the   progress  of  a  transaction.  USSD  uses  the  mobile  number  to  identify  the  user  and  can  take   a   PIN   code   as   a   parameter   to   authenticate   the   session.   USSD   provided   a   two-­‐way   text   based  exchange  of  data.  The  problem  with  USSD  is  that  not  all  mobile  phone  providers   make  it  accessible  to  external  services.  The  most  common  use  for  USSD  that  most  users   will  be  familiar  with  is  when  a  pre-­‐paid  users  checks  their  balance  by  dialing  *121*1#.    

Due  to  the  fact  that  not  all  mobile  networks  make  the  USSD  channel  available  this  is  not   a  suitable  solution  to  the  communication  problem.  It  is  also  not  a  cost  effective  solution  

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with  each  transaction  costing  at  least  20cents.  The  aim  is  to  get  the  communication  cost   of  a  transaction  to  around  1cents  a  transaction.  

 

RFID    

2.3.2

One  method  of  processing  a  transaction  on  mobile  a  device  is  with  the  use  of  Near-­‐Field   Communication  (NFC),  which  is  based  on  Radio-­‐Frequency  IDentification  (RFID)[4].  An   RFID  chip  would  need  to  be  included  in  the  mobile  device.  One  of  the  biggest  advantages   of  RFID  is  that  because  the  two  devices  communicate  with  each  other  to  do  a  transaction   there   is   no   need   for   a   3rd   party   back-­‐end   payment   server   to   complete   the   transaction.   Therefore,   it   makes   it   possible   to   make   payments   in   areas   with   limited   infrastructure   available   [5].   The   two   devices   are   able   to   identify   and   authenticate   each   other.   The   personal  details  and  current  electronic  cash  balance  of  the  users  are  stored  on  his/hers   mobile  device.  The  mobile  phone  serves  as  a  wallet  and  only  when  the  RFID  comes  into   contact  with  another  RFID  or  RFID  reader  will  the  transaction  be  made.    

 

Because  the  payment  can  only  be  done  in  person,  it  provides  a  level  of  authentication   because  the  users  are  able  to  see  whom  they  are  paying.  An  RFID  chip  only  works  when   the  distance  between  two  RFID  enabled  phones  is  less  than  30cm.  RFID  chips  have  high   power   consumption   and   therefore   result   in   reduced   battery   life   they   also   add   an   addition   cost   to   the   mobile   phone.   It’s   a   combination   of   these   factors   that   have   prevented  RFID  chips  been  included  in  all  mobile  phones.  RFID  enabled  mobile  phones   are   more   expensive   than   non-­‐enabled   mobile   phones.   The   cheapest   RFID   enabled   mobile   phone   is   made   by   Gentag   and   sells   for   US$119[20].   The   high   cost   of   the   hardware  and  lack  of  wide  spread  adoption  of  this  technology.  RFID  does  not  provide  a   suitable  solution  to  the  communication  problem.  

Bluetooth    

2.3.3

Bluetooth   offers   a   cost-­‐neutral   form   of   communicating   between   mobile   devices.   It   has   sufficient   bandwidth   and   is   supported   by   a   large   number   of   mobile   phones   [4].   It   therefore  seems  the  perfect  choice  to  implement  wireless  cashless  payments  on  mobile   device.  It  was  first  introduced  in  1990  and  since  then  has  been  through  many  phases  to   increase  bandwidth  and  security.    

 

One  of  the  downsides  of  Bluetooth  is  it  has  several  security  risks  associated  with  it.  The   connection  between  devices  can  be  eavesdropped  and  changed.  It  also  does  not  include   a   unique   method   of   authenticating   communication   partners   in   the   Bluetooth   transmission   protocol.   For   this   reason   their   needs   to   be   a   form   of   encryption   and   the   two   devices   need   to   make   use   of   a   share   symmetric   key.   When   version   2.1   was   introduced  it  included  Enhances  Data  Rate  (EDR)  [8],  which  provided  a  more  sure  form   of  authentication  and  secure  pairing  of  devices.  The  latest  Bluetooth  version  is  version  4,   which  includes  built-­‐in  symmetric  encryption  using  128bit  AES  [9].  

 

Unlike  the  RFID  method,  this  method  still  makes  use  of  a  3rd  party  financial  institution   and  therefore  needs  to  have  a  data  connection  in  order  to  process  payments.  The  client’s   details  are  obtained  from  his/hers  mobile  device  and  encrypted  before  being  sent  to  the   merchant.   The   merchant   then   adds   the   value   of   the   purchase   and   encrypts   it   with   its   symmetric  key  that  is  shared  with  the  financial  institution.  The  transaction  is  then  sent   to   the   financial   institutions   servers   and   the   merchant   never   knows   any   person   details   about  the  client.  They  only  get  a  response  saying  if  the  payment  was  successful  or  not.  

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Bluetooth   hardware   has   been   wide   adopted   and   is   common   in   smart   phones.   The   process  does  not  solve  the  communication  problem.  It  can  only  be  used  to  identify  the   customer.   The   transaction   will   still   need   to   be   communicated   with   a   central   payment   server.  

NSDT    

2.3.4

Near  Sound  Data  Transfer  (NSDT™)  uses  audio  to  transfer  an  electronic  signature,  one   time   password   and   cryptographic   key   to   secure   an   electronic   payment.   [11]   It   works   similar  to  RFID  is  the  sense  that  it  relies  on  both  parties  being  in  close  proximity  to  each   other.   One   of   the   main   advantages   of   NSDT   is   that   there   is   no   need   for   any   software   downloads  or  hardware  modifications  unlike  RFID.    

 

It   requires   the   merchant   to   dial   a   number   and   enter   the   value   of   the   transaction   the   client  then  dials  a  similar  number  and  the  two  mobile  phones  are  placed  next  to  each   other.   An   audio   signal   is   then   sent   between   the   two   devices   to   complete   the   payment   process.   Because   it   only   used   audio,   it   can   be   done   using   any   cellphone   and   on   any   mobile   network.   Each   transaction   uses   a   unique   audio   message   to   authenticate   both   parties.   NSDT   provides   a   high   level   of   security   and   protects   the   users   privacy   and   therefore   perfectly   suited   for   retail.   MobiCash   is   currently   using   this   system   in   South   Africa  to  conduct  mobile  payments  [11,12].  NSDT  requires  both  parties  to  make  a  phone   call  and  therefore  this  can  be  very  costly  solution.  

WAP  

2.3.5

WAP  (Wireless  Application  Protocol)  is  a  method  of  accessing  information  over  a  mobile   wireless   network.   Most   commonly   used   for   web   browsing   on   mobile   devices.   WAP   provides  mobile  phone  to  access  mobile  web  pages.  Some  banks  offer  a  mobile  version   of  their  online  banking  website  and  thus  allow  customers  to  make  payments  using  their   mobile  phone.  The  problem  with  WAP  is  that  each  page  viewed  needs  to  be  downloaded   onto  the  mobile  phone.  This  can  be  time  consuming  and  costly  due  to  the  high  cost  of   mobile  data.  This  form  of  communication  offers  the  value  for  money.  The  process  will   need  to  be  improved  on  to  reduce  the  amount  of  data  being  sent  and  received.  Because   by   keeping   the   amount   of   data   transferred   the   cost   of   transaction   can   be   kept   to   a   minimum.  

Overview  of  current  methods  

2.3.6

In   Table   1   below   the   five   techniques   above   are   compared   based   on   cost   and   authentication.   While   RFID   requires   no   communication   cost,   it   requires   specialized   hardware.  The  cheapest  technique  is  USSD  but  with  its  limited  availability  it  restricts  its   customer   base.   NSDT   is   very   secure   but   the   cost   of   a   phone   call   is   expensive   and   the   ambient  noise  of  the  location  and  interfere  with  the  process.  WAP  offers  both  a  secure   and  cost  effective  solution  but  the  data  needed  to  conduct  a  transaction  being  large  this   increase  the  price.  Therefore  an  alternative  data  communication  technique  would  seem   the  most  cost  effective  solution.    

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Table  2  Comparison  of  different  technologies  used  for  mobile  payments    

 

USSD  

RFID    

NSDT  

Bluetooth   WAP  

Hardware   No  extra   hardware  is   required   RFID  chip,   RFID   reader   No  extra   hardware  is   needed  other   than  mobile   phone.   Bluetooth  

module   WAP  enabled  mobile  phone  

Hardware  Costs   Nothing  just  a  

mobile  phone   Gentag  Mobile   phone   costs   US$119   [20]  

Nothing  just  a  

mobile  phone   You  can  get  a  mobile   phone  with   Bluetooth  for   under  US$60.   Most  modern   mobile  phones   are  WAP   enabled   Communication   Cost  

Cost  is  billed   per  20s  at  an   average  price   of   R0.21/20sec   There  is   no  cost   involved   in   connecting   the  two   devices.    

The  process  of   making  a   payment   requires  a   phone  call  that   can  be   expensive.  

There  is  no   cost  involved   in  connecting   the  two   devices.   There  will  be   a  data  cost  to   communicate   with  server.   The   communication   is  calculated   per  Mb   received.   Average  cost  of   R2.00/Mb  

Authentication   USSD  can   accept  PIN   codes  as  a   form  of   authentication   Proximity   therefore   both   sender   and   receiver   need  to  be   within  1m.     The  server   hands  the   authentication   by  sending   audio  signals   between  two   devices.   Encryption  is   only  used  in   version  4,   which  is  not   widely  used.  

The  customer   can  login  with   username  and   password   much  like  a   website  

3rd   Party   Payment  Server  

USSD  is  to  a   service   provider’s   server.     Can  make   payment   without   contacting   3rd  party   payment   server.   Needs  to   phone  server   to  make   payment.   A  server  is   needed  to   process  the   payment   between  the   two  parties   The  WAP   connection  is   with  the  3rd   Party  server  

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Types  of  Mobile  Payments  

2.4

There   are   three   forms   of   mobile   payments   currently   in   use.   They   allow   for   a   customer   to   pay  for  goods  or  services  using  their  mobile  phone.  The  reason  a  mobile  phone  has  become   an  enticing  method  of  payment  is  its  connectivity  and  availability.  A  mobile  phone  is  always   online  and  there  can  communicate  with  a  central  banking  authority.  The  different  forms  of   mobile  payments  will  be  discussed  below.  

Mobile  at  Point  of  Sale  

2.4.1

This   is   where   the   customer   initiates   the   transaction,   such   as   in   MasterCard   PayPass.   PayPass   is   a   form   of   NFC   payments   that   utilises   an   RFID   enabled   bankcard.   A   PayPass   enabled   card   can   be   swiped   against   a   PayPass   RFID   receiver   and   the   amount   is   deducted   from  their  account.  It  is  mainly  used  to  pay  for  items  where  time  taken  is  valuable;  examples   include  bus  stops  and  stadiums.  In  this  type  of  payment,  the  mobile  phone  acts  as  a  mobile   wallet  and  the  person’s  money  is  connected  to  the  mobile  phone  number.  Other  examples  of   this  system  are  Google  Wallet,  ISIS,  VISA  and  MasterCard.  

Figure  1  MasterCard  PayPass  Terminal  (Source:  http://bit.ly/nzSVCs)  

Mobile  as  Point  of  Sale  

2.4.2

Here,  the  mobile  phone  is  used  as  a  Point  of  Sale  device  to  process  credit  card  payments.  In   this   form   of   payment,   the   merchant   controls   the   transaction.   Examples   of   this   are   Square   and  Verifone.  Verifone  is  one  of  the  biggest  credit  card  terminal  manufacturers  in  the  world   and   have   recently   developed   a   mobile   application   to   process   credit   card   transactions   by   manually  entering  the  credit  card  details  into  the  phone.  Square  makes  use  of  a  small  card   reader   that   plugs   into   the   headphone   jack   of   a   smartphone   that   can   be   used   to   scan   the   magnetic  strip  of  credit  cards  therefore  turning  a  smartphone  into  a  fully  fledged  credit  card   terminal.  Square  is  a  very  innovative  form  of  accepting  mobile  payments  the  only  problem   is  the  need  for  a  specialized  dongle.  

 

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Direct  Carrier  Billing  

2.4.3

This  is  when  the  user  puts  a  purchase  on  the  user’s  mobile  phone  contract.  Therefore,  the   payment   is   added   to   your   bill.   This   is   mainly   used   to   purchase   ringtones   and   games   on   mobile  devices.  It  is  also  sometimes  called  “In  App  Purchases”  –  currently  this  is  the  most   widely  used  form  of  mobile  payments.  It  is  also  one  of  the  oldest  forms  of  mobile  payments.   One  of  its  flaws  is  that  the  user  is  unaware  of  a  purchase  until  they  receive  their  bill  at  the   end  of  the  month.  Many  of  these  purchases  run  on  a  subscription  basis  and  can  be  a  nasty   surprise  when  the  user  receives  their  bill  at  the  end  of  the  month.  Companies  offering  this   service  are  PaymentOne,  Zong  that  is  run  by  PayPal  and  Mopay.  This  sort  of  solution  would   not  work  in  South  Africa  where  majority  of  mobile  phone  users  are  not  on  contract.  They   use  pre-­‐paid  airtime  and  therefore  don’t  receive  monthly  invoices.    

Android  Smart  Phones  

2.5

The  Android  operating  system  was  developed  by  the  Open  Handset  Alliance  led  by  Google.   The  aim  is  to  offer  an  open  source  mobile  phone  operating  system.  Android  was  unveiled  to   the  public  on  November  5,  2007  by  Google.  With  the  operating  system  being  open  source   each   handset   manufacturer   can   optimize   and   customize   the   operating   system   for   their   handset.   Android   is   written   in   Java   and   has   an   SDK   allowing   developers   to   create   applications  specially  designed  for  mobile  phones.  There  are  currently  over  300,000  apps   available   for   Android   in   the   Android   Marketplace   [21].   The   Android   platform   is   currently   the   best   selling   smartphone   platform   in   the   world   and   the   fastest   growing   smartphone   platform  in  the  developing  world  [22,23].    

 

In  2010  Huawei  launched  the  Ideos,  a  $70  Android  smart  phone  in  Kenya.  It  sold  over  350   000  units  in  the  first  six  months.  The  reason  for  its  success  is  that  for  $70  the  specification   provides  a  2.8”  touchscreen  display,  3.2-­‐megapixel  camera,  GPS  and  3G/HSDPA  connectivity   [24].   Even   at   this   low   price   the   device   still   has   256MB   of   RAM   and   therefore   capable   of   running  the  majority  of  the  applications  in  the  Android  Marketplace.  The  people  of  Kenya   cannot  afford  a  computer,  but  for  $70  they  can  get  a  smartphone  that  can  do  all  the  same   tasks   as   a   computer,   while   being   portable   and   online.   This   device   makes   the   perfect   platform  to  develop  a  mobile  payments  system  on.  It  meets  all  the  requirements,  low  cost,   easily   available,   high-­‐speed   connectivity   and   a   camera.   One   single   smart   phone   can   therefore  replace  a  $300  dollar  credit  card  machine  while  also  being  able  to  conduct  other   business  on  the  device.    

 

The   Huawei   Ideos   runs   on   a   528MHz   ARM   processor   and   runs   Android   version   2.2   also   know  as  Froyo  [25].  For  this  reason  whatever  application  is  developed  for  the  phone  it  will   need   to   not   be   resource   demanding.   Therefore   the   encryption   technique   will   need   to   be   design  efficiently.  Each  version  of  the  Android  OS  released  has  new  features  and  deprecates   old   features.   Therefore   when   developing   for   an   Android   phone   you   need   to   develop   for   a   specific  version.  In  this  case  the  application  is  being  developed  for  version  2.2.  Version  2.2  is   currently  the  most  popular  version  in  use  with  over  45%  of  Android  phones  running  it  [26].  

Storing  data  visually  with  use  of  2D  barcodes  

2.6

 

Few  of  the  systems  described  are  suited  for  shop  owner  in  an  informal  settlement,  as  many   of   them   need   specialized   hardware   or   require   both   customer   and   merchant   to   have   a   mobile   phone.   The   method   utilized   in   this   project   does   not   require   the   client   to   have   a   mobile   phone.   In   order   to   process   transactions   without   the   need   for   special   hardware   an   alternative  method  of  storing  and  capturing  the  payment  card  data  is  needed.    

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We   need   to   develop   a   method   whereby   data   can   be   stored   in   plain   sight   and   read   with   camera   on   any   modern   mobile   phone,   while   still   not   revealing   any   information   about   the   cardholder.  Traditional  1D  barcodes  can  only  be  scanned  linearly,  therefore  they  need  to  be   scanned   from  left   to   right.   2D   barcodes   can   be   scanned   in   any   orientation   and   thus   make   them   faster   to   capture.   There   are   also   multiple   types   of   1D   barcodes   and   therefore   the   application  needs  to  process  what  type  is  being  scanned.    

 

 

Figure  3  The  history  of  barcodes  Source:  [17]  

For  this  reason  the  best  solution  for  this  application  is  the  use  of  2D  barcodes.  A  2D  barcode   is   a   two-­‐dimensional   way   of   storing   information   with   the   use   of   rectangles,   dots   and   hexagons   instead   of   the   traditional   parallel   lines.   There   are   many   different   forms   of   2D   barcodes   yet   the   two   most   popular   are   QR   (Quick   Response)   Codes   and   Data   Matrix.   In   Figure  4,  the  progression  and  improvement  in  barcode  design  over  the  last  40  years.  The   amount  of  data  stored  in  a  barcode  and  complexity  of  the  barcode  has  increased  to  a  point   where   barcodes   are   being   used   for   tasks   never   originally   thought   of.   2D   barcodes   utilize   built   in   Error   Detection   And   Correction   (EDAC),   therefore   it   does   not   matter   if   the   whole   code  cannot  be  read  or  not  the  code  can  still  be  decoded.  This  error  correction  means  that   up   to   25%   of   the   barcode   can   be   damaged   and   the   barcode   will   still   produce   an   accurate   reading  [27].  Another  advantage  of  a  2D  barcode  is  that  if  the  barcode  is  damaged  beyond   the  point  where  EDAC  can  be  used  then  a  fail  response  will  be  returned.  A  2D  barcode  will   never  return  a  false  response.  The  level  of  damage  that  a  2D  barcode  can  handle  can  be  seen   in  Figure  5.    

   

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Figure  4  2D  Barcodes  (Source:  http://bit.ly/s0Auie)  

In   Table   2   three   different   types   of   storing   information   are   compared.   Magnetic   strips   are   used  to  store  information  on  current  bankcards.  RFID  technology  was  discussed  in  section   2.5.1   as   a   form   of   making   payments.   With   the   third,   2D   barcodes   being   proposed   for   this   system.  As  can  be  seen  from  the  table  the  identification  time  is  on  par  with  current  systems   and  even  faster  than  magnetic  strips.  The  error  rate  is  also  a  lot  less  than  current  systems.   But   the   most   important   difference   is   the   price   to   print.   The   RFID   is   the   most   expensive   followed  by  the  magnetic  strip  this  is  because  both  require  special  hardware.  A  2D  barcode   is  just  printed  onto  a  surface  and  therefore  the  only  cost  is  that  of  the  ink  used.  

 

Information  media   Magnetic  Strip   RFID   2D  barcodes  

Identification  Speed   0.3-­‐2sec   0.3-­‐0.5sec   0.3-­‐1sec  

Bit  error  rate   Depends   on   life   of  

magnetic  media  

Depends   on   the   noise  and  angle  

1/1,000,000  

Technical  Advantage   Portable  and  data  is  

rewritable  

Quick   and   batch   processing  

Quick  and  accurate  

Print  Cost   Intermediate   Very  high   Very  low  

Table  2  Comparison  between  2D  barcode  and  other  automatic  identification  techniques                                        

(Source:  http://bit.ly/nJi5IP)  

QR  Codes  

2.6.1

A  QR  Code  is  a  two-­‐dimensional  symbol  that  can  store  100  times  more  data  than  a  linear   barcode,   as   shown   in   Figure   5   below.   Denso   invented   QR   Codes   in   1994;   which   were   initially  designed  for  use  in  the  automotive  industry  to  control  the  production  of  parts  [17].   They  are  superior  to  linear  bar  codes  because  they  add  a  second  dimension  and  therefore   hold  more  data.  Denso  released  the  patent  into  public  domain  and  therefore  QR  Codes  can   be   freely   used   by   anyone   and   for   any   purpose.   QR   Codes   can   store   a   maximum   of   4,296   alphanumeric   characters;   they   have   also   been   designed   with   high-­‐speed   reading   in   mind,   meaning  that  they  can  be  decoded  extremely  quickly.  The  size  and  complexity  of  a  QR  code   depends   on   the   amount   of   data   being   encoded.   Yet   the   more   data   encoded   the   more   complex  the  code  becomes  and  therefore  slower  it  takes  to  decode.  

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Figure  5  Examples  of  QR  Code  and  Data  Matrix  

Data  Matrix  

2.6.2

A   Data   Matrix   barcode   is   made   up   of   black   and   white   cells   arranged   in   a   square   or   rectangular  pattern.  They  look  similar  to  QR  Codes  and  function  in  a  similar  way  they  also   contain  error  correction  codes  and  can  therefore  be  read  even  if  partially  damaged.  A  Data   Matrix  code  can  only  store  2,325  alphanumeric  characters  and  varies  from  8x8  to  144x144   pixels.   A   Data   Matrix   is   scalable   and   can   be   printed   as   tiny   as   300   micrometers.   They   are   therefore  most  commonly  found  laser  etched  onto  electronic  components.  They  are  used  to   store   the   components   serial   number   that   can   be   automatically   scanned   and   monitored   during   the   production   process.   The   patent   for   Data   Matrix   codes   has   expired   and   thus   making  the  use  of  them  free  to  anyone.    

Choosing  an  optimal  2D  Barcode  

2.6.3

Testing  will  need  to  be  conducted  on  the  two  different  barcode  formats  discussed  in  section   2.7.1   and   2.7.2   to   establish   which   of   the   barcodes   is   best   suited   for   a   mobile   payments   system.  Different  size  barcodes  with  varying  data  encoded  will  be  generated.  They  will  then   be  scanned  with  a  mobile  phone  and  the  time  taken  to  decode  will  be  compared.  Also  the   easy   of   capture   will   need   to   be   taken   into   account.   These   tests   will   be   used   to   establish   which  of  the  two  codes  is  best  suited  and  the  optimal  size  and  amount  of  data  encoded  can   be  established.    

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3

Design  Chapter    

Aim  of  proposed  system  

3.1

 

The   aim   of   the   project   is   to   evaluate   the   feasibility   of   a   cashless   mobile   payment   system   developed   on   an   Android   Smartphone.   A   cashless   transaction   is   a   method   of   paying   for   a   service  or  produce  without  the  use  of  physical  cash.  Yet  the  system  needs  to  be  safer  and   more   efficient   that   traditional   cash   based   payment   systems.   Therefore   transactions   will   need   to   be   completed   faster,   or   in   the   same   amount   of   time,   compared   to   a   traditional   system.  The  new  system  will  be  safer,  not  least  of  all  by  removing  the  need  for  users  to  carry   physical   cash.   But   by   introducing   connectivity   to   the   process   will   introduce   new   security   flaws.   Therefore,   just   like   any   other   financial   system,   all   sensitive   data   will   need   to   be   encrypted   and   the   communication   channel   will   need   to   be   protected   to   prevent   the   transaction  details  being  revealed  or  subject  to  fraud.  The  security  of  the  system  will  need   to  be  compared  again  similar  systems  and  payment  methods.  The  aim  is  also  to  make  the   process  of  paying  for  items  cost-­‐effective.  Therefore,  the  actual  cost  to  conduct  a  payment   will  need  to  be  kept  to  a  minimum.  In  short,  whatever  communication  channel  is  used  it  will   need  to  be  cheaper  and  safer  than  current  systems  discussed  in  chapter  2.    

 

The  project  will  incorporate  three  of  the  payment  types  discussed  in  section  2.5.  The  system   will  allow:  

• a  merchant  to  initiate  a  payment     • a  client  to  send  money  to  a  merchant     • a  client  to  send  money  to  another  user.      

The   reason   for   designing   a   system   to   cater   for   all   types   of   transactions   is   so   that   it   can   appeal   to   a   greater   customer   base.   It   therefore   allows   more   people   to   make   use   of   the   system  even  if  they  don’t  have  a  mobile  phone.    

 

There  are  currently  many  mobile  payments  systems  available  worldwide  but  not  many  have   been   designed   for   low-­‐income   rural   users.   M-­‐PESA   and   eWallet   have   tried   with   some   success  to  implement  a  mobile  payments  system  in  Africa  yet  one  of  its  shortcomings  can  be   seen   as   the   cost   of   a   transaction.   M-­‐PESA   requires   the   user   to   send   an   SMS   to   conduct   a   transaction.  This  form  of  communication  can  become  costly  if  doing  multiple  transactions  a   day.   Therefore   this   option   would   not   viable   for   a   Spaza   shop   owners.   A   customer   is   not   going  to  want  to  spend  R2.50  for  a  transaction  if  paying  for  their  shopping  which  could  be   as  little  as  R10.00.  On  the  other  hand  FNB’s  eWallet  does  not  allow  for  the  recipient  of  the   money  to  use  his/her  eWallet  at  a  merchant  to  pay  for  goods.  They  can  only  withdraw  the   cash  at  an  FNB  ATM  or  sent  to  another  eWallet.  

 

These  factors  identify  the  need  for  a  new  mobile  payments  system  that  uses  an  encrypted   data   connection   to   process   a   transaction.   The   cost   of   an   SMS   is   between   45c-­‐65c   while   it   cost   less   than   1c   to   send   the   same   amount   of   data   using   a   data   connection.   Most   modern   mobile   phones   can   connect   to   the   Internet   over   either   EDGE   or   3G,   as   can   our   target   handset,  the  IDEOS.  

 

Even  with  mobile  phone  usage  in  the  developing  world  growing,  there  are  still  some  people   who  don’t  have  smart  phones.  Therefore  a  mobile  payments  system  also  needs  to  cater  for   people  without  smart  phones  by  allowing  a  merchant  to  receive  payments  from  a  customer  

References

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