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Co-developing Model for User Participation

in Web Application Development

Tae Yoneda, Kouhei Mitsui, Jun Sasaki, Yutaka Funyu

Iwate Prefectural University, Japan

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Contents

Background and Object of our research

Co-developing Model

Logic to realize the Co-developing

Prototype System of Co-developing

Environment

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3 © Funyu Lab. Challenged 53% Failed 18% Succeeded 29%

Failure of the software development projects

Project Challenged Factors Top3 1. Lack of User Input

2. Incomplete Requirements

3. Changing Requirements

The CHAOS Report

(Standish group, 2004)

How to get and reflect the user requirements precisely and flexibly are important issue.

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Object of our research

To propose a new software development framework to

realize that user requirements can be gotten and

reflected precisely and flexibly.

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© Funyu Lab.

Scale of System:

Information systems have increasingly been introduced in a variety of fields.

From large size system of big company to small size system nearing our life

Iwate Prefecture needs

to promote agriculture and fishery

to promote social services

to develop small businesses etc.

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Object of our research

To consider and propose a new software development

methodology to realize that user requirements can be

gotten and reflected precisely and flexibly.

System Type: a web application

is developed by using web application User: who will use a developed system

who has the basic handling skills to use a computer who has not the skills to develop a web application System Size: Small and medium-sized scale system

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© Funyu Lab.

Developing Style of our target

System Engineer Developing (Traditional Style)

User Oriented

Engineer Oriented

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End User Computing

User Development Environment

Input

Push

- “Cyber Framework” developed by Cyber Laboratory Inc.

- “HIMEKAMI: an End-user System Development

Environment Based on Lyee Theory,” K. Mitsui et al., Proc. of SoMeT04

It is still difficult to realize the style and apply it widely in practice.

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© Funyu Lab.

Developing Style of our target

System Engineer Developing End User Computing

(Traditional Style)

(Studying, Difficult to realize)

On-site Customer Style in XP (Practical New Style)

User Oriented

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On-site Customer Style on XP

User

System Engineers

Input

Push

Development Environment

- The user requirements can be comparatively more satisfied.

- A user doesn't develop the system subjectively.

Difficult to develop a system that flexibly reflects the user requirements

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© Funyu Lab.

Developing Style of our target

System Engineer Developing End User Computing

(Traditional Style)

(Studying, Difficult to realize)

User and System Engineer

Co-developing Our target

On-site Customer Style in XP (Practical New Style)

User Oriented

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User and System Engineer Co-developing

User

System Engineer

Input

Push

System Development Environment

- User can participate to system development positively.

- System Engineer support to develop the system.

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Co-development Model

User

System Engineer Co-development Environment Input

Push For user, requirements can be described easily.

The developing system can be confirmed by executing.

User requirements can be understood easily and in detail. Modifying the developing system can be easily.

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© Funyu Lab.

Co-development Flow [1]

User

System Engineer

Requirements can be described by natural language.

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Co-development Flow [2]

User System Engineer Input Push

User requirements can be coded part by part.

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17 © Funyu Lab.

Co-development Flow [3]

User System Engineer Input Push ・ システムの修正,追加を提示

Modifying the developing system by natural languge.

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Co-development Flow [4]

User System Engineer Input Push

User requirements for modifying are coded.

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Logic to realize the co-developing

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point of view

SE User Pre-screen name Screen name Post-screen name Condition, Transaction Screen composition

Screen

Screen Transition

(natural language) (program code)

(natural language) (program code)

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© Funyu Lab.

Actions in a web application

Step 1) decisions in respect of the screen displayed

(screen transition)

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Operation Model

Selection Evaluation and Transaction Data Extraction Data Synthesis Screen Output (a) (b) (c) (d) (e) <Screen Transition> <Screen Display> User Web Application request output
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23 © Funyu Lab. Whole Control

Co-development procedures

Whole Control Definitions of screen transitions Definitions of screens Selection Evaluation and Transaction Data Extraction Data Synthesis Screen Output Library User System Engineer Step1) Step2) Step3) Step4) Step2) Step4)
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Prototype System of

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© Funyu Lab.

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© Funyu Lab.

User describe a screen transition by using natural

language.

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© Funyu Lab.

Conclusion [1]

Described the Co-developing Model and showed the

prototype system of Co-developing environment

User oriented development model

There is a generator to generate program.

The developing system can be confirmed by

executing.

Suit for Agile development

User requirements can be gotten and reflected

precisely and flexibly.

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Conclution [2]

Considerations;

There is not enough support to create dynamic

pages in the web application.

There is not enough support to set up a database.

Future works;

To evaluate this model; thus, it will be necessary

to apply it to real user system developments.

A visual interface for the user will be required.

The creation of a mechanism to reuse the

defined and programmed components.

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© Funyu Lab.

References

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