Antarctic Press Presents: How to Draw Super-Powered Heroes Supersize TPB #1, June 2009, is published by Antarctic Press, 7272 Wurzbach, Suite #204, San Antonio, Texas 78240. FAX#: (21 0) 593-0692. Text© Chris Allen, David Hutchison and Brian Denham. Art© Chris Allen, Brian Denham, Ben Dunn and David Hutchison. All other material is TM and© Antarctic Press. No similarity to any actual character(s) and/or place(s) is intended, and any such
similarity is entirely coincicental. Nothing from this book may be reproduced without the express written consent of the authors, except for purposes of review or promotion. "That bullet was probably the best meal they had all year." Printed and bound in Canada.
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GETTING
STAQTEO!
WHeN YOU STAQT OQAWING, ALL YOU QeALLY NeeO IS PAPeQ ANO A PeNCIL. I f YOU'Qe JUST OQAWING fOQ
fUN, feeL fQee TO SCQIBBLe WHeQeVeQ WITH WHATeVeQ YOU feeL LIKe ANO OON'T WOQQY ABOUT
THIS PAQT, BUT If YOU WANT TO Be A BIT MOQe PQOfeSSIONAL, HAVING THe QIGHT TOOLS IS KeY.
PeNCILS
THe MOST COMMON TYPe Of PeNCIL IS THe SIMPLe #(;) PeNCIL.
AQT STOQeS QefeQ TO THIS TYPe AS AN HB. THe HAQONeSS Of THe GQAPHITe VAQieS WIOeLY IN AQT PeNCILS, fQOM GB (VeQY SOfT)
TO GH (VeQY HAQO).
MeCHANICAL PeNCILS PQOVIOe A CONSISTeNTLY SHAQP POINT
BUT OON'T ALLOW fOQ SOMe Of THe QOUGHeQ QeNOeQING.
THeQe'S A WIOe VAQieTY Of PeNCILS. TQY GeTTING
ONe Of eACH TO fiNO OUT WHICH YOU PQefeQ.
eQASeQS
We
00
NOT QeCOMMeNO THe \PINK THING AT THe eNO Of YOUQ
l
AVeQAGe #(;)PeNCIL. IT TeNOS TO •
Be Of QeALLY LOW QUALITY ANO
LeAVeS NASTY SMeAQ MAQKS. A
HIGHeQ-QUALITY eQ ASeQ, LIKe A "
KNeAOeO OQ VINYL eQ A SeQ, \
\
GeTTING
STAQTeO!
PeNS
AQT PENS COMe WITH TIPS Of Olffek>eNT s1zes ANO SHAPes,
MEASUQEO BY THe MILL.IMETEQ.
THEY OfTEN COMe IN PACKS Of
fOUQ OlffEQENT SIZES:
.001
,
.01,
.03, ANO .OS, WHICH IS PQETTY
MUCH ALL THe VAQIETY YOU Neeo fQOM A fELT-TIP PEN. BALLPOINT PENS, LIKE THOSe
USEO fOQ WQITING, AQE NOT
QECOMMENOEO, oue TO THe KINO Of INK THEY USe ANO THe
WAY THe INK fLOW WOQKS. CAQTQIOGe PENS HAVe
QEPLACeABLe INK CAQTQIOGes,
BQUSH PENS MAKe IT LOOK LIKE
YOU PAINTEO IN YOUQ INK L.INES,
QAPIOIOGQAPH™ PENS GET LINES
A CONSISTENT SIZE, ANO ... WeLL,
THEQe'S JUST AN INCQEOIBLE VAQIETY. ST AQT OUT WITH JUST SOMe BASIC fELT -TIP PENS ANO
see HOW YOU LIKE THOSe BEfOQe YOU TQY ANY Of THe
MOQe AOVANCEO STUff.
BQUSHeS
TO GET A COMPLETELY OlffEQENT EffECT IN YOUQ WOQK, OQ If YOU
WANT TO use w ATeQCOLOQS,
YOU MAY WANT TO TQY BQUSHES. BQUSHeS AQE A LOT MOQe OlffiCUL T TO CONTQOL THAN
PENS, QEQUIQING MOQE PQACTICE.
L.IKE ALL OTHEQ AQT SUPPLIES,
THEY COMe IN A WIOE VAQIETY Of SHAPES ANO SIZES fOQ
OlffEQENT EffECTS ANO USeS.
1
•
'\
\
GETTING
STAQTEO!
MAQ((EQS
THe MAQKeQ HAS HUNOQeOS Of
USeS ANO IS eSSeNTIAL. fOQ eVeQY AQTIST AT AL.L. TIMeS. MAQKeQS AQe USeO TO fll..L. IN
L.AQGe BL.ACK AQeAS MOQe effiCieNTL-Y THAN A PeN CAN,
BUT CAN AL.SO MAKe A TON Of UNIQUe L.INe TYPeS THAT CAN'T Be MAOe WITH A PeN.
NIBS
NIBS AQe SOQT Of A MIOOL.e GQOUNO BeTweeN PeNS ANO BQUSHeS. THeY HAVe CHANGeABL.e TIPS THAT YOU OIP INTO INKWeL.L.S,
WITH HANOL.eS THAT AQe L.IKe A BQUSH. THeSe PQOVIOe A GQeAT
OeAL. Of CONTQOL. OVeQ YOUQ L.INeS. HOWeVeQ, THeY CAN Be MeSSY ANO QeQUIQe A BIT Of PQACTICe TO GeT USeO TO THeM.
IN((
I f YOU AQe USING BQUSHeS, CAQTQIOGe PeNS, OQ NIBS,
YOU WIL.L. Neeo A BOTTL.e Of INK TO fiL.L. THeM. ONCe AGAIN, we POINT OUT THAT AL.L. THeSe BQUSHeS ANO
SPeCIAL. TY ITeMS AL.L.OW fOQ GQeA TeQ CONTQOL. ANO VAQieTY, BUT If YOU AQe JUST BeGINNING, YOU SHOUL.O PQOBABL.Y JUST STICK WITH THe PeNS TO ST AQT.
l
•
"\
\
GeTTING
STAQTeO!
CUQVES
IT'S VeQY L.IKeLY YOU WON'T JUST Se OQAWING STQAIGHT uNes, sur A w1oe VAQieTY Of CUQVeS ANO CIQCLeS AS weu...
CUQVe TOOLS AQe A GQeAT WAY TO QeMAIN CONSISTeNT.
QULEQS
MAKING STQAIGHT L.INeS IS eSSeNTIAL. NeeOING A STQAIGHT L.INe COMeS UP MOQe OfTeN THAN
YOU MIGHT THINK, ANO HAVING AT LeAST ONe QULeQ IS eSSeNTIAL.
TQIANGLeS AQe USeO TO GeT eXACT ANGLeS, WHICH MAKeS
THeM ALSO VeQY USefUL.
TEMPLATES
1
•
THeQe AQe TeMPLATeS fOQ OQ AWING "JUST ASOUT eVeQYTHING. THeSe \
eXAMPLeS SHOW A CIQCLe TeMPLATe ANO AN eLLIPSe TeMPLATe, 8UT YOU CAN GeT reMPLA res fOQ sr AQSUQSTS,
AS IMPOQTANT AS ANATOMY
IS TO OQ AWING THe
SUPeQ-HeQOIC fiGUQe, SO IS THe
UNOeQST ANOING Of THe
PLANeS Of THe HUMAN BOOY
.
UNOeQST ANOING WHeQe
LIGHT HITS YOUQ fiGUQe
CAN TAKe A OQ AMATIC
SHOT TO THe NeXT LeVeL!
PLANeS
_
J
HeQe AQe THe PLANeS
Of THe MALe fiGUQe
...
PLANeS
ANO HeQe AQe THe PLANeS
Of THe feMALe fiGUQe.
NOTICe THAT THe PLANeS
AQe QePQeSeNTeO BY
HAQO eOGeS ANO NOT
CUQVeO SHAPeS.
UNOeQST ANDING THAT
THe HUMAN fiGUQe
IS MAOe UP Of A
SYNeQGY Of HAQO
ANO SOfT eDGeS
MAKeS THe
OlffeQeNCe BeTWeeN
A GOOO OQAWING
ANO A GQeAT ONe.
PLANeS
HEQE IS A PLANAQ
OECONSTQUCTION Of THE
fiGUQE ON THE fQONTPIECE
fOQ THIS SECTION. NOTE
HOW
I
AM QEPQESENTING
ALL SUQfACES AS
HAQO-EOGEO
IfLAT PLANES HEQE
IEVEN THE ONES
I
SOfTENEO
7
"""'=
~===
=-=---:-:-:-~
He PLANeS
Of
' -
eQ
L001( AT T NeQIC
MALe
HeQe IS A
C~~SAQe
USING
~cfJsTQUCTION
THe FACe. T THIS PLANAQ
y
FACe TYPe.
PLANeS
T Al(e A
L001(
AT THIS
OQAWING. CAN
YOU
BQeAI(
OOWN
THIS
fiGUQe INTO ITS
PLANAQ COMPONeNTS?
USe THe GUIOeS IN THIS
CHAPTeQ ANO PQACTICe,
TIGHTS
THe THING TO ReMeMBeR ABOUT
OR
AWING TIGHTS IS THAT THeY
ARe eSSeNTIALLY SKIN TIGHT
SLeeVeS THAT OBSCURe THe
HARO LINeS OF THe HUMAN BOOY.
A FIGURe IN TIGHTS IS
GOING TO ReLY ON
FORM ANO LIGHTING TO
CONVeY SHAPe, AS
OPPOSeO TO A NUOe
FIGURe,
WHeRe
HARO
MUSCLe
OR SKIN FOLO
LINeS CAN Be USeO
TO OeFINe THe FORMS
OF THe FIGURe.
IT IS THeReFORe
VeRY
IMPORTANT THAT YOU
HAVe AN UNOeRSTANOING
OF THe PLANeS OF THe
HUMAN BOOY TO ORAW
TIGHTS
I
r \
\
OAQKLY COLOQEO TIGHTS QELY
MOQE
HEAVILY ON PLANES ANO
PLANAQ LINES TO CONVEY fOQM
ANO LOOK BeST
WHEN
THEY
APPEAQ TO HAVE A SHeeN TO THEM
.
TIGHTS
He12e, LIGHTLY COLOQeO
TIGHTS AQe SPAQSeLY
12eNOe12eO ANO QeLY
MOSTLY ON FOQMS TO
TIGHTS
HeQe IS AN eXAMPLe Of A
feMALe fiGUQe IN LIGHT
TIGHTS. AGAIN, I'M USING
THe PLANAQ STQUCTUQeS TO
DefiNe HeQ IN HeQ TIGHTS,
AVOIDING HAQD LINeS.
ooq
o
o
o
I'M DESIGNING A CHAQACTE:Q
WITH LOW
-
LE:VE:L MAGNETIC
ABILITIES HE:QE:. THE: CONCEPT
!
HAVE: IN MY HE:AO IS THAT
HE: CONTROLS A SE:T Of
ME:T ALLIC OQBS THAT HE: CAN
MOVE: AQOUNO
ILEVIT ATE: Off
Oe51GN
I
ACTUALLY STAQT WITH HIS SYMBOL
HEQE.
I
WANT SOMETHING THAT HAS
SOME SCIENTifiC SYMBOLISM TO IT.
AfTEQ SOME QESEAQCH,
I
COME ACQOSS
A SYMBOL
I
THINK
I
CAN USE:
<l>M,
WHICH
IS A MEASUQE Of ELECTQOMAGNETIC
fLUX CALLED A WEBEQ CWETTY NEAT)!
NOW
I
00
A QUICK
COSTUME SKETCH, A
METALLIC JUMPSUIT WITH
A fULL fACEMASK ANO
ENLAQGEO GOGGLES.
AfTEQ GOING THQOUGH A fEW OlffEQENT
0
0
Oe61GN
TIMe TO OQAW
THe fiNAL PieCe!
_;J·---~-L-~
I I .---~---1:
···
·
·
····
·
·
··
·
f
··J
·
···
···
·
···
····
·
··
·
:
0
(F~·~,1
0
:
~
~,
(
I
.
.
kf}t
\ I " " 'V
/
.
'
D
:
~
l
\~
.
• I I I ID
rI
STAQT BY SKeTCHING
IN THe BASIC fOQM ANO
ANATOMICAL HIGHLIGHTS ...
\
(
\
I ~ I \!
I _ /~----
G
----
---·
I-
~---~---~~~---~ ~ ~,----Oe51GN
-
-:::::::::===
=-
-:
..
r
_
---~-_
_
_
__
________
___
__
_
________
___
_______
___
_
____
_
___
..,...
_
L
_
I-.
I ~---f - - - -I I Il
r \
I 1\NeXT,
I'LL
SOLIDIFY THe
ANATOMY ANO AOO IN
THe
COSTUMe
LINeS
...
1 I - . . . - - . . . I
r)
-
I ~---, ~---~~~~---~·r·-
-
---
;
--
)---~-~·/~ \.../Oe61GN
,---
---
---1 IMODELING THE
CHAQACTE:QIN
CHQOM€: ANO
CHECKING MY
ANATOMY
...
p
I'M NOT
SO
SUQ€: ABOUT
THAT LefT
HANO
...
-
,
_
T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. T---. I0
Oe51GN
WITH THE BASIC
OQAWING OONE,
I
0
TQ ACE
IT UP
ON
MY LIGHTBOX,
SOLIOifYING WHAT
I'VE OQAWN
...
NOTICE
THAT I'M
LEAVING THAT LEfT HANO
ALONE.
IT'S ST
AQTING
TO
STANO
OUT TO
ME.
Oe61GN
I
fiNALIZE MY DQ AWING BY
fiLLING IN THE BLACKS AND
fiXING MY HATCHING LINES
ACCOQDINGLY
.
ALSO
INOTICE
THAT
I
CHANGED THE LEfT HAND
TO A MOQE DYNAMIC AND
ANATOMICALLY COQQECT ONE.
I WANTED TO DESIGN A NATIVE
AMEQICAN SUPEQHEQO HEQE,
BUT AVOID THE
''CLICHED"
INDIAN STEQEOTYPE Of
HEADDQESSES AND TASSELS.
''WAKINY
AN'' IS THE LAKOTA
WOQD
fOQ
''THUNDEQ".
IN
NATIVE MYTHOLOGY, IT QEfEQS
TO ''THUNDEQ
SPIQIT" OQ
IMOQE
Oe5I6N
I AGAIN ST AQT WITH THE
SYMBOL. IN THIS CASE, I
00
A LITTLE QESEAQCH TO GET AN
IOEA Of HOW THE THUNOEQBIQO
SYMBOL IS POQTQAYEO IN
OlffEQENT NATIVE CUL TUQES.
I ALSO FINO A COOL SYMBOL
CALLED A ''NAJA'' THAT IS
ESSENTIALLY AN INVEQTEO
CQESCENT
MOON. THE NAJA
IS A SYMBOL
USEO
BY THE
NAVAJO AS A TALISMAN TO
BQING GOOO LUCK.
WITH MY SYMBOL
COMPLETED
II LOOK TO
DESIGN MY FIGUQE. NOTICE
THAT I KEEP THE SUIT SIMPLE
ANO STQEAMLINEO
ILETTING
THE SYMBOL I
OESIGNEO
BE
A SIMPLE FOCAL POINT.
I
'
... .
\
I \
WITH MY CHAQACTE:Q
OE:SIGNE:O
IIT'S TIME: TO
00
A fiNAL OQAWING!
I
STAQT BY
SKETCHING IN
A BASIC POSE:
ANO THE: MAJOQ
LANOMAQKS
Of THE: BOOY
.
I
,
...
LOOK AT WHAT HAS
HAPPENED BY STEP
TWO!
AS
I
WAS QEfiNING MY
ANATOMY ANO
AOOING
IN
THE COSTUME LINES,
I
MAOE MAJOQ CHANGES
TO MY fiGUQE'S POSE!
--- ----
~---I
)
Oe51GN
NOW
I
QEfiNE
M
Y
ANATOMY, MOOEL THE
PLANES Of THE fiGUQE
AS THEY QELATE TO THE
OlffEQENT SHAOES Of
TIGHTS, ANO SKETCH IN
A SIMPLE BACKGQOUNO.
--- ---
~
-
-
- - -- -
-
- -
-
-
-
-
-
-
-
- - -
-
--..,....- L -•
Oe61GN
WITH MY BASIC SKETCH OONE,
I
TQACE MY OQAWING ONTO
ANOTHEQ SHEET Of PAPEQ,
QEfiNING MY LINEWOQK
.
NOTICE THAT
I
KEEP THE
fiGUQE LINES SIMPLifiED
ALONG THE PLANES. TIGHTS
SHOULO QAQELY SHOW ACTUAL
Oe51GN
MY fiNAL STEP IS TO
SHAOE IN
MY
BLACKS
ANO QEAffiQM
MY
BACKGQOUNOIOEA
MAKING
IT A BIT
MOQE
QEfiNEO THAN THE
OQIGINAL
VEQSION!
I'M DESIGNING AN
UQBAN VIGILANTE:
CHAQ ACTE:Q HE:QE:
.
NO POWE:QS, BUT
AQMOQ
,
GUNS
,
ANO
A fQIGHTE:NING
LOOK MOQE: THAN
MAKE: UP fOQ THAT!
Oe6I6N
I
WASN'T
TOO HAPPY
WITH
THE OQIGINAL
LOST SOUL LOOk:,
SO
I
BEEfED IT UP
TO TQY TO MATCH
THE INTENSITY Of
THEIQ BOSS.
AS
MOQBIO
AS THIS IS
II
ACTUALLY GOT THE IOEA
fOQ THIS
CHAQACTEQ
BY
WATCHING SAOOAM
HUSSEIN GETTING
PQEPAQEO TO BE
HANGED ON THE NEWS!
I
010 A QUICk: Sk:ETCH
Of THE CONOEMNEO
MAN
CHAQACTEQ
fLANk:EO ON EITHEQ
SlOE BY
''LOST
SOULS."
Oe5I6N
I r . • • . . • . . • • . • • • • • •••••• ••••.•...•••.•... J I :o'e~ I I I I I - ~----t~-
r---
-
WITH MY INITIAL DESIGNS OONE,
I
STAQT MY fiNAL CHAQACTEQ
OQAWING BY BLOCKING OUT MY
SCENE ANO HITTING THE MAJOQ
ANATOMICAL LANOMAQKS Of
MY THQEE CHAQ ACTEQS.
Oe5IGN
NOW I QEfiNE
THE ANATOMY
ANO
T
HE
COSTUME LINES
.
I I --1 I. .--- - - --- --- --- -~ I I I----···-···-···-·-····
·
-r----
-
-
-
-
-
-
-~J---
-
---·---AS
I
MOOEL THE
LIGHTING ON THESE
CHAQACTEQS, NOTICE
I
LEAVE THE GUNS
ANO PILLAQS ALONE.
I
HAVE SPECIAL
QEfEQENCE fiLES fOQ
THESE ANO WILL BE
OQAWING THEM LAST.
---~---1
I
Oe5IGN
I
TQAC€:
UP
MY
OQAWING
ON A SE:PAQAT€: SH€:€:T Of
PAPE:Q, QE:fiNING AS
I
GO.
Oe5I6N
fiNALLY,
I
fiLL IN MY
BLACKS ANO
AOO
IN THE:
GUNS ANO PILLAQS
.
I
WOULON
'
T WANT TO
CQOSS THESE: THQE:E:!
THIS IS A CHAQACTEQ
I
CQEATEO SPECifiCALLY fOQ
THIS BOOk:.
I
WANTEO TO
SEE WHAT WOULO HAPPEN
WHEN
I
TQIEO CQEATING A
COSTUME AS
I
WENT, SO
THEQE AQE NO PQELIMINAQY
Oe5I6N
"'-
-::::::::::===~
~.t
---...
-1-1
~---,--~ ~.---
1:
..
..
....
..
.
.
...
.
..
.
-
·~
~
..
.
....
.
...
.
....
...
:
r
lA
:
\
I ST AQT BY BLOCKING IN
THE
MAJOQ
ANATOMICAL
LANOMAQKS ANO LOOKING
AT
MAJOQ
LANOMAQKS
fOQ
THE COSTUME.
I'M
THINKING CAPE, BOOTS,
ANO A WIOE, HIGH COLLAQ.
I I I I I
}\
.
I-
-
-
-
-
-
-
-
- --
-
-
-
-
~--
-
- -
- -
-
- - - -
-I I I I I I I I I ~ - 1 I-r---r-Oe5IGN
---
--
---
..
---BY STEP TWO
II
HAVE COMPLETELY
ABANOONEO THE
COL.L.AQ
.
I QEfiNE
THE ANATOMY ANO
THE COSTUME
.
I
\
Oe5I6N
,---
---
-
--
---I
,
... .
NOW
I
MOOeL THe fiGUQe.
THeQe'S SOMeTHING NOT
QIGHT WITH THIS OQAWING,
BUT
I
CAN'T QUITe PUT
MY fiNGeQ ON IT
...
YeT.
1
I
I
Oe5IGN
AS I'M TQ ACING
UP
VICTOQIA, I QeALIZe I
HAVe
OQAWN
HeQ LeGS
A LITTLe LONG,
so
I
FIX
Oe5I6N
A LITTLe MOQe
f2eftNtNG, ANO
VICTOQIA'S QeAOY
I f
HOW TO O"AW THE
FIGUReS IN CHROMe ANO OTHeR
HIGHLY ReFLeCTIVe MeTALS ReLY
AS
MUCH
ON AN UNDeRSTANDING
OF THe PLANeS OF THe HUMAN
FIGURe AS OF ITS MUSCULATURe.
CHI20Me
WHeN OQAWING A fiGUQe IN
CHQOMe, THe THICK BLACK
''HOQIZON LINeS" QUN
ALONG THe eOGeS Of THe
PLANeS
,
ANO HIGHLIGHTS
ANO QefLeCTION SHAOOWS
AQe QePQeSeNTeO ON THe
PLANeS THeMSeLVeS
.
HeQe
'
S A SeQieS Of CHQOMe
OQBS WITH OlffeQeNT LIGHT ANO
QefLeCTIVe PATTeQNS ON THeM
.
NOTICe HOW THe LINeWOQK IS
KePT SMOOTH. OQAWING A QOUGH
TeXTUQe ON CHQOMe CAN THQOW
Off THe LOOK Of THe TeXTUQe
.
CH/20Me
T AK:e
A
LOOK AT THe ReLATION Of THe PLANeS
Of THe fiGURe ANO THe
WAY
LIGHT fALLS ON THe
fiGURe--IN THIS CASe, fROM A BRIGHT PRIMARY LIGHT
SOURCe ANO A OIMMeR SeCONDARY LIGHT SOURCe.
' I I
:o---
-
'I '
CHI20Me
f.?eMeMBef.?
:
WHeN f.?eNOef.?ING IN
CHf.?OMe, ALWAYS Be AWAf.?e Of THe
LAf.?Gef.?
,
MOf.?e BASIC SHAPes THAT
Lie UNOef.?NeA TH ANY OBJeCT OeT AIL
Of.? MUSCULA TUf.?e ANO USe THOSe
SHAPeS AS YOUQ Pf.?IMAf.?Y GUIOe
.
CH/20Me
I
STAQT BY OQAWING IN THE
BASIC
fOQM
ANO DEfiNING
THE COSTUME
LINES
...
/
CHI20Me
NeXT, I OeTeQMINe THe OIQeCTION Of
THe LIGHT ANO HOW THe LIGHT AffeCTS
THe fOQMS ANO PLANeS Of THe fiGUQe
.
I'Ve
MAOe MY
GUIDeLINeS BOLO SO
YOU CAN
See THeM
MOQe CLeAQLY.
IT'S ALQeAOY STAQTING
TO LOOK LIKe CHQOMe!
CH/20Me
WITH THE: PLANES Of
THE: fiGUQE: EST ABLISHE:O
IIT'S EASY TO
QE:NOE:Q
THEM IN CHQOME:
.
I
fiNISH Off THE: fiGUQE:
ANO
AOO
IN THE: BACKGQOUNO
TO
Ot;AW,,,
I
Q1IDliHHB
QeNOeQING A FIGU12e WHO IS
MAOe Of FLAMe OQ PLASMA (THe
STUFF THAT
MA~eSUP THe SUN)
CAN SeeM OAUNTING, BUT If YOU
QeMeMBeQ A feW QULeS, YOU
CAN OQAW PLASMA FIGUQeS THAT
WIL..L..
MA~eYOUQ fQieNOS 01200L
.
Flf2e
<
~
THe PQIMAQY THING TO QeMeMBeQ ABOUT fiGUQeS
MAOe
Of fiQe OQ PLASMA IS THAT THeY AQe THe LIGHT SOUQCe
.
THeY eMANATe LIGHT. 50 THe TASK BefOQe YOU IS TO
CQeATe THe ILLUSION Of INTeQNAL QAOIANCe
.
L •
.._""
\.-(
\___
.
r
~--....
_r
~
}~
A QAOIANT fiGUQe IS
GOING TO QeLY ON A
SeQieS Of SHAPeS ANO
AN UNOeQST ANOING
Of fOQM ANO Of THe
QeLATION Of LIGHT
ANO SHAOOW.
Flt;e
ILLUSTQATING INTeQNAL QADIANCe IS BeST
DONe BY SHOWING A LIGHT GLOWING
THQOUGH A SUCCeSSION Of THQee LAYeQS
.
THe INNeQMOST LAYeQ
IS THe PQIMAQY LIGHT
SOUQCe--THe INTeQNAL
COMBUSTION, If YOU LIKe
.
THe MIDDLe LAYeQ IS QeNDeQING TO
DefiNe THe fOQM. THIS fOQM PQOVIDeS
MOST Of THe CONTQAST BeTWeeN THe
INNeQMOST LAYeQ AND THe
OUTeQMOST LAYeQ. YOUQ DAQKeST
QeNDeQING BeLONGS IN THIS LAYeQ
.
THe OUTeQMOST LAYeQ SHOULD
CONfOQM TO THe SHAPe Of THe
fiGUQe AND IS TQ ANSLUCeNT
IN ITS NATUQe, AS IT
IS
MADe
Flf2e
_j ___________________________________________________________ l~
I.---
---
--
--
---
--
----
----
--~
,
/I I I II
ST AQ
T W
ITH A SeT OF FIGUQeS
I
FOUNO IN THe ANT AQCTIC PQeSS
POSeFILe SeQieS
.
(THe
M
AIN
FIGUQe IS ON PAGe
BG
OF
POSeF
/L
e
~AC
TI
ON POSe
COLLeCTION
.)
I
QeWOQK THe
POSe TO FIT THe PieCe
I
HAVe IN
M
INO ANO LOOSeL
Y
SKeTCH IN
MY
tOeA FOQ A BACKGQOUNO.
SINCe THIS IS A COMPLeX COMPOSITION
,
I
LAY IT OUT ON A SHeeT OF LA
Y
OUT PAPeQ
.
/
--- ___ b" ________________ _
Flt;e
NEXT, I ELIMINATE ALL THE
ELEMENTS EXCEPT MY MAIN
fiGUQE ANO DEfiNE HIS
HAQO ESTABLISHING LINES.
I'M PAYING ATTENTION TO
THE INTEQNAL QAOIANCE
EVEN AT THIS STAGE
.
I
Flf2e
(
Flt;e
TIME TO QENOEQ
THE
MIOTONES
USING
MY GUIDELINES!
(
Flf2e
fiNALLY
II fiNISH OUT
THE COSTUME ANO
THE BACKGQOUNO
IfOQ THIS EXAMPLE,
WE'LL
BE DOING
TWO TYPES
Of POWEQ EffECTS:
A POWEQ BUILDUP AND
A
BLAST
EffECT.
fOQ THE POWEQ BUILDING
UP,
I
DQAW
A QOUGH LINE
THAT
WILL
SEQVE
AS
THE
BOUNDAQY
fOQ THE EffECT.
-/
WITH
THE
BLAST,
I
EXTEND
A
LINE fQOM
THE PALM
TO ALIGN
THE
CENTEQ
Of
THE
EffECT
WITH THE QIGHT
SPOT ON THE HAND.
! OQ A W SOMe GUIOeL..INeS
QAOIATING fQOM THe MAIN L..INe TO SUGGeST WHf;Qf;
THe eNeGY SPIKeS WIL...L. Se.
l
•
"\
NOW
!
ST AQT BUILDING
UP
THE
ELEMENTS IN
THE
POWEQ
EffECTS.
!
OPTEO
fOQ THE
''KIQBY
OOTS'' TO
SHOW THE
POWEQ
BUILDING UP ON
THIS SlOE.
I'LL GO FUQTHek> IN
OePTH ON HOW Ck>eA Te THeSe LA Tek>
IN THe eXAMPLe.
I
YOU CAN
SEE THE
CONCENTQIC CIQCLES
WITH
THE ENEQG
Y
SPIKES
MOQE CLEAQLY
NOW
WITH
THE
MAIN BLAST
CENTEQEO
ON THE PALM.
I'Ve SKE:TCH€:0 IN OUQ
MAIN
MeCHANISTIC HE:t:?O
ISOMeONE:
CAPABLE:
Of
WIE:LOING THIS
KINO Of
AWeSOME:
POWE:Q.
WITH
THE:
E:NE:QG
Y
effeCT fiNALIZE:o
IIT'S
TIM€: TO
INK!
l
•
"\
..
OKAy
IWE:'QE:
ALL
OONE:
WITH THE:
INKING
IBUT
I
THINK
WE:
COULO
PUSH
THOSE:
''KIQBY
OOTS"
A LITTLE: fUQTHE:Q!
LET'S TAKE: A
LOOK AT HOW
TO
00
THIS
QIGHT.
Ill1
•
STAQT WITH SOMe SIMPLe GUIOeL.INeS
TO Sek'Ve AS THe BOUNOAQY fOQ THe OOTS.
SKeTCH IN SOMe QOUGH OOTS TO GIVe YOU AN IOeA
Of WHAT THeY'LL. LOOK L.IKe.
USE
THIS
NEW POWEQ
WISELY!!
l
•
"\
SPEEO
OUQ SPEEO EffECT HAS
TO ST AQT WITH THE
FIGUQE If IT'S GOING
TO SEEM CQEOIBLE.
-MAKE YOUQ QUNNEQ
LEAN FOQW AQO
IQEALLY SHIFT HIS
CENTEQ Of GQAVITY TO
COMPENSATE FOQ THE
HIGH Q ATE Of SPEEO.
\
fOQ THE SPEEO AFTEQ-
IllEffECT
IEST A BLISH THE
HOQIZON LINE ANO OQ AW
LINES QECEOING fQOM
OUQ SPEEOEQ TOWAQO
THE VANISHING POINT
.
SPEED
NOW fOR THE COSTUME. IN SPITE
Of THE fACT THAT I'VE GIVEN HIM
A CLASSIC LIGHTNING SOL T
MOTif
II WANT TO MAKE SURE I
DON'T CONFUSE THE VIEWER.
OUR GUY IS
LIGHTNING-QUICK. HE USES
HIS SPEED, NOT
ELECTRICAL
POWERS, TO
SHOCK PEOPLE.
THAT'S WHY I GAVE HIS
HELMET A fiN REMINISCENT
Of AERODYNAMIC HELMETS
USED IN RACING SPORTS.
l
•
"\
SP€:€:0
ALL QIGHT
,
HEQ€:
11AQ€: THE INKS
.
III
INK€:0 THE SP€:€:0
IllLINES WITH A QULEQ
I
I
ANO MAO€: SUQ€: TO
KEE
P
EVEQYTHING
POINTING TO THE
VANISHING POIN
T.
WHAT? NOT fAST
ENOUGH? OKAY,
I
STILL HAVE SOME
TQICKS TO SHOW!
SPEED
NOW
WE'QE GETTING
SOMEWHEQE fAST
!
!
IN OQOEQ TO
AOO
THESE
EffECTS
IYOU CAN JUST
TAKE
WHITEOUT
OQ
WHITE
INK ANO GO OVEQ
THE AQEAS
YOU WANT
TO PLACE
THE
EffECT
.
THEN
INK
AN
OUTLINE
TO SHOW
WHATEVEQ
EffECT
YOU
LIKE!
l
•
"\
!N THIS EXAMPLE,
DQAMA TIC LIGHTING
IS
GOING TO Be KEY
TO
DEPICTING
THE
POWEQS OUQ
HEQO
IS GENEQ A TING
.
BECAUSE Of THAT
II'M PLANNING
TO
EMPHASIZE
HEAVY
BLACK AQEAS AND
NEGATIVE SPACE.
SINCE SO MUCH Of
PICTUQE WILL Be
IN
D
AQKNESS
IIT's
TEMPTING TO DQAW
JUST
THE
AQEAS
THAT WILL Be
LIT
.
...BUT IT IS
IMPOQT
ANT
TO
DQAW OUT AS MUCH Of
THE
CHAQACTEQ'S STQUCTUQE AS
POSSIBLE! ! f YOU DON'T
IYOU CAN
END
UP
WITH
fiGUQES THAT SUffEQ fQOM
BAD ANATOMY, LOPSIDED
fACES, AND BAD SHADING.
\.
SINCE THE LIGHT
SOURCE IN THIS
DRAWING WILL BE
OUR HERO'S HANO,
THAT GIVES ME A
GOOO STARTING
POINT fOR OECIOING
MY LIGHTING SCHEME.
PART Of THE PLANNING fOR
THE LIGHTING ON THE fiGURE
INCLUDES CREATING A GRIO
TO DESCRIBE THE VOLUME Of
THE BOOY SHAPES BETTER.
WITH THIS GRIO,
I
CAN
GET A MORE ACCURATE
tOEA Of WHERE THE
SHADOWS WILL fALL.
l
•
"\
ONCE I'VE DQAWN IN
THE
GQID
II CAN
MAKE AN INDICATION
Of WHEQE I WANT
THE SHADOWS TO
BE ON THE fiGUQE
.
QEMEMBEQ THAT If THE
SHADING DOESN'T SEEM
TO CONVEY THE PQOPEQ
VOLUME, OQ JUST IS NOT
WOQKING fOQ YOU, EQASE
AND TQY AGAIN. IT'S
WOQTH GETTING QIGHT.
NOW I CAN ST AQT
THe
INKING
PQOCeSS.
I BeGIN BY OUTLINING
THe SILHOUeTTe Of
THe CHAQ ACTeQ.
AS YOU CAN See,
I'Ve MAOe A LIGHTeQ,
BQOKeN OUTLINe
AQOUNO THe HANO.
I WANT THAT
AQeA TO SeeM
ALMOST OBSCUQeO
BY THe eNeQG Y
SUQQOUNOING IT.
'
I _(\
\/'~
I .\~\
,,\
\\
(-~
~
~~
l
•
"\\
ONCE
I'M HAPPY
WITH
THE BASIC LINEWOQ((, I
CAN STAQT TO fiLL IN
THE SHAOEO AQEAS.
I TENO
TO
USE TWO
BQUSHES: ONE TO GET
INTO THE TIGHT AQEAS
IANO AN OLOEQ BQUSH
THAT I USE fOQ fiLLING
THE LAQGE, OPEN AQEAS.
A PEQMANENT
MAQ((EQ
WOQ((S
AS
WELL.
WITH THe MAJOQ
SHAOING WOQK TAKeN
CAQe Of
,
I CAN STAQT
WOQKING OUT THe
eNeQGY effeCT
.
HeQe I JUST WeNT IN ANO
OQeW
OUT SOMe LINeS
AS A SUGGeSTION Of
HOW THe eNeQGY MIGHT
BeHAVe
.
I f YOU WANT A
GOOO
IOeA Of HOW
eNeQG Y effeCTS LIKe
THIS LOOK IN QeAL Life
,
TQY TO fiNO SOMe
PICTUQeS Of A TeSLA
COIL IN ACTION.
l
•
"\\
AND HEQE IS HOW
THE fiNAL ENEQG Y
EffECT CAME OUT.
I
WAS GOING fOQ A
fEELING Of POWEQ
BUILD TO THE POINT
Of EXPLOSION,
BAQELY CONTAINED.
VAQY YOUQ LINE
WIDTHS
IAND DON'T
BE AfQAID TO THQOW
DOWN
SOME SPATTEQ
HEQE AND THEQE.
BEfOQE GETTING INTO A
DISPLAY Of HIGH-ENEQG
Y
LIGHTNING STQIKES
IWE
NEED A HEQO TO
CAST
THOSE BOLTS.
HEQE, I'VE SKETCHED
OUT A BASIC fiGUQE.
AT THIS STAGE, I'M
TQYING TO KEEP IN
MIND WHAT
THE fiNAL
ILLUSTQATION
SHOULD LOOK LIKE.
I
MAKE
SUQE TO
LEAVE PLENTY Of
QOOM
fOQ THE
POWEQ EffECTS
THAT I
WANT
TO
ADD
LATEQ.
l
•
"\\
r
SINCE THE BOLTS WILL
HAVE SOME EffECT
ON THE LIGHTING,
THE SHAOING NEEOS
TO QEfLECT THAT.
NOW I GO AHEAO ANO
SKETCH IN THE EffECTS
SO I HAVE A QOUGH IOEA
Of WHEQE THEY'LL BE IN
THE fiNAL OQAWING.
I'M ALSO GOING TO
TAKE SOME TIME ANO
QUICKLY QOUGH IN
SOME INOICATIONS Of
SHAOING ON THE fiGUQE.
(I
NOW
I
LIGHTeN UP THe
eNTIQe PieCe ANO STAQT
LAYING OOWN SOMe
MOQe
SOLIO, LeSS SKeTCHY LINeS
TO OefiNe THe fiGUQe.
I
WANT TO
MAKe
SUQe
THAT THe fACe ANO THe
ANATOMY AQe WOQKING
BefOQe
MOVING
ON TO
COSTUMe ANO SHADING.
I''
l
•
YOU MAY NOTICE "\
THAT ! QESIZED THE \
HEAD. IT SEEMED
TO WOQK AT fiQST, 8UT WAS ACTUAU..Y
AT THIS POINT,
I
WANT TO
STAQT DEfiNING THE COSTUME,
AND
I
fELT QIGHT AWAY IT
SHOULD EVOKE SOMETHING
Of THE CHAQACTEQ'S POWEQS.
WHEN THINKING Of
THE ELECTQICITY IN
PAQTICULAQ
,
I
WANTED
TO SEE SOMETHING A
LITTLE DlffEQENT
.
SO
I
GIVE THE BOLTS
A VEQY SHAQP AND
AGGQESSIVE LOOK
THAT YOU DON'T
ONCE
I
LIKE
WHEQE THINGS
AQE GOING,
I
MOVE ON TO
THE SHAOING
.
AS
I
AOO
THE
SHAOING,
I
TQY TO
GIVE IT THE fEEL Of
HAVING MULTIPLE
LIGHT SOUQCES
.
I
LEAVE THE HANO
OPEN WITH NO
SHAOING
IAS
I
WANT
IT TO SEEM AS If IT
IS CASTING A LIGHT
Of ITS OWN
.
l
•
"\\
ANO HE:QE: IS THE:
fiNAL OQAWING
WITH
THE: SKETCH
LINES QE:MOVE:O.
WHEN
CQE:A TING
POWE:Q
EffECTS,
TQY TO
KEEP
IN
MINO
THE:
WAYS
THEY
MIGHT
IMPACT THE:
QE:ST
Of THE: OQAWING.
WITH effeCTS LIKe
THIS, TAKe CAQe TO
DQAW THe WHOLe
fiGUQe, eVeN
If
IT
PASSeS BeHIND THe
BeAM
.
DON
'
T TQY TO
GUeSS
,
OQ YOU
'
LL eND
UP WITH BODY PAQTS
WHeQe THeY WOULDN
'
T
ACTUALLY Be
.
LeT'S BeGIN WITH
OUQ QOUGH SKeTCH.
- 1
-Het:?e
I
WANTeD TO
GeT A feeLING fOQ THe
POWeQ Of THe IMPACT
Of THeSe eYe BeAMS
QIGHT fQOM THe STAQT
.
(2
o
I
I
l
•
"\
DON'T BQeeZe THQOUGH
THIS STAGe! YOU SHOULD
TAKe SOMe TIMe ANO
NOT ONLY DeVeLOP A
GOOO
COSTUMe, BUT
THINK ABOUT HOW IT
QefLeCTS THe CHAQACTeQ
ANO HIS ABILITeS.
NOW
I
SKeTCH IN WHAT
THe BASIC COSTUMe
eLeMeNTS WILL Be
.
)
YOU MIGHT ALSO WANT TO
00
SOMe SKeTCHeS ANO
fiNO OUT HOW THe COSTUMe
WOQKS VISUALLY IN QeLATION
TO THe CHAQACTeQ'S POWeQ
.
1
HEQE AQE THE
INITIAL INKS.
IN THE AQEAS WHEQE
BODY PAQTS PASS
BEHIND THE EYE BEAM,
I'VE QENDEQED THEM WITH
A HATCH LINE SO THAT IT
SEEMS AS If THE BEAM IS
STQEAKING PAST AT A
HIGH Q ATE Of SPEED.
1
..
I GAVE THE OUTLINE Of
THE EYEBEAM A QOUGH
TEXTUQE BECAUSE I
WANTED TO ENHANCE
THE SENSE Of QAW,
UNQESTQAINED POWEQ
BEING UNLEASHED .
NOW fOQ A
LITTLE MOQE
EMBELLISHMENT.
IN THIS CASE
II
CHOSE CEQT AIN
PAQTS Of THE
COSTUME THAT I
COULD
DAQk:EN IN
OQDEQ TO GIVE
SOME DIMENSION
TO THE fiGUQE
.
IN
THIS CASE
II
THOUGHT IT
MIGHT
BE fiTTING If THE
BLAST
WAVES
COMING
fQOM HIS
EYES fOQMEO A
V-PATTEQN
NOT
UNLIKE THE ONE
ON HIS
CHEST.
WHILE LOOKING AT
THE DESIGN Of OUQ
CHAQACTEQ'S
COSTUME,
I HIT ON ANOTHEQ
WAY
THESE EYE BEAMS
COULO
BE OEPICTEO.
KEEP A SHAQP
LOOKOUT fOQ
OPPOQTUNITIES
LIKE THIS IN YOUQ
OWN
WOQK.
l
•
"\
SKETCH OUT A
fiGUQE IN A
PQOPEQ THQOWING
POSE AND DQAW
SOME
CIQCLES
TO
INDICATE THE
fiQEBALLS
.
NOW LET'S TAKE A
LOOK AT
MAKING
fiQEBALLS.
ONCE
YOU'VE
DQAWN A
CIQCLE,
SKETCH IN A TQAIL
HEADING TOWAQD
THE POINT WHEQE
THE fiQEBALL
WAS
THQOWN.
'
I
WANT
TO TAKE
SOME
TIME TO
DEfiNE
THE
CHAQ
ACTEQ BETTEQ ANO
ENHANCE THE fiQE
MOTif.
IT SHOULO SeeM AS If HeQ COSTUMe IS MAOe Of fll2e.
QEALLY
IANYTHING
YOU CAN
00
TO
QEENfOQCE
THE
ABILITIES
Of
YOUQ
CHAQ
ACTEQ IN THE
MINO
Of THE
VIEWEQ WILL
HELP.
l
•
"\
ON TO THE INKING.
WHEN DQAWING
fiQE, TQY TO KEEP
THE LINE ALIVE
AND MOVING.
TQY TO GIVE IT
A fLOW, AND
DON'T LET IT
GET BOQING
.
fOQ THE fiQEBALLS
II
MAKE THE OUTLINE
Of THE ACTUAL
BALLS A BQOKEN,
UNSTEADY LINE,
SINCE THEY AQE
COVEQED IN fLAME
.
I
ALSO
ADD
LITTLE
DOTS TO
THEIQ SUQfACES,
ALMOST LIKE
MINI-SUNS!
'
\
HE:QE: AQE: THE:
fiNAL INk:S
IWITH
SOME: OlffE:QE:NT
TQE:A T ME:NTS fOQ
THE: fiQE: EffECT
ON THE: BALLS.
WHA TE:VE:Q EffECT
YOU
OE:CIOE:
WOQk:S
fOQ YOU, MAk:E: SUQE:
THAT IT MAT CHE:S
WELL WITH YOUQ
CHAQACTE:Q OE:SIGN
.
l
•
"\
ONe-POINT PeQSPeCTIVe
IS THe MOST BASIC ANO
eASY-TO
-
UNOeQSTANO
Of THe PeQSPeCTIVe
QULeS. SIMPLY PUT, ALL
LINeS QeCeOING fQOM
THe VleWeQ MeeT AT ONe
POINT ON THe HOQIZON.
WHeN CQeATING A OQAWING
USING ONe VANISHING POINT
,
TQY
TO KeeP THe COMPOSITION Of
THe fQAMe IN MINO.
I
TeNO TO
KeeP THe VANISHING POINT Off
CeNTeQ, AS THAT CAN GIVe THe
OQAWING A SYMMeTQICAL feeL
.
/
/
ONe-POINT
ONe Of THe PQOBLeMS WITH
USING ONe VANISHING POINT
IS THe STQONG
INfLUeNCe
IT HAS ON THe eYe
.
THe eYe TeNOS TO Be fOQCeO TOWAQO THAT SPOT OUe
TO THe MAIN PeQSPeCTIVe LINeS ACTING IN A SIMILAQ
WAY TO
T
He fOCUS LINeS We See IN MANGA, OQAWING
YOUQ ATTeNTION TO A SPeCifiC AQeA Of THe PAGe
.
THeQe AQe WAYS TO OeAL
WITH THIS WHICH
I
'
LL
SHOW
IN A LA TeQ eXAMPLe!
l
•
"\
ONE-POINT
TO OQAW THIS CITYSCAPE,! SEGAN SY SKETCHING OUT SOME
SASIC OVEQHEAO LAYOUTS TO GET AN tOEA OF THE PLACEMENT OF SUILOINGS ANO STQEETS ANO
TO OECIOE CAMEQA PLACEMENT.
\
ONCE THAT WAS OONE, !
SKETCHED OUT A VEQY QOUGH tOEA OF WHAT! WANTED TO SHOW. THIS IS TOTALLY FQEEHANO, NO QULEQS. I'VE FOUNO THAT THIS TENDS TO
MAKE THE PLACEMENT OF THE SUILOINGS SEEM A LITTLE MOQE NATUQAL ANO A SIT LESS STILTED.
ONE-POINT
AT THIS POINT,! CAN 8eGIN IQONING OUT THe QOUGH PATCHeS
IN THe SKeTCH.! LAY IN THe MA.:JOQ PeQSPeCTIVe LINe TO THe VANISHING POINT ON THe HOQIZON.
\
eVeN THOUGH IT IS STILL
VeQY QOUGH, !' M LIKING WHeQe IT'S GOING. THIS CITY
IS ALQeAOY ST AQTING TO LOOK PQeTTY CONVINCING.
l
•
"\
ONE-POINT
WHILe THIS IS PQIMARILY A ONe
-POINT PeRSPeCTIVe SHOT, You WILL NOTICe THAT THeRe ARe MULTIPLe VANISHING POINTS ON THe HORIZON.
. -
--
.
I
THIS IS SIMPLY TO AOO A LITTLe MORe VISUAL INTeReST
TO THe SHOT ANO TO HeLP GeT THe eYe MOVING AROUNO
THe PICTURe A BIT MORe.
ON
E
-POIN
T
NOW THAT MY L.A YOUT IS
PQE:TTY MUCH fiNAL.IZE:O I I
CAN Tl2ANSfE:l2 IT ONTO AN IL.L.USTQATION SOAQO
USING A L.IGHT T ASL.E:.
NOQMAL.L.Y, I WOUL.ON'T PL.ACE:
THE: HOQIZON L.INE: IN THE: CE:NTE:Q Of THE: PICTUQE:, SUT SINCE: I'M PL.ANNING TO USE: IT AS PAQT Of
A L.ATE:Q E:XAMPL.E:, IT WON'T AffE:CT THE: COMPL.E:TE:O WOQK.
l
•
"\
TWO-POINT PEQSPECTIVE
SACQifiCES SOME Of THE
PQIMAL
VISUAL
IMPACT ONE
POINT
PEQSPECTIVE
GIVES US
IN fAVOQ Of
MOQE
DYNAMIC
VISUAL
COMPLEXITY.
WITH
TWO
VANISHING POINTS,
THE
''CAMEQA''
IS
MOQE
fQEE TO
MOVE
ABOUT.
WE'QE
NOT
CONSTQAINEO
BY
THE QIGIO HOQIZONT AL LINES
YOU
GET
WITH
ONE
VANISHING POINT.
I
\
HOk'IZON
I f YOU AQe PLANNING TO SHOW OSveCTS
fQOM THe TOP OQ SOTTOM, YOU'LL NeeO
TO TAKe THe VIeWING ANGL.e INTO ACCOUNT.
THe HOQIZON LINe IS
GeNeQAU...Y CONSIOeQeO THe eYe LINe Of THe VleWeQ. SY CHANGING THe PLACeMeNT Of THe HOQIZON LINe Qel...A TIVe TO THe fQ AMe, we CAN At... Tet:? THe VIeWING ANGL.e Of A SCeNe.
HeAO ON LOOKING OOWN
l
•
"\\
TWO-PO
I
NT
THek>e WILL Se TIMES WHEN YOU
NeeD TO DePICT AN OSveCT AT
AN ANGLe TO THe HOQIZON.
JUST SeLeCT A POINT ON THe HOQIZON AND DQAW A NeW LINe THQOUGH AT THe ANGLe YOU WANT
THE OSveCT TO TILT.
THe ONLY LIMIT TO THeSe ANGLED HOQIZONS IS THe AMOUNT Of OSveCTS THAT
YOU WANT TO Ck>eATe!
--SOMe TIMES IT WILL Se A COLLAPSING SUILDING I A PLANe TAle::: lNG Off I A CHUNk: Of MACHINEQY SeiNG
CAk>k>leD I eTc.
---
---THIS WILL Se THe HOQIZON LINe fOQ THe OSveCT YOU
WANT TO DQAW. THe VANISHING POINTS ON THIS LINe AQE fOQ THAT OSveCT AND SHOULD NOT
Se USED fOQ ANY OTHEQ!
GIVe IT A TQY
YOUQSet..f!
I
I
AT flt:?ST GLANCe, THIS MIGHT SeeM TO Se A
ONe-POINT~ Pet:?SPeCTIVe SHOT. ACTUALLY;,THIS SHOT HAS
I TWO VANISHING POINTS.
I
ONe Of THe VANISHING POINTS HAS SeeN PLA.CeO fAQ'Off Of THe SOAQO. THIS
SlOe YOU NeeO TO eXTeNO.
/ _..,/'
CAN Se OONe SY TAPING A~
SHeeT'Of PAPet:? TO THe
~
/
'l
•
"\
,
WITH THe BASIC SKE-TCH
COMPLE-Te, I USe MY
LIGHT TABLe ANO PeNCIL OUT THe OQAWING ON MY
ILLUSTQATION BOAQO.
AS YOU CAN See, eVE-N THOUGH THe PE-QSPE-CTIVE- IS
ALL QIGHT, THe OQAWING ITSE-Lf STILL LOOKS PQE-TTY
fLAT. We'LL SOLVe THAT IN THe NeXT STAGE-S.
THe INKING STAGe IS A GQeAT TIMe TO AOO LITTLe
OeT AILS ANO MAKe THe PLACe LOOK l..IVeO-IN.
IT'S ALSO THe TIMe TO ST AQT AOOING IN THe
HeAVY BLACK Al2eAS TO HeLP AOO OePTH ANO MAKe PAQTS Of
THE PICTUQE P 0 7
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ONE-PO
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ONCe THe INKING IS OONe, We TAKe THe OQ A WING INTO THe COMPUTeQ ANO AOO SHADING.
THIS AOOS ANOTHeQ INTeQeSTING VISUAL ASPeCT THAT HeLPS KeeP THe eYe ACTIVe
ANO MOVING AQOUNO THe PAGe.
CQeATING A GQANO SeNSe Of scALe CAN Be OlffiCUL T, so
YOU NeeO AN OBJeCT THAT THe VleWeQ WILL KNOW THe
GeNeQAL SIZe Of TO USe AS A GAUGe. IN THIS CASe,
PeOPLe WOQK WeLL.
\
TO SHOW SOMe SUIL.OING-! PRePAReO THIS eXAMPLe STYLe SLOCKS USING THe MULTIPLe VANISHING POINTIOeA. AS ! WAS LOOKING AT IT, I ReALIZeo THAT IT OOeSN'T CONVeY THe IOeA
VeRY WeLL. THe VANISHING POINTS ARe TOO CLOSe
TOGeTHeR, ANO THe SLOCKS OON'T LOOK AS If THeY'Re ReCeOING
TO OlffeReNT POINTS ON THe HORIZON.
AS A ReSULT, THeRe'S NO ReAL VARIATION IN THe SLOCKS. THIS eXAMPLe vUST OOeSN'T SeeM THAT INTeReSTING. WITH A TOOL AS POWeRfUL AS THIS, TRY NOT TO WASTe IT LIKe ! 010!
~:OJ?'
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EXPEQIMENT ANO GEEWHAT WORKS fOR YOU.
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MULTI-POINT Pef2SPeCTIVe IS useD
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I
fOf2 DePICTING osveCTS f2eSTINGI
I
AT Dlffef2eNT ANGLeS ON A PLANe. fOQ INSTANCe, SUILDINGS IN A CITYDO NOT ALWAYS SHAQe THe SAMe
VANISHING POINTS. ADDITIONALLY, Ill
NOT ALL SUILDINGS HAVe SQUAQe OQ f2eCT ANGULAQ fOOTPQINTS.
CD
0
KeePING THIS IN MIND, YOU COULD GO SO fAQ AS TO GIVe eACH
SUILDING OQ eACH PieCe Of fUQNITUQe IN
A f200M ITS OWN SeT Of VANISHING POINTS.
GOOD LUCK KeePING
TQ ACK Of THeM ALU
THQee-POINT PeQSPeCTIVe IS IOeAL. fOQ DePICTING eXTeQIOQS I
BUIL.OINGSI CITYSCAPeSI eTC. SINCe THe HeiGHT I WIOTH ANO
OePTH Of A SCeNe AQe QeCeOING fQOM THe VleWeQI A GQeATeQ SeNSe Of QeAL.ITY IS ACHieVeO.
WITH THQee-POINT PeQSPeCTIVel
YOU1
Qe
AOOING ANOTHeQ L.AYeQ Of VISUAL. INTeQeST TO YOUQ AQT.l
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WITH A GOOO BASIC GQIO IN PLACe,
We
CANST AQT AOOING MOQe SPeCifiC GUIOeLINeS
TO HeLP IN OefiNING THe BASIC SHAPeS.
AT THIS POINT, I'M STAQTING TO feeL SOMe OePTH ANO OIMeNSION IN THe S((eTCH.
THeQe IS A OefiNITe SeNSe Of SHAPe QeCeeOING INTO THe OIST ANCe. NOW I CAN BeGIN
OQAWING OUT THe fOQMS.
NOW, WITH GUioes IN PLACe, CQeATING SHAPeS IN PeQSPeCTIVe IS A SNAP.
ONe QUeSTION YOU MIGHT Be ASKING IS,''WHAT'S WITH
ALL Of THeSe BOXeS?''
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BASICAL.L.Y, ANY fOQM CAN "\fiT INTO OQ Be BUILT UPON \
A SQUAQe OQ QeCT ANGUL.AQ SHAPe, SO BeGINNING WITH
THeSe SHAPeS IS A
GOOO
WAY TO STAQT ANY TYPe Of ILLUSTQATION.
SO, USING BLOCKS LIKe THIS AS PLACeHOLOeQS ANO GUIOeS CAN SeQVe AS GOOO TIMe-SAVING OeVICe.
PQIMITIVe SHAPeS LIKe THeSe AQe SIMPLY STePPING STONeS TO MOQe COMPLeX CQeA TIONS LIKe BUILOINGS,
CAQS, PLANes, OQ eveN PeoPLe.
TO fiNISH OUT THIS eXAMPLe, I'Ve QeMOVeO THe GUIOeLINeS
ANO AOOeO SOMe BASIC SHAOING. LeAVING THe BACKGQOUNO WHITe, SANS
HOQIZON, GIVeS THeSe fLOATING BLOCKS AN eveN
MOQe SUQQeAL LOOK.
PEOPLE
WHeN PLACING PeOPLe
IN PeQSPeCTIVe, THeQe IS A QUICK TQICK THAT
YOU CAN USe TO LAY
OOWN CHAQACTeQS
WITH fAIQ ACCUQACY.
! f OONe QIGHT, THeSe CHAQACTeQS WILL SeeM
TO QeLATe COQQeCTLY TO ONe ANOTHeQ IN SIZe
ANO QeLATe TO THe HOQIZON IN PeQSPeCTIVe.
ASSUMING THe CHAQACTeQS AQe ON Leva GQOUNO, YOU BeGIN BY
PLACING A MAIN CHAQ ACTeQ ANO ALLOWING THe HOQIZON TO CQOSS
THQOUGH AT A GIVeN POINT --IN
THIS INSTANCe, THe HeAO. If YOUQ GQASP Of PQOPOQTION IS GOOO, YOU WILL Be ABLe TO SCALe THe OTHeQ CHAQ ACTeQS IN QeLA TION TO THe fiQST BY CHANGING THe
SIZe Of THe HeAO. THe QeSUL T IS A CONVINCING ANO PQeTTY ACCUQATe
DePICTION Of CHAQACTeQS QeCeOING INTO SPACe.
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PEOPL
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SO, YOU See, IT OOeSN'T MATTeQ WHeQe THe HOQIZON
LINe CQOSSeS THe fiGUQe ...
AS LONG AS THe HOQIZON
LINe INTeQSeCTS WITH ALL Of THe fiGUk>eS coNSISTeNTLY,
YOU WILL GeT A PQeTTY
OePeNOASLe QeSULT eACH ANO eVeQY TIMe.
NOW THAT We HAVe A SASIC MeTHOO Of MAKING
fiGUQeS Of THe SAMe QeLATIVe HeiGHT, LeT'S
See HOW We CAN USe THIS TO MAKe OQAMATIC SHifTS IN QeLA TIVe SIZe.
P
e
OPL
e
IN THIS cAse, ONe OF THe FIGUQeS WILL. HAVe A OIFFe12eNT 12eLATION TO THe HOQIZON FQOM THe OTHeQS.
BY PLACING SOMe FIGUQeS CLOSeQ TO THe
v1ewe12, we CAN GeT A BeTTeQ IOeA OF JUST HOW HUGe THIS GUY IS.
SIMPLY BY HAVING THIS FIGUQe INTeQSeCT WITH THe HOQIZON
LINe WHILe THe OTHeQS AU.. STANO WeLL. BeLOW THe LINe,
We CAN CQeATe AN IMPQeSSION OF GQeAT SIZe.
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PEOPLE
AS LONG AS YOU KeeP THeSe SOQTS OF MeASUQeMeNTS
CONSISTeNT, YOU COULO
SOON HAVe AN AQMY OF GIANTS QULING THe HUMAN
QACe! 8UT QeMeM8eQ, THIS IS
vUST A QUICK ANO OIQTY TQICK.
Het:?e'S WHAT OUQ WOUL0-8e Tet:?QOQ LOOKS LIKe AT A MOQe NOQMAL SIZe. STILL 81G,
8UT CLOSet:? TO A GUY
THAT LIKeS PLAYING WITH OOLLS Q A THeQ THAN A
WOQLO CONQUet:?et:?!
To MAINTAIN coNSISTeNCY, YOU WILL NeeO TO HAVe MOQe
ACCUQATe MeASUQeMeNTS OF YOUQ FIGUQeS IN QeLA TION
TO ONe ANOTHeQ.
Ill
P
E
OPL
E
If YOU'QE: PLANNING TO OE:AL.. WITH
CHAQACTE:QS Of OlffE:f21NG SIZeS ON A QE:GUL..AQ 8ASIS, SOME: 8E:ING
UNNATUQAU...Y L..AQGE: OQ SMAU...,
YOU CAN ASSIGN AN AQE:A THE: HOQIZON Cf20SSE:S fOQ E:ACH
CHAQACTE:Q 800Y TYPE:.
f2E:ME:M8E:f2, THIS Tf21CK CAN TQIP YOU UP
If YOU CHANGE: CAME:QA ANGLE: OQ
YOUQ CHAQ ACTE:f2S AQE: ON UNE:VE:N
GQOUNO. IN THOSE: CASeS, YOU WIU...
NE:E:O TO HAVE: THE: SIZE: QE:L..ATIONS Of
YOUQ CHAQACTE:QS WOQKE:O OUT ANO
HAVE: A HE:AL..THY OOSE: Of PE:QSPE:CTIVE:.
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IN THIS SeCTION,! WANTED TO MAKe A QUICK NOTe Of
THe fACT THAT THe WAY IN
WHICH A fiGUQE INTEQACTS WITH ITS SUQQOUNDINGS CAN
HAVe A PQOfOUND IMPACT
ON SPATIAL QECOGNITION.
TAKING A fiGUQE IN THe SAME SU!2f20UNDINGS, IN SIMILAQ POSeS, YOU
CAN MAKe QADICALLY Dlffef2eNT STATeMeNTS
ABOUT ITS SIZe AND POSITION IN SPACe, SIMPLY BY CHANGING
WHef2e ITS SHADOW fALLS IN THe PICTUQE.
Hek>e We HAVe A MOQe ST ANDAQD-SIZeD fiGUQe
LANDING ON A QOOfTOP.
WHILe THe effeCT CAN Se eNHANCeD SY A SOLDeQ OUTLINe
AQOUND THe fiGUQe AND OTHeQ VISUAL CUeS, THe POINT Of THe
eXAMPLe IS THAT A SHADOW CAQQieS A LOT Of CONVICTION.
DON'T UNDek>eSTIMATe ITS POWeQ AND IMPOQT ANCe!
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I J .r ; '~IN
AC
TION
LeT'S PUT SOMe Of THeSe PQINCIPLeS INTO PQACTICe!
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N ACT
I
ON
! ST AQT Off SY SOLIOifYING THe MAIN CHAQACTeQS. THIS IS AU.. PQeTTY STQAIGHTfOQWAQO STUff.
JUST MAKe SUQe THAT YOUQ CHAQ ACTeQS AQe fOLLOWING
THe SAMe PeQSPeCTIVe QULeS YOU SeT OOWN fOQ THe f2eST Of YOUQ PICTUQe.
(I
YOU MAY NeeO TO SeT OOWN
A PeQSPeCTIVe GQIO TO MAKe SUQe eVeQYTHING AGQeeS.
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.
NOW! WANT TO TUQN MY ATTeNTION TO THe BACKGQOUND. J • ' ,. ~-'·
,.
-,. <
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) , ·~-{
t
~ ·"'I ';:-~ <',.
\.. ! ULTIMATeLY DeCIDeD TO CHANGe THe BACKGQOUND Of THIS DQAWING BeCAUSe IT feLT VeQY CLOSeD-Off IN A WAYYOU DON'T OfTeN See IN A CITY.! WANT TO Be ABLe TO
See DOWN THAT ALLeYWAY.
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IN ACTION
LeT'S STAQT LAYING IN THe MAv0!2 LINeS fOQ OUQ BACKGQOUNO. ONCe AGAIN,
I'Ve PLACeO THe VANISHING POINT Off Of THe PAPeQ.! WANT THe VleWeQ'S eYe TO
Be GUIOeO fQOM LefT TO
t:?IGHT, BUT NOT fOt:?ceo QIGHT TO THe POINT WHel2e
THe LINeS CONVel2Ge.
ONCe ! HAVe THe BASIC STQUCTUQe Of THe BUILOINGS OOWN, PLACING
THe SeCONOAQY eLeMeNTS--WINoows,
ooo12s,
SIGN AGe ANO BITS Of OeB!21S--COMeS NeXT.I
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ANO Hel2e IS HOW THe fiNAL SACKGQOUNO CAMe OUT.
WINOOWS I GQIT I ANO
fiNALLY, OeeP SHAOOW Al2eAS HeLP SQING IT TO Life.
THe ONLY THING LefT TO 00 AT THIS POINT IS TO AOO SOMe INNOCeNT
SYST ANOeQS IN THe STI2eeTS ANO INSel2T THe f012eGI20UNO CHAI2ACTel2S IN THe COMPUTeQ.
! HOPe THAT THIS SeCTION HAS SeeN
INfOQMATIVe ANO
USefUL. IN GIVING YOU A IJF~reJJ..
SeTTeQ IOeA Of HOW POWeQfUL.. A TOOL. PeQSPeCTIVe CAN Se IN SUPeQHeQO COMICS.