List of Experiments
Group A
Program 1 : Write X86/64 Assembly language program (ALP) to add array of N hexadecimal numbers
stored in the memory. Accept input from the user. Explanation :
Consider that a block of N bytes is present at source location. Let the number of bytes N = 10 for example.
We have to add these N bytes.
We will initialize this as count in the CX register.
We know that source address is in the SI register. This SI register will act as pointer.
Clear the direction flag.
Using ADD instruction add the contents, byte by byte of the block. Increment SI to point to next element.
Decrement the counter and add the contents till all the contents are added. Result is stored in AL.
Display the contents using display routine.
For example : Block Data : 01 02 03 04 05 06 07 08 09 0A Result : 01 + 02 + 03 + 04 + 05 + 06 + 07 + 08 + 09 + 0A
= 37 H Algorithm :
Step I : Initialise the data segment.
Step II : Initialise SI as pointer with source address. Step III : Initialise CX register with count.
Step IV : Initialise direction flag to zero. Step V : Add data, byte by byte.
Step VI : Increment pointer i.e. SI. Step VII : Decrement counter CX.
Step VIII : Check for count in CX, if not zero goto step V else goto step IX. Step IX : Display the result of addition.
Step X : Stop.
Program :
Label Instruction Comment
.model small .data blk1 db 01, 02, 03, 04, 05, 06, 07, 08, 09, 0AH count dw 0AH .code
mov ax, @data initialise data segment mov ds, ax
mov ax, 0
mov si, offset blk1
initialise pointer mov cx, count initialise counter
cld df=0
l1: add al, [si] add numbers inc si increment pointer dec count decrement counter jnz l1 check if all nos are added mov ch, 02h Count of digits to be displayed mov cl, 04h Count to roll by 4 bits
mov bl, al Result in reg bl
l2: rol bl, cl roll bl so that msb comes to lsb mov dl, bl load dl with data to be displayed and dl, 0fH get only lsb
cmp dl, 09 check if digit is 0-9 or letter A-F jbe l4
add dl, 07 if letter add 37H else only add 30H
l4: add dl, 30H
mov ah, 02 INT 21H (Display character) int 21H
dec ch Decrement Count jnz l2
mov ah, 4cH Terminate Program int 21H
Result :
C:\programs>tasm blkadd.asm
Turbo Assembler Version 3.0 Copyright (c) 1988, 1991 Borland International Assembling file: blkadd.asm
Error messages: None Warning messages: None Passes: 1
Remaining memory: 437k C:\programs>tlink blkadd
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International Warning: No stack
C:\programs>blkadd
37
Program 2 : Write X86/64 ALP to perform non-overlapped and overlapped block transfer (with and
without string specific instructions). Block containing data can be defined in the data segment.
(A) To perform non-overlapped block transfer
Program statement :
Write an ALP to move a block of N bytes of data from source to destination and display the result. (Non-overlapped block transfer)
Explanation :
Consider that a block of data of N bytes is present at source location. Now this block of N bytes is to be moved from source location to a destination location.
Let the number of bytes N = 10.
We will have to initialize this as count in the CX register.
We know that source address is in the SI register and destination address is in the DI register.
Clear the direction flag.
Using the string instruction move the data from source location to the destination location. It is assumed that data is moved within the same segment. Hence the DS and ES are initialized to the same segment value.
Display the contents using display routine. Algorithm :
Step I : Initialise the data in the source memory and destination memory. Step II : Initialise SI and DI with source and destination address.
Step III : Initialise CX register with the count. Step IV : Initialise the direction flag to zero.
Step V : Transfer the data block byte by byte to destination. Step VI : Decrement CX.
Step VII : Check for count in CX, if not zero goto step V else goto step VIII. Step VIII : Display the bytes in destination location.
Flowchart : Refer flowchart A.2(a). Program :
Label Instruction Comment
.model small .data src_blk db 01, 02, 03, 04, 05, 06, 07, 08, 09, 0AH dest_blk db 10 dup(?) count dw 0AH .code
mov ax, @data initialize data & extra segment
mov ds, ax mov es, ax
mov si, offset src_blk si to point to source block
mov di, offset dest_blk di to point to destination block mov cx, count initialize counter
cld df=0 again : rep movsb transfer contents
mov di, offset dest_blk di to point to destination block mov bh, 0Ah initialize counter up: mov bl, [di] store result in bl
mov cx, 0204h Count of digits to be displayed in ch and digits to be mrolled in cl
l1: rol bl, cl roll bl so that msb comes to lsb
mov dl, bl load dl with data to be displayed
and dl, 0fh get only lsb
cmp dl, 09h check if digit is 0-9 or letter A-F
jbe l12
add dl, 07h if letter add 37H else only add 30H l12: add dl, 30h
Label Instruction Comment mov ah, 02 Function 02 under
INT 21H int 21h
dec ch Decrement Count
jnz l1
dec bh decrement counter
inc di
mov ah, 02h display space between bytes
mov dl, ' ' int 21h
cmp bh, 00h repeat till all bytes are displayed
jne up
mov ah, 4ch normal termination to dos
int 21h
end Result :
C:\programs>tlink revblock
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International Warning: No stack
C:\programs>tasm block
Turbo Assembler Version 3.0 Copyright (c) 1988, 1991 Borland International Assembling file: block.ASM
Error messages: None Warning messages: None Passes: 1
Remaining memory: 437k C:\programs>tlink block
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International Warning: No stack
C:\programs>block
01 02 03 04 05 06 07 08 09 0A
(B) To perform overlapped block transfer
Program Statement :
Write a program in the ALP of 8086 to move a block of N data bytes from source to destination. The source begins at 2001 H and destination begins at location 2005 H. (Overlapped block transfer)
Explanation :
The source block is at address 2001 H and destination block is at address 2005 H. Let the number of bytes in the block to be transferred be 10. Initialize this as count in CX register. Now enter the data bytes in source block which you want to transfer to the destination block. Here the destination block is overlapping the source block. So first we will transfer the contents of last location, the second last location and so on till all bytes are transferred. As SI and DI both are pointing to last location of source and data block, once the data is transferred, we will use STD i.e. set direction flag which autodecrements the SI and DI registers. Display the result.
Algorithm :
Step I : Initialize the data section with addresses of source and destination block. Step II : Initialize SI = start of source block.
Step III : Enter data into source block.
Step IV : Initialize DI = start of destination block.
Step V : DI = DI + (count – 1) i.e. DI = last location of destination block. Step VI : Initialize counter = 10.
Step VII : Autodecrement SI, DI.
Step VIII : Transfer contents from source location to destination location. Step IX : Decrement counter.
Step X : Is counter = 0 ? If not go to step VIII. Step XI : Display the contents.
Step XII : Stop.
Flowchart : Refer flowchart A.2(b). Program :
Label Instruction Comment
.model small .data src_blk db 01, 02, 03, 04, 05, 06, 07, 08, 09, 0AH dest_blk db 10 dup(?) count dw 0AH .code
mov ax, @data initialize data & extra segment
mov ds, ax mov es, ax
Label Instruction Comment mov si, offset src_blk si to point to source block mov di, offset dest_blk di to point to destination
block
mov cx, count initialize counter
cld df=0 again: rep movsb transfer contents
mov di, offset dest_blk di to point to destination block
mov bh, 0Ah initialize counter up: mov bl, [di] store result in bl
mov cx, 0204h Count of digits to be displayed in ch and digits to be rolled in cl
l1: rol bl, cl roll bl so that msb comes to lsb
mov dl, bl load dl with data to be displayed
and dl, 0fh get only lsb
cmp dl, 09h check if digit is 0-9 or letter A-F
jbe l12
add dl, 07h if letter add 37H else only add 30H
l12: add dl, 30h
mov ah, 02 Function 02 under INT 21H
int 21h
dec ch Decrement Count jnz l1
dec bh decrement counter inc di
mov ah, 02h display space between bytes mov dl, ' '
int 21h
cmp bh, 00h repeat till all bytes are displayed
jne up
mov ah, 4ch normal termination to dos int 21h
end
Result :
C:\programs>tlink revblock
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International Warning: No stack
C:\programs>tasm block
Turbo Assembler Version 3.0 Copyright (c) 1988, 1991 Borland International Assembling file: block.ASM
Error messages: None Warning messages: None Passes: 1
Remaining memory: 437k C:\programs>tlink block
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International Warning: No stack
C:\programs>block
01 02 03 04 05 06 07 08 09 0A C:\programs>
Program 3 : Write 64 bit ALP to convert 4-digit Hex number into its equivalent BCD number and 5-digit
BCD number into its equivalent HEX number. Make your program user friendly to accept the choice from user for :
(a) HEX to BCD (b) BCD to HEX (c) EXIT.
Display proper strings to prompt the user while accepting the input and displaying the result. (use of 64-bit registers is expected)
(A) HEX to BCD
Program statement :
Write 8086 ALP to convert 4 digit Hex number to its equivalent BCD number. Explanation :
We have a 4 digit Hex number whose equivalent binary number is to be found.i.e. FFFF H. Initially we compare FFFF H with decimal 10000 ( 2710 H in Hex ). If number is greater than 10,000 we add it to DH register. Also, we subtract decimal 10,000 from FFFF H, each time comparision is made. Then we compare the number obtained in AX by 1000 decimal. Each time we subtract 1000 decimal from AX and add 1000 decimal to BX. Then we compare number obtained in AX by 100 decimals. Each time we subtract 100 decimal from AX and add 100 decimal to BX to obtain BCD equivalent. Then we compare number obtained in AX with 10 decimal. Each time we subtract 10 decimal from AX and we add 10 decimal to BX. Finally we add the result in BX with remainder in AX. The final result is present in register DH with contains the 5th bit if present and register AX.
Display the result. Algorithm :
Step I : Initialize the data segment.
Step III : Load the number in AX.
Step IV : Compare number with 10000 decimal. If below goto step VII else goto step V.
Step V : Subtract 10,000 decimal from AX and add 1 decimal to DH Step VI : Jump to step IV.
Step VII : Compare number in AX with 1000, if below goto step X else goto step VIII.
Step VIII : Subtract 1000 decimal from AX and add 1000 decimal to BX. Step IX : Jump to step VII.
Step X : Compare the number in AX with 100 decimal if below goto step XIII Step XI : Subtract 100 decimal from AX and add 100 decimal to BX.
Step XII : Jump to step X
Step XIII : Compare number in AX with 10. If below goto step XVI Step XIV : Subtract 10 decimal from AX and add 10 decimal to BX.. Step XV : Jump to step XIII.
Step XVI : Add remainder in AX with result in BX. Step XVII : Display the result in DH and BX. Step XVIII : Stop.
Flowchart : Refer flowchart A.3(a). Program :
Label Instruction Comment
.model small
.stack 100
.code
mov ax, 0ffffh hex number to find it's bcd mov bx, 0000
mov dh, 0
l9 : cmp ax, 10000 if ax>10000
jb l2
sub ax, 10000 subtract 10000 inc dh add 1 to dh jmp l9
l2 : cmp ax, 1000 if ax>1000
jb l4
sub ax, 1000
add bx, 1000h add 1000h to result jmp l2
l4 : cmp ax, 100 if ax>100
jb l6
Label Instruction Comment add bx, 100h add 100h to result jmp l4
l6 : cmp ax, 10 if ax>10
jb l8
sub ax, 10
add bx, 10h add 10h to result jmp l6
l8 : add bx, ax add remainder to result mov ah, 02
mov cx, 0204h Count to display 2 digits go: rol dh, cl
mov dl, dh and dl, 0fh
add dl, 30h display 2 msb digits int 21h
dec ch jnz go
mov ch, 04h Count of digits to be displayed mov cl, 04h Count to roll by 4 bits
l12: rol bx, cl roll bl so that msb comes to lsb mov dl, bl load dl with data to be
displayed and dl, 0fH get only lsb
cmp dl, 09 check if digit is 0-9 or letter A-F
jbe l14
add dl, 07 if letter add 37H else only add 30H
l14: add dl, 30H
mov ah, 02 Function 2 under INT 21H (Display character)
int 21H
dec ch Decrement Count jnz l12
mov ah, 4cH Terminate Program int 21H
end
Result :
C:\programs>tasm hex2bcd.asm
Turbo Assembler Version 3.0 Copyright (c) 1988, 1991 Borland International Assembling file: hex2bcd.ASM
Error messages: None Warning messages: None Passes: 1
Remaining memory: 437k C:\programs>tlink hex2bcd
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International C:\programs>hex2bcd
065535
(B) BCD to HEX
Program statement :
Write 8086 ALP to convert 5 digit BCD number to its equivalent Hex number. Explanation :
We are given a five digit BCD number whose HEX equivalent is to be found i.e. 65535 whose HEX equivalent is to be found. First we will find the Hex equivalent of 60,000. We will compare 60,000H with 10,000H. Each time we compare a counter is decremented by 10,000 and we add 10,000 decimal (2710 Hex). Then we will find the equivalent of 5000. Now we will compare 5000H with 1000H. Each time we compare the counter decrements by 1000 and we add 1000 decimal (3E8 H). Then we find the equivalent of 500H by comparing it with 100H. Each time counter decrements by 100 and we add decimal 100 (64 H). Then we find equivalent of 30H by comparing it with 10H. Each time counter decrements by 10 and we add 10 decimal (0A H). Then, equivalent of 5 is 5H.
Finally, all the equivalents obtained are added to get the equivalent of 65535. Algorithm :
Step I : Initialize the data segment.
Step II : Load the MSB of word in register AX.
Step III : Compare it with 0, if zero goto step VII else goto step IV. Step IV : decrement AX and initalize BX = 0000.
Step V : add 10000 decimal to BX. Step VI : Jump to step III.
Step VII : Load LSB of word in register AX.
Step VIII : Compare it with 1000, if below ogto step XII else goto step IX. Step IX : subtract 1000 H from AX.
Step XI : Jump to step VIII
Step XII : Compare number in AX now with 100 H, if below goto step XVI, else goto step XIII.
Step XIII : Subtract 100 H from AX. Step XIV : Add 100 decimal to BX. Step XV : Jump to step XII.
Step XVI : Compare number in AX with 10H, if below goto step XX, else goto step XVII.
Step XVII : Subtract 10 H from AX Step XVIII : Add 10 decimal to BX Step XIX : Jump to step XVI
Step XX : Add contents of AX and BX. Step XXI : Display the result.
Step XXII : Stop.
Flowchart : Refer flowchart A.3(b). Program :
Label Instruction Comment
.model small .stack 100 .data
a dd 00065535h
.code mov ax, @data Intialize data segment mov ds, ax
mov ax, word ptr a+2 checking msb no mov bx, 0000h intialize hex result
l11: cmp ax, 0 cmp ax
jz l10
dec ax if ax=1 then it means
no>10000 add bx, 10000 so add 10000 to bx jmp l11
l10: mov ax, word ptr a load lsb part in ax l2 : cmp ax, 1000h if ax>1000h
jb l4
sub ax, 1000h
add bx, 1000 add 1000 to result jmp l2
Label Instruction Comment l4 : cmp ax, 100h if ax>100h
jb l6
sub ax, 100h
add bx, 100 add 100 to result jmp l4
l6 : cmp ax, 10h if ax>10h
jb l8
sub ax, 10h
add bx, 10 add 10 to result jmp l6
l8 : add bx, ax add remainder to result mov ch, 04h Count of digits to be
displayed
mov cl, 04h Count to roll by 4 bits mov bx, ax Result in reg bx
l2: rol bx, cl roll bl so that msb comes to lsb
mov dl, bl load dl with data to be displayed
and dl, 0fH get only lsb
cmp dl, 09 check if digit is 0-9 or letter A-F
jbe l4
add dl, 07 if letter add 37H else only add 30H
l4: add dl, 30H
mov ah, 02 Function 2 under INT 21H (Display character) int 21H
dec ch Decrement Count
jnz l2
mov ah, 4cH Terminate Program int 21H
Result :
C:\programs>tasm bcd2hex.asm
Turbo Assembler Version 3.0 Copyright (c) 1988, 1991 Borland International Assembling file: bcd2hex.asm
Error messages: None Warning messages: None Passes: 1
Remaining memory: 437k C:\programs>tlink bcd2hex
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International C:\programs>bcd2hex
FFFF
Program 4 : Write X86/64 ALP for the following operations on the string entered by the user. (use of
64-bit registers is expected)
(a) Calculate Length of the string (b) Reverse the string (c) Check whether the string is palindrome or not
OR
Make your program user friendly by providing MENU like: (a) Enter the string
(b) Calculate length of string (c) Reverse string (d) Check palindrome (e) Exit
Display appropriate messages to prompt the user while accepting the input and displaying the result.
Explanation :
Using Macro display the Menu for entering string, calculate length, reverse, palindrome and exit. Accept the choice from user using INT 21H function 01H. If choice = 1, call procedure for accepting string. Using interrupt INT 21H, function
0AH accept the string and end procedure. Return back to display Menu.
If choice = 2, call procedure for finding length of the string. Display length and return back to display Menu.
If choice = 3, call procedure to reverse the string. Display the reverse string and return back to display Menu.
If choice = 4, call procedure to check if entered string is palindrome. If palindrome displays, the string is a palindrome, otherwise display String is not a palindrome. If choice = 5, terminate the program. If any other key is pressed display invalid
choice. Algorithm :
Step I : Initialize the data and stack memory. Step II : Using Macro display Menu.
1. Accept 2. Length 3. Reverse 4. Palindrome 5. Exit.
Step III : Accept choice from user using INT 21H, function 01H. Step IV : IS choice = 1 jump to step XI else goto step V.
Step V : IS choice = 2 jump to step XIV else goto step VI. Step VI : IS choice = 3 jump to step XVII else goto step VII. Step VII : IS choice = 4 jump to step XX else
goto step VIII.
Step VIII : IS choice = 5 jump to step XXIII else goto step IX. Step IX : Display Wrong choice. Step X : Jump to step II. Step XI : Call procedure accept. Step XII : Accept string using INT
21H, function 0AH.
Step XIII : Return to main program and goto step II.
Step XIV : Call procedure length. Step XV : Calculate the length of
string and display it using INT 21H, function 02H. Step XVI : Return back to main
program and jump to step II.
Step XVII : Call procedure reverse. Step XVIII : Reverse the string and
display it.
Step XIX : Return back to main program and jump to step II.
Step XX : Call procedure palindrome. Step XXI : Check if string is
palindrome. If yes display string is palindrome else string is not a palindrome. Step XXII : Return back to main
program and jump to step II.
Step XXIII : Terminate the program and stop.
Program :
Label Instruction Comment
TITLE STRING OPERATIONS
MESS MACRO MSG DEFINITION OF MACRO MESS
MOV AH, 09H LEA DX, MSG INT 21H ENDM .MODEL SMALL .STACK 100H .DATA STR1 DB 25 , ? , 25 DUP('$') STR3 DB 25 , ? , 25 DUP('$') MSG1 DB 0AH, 0DH, 'MENU $' MSG21 DB 0AH, 0DH, '1.ACCEPT $' MSG22 DB 0AH, 0DH, '2.LENGTH $' MSG23 DB 0AH, 0DH, '3.REVERSE $' MSG24 DB 0AH, 0DH, '4.PALINDROME $' MSG25 DB 0AH, 0DH, '5.EXIT $'
MSG3 DB 0AH, 0DH, 'ENTER YOUR CHOICE : $' MSG4 DB 0AH, 0DH, 'WRONG CHOICE $' MSG5 DB 0AH, 0DH, 'ENTER THE STRING : $' MSG6 DB 0AH, 0DH, 'STRING IS : $'
MSG7 DB 0AH, 0DH,'LENGTH IS : $' MSG8 DB 0AH, 0DH, 'THE STRING IS A PALINDROME $'
MSG9 DB 0AH, 0DH, 'THE STRING IS NOT A PALINDROME $'
.CODE
mov ax, @data Intialize data and extra segment
mov ds, ax mov es, ax
ak : mess msg1 display menu
mess msg21
mess msg22
mess msg23
mess msg24
mess msg25
mess msg3 accept choice
Label Instruction Comment
int 21h
mov bl, al Choice BL
cmp bl, 31h if choice=1
je acc Accept string
cmp bl, 32h if choice=2
je len Find lenth of string
cmp bl, 33h if choice=3
je rev Reverse string
cmp bl, 34h if choice=4
je pal Check if string is palindrome
cmp bl, 35h if choice=5
je endd exit
mess msg4 Wrong Choice
jmp ak
acc : call accept
jmp ak
len : call lent
jmp ak
rev : call reverse
jmp ak
pal: call pall
jmp ak
endd: mov ah, 4ch
int 21h accept procedure
accept proc near
mess msg5
mov ah, 0ah Accept String
lea dx, str1
int 21h
RET
accept endp length procedure
lent proc near
mess msg7
mov dl, str1+1 Dl contains length of String
or dl, 30h
mov ah, 02h Display Length
int 21h
ret
Label Instruction Comment reverse proc near
mess msg6
mov ch, 00h
mov cl, str1+1 Cl has length of string
sub cl, 01h
lea si, str1+2 DESTINATION STRING
lea di, str1+2 DESTINATION STRING
repz movsb COPY TO TRAVERSE TILL END
OF FIRST STR mov cl, str1+1
lea di, str3+2 DESTINATION STRING
loop1: mov dx, [si] dx contains rightmost character
mov ah, 02h
int 21h display character
mov [di], dx copy character to destination
dec si inc di dec cl cmp cl, 00h jne loop1 ret
reverse endp palindrome procedure
pall proc near mess msg6 mov ah, 09h
lea dx, str1+2 str1 contains original string
int 21h
call reverse str3 has reversed string
lea di, str3+2 mov ah, 00h mov dh, 00h lea si , str1+2
mov cl, str1+1 CL contains Length of string
loop2 mov al, byte ptr[si] mov bl, byte ptr[di]
dec cl Decrement count
cmp cl, 00h je loopa
Label Instruction Comment
je loop3 if same goto loop3
loopa cmp cl, 00h if checked all characters
je loop4
mess msg9 the strings are not same
jmp loop5
loop4 mess msg8 the strings are same
loop5 ret loop3 inc si
inc di
jmp loop2 now check next character
pall endp
end end
Result :
C:\programs>tasm str
Turbo Assembler Version 3.0 Copyright (c) 1988, 1991 Borland International Assembling file: str.ASM
Error messages: None Warning messages: None Passes: 1
Remaining memory: 434k C:\programs>tlink str
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International C:\programs>str MENU 1. ACCEPT 2. LENGTH 3. REVERSE 4. PALINDROME 5. EXIT
ENTER YOUR CHOICE : 1 ENTER THE STRING : college MENU 1. ACCEPT 2. LENGTH 3. REVERSE 4. PALINDROME 5. EXIT
ENTER YOUR CHOICE : 2 LENGTH IS : 7
MENU 1. ACCEPT 2. LENGTH 3. REVERSE 4. PALINDROME 5. EXIT
ENTER YOUR CHOICE : 3 STRING IS : egelloc MENU 1. ACCEPT 2. LENGTH 3. REVERSE 4. PALINDROME 5. EXIT
ENTER YOUR CHOICE : 4 STRING IS : college STRING IS : egelloc
THE STRING IS NOT A PALINDROME MENU 1. ACCEPT 2. LENGTH 3. REVERSE 4. PALINDROME 5. EXIT
ENTER YOUR CHOICE : 1 ENTER THE STRING : madam MENU 1. ACCEPT 2. LENGTH 3. REVERSE 4. PALINDROME 5. EXIT
ENTER YOUR CHOICE : 4 STRING IS : madam STRING IS : madam
THE STRING IS A PALINDROME
Program 5 : Write 8086 ALP to perform string manipulation. The strings to be accepted from the user
is to be stored in data segment of program_l and write FAR PROCEDURES in code segment program_2 for following operations on the string:
(a) Concatenation of two strings
(b) Number of occurrences of a sub-string in the given string Use PUBLIC and EXTERN directive. Create .OBJ files of both the modules and link them to create an EXE file.
(A) Concatenation of two strings
Program Statement :
Write a program in the assembly language of 8086, to concatenate two strings. Explanation :
Firstly, we will accept the two strings to be concatenated. Then, we will call procedure CONCAT which will concatenate the two strings. Display the concatenated strings.
Algorithm :
Step I : Start.
Step II : Accept string 1 from user. Step III : Accept string 2 from user. Step IV : Call procedure CONCAT. Step V : Load length of string 1 in CX.
Step VI : Load the address of source string 1 in SI and DI. Step VII : Copy the contents of string 1 to destination string. Step VIII : Load SI with address of string 2.
Step IX : Copy the contents of string 2 to destination string. Step X : Display the concatenated string.
Step XI : Procedure and return to calling program Step XII : Stop.
Flowchart : Refer flowchart A.5(a). Program :
Instruction Comment
page 100, 50
title string concatenatation
mess macro msg definition of macro mess mov ah, 09h lea dx, msg int 21h endm .model small .stack 100h .data str1 db 25 , ? , 25 dup('$') str2 db 25 , ? , 25 dup('$')
msg1 db 0ah, 0dh, 'enter the string1: $' msg2 db 0ah, 0dh, 'enter the string2: $' msg3 db 0ah, 0dh, 'concatenated string is : $'
.code
Instruction Comment mov ds, ax
mov es, ax
mess msg1 accept string1 from user
function 0ah
mov ah, 0ah under int 21h
lea dx, str1 int 21h
mess msg2 accept string1 from user
function 0ah
mov ah, 0ah under int 21h
lea dx, str2 int 21h
call concat call procedure
mov ah, 4ch normal termination to dos
int 21h
concat proc near begin procedure mov ch, 00h
mov cl, str1+1 cl=length of string1 lea si, str1+2 destination string lea di, str1+2 destination string
repz movsb copy to traverse till end of string1
mov ch, 00h
mov cl, str2+1 cl=length of string2 lea si, str2+2 source string
cld df=0
repz movsb copy to traverse till end of
string2
mess msg3 display concatenated string
use function 09h
lea si, str1 under int 21h
mov ah, 09h
lea dx, str1+2
int 21h ret
concat endp end procedure
end end program
Result :
C:\programs>TASM STR1
Turbo Assembler Version 3.0 Copyright (c) 1988, 1991 Borland International Assembling file: STR1.ASM
Error messages: None Warning messages: None Passes: 1
Remaining memory: 437k C:\programs>TLINK STR1
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International C:\programs>STR1
ENTER THE STRING1: HELLO ENTER THE STRING2: MONICA
CONCATENATED STRING IS : HELLOMONICA C:\programs>
(B) Compare two strings
Program statement :
Write a program in the ALP of 8086 to check the data in two strings are equal, if equal display the message “equal strings”, and if not display the message “unequal strings”.
Explanation :
We will accept two strings from the user. After accepting the strings, the first step in string comparison is to check whether their string lengths are equal. If the string lengths are not equal, we print the message unequal strings. If the string lengths are equal, we check if the contents of two strings are equal. The lengths of the two stings are initialized in the CX register.
The source and destination address are initialized in DS : SI and ES : DI registers. Using the string instruction REPE CMPSB, two data are compared character by
character.
If all the characters are matching display the message “equal strings” otherwise display “unequal strings”.
Algorithm :
Step I : Initialize the data memory.
Step II : Allocate data memory to save the strings. Step III : Initialize DS and ES register.
Step IV : Accept the first string. Step V : Accept the second string.
Step VI : Load the number of characters of first string in CL.
Step VII : Load the number of characters of second string in CH register. Step VIII : Compare the lengths of the two strings. If not go to step XIII. Step IX : Load number of characters to be compared in CX.
Step X : Compare the strings, character by character. If not same goto step XIII. Step XI : Print “equal strings” using Macro.
Step XII : Jump to step XIV.
Step XIII : Print “unequal strings” using Macro. Step XIV : Stop.
Flowchart : Refer flowchart A.5(b). Program :
Label Instruction Comment
PRINT MACRO MES Macro to display string MOV AH, 09H LEA DX, MES INT 21H ENDM .MODEL SMALL .DATA MS1 DB 10, 13, "ENTER FIRST STRING : $" MS2 DB 10, 13, "ENTER SECOND STRING : $" MS3 DB 10, 13, "EQUAL STRINGS $" MS4 DB 10, 13, "UNEQUAL STRINGS $" MS5 DB 10, 13, "$" BUFF DB 25 , ? , 25 DUP('$') BUFF1 DB 25 , ? , 25 DUP('$') .CODE
mov ax, @data Initialize DS and ES
mov ds, ax mov es, ax
print ms1
mov ah, 0ah ACCEPT first STRING
lea dx, buff
int 21h
Label Instruction Comment lea si, buff
print ms2
mov ah, 0ah ACCEPT OTHER STRING
lea dx, buff1
int 21h
mov cl, buff+1 Number of characters in str1 mov ch, buff1+1 Number of
characters in str2 cmp ch, cl check if length is
same
jnz para
mov ch, 00
mov cl, buff+1 Number of characters lea di, buff1
cld
repe cmpsb Compare string char by char jnz para if not same
goto PARA print ms3 Strings are equal
jmp quit
para:
print ms4 Strings are Unequal quit: mov ah, 4ch int 21h end Result : C:\programs>tasm COMPARE.ASM
Turbo Assembler Version 3.0 Copyright (c) 1988, 1991 Borland International Assembling file: COMPARE.ASM
Error messages: None Warning messages: None Passes: 1
C:\programs>TLINK COMPARE.OBJ
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International Warning: No stack
C:\programs>COMPARE ENTER FIRST STRING : hello ENTER SECOND STRING : hell UNEQUAL STRINGS
C:\programs>COMPARE ENTER FIRST STRING : hello ENTER SECOND STRING : hello EQUAL STRINGS
(C) Number of occurrences of sub-string in the given string
Program Statement :
Write an assembly language program that determines if a given sub-string is present or not in a main string of characters. The result is to be stored in a register AL with FF : present, 00 : absent
Explanation :
The substring is checked in the main string by comparing the first character of substring with the characters of the main string. If there is a match of first character, then it is required to check whether the length of the substring is less than or equal to the remaining prortion of the main string. If the condition is satisfied comparision continues. If string does not match, then first character of substring is checked for remaining length of main string for the match and process continues. If match is found, FF is stored in AL otherwise AL = 00H.
Algorithm :
Step I : Initialize data memory with main string, substring. Step II : Initialize the DS and ES.
Step III : Accept the main string from user. Step IV : Accept the substring from user. Step V : CL = count of main string. Step VI : DL = count of substring.
Step VII : Compare the first character of substring w ith main string till there is 0 match.
Step VIII : Subtract the length of substring to remaining length of main string till match is found. If there is nothing goto step XIII.
Step IX : If result is negative, terminate program. Step X : Compare all other substring with main string. Step XI : If they match, store FF in the AL.
Step XII : If they don’t match store 00 in AL. Step XIII : Stop.
Program :
Label Instruction Comment
mess macro msg definition of macro mess mov ah, 09h lea dx, msg int 21h endm .model small .data STR1 DB 25 , ? , 25 DUP('$') Substr1 DB 25 , ? , 25 DUP('$') msg1 db 10, 13, 'Enter the string : $' msg2 db 10, 13, 'Enter the substring : $' msg3 db 10, 13, '$' count1 dw ? count2 dw ? res db 0 addr dw 0 buff db 25 , ? , 25 DUP('$') .code
mov ax, @data Initialize data section mov ds, ax
mov es, ax mess msg1 mov ah, 0ah lea dx, str1 int 21h mov cl, str1+1 mov ch, 00 mov count1, cx mess msg2 mov ah, 0ah lea dx, substr1
Label Instruction Comment int 21h mov dl, substr1+1 mov dh, 00 mov count2, dx mess msg3
mov si, offset substr1 mov di, offset str1
cld mov al, [si]
next: repnz scasb inc si mov dx, cx sub cx, count2 jb stop mov cx, count2 dec cx repz cmpsb cmp cx, 00 jnz stop mov al, 0ffh mov bh, al jmp endd stop: mov cx, 00 mov bh, cl jmp endd
endd: mov ch, 02h Count of digits to be displayed mov cl, 04h Count to roll by 4
bits
l2: rol bh, cl roll bl so that msb comes to lsb mov dl, bh load dl with data
to be displayed and dl, 0fH get only lsb cmp dl, 09 check if digit is
0-9 or letter A-F
Label Instruction Comment jbe l4
add dl, 07 if letter add 37H else only add 30H l4: add dl, 30H
mov ah, 02 Function 2 under INT 21H(Display character) int 21H
dec ch Decrement Count
jnz l2 mov ah, 4ch int 21h end Result : F:\C\PROGRAMS>TASM SUBSTR
Turbo Assembler Version 3.0 Copyright (c) 1988, 1991 Borland International Assembling file: SUBSTR.ASM
Error messages: None Warning messages: None Passes: 1
Remaining memory: 441k
F:\C\PROGRAMS>TLINK SUBSTR
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International Warning: No stack
F:\C\PROGRAMS>SUBSTR Enter the string : TODAY IS FRIDAY Enter the substring : IS
FF
F:\C\PROGRAMS>
Program 6 : Write X86/64 ALP to perform multiplication of two 8-bit hexadecimal numbers. Use
successive addition and add and shift method. Accept input from the user. (use of 64-bit registers is expected)
(A) Successive Addition Method :
Program statement :
Assuming that MUL instruction is not available in the instruction set of 8086, write a program in assembly language of 8086 to simulate the MUL instruction. Assuming that two digits are available in AL and BL registers. Use successive addition method.
Explanation :
Consider that a byte is present in the AL register and second byte is present in the BL register.
We have to multiply the byte in AL with the byte in BL.
We will multiply the numbers using successive addition method.
In successive addition method, one number is accepted and other number is taken as a counter. The first number is added with itself, till the counter decrements to zero. Result is stored in DX register. Display the result, using display routine.
For example : AL = 12 H, BL = 10 H
Result = 12H + 12H + 12H + 12H + 12H + 12H + 12H + 12H + 12H + 12H Result = 0120 H
Algorithm :
Step I : Initialise the data segment. Step II : Get the first number.
Step III : Get the second number as counter. Step IV : Initialize result = 0.
Step V : Result = Result + First number. Step VI : Decrement counter
Step VII : If count 0, go to step V. Step VIII : Display the result. Step IX : Stop.
Flowchart : Refer flowchart A.6(a). Program :
Label Instruction Comment
.model small
.data a db 12H
b db 10H
.code mov ax, @data Initialize data section mov ds, ax
mov al, a Load number1 in al mov bl, b Load number2 in bl mov ah, 0
mov dx, 0 intialize result
ad: add dx, ax add numbers. Result in dx
dec bl dec number
cmp bl, 0 jnz ad
Label Instruction Comment mov cl, 04h Count to roll by 4 bits mov bx, dx Result in reg bx
l2: rol bx, cl roll bl so that msb comes to lsb mov dl, bl load dl with data to be displayed and dl, 0fH get only lsb
cmp dl, 09 check if digit is 0-9 or letter A-F jbe l4
add dl, 07 if letter add 37H else only add 30H l4: add dl, 30H
mov ah, 02 Function 2 under INT 21H (Display character)
int 21H
dec ch Decrement Count jnz l2
mov ah, 4cH Terminate Program int 21H
end Result :
C:\programs>tasm succmul.asm
Turbo Assembler Version 3.0 Copyright (c) 1988, 1991 Borland International Assembling file: succmul.asm
Error messages: None Warning messages: None Passes: 1
Remaining memory: 438k C:\programs>tlink succmul
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International Warning: No stack
C:\programs>succmul
0120
(B) Add and Shift Method :
Program statement :
Assuming that MUL instruction is not available in the instruction set of 8086, write a program in assembly language of 8086 to simulate the MUL instruction. Assuming that two digits are available in AL and BL registers. Use add and shift method.
Explanation :
Consider that one byte is present in the AL register and another byte is present in the BL register.
We have to multiply the byte in AL with the byte in BL.
We will multiply the numbers using add and shift method. In this method, you add number with itself and rotate the other number each time and shift it by one bit to left alongwith carry. If carry is present add the two numbers.
Initialise the count to 4 as we are scanning for 4 digits. Decrement counter each time the bits are added. The result is stored in AX. Display the result.
For example : AL = 11 H, BL = 10 H, Count = 4 Step I :
AX = 11 + 11 22 H
Rotate BL by one bit to left along with carry.
BL = 10 H 0 0 0 0 1 0 0 0 0 CY BL = 0 0 0 1 0 0 0 0 0 CY 2 0
Step II : Now decrement counter count = 3.
Check for carry, carry is not there so add number with itself. AX = 22 + 22 44 H Rotate BL to left, BL = 0 0 1 0 0 0 0 0 0 CY 4 0
Carry is not there.
Decrement count, count=2 Step III : Add number with itself
AX = 44 + 44 88 H Rotate BL to left, BL = 0 1 0 0 0 0 0 0 0 CY 8 0
Step IV : Decrement counter count = 1.
Add number with itself as carry is not there. AX = 88 + 88 110 H Rotate BL to left, BL = 1 0 0 0 0 0 0 0 0 CY 0 0 Carry is there. Step V : Decrement counter = 0.
Carry is present. add AX, BX 0110 i.e. 11 H + 0000 10 H 0110 H 0110 H Algorithm :
Step I : Initialise the data segment. Step II : Get the first number. Step III : Get the second number. Step IV : Initialize count = 04. Step V : number 1 = number 1 2.
Step VI : Shift multiplier to left alongwith carry.
Step VII : Check for carry, if present goto step VIII else goto step IX. Step VIII : number 1 = number1 + shifted number 2.
Step IX : Decrement counter. Step X : If not zero, goto step V. Step XI : Display the result. Step XII : Stop.
Flowchart : Refer flowchart A.6(b).
Label Instruction Comment
.model small
.data a db 11H
b db 10H
.code mov ax, @data Initialize data section mov ds, ax
mov al, a Load number1 in al mov bl, b Load number2 in bl mov ah, 0
Label Instruction Comment ad: add ax, ax add numbers. Result in dx
rcl bl, 01 jnc skip add ax, bx
skip: dec dl dec number
jnz ad
mov ch, 04h Count of digits to be displayed mov cl, 04h Count to roll by 4 bits mov bx, ax Result in reg bx
l2: rol bx, cl roll bl so that msb comes to lsb mov dl, bl load dl with data to be
displayed and dl, 0fH get only lsb
cmp dl, 09 check if digit is 0-9 or letter A-F
jbe l4
add dl, 07 if letter add 37H else only add 30H
l4: add dl, 30H
mov ah, 02 Function 2 under INT 21H
(Display character)
int 21H
dec ch Decrement Count jnz l2
mov ah, 4cH Terminate Program int 21H
end
Result : Flowchart A.6 (b)
C:\programs>tasm shaddmul.asm
Turbo Assembler Version 3.0 Copyright (c) 1988, 1991 Borland International Assembling file: shaddmul.asm
Error messages: None Warning messages: None Passes: 1
Remaining memory: 438k C:\programs>tlink shaddmul.obj
Turbo Link Version 3.0 Copyright (c) 1987, 1990 Borland International Warning: No stack
C:\programs>shaddmul
0110
Program 7 : Write 8087 ALP to obtain :
(i) Mean (ii) Variance (iii) Standard Deviation
For a given set of data elements defined in data segment. Also display result. Program :
Title Implement mathematical equation
Label Instruction Comment
.model small .stack 100 .8087 .data array_x DQ 10 DUP (112233H) N DW 10 MEAN DQ ? answer DQ ? .code
MOV AX, @data Initialize data segment
MOV DS, AX
FINIT Initialize coprocessor
FLDZ accumulation = 0
XOR BX, BX clear pointer
MOV CX, N counter
loop_acc : FADD array_x [BX] add x(I) to TUS
ADD BX, 8 Point to next element
LOOP loop_acc Repeat N times
FIDIV N [Accumulation] N
FST MEAN Store mean
FLDZ Store 0 to TOS
XOR BX, BX clear pointer
MOV CX, N Counter
loop_final : FLD array_x[BX] Load data pointed by pointer
ADD BX, 8 offset
FSUB ST, ST(2) X(I) MEAN = TOS
FMUL ST, ST(0) = TOS
FADDP ST(1), ST Accumulate
LOOP loop_final loop till N = 0
FST answer store answer
Group B
Programs of 8255
Program 1 : Write 8086 ALP to convert an analog signal in the range of 0V to 5V to its corresponding
digital signal using successive approximation ADC and dual slope ADC. Find the resolution used in both the ADC’S and compare the results.
Explanation :
ADC-0809 is an 8 bit successive approximation ADC. This chip has 8 channels alongwith multiplexer. The channel select has address lines A, B, C. We will use channel 0 as input. Thus, address lines A, B, C will be grounded for channel 0.
The ALE pin is connected to the clock input. At the time of power on the valid channel address is latched at the rising edge of the ALE singal. ADC 0809 has an SOC (start of conversion) pin. A positive going pulse of short duration, is applied to this pin. This pin starts the A/D conversion process. The OE should always be high, when data is to be read. After the conversion, EOC is given through PC7 indicating end of conversion. The
port A and C are defined in the input mode, whereas port B of 8255 is configured in output mode. The data is read through port A of 8255. Positive (d.c.) and negative (d.c.) or (a.c.) voltage is applied as the analog input at channel 0. Hence decoupling capacitors are used to maintain minimum noise level. Internal oscillator can be enabled only when A/D conversion is to be done. The oscillator oscillates till the INT.SOC enables pin PB2 of the
8255.
Algorithm :
Step I : Initialize the data section. Step II : Initialize AL with control word.
Step III : Output contents of AL i.e. control word on control register. Step IV : Load AL = 00H.
Step V : Output contents of AL on port B, to select channel 0. Step VI : Send the ALE high.
Step VII : Call some delay i.e. wait for atleast 2.5 s. Step VIII : Make SOC high.
Step IX : Wait for atleast 0.5 s. Step X : Make SOC low. Step XI : Check for EOC. Step XII : If not wait.
Step XIII : Read the digital input availables on port A. Step XIV : Go to step IV.
Control word :
I/OMode A PA Pcu Mode B PB PCL
1 0 0 1 1 0 0 1 = 99H
Flowchart : Refer flowchart B.1(a). Program :
Label Instruction Comment
.model small .data Port A EQU 0000 H Port B EQU 0002 H Port C EQU 0004 H CWR EQU 0006 H .code MOV AX, @ Data
MOV DS, AX
MOV AL, 99H AL = Control word.
MOV DX, CWR DX = address of control word register.
OUT DX, AL Output control word on control word register.
Label Instruction Comment L1: MOV AL, 00H AL = 00 to
select channel 0.
MOV DX, Port B
OUT DX, AL Send address to select channel 0.
MOV AL, 08H
OUT DX, AL Latch the given address by sending ALE high.
Call Delay Wait for 2.5 s. MOV AL, 18H Make SOC high. OUT DX, AL
NOP Wait for atleast
0.5 s. MOV AL, 08H
OUT DX, AL Make SOC low. MOV DX, Port C
CHECK : IN DX, AL Check for EOC. AND AL, 01H
JZ CHECK MOV DX, Port A IN DX, AL JMP L1
The observation table will include. Analog input
(V) equivalent Digital Output = 255 voltage5V 0 1 2 3 4 5 Flowchart B.1(a)
Using Dual Slope ADC :
IC 7109 is used. It is a 12-bit dual slope A/D converter.
It has RUN /Hold input and STATUS output, which monitors and control –––––– conversion timing. It can operate with upto 30 conversions per second. Fig. 2 shows the interfacing diagram.
Fig. 2 : Interfacing 8255, ADC 7109 and 8086
Algorithm :
Step I : Initialize the data section. Step II : Make Run / Hold signal high. ––––––
Step III : Check for status. Is it 0. If not wait till status = 0. Step IV : Make Run / Hold signal low. ––––––
Step V : Read low order byte on Port A. Step VI : Read higher nibble on Port B. Step VII : Stop.
Program :
Label Instruction Comment
.model small .data Port AEQU 0000 H Port BEQU 0001 H Port CEQU 0002 H CWR EQU 0003 H .Code MOV AX, @Data
MOV DS, AX
MOV AL, 92H Initialize 8255 with control word. MOV DX, CWR
OUT DX, AL Output control word on CWR. MOV AL, 80H
MOV DX, Port C
OUT DX, AL Send the RUN signal to ADC. MOV DX, Port B
BACK : IN DX, AL Stack for the status signal AND AL, 40H
JNZ BACK If it is high check again. MOV AL, 00H
Make RUN / HOLD signal low. –––––––– MOV DX, Port C
OUT DX, AL
MOV DX, Port A If low read lower byte. IN DX, AL
MOV DX, Port B Get higher nibble IN DX, AL
MOV AH, 4CH Terminate INT 21 H
END
After execution of program 12 bit digital data is available on Port A and Port B of the 8255. The higher nibble is on Port B and lower byte on Port A.
The resolution for both ADC’s. ADC 0809 – 8 bit
ADC 7109 – 12 bit
Program 2 : Write 8086 ALP to interface DAC and generate following waveforms on oscilloscope.
(i) Square wave – variable duty cycle and frequency. (ii) Sine wave – variable frequency.
(iii) Ramp wave – variable direction. (iv) Trapezoidal wave.
(v) Stair case wave. ]
(i) Square wave – Variable duty cycle and frequency :
Explanation :
We are asked to generate a square wave using DAC interface. To generate square wave we will output FFH and then 00H on port A of 8255. The output of 8255 (Port A) is connected to the DAC 0808. We also have to vary duty cycle. Variation in duty cycle will automatically change the frequency as,
duty cycle = T TON
ON + TOFF =
TON
Frequency
According to our duty cycle requirement, we can change the DELAY between the two outputs FFH (for output high) and 00H (for output low).
Fig. 3
Algorithm :
Step I : Initialize 8255 Port A as output port. Step II : Initialize AL = 00 H.
Step III : Ouput the contents of AL through Step IV : Increment AL by one.
Step V : Check if AL = FF H ? If not, goto step III. Step VI : Decrement AL by one.
Step VIII : Compare AL with 00. If AL = 00, goto step III.
Step IX : If not, goto step VI. Flowchart : Refer Flowchart B.2(a). Program :
Label Instruction Comment . MODEL SMALL
. CODE
MOV AL, 80 H Initialize Port A = Output Port. MOV DX, 00 H Load DX with port address of port A. MOV AL, 00 H
L1 : OUT DX, AL Ouput contents of AL through port A.
INC AL Increment AL.
CMP AL, FF H Compare AL with FF H, if not continue.
JNZ L1
L2 : DEC AL Decrement AL.
OUT DX, DL Output contents of AL to port A. JNZ L2 Decrement till AL = 00.
JNZ L1 If AL = 00, goto L1 i.e. start from beginning.
(ii) Sine wave – Variable frequency : Flowchart B.2(a)
Explanation :
In order to generate a sine wave, we have to output digital equivalent values which represent the sine wave signal as shown in Fig. 4.
Digital data 00H represents – 2.5 V, and FFH represents + 2.5 V. The value of sin 0 = 0
sin 90 = 1 sin 270 = – 1 sin 360 = 0
The range of 0 to 90, is distributed in 128 decimal steps. Therefore, taking offset as 128.
The magnitude = 128 + 128 sin x
Where x : angle in degrees inorder to change, the frequency either increase or decrease the steps.
The look up table shows the digital equivalent values, for the sine wave. Degrees Equation Digital equivalent in
decimal Digital Equivalent in Hex
0 (128 + 128 sin 0) 128 80H 10 (128 + 128 sin 10) 150 96H 20 (128 + 128 sin 20) 171 ABH 30 (128 + 128 sin 30) 192 C0H 40 (128 + 128 sin 40) 156 D2H 50 (128 + 128 sin 50) 226 E2H 60 (128 + 128 sin 60) 239 EFH 70 (128 + 128 sin 70) 248 F8H 80 (128 + 128 sin 80) 254 FEH 90 (128 + 128 sin 90) 256 255 FFH 100 (128 + 128 sin 100) 254 FEH 110 (128 + 128 sin 110) 248 F8H 120 (128 + 128 sin 120) 239 EFH 130 (128 + 128 sin 130) 226 E2H 140 (128 + 128 sin 140) 156 D2H 150 (128 + 128 sin 150) 192 C0H 160 (128 + 128 sin 160) 171 ABH 170 (128 + 128 sin 170) 150 96H 180 (128 + 128 sin 180) 128 80H 190 (128 + 128 sin 190) 106 6AH 200 (128 + 128 sin 200) 84 54H 210 (128 + 128 sin 210) 64 40H 220 (128 + 128 sin 220) 46 2EH 230 (128 + 128 sin 230) 30 1EH 240 (128 + 128 sin 240) 17 11H 250 (128 + 128 sin 250) 08 08H
Degrees Equation Digital equivalent in
decimal Digital Equivalent in Hex
260 (128 + 128 sin 260) 02 02H 270 (128 + 128 sin 270) 00 00H 280 (128 + 128 sin 280) 02 02H 290 (128 + 128 sin 290) 08 08H 300 (128 + 128 sin 300) 17 11H 310 (128 + 128 sin 310) 30 1EH 320 (128 + 128 sin 320) 46 2EH 330 (128 + 128 sin 330) 64 40H 340 (128 + 128 sin 340) 84 54H 350 (128 + 128 sin 350) 106 6AH 360 (128 + 128 sin 360) 128 80H
Instead of storing all these values, we store the digital values from 0 to 90, as these values repeat again i.e. We store the first 10 values and generate the remaining values at the time of execution.
Algorithm :
Step I : Initialize the date segment.
Step II : Initialize BX to point to start of look up table. Step III : Initialize count in CL.
Step IV : Load the value from look up table. Step V : Output that value on port A of 8255. Step VI : Increment BX to point next value. Step VII : Decrement count.
Step VIII : Check if count = 0 ? If not, goto step IV. Step IX : Initialize CL with count.
Step X : Decrement BX to point value from look up table. Step XI : Load AL with value from look up table.
Step XII : Output the value in AL on port A of 8255. Step XIII : Decrement count.
Step XIV : Check if count = 0 ? If not, goto step X. Step XV : Initialize CL = count
Step XVI : Initialize AH = FFH i.e. count for subtraction. Step XVII : Load the value from look up table in AL.
Step XVIII : AL = AL – FFH i.e. compute the digitial equivalent value. Step XIX : Output value in AL, to port A of 8255.
Step XX : Increment BX to next value in look up table. Step XXI : Decrement count.
Step XXII : Is count = 0 ? If not, goto XVI. Step XXIII : Initialize CL with count.
Step XXV : Initialize AH = FFH.
Step XXVI : Load the value from look up table in AL.
Step XXVII : Compute the digital equaivalent AL = AL – FFH Step XXVIII : Output the value in AL, on port A of 8255. Step XXIX : Decrement count.
Step XXX : If not zero, goto step XXIV. Step XXXI : Go back to start.
Program :
Label Instruction Comment
.model small
.data PORTA EQU 80H
look_up dB 80H, 96H, 0ABH, 0COH, 0D2H, 0E2H, 0EFH,
0F8H, 0FEH, 0FFH Count dB 0AH
.code START : MOV AX, @Data Initialize data segment.
MOV DS, AX Generates sine wave from 0 to 90 MOV BX, offset look_up Initialize BX to start of look up table.
MOV CL, count Initialize count.
L1 : MOV AL, [BX] AL = Value from look up table. MOV DX, PORTA DX = address of port A.
OUT DX, AL Send data on port A.
INC BX Increment BX to next value from look up table.
DEC CL Decrement count.
JNZ L1 If count 0, continue till all values are sent on output Generates sine wave from 90 to 180.
MOV CL, Count Initialize counter.
L2 : DEC BX Decrement look up table pointer
MOV AL, [BX] AL = Value from look up table MOV DX, Port A DX = address of Port A. OUT DX, AL
DEC CL Decrement count.
JNZ L2 If count 0, goto L2.
Generates sine wave from 180 to 270. MOV CL, Count Initialize counter.
L3 : MOV AH, FFH Load count for subtraction. MOV AL, [BX] AL = Value from look up table. SUB AL, AH Calculate digital equivalent value. MOV DX, Port A DX = address of port A.
Label Instruction Comment INC BX
DEC CL Decrement count.
JNZ L3 If count 0 goto L3
Generates sine wave from 270 to 360. MOV CL, Count Initialize counter.
L4 : DEC BX Decrement look up table pointer.
MOV AH, FFH Load count for subtraction. MOV AL, [BX] AL = Value from look up table. SUB AL, AH
MOV DX, Port A OUT DX, AL
DEC CL Decrement count
JNZ L4
JMP START Continue
(iii) Ramp wave : Variable Direction :
Explanation :
We are asked to generate a ramp wave using DAC interface. To generate ramp wave we will output 00 to FFH and FFH to 00H. If we want a ramp wave with reverse direction then, we output in reverse manner. If we want ramp wave in forward direction, we will initialize, AL = 00H, otherwise AL = FFH for reverse direction.
Fig. 5
Algorithm :
Step I : Start
Step II : Initialize AL.
Step III : Initialize BL = AL i.e. store AL value in register BL. Step IV : AND AL with 80H, to check MSB.
Step V : If MSB = 1 goto step XIV. Step VI : Load AL with value from BL.
Step VII : Output contents of AL through port A. Step VIII : Increment AL by 1.
Step IX : Check if AL = FFH ? If not, goto step VI. Step X : Decrement AL by one.
Step XI : Output contents of AL through port A. Step XII : Compare AL with 00H ? If yes, goto step VII. Step XIII : If not goto step X.
Step XIV : Load AL back. Step XV : Jump to step X.
Flowchart : Refer Flowchart B.2(b).
Program :
Label Instruction Comment
.model small
.code
MOV AL, 80H Initialize Port A of 8255 as output port. MOV DX, 00H Load DX with port address of port A. MOV AL, FFH Initialize AL
MOV BL, AL
AND AL, 80H Check for MSB JZ SKIP
MOV AL, BL Initialize AL
L1 : OUT DX, AL Output contents on port A.
INC AL
CMP AL, FFH Compare AL with FFH. JNZ L1
L2 : DEC AL Decrement AL. OUT DX, AL
JNZ L2. JNZ L1.
SKIP : MOV AL, BL Initialize AL back.
JMP L2.
(iv) Trapezoidal wave :
Explanation :
We have to generate a trapezoidal wave using DAC interface. To generate trapezoidal wave, first we will see the trapezoidal wave. Port A of 8255 is used as output port.
Fig. 6 : Trapezoidal wave
Now here, we will output the Part A, Part B, Part C, Part D and the Part E. In Part A, we will output 80 H to FFH. In Part B, we will output FFH, for a certain delay. In Part C, we will output FFH to 00H. In Part D, we will output 00H, for a certain delay. In Part E, we will output 00H to FFH.
Algorithm :
Step I : Initialize the data section. Step II : Initialize port A as output port.
Step III : Initialize AL = 80H i.e. initial value of the trapezoidal wave. Step IV : Output contents of AL on port A of 8255.
Step V : Increment AL.
Step VI : Check if AL = FFH ? If not, go to step IV. Step VII : Output contents of AL i.e. FFH on port A. Step VIII : Call delay 1.
Step IX : Decrement AL.
Step X : Output the contents of AL on port A of 8255. Step XI : Is AL = 00 ? If not go to step IX.
Step XII : Output the contents of AL i.e. 00H on port A. Step XIII : Call delay 2
Step XIV : Increment AL.
Step XV : Output the contents of AL on port A. Step XVI : Check if AL = FFH ? If not, go to step XIV. Step XVII : Jump to step VII.
Flowchart : Refer Flowchart B.2(c).
Program :
Label Instruction Comment
. model small . data
PORTA EQU 0006H address of Port A.
Value db 80H initial value of trapezoidal wave. . code
MOV AX, @ Data. Initialize the data segment. MOV DS, AX
MOV AL, 80H Initialize port A as output port. MOV DX, Port A DX = address of Port A of 8255. OUT DX, AL
MOV AL, Value Initialize AL with initial value of trapezoidal wave. L1 : MOV DX, AL Output the contents of AL on port A.
INC AL Increment AL.
CMP AL, FFH Compare AL with FFH. JNZ L1
UP : OUT DX, AL Output FFH on port A.
CALL DELAY 1
L2 : DEC AL Decrement AL.
OUT DX, AL Output contents of AL on port A. CMP AL, 00H Compare AL with 00H.
JNZ L2
OUT DX, AL Output 00H on port A. CALL DELAY 2
L3 : INC AL Increment AL
OUT DX, AL Increment contents on AL on port A. CMP AL, FFH Compare AL with FFH.
JNZ L3 If not zero, continue.
JMP UP
The delay 1 and delay 2 routines, will be different because at the output we want a trapezoidal wave. Trapezoidal wave duration is not symmetric. Thus, delay routines are different.
DELAY 1 PROC
L4 : MOV BL, FFH Count for delay
DEC BL Decrement count.
JNZ L4
DELAY 1 ENDP DELAY 2 PROC
L5 : MOV BH, 70H Count for delay
DEC BH Decrement count.
JNZ L5
(v) Staircase wave :
Explanation :
We have to generate a staircase wave using DAC interface. Fig. 7 shows a staircase wave.
Fig. 7
We have considered 8 levels for drawing the stair case wave i.e. 2, 4, 8, 16, 32, 64, 128 and 256. Their hex equivalent are 02 H, 04 H, 08 H, 10 H, 20 H, 40 H, 80 H and Hex equivalent for 255 is FFH. We will store these values in an array. You can also increase or decrease the levels, for staircase waveform. Each level will be outputted on Port A of 8255 which is configured as output port.
Algorithm :
Step I : Initialize the data section.
Step II : Initialize BX to the start of array. Step III : Initialize port A of 8255 as output port. Step IV : Initialize count = 08H.
Step V : Load AL with first step of staircase. Step VI : Output the contents of AL on port A. Step VII : Call delay.
Step VIII : Increment BX to point next step value. Step IX : Decrement count.
Step X : Check if count = 0 ? If not, go to step V. Step XI : Initialize count = 08H in CL.
Step XIII : Load the value, pointed by BX in AL register. Step XIV : Output the contents of AL on port A.
Step XV : Call delay. Step XVI : Decrement count.
Step XVII : Is count = 00 ? If not, go to step XII. Step XVIII : Jump step IV.
Flowchart : Refer Flowchart B.2(d).
Program :
Label Instruction Comment
. model small . data PORT A EQU 0050H STEP DB 02H, 04H, 08H, 10H, 20H, 40H, 80H, FFH. COUNT DB 08H. . code
MOV AX, @ Data Initialize data segment.
MOV DS, AX
MOV AL, 80H Initialize 8255 Port A as output port.
MOV DX, Port A DX = address of Port A.
OUT DX, AL
MOV CL, COUNT Initialize CL = 08H.
MOV AL, 00H Initialize AL = 00H.
Call delay
MOV BX, OFFSET STEP BX = Start of STEP.
L1 : MOV AL, [BX] AL = Step value.
OUT DX, AL Output contents of AL on Port A.
CALL DELAY
INC BX Increment BX to point next step
value.
DEC CL Decrement count.
JNZ L1
MOV CL, COUNT Initialize CL = count.
L2 : DEC BX Decrement BX to point next step
value.
MOV AL, [BX]
OUT DX, AL Output contents of AL on Port A.
Call delay DEC COUNT JNZ L2 JMP L1 DELAY PROC MOV CH, FFH L3 : DEC CH JNZ L3 DELAY ENDP
Program 3 : Write 8086 ALP to rotate a stepper motor for given number of steps at a given angle and
in the given direction of rotation based on the user choice such as, i) If ‘C’ key is pressed - clockwise rotation.
iii) If ‘B’ is pressed – ½ clockwise and Vz anticlockwise rotation. iv) If ‘S’ key is pressed – stop rotation.
Also write routines to accelerate and deaccelerate the motor. Explanation :
The block diagram of a microprocessor based control scheme for a stepper motor is shown in Fig. 8. The motor has four windings A, B, C and D which are driven by a single phase excitation scheme i.e. at a time only one winding is energized. The sequence in which the windings are to be energized is stored in the memory of the microprocessor system in the form of a look up table. The 8255 is configured such that port A acts as an output port. The output of the 8255 are used to drive the four transistors. The freewheeling diodes are connected across each phase of the phase windings to protect the transistors against high forward voltage at the time of their turn off. When the look up table is output on the output port in the sequence 0AH, 09H, 05H, 06H, the motor rotates in clockwise direction. When the sequence of outputting the contents of look up table is reversed i.e. 06H, 05H, 09H, 0AH the motor starts rotating in counter clockwise or anticlockwise direction. If the sequence of rotation is 0AH, 09H, 06H, 05H the motor rotates is ½ clockwise and ½ anticlockwise rotation.
The speed of motor can be changed by changing the rate at which look up table contents are being sent out. The position control is possible by programming the processor to keep a count of the number of pulses being sent out because each pulse corresponds to rotation through a specific angle.
Flowchart : Refer Flowchart B.3. Program :
Label Instruction Comment
MESS MACRO MSG MOV AH, 09W LEA DX, MSG INT 21H ENDM . MODEL SMALL . DATA Clockwise DB 0AH, 09H, 05H, 06H Anticlockwise DB 06H, 05H, 09H, 0AH Half-clk DB 0AH, 09H, 06H, 05H. MSG 1 DB 0AH, 0DH, ‘Menu $’.
MSG 2 DB 0AH, 0DH, ‘C : clockwise rotation’ MSG 3 DB 0AH, 0DH, ‘A : Anticlockwise rotation’.
MSG 4 DB 0AH, 0DH, ‘B : ½ clockwise and ½ anticlockwise rotation’
MSG 5 DB 0A, 0DH, ‘S : Stop rotation’ MSG 6 DB 0A, 0DH, ‘Accept choice’. MSG 7 DB 0A, 0DH, ‘Wrong choice’. . CODE
MOV AX, @Data MOV DS, AX
L1 : MESS MSG 1 Display Menu.
MESS MSG 2 MESS MSG 3 MESS MSG 4 MESS MSG 5
MESS MSG 6 Accept choice from user.
MOV AH, 01H
INT 21H
MOV BL, AL Choice in BL
Label Instruction Comment
JE clkrot
CMP BL, 42H Is choice = B. (42 is ASCII equivalent
for B) JE half CMP BL, 43H Is choice = ‘C’. JE antirot CMP BL, 53H Is choice = ‘S’. JE endd.
MESS MSG 7 display ‘wrong choice’
JMP L1 display Menu again.
clkrot : CALL clockwiserot
JMP L1
half : CALL halfclockhalfanti
JMP L1
antirot : CALL anticlockwiserot.
JMP L1
endd: MOV AH, 4CH
INT 21H.
clockwiserot PROC NEAR
MOV AL, 80H Initialize port A as output port.
MOV DX, 00 Load port address of port A in DX.
OUT DX, AL Output contents of AL on port A.
MOV SI, Offset clockwise.
MOV BL, 04H Load sequence count.
L1 : MOV AL, [SI] AL = code
OUT DX, AL Output the excitation code on port A.
CALL DELAY Wait
INC SI Increment SI to point next code.
DEC BL decrement sequence count
JNZ L1 RET