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Basketball Camp COACH PLAYBOOK

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©2020 Upward Unlimited. Upward® is a registered trademark of Upward Unlimited.

Scripture taken from the HOLY BIBLE, NEW INTERNATIONAL READER’S VERSION.

Copyright© 1995, 1996, 1998 by International Bible Society.

Used by permission of Zondervan. All rights reserved.

Basketball Camp

COACH

PLAYBOOK

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Camp Basics

Your Role as a Camp Coach ...4

Communicating with Players ...5

Daily Camp Activities ...6

Scrimmage Format & Rules ...15

Level 1 Modifications ...19

Level 2 Modifications ...22

Level 3 Modifications ...24

Level 4 Modifications ...27

Substitution System ...31

Referee Responsibilities ...36

Parents’ Day ...37

Camp Stations Skills and Drills

Footwork ...41

Ball-Handling and Dribbling ...45

Passing and Receiving ...52

Shooting ...56

Camp Devotions

Day 1 ...83

Day 2 ...86

Day 3 ...88

Day 4 ...91

Day 5 ...94

Camp Forms

Substitution Forms...98

Star Distribution Form ...102

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Camp BASICS

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YOUR ROLE AS A BASKETBALL CAMP COACH

Being a camp coach is a fun and rewarding experience. As you teach the game of basketball to young athletes, you’ll also be teaching them life lessons that can impact them for eternity. Here are four main roles you’ll want to keep in mind as you conduct stations and manage teams during camp:

1. Teach the game through drills - The ability to execute proper drills enhances skill level and improves athletic foundations. The key is knowing the progression of what to teach your campers and when to teach it.

2. Teach the rules of basketball - Young athletes grow in the sport by learning right from wrong. This includes not only learning the rules of the game but also understanding the objectives of why the rules exist.

3. Instill sportsmanship with a competitive spirit and a growth mindset – Your players need to learn how these important elements work together.

Sportsmanship - teach and demonstrate respect for coaches, referees, parents, teammates, and opponents. Coaches in the camp must always demonstrate this model.

A growth mindset - help your players to focus on growing and improving at each station and scrimmage game, having fun, and giving their best effort.

4. Communicate effectively and be organized - In order to teach the rules, explain drills and teach sportsmanship, you have to be an effective communicator. Young athletes learn the game through their coach, so

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COMMUNICATING WITH PLAYERS

Being an effective camp coach requires being an effective communicator. Below are a few tips to consider when communicating with your players:

» Create a positive environment by speaking to each camper as he or she arrives each day.

» Greet campers with high-fives and fist bumps to help them feel welcome.

» In all interactions, speak on the player’s level.

» Personalize the devotion. Be confident and know that God is working through you.

» You can impact an athlete in a five- to eight-minute devotion if it is reinforced by your actions and words.

» Allow time for each player to participate and respond during devotions.

» Focus on a few skills – remember that too much too fast won’t last.

» When distributing the Upward Sports Award Stars, give detailed reasons why each camper earned a specific star, as well as words of encouragement and praise.

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DAILY CAMP ACTIVITIES

Check-In/Check-Out System

Check-In

Every morning, parents will properly sign in their child at the check-in table before turning over the camper to a team member. There will be three team members at the check-in table with registration sheets that display all camper’s registration information (camper name, parents’

names, parents’ contact information). The parent must present proper identification (Photo I.D.) to the team member and sign their signature next to their child’s name on the registration form. After this process, the parent will adequately turn over the camper to a team member.

Check-Out

At the end of camp, parents will check-out their child at the check-out table. The parent must present proper identification to the team member and sign their signature next to their child’s name on the registration form.

After this process, a team member will direct the camper to the check-out table and fully release the camper to the parent.

{Note: Parents must write a letter and communicate with the league director if the camper is picked up by an adult other than the parent or guardian.}

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Welcome

As players arrive, create an atmosphere of fun and excitement. Be enthusiastic and energetic, setting a positive tone for the day. During the welcome time each day, your camp director should engage with campers by reviewing the daily schedule and review what was learned, from drills, games, and devotions from the previous day.

Team Huddle

During team huddles, it’s a great idea to lead team-building activities with your team. This time provides you opportunities to have fun with your team and to get better acquainted with the players. Your camp director should determine the activities to be implemented into the daily schedule.

Here are some activities you can lead during team huddle times:

1. Fruit Basket

EQUIPMENT NEEDED: A circle of chairs for all participants except one.

Campers sit in a circle on chairs, with one person standing in the middle. Participants are equally divided between three fruits (such as apples, oranges, and bananas). When the middle person calls out a fruit (e.g., “apples”), all the apples change chairs, including the middle person. The person “out” becomes the next caller. If a caller says “fruit basket”, all participants have to change chairs.

2. Ladders

EQUIPMENT NEEDED: none

Have all campers separate into pairs. Each pair must sit opposite each other with their legs outstretched and toes touching. All pairs will get in a long straight line, with even spacing between each pair.

Each pair in the line will have a number, and whenever their number

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3. Barnyard

EQUIPMENT NEEDED: none

Each player is secretly given the name of an animal with two players having the same animal name. No one can tell which animal they represent. At the signal, each player makes the noise of the animal that he or she has been given. The first pair of animals to find each other and sit down is the winner.

4. Chase Your Tail

EQUIPMENT NEEDED: A bandana or scarf

Have the campers stand in a line and wrap their arms around the waist of the person in front. The last person in the line will wear the “tail” (a bandana tucked into the belt or waistband). The object of the game is for the head to capture the tail (the person at the front of the line to grab the bandana).

When this happens the head becomes the new tail and the second in line becomes the head. People in the middle of the line can decide to help either the head or the tail and can switch allegiance at will. Larger groups can form more than one animal and each animal can chase its own tail or the tail of another animal.

5. Name Throw

EQUIPMENT NEEDED: One to two basketballs

Have campers stand in a circle and create a pattern throwing one ball.

Prior to throwing it to a friend, each camper has to say the name of the person where he or she is throwing. The only rules are that the ball has to be thrown to everyone in the circle once and the last person to receive the ball will throw it back to the person who began the pattern

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6. Crows and Cranes

EQUIPMENT NEEDED: One coin

Divide the campers into two equal teams. Name one of the teams

“crows” and the other “cranes.” Line the two teams up, four or five feet apart, facing each other. Fifteen to twenty feet behind each team will be a line which, when crossed, is a safety zone. Flip a coin, and if it’s heads, call “crows.” Upon calling “crows,” the crows must turn in flight with the cranes after them. If any of the crows make it to the safety zone, they are free. If a crow is touched, he or she must switch to the other team.

7. Farmer and the Crow

EQUIPMENT NEEDED: 24 beanbags (other small items such as paper plates or small boxes can be used in place of beanbags)

Divide campers into teams of equal number, each team behind a starting line, facing a wall or finish line about 20 feet away. The first player on each team is a farmer, the second player is a crow, the third a farmer, the fourth a crow, and the pattern continues. At the signal, the first farmer on each team takes the seeds (six beanbags) and places them at equal intervals from the starting line to the finish line. The farmer runs back and touches the second player, a crow.

The crow must hop over each of the beanbags, touch the finish line, change to the other foot, and hop back, picking up each seed as he or she comes to it. The crow hands them to player number three, a farmer, who goes out to plant them again, and so on. The team finishing first wins. Play again, allowing each crow to be a farmer.

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8. Elbow Tag

EQUIPMENT NEEDED: none

Everyone gets a partner and links arms. Two people are chosen to split up.

One will be “it” and the other will be chased. Whenever the person links with a pair of players, the person on the opposite end must break off. They will now become chased. If the person gets tagged, they become “it.”

Variation: When the person on the opposite end breaks away, they become “it” and must chase the person who was originally the chaser.

Warm-up Activities

Warm-up activities are a great way for campers to get loose and ready for a fun day at camp. Two coaches should stand in front of the campers to lead the warm-ups; all remaining coaches will stand among the campers.

Remind your campers that warm-ups and stretching are done to prevent minor muscle injuries. Be creative with warm-ups and make them fun.

Below are some great ways to get the heart pumping!

»

Leg and shoulder stretches

- With players sitting on the floor, have them stretch out their legs and touch their toes. For shoulder stretches, have players roll their arms forward and then backward.

»

Donkey kicks

- With players in a standing position, have them jump up and kick their heels toward their backs.

»

Power jumps

- With players in a standing position and their arms above their heads, have them jump up and down.

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Camp Stations

Your camp should be divided into various stations where fundamental skill are taught and practiced daily. Skills to be considered include:

» Footwork

» Ball handling and dribbling

» Passing and receiving

» Shooting

» Rebounding

» Defensive movements

» Offensive movements

If you are designated as a station coach, your job will be to teach a specific skill to the campers. Campers should rotate from station to station every 10 to 15 minutes, depending on camp structure.

Note: See page 40 for the “Camp Stations – Skills and Drills” section.

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Team Devotion and Scripture Learning

Each day the team coach will lead the team devotion. The devotions are designed to promote salvation, character, and self-esteem in each player.

All devotions will focus on topics taken from Mark 12:30 (see pages 83-96).

While 15 minutes should be set aside for team devotion time, each actual devotion is designed to last five to eight minutes. Extra time is allotted for a question and answer session, prayer time, and Scripture learning.

Scripture learning provides campers the opportunity to learn the week’s Scripture verse. If you are a team coach, it’s a good idea to recite the verse to your team. It’s also a good idea to allow campers the opportunity to repeat the verse out loud together as a team. Through repetition each day, the players will remember the verse long after camp is over. Each player participating in the Scripture learning time should receive a green Scripture learning star. This is normally awarded at the end of each camp day along with one of the other multi-colored stars during the closing team meeting.

Gospel Presentation

On the fourth of camp you will have a special speaker who will present the gospel to the campers. During this time you should sit among the campers and encourage them to listen. For more information about the gospel presentation speaker, please see your camp director.

Scrimmages

Players may scrimmage each day at camp. Scrimmages offer the opportunity for coaches and referees to teach in a game environment while allowing the campers to practice skills learned at the camp stations.

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Closing Team Meeting and Upward Sports Award Stars

This meeting allows you to ask your campers what they enjoyed most about the day and to review all that was learned. This will be a special time for you and your team, as all campers are recognized individually for their efforts and behavior throughout the day through Upward Sports Award Stars. These stars are awarded to every young athlete at the end of the day in order to build self-esteem and team spirit. When distributing stars, it’s a great idea to explain why the player is receiving the star and emphasize the positive things that the camper did in camp that day. The reason could come from learning a skill, a scrimmage situation, a skill game or any other part of the day. Use the Star Distribution Form on page 102 to help track star awards. Along with one of the multi-colored stars, each camper should receive their Scripture learning star at this time.

A BLUE STAR

represents Effort

A RED STAR

represents Defense

A WHITE STAR

represents Christlikeness

A GOLD STAR

represents Sportsmanship

A GRAY STAR

represents Offense

Note: The green star is for Scripture learning and should be awarded to every camper who participates in learning the camp Scripture verse.

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An example of what to say when presenting a star can be: “Today, this guy was a great listener, he hustled in each camp station, and played with great intensity and desire the entire scrimmage – today’s blue star for effort goes to Nick. Great job, Nick!”

Camp Award Posters

Each camper will receive a camp award poster, which contains the camp Scripture verse. The poster is designed to display both the green Scripture learning stars and multi-colored stars that they receive. The posters may be incorporated into camp in many ways. See your camp director for specifics on how the poster will be distributed.

Wrap-Up

Your camp director will wrap up the camp at the end of each day. This can include giving campers information for the next day, say the Scripture verse together, and give encouragement.

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SCRIMMAGE FORMAT AND RULES FOR UPWARD BASKETBALL

The Levels of Upward Basketball

Upward Basketball uses a four-level age-appropriate format that grows with each young athlete. Each level is tailored to meet athletes where they are in their playing ability, allowing them to reach their full potential.

The levels include a specific game format and rules, which are expressed in this section. Levels 1-3 use a set of common rules with modifications designed for each level. Level 4 uses an exclusive set of rules that follow a traditional middle school format.

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Basic Rules for Levels 1-3

*Note: These rules do NOT apply to Level 4. Except where the following rules apply, play is governed by the National Federation of State High School Associations’ (NFHS) Rules Book (www.nfhs.org)

Scrimmage Format

» Referees lead both teams in prayer at center court before every scrimmage. This sets the tone and focus for the scrimmage.

» A coin flip or other impartial method can be used to determine which team receives possession first. In jump ball situations, possessions should alternate. This promotes fairness for both teams while adhering to the NFHS rule for jump ball situations.

» Clock format: Running clock throughout the scrimmage, stopping only for pre-determined substitutions at the end of each segment and halftime.

» Scrimmages consist of four, 5-minute quarters and a 3-minute halftime. One minute

» At the end of each segment, the team that receives the ball next is based upon the direction of the possession arrow. This avoids the offensive team that may have possession in the next segment from stalling at the end of a period.

» All coaches will adhere to the substitution system as detailed on pages 31-35. The substitution system allows for equal playing time for all players.

» There are no timeouts. This allows more playing time and keeps the scrimmages on time.

» Teams switch goals at halftime.

This rule is in compliance with NFHS Rules. It also evens any advantage that may occur because of the court.

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Rules for Play

Defense

» Man-to-man defense will be played at all times. Zone defenses are not allowed in Levels 1-3. In a man-to-man defense, players are only guarding the opponent that closely matches their ability and height. This allows for a more competitive system for every player on the court while creating an equal opportunity for each player.

» Defensive players must stay within arm’s reach of the player they are guarding.

» Double-teaming is not allowed. However, help defense is strongly encouraged in the following instances:

Lane Area

: If a defender is in the lane and the player he or she is guarding is within arm’s reach, the defender is allowed to provide help defense. Since many goals are scored in the lane, it provides the defense more opportunity to properly defend this area.

Picks and Screens

: Defensive switching is allowed on offensive picks or screens. The non-screened defender can help his or her teammate by temporarily switching until the teammate recovers to defend their offensive player. This is commonly referred to as ”help and recover.” This prevents the offense from continually setting screens to gain an advantage.

Fast Breaks

: When a transition begins in the backcourt and the offense quickly moves the ball up court, another defensive player may help. Upon stopping the fast break, defenders should return to guarding their assigned players. This rule is meant to prevent the defenders from helplessly watching the offensive player score without being able to help.

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» Full court presses are not allowed. Defensive players may not guard their opponents in the backcourt. This will allow for more play to occur in the front court and create an equal opportunity for each child to participate both on offense and defense.

» Due to the shortness of the court, backcourt violations will not be called.

If playing on a regulation-size court (84 feet) as opposed to cross-court, backcourt violations should be called.

» A player committing two fouls in one segment must sit out the remainder of that segment. The next player in the rotation comes in as the substitute and is rewarded extra playing time. This does not change the normal rotation as the fouled-out player does not re-enter the scrimmage until he or she is next scheduled to do so. This rule allows the offending player time to regroup during the remainder of the segment while realizing that there is a consequence for the violation.

Offense

» The offense must purposefully attack the defense in every situation – no stalling. After a warning from the referee, a violation will be called resulting in a turnover. This will prevent a team with the lead from running the clock out by staying in the backcourt.

» Isolation plays will not be a part of Levels 1-3 because they take away the opportunity for improvement for all players and contradict the spirit of the rules.

» Non-shooting fouls will result in the ball being inbounded from either the baseline or sideline. All shooting fouls will result in free throws. By not administering “bonus” situation free throws, all players on the court can

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Level 1 modifications continued on next page

All other rules have specific modifications for Levels 1-3. See the charts below for these modifications:

LEVEL 1 MODIFICATIONS

Rule Explanation/Comments

Goal Height 7 feet

Ball Size 27.5”

Score is not kept The focus of this age is to learn fundamentals, not winning and losing

3-second violation

is not called Referees should advise players of this potential violation but not penalize.

Coaches are allowed on the floor with players

The focus is for coaches to instruct and encourage players at all times.

Stealing the ball from the dribbler is not allowed

To encourage the offensive player to dribble with correct form without the pressure of hav- ing the ball stolen

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Rule Explanation/Comments Stealing the ball

off a pass is not allowed

To encourage the offensive player to pass with correct form without the pressure of having the ball stolen

Violation is not called for having two hands on the ball while dribbling

Due to limited hand-eye coordination, this allows a player to establish correct dribbling form through rhythm and pressure on the ball

Violation for double dribbling is called but does not result in a turnover

Players should learn the concept of double dribble but should be allowed the opportunity to correct it without penalty

Violation for traveling is called but does not result in a turnover

Players should learn the concept of traveling but should be allowed the opportunity to correct it without penalty

Violation for traveling is not called when a

Because this age group is single skill focused, players will tend to shuffle their feet when focusing on setting up for a shot. This is

Level 1 Modifications Continued

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Rule Explanation/Comments Fast breaks

are allowed in any transition situation

Players at this age will learn proper transition offense

Free throws are awarded on all shooting fouls

Two shots are attempted by the fouled player at the 10’ line. Offense may have up to 2 players on the lane, not including the shooter. Defense may have up to 3 players on the lane. After the last free throw attempt, the ball becomes live.

Level 1 Modifications Continued

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LEVEL 2 MODIFICATIONS

Rule Explanation/Comments

Goal Height 8 feet

Ball Size 27.5”

Score is Optional

Only keep score if players are emotionally ready. Focus on teaching young athletes the proper skill development traits needed to handle winning and losing after a game. This will translate into life lessons

3-second violation is NOT called

Young athletes at this age should focus on offensive basics (dribbling, passing, shooting, and rebounding).

One Coach per team is allowed to walk the sidelines to encourage and instruct players.

Players will be able to focus their attention on the coach standing. Walking the sidelines allows the coach to instruct and encourage players at all times.

Two shots are attempted by the fouled player at the 10’ line. Offense may

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Rule Explanation/Comments Stealing the ball off a

dribble or pass is allowed

Players at this age should be taught and held to these basic basketball rules.

Double dribble

violation is called in all circumstances

Traveling violation is called in all circumstances

Fast breaks are allowed in any transition situation

Level 2 Modifications Continued

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LEVEL 3 MODIFICATIONS

Rule Explanation/Comments

Goal Height 9 feet

Ball Size 28.5”

Score IS kept

Young athletes at this age should learn how to handle winning and losing the competition. This translates into life lessons.

3-second violation is called and results in a turnover

At this age, young athletes should understand the concept of offensive movement by not allowing a player to stay in the lane more than 3 seconds

One Coach per team is allowed to walk the sidelines to encourage and instruct players.

Players will be able to focus their attention on the coach standing.

Walking the sidelines allows the coach to instruct and encourage players at all times.

Level 3 modifications continued on next page

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Rule Explanation/Comments The clock runs

continuously with special rules in effect with fewer than two minutes remaining in the scrimmage:

» Non-shooting fouls result in the offensive team getting one point and the ball.

» Shooting fouls result in the offensive team scoring two points. The opposing team then takes possession.

» Players fouled in the act of shooting and making the basket are credited with the basket plus one point. The opposing team then takes possession.

Because the clock does not stop, this rule keeps the scrimmage moving without wasting the running clock on lining up for free throw attempts

Level 3 Modifications Continued

Level 3 modifications continued on next page

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Rule Explanation/Comments

Free throws are awarded on all shooting fouls.

Two shots are attempted by the fouled player at the 12’ line. Offense may have up to 2 players on the lane, not including the shooter. Defense may have up to 3 players on the lane. After the last free throw attempt, the ball becomes live.

Stealing the ball off a dribble or pass is allowed

Players at this age should be taught and held to these basic basketball rules.

Double dribble

violation is called in all circumstances

Traveling violation is called in all circumstances

Fast breaks are allowed in any transition situation

Level 3 Modifications Continued

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LEVEL 4 RULES

*The following rules are exclusive to Level 4. They follow a middle school format and scrimmage play. Except where the following rules apply, play is governed by the National Federation of State High School Associations’

(NFHS) Rules Book (www.nfhs.org)

Scrimmage Format

Rule Explanation/Comments

Referees lead both team in prayer at center court before every scrimmage

This sets the tone and focus for the scrimmage

Goal Height 10 feet

Ball Size 28.5” (girls), 29.5’ (boys) Scrimmages consist of

4, six-minute quarters Follows middle school rules and allows scrimmages to begin and end within an hour timeframe.

The clock stops at each

whistle Stoppage of play includes violations, fouls, out-of-bounds play, timeouts, and injury.

Level 4 Rules continued on next page

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Rule Explanation/Comments Overtimes are 2

minutes in length (regulation clock)

Gives both teams the opportunity to win the game with reasonably extended time. If the game is still tied at the end of the first overtime period, you have two options:

• The scrimmage ends in a tie

• First team to score a basket wins the game (no extra time needed)

Teams are allowed one (1) 30-second timeout per half (1 per team per half)

This allows a coach to meet with players and adjust strategy during a scrimmage.

All scrimmages are played on a full-size regulation court (no cross court)

This is appropriate floor size for players at this level.

Level 4 Rules Continued

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Rules for Play

Rule Explanation/Comments

A jump ball is used to start the scrimmage and overtime period

Athletes at this age have the physical ability to jump for the ball to obtain possession. It also follows the NFHS rules for starting a game or overtime.

Zone and man defenses are allowed (both should be used throughout the season)

Players at this level possess the ability to defend and attack both zone and man principles. Zone and man defenses are a part of the game of basketball and should be understood by players as they prepare for the next level.

Press defense is allowed in the backcourt at all times except if a team has a 15-point advantage

To promote fairness and integrity of the game, teams with a 15-point advantage should drop into a basic half-court defense.

All players are allowed five (5) fouls each scrimmage. After the 5th foul is committed, the player is out for the remainder of the scrimmage.

This rule follows traditional middle school rules format.

After the seventh team foul

in each half, bonus free This rule follows traditional middle school rules format.

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Rule Explanation/Comments Three-point shots are

allowed only if the court features a three-point arc.

Courts without a 3-point line should not award 3 points no matter the shot distance.

Playing time

requirements for each player in Level 4 are:

» Each athlete plays a minimum of ¼ of each game

» Each athlete must play in both halves of each scrimmage

Level 4 does not use the substitution system found in Levels 1-3. This allows flexibility in managing playing time for each coach based on the game situation while promoting fair game participation for all players.

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Substitution System

The substitution system applies to ONLY Level 1, Level 2, and Level 3 divisions. Level 4 division does not use the basic Upward Substitution Rotations detailed in this playbook. Playing time for this division are:

» Each player plays a minimum of 1/4 of each scrimmage.

» Each player must play in both halves of each scrimmage.

The substitution system is designed to provide every player equal opportunity for play and improvement. The substitution system ensures the following:

» Every player will play at least half of the scrimmage. This eliminates preferential treatment of players.

» No player will sit out more than 5 minutes at a time. This allows each player to be involved consistently in game action and assists in keeping players focused and engaged in the scrimmage.

» The starting lineup shifts down one player every scrimmage allowing every player to be in the starting lineup. This gives all players a time to be on the court first and no athlete feels as though they are used only as a reserve player.

» Coaches are not open to making out of order substitutions. The focus is designed to provide an equal amount of playing time.

» Coaches are free from monitoring playing time for each player. The substitution system allows coaches to focus more on instruction and encouraging players rather than focusing on awarding playing time.

» Playing time for all players is virtually even over the course of the camp.

This gives all players the game experience and to allow them to be a contributing teammate

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This example of an eight-player team will demonstrate the substitution system.

» Players will be ranked by evaluation score (if applicable) or talent assessment on the coach’s roster, beginning with the letter A. Bryce is the most talented player on the Wildcats, while Steve has the most room for improvement.

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» Begin the rotation with player A in the first scrimmage, as Bryce, Sean, Silas, Sam and Garrison represent your starting line-up. Cliff, Don and Steve are sitting out.

» At the first substitution, the next players on the roster enter the game.

Begin the rotation with player F. Cliff, Don, Steve, Bryce and Sean play the second quarter, while Silas, Sam and Garrison are sitting out.

» This rotation system will continue throughout the first scrimmage, as Silas begins the rotation in the second half.

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For the second scrimmage, begin the rotation with the second

most talented player - player B.

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Begin the rotation with player D in the fourth scrimmage, player E in the fifth scrimmage and so on throughout the camp week.

(See page 98 for blank substitution forms.)

For the third scrimmage, begin the rotation with the third most talented player - player C.

(Note: In this example, Sean was unable to play due to illness.)

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REFEREE RESPONSIBILITIES

As a camp coach, you may also be asked to serve as a referee during scrimmages. If this is the case, here are a few things to know about refereeing during your camp

» Violations – Referees should call all violations. Calling and explaining all violations consistently increases the quality of the game and helps players to learn the game. Referees are to teach the game as they officiate, trying to help prevent violations when possible. When violations are observed, blow the whistle sharply and explain what violation has occurred and how it can be corrected. The extent of this explanation will vary depending on the age and understanding of the players.

» Prayer – Referees lead both teams in prayer at center court before every scrimmage.

» Player safety – Players’ safety on the court is a priority.

» Positioning – The two referees should keep a diagonal position across the court from each other using the “lead/trail” positioning format.

» Substitutions – Referees will monitor and supervise player match-ups and the substitution process.

» Teacher – Referees will serve as on the floor coaches and teachers, communicating with players during the scrimmage.

» Common violations – Defense in the backcourt, zone defense, double dribbling, traveling, palming the basketball, and on-the-ball fouls represent a good list of what to watch for in a scrimmage.

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PARENTS’ DAY

Parents are invited to attend a scrimmage on the last day of camp. This will be a time for the parents to see what their young athlete has learned during the week. There will also be a devotion shared with the parents before the scrimmage. When the scrimmages are over, it’s important to invite the parents to be a part of the final team meeting and presentation of award stars.

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Camp STATIONS

Skills & Drills

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This section reviews the fundamental skills of basketball, explains why each is important and emphasizes the skill’s basic teaching points.

» Communicate – explain skills, drills and devotions in a manner that is easily understood.

» Teach – use one or two players to model a skill before running the drill.

» Be efficient – form two or more lines when possible; keep campers busy.

» Encourage – focus on effort and building campers’ self-esteem, rather than performance.

» Demonstrate patience – maintain a loving and caring spirit.

» Have fun!

Use this key for the drills located on pages 37-65.

KEY TO DIAGRAMS

PLAYER PLAYER MOVEMENT WITHOUT BALL DRIBBLE PASS SHOOT REBOUND

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FOOTWORK

Things to Remember

Proper footwork promotes balance, quickness, and readiness to make something happen on the court. Being proficient at this skill will improve a player’s performance both offensively and defensively. The following list of teaching points should be emphasized during camp:

Footwork Teaching Points

» Proper balance

» Foot positioning – feet shoulder-width apart and slightly staggered

» Knees bent – weight in center of body

» Low center of gravity

» Head up – see the court

» Ready to move

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Basic Footwork Skills

Triple Threat Position

» Provides a player the option to pass, shoot, or dribble

» Position the basketball in the “shooting pocket” with shooting elbow over knee

» Have “strong hands” with possession of the basketball so that defenders cannot easily knock the ball away

Jump Stop

» Allows a player to establish a pivot with either foot off a dribble or pass

» Leap/jump should be low to the floor (like sitting in a chair), not a high jump

» Both feet hit floor at the same time – good balance

» Land on floor in triple threat position

» Use when catching a pass; teach “ball in air/feet in air” concept

Front Pivot and Reverse Pivot

» Lift heel, protect ball, stay low, and lead with elbow

» Allows a player to pivot in one or more directions by keeping one foot planted on the ground

» Allows an offensive player to move away from defenders while protecting the basketball

» Skill is also important for setting screens and rebounding

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Footwork Drills

Footwork Line Drills (no basketball required)

» Players form lines on baseline or sideline – two players deep

» Use cones or mark the court for starting/stopping spots – minimum 3 spots

» No basketball necessary – players dribble and hold imaginary basketball

» Players will start/stop on voice command or whistle

» Players should stop at each spot with jump stop and land in triple threat position

» Pause between stops/starts to check for proper balance

» The second player in line starts as the preceding player leaves the first spot

» Rotate the following footwork line drills:

1. Jump stop | triple threat

2. Jump stop | triple threat | right front pivot 3. Jump stop | triple threat | left front pivot 4. Jump stop | triple threat | right reverse pivot 5. Jump stop | triple threat | left reverse pivot

X X X X X X X X X X

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TIP: HAVE EACH PLAYER RAISE HIS OR HER HAND IN THE AIR THAT COINCIDES WITH THE DESIRED PIVOT DIRECTION. THIS WILL HELP EACH PLAYER PIVOT IN THE CORRECT DIRECTION.

Variation: Add basketballs after your players understand the above concepts. Allow them to practice the above skills after picking up their dribble and receiving passes.

Pivot Drill (no basketball required)

» Players should spread out in station area – no basketball necessary

» Players start in triple threat position, protecting an imaginary basketball

» Instruct players to establish a pivot foot

» Practice half-turns and front/reverse pivots

» Repeat with opposite foot established as the pivot

Variation: Add basketballs and defenders after your players understand the above concepts. Allow them to practice the above skills after picking up their dribble and receiving passes.

NOTE: Remind your campers that every element of the game revolves around footwork. Integrate the basic footwork skills with other drills when applicable.

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BALL-HANDLING AND DRIBBLING

Things to Remember

An adept ball handler and dribbler can make things happen on the court.

Mastering these skills can help create open shots, obtain better passing angles, and lead to fewer turnovers. A great offensive player must be able to handle the ball!

Ball-Handling and Dribbling Teaching Points

» Dribble with fingers, not palms – similar to typing on a keyboard

» Proper body position, with knees bent and body flexed at the waist

» Keep head up – see the court

» Protect the basketball – use armbar

» Work both hands – be able to go right and left

» When picking up a dribble, end with a jump stop landing in triple threat position

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Basic Dribbling Skills

Control Dribble

(Use against defensive pressure)

» With body turned to the side, dribble basketball near the back knee

» Keep the dribble low and compact, below the knees

» Non-dribbling arm should be held out in front of the body to protect the ball from defenders – armbar

Speed Dribble

(Use to push the ball up the court and in fast break situations)

» Dribble is pushed out in front of the body but controlled

» Dribble is higher and softer

Retreat Dribble

(Use to avoid defensive pressure and to keep dribble alive)

» Dribble backward (hop back) to avoid pressure

» Dribble requires a change in speed and change in direction

» Dribble teaches players not to habitually pick up their dribble when heavy, defensive pressure is applied

Crossover Dribble

(Use to break down a defender; good penetration move)

» Dribble must be kept low when crossing over from one hand to another,

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Whirl Pivot Dribble

(Use to avoid defensive pressure and to dribble by defender)

» Pull the basketball through low during the pivot

» Keep the basketball in the same hand until completing the pivot

» Pivot should be low and quick with head up

» Explode to the basket with speed dribble after the whirl pivot

Behind the Back Dribble

(Use to break down a defender; good penetration move)

» Use head and shoulder fakes to help “sell” the move

» Pull the basketball hard both around and through the body

» Slap opposite back thigh during the exchange

Ball-Handling Drills

(One basketball per player or divide your team into two groups)

These stationary ball handling drills can be done in a group setting.

Demonstrate with one or two players, as they can be the team leaders during all ball handling drills (“follow the leader” technique). Allow 5-10 repetitions before reversing direction where applicable.

»

Ball Slams

– With feet shoulder-width apart, have players slap the basketball with fingers spread wide. Encourage them to try and knock the air out of the basketball. Players should “slam” the ball by rotating their right and left hands.

»

Fingertip Drill

– With feet shoulder-width apart, players pass the basketball from hand to hand in front of the body using only the

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»

Around the World

– With feet together, players pass the basketball around their body. Start with the ankles, to knees, to waist, to head.

»

Leg Wraps

– With feet shoulder-width apart and one foot slightly in front of the other, players pass the basketball around their front knee or ankle.

»

Figure Eight Leg Wraps

– With feet slightly wider than shoulder- width apart, players pass the basketball behind their left leg with the right hand. The left hand then takes the basketball and passes it behind the right leg. Variation: This drill can also be performed with a dribble.

»

Figure Eight Quick Drops

– With feet slightly wider than shoulder- width apart, players should hold the basketball between their legs with one hand in front of their bodies and the other hand behind their bodies.

Players should drop the ball while switching hands from front to back.

Encourage players to catch the ball before it hits the floor.

»

Front-to-Back Quick Drops

– With feet slightly wider than shoulder- width apart, players should hold the basketball between their legs with both hands behind their bodies. Players should drop the ball while switching both hands from back to front. Encourage players to catch the ball before it hits the floor.

NOTE: Hand quickness, keeping the head up, and ball control should be emphasized during all ball handling drills.

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Dribbling Drills

(Three to five basketballs required)

During all dribbling line drills, it’s best to stand in front of the players to teach, encourage, and evaluate each player’s performance.

» Players form lines on baseline or sideline (two players deep) – one basketball per line

» Use cones or chairs to represent stopping/ starting points or change-of- dribble spots

» Players will begin the drills in triple threat position

» Players will start/stop/change dribble on voice command or whistle

» Pause between stops/starts to check for balance, armbar , and if head is up

» At the turnaround point, require jump stops with pivots

» Work opposite hand on return dribble

» Players should end drills with a jump stop, giving the basketball to the next player in line

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Rotate the following dribbling line drills:

Speed Dribble

» Speed Dribble/Control Dribble - on command, stationary control dribble

» Speed Dribble/Retreat Dribble – on command, two to three dribbles backward against imaginary defender followed by speed dribble

» Speed Dribble/Crossover Dribble

Form lines opposite one another on both sides of the practice area

On command, players speed dribble toward each other and do a crossover dribble upon meeting teammates

After crossover, players explode up the court with speed dribble

TURNAROUND POINT

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» Speed Dribble/Control Dribble/Whirl Pivot Dribble

On command, players come to control dribble

On command, players perform whirl pivot followed by speed dribble

» Speed Dribble/Behind the Back Dribble – on command, behind the back dribble followed by speed dribble

» Two Ball Dribble (emphasize keeping the dribble low)

Walk

Speed dribble

Speed dribble with alternating dribble

» GO-STOP-CHANGE-GO

On GO command or whistle, speed dribble right-hand

On STOP command or whistle, control dribble with right hand

On CHANGE command or whistle, change control dribble to left hand

On GO command or whistle, speed dribble left hand

NOTE: Encourage your players to keep their heads up during all dribbling drills. Hold fingers high in the air showing different numbers and have your team shout the number of fingers shown. This will help players to keep their heads up and not look at the basketball.

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PASSING AND RECEIVING

Things to Remember

Passing and receiving a basketball allows a team to effectively move the ball quickly around the court. A team that has players with strong passing and receiving skills will spread the defense and be hard to guard. This strength should help create open shots, which will hopefully lead to more scoring opportunities.

Passing Teaching Points

» Two hands on the basketball, with fingers on the sides of the ball

» Ball in middle of body

» Step toward target

» Push thumbs through ball and snap wrists, creating backspin on the basketball

» Extend arms completely as you follow through toward target

Receiving Teaching Points

» Both hands up in ready position – show a target

» Step toward the ball when passed – meet the pass

» “Ball in air/feet in air” concept – leads to jump stop, triple threat position, and ability to pivot with either foot

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Basic Passing Skills

Two-Hand Chest Pass

» Basketball is held with two hands at chest level

» Passer targets the receiver’s chest area

Two-Hand Bounce Pass

» Basketball is held with two hands at chest level

» Passer aims for a spot on the floor about two-thirds (a little more than halfway) of the way to the receiver

» Passer targets the receiver’s chest area

Overhead Pass

» Basketball is held with two hands above head

» Passer targets the receiver’s chest area

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Passing and Receiving Drills

Distance Passing (one basketball for each pair of players)

Be sure to incorporate all three basic passes into this drill.

» Pair up players and have them face each other six to eight feet apart

» Instruct players to pass the basketball back and forth using a chest pass

» After several repetitions, have each player take one to two steps backward and continue passing

» Continue moving players back until they are passing from a challenging distance

Two Line Passing (two basketballs required)

This drill’s purpose is to help players pass to a moving target. It also works on receiving the basketball while on the move. Two pairs of players can perform this drill at one time.

» Pair up players and have them face each other six to eight feet apart

» Establish a starting and turnaround point

» One player in each pair needs a basketball

» Using defensive slides, players move up and then back down the court

» While sliding, instruct players to pass the basketball back and forth using a chest pass

» Players pass the ball immediately upon receiving the ball

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Variations: Both players running up and down the court, rather than sliding. You may also require the receiver to perform a jump stop upon catching the basketball and immediately passing it to his or her moving partner.

TURNAROUND POINT

PAIRS

X

P P

P P

P

P

X X

X X

X X

X X

X

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SHOOTING

Things to Remember

One of the greatest thrills in the game of basketball is seeing the ball pass through the net. To become a good shooter, a player must develop proper shooting mechanics.

Shooting Teaching Points

» Square up shoulders to the basket

» Ball on fingertips, not palms

» Opposite hand should be lightly placed on side of ball (balance/weak hand)

» Practice

BEEF

principles:

B

alance – Learn to prepare for the shot by stopping with the feet set, knees slightly bent, ready to jump (good triple threat position)

E

lbow - Proper shooting alignment; ball should be directly over the elbow with the wrist cocked

E

yes - Pick a spot (front of the rim, back of the rim, etc.) and focus on that target as the shot is being attempted

F

ollow through - Release the ball smoothly, completely extend the arm, and snap the wrist, which should create good backspin on the

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Shooting Drills

Lay-Up Steps

(no basketball required)

Instruct your players to shout “STEP-HOP-SHOOT” when performing this drill.

Mirror this drill to practice left-handed lay-ups.

» Allow players to spread out in your practice area, at least four to five feet apart

» Players start in triple threat position, holding imaginary basketballs with heads and eyes upon the target

» On the STEP command, players step with their left foot (right-handed lay-ups)

» On the HOP command, players raise their right knee and right arm toward the basket (visualize a string connecting a player’s right arm and right leg)

» On the SHOOT command, players extend their right arm as they shoot an imaginary ball

Ceiling Shooting

(one basketball for each pair of players)

Encourage your players to yell “SWISH” when the basketball is shot. Allow at least five repetitions before rotating.

» Pair up players and have them spread out about six to eight feet apart

» One player in each pair will get down on the floor (shooter), and lie on his or her back

» Instruct your shooters to place their shooting elbow on the floor and

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» As the basketball is shot, shooters should focus on a full extension and proper follow through, creating good backspin

» Non-shooting partner will catch the shot

Variation: If coaching Levels 1-2 players, you should allow the shooters to use their balance/weak hand.

Wall Shooting

(one basketball per player or divide your team into two groups) This is a great drill to keep idle players busy while running a drill on the court that may not involve your entire team.

» Player stands about four to five feet away from the wall

» Help the player find a reasonable shooting target on the wall

» Player assumes triple threat position

» Player shoots the ball at the target, concentrating on elbow in and full extension

» Player should finish the shot on his or her toes with proper follow through, creating good backspin

Variation: If coaching third- through sixth-grade players, allow them to shoot using only their shooting/strong hand.

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Two Line Shooting Drills

(one or two basketballs required)

The two-line shooting drills incorporate the following fundamental skills of basketball: shooting, dribbling, rebounding, footwork, passing, and receiving. Players rotate lines after each turn. After several repetitions shooting from one side of the goal, change the designation of both lines and shoot from the other side of the court.

» Players form two lines opposite the goal in each corner of practice area: a shooting line and a rebounding line

(use cones or chairs to mark a starting point)

» Shooting line: Assume triple threat position, showing ready hands to receive a pass

» Rebounding line: Players should block out an imaginary defender and rebound the ball above their head

» The player from the rebounding line secures the rebound and dribbles to a designated cone, makes a good jump stop landing in triple threat position, and uses proper passing techniques when passing to the next shooter

in line

» Shooter receives the basketball and performs the drill as instructed by a coach

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Pull-up Off the Dribble

Set a cone at desired shooting spot (stress good jump stop and use of backboard when shooting from

ROTATE THE FOLLOWING TWO-LINE SHOOTING DRILLS:

Lay-ups

Stress jumping off the proper foot and using the backboard (STEP-HOP-SHOOT)

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Pull-up Off the Pass (catch and shoot)

» Two lines: a dribbling/passing line and a shooting line

» Set a cone at desired spot for the dribbling player to perform a jump stop and pass to the moving shooter

» Set a cone at desired shooting spot

» Dribbler should use different dribbling moves to get by imaginary defender (crossover, whirl pivot, behind the back)

» Shooter should cut to shooting spot, receive the pass, and shoot a 5-10 foot jumper (no dribble)

» Shooter rebounds his or her own shot

» Shooter dribbles to a specific cone, jump stops, and passes to the next player in line

Other variations: If a shot is missed, players should keep rebounding and shooting until a basket is made. For third through-sixth-grade teams, consider adding a second basketball.

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NOTE: To avoid having players standing around watching, have your assistant coach conduct wall shooting or ceiling shooting with your remaining players as they wait their turn to run a drill.

REBOUNDING

Things to Remember

Usually more shots are missed than made, creating many opportunities to rebound the basketball. Rebounding is more about desire, hustle, and positioning rather than jumping ability. A player must be aggressive, want the basketball, and position him or herself to rebound a missed shot.

When discussing offensive rebounding, remind players that each shot taken by a teammate is a pass to them! Second chance points (put-backs) can be a big contributor to a team’s offensive production.

Rebounding Teaching Points

» Defensive player stays between the opponent and the basket

» Using a front or reverse pivot, the defensive player pivots and makes contact with the opponent’s body when the ball is shot (“block out”)

» Defensive players should yell “shot” to signal a rebounding opportunity

» Hold the “block out” position momentarily, with the head up and body facing the goal

» Release the “block out” - be hungry for the basketball

» Secure the basketball

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Rebounding Drills

Rebound Outlet Drill (one basketball required)

» Facing the basket, players form two lines: one at each corner of the free- throw line

» Place one player at each wing area to serve as an outlet receiver

» The player in the front of each line will turn his back toward the basket (defensive player), facing the next player in line (offensive player)

» When the coach shoots the basketball, the defensive players will yell “shot”

and pivot into the offensive players to obtain a good “block out”

» Offensive players cannot move

» Once a defender secures the basketball, he or she will pivot and throw a crisp overhead outlet pass to an outlet receiver

» Players rotate from offense/to defense/to outlet receiver/to back of the line

OR

PASS

DEFENSE DEFENSE PASS

COACH

X

X

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Variations:

1. Use one line instead of two

2. When the ball is shot, the offense can move and try to score off a missed shot

3. Run drill with no defensive players, practicing on offensive rebounding and exploding up to the basket to score (no dribble allowed)

Two-on-Two Shell Drill (one basketball required)

This drill is designed to emphasize the following basketball fundamentals:

moving without the basketball, proper defensive positioning, utilizing the

“block out” technique, passing, and receiving. (Set-up drill just like the Rebound Outlet Drill – see page 56, minus the outlet receiver)

» Facing the basket, players form two lines – one at each corner of the free- throw line

» The player in the front of each line will turn his back toward the basket (defensive player), facing the next player in line (offensive player)

» Instruct the offensive players to move without the ball, trying to get open to receive a pass from the coach

(do not allow players to run aimlessly; they must move with a purpose)

» If an offensive player receives a pass, he or she must immediately pass the ball back to the coach

» When the coach shoots the basketball, the defensive players will yell “shot”

and pivot into the offensive players to obtain a good “block out”

» If an offensive player rebounds the ball, he or she can shoot (no dribble allowed) or pass the ball back to the coach

» Drill ends when defensive player secures the basketball and makes a two-

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Variations:

1. Three-on-three up to five-on-five format.

2. Allow the offense two to three dribbles (require a shot in 10-15 seconds).

Circle Box Out

» Pair up players (offense and defense) and form a circle. Pairs should be six to eight feet apart.

» Place a ball in the middle of the circle.

» On coach’s whistle, defensive players pivot and block out offensive player for three to five seconds, while offensive players try to get around defenders to get the ball.

» Play stops when an offensive player secures the ball or on coach’s whistle.

BALL

6-8 FT APARTPAIRS

XX

XX X

X XX

DEFENS E

EN DEF SE

OFFENSE

OFFE

E NS ENS OFF

E OFFENSE

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DEFENSE

Things to Remember

Everyone has the potential to play good defense, regardless of talent or age level. Defense is about heart, hustle, and attitude. Each player on your team has the opportunity to make a significant contribution to the team by playing good defense.

Defense Teaching Points

» Proper defensive stance

Stand with feet slightly wider than shoulder-width apart

Knees bent, with waist slightly bent forward

Good balance – ready to move and slide

Place weight on the inside front of the feet but not on the toes

Extend arms to the side, slightly bent

Open hands, so palms face the offensive player

Eyes on the offensive player’s chest or “head on the ball”

» Ball/you/basket principle: Defensive player should stay between the assigned offensive player with the basketball and the basket

» See the ball at all times

» Sprint down the floor on a change of possession, stopping any fast breaks

References

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