Energy
• The ability to do work or cause change
• Mechanical energy (something’s moving) – the sum of the energy within a system.
Made up of Kinetic, plus Potential, plus Dissipated, etc.
Momentum
• A property of all moving objects. • Calculated this way:
•
Momentum = mass x velocity
•
mass in kg, velocity in m/s
•
momentum unit is kg(m/s)
Also - momentum is conserved.
• Law of Conservation of Momentum: The total amount of momentum in a closed system is conserved.
Kinetic Energy
• The energy of motion
• KE = ½(mass)(velocity)2 remember – solve this thing from right to left.
Potential Energy
• The energy of POSITION
Law of Conservation of Energy
• In a closed system, the total amount of energy is neither created nor destroyed, but rather, changed from one form to another.
Work
• Work is how energy is transferred
• Work = Force x distance (in meters) Unit = Joule
• Must have a distance, and the force and distance must be in the same direction
Power
• Power = work/time
• Do more work in a period of time, you’re increasing the power. Less work over the same time, you’ve got less power.
Simple Machines.
• They help with work…they don’t do it for you. (Those are robots)
• Simple machines change the size of an “input force” (the force you exert) or the direction of that force, or both.
• The point of simple machines is to be able to use less
Simple Machines – 6 Types:
• Levers
•
Class 1
•
Class 2
•
Class 3
• Pulleys
• Wheel and Axel
• Inclined Plane
• Wedge
Why is the work easier?
Simple machines give you a
mechanical advantage. It’s the
Inclined Plane Mechanical Advantage?
•
IDEAL Mechanical Advantage
plane= length
of incline/height of incline
•
Example: a 6 meter long plane that lifts
something 3 meters.
IMA = 6/3 = 2.
But…
• No machine is 100% efficient. The Actual Mechanical Advantage is LESS than the Ideal.
• Efficiency = [Work (out)/Work(in)] x 100%
Mechanical Advantage
•
Levers, pulleys and ramps:
•
Lever – IDEAL MECHANICAL ADVANTAGE –
length of effort divided by length of
resistance arm
•
Pulley – M.A. – the number of ropes
suporting the pulleys.
Heat & Temperature.
Temperature – a measurement of how hot or cold an object is. Measured with a thermometer
Heat something up – what happens?
Particles move faster.
Movement – what kind of energy is that?
The higher the heat, the faster the particles in
the substance are moving.
Heat is measured…
Heat
Changes
Things.
• What happens when you heat things?
Ice
Water
Heat transfer
• Conduction – direct contact
• Convection – in liquids and gasses, convection currents
• Radiation – how the sun heats the earth. Waves of energy
Heat Transfer
• Conductors – allow heat to move through them
• Insulators – slow or stop heat from moving.
energy
temp
era
ture
MATTER
SOLID
LIQUID
GAS
Has volume & shape Has volume No shape No volume or shape Endothermic – add heat MELTING VAPORIZATION EVAPORATION at the surfaceBOILING throughout
Exothermic – take away heat
FREEZING
Particles move slightly bumping against each other
Particles move by sliding past each other
Particles move quickly past each other
Density is:
•
The ratio between the mass of an object and its
volume (another way of saying how much “stuff”
there is in a given volume)
Density
2 Different Types of Mechanical Waves:
1. Transverse Wave
• Disturbance runs perpendicular to the wave’s direction
• Looks like a wave at the beach. • Can travel through vacuums
Transverse Wave Anatomy
Resting Point Nodes
Trough
Crest
Wavelength λ
2 Different Types of Waves:
2. Longitudinal Waves
• A.K.A. Compressional Waves
• Different names, same wave
• Disturbance runs parallel to the wave’s direction • Looks more like a Slinky
Sound Wave - Longitudinal
Compression
Rarefaction Amplitude
To repeat - longitudinal waves
• MUST have a medium in which to travel.
Transverse waves – DO NOT
need a medium in which to
Sound
Cool sound stuff…
• Supersonic (faster than the speed of sound)
• Subsonic (slower than the speed of sound)
• Sonic boom (what happens when you pass the speed of sound)
SURFACE WAVES
• Combine the properties of longitudinal and transverse waves.
• They happen at the surface between two mediums (surface of the water, the ground, etc)
• Particles in a surface wave travel in a circular path.
Frequency vs. Period
• Frequency is the number of waves that pass a point in a given amount of time.
• Measured in Hertz (Hz)
time
Speed of Waves
Wave speed is equal to the frequency of the wave times the wavelength.
• V
w=
f
λ (units: meters/second, or equivalent)
When Waves Hit Things
Reflection:
Refraction
Refraction:
The wave enters a new medium and changes speed
• Examples – seen in a
prism or rainbow or the “magnification” of
Diffraction
The bigger the wavelength,
the smaller the frequency.
UNIVERSAL
SPEED
LIMIT
3.0 x 10
8
meters/second
•Colors line up: Red, Orange, Yellow, Green, Blue, Indigo (*),
Violet, or: ROY G BIV
• * - some charts skip Indigo
•Remember – all colors are present in white light.
We see the color(s) that is/are reflected. All other colors are absorbed.
• Color depends on the WAVELENGTH and FREQUENCY
Waves Behaving Badly
• Reflection
• SONAR, RADAR, mirror, echo, reflectors
• Refraction
• Prism, rainbows, diamonds, magnification, prisms
• Diffraction
SONAR
RADAR
Interference
Interference
• Constructive: the waves’ crests overlap, creating a wave with a bigger crest than the components.
• Destructive: The crest of one wave meets the
trough of another, and the resulting wave is less than its parts.
Interference
Colors from Interference
Oil or
soap
Interference examples:
•
Quiet spots in the auditorium where the sound is
“bad.”
•
An echo sounding louder than your original
voice.
•
Noise cancelling headphones.
Standing Wave
Two types of electricity
• Static – build up of charge
Schematics
Schematics
Electrical Circuits:
• Three things needed for a circuit:
• Source of electrons
• Path for the electrons to travel on
• Something to use the electrons
Open Circuit – the path is interrupted or “open”
Two Types of Circuits
• Series – only one path for the electrons to travel on (battery to a lightbulb – one light goes out, they all go out)
Three ways to put a charge on an object:
• Friction – charges rubbed off of one thing onto another
• Induction – balloon near the wall. Change in charge is induced
Ohm’s Law:
• V = IR where V=volts, I=current, and R=resistance
V
I
R
V=IRI=V/R R=V/IV = Voltage (volts)
I = Current (amps)
Resistance
•
The thinner the wire = higher resistance,
thicker the wire = lower resistance.
•
The longer the wire = higher resistance,
the shorter the wire = lower resistance.
Power!
• The rate at which electrical energy is supplied
• P=VI
• P – measured in Watts
• V – voltage
P
V
I
P=VII=P/V V=P/IV = Voltage (volts)
I = Current (amps)
MAGNETS!
• All magnets always have two poles (north and south)
• Opposite poles attract
• Attract nickel, cobalt and iron
• Electromagnet – more turns of wire = stronger, more current = stronger.
•
Motor
– turns electrical into
mechanical energy
•
Generator
– turns mechanical into