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School Library

Makerspaces

Presented by

Leslie B. Preddy

2012 AASL School Library Media Program of the Year recipient

2010 Indiana Teacher of the Year Finalist

[email protected]

AASL

16th National Conference & Exhibition

Hartford, Connecticut

(2)

[email protected]

   

Leslie

 

Preddy

  

www.lesliepreddy.com

  

AASL

 

16th

 

Na onal

 

Conference

 

 

School

 

Library

 

Maker

 

Space

 

 

Saturday,

 

November

 

16,

 

8:00

9:15am

 

This

 

presenta on

 

contains

 

copyrighted

 

materials

 

used

 

under

 

fair

 

use

 

and

 

further

 

use

 

is

 

prohibited.

 

Permission to duplicate for use during workshops presented by Leslie B. Preddy, Copyright 2013

Duplication or use for any other purpose permitted only with written permission.

 

 

The

 

Growth

 

of

 

a

 

Maker

 

Building

 

understanding

 

as

 

a

 

maker

 

means

 

ar s c

 

fl

exi

bility

 

while

 

learning

 

from

 

experts

 

by

 

reading,

 

seeing,

 

and

 

consul ng

 

before

 

doing,

 

contribu ng

 

and

 

sharing.

 

 

Phase

 

1:

 

Learning

 

and

 

Building

 

Knowledge

 

Before

 

student

 

makers

 

can

 

become

 

independent,

 

they

 

need

 

guidance,

 

direc on,

 

and

 

training.

 

O en,

 

students

 

need

 

a

 

developmental,

 

lower

 

level,

 

basic

 

skills

  

experiences

 

to

 

broaden

 

their

 

horizons,

 

develop

 

a

 

core

 

base

 

of

 

skills,

 

and

 

learn

 

about

 

things

 

they

 

otherwise

 

may

 

not

 

even

 

know

 

exist.

  

Phase

 

2:

  

Independence

 

and

 

Challenge

 

Once

 

a

 

student

 

has

 

established

 

basic

 

skills

 

through

 

a

 

guided

 

project,

 

she

 

is

 

ready

 

for

 

an

 

independent

  

challenge.

 

In

 

a

 

challenge

 

task,

 

a

 

student

 

takes

 

what

 

has

 

already

 

been

 

learned

 

to

 

further

 

develop

 

related

 

skills

 

and

 

deepen

 

knowledge

 

on

 

the

 

subject

 

through

 

research

 

and

 

comple ng

 

another

 

make

 

presented

 

by

 

the

  

makerspace

 

coordinator.

 

The

 

challenge

 

is

 

phrased

 

as

 

a

 

task

 

with

 

a

 

fi

nal

 

goal

 

in

 

mind,

 

as

 

well

 

as

 

some

  

recommended,

 

preliminary

 

resources.

 

From

 

there,

 

it

 

is

 

up

 

to

 

the

 

student

 

to

 

work

 

out

 

what

 

steps

 

are

 

necessary,

 

develop

 

a

 

plan

 

including

 

the

 

tools

 

and

 

supplies

 

required,

 

to

 

experiment,

 

and

 

to

 

successfully

 

take

 

learning

 

to

 

the

 

next

 

level

 

to

 

successfully

 

complete

 

the

 

make.

  

Phase

 

3:

 

Self

Directed

 

Experimenta on

 

Key

 

to

 

the

 

evolu on

 

of

 

successful

 

learning

 

and

 

develop

ment

 

as

 

a

 

maker

 

is

 

a

 

self

directed

 

make.

 

At

 

this

 

phase,

 

the

 

student

 

is

 

ready

 

to

 

set

 

an

 

independent

 

project

 

goal.

 

Learning

 

con nues

 

through

 

personal

 

inquiry,

 

designing

 

and

 

crea ng

 

a

 

product

 

of

 

personal

 

choosing

 

and

 

cre

a ng

 

through

 

crea vity,

 

inven veness,

 

experimenta

on,

 

further

 

development

 

and

 

improvement

 

of

 

skills,

 

and

 

trial

 

and

 

error.

  

*

Preddy,

 

Leslie.

 

School

 

Library

 

Makerspaces:

 

Grades

 

6

12.

 

(Libraries

 

Unlimited,

 

2013)

 

The

 

Phases

 

of

 

a

 

School

 

Library

 

Making

 

THINK

 

The thinking phase is learning from the exper se and  experience of 

others. This includes building background knowledge in order to 

develop a core founda on. This is the first phase of learning in order 

to become informed enough  to develop skills, confident and  

eventual independence. Learning is guided learning through books, 

videos, blogs, websites, pathfinders, others’ experiences,  

instruc onal guides, field experts, and other resources. a founda on. 

The Makerspace. Engaging in this inquiry ensures a founda on of 

knowledge in order to become a be er informed maker. 

CREATE

 

When

 

sampling

 

a

 

new

 

experience,

 

a

 

student

 

need

 

basic,

 

hands

on,

 

make

 

experiences

 

with

 

guidance,

 

direc on

 

and

 

training

 

before

 

he

 

begins

 

to

 

work

 

and

 

think

 

independently.

 

Provide

 

the

 

equipment,

 

supplies

 

and

 

other

 

materials

  

necessary.

 

O

er

 

step

by

step

 

instruc on.

 

The

 

guided

  

instruc on

 

could

 

include

 

live

 

modeling,

 

step

by

step

 

videos,

 

demonstra ve

 

pictures

 

,

 

and

 

text

 

to

 

clarify

 

crea on

 

during

 

the

 

guided

 

exploratory

 

experience.

 

GROW

 

A er establishing learning and skills in a guided project, further  

expand the depth of learning and build from the founda on of 

knowledge through an independent challenge. Through an  

independent challenge, a student maker takes on a challenge  

presented by the makerspace coordinator and creates something 

more complicated requiring the advancement of the student’s  

developing skills. The maker builds upon what was learned and the 

skills developed while crea ng during the guided exploratory  

experience. More in‐depth books, videos, blogs, websites, and other 

resources are provided to expand learning, as well as an opportunity 

for independent research. Step‐by‐step instruc ons are NOT  

included, therefore a student must do the problem solving for him‐

self  through trial and error, experimenta on, and prac ce as well as 

further research on the topic, in order to successfully complete the 

make. 

SHARE

 

Integral to the maker philosophy is the value of being  engaged in 

the globally and contribu ng to the world of maker experiences. This 

can be accomplished through the development and sharing of  

instruc onal  how‐to’s in a variety of formats, pathfinders,  

mini‐Maker Faires, and mentoring other makers. Sharing can also be 

about making  connec ons to the community and service learning: 

contribu ng completed makes or advancing makes to meet the 

needs , project or events of the community.   

*

Learning

 

Standards

 

&

 

Program

 

Guidelines",

 

American

 

Li

brary

 

Associa on,

 

September

 

12,

 

2012.

 

<h p://www.ala.org/

aasl/standards

guidelines>

 

Document

 

ID:

 

25d01915

3118

a204

c983

9b7aba977255>

 

(3)
(4)

A

 

makerspace

 

is

 

an

 

evolu onary

 

step

 

in

 

library

 

facili es

 

design

 

and

 

programming.

 

It

 

is

 

a

 

des na on

 

for

 

thinking,

 

learning,

 

doing,

 

crea ng,

 

producing

 

and

 

sharing;

 

a

 

space

 

which

 

takes

 

advantage

 

of

 

mul ple

 

learning

 

styles.

  

It

 

is

 

a

 

place

 

to

 

reinvent

 

old

 

ideas

 

with

 

new

 

conceptual

 

frameworks,

 

u lize

 

advancements

 

in

 

thinking

 

and

 

doing,

 

and

 

inves gate

 

and

 

construct

 

a

 

hybrid

 

of

 

fi

ne

 

arts,

 

sciences,

 

cra s,

 

industrial

  

technologies,

 

foods,

 

inven ons,

 

tex les,

 

hobbies,

 

service

 

learning,

 

digital

 

media,

 

upcycling,

 

STEM/STEAM,

 

and

 

DIY

 

(do

 

it

 

yourself)

 

and

 

DIT

 

(do

 

it

 

together)

 

concepts.

 

In

 

this

 

space

 

which

 

can

 

be

 

physical

 

and

 

virtual

 

the

 

intersec on

 

of

 

formal

 

and

 

informal

 

learning

 

can

 

include

  

designing,

 

playing,

 

nkering,

 

collabora ng,

 

inquiring,

 

mentoring,

 

experimen ng,

 

problem

 

solving

 

and

 

inven ng.

 

Through

 

ac vely

 

engaging

 

in

 

the

 

Makerspace

 

patrons

 

take

 

command

 

of

 

their

 

own

 

learning

 

with

 

the

 

poten al

 

for

 

demonstra ng

 

entrepreneurial

 

behavior.

 

Every

  

library

 

makerspace

 

is

 

unique

 

and

 

always

 

in

 

transi on.

 

(Derry,

 

Loertscher,

 

Preddy

 

©2013)

 

BOOKS

 

and

 

RESOURCES

 

Preddy,

 

Leslie.

 

School

 

Library

 

Makerspaces:

 

Grades

 

6

12.

 

(Libraries

 

Unlimited,

 

2013)

 

ALA TechSource. Archive of Makerspaces. Webinar series, 2012‐2013. <h p://www.alatechsource.org/search/ 

node/archive%20of%20makerspaces> A four part webinar series, Makerspaces: A New Wave of Library Service.  

Anderson, Chris. Makers: The New Industrial Revolu on. (Crown Business, 2012) 

Makerspace Team. Makerspace Playbook School Edi on. <h p://makerspace.com/?s=school+edi on> 

Mar nez, Sylvia L., & Stager, Gary. Invent to Learn: Making, Tinkering, and Engineering in the Classroom.  

(Construc ng Modern Knowledge, 2013) 

“The Makings of Makerspaces” series, Library Journal/School Library Journal(via The Digital Shi ). <www.thedigital 

shi .com/2012/10/public‐services/the‐makings‐of‐maker‐spaces‐part‐1‐space‐for‐crea on‐not‐just‐consump on/> 

BUDGETS, FUNDING, FUNDRAISING 



Garcia, Lopez. “6 Strategies for Funding a  

Makerspace.” Edudopia, September 5, 2013.  

<h p://www.edutopia.org/blog/6‐strategies‐funding

‐makerspace‐paloma‐garcia‐lopez>  



Grant Wrangler®: Stem Grants and Resources  

<h p://www.grantwrangler.com/ STEMresources.html> 



High School Makerspace Tools & Materials.  

Makerspace, April 2012. <h p://makerspace.com/wp

‐content/uploads/2012/04/

hsmakerspacetoolsmaterials‐201204.pdf> 



Hlubinka, Michelle “Binka”. “Funding School  

Makerspaces.” Make, September 5, 2013.  

<h p://makezine.com/2013/09/05/funding‐school‐

makerspaces/> 



Ins tute of Museum and Library Services  

<h p://www.imls.gov/> 



Preddy, Leslie. School Library Makerspaces: Grades 6‐12.  



STEMgrants.com <h p://stemgrants.com/> 

THINKING

 

and

 

DOING

 

and

 

SHARING

 

DIY <h ps://diy.org/skills> 

Howtoons <h p://www.howtoons.com/> 

Instructables <h p://www.instructables.com/> 

MAKE Projects <h p://makezine.com/projects/> 

NOVA: Making Stuff – Educa on Collec on  

<h p://goo.gl/1nIYj2> 

Purdue University: Indiana 4‐H Youth Development  

<h p://www.four‐h.purdue.edu/projects/index.cfm> 

School Library Makerspace Pathfinder

STANDARDS

 

and

 

LEARNING

 

Common

 

Core:

 

State

 

Standards

 

Ini a ve

.

 

<h p://www.corestandards.org/>

 

Coy,

 

Andrew.

 

“Maker:

 

Common

 

Core

 

Curriculum”

 

Google

 

Docs.

 

Digital

 

Harbor

 

Founda on

 

<h p://goo.gl/KBpLrS>

 

"Learning

 

Standards

 

&

 

Program

 

Guidelines",

 

American

 

Library

 

Associa on,

 

September

 

12,

 

2012.

 

<h p://www.ala.org/aasl/

standards

guidelines>

 

Document

 

ID:

 

25d01915

3118

a204

c983

9b7aba977255>

 

"Learning4Life",

 

American

 

Library

 

Associa on,

 

September

 

6,

 

2012.

 

<h p://www.ala.org/aasl/learning4life>

 

Document

 

ID:

 

04376c42

4519

56f4

91e5

74a8553d5320>

 

PINTEREST

 

“Follow”

 

the

 

Pinners/Boards

 

h p://www.pinterest.com/

 

Leslie Preddy ‐ Follow the LibraryMakerspace Boards  

AASL (American Associa on of School Librarians) 

Babble ‐ Follow a range of their Boards 

eHow ‐ Pinner to Follow 

School Library Journal– Follow the STEAM Board 

Whitewater Makerspace ‐ Pinner to Follow 

[email protected]

   

Leslie

 

Preddy

  

www.lesliepreddy.com

  

AASL

 

16th

 

Na onal

 

Conference

 

 

School

 

Library

 

Maker

 

Space

 

 

Saturday,

 

November

 

16,

 

8:00

9:15am

 

This

 

presenta on

 

contains

 

copyrighted

 

materials

 

used

 

under

 

fair

 

use

 

and

 

further

 

use

 

is

 

prohibited.

 

Permission to duplicate for use during workshops presented by Leslie B. Preddy, Copyright 2013

Duplication or use for any other purpose permitted only with written permission.

 

WORDS

 

TO

 

KNOW

 

3D

 

Prin ng

 

Apps

 

Arduino

 

Cloud

 

Compu ng

 

Coding

 

Crea ve

 

Commons

 

Digital

 

Badge

 

DIY

 

Couture

 

E

Tex les

 

Fabrica on

 

Foodcra ing

 

Instructable

 

Laser

  

Make

 

and

 

Take

 

Maker

 

Faire

 

MakerBot®

 

Makey

 

Makey

 

Micro

Manufacturing

 

Open

 

Source

 

Play

 

Prototype

 

Raspberry

 

Pi

 

Robo cs

 

So

 

Circuit

 

STEM/STEAM

 

Storyboard

 

Upcycling

 

Wearables

 

(5)

Order online, Phone: 800-368-6868, Fax: 805-685-9685,

or return this form to: ABC-CLIO, P.O. Box 1911, Santa Barbara, CA 93116-1911

ABC-CLIO Order Form

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SCHOOL LIBRARY

MAKERSPACES

Grades 6-12

Leslie B. Preddy

The roles of school library media specialists and school libraries themselves are ever changing in response to the needs of the community and the evolution of human thinking, interaction, and learning processes. A school library makerspace can provide patrons with a place for learning, doing, and creating. It offers a location for tackling inventions, fine arts, crafts, industrial technology, hobbies, e-textiles, foodcrafting, DIY couture, fabrication, upcycling, and STEM right in the middle of the information gateway— the library. This book completely explains the makerspace concept and supplies real-world implementation guidance and inexpensive programming ideas that can be used as-is or adapted to suit a specific library or community’s needs. Readers will be able to hit the ground running to implement their own makerspace with practical project ideas they can put to use immediately.

An essential resource for intermediate, middle, and high school librarians that guides the planning, learning, and implementation of a school library makerspace.

Leslie B. Preddy has been the school librarian at Perry Meridian Middle School in Indianapolis, IN, since

1992. She is a past recipient of AASL’s Collaborative School Library Media Award and School Library Media Program of the Year.

October 2013, 193 pp., 8 1/2 x 1 1

ISBN 978-1-61069-494-0, $45.00~ $36.00

Also available as an eBook. Please call for pricing.

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