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Mobile. Development Bachelor of Science Degree Program. Areas of Focus. Design Usability Programming

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Bachelor of Science Degree Program

Mobile

Development

Design

Usability

Programming

Areas of Focus

Mobile devices have become an integral part of our

lives, perhaps more than we often realize. To put it in

perspective, just think about how disconnected you

felt the last time you forgot your cell phone or tablet

computer at home.

This technology keeps us connected to massive

amounts of information wherever we go, with

customizable applications that provide real-time

data, productivity, and global communication

at the touch of a button. Developers have only

scratched the surface of what mobile devices are

capable of, and companies are looking for talented

programmers and designers to fill the demand for

innovative software.

Through Full Sail’s Mobile Development Bachelor

of Science degree program, you’ll learn the

programming and interactive design skills needed

to create applications and games for the industry’s

most popular formats. This growing market offers

a wide range of creative possibilities, and this

program is designed to prepare you for a career

shaping the future of these platforms.

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Areas of Focus

MOBILE

DEVELOPMENT

DESIGN

USABILITY

PROGRAMMING

MOBILE

DEVELOPMENT

DESIGN

USABILITY

PROGRAMMING

MOBILE

DEVELOPMENT

DESIGN

USABILITY

PROGRAMMING

MOBILE

DEVELOPMENT

DESIGN

USABILITY

PROGRAMMING

Design

The versatility of modern mobile devices offers

unlimited potential for engaging consumers with

original content. It’s more than just having a great

idea for an application or game, though; the challenge

comes from being able to maximize the design and

user experience, while also playing to the functionality

of the device it will run on.

In the Mobile Development degree program, you’ll

learn how to strike that balance in dedicated design

courses that teach creative theories in art direction,

user experience, and playability as they relate to

different platforms. These concepts include the

importance of giving your application or game a

strong visual identity and appropriate sense of pacing,

as well as supporting that aesthetic with layout, color

palettes, and audio design.

You’ll put those design theories to work by developing

simple applications that are conceptually strong,

and can engage the imagination of users with their

presentation and interactivity.

(3)

Areas of Focus

Usability

How many times have you downloaded an

application, only to find out that the interface is

confusing and unresponsive? Whether you’re using

productivity software or playing a game, there’s

nothing more frustrating than a poor sense of

control.

The Mobile Development degree program

addresses these concerns as they relate to different

components of application design, such as menu

navigation, user input, and access to saved

information and media.

Classes like Mobile User Experience and Immersive

Application Development teach students to fine

tune a program’s input response to each kind of

hardware configuration, including touchscreens

and keypads.

The Mobile Player Experience class addresses the

importance of usability as it relates to different

types of mobile games – where intuitive controls

are as important to the gameplay as the story and

level design.

By mastering the subtleties of the mobile user

experience, you’ll be able to create engaging

software that plays to the unique strengths of

different interactive formats.

COMPUTER ANIMATION

|

Bachelor of Science Degree Program

FULL SAIL UNIVERSITY

MOBILE

DEVELOPMENT

DESIGN

USABILITY

PROGRAMMING

MOBILE

DEVELOPMENT

DESIGN

USABILITY

PROGRAMMING

MOBILE

DEVELOPMENT

DESIGN

USABILITY

PROGRAMMING

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MOBILE

DEVELOPMENT

DESIGN

USABILITY

PROGRAMMING

MOBILE

DEVELOPMENT

DESIGN

USABILITY

PROGRAMMING

MOBILE

DEVELOPMENT

DESIGN

USABILITY

PROGRAMMING

MOBILE

DEVELOPMENT

DESIGN

USABILITY

PROGRAMMING

Areas of Focus

Programming

Despite their size, mobile devices are powerful

pieces of hardware capable of handling increasingly

complicated functions. Being able to master

their architecture is key to becoming an effective

software developer, and core classes in the Mobile

Development program teach the same programming

tools that are used to create professional

applications and games.

You’ll be introduced to languages like Java,

Objective C, PHP, MySQL, and XHTML, which are the

basic tools of mobile developers. As you progress

through the degree, you’ll learn increasingly

powerful functions of these languages, which will

be applied to small applications that you design and

code from scratch.

Since portable technology depends heavily on

online interaction, the program also provides an

in-depth study of how to integrate that connectivity

into your software. This is taught in courses that

cover proprietary development tools for popular

consumer products like the iPhone, iPad, and

Android-based devices.

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MOBILE DEVELOPMENT

OVERVIEW & OBJECTIVE

Objective

The objective of the Mobile Development Bachelor

of Science degree program is to provide students

with the focused knowledge and understanding

of software design and development, mobile and

web-based applications, and the usability concepts

needed to qualify for entry-level industry positions

as software application designers and developers,

iOS and Android mobile application designers and

developers, entertainment, education, and banking

application programmers, and a variety of other

positions in the mobile and web-based software field.

In addition to technical proficiency and creative

development, your education will help you develop

critical thinking, problem solving, and analytical skills

that contribute to lifelong learning, providing you with

tools to help sustain a long and productive professional

career in the entertainment and media industry.

Overview

The Mobile Development Bachelor of Science

degree program addresses the need for

professional software developers who can create

innovative mobile and web-based applications for

today’s cell phones, tablet computers, and other

portable devices.

As a student in the program you’ll be presented

with a thorough, evolving curriculum that

provides a complete study of the processes

used in professional application production.

You’ll be taught how to locate potential industry

needs, research your user base, design the visual

aesthetics and interactivity of your application,

and use that research to create a comprehensive

software plan.

Technical courses cover the actual production

of that concept, and you’ll learn standard

programming languages like Java, Objective C,

MySQL, and XHTML to develop the engine your

application will run on. You’ll expand on that

architecture by learning how to implement audio

and visual assets, and balance the usability of your

interface – whether it’s a business application or a

game – to create the perfect user experience.

Students also benefit from business and

management courses that cover topics in

marketing, professional communication and

presentation, software copywriting, publishing, and

technical writing. The combination of this material

will help you build a foundation as a well-rounded

software developer capable of working on a variety

of mobile content.

To help you make that transition into your career

after graduation, we’ve also got a team of Career

Development professionals that can help you polish

your interviewing skills and get you ready to enter

the industry. In addition, our Career Development

services and advisors will be available for support

and assistance throughout your career – not just

during your education.

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Chronological Schedule by Months

Course Descriptions

Program Core

Mobile Development

Bachelor of Science Degree Program

1 2 3 4 5 6 7

DIGITAL LITERACY OVERVIEW OF THE MEDIA DESIGN & TECHNOLOGY INDUSTRIES

SCALABLE DATA

INFRASTRUCTURES VISUAL FRAMEWORKS MOBILE INTERFACES & USABILITY

ADVANCED SCALABLE

DATA INFRASTRUCTURES ADVANCED VISUAL FRAMEWORKS BEHAVIORAL SCIENCE ENGLISH COMPOSITION I COLLEGE MATHEMATICS MOBILE MEDIA DESIGN I MOBILE MEDIA DESIGN II

8 9 10 11 12 13 14 APPLE PROGRAMMING LANGUAGE: OBJECTIVE C MOBILE DEVELOPMENT

FRAMEWORKS I MOBILE DEVELOPMENT FRAMEWORKS II APPLICATION DEPLOYMENT I:

IPHONE & IPAD JAVA I

JAVA II MOBILE DEVELOPMENT FRAMEWORKS III

TECHNICAL WRITING MOBILE USER EXPERIENCE ART HISTORY FUNDAMENTALS OF PHYSICS

15 16 17 18 19 20 21

APPLICATION DEPLOYMENT II:

ANDROID

MOBILE

PLAYER EXPERIENCE MOBILE GAME DESIGN IMMERSIVE APPLICATION DEPLOYMENT

MOBILE BUSINESS

& MARKETING INTEGRATED PRODUCT DEVELOPMENT INTEGRATED PRODUCT DEPLOYMENT CROSS-PLATFORM

MOBILE DEVELOPMENT STATISTICS

PROGRAM CORE

Code Course Credit Hours

MDV 2430 Advanced Scalable Data Infrastructures 4.00 MDV 2210 Advanced Visual Frameworks 4.00 MDV 2550 Apple Programming Language: Objective C 4.00 MDV 3210 Application Deployment I: iPhone and iPad 4.00 MDV 4330 Application Deployment II: Android 4.00 MDV 4510 Cross-Platform Mobile Development 4.00 MDV 4710 Immersive Application Deployment 4.00 MDV 4920 Integrated Product Deployment 4.00 MDV 4910 Integrated Product Development 4.00 MDV 3810 Java I 4.00 MDV 3830 Java II 4.00 MDV 3910 Mobile Business and Marketing 4.00 MDV 3630 Mobile Development Frameworks I 4.00 MDV 3730 Mobile Development Frameworks II 4.00 MDV 3850 Mobile Development Frameworks III 4.00 MDV 4630 Mobile Game Design 4.00 MDV 1630 Mobile Interfaces and Usability 4.00 MDV 1310 Mobile Media Design I 4.00 MDV 1410 Mobile Media Design II 4.00 MDV 4110 Mobile Player Experience 4.00 MDV 3110 Mobile User Experience 4.00 ODT 1000 Overview of the Media Design and Technology Industries 3.00 MDV 2330 Scalable Data Infrastructures 4.00 MDV 1830 Visual Frameworks 4.00

Totals: 95.00

GENERAL EDUCATION

Code Course Credit Hours

ART 2006 Art History 4.00 CLP 1012 Behavioral Science 3.00 MGF 1213 College Mathematics† 4.00

DGL 1012 Digital Literacy 3.00 ENC 1101 English Composition I*† 4.00

PHY 1000 Fundamentals of Physics† 4.00

MGF 1340 Statistics* 4.00 ENC 2110 Technical Writing* 4.00

Totals: 30.00

TOTAL CREDIT HOURS:

125

TOTAL WEEKS:

84

MDV 2430

Advanced Scalable

Data Infrastructures

The Advanced Scalable Data Infrastructures Course builds on the Scalable Data Infrastructures course by introducing database concepts and expanding the programming base of students. Students build larger web applications using standard design patterns and group development strategies. Students enable team participation utilizing source control and industry standard revision control software.

Course Outline

Web Application Development Architecture Source Control

Databases and Query Languages Application Design Refactoring

Total credit hours 4.00 Course length 4 weeks

MDV 2210

Advanced

Visual Frameworks

The Advanced Visual Frameworks Course teaches students advanced concepts of document structure and annotation through the use of standardized markup languages. This course emphasizes document optimization for advanced mobile devices and search engine optimization. Students balance nascent technological advances in document structure and markup with established standards.

Course Outline

Current and Future Markup Standards Absolute Positioning and Layout Advanced Style Sheet Selectors Optimizing for Automated Content Transfer

Total credit hours 4.00 Course length 4 weeks

MDV 2550

Apple Programming

Language: Objective C

The Apple Development Language: Objective C Course focuses on application development utilizing the Objective C language while building on prior knowledge that students gained in Scalable Data Structures courses, and also in building small applications and widgets. Core object oriented programming concepts such as encapsulation, inheritance, and polymorphism will be discussed, as well as the core C constructs that Objective C employs. Upon successful completion of the course, students will be able to create basic applications using Objective C and will be armed with a foundational understanding of the Objective C language.

Course Outline

Objective C Language Overview Web Service Integration Pointers and References Event Handling Control Structures

Total credit hours 4.00 Course length 4 weeks

MDV 3210

Application

Deployment I:

iPhone and iPad

The Application Deployment I: iPhone and iPad Course requires students to create and deploy an application to an iOS device by building upon concepts introduced in the Mobile Frameworks and Objective C courses. Upon successful completion of the iOS Application course, students produce an interactive application that can be deployed on Apple’s iOS devices.

Course Outline

Project Management Integration and Testing Interface Design Milestone Delivery Asset Creation Application Packaging

Total credit hours 4.00 Course length 4 weeks

MDV 4330

Application

Deployment II: Android

The Application Deployment II: Android Course requires students to create and deploy an application to an Android powered device. Students build upon concepts introduced in the previous programming courses and work through the processes involved by researching and implementing project management techniques.

Course Outline

Project Management Integration and Testing Interface Design Milestone Delivery Asset Creation Application Packaging

Total credit hours 4.00 Course length 4 weeks

MDV 4510

Cross-Platform

Mobile Development

The Cross-Platform Mobile Development Course explores techniques and concepts involved in developing applications for multiple devices on different platforms. In this course, studentscreate basic applications that can be deployed to different devices and experience the possibilities and challenges of developing applications for multiple platforms while gaining an understanding of the complications and opportunities that a fragmented mobile market provides.

Course Outline

Cross-Platform Options Device Testing Device Considerations Multiple Device Deployment

Total credit hours 4.00 Course length 4 weeks

MDV 4710

Immersive

Application Deployment

The Immersive Application Deployment Course reinforces and builds upon previous courses by challenging students with designing and developing their own mobile game. Students apply project management principles as they build their game and complete the course with an understanding of the processes involved in creating a game in mobile space.

Course Outline

Project Management Integration and Testing Interface Design Milestone Delivery Asset Creation

Total credit hours 4.00 Course length 4 weeks

MDV 4920

Integrated

Product Deployment

The Integrated Product Deployment Course simulates the conditions of a professional environment in which students will be required to deploy their mobile applications for multiple handheld and web-based devices. In addition, students deliver all of their design work and process pieces, academic research, and code for review. The Mobile Development team then critiques students’ work for product functionality and design. The results represents students’ final grade and evaluation.

Course Outline

Final Preparation of Deliverables Delivery of Supporting Materials Delivery of All Mobile-Based Applications Final Review and Revision of Campaign

Total credit hours 4.00 Course length 4 weeks

* This specific course is offered online. Please see course description for details. † This specific course uses the Florida Statewide Course Numbering System (SCNS).

MOBILE DEVELOPMENT

|

Bachelor of Science Degree Program
(7)

Course Descriptions

Program Core

MDV 3830

Java II

The Java II Course expands upon topics covered in Java I while incorporating best practices for the Java language. Students become reacquainted with Object Oriented concepts previously explored as they apply these concepts to the Java language. Students also examine the processes involved in consuming a myriad of data sources.

Course Outline

Exceptions Data Handling Applying OOP Concepts Web Service Integration

Total credit hours 4.00 Course length 4 weeks

MDV 3910

Mobile Business

and Marketing

The Mobile Business and Marketing Course teaches students that the success of mobile media design can be measured and marketed in several ways. To capture a holistic perspective of the mobile media design experience, multiple points of view, outside research, and critical thinking are encouraged within assignments and discussions. Basic concepts regarding metrics such as R.O.I. and mobile application marketing strategies are also introduced. Students learn to effectively use words, audio, and visuals in conjunction with sound reasoning to create persuasive and compelling presentations of their work. In addition, the course challenges students to aggregate information from previous courses into making a professional presentation and furthering the completion of their mobile applications.

Course Outline

Marketing Strategies Metrics of Design Effectiveness Effective Presentation Techniques Understanding the Mobile Marketplace

Total credit hours 4.00 Course length 4 weeks

MDV 3630

Mobile Development

Frameworks I

The Mobile Development Frameworks I Course focuses on the development of frameworks which can often speed up development time but also introduce an initial learning curve. In this course, students explore the basic techniques and concepts involved in developing mobile applications using the CocoaTouch Framework. By using these techniques, students begin to develop mobile applications that incorporate accepted usability standards.

Course Outline

Frameworks Overview Notifications User Interface Controls Gestures

Total credit hours 4.00 Course length 4 weeks

MDV 3730

Mobile Development

Frameworks II

In the Mobile Development Frameworks II Course, students continue to explore the benefits of using the CocoaTouch framework while relying on the concepts of the Mobile Development Frameworks I course. Students research and use advanced techniques to further integrate their applications into the iOS operating system. Upon completion of the Mobile Development Frameworks II course, students are prepared to develop applications for the iOS operating system.

Course Outline

Architecture Multitasking Sandboxes

Advanced Device Integration

Total credit hours 4.00 Course length 4 weeks

MDV 3850

Mobile Development

Frameworks III

The Mobile Development Frameworks III Course presents techniques and concepts involved in developing mobile applications using the Android SDK. By using these techniques, students begin to develop usable mobile applications for the Android operating system. In addition, students research advanced techniques to further integrate their applications into the Android operating system.

Course Outline

Frame Overview Architecture User Interface Controls Advanced Device Integration

Total credit hours 4.00 Course length 4 weeks

MDV 4630

Mobile Game Design

The Mobile Game Design Course focuses on what it takes to make an application immersive as they research how to design games for mobile space. In this course, students gain the skills required to add the element of fun into their applications.

Course Outline

Game Animation Performance Techniques Device Interactivity Features Connectivity

Total credit hours 4.00 Course length 4 weeks

MDV 1630

Mobile Interfaces

and Usability

The Mobile Interfaces and Usability Course teaches students the concepts and strategies needed to create usable interfaces optimized for handheld devices. In this course, students examine the foundation of creating logical, intuitive, and clear interfaces. The course examines interaction principles, experiential, and gestural design patterns relating from usability, visualization, and functionality constructs associated with human factors that drive touch screen interfaces.

Course Outline

Usability Theories Visualization Concepts Interaction Principles Ergonomic Design Principles

Total credit hours 4.00 Course length 4 weeks

MDV 1310

Mobile Media Design I

The Mobile Media Design I Course is designed to teach students basic levels of graphics creation through the use of software programs used by design, animation, and interactive media companies worldwide. The course emphasizes vector graphic design from a mobile web-specific point of view and provides students with a thorough understanding of the basic techniques and tools used for designing compelling interfaces for mobile applications.

Course Outline

Working with Vector Graphics Understanding Color Theory Compression Techniques Interface Design Concepts

Total credit hours 4.00 Course length 4 weeks

MDV 1410

Mobile Media Design II

The Mobile Media Design II Course

teaches students advanced levels of graphics creation through the use of software programs used by design, animation, and interactive media companies worldwide. The course emphasizes raster graphic design from a mobile web-specific point of view and expands the knowledge of digital color models and interface composition to create a more visual compelling aesthetic optimized for handheld delivery.

Course Outline

Advanced Vector Graphics

Advanced Color Theory for Mobile Devices Handheld Aesthetics

Advanced Interface Design for Mobile Applications

Total credit hours 4.00 Course length 4 weeks

MDV 4110

Mobile Player Experience

The Mobile Player Experience Course

focuses on the fun factor incorporated into casual game play on mobile devices. Unlike user experience in that it focuses on increasing efficiency and ease-of-use of task-oriented, productivity applications, player experience focuses on increasing player engagement and enjoyment with immersive applications. In this course students gain a fundamental understanding of game mechanics to help set the pace for players on mobile devices. Students examine and utilize the four fun keys to develop short rewarding mobile games that create immersive and emotionally engaging player experiences.

Course Outline

Understanding of Gaming Theory Development of Player Experience Profiles Analysis of Game Play

Emotional Strategy for Mobile Games

Total credit hours 4.00 Course length 4 weeks

MDV 3110

Mobile User Experience

The Mobile User Experience Course

focuses on the overall experience and satisfaction rating users have while interacting with a product or computer based system. As users interact with these systems via a collection of combined interfaces, the process for accomplishing a task or achieving a goal is created. In this course, students learn to approach each problem by identifying its parts and then break up those parts into a collection of smaller tasks. Through closer examination of each task, students leverage their understanding of usability and interaction design. The results improve users’ experiences by increasing the efficiency and productivity of handheld devices.

Course Outline

Understanding of Project Analysis Fundamental Interaction Design Task Analysis Development of Usability/ Interaction Strategy

Total credit hours 4.00 Course length 4 weeks

ODT 1000

Overview of the

Media Design and

Technology Industries

The Overview of the Media Design and Technology Industries Course examines the various industries that use visual and interactive storytelling. Students will explore a variety of visual and interactive forms, media types, programming languages and organizational structures, and learn how the various components can be combined to create professional projects. In addition, students will learn about the skill sets that are common in the media design and technology industries in order to develop the skills most sought after in their chosen career path.

Course Outline

An Overview of Visual and Interactive Storytelling The Disciplines that Utilize Media Design and Technology Design and Interactive Representations in the Industries

Skill Sets and Focus Areas of the Media Design and Technology Industries

Total credit hours 3.00 Course length 4 weeks

MDV 2330

Scalable Data

Infrastructures

The Scalable Data Infrastructures Course

teaches students the concepts and strategies needed to create web services which function as data sources for mobile applications. In this course, students examine the foundation of creating functional, service-oriented application programming interfaces. Students learn standard data typing and flow control methodologies as well as basic networking concepts.

Course Outline

Networking and Internet Protocols Program Flow and Control

Programming Variables and Data Types Program Logic Structures

Total credit hours 4.00 Course length 4 weeks

MDV 1830

Visual Frameworks

The Visual Frameworks Course teaches students basic concepts of document structure and annotation through the use of standardized markup languages. The course enables students to deconstruct raster and vector designs into documents that are styled for visual effect, but also machine-readable for optimum content extraction on mobile devices, search engines, and assistive software.

Course Outline

History of Hypertext Markup Standards Relative Positioning and Layout Cascading Style Sheet Selector Basics Web Asset Creation

Total credit hours 4.00 Course length 4 weeks

MDV 4910

Integrated Product

Development

The Integrated Product Development Course helps students polish their professional quality mobile-based deliverables on multiple platforms as required in today’s mobile design world. This course provides an opportunity for students to create the most effective and professional quality products as possible. Students work on creating an integrated approach for presenting their mobile-based work and show their abilities by creating multiple products across various mobile application platforms.

Course Outline

Critical Analysis of Mobile Applications Creation of Project Plan

Integration/Migration Techniques Finalize Mobile Applications

Total credit hours 4.00 Course length 4 weeks

MDV 3810

Java I

Java has been a steady hand in the mobile world for some time. The Java I Course is designed to help students transfer existing programming knowledge to the Java language. Students in this course explore the fundamentals of the language and existing Java API as it applies to the mobile world. The Java I course prepares students for development on a myriad of mobile devices.

Course Outline

Java Constructs Language APIs Language Fundamentals Creating User Interfaces

Total credit hours 4.00 Course length 4 weeks

(8)

Course Descriptions

General Education

MGF 1213

College Mathematics

The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline

Review of Basic Arithmetic

Operations with the Real Number System Measurement and Number Systems Exponents & Radical Expressions Linear Equations & Inequalities Graphing

Proportions, Formulas, and Word Problems Introductory Statistics and Probability Business Applications and Mathematical Models

Total credit hours 4.00 Course length 4 weeks

DGL 1012

Digital Literacy

The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Course Outline

Terms, Themes, and Concepts Digital Tools and Resources Digital Literacy Skills

Effective Digital Communication Strategies Global Digital Citizenship

Total credit hours 3.00 Course length 4 weeks

ENC 1101

English Composition I*

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

Course Outline

Invention and Drafting Revising and Editing Grammar Essay Structure Audience Awareness

Total credit hours 4.00 Course length 4 weeks

PHY 1000

Fundamentals

of Physics

The Fundamentals of Physics Course

teaches students how to understand the world through physics. Real-world phenomena such as light, mechanics, motion, collisions, and magnetism are introduced. Emphasis is placed on how problems, in describing nature, are approached in terms of physical theories and mathematical formulae.

Course Outline

Kinematics Motion

Energy and Mechanics Electricity and Magnetism Electromagnetic Spectrum Survey of Light

Physical Theories and Formulae

Total credit hours 4.00 Course length 4 weeks

MGF 1340

Statistics*

The Statistics Course provides students with an introduction to both statistics and probability. In the first half of this course, students will learn the basics of statistics – including data collection and tabulation, data analysis (such as calculating mean, medium, mode of a data set), and data graphing. In the probability section of the class, students will examine counting rules, sample spaces, and probability distributions (including the normal distribution and the Monty Hall distribution), along with the statistical analyses of these distributions. Students will use Microsoft Excel to organize, graph, and analyze gathered data.

Course Outline

Descriptive Statistics and Data Collection Central Limit Theorem

Mathematics of Statistics Mean and Variance Probability and Distribution Statistical Analysis and Application

Total credit hours 4.00 Course length 4 weeks

ENC 2110

Technical Writing*

The Technical Writing Course teaches students to write and organize effective technical documents for specialized audiences. The ability to clearly put into words how products are installed, configured, customized, and deployed is essential in launching new products. Careful consideration must be taken to identify specific audiences and develop documentation to meet their individual needs. This course covers various styles of technical writing as well as the drafting and revising techniques involved with each.

Course Outline

Document Copywriting Document Publishing Development Life Cycle Collaboration Internet Support Sites

Total credit hours 4.00 Course length 4 weeks

ART 2006

Art History*

The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts.

Course Outline

Ancient Art

Medieval and Renaissance Art Modern Art

Post-modern Art

Total credit hours 4.00 Course length 4 weeks

CLP 1012

Behavioral Science

The Behavioral Science Course introduces students to the complexities of self-awareness, self-directed learning, and effective

interpersonal interactions. Students will learn to recognize the challenges that individuals face in a world that is technologically evolving at a rapid pace. They will become equipped with new ways to address their personal motivations, and will work to improve their learning strategies and methods of interacting within the Full Sail community. Students will also enhance their ability to analyze and evaluate information Course Outline Self-Awareness Empathy Self-Regulation Social Skills Motivation

Total credit hours 3.00 Course length 4 weeks

* This course is only offered online. It is conducted over the Full Sail Online Learning Environment – a web-based platform which employs modern multimedia technologies, requires a logon for entry, and is accessible 24 hours a day via the Internet. Completion of the course is based on participation and successful completion of assignments. † This specific course uses the Florida Statewide Course Numbering System (SCNS).

References

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