Places and Times...4
Nations...5
Cities...7
Centers of Learning...8
Locations of Ill Repute...9
Crime and Punishment... 10
Calendar and Holidays...11
Dread Creatures...20
Money of Mystara... 21
Factions of Mystara...22
Races and Heroes... 25
Races of Mystara...26
Classes of Mystara...38
Archetypes of Mystara...43
Backgrounds...64
New Feats...70
Immortals and Priests...71
Immortals...72
Domains of the Spheres...91
Spells and Runes...96
Secret Crafts of Glantri...97
Nordic Runes...106
New Spells...109
Goods and Services...119
Magic Item Availability...120
Major Imports and Exports...121
Markets, Guilds and New Equipment...123
Captain Quinn's Nautical Emporium...127
Tarla's Epicurean Delights...132
v20Thi s star ted as a labor of love for catchi ng up on the ear li est year s of my gam i ng hobby, and i t just exploded i nto the m assive labor of love you ar e now r eadi ng. I had no i dea i t w as goi ng to get thi s bi g, but thi ngs just kept com i ng up and I had to put them i n to be i nclusive. I di dn't get i t r i ght on the fi r st tr y, thi s i s at least the 40th ver si on. I even had to change the pr ogr am I w as usi ng because i t r api dly outstr i pped the w or d pr ocessor I had been usi ng. It w asn't cheap, I w as told ear ly to use all or i gi nal ar t and to keep i t fr ee to dow nload. W hi le I handled the w r i ti ng fr ee of char ge, the ar t had to be contr acted out, thankfully sever al of you helped allevi ate the cost. I tur ned thi s over to Reddi t for playtesti ng, and after that fi asco to 5th Edi ti on D&D facebook page along w i th the var i ous M ystar a Fan Pages. Together w e ham m er ed out all the ar chetypes, feats and m i scellaneous r ules. I hope you enjoy i t and m aybe M ystar a one day w i ll m ake a com e back offi ci ally.
Thi s w or k i s not a challenge to any copyr i ght or tr adem ar ks held by any i ndivi dual or
com pany. Thi s i s a conver si on fr om BECM I Dungeons and Dr agons to 5th Edi ti on Dungeons and Dr agons. Thi s handbook i s fr ee for any w ho w i sh to dow nload i t. M any thanks to Br uce Hear d and the other author s of M ystar a for givi ng us the gr eatest setti ng for our adventur es. All ar t i s fi ller except w or ks by M i scha Jones, I w i ll r eplace i t as she fi ni shes. Thi s i s a fan w or k and i s not for sale.
Wr i ti ng and Layout: Glen Welch Im m or tals Secti on: M ar co Delm onte
Illustr ati ons: M i scha Jones https://w w w .facebook .com /tehphr 33k, Heather Holcom b
Supr em e thanks to Br uce Hear d Dave Ar neson and Gar y Gygax, w i thout w hi ch thi s w ould have never happened.
Speci al Thanks To: Glen Butcher , W 'r aa Butler , Dani ele Cuocci , Davi d Fi nch, Gi uli ano M i chelon, Gi ovanni Pani cci a, Robi n Sm i th, Pi eter Spealm an, Sam Stockdale
Nations and Peoples of
Mystara
Ki n gd om of Al f h ei m
Com pr i sed enti r ely of the gr eat for est of
Canolbar th, Alfhei m i s the r esettled hom eland of the Sylvan elves. Steeped i n myster y, the elves keep to them selves w i th the excepti on of a si ngle tr adi ng ci ty.
Language: Elven
Em pi r e of Al ph at i a
Located on the conti nent of the sam e nam e, Alphati a i s a pow er ful m agocr acy w her e w i zar ds contr ol all aspects of gover nm ent and those w i thout the ar t ar e second class ci ti zens. Language: Alphati an, Ni thi an
At r u agh i n Cl an s
Isolated fr om the r est of the Know n Wor ld, the five tr i bes of Atr uaghi n ar e content to be left alone to thei r hunts. A deeply spi r i tual people, the clans r ever e the Im m or tals m or e than any. Language: Atr uaghi n
Repu b l i c of Dar ok i n
One of the tw o m ajor tr adi ng pow er s of M ystar a, Dar oki n i s a functi onal plutocr acy populated by an extr em ely har d w or ki ng people. W hi le possessi ng a m i ghty ar my, Dar oki n pr efer s di plom acy.
Language: Dar oki n
Et h en gar Kh an at es
A w ar li ke people now r euni ted under a Golden Khan, the Ethengar people ar e ski lled hor sem en, and consum m ate w ar r i or s. W hen uni ted they pr esent a ter r i fyi ng foe.
Language: Ethengar
Fi v e Sh i r es
The hom eland of the hi n, the Shi r es ar e r i ch i n agr i cultur e and cultur e. The populati on enjoys thei r pastor al li fe, but w i ll defend to the death i f pr ovoked.
Language: Hi n
Pr i n ci pal i t i es of Gl an t r i
A spli nter ed m agocr acy, Glantr i i s hom e to a var i ety of cultur es and peoples, all devoted to i m pr ovi ng thei r posi ti on thr ough m agi c. Extr em ely pow er ful, but hi ghly fr acti ous.
Languages: Thyati s, Alphati an, Belcadi z, Elven, Aver oi gne, Flaem i sh, Ethengar , Klantyr e
Ki n gd om of I er en d i
A peaceful m ar i ti m e nati on, thi s chai n of i slands has becom e one of the m ost popular tour i st attr acti ons for the w ealthy. Thei r love of adventur er s goes a gr eat w ay to keep thei r nati on safe.
Languages: M akai
Gr an d Du chy of Kar am ei k os
The new est nati on, am i cably spli t fr om Thyati s, Kar am ei kos i s an untam ed land sti ll bei ng settled. Scar cely populated, i t i s fi lled w i th thr eats both know n and unknow n.
Languages: Tr aladar an, Thyati an
M i n r ot h ad Gu i l d s
The second gr eat tr adi ng pow er , M i nr othad i s an elven i sland nati on that w elcom es hum ans, dw ar ves and hi n i nto thei r busi ness. The
undi sputed pow er house i n over seas tr ade, w i th a bi t of pi r acy for fun.
Ki n gd om of Ost l an d
The m ost pow er ful of the Nor ther n Reaches, Ostland i s the m ost aggr essive as w ell. Though w eaker than they used to be, they li ke to r em i nd the other Nor ther n nati ons of thei r pow er. Language: Heldanni c
Ki n gd om of Rock h om e
Found deep under gr ound, the Dw ar ves r un Rockhom e as they alw ays have. Slow to change, slow to pr ogr ess Rockhom e has few fr i ends and few enem i es. Just the w ay the dw ar ves li ke i t. Language: Dw ar ven
Sod er f j or d Jar l d om s
Less a nati on than a gr oup of alli ed m i nor
nobles, Soder fjor d i s a land tr apped i n the past. Poli ti cally w eak and hopeless divi ded,
Soder fjor d i s looki ng for a str ong leader to uni te them .
Language: Heldanni c
Em pi r e of Thyat i s
The m ost pow er ful em pi r e on the m ai nland, Thyati s' i nfluence i s felt thr oughout the
conti nent. Though w eakened by stagnati on, i t i s sti ll the m ost pow er ful m i li tar y for ce
Language: Thyati an
Ki n gd om of Vest l an d
The m ost m oder n of the Nor ther n Reaches, Vestland has put behi nd i ts r ai di ng hi stor y and has settled on becom i ng an econom i c pow er once i t has secur ed i ts ow n bor der s.
Language: Heldanni c
Em i r at es of Yl ar u am
A deeply r eli gi ous deser t ki ngdom , Ylar uam has thr ow n off the yoke of tw o em pi r es and i s i n the m i ddle of a spi r i tual debate on i ts ow n futur e. Language: Ylar i
Cities of Mystara
Al f h ei m Ci t y set up i n the i n the m i ddle of the
Canolbar th for est as a tr adi ng outpost, thi s unoffi ci al capi tol of Alfhei m i s w hat m ost people see w hen they vi si t the elven ki ngdom . W hi le li ttle gover ni ng i s done her e, thi s i s w her e other nati ons set up thei r em bassi es.
Ci t y of St ar s i s the lar gest ci ty of the Shadow
Elves. Unknow n to outsi der s, the enti r e ci ty i s bui lt i n a pocket of r ever se gr avi ty on the r oof of a caver n. Sur r ounded by hosti le envi r onm ents and cr eatur es, i t i s a testam ent to the Shadow Elves w i ll to sur vive.
Dar ok i n Ci t y i s the lar gest tr ade ci ty on the
m ai nland. Hom e to the M er chant's Gui ld Hall, ther e i s nothi ng you cannot buy i n Dar oki n Ci ty. The lar gest fi nanci er s also r esi de her e, m aki ng thi s ci ty an unr ivaled econom i c pow er house.
Den gar i s tw o ci ti es i n one. On the sur face i s
w her e the dw ar ves m eet w i th other r aces. But below gr ound i s w her e ever ythi ng happens. Bui lt by dw ar ves for dw ar ves just the si ze of i t m akes i t i nti m i dati ng for other r aces.
Gl an t r i Ci t y i s the hear t of the fr acti ous Glantr i ,
com pr i sed of canals for str eets and bi cker i ng w i zar ds for ci ti zens. M agi c i s the nor m her e, w her e even the m ost m undane tasks ar e accom pli shed thr ough sor cer y.
I er en d i i s the sceni c capi tol of the i sland nati on
of the sam e nam e. Li ke the nati on ar ound i t, i t i s a sceni c m ar vel fi lled w i th r esor ts and
enter tai nm ents. Ever ythi ng happens at a lei sur ely pace, exactly as i ts people li ke i t.
M i n r ot h ad i s the nauti cal tr adi ng pow er house.
Set i n a calder a, i ts pr otected posi ti on allow ed i t to flour i sh as a tr adi ng por t. The ci ty i s fi lled w i th shops of all types, and i t i s one of the lar gest shi pbui lder s i n the Know n Wor ld.
Nor v i k k i s the pr i de of Vestland. It r epr esents
the nati on's attem pt to becom e a m oder n state. Now m er chants have r eplaced w ar r i or s as the m ost com m on si ght, and new bui ldi ngs ar e bei ng er ected on a r egular basi s.
Ser r ai n e i s r ar ely seen but often talked about.
A m agi cal flyi ng ci ty bui lt by the Sky Gnom es, i t tr avels the conti nent engagi ng i n m ad
exper i m ents and tr adi ng exoti c m ater i als w i th the nati ons below them .
Sh i r et on i s the hear t of hi n cultur e. Her e you
you fi nd a ci ty w i th li ttle bustle, no gr eat i ntr i gues and a people w ho ar e content w i th li fe. M ost fi nd the spr ead out ci ty bor i ng, but the hi n w ould not have i t any other w ay.
Sod er f j or d i s a poor tow n, r eflecti ng i t's nati ons
for tunes. It i s a spr aw li ng m ess of poor ly constr ucted bui ldi ngs w i th li ttle or gani zati on. Its r eputati on for bei ng a danger ous place to be after dar k i s ver y w ell deser ved.
Specu l ar u m i s the capi tol of Kar am ei kos. It i s a blendi ng of tw o ci ti es and peoples. The older Tr aladar an cultur e i s slow ly bei ng r eplaced by the new er Thyati an settler s. It i s a fasci nati ng place to w atch the cultur es clash and m er ge.
Thyat i s Ci t y i s the lar gest ci ty on the m ai nland
and i s the busi est as w ell. Ever ythi ng i n Thyati s i s bi gger , fr om the slum s to the m ansi ons. Constantly i n m oti on, ther e i s nothi ng and no one you cannot fi nd her e.
Su n d sval l i s the m agi cal capi tol of Alphati a.
Her e the m ar velous i s m undane, as skyshi ps fi ll the ai r. Bui ldi ngs float above the gr ound,
r eachable only w i th m agi c. It i s a ci ty bui lt by w i zar ds for w i zar ds.
Yl ar u am i s a r elatively new ci ty com par ed to
the w or ld. Bui lt by Al-Kali m , Ylar uam i s a oddi ty of a nom adi c cultur e i n one place. Fam ed for i ts m ar kets and tem ples, i t i s not often fr i endly to outsi der s.
Zeab u r g, the capi tol of Ostland i s com pr i sed of
ver y r i ch nobles and ver y poor peasants. The ci ty i s m or e of a place for the ar my to cam p than for people to live. Only the pr esence of the Ki ng and hi s cour t keeps the ci ty fr om bei ng
Centers of Learning
Col l ege of W i zar d r y i s not as i m pr essive as i t
sounds. Shadow Elf sham an do not allow
w i zar ds any for m al educati on, thi s sm all school i n the Ci ty of Star s i s i n the back of a m agi c supply shop.
Col l egi u m Ar can u m i s the offi ci al school of
m agi c i n Thyati s. W hi le not as i m pr essive as other s of i ts type, i t i s sti ll one of the lar gest.
Dar ok i n Di pl om at i c Cor ps r un a ser i es of
colleges to teach i ts new offi cer s how to negoti ate w i th outsi der s. It focuses heavi ly on languages, busi ness and for ei gn cultur e. It also teaches Aur um ancer s spells r elated to fi nance.
Ed r ecor t ' s Acad em y of Th au m at u r gi cal Sci en ce i s an Alphati an r un school i n Alhhei m
Ci ty. It i s r un as a ser vi ce by i ts M aster w ho spli ts hi s ti m e betw een hi s appr enti ces and di plom acy.
Gr eat L i b r ar y of Ser r ai n e i s the gr eatest
r eposi tor y of know ledge i n the w or ld. Not just scr olls and books, but m agi cal fonts of m em or i es, i llusi ons of hi stor i cal events. Though expansive, thei r undead li br ar i an i s a bi t pi cky w i th vi si tor s.
Gr eat Sch ool of M agi c i n Glantr i Ci ty i s possi bly
the m ost fam ous school i n the Know n Wor ld. Fi lled w i th w i zar ds of all sor ts, fr om appr enti ces to ar chm ages, w i th r um or s of hi dden lor e
ever yw her e.
I er en d i Pu b l i c Sch ool i s the w her e the i slander s
go for a basi c educati on. It i s the only publi c school for the enti r e nati on, but m or e than adequate for the enti r e populati on.
M eal i d or L i b r ar y Tr ee i s an actual tr ee, fi lled
w i th scr olls and books dati ng back thousands of year s. Exclusive to Clan M eali dor , few outsi de elves and even few er hum ans ar e allow ed entr y.
Sch ool of Ar t i n Ier endi i s the lar gest bar di c
school i n the Know n Wor ld. W hi le i t teaches other ar ts, i t i s the m ai n sour ce for classi cally tr ai ned bar ds. Pai nter s, w r i ter s and sculptor s also flock to the school as w ell.
Thyat i s Gr eat L i b r ar y i s the lar gest collecti on of
books and scr olls know n. W hi le not a m agi cal school, all thi ngs m undane and hi stor i cal can be lear ned her e. It i s open to the nobles of Thyati s and those w i th enough coi n to gai n entr y.
Tu t or i al Gu i l d i s the lar gest school i n M i nr othad.
W hi le i t teaches m any nauti cal tr ades, i t i s m ost fam ous for bei ng the sour ce of m any
Aur um ancer spells r elated to nauti cal tr ade.
Un i v er si t y of Su n d sval l at tw enty ci ty blocks i s
the unquesti onably the lar gest univer si ty know n. Ever y w i zar d i n Alphati a r eceives thei r tr ai ni ng her e, w i th enti r e w i ngs devoted to m agi cal r esear ch.
Bl ack Eagl e Bar on y at the w ester n edge of
Kar am ei kos i s hom e of For t Doom . Ther e Bar on von Hendr i cks ter r or i zes all that live i n hi s dom ai n w i th the help of the evi l w i zar d Bar gle.
Bl ack h ear t i n the m i ddle of Alphati a i s a place
w her e w i zar ds gather to per for m dar k
exper i m ents. Nothi ng i s for bi dden her e, and m agi cs of the w or st sor t ar e com m onplace.
Th e Br ok en L an d s ar e an ar ea of Badlands
bor der i ng Dar oki n and Glantr i . Her e the or c ki ng Thar plots w hat to do w i th hi s vast legi ons of evi l hum anoi ds.
H at t i as i n the Em pi r e of Thyati s i s know n for
thei r fanati cal hatr ed of outsi der s. Beli evi ng them selves to be super i or to all other s, Hatti ans plot to br i ng the lesser r aces under thei r r ule.
H on or I sl an d i s one of the tw o for bi dden
i slands i n Ier endi . Hom e to eni gm ati c fi r e w i zar ds, they tur n aw ay all vi si tor s and enfor ce thei r i solati on w i th thei r unsi nkable fi r e shi ps.
I t h el d ow n Cast l e i n the m i ddle of Lake
Am sor ak, i s a cur sed place. None i n Dar oki n know w hat caused the keep to tw i st and bend, but all ther e hear d the scr eam s fr om w i thi n.
Th e L an d of Bl ack San d i n Ethengar i s a cur sed
place. Nothi ng gr ow s ther e, no ani m als cr oss the blackened deser t. W hen the w i nd blow s str ong though, m adness follow s i n i ts w ake.
M al ph eggi Sw am p betw een Dar oki n and the
Shi r es i s a feti d m ar sh hom e to countless
m onster s and unspeakable hor r or s. Rum or ed to be the sour ce of a gr eat cur se fr om long ago.
Th or n b r u sh i n Alfhei m i s Bad M agi c Spot
w her e the plants gr ow gnar led and blackened. M onster s spontaneously appear her e and a constant vi gi l m ust alw ays be kept.
W h i t e I sl an d i s the other for bi dden i sland of
Ier endi . Hom e to i nsane m onks and w hi te apes, the i sland causes m adness to all that land ther e. No one know s the cause, or how to stop i t.
Crimes and Punishment
Nati on Assault Inci ti ngRi ot
Fr aud
Alfhei m Fine Fine Fine
Alphati a Fine Slavery Fine
Atr uaghi n Censure Not a Crime Censure
M ur der Slander Tax Evasi on
Theft Rape Tr eason
Exile Fine Exile Fine Exile Exile
Fine or Death Fine Fine or Slavery Fine or Slavery Fine or Death Death or Cursed Exile or Death
Censure Not a Crime Not a Crime
Exile Exile or Death
Dar oki n Fine Fine Fine Death Fine Fine Fine Death Death
Ethengar Caning Death Caning Death Caning Death Caning Death Death
Five Shi r es Quest Quest Quest Quest or death
Quest Quest Quest Quest or Death
Quest or Death Glantr i Maiming Maiming Maiming Death Public
Flogging Up to ten years Maiming Sex Change Death Ier endi Up to 3 years Up to 3 years Up to 4 years Up to 30 years Up to 4 years Up to 4 years Up to 4 years Up to 30 years Up to 30 years Kar am ei kos Up to 1 year Up to 1 year Up to 6 years 1 year up to death Up to 6 months Up to 6 years Up to 6 years 1 year up to death Death M i nr othad Loss of hand Loss of tongue Up to 20 years
Death Pilloried Flogging Loss of Hand
Death Death
Ostland Slavery Slavery Slavery Slavery or Death Beating Slavery or Beating Slavery or Beating Slavery or death Death
Rockhom e Exile Exile Exile Life, Exile or Death
Inactivity Inactivity Inactivity Life, Exile or Death
Life, Exile or Death Soder fjor d Beating Beating or
Conscript Beating Beating or Death Beating Beating or death Beating Beating or Death Death Thyati s Public Flogging 1 month up to death Public Flogging 1 month up to death Public Flogging 1 month up to death Public Flogging Public Flogging Death Vestland Fine or Conscript Fine or Conscript Fine Death or Conscript Public Flogging Public Flogging Fine or Conscript Death or Flogging Death
Ylar uam Public Flogging
Censure or death
Censure Death Censure Death Public Flogging
Mystara Calendar
Nuwmont (Nyxmir)
Lunadain Gromdain Tserdain
Moldain
1 See Below 2 Spring Equinox 3 4
8 9 10 Ylaruam
Ashura' Shi'a
11
15 16 17 18
Nytdain
Loshdain
Soladain
5 6 7 12 13 14 Glantri Spring Break 19 20 21 22 23 24 25 26 27 28 1 See Below 2 3 4 8 9 10 M i nr othad Feast of the Si lver Pur ge 11 15 Alphati a Closi ng Day 16 17 18 Glantr i M onster s Fai r 22 23 Dar oki n Chancellor 's Day 24 25 5 6 7 See Below 12 13 14 19 20 21 Pear l Islands The Dr ow ni ng 26 27 28 Alphati a Extr a Day 1 See Below 2 3 4 8 9 10 Glantr i Spr i ng Br eak 11 15 See Below 16 17 Rockhom e
Car avan Day
18 22 23 24 25 Glantr i Ar canum 5 6 7Alphati a Landfall Day 12 13 14 19 20 21 26 27 28 Kar am ei kos
Day of the Dead 1 Nuw m ont- Var i ous New Year s, Glantr i Good Spr i te Day
Vatermont (Amphimir)
1 Vater m ont- Alphati a New Year , Ethengar W i nter Festival
7 Vater m ont- Alphati a Land Fall Day, Ethengar Day of the Golden Khan
Thaumont (Alphamir)
1 Thaum ont- Fi r st Day of Spr i ng, Ylar uam Independence Day, Shadow Elves Di scover y Day, Ier endi Rebi r th
Flaurmont (Sulamir)
Lunadain Gromdain Tserdain
Moldain
1 Var i ous Day of Adulthood
2 3 Glantr i
Par li am ent Day 4 8 9 10 M i nr othad M er chant Pr i nce Day 11 15 Ethengar Day of Blessi ngs 16 Shi r es Fi r st Flow er i ng 17 18
Nytdain
Loshdain
Soladain
5 6 7 Rockhom e Ar r angem ent Day 12 13 Alphati a Er i adna's Bi r thday 14 19 20 Glantr i
Par ade Day
21 Dar oki n M asked Ball 22 Thyati s Em per or 's Bi r thday 23 24 25 26 27 28 1 Alphati a Day of M agi c 2 3 4 8 9 10 11 15 See Below 16 17 18 22 23 24 25 5 6 7 12 Ylar uam M aw li d an Nabi 13 14 Glantr i Gondola Gam es 19 20 21 Rockhom e Cler i c's For um 26 27 M i nr othad M i nr othad Day 28 1 See Below 2 3 4 8 9 10 11 15 See below 16 17 18 22 Shi r es Unsheathi ng 23 24 25 5 6 7 Rockhom e Weddi ngs Day 12 Shadow Elves The Rejecti on 13 14 19 20 21
26 27 See Below 28 See below 16 Flaur m ont- Shi r es Fi r st Flow er i ng, Ethengar Day of Par ti ngs
Yarthmont (Sudmir)
15 Yar thm ont- Alphati a How li ng Day, Ethengar Day of Bi r th Blessi ngs
Klarmont (Vertmir)
1 Klar m ont- Fi r st Day of Sum m er , Ier endi Fr eedom day and Cr ow n Tour ney, Kar am ei kos Day of the Str aw M en, Alfhei m Ilsundal Day, Soder fjor d Thi ng
15 Klar m ont- Thyati s Days of the Hoof, Glantr i Ni ght of the Red M oon, Ylar uam Laylat Al-Bar aa 27 Klar m ont- Ylar uam Lai lat al M i r aj, M i nr othad M i nr oth Day
Felmont (Islamir)
Lunadain Gromdain Tserdain
Moldain
1 Karameikos Beast's Day
2 3 4
8 9 10 11
15 See Below 16 Rockhome Battle of Sardal Pass
17 18
Nytdain
Loshdain
Soladain
5 6 Hattias Vanya's Dance 7 12 13 14 See Below 19 20 21 22 23 24 25 Glantri Beggar's Hope
26 27 See Below 28 Minrothad Day of Silence 1 See Below 2 3 4 8 9 10 11 15 Glantr i Vyonnese Car nival 16 17 18 22 Ethengar Gr eat Hor se Fai r
23 24 25
5 6
12 13 Dar oki n Day 14
19 20 21
26 27 28
1 See Below 2 Ier endi Celebr ati on of the Sea 3 Rockhom e Show i ng day 4 8 9 10 11 15 16 17 Shadow Elves M uster i ng Day 18 22 23 24 25 5 6 7 12 13 14 19 20 21 26 27 M i nr othad Bask Day 28 1 Felm ont- Kar am ei kos Beast Day, Ier endi The Rebi r th
14 Felm ont- Glantr i Fer i a de Tor os, Shadow Elves Cor ner stone Day
15 Felm ont- Thyati s Days of Valer i as, Alphati a Dogger el Days, Shi r es Hi gh Sum m er , Ethengar Gather i ng
27 Felm ont- Ylar uam Lai lat al Qadr , M i nr othad All's Reckless Day
Fyrmont (Andrumir)
1 Fyr m ont- Shi r es Day of Her oes, Ylar uam 'Id al Fi tr
Ambyrmont (Cyrpimir)
Sviftmont (Hastmir)
Lunadain Gromdain Tserdain
Moldain
1 2 3 4
8 See Below 9 10 11
15 Darokin Great Reckoning
16 17 18
Nytdain
Loshdain
Soladain
5 6 See Below 7 12 13 Shadow Elves Tarasfir Birthday 14 Glantri Raising of the Walls 19 20 21 22 23 Ethengar Day of Counting 24 Ethengar Day of Naming 25 26 27 28 Karameikos Stefan's Birthday 1 Ethengar Cr eti a's Day
2 3 4 8 9 10 11 15 Ethengar Ni ght of Spi r i ts 16 17 18 22 23 24 25 5 Glantr i Necr om anti a 6 Dar oki n Har vest Day
12 13 14
19 20 21
26 27 28
1 Fi r st Day of W i nter
2 3 Ier endi , Days of Ri ght
4
8 9 10 Ylar uam 'Id al
Adha 11 15 See Below 16 17 18 22 23 M i nr othad M i dw i nter Festival 24 25 5 6 7 12 13 14 Glantr i Ice Gam es 19 20 21
26 27 See Below 28 Glantr i Bells of Fate
6 Svi ftm ont- Glantr i Best W i shes of Kr ondahar , Ethengar New Year 8 Svi ftm ont- Thyati s Vanya's Day, Alphati a Star t of W i ne Festival
Eirmont (Eimir)
22 Ei r m ont- Five Shi r es The Reapi ng, Thyati s Pr oti us' Day
Kaldmont (Burymir)
15 Kaldm ont- Thyati s Footm an's Gam es, Glantr i Boldavi an Pr ocessi on, Ethengar Blessi ng of Golden Khan
27 Kaldm ont- Glantr i Alexander Day, Ethengar Day of Law
28 Kaldm ont- End of Year , Glantr i Bells of Fate, Nor ther n Reaches Loki Day, M i nr othad M i dw i nter Festival
Cal en d ar s of Ot h er Nat i on s
Ethengar Five Shi r es Rockhom e Ylar uam
Am ai Clabbas* W har li n M uhar r am
Hi skm ai Vuuldi r M or li n Safar
Yalm ai M aehi n Hr ali n* Rabi al Aw w al
Hai m ai Odeli n Hw yr li n Rabi al Thani *
Kevam ai Gondulr i m Styr li n Jum ada'l Aw w al
Sei m ai M i thi ntle Bahr li n Jum ada'l Thani
Li ngm ai Goldaun Buhr li n Rajab
Tr i ngm ai Fyr tal Kli ntli n Shaban
Dem ai Aum byr Bi r r li n Ram adan
Chagai * Ssanti i r Bi fli n Shaw w al
Ri npoch Tem bi i r Jhyr li n Dhu'l-Qadah
Kom ai Daunti l Kudli n Dhu'l-Hi jjah
* Indi cates star t of year.
Days of t h e Week
Thyati s Alphati a Ethengar Five Shi r es
Lunadai n M ajhur Xi ngqi r i Lunadai n
Gr om dai n Ti jhur Xi ngqiyi Gr om dai n
Tser dai n Wojur Xi ngqi er Tser dai n
Rockhom e Ylar uam Syhar dan Yaum al-ahad Thr adan Yaum
Evedan Yaum at-tali t
M oldai n Thajhur Xi ngqi si M oldai n Dor fdan Yaum al-ar ba
Nytdai n Flajhur Xi ngqi si Nytdai n Duldan Yaum al-ham i s
Loshdai n Sejhur Xi ngqiw u Loshdai n Sythdan Yaum
M i nr othad Calendar
The M i nr othad Gui lds use the Thyati an calendar for tr ade pur poses, but that thei r ow n calendar for nati onal date r eckoni ng. They divi de thei r year i nto 11 m onths of 30 days, each w i th five si x-day w eeks. To balance the year , they add a speci al si x day w eek to the end. The cur r ent year i s 311 by M i nr othad Dati ng.
Onm un (Nuw m ont 1-Vater m ont 2) Tom un (Vater m ont 3-Thaum ont 4) Dr ei m un (Thaum ont 5-Flaur m ont 6) Fi r m un (Flaur m ont 7-Yar thm ont 8) Bi r m un (Yar thm ont 9-Klar m ont 10) Sagm un (Klar m ont 11-Felm ont 12) Sebm un (Felm ont 13-Fyr m ont 14) Oxm un (Fyr m ont 15-Am byr m ont 16) Nom un (Am byr m ont 17-Svi ftm ont 18) Decm un (Svi ftm ont 19-Ei r m ont 20) Elfm un (Ei r m ont 21-Kaldm ont 22) M i tw ok (Kaldm ont 23-28)
Shadow Elves Calendar
The shadow elves divi de thei r year i nto 14 m onths of 24 days each. Each m onth takes i ts nam e fr om a ver se of the Refuge of Stone, an i m por tant hi stor i cal text. Ther e ar e no w eeks, and days ar e not nam ed. The shadow elves' cur r ent year i s 2116.
Gather i ng (Nuw m ont 1-24)
Nam e (Nuw m ont 25-Vater m ont 20) Refuge (Vater m ont 21-Thaum ont 16) Sham an (Thaum ont 17-Flaur m ont 12) Cr ystal (Flaur m ont 13-Yar thm ont 8) Bi r th (Yar thm ont 9-Klar m ont 4) Wander er s (Klar m ont 4-28) Tem ple (Felm ont 1-24)
Food (Felm ont 25-Fyr m ont 20) Days (Fyr m ont 21-Am byr m ont 16) Ar my (Am byr m ont 17-Svi ftm ont 12) Ki ng (Svi ftm ont 13-Ei r m ont 8)
Other s (Ei r m ont 9-Kaldm ont 4) Bounty (Kaldm ont 5-28)
Al ex an d er Day. Glantr i ans hold an hour of
si lence then gather looki ng for a good om en.
Al l ' s Reck l ess Day. M i nr othad celebr ates the
end of tax day w i th a no holds bar r ed par ty.
An cest or ' s Day. Alphati ans set asi de a table
setti ng for dead ancestor s and vi si t gr aves.
Ar can i u m . Four day fai r i n Glantr i to lear n new
spells, buy new m agi c i tem s and m i ngle.
Ar r an gem en t s Day. Dw ar ves pr opose m ar r i age
tr adi ti onally on thi s day.
Ash u r a' Sh i ' a. The Ylar i lose thei r r estr ai ned
natur e and cut loose, alcohol i s even toler ated.
Bask Day. A day of lazi ness, no one i n
M i nr othad w or ks.
Bat t l e of Sar d al Pass. Dw ar ves r elive thei r
m ost fam ous battle w i th m i li tar y celebr ati ons.
Beast s Day. Tr aladar ans dr ess up i n costum e to
r em em ber defeati ng the beast m en of old.
Beggar ' s H ope. For one day beggar s i n Glantr i
ar e allow ed on the ci ty str eets legally.
Bel l s of Fat e. Glantr i ans r i ng bells all ni ght to
w ar d aw ay even spi r i ts.
Best W i sh es of Kr on d ah ar . Native Ethengar i n
Glantr i celebr ate the new year.
Bi r t h d ay of Tar asf i r . Shadow elves celebr ate
thi er fi r st ki ng w i th feasts and r evels.
Bi r t h d ay of Th i n col I . Im per i al fam i ly hosts
gam es and par ades and thr ow coi ns to the poor.
Bl essi n g of t h e Gol d en Kh an . The Ethengar
host gam es at the w i nter cam p of thei r khan.
Bol d av i an Pr ocessi on . Peasants m ar ch the
str eets ti ll daw n holdi ng tor ches and gar li c. Car avan Day. Car avans leave Rockhom e, those left behi nd feast and toast the m er chants.
Cel eb r at i on of t h e Sea. Ier endi ti e thei r boats
together i nto a floti lla to host a m assive par ty.
Ch an cel l or ' s Day. Wor ki ng holi day i n
celebr ati on of Dar oki n's fi r st Chancellor.
Cl er i cs For u m . Pr i ests of Kagyar m eet to
di scuss pr oblem s and changes to thei r or der.
Cl osi n g Day. Alphati ans schools close, and the
chi ldr en r etur n hom e.
Cr et i a' s Day. Ethengar play har m less pr anks on
each other all day.
Dar ok i n Day. Dar oki n closes all shops and
celebr ates the bi r thday of i ts founder.
Dar ok i n M ask ed Bal l . Annual ball i s held i n the
capi tol, w i th pr oceeds goi ng to char i ty.
Day of Ad u l t h ood . Chi ldr en r eachi ng the age of
m ajor i ty ar e pr esented as adults.
Day of Bi r t h Bl essi n gs. The sham an pr ay to the
W hi te Hor se to w atch over the bi r th of the foals.
Day of Bl essi n gs. Tr i bal khans divi de up thei r
w ealth am ong thei r follow er s.
Day of Cou n t i n g. Ethengar count thei r her ds to
gai n favor w i th the khan.
Day of H er oes. Hi n spend the enti r e day
cleani ng up w ar m em or i als and battlefi elds.
Day of L aw . Ethengar r eci te thei r law s given by
Tubok, all cr i m e i s puni shable by death.
Day of M agi c. Alphati a celebr ates w i th m agi cal
di splays for the cr ow ds, m ost busi nesses close.
Day of Nam i n g an d Wel com i n g. Ethengar
pr esent pr esent chi ldr en and get engaged.
Day of Par t i n gs. Ethengar tr i bes spli t up and go
thei r ow n w ays.
Day of Si l en ce. Si lence i s m andated i n
M i nr othad for one full day under legal penalty. Day of t h e Dead . Tr aladar ans clean thei r houses, then feast m er r i ly at ni ght.
Day of t h e H oof . Ker endas host a w eek of
equestr i an events.
Day of t h e St r ay M an . Tr aladar ans bur n li ttle
str aw m en i n effi gy to absolve thei r si ns.
Day of Val er i as. Follow er s of Valer i as get
engaged, m ar r y or other w i se engage i n tr ysts.
Days of Ri gh t . Tr adi ti on Ier endi day of
engagem ents and m ar r i age.
Dogger el Days. Alphati an schools celebr ate
dr am a, m usi c and other ar ts i n a sponsor ed fai r.
Em pr ess Er i ad n a' s Bi r t h d ay. Nobles give gi fts
to the Em pr ess or a coi n to beggar s i n her nam e.
Feast of t h e Si l v er Pu r ge. M i nr othaddi ans tell
scar y stor i es and ar e gr ateful for good luck .
Fer i a d e Tor os. Belcadi z elves r elease bulls i n
thei r str eets and r un alongsi de them .
Fi r st Day of Ri d i n g. Ethengar chi ldr en r eceive
thei r fi r st hor se.
Fi r st Fl ow er i n g. Hi n gather up seeds to be
planted i n the fall.
Foot m an ' s Gam es. Week long celebr ati on of
w eaponsm i thi ng and w ar gam es.
Fr eed om Day/Cr ow n Tou r n ey. Ier endi elects a
new Ki ng and Queen w i th m uch fanfar e.
Gon d ol a Gam es. Gondoli er s host m ock jousts
all day, no busi ness i s done.
Good Spr i t e Day. Glantr i ans play har m less
pr anks on each other all day.
Gr eat H or se Fai r . For a w eek Ethengar
w ar r i or s tr ade hor ses and sham an convene.
H ar v est Day. Dar oki ni ans dr ess up li ke
far m er s and celebr ate the har vest.
H i gh Su m m er . For tw o w eeks the Hi n feast and
per for m dr am as, bur ni ng a dead or c for luck .
H ow l i n g Day. Alphati ans r un w i ld, havi ng just
one huge par ty.
I ce Gam es. Glantr i Ci ty shuts dow n for thr ee
days of w i nter gam es and balls.
' I d al Ad h a. Som ber day of r em em br ance and
sacr i fi ce to the Im m or tals.
' I d al Fi t r . A chi ldr en's holi day of gi ftgivi ng and
gener ally m er r y m aki ng.
I l su n d al Day. Celebr ati ng Ilsundal's ascensi on,
each elf tr i be holds a di ffer ent celebr ati on.
I n d epen d en ce Day. A day of r em em br ance of
those m ar tyr ed dr ivi ng out for ei gn i nvader s.
Ki n g St ef an ' s Bi r t h d ay. A day of par ades and
m i li tar y gam es, w i th petty cr i m es par doned.
L ai l at al M i r aj . Holy day at the tem ple
L ai l at al Qad r . Ylar i pr ay at thei r hom es hopi ng
to be blessed w i th good for tune.
L an d f al l Day. Solem n celebr ati on of Alphati an
ar r ival i n new w or ld.
L ayl at Al -Bar aa. Di nner s ar e held w her e past
sli ghts ar e for given.
M aw l i d an Nab i . Cler i cs spend the day telli ng
cr ow ds about Al-Kali m 's teachi ng.
M er ch an t Pr i n ce Day. W i zar ds cr eate m agi cal
fi r ew or ks w hi le par ents thr ow out old clothes.
M i dw i n t er Fest i val . M i nr othaddi ans celebr ate
w i th gi ft givi ng and m er r y m aki ng.
M i n r ot h ad Day. Electi on day, celebr ated w i th
r egattas and pi cni cs.
M on st er s' Fai r . M onster s ar e par aded thr ough
Glantr i Ci ty on the w ay to the aucti on block .
M u st er i n g Day. Shadow Elves take a census and
per for m m i li tar y dem onstr ati ons.
Necr om an t i a. Klantyr e celebr ates i ts fallen
her oes, cleani ng up gr aves and battlefi elds.
New Year s. Typi cally celebr ates ar ound the
conti nent w i th gi ft givi ng, par ades and festivals.
Ni gh t of Fi r e. Tr aladar ans ever yw her e go
looki ng for lost tr easur e.
Ni gh t of Spi r i t s. Ethengar fast as the boundar y
betw een the spi r i t w or ld w eakens for a day.
Ni gh t of t h e Red M oon . Glantr i w i zar ds
celebr ate a r ed full m oon.
Open i n g Day. Alphati an univer si ti es have thei r
fi r st day of class.
Par ad e Day. Glantr i ar my m ar ches i n par ades
and hosts m ock gam es.
Par l i am en t Day. Glantr i poli ti ci ans take a day
off w or k .
Pr ot i u s' Day. Celebr ated w i th cler i cal r i tuals
and qui et feasts.
Rai si n g t h e Wal l s. Glantr i an w i zar ds tr y to one
up each other cr eati ng defenses for thei r ci ty.
Sh ow i n g Day. Dw ar ves get together to show off
new w ar es and di scuss new techni ques.
Spr i n g Br eak . Glantr i students cut loose and
use spells to blow up i ce i n the canals.
Th e Cor n er st on e. Shadow Elves celebr ate
cr eati on of thei r tem ple by star ti ng new r epai r s.
Th e Di scov er y. Shadow Elves celebr ate
di scover y of thei r hom e w i th songs and food.
Th e Dr ow n i n g. Pear l Islander s launch toy
canoes w i th candles to appease the sea.
Th e Fast an d t h e Feast . For tw elve days hi n
fi r st fast for si x days then feast for si x days.
Th e Gat h er i n g. Ethengar celebr ate sum m er by
decor ati ng cam p w i th gar lands.
Th e Reapi n g. Last hi n holi day of the year w i th
feasti ng, r om ance and r est.
Th e Reb i r t h . Week long holi day i n Ier endi
alongsi de planti ng of new cr ops.
Th e Rej ect i on . Shadow Elves fast to r eflect on
thei r betr ayal by Alfhei m .
Th e Th i n g. Soder fjor d Jar ls m eet to enact new
law s and settle old scor es.
Th e Un sh eat h i n g. The Shi r es r em em ber the
Thyati an i nvasi on by ar m i ng them selves.
Van ya' s Dan ce. Hatti ans and Heldanni c Kni ghts
per for m r i tual dances i n full ar m or.
Van ya' s Day. Thyati s celebr ates vi ctor y by
Vanya w i th good natur ed duels and feasts.
Vyon n ese Car n i val . New Aver oi gne celebr ates
w i th br i ght costum es and loud noi ses.
Wed d i n gs Day. The m ost popular day for
dw ar ves to m ar r y.
W h i t e H or se Cer em on y. Sham ans sacr i fi ce a
w hi te hor se to pr otect her ds i n the new year.
W i n e Fest i val s. A w eek long w i ne festival w i th
conski ll checks and tasti ngs.
W i n t er Fest i val . For a w eek the Ethengar
Dreaded Creatures of Mystara
Bl ack Bal l or Deadly Spher e i s qui te possi bly the deadli est cr eatur e i n the m ultiver se. A
featur eless black or b appr oxi m ately 5' i n di am eter , the Black Ball destr oys w hatever i t touches. Seem i ngly ber eft of i ntelli gence the cr eatur e m oves r andom ly di si ntegr ati ng ever ythi i ng i n i ts path. It's or i gi ns and m otives ar e a com plete myster y.
The Br ai n Col l ect or , or Neh-thalggu i n thei r ow n tongue, i s an abom i nati on fr om the
Dem i plane of Ni ghtm ar es. An am or phous body w i th four yellow or bs for eyes, si x cr ab legs and a r ow of shar p teeth, the Br ai n Collector i s beyond com pr ehensi on It exi sts to ki ll senti ent cr eatur es and take thei r br ai ns. The cr eatur e does not seem to even vi ew i ts vi cti m s as alive. The Decapu s i s an ar bor eal cr eatur e know n i ts i ts ten li m bs. Not m uch m or e than a tor so and tentacles endi ng i n shar p hooks, the Decapus li es i n am bush above thei r pr ey. The cr eatur e also m akes i tself at hom e i n abandoned bui ldi ngs, hangi ng fr om the r after s. And aquati c ver si on exi sts, floati ng w i th the ti de and m enaci ng all i t com es acr oss.
Dr agon n e ar e m agi cal cr eatur es w i th the head of a li on and the body of a gold dr agon. Found
alm ost anyw her e except ar cti c r egi ons, these soli tar y hunter s ar e som e of the m ost dom i nant hunter s ar ound. Know n for thei r fear som e r oar and deadly attack, Dr agonne ar e often sought by som e kni ghts as m ounts. W hi le di ffi cult to tam e, they ar e loyal steads i f captur ed young.
Dr ol em s ar e a cr oss betw een a dr agon and a flesh golem . Cr eated by only the m ost pow er ful
w i zar ds, Dr olem s ar e the hei ght of golem cr afti ng. Extr em ely pow er ful, Dr olem s ar e i m m une to m ost m agi c and m agi c i tem s. Thei r one w eakness i s thei r lack of i ntellegence, and the fact that livi ng dr agons hate them w i th a bur ni ng passi on, attacki ng the Dr olem w i thout pause.
H i v eb r ood r epr esent one of the gr eatest thr eats i n the Know n Wor ld. An i nsectoi d r ace of
par asi tes, they i nfect captur ed senti ent bei ngs and tr ansfor m them i nto Hivebr ood. If left unchecked Hivebr ood w i ll com petely str i p an ar ea of all i ts populati on and m ove on to the next ar ea. Hivebr ood i nfestati ons ar e often m et w i th a m i li tar y r esponse.
M u j i n a ar e extr em ely str ong cr eatur es know n for thei r abi li ty to change thei r face to m atch
thei r vi cti m 's appear ance. M uji na's ow n face i s sm ooth and featur eless. They hi r e out often as assassi ns, som ethi ng they excel at. W hen the M uji na attacks, i t often show s i ts tr ue for m to fr i ghten i ts tar get. The M uji na's gr eat str ength allow s them to w i eld gr eat sw or ds one handed.
Nu ck al av ee ar e di sgusti ng centaur -li ke cr eatur es. W i th over si zed heads and tr anspar ent
ski n, they ar e dedi cated to cr eati ng m i ser y w her e they can. Com m only alli ed w i th fr ee w i lled undead, the Nuckalavee ar e a thr eat to the ver y envi r onm ent they live i n. Thei r m er e
pr esence ki lls off native fauna, tur ni ng thei r sw am ps i nto a li feless bog.
Th ou l s w er e a m agi cal com bi nati on of a ghoul, hobgobli n and tr oll. Despi te thei r ghouli sh
or i gi ns Thouls ar e ver y m uch alive. W hi le not a num er ous r ace, Thouls ar e know n for bei ng har d to ki ll and ar e often found hi r ed as bodyguar ds to hobgobli ns and other evi l r aces. Thouls m ake for vi ci ous com batants, due to thei r abi li ty to par alyze li ke a ghoul.
Coins of the Known World
Nati on 1/100 CP 1/10 SP 1/2 EP
Alfhei m Passi m Tentr i d Half Dar o
Alphati a Judge M i r r or N/A
Atr uaghi n Land Cloud N/A
1 GP 5 PP
Dar o Leaf (r ar e)
Cr ow n N/A
N/A N/A
Dar oki n Passem Tentr i d Half Dar o Dar o N/A
Ethengar Tang Tang Tang Tang Tang
Five Shi r es Sunset Star N/A Yellow N/A
Glantr i Penny (5) Sover ei gn N/A Ducat Cr ow n (50)
Ier endi Coki p Sana N/A Geleva Pali (10)
Kar am ei kos Kopec Cr ona N/A Royal N/A
M i nr othad Plen Quer t Byd Cr ona N/A
Ostland Or en Eyr i r N/A Kr ona N/A
Rockhom e Stone Star N/A Tr ader /M oon Sun (10)
Soder fjor d Or en Gundar Penne M ar kka N/A
Thyati s Denar i us Aster i us N/A Luci n Em per or
Vestland Or en Flor en Hellar Guldan Schi lder
Ylar uam Fal Di r ham N/A Di nar N/A
Speci al Cur r enci es
Glantr i 's Penny i s w or th 5cp, the Cr ow n i s enchanted plati num w or th 10pp. If the enchantm ent i s di spelled the coi n i s only w or th 1pp
Rockhom e's Sun i s w or th 2pp, They have a si lver tr ade coi n they use w or th 1gp w i th other nati ons. Ethengar 's Tang i s m ulti ple stam ped coi ns, each w or th 1, 5 or 10 of i ts r espective type.
The nati ons of the Know n Wor ld ar e often at each other s thr oats. It can be fr om an
econom i c r ivalr y li ke Dar oki n and M i nr othad, cultur al di ffer ences such as Rockhom e or Alfhei m , or even outr i ght hatr ed li ke
Ethengar and Glantr i . Because of the deli cate econom i c and tr ade str uctur e of the
conti nent, open w ar far e i s heavi ly fr ow ned upon by the neutr al nati ons. M uch of the confli ct i nstead i s done by pr oxy
or gani zati ons, leavi ng thei r sponsor s w i th a degr ee of deni abi li ty.
Thi s i s just a par ti al li st of som e of the sm aller facti ons active i n M ystar a
- Br ot h er h ood of t h e Rad i an ce. Pr o m agi c
secr et soci ety i n Glantr i pr om oti ng the study of unknow n m agi cs.
- El v en L i b er at i on Fr on t . Separ ati st gr oup
of Elves looki ng to br i ng par t of Glantr i under Alfhei m contr ol.
- Fi r e I sl an d W i zar d s. Reclusive gr oup
pyr om ancer s i n Ier endi devoted
them selves to the study of the Elem ental Plane of Fi r e.
- Kr on d ar . The duly appoi nted
peacekeeper s of the Five Shi r es, thei r sole pur pose to keep the nati on tr anqui l.
- St or m Sol d i er s. The fanati cal loyali sts to
the Thyati an r egi on of Hatti as. Thei r one desi r e i s to keep thei r land r aci ally pur e.
- Th e Th or n s. Radi cal Dw ar ven soci al
gr oup that tr i es to sti r up tr ouble i nsi de of Alfhei m .
- Vei l ed Soci et y. Hi ghly or gani zed gr oup of
extor ti oni sts and thugs oper ati ng out of Kar am ei kos.
Adv en t u r er ' s Soci et y
The Adventur er 's Soci ety w as cr eated to help select the r uli ng m onar chs of Ier endi by r ecr ui ted the best adventur er s i n the r ealm s. In or der to quali fy to par ti ci pate, the Soci ety r equi r es i ts m em ber s to help the less
for tunate and keep the for ces of evi l at bay. W hi le headquar ter ed i n Ier endi Ci ty, m em ber s of the Soci ety can be found w her e ever they ar e needed m ost. Soci ety Halls ar e found any w her e Ier endi has a pr esence, and i n m ost lar ge tow ns as w ell.
The Soci ety i s open about i ts goals, they r ew ar d thei r m em ber s w i th i ncr eased
benefi ts and fr ee passage on shi ps, i n r etur n the Soci ety m em ber s have to per for m quests to m ake the w or ld safer. Each m em ber i s r equi r ed to under take tw o adventur er s a year w i thout r ew ar d to m ai ntai n thei r m em ber shi p.
M ot t o. Ti l All Ar e Safe
Bel i ef s. The Adventur er 's Soci ety's beli efs
can be sum m ar i zed as follow s:
- The str ong m ust pr otect the w eak . - Ther e i s no one unw or thy of pr otecti on. - Thr ough sacr i fi ce w e becom e gr eater.
Goal s. Br i ng stabi li ty thr oughout the lands.
Pr otect Ier endi fr om all enem i es.
Typi cal Qu est s. Dr ive m ar audi ng
hum anoi ds or br i gands fr om an ar ea. Put dow n undead thr eats.
Renow n Rank 1 K'i ai (Si r ) 3 Nai ku (Kni ght) 10 Haku (Lor d) 25 Kei ki (Pr i nce) 50 M ??? (Ki ng)
Factions
Dar ok i n Di pl om at i c Cor ps
One of the m ost r ecogni zable i nsti tuti ons i n the Know n Wor ld, the Di plom ati c Cor ps i s found i n ever y countr y know n. Dedi cated to fi ndi ng peaceful soluti ons to deli cate si tuati ons, the DDC helps m ai ntai n a safe envi r onm ent for Dar oki n's tr ade goods. The DDC i s vi ew ed by m any to be a
par ti ally neutr al ar bi ter for m any di sputes, offer i ng m edi ator s for local di sputes for a pr i ce. If di plom acy fai ls, the DDC i s
author i zed to use for ce to stabi li ze a si tuati on.
DDC m em ber s ar e techni cally em ployees of the nati on of Dar oki n, though they w i ll take anyone w i th talent. The Cor ps pays w ell, and i s qui ck to defend i ts m em ber s fr om undo har m .
M ot t o. We W i ll Fi nd a Way
Bel i ef s. The Dar oki n Di plom ati c Cor ps
beli efs can be sum m ar i zed as follow s: - Peace i s m or e pr ofi table than confli ct. - If all else fai ls, m oney talks louder than
w or ds.
- Som eti m es you have to r em ove the obstacle to obtai n peace.
Goal s. Lessen i nter nati onal tensi ons. Keep
the tr ade r outes open.
Typi cal Qu est s. Settle ter r i tor i al di sputes.
Rem ove hi ghw aym en fr om a tr ade r oute.
Renown Rank 1 Copper 3 Silver 10 Electrum 25 Gold 50 Platinum
H el d an n i c Or d er
The Heldanni c Or der i s the m i li tant w i ng of the Chur ch of Vanya. They ar e devoted to stam pi ng out chaos i n all i ts for m s. The Or der i s less concer ned w i th good or evi l than i t i s about m ai ntai ni ng or der. The Or der despi ses anar chy, and r ather see a countr y be lead by a despot than fall i nto di sor der.
The Heldanni c Or der i s looked on by nati ons w i th appr ehensi on. W hi le they fi ght agai nst hum anoi ds w i th fer vor , they also w i ll attem pt to depose w eak r uler s and r eplace them w i th str ong w i lled alli es. The Or der r ecr ui ts those i t feels r epr esent the law ful natur e of the or der. Anyone i s w elcom e, but follow er s of Vanya ar e favor ed.
M ot t o. By Vanya's W i ll
Bel i ef s. The Heldanni c Or der 's beli efs can
be sum m ar i zed as follow s: - Only the law m atter s.
- Chaos m ust be r eplaced w i th or der. - Those that cannot lead m ust be r eplaced
by those that can.
Goal s. M ai ntai n law and or der. Spr ead the
w or shi p of Vanya.
Typi cal Qu est s. Put dow n an upr i si ng,
over thr ow a w eak r uler. Dr ive out a hum anoi d w ar par ty.
Renown Rank 1 Soldat 3 Doppelsoldat 10 Fähnr i ch 25 Hauptm ann 50 Oberste
I r on Ri n g
The Ir on Ri ng i s one of the m ost fear ed or gani zati ons i n the Know n Wor ld. A secr etive and deadly gr oup of slaver s, they w i ll str i ke anyw her e they can. Though outlaw ed i n ever y nati on for thei r br utal tacti cs, they alw ays have a m ar ket for thei r pr oduct.
The Ir on Ri ng i s m or e than a si m ple thi eves gui ld, thei r or gani zati on cr ossed bor der s and i nvolves levels of coor di nati on unseen i n other si m i lar gr oups. Often they w i ll oper ate acr oss m ulti ple bor der s for a si ngle oper ati on.
M em ber s of the Ir on Ri ng ar e m em ber s for li fe. They ar e not allow ed outsi de w or k w i thout per m i ssi on, though they w i ll keep up appear ances to m ai ntai n thei r cover. The Ir on does how ever pay extr em ely w ell.
M ot t o. We Ow n You, Body and Soul Bel i ef s. The Ir on Ri ng beli efs can be
sum m ar i zed as follow s:
- Any one w ho i s not us i s m eat.
- If vi olence doesn't w or k, you ar en't usi ng enough of i t.
- Pr ofi t i s the only m easur e of success.
Goal s. Keep the slave tr ade goi ng. Rem ove
and obstacle to the tr ade.
Typi cal Qu est s. Scout a settlem ent for
str aggler s and w eaknesses. Rem ove r ivals fr om your w ay. Renown Rank 1 Brute 3 Breaker 10 Underboss 25 Factor 50 Overboss
Ten Th ou san d Fi st s of t h e Kh an
The Fi sts of the Khan i s an or gani zati on for m ed i n Ethengar to pr om ote the w or shi p of the Im m or tals. Though thei r pr i m ar y tar get i s the athei sti c Glantr i , the Fi sts w i ll tar get anyone w ho stands agai nst the w i ll of the Im m or tals.
The Fi sts of the Khan i s or gani zed i n a cell str uctur e, w i th each gr oup i ndependent of the other s and lead by a si ngle Fi st. The Fi sts m ai ntai n a vast spy netw or k to keep other s fr om under m i ni ng the w i ll of the Im m or tals.
A typi cal Fi st m em ber can com e fr om any w alk of li fe, all that i s r equi r ed i s they m ust be deeply r eli gi ous. W hi le m ost Fi st
m em ber s w or shi p of of the thr ee patr on Im m or tals of Ethengar , w or shi pper s of other Im m or tals ar e not uncom m on.
M ot t o. The Im m or tals W i ll It
Bel i ef s. The Ten Thousand Fi sts of the
Khan's beli efs can be sum m ar i zed as follow s:
- Tr ust the Im m or tals i n All Thi ngs. - Di sbeli ever s m ust be m ade to beli eve. - The m or e br ought to see the tr uth the
better..
Goal s. Spr ead the Wor shi p of the
Im m or tals. Wor k to counter Glantr i .
Typi cal Qu est s. Set up a chur ch i n a new
ar ea. Conver t the m asses to be devout. Renown Rank 1 Khoobarak 3 Gelung 10 Getsul 25 Bandee 50 Lama
Dw ar v en Su b r ace
Dw ar ves i n the Know n Wor ld ar e separ ated betw een the dw ar ves that live deep
under gr ound i n Rockhom e and those that live above gr ound i n var i ous hum an ci ti es. M ystar a dw ar ves ar e hi ghly r esi stant to m agi c, an abi li ty given to them by the i m m or tal Kagyar. Thi s gi ft how ever leaves them w i thout the abi li ty to use ar cane m agi c.
M yst ar a Dw ar f
Ab i l i t y Scor e I n cr ease. Your str ength scor e i s
i ncr eased by 1.
Dw ar v en Resi st an ce. You have advantage on
all savi ng thr ow s ver sus m agi c.
Rest r i ct ed Cl asses. You cannot take the bar d,
w i zar d, or sor cer er classes.
El v en Su b r aces
Elves i n M ystar a ar e gr eatly var i ed, bei ng fr om tw o di ffer ent or i gi ns. The Souther n elves
em i gr ated fr om Ever gr un befor e the Gr eat Rai n of Fi r e. The shadow elves tr aveled
under gr ound to escape the di saster and settled i n lar ge caver ns under neath the conti nent. Another gr oup of elves, the Belcadi z cam e fr om another land far over the ocean. They ar e fur ther br oken dow n by w her e they settled. Ther e ar e no Dr ow i n M ystar a.
Al l El v es i n M yst ar a l ose t h e Tr an ce ab i l i t y. Syl van El v es
Located i n Alfhei m , Glantr i and Kar am ei kos m ai nly, Sylvan elves ar e by far the m ost
num er ous. Sylvan elf m ales tend to gr ow long w hi te bear ds late i n li fe. They use the default Wood Elf Subr ace.
Bel cad i z El v es
Located exclusively i n Glantr i , Belcadi z ar e know n for thei r fi er y passi ons and extr avagant clothi ng. Thei r m en ar e noted for spor ti ng shor t thi n bear ds. Belcadi z Elves ar e shor ter than nor m al elves, and possess dar ker ski n and alm ost alw ays black hai r , though br ow n and r ar ely r ed hai r can be found. Belcadi z Elves use the Hi gh Elf Subr ace w i th one var i ance.
Bel cad i z Weapon Tr ai n i n g. You have
pr ofi ci ency w i th the r api er , shor t sw or d, shor t bow and longbow .
Sh ad ow El v es
As a Shadow Elf you have lived your li fe under gr ound w ai ti ng for the r etur n of your people to the sur face. Your people w as spli t off fr om the r est of your r ace i n the Gr eat Rai n of Fi r e and have spent thousands of year s
under gr ound not know i ng w hat w as left of the sur face w or ld. You com e fr om a deeply
r eli gi ous people w ho ar e just now di scover i ng
ther e ar e enti r e civi li zati ons above you.
Shadow elves ar e know n for thei r pale ski n and li ght hai r. Thei r ear s ar e lar ger than other elves, i t i s a giveaw ay i n the com pany of other s of thei r type.
Ab i l i t y Scor e I n cr ease: Your w i sdom scor e i s
i ncr eased by 1.
El f Weapon Tr ai n i n g: You have pr ofi ci ency
w i th the long sw or d, shor t sw or d, cr ossbow and spear.
Su per i or Dar k Vi si on : You can see i n dar k or
tw i li ght condi ti ons up to ni nety feet as i f they w er e br i ght dayli ght.
Sea El v es
The Sea Elves ar e a tr i be of elves native to the M i nr othad Gui lds. They ar e know n for thei r uncanny sense of di r ecti on, i ngr ai ned fr om year s at sea. They ar e an adventur ous people, spendi ng m or e of thei r ti m e at sea than on land. Ther e i s som e m i nor di str ust am ong Sylvan elves for a r esem blance to Shadow Elves, but the si m i lar i ty i s pur ely coi nci dental.
Ab i l i t y Scor e I n cr ease: Your i ntelli gence scor e
r ai ses by 1.
El f Weapon Tr ai n i n g: You have pr ofi ci ency
w i th the long sw or d, r api er , long bow and tr i dent.
Bon u s Tool Pr of i ci en cy: You ar e pr ofi ci ent w i th
vehi cles (w ater ).
Sen se of Di r ect i on : You gai n advantage on all
W i sdom (Sur vival) tests you m ake for navi gati on.
Vyal i a El v es
Located i n Thyati s and Kar am ei kos, the
r eclusive Vyali a ar e exper t for ester s, know n for thei r abi li ty to di sappear i nto the for est w i thout a tr ace. W hi le they keep to them selves m ostly, the Em pi r e of Thyati s has contr acted them on m ulti ple occasi ons to teach the w ay of the Eldr i tch Kni ght to hum an soldi er s. The Vyali a other w i se stay by them selves, and ar e r em ote enough that the countr i es they live i n leave them alone.
Ab i l i t y Scor e I n cr ease: Your i ntelli gence scor e
r ai ses by 1.
Bon u s Pr of i ci en cy. You have pr ofi ci ency w i th
the Natur e ski ll.
H i d d en Tr ai l s: You can cast Pass W i thout Tr ace
once usi ng thi s tr ai t. You r egai n the abi li ty to do so after a shor t r est.
H al f l i n g Su b r ace
The hi n of M ystar a ar e a stout and pr oud r ace. They value fr eedom and fam i ly m or e than anythi ng else. Fr equently attacked i n the past, the hi n have becom e know n for thei r stealth. Located pr i m ar i ly i n the Five Shi r es, w i th a lar ge pr esence i n M i nr othad, the hi n ar e on fr i endly ter m s m ost nati ons and r aces save Glantr i . They do possess on occasi on the abi li ty to counter m agi c, based enti r ely on thei r
r elati onshi p w i th the land of the Shi r es.
H i n
Ab i l i t y Scor e I n cr ease. Your Consti tuti on scor e
i s i ncr eased by 1.
Un ob t u si v e. You have pr ofi ci ency i n the Stealth
Ski ll.
Gn om es
Gnom es ar e the only m ajor dem i hum an r ace w i thout a hom eland i n the Know n Wor ld. They do possess a gi ant flyi ng ci ty know n as Ser r ai ne, but the m ajor i ty of them live i n settlem ents i n the hum an and dw ar ven ki ngdom s. W hi le not know n for bei ng the adventur i ng type, som e gnom es do set off to see the w or ld.
Hi ll Gnom es: Use For est Gnom e subr ace Sky Gnom es: Use Rock Gnom e subr ace
H al f Races
In M ystar a ther e ar e no half r aces. In the case of a m i xed couple, the r ace of the chi ld i s the r ace of the sam e sex par ent. Hum ans and dem i hum ans can i nter br eed, as can hum ans and or cs. Som e r aces need m agi cal assi stance to have chi ldr en though, li ke hum ans and hi n.
M yst ar a d oes n ot h av e t i ef l i n gs, aasi m ar or d r agon k i n . H al f el v es an d h al f or cs t ak e on t h e r ace of a par en t , b u t can st i l l h av e
Human Ethnicities
Al asi yan s ar e the sm aller of the m ajor
ethni ci ti es of Ylar uam , and one of the ter r i tor i es held by Thyati s. They ar e consi der ed a good natur ed people, m er gi ng the cultur es of Thyati s and Ylar uam . They pr efer di alogue to vi olence, and have adjusted thei r tr adi ti onal gar b for fashi on and pr acti cali ty over r eli gi ous r easons. They possess dusky ski n and dar k hai r. Thei r native language i s Thyati an.
Al ph at i an s ar e found i n the Em pi r e of Alphati a.
Extr em ely m agi cal, thei r land i s r uled by w i zar ds. They have tw o di sti nct ethni c m ake ups, the com m oner s have copper y color ed ski n and hai r r angi ng fr om r ed, and black . Noble Alphati ans have black hai r and blue toned ski n. Native language i s Alphati an
At r u agh i n ar e native to the plateau of the sam e
nam e. They ar e an i solated people and behi nd other nati ons i n ter m s of technology. They have r eddi sh ski n and black hai r. Native language i s Atr uaghi n
Av er oi gn e ar e found i n Glantr i . They ar e fr om
another w or ld r esem bli ng that of Fr ance. They have been plagued by lycanthr opy i n the past, and thei r nobles ar e know n for bei ng ver y eccentr i c. They tend to have fai r ski n and blonde to br ow n hai r. Native language i s
Aver oi gne.
Dar ok i n i s a m i xed r ace fr om all the var i ous
peoples that have com e to live i n the countr y of the sam e nam e. They ar e a w ealthy and
i ndustr i ous people, bui lt on tr ade. They tend to have tan ski n and dar k hai r. Native language i s Dar oki n.
Et h en gar ar e pr oud w ar r i or s of the steppes on
the Sea of Gr ass. They ar e nom adi c and fam i ly or i ented. It i t sai d they lear ned to r i de befor e they lear ned to w alk . Ethengar have dar k copper toned ski n and black hai r and tend to be of a sli ght bui ld. Native Language i s Ethengar.
Fl aem i sh w er e the or i gi nal settler s of Glantr i ,
or i gi nally fr om Alphati a. They ar e a volati le people, descendants of the fi r e w or shi per s of old. M any feel they ar e the r i ghtful r uler s of Glantr i . Flaem i sh have copper toned ski n and br i ght r ed hai r. Native language i s Flaem i sh.
H at t i an s ar e fr om an i sland off the coast of
Thyati s. They w er e once an equal par t of the em pi r e unti l an i ll fated r evolt caused them to be conquer ed agai n. They ar e know n for thei r r aci sm and super i or i ty com plex. They tend to have olive ski n and hai r r angi ng fr om li ght to dar k . The native language i s Thyati an.
H el d an n i c Fr eeholder s com e fr om the lands to
the far nor th. They ar e fi er cely i ndependent to the poi nt of bei ng di sor gani zed. They have r esi sted attem pts at conquest by Ethengar and
Var i an t : If you choose Atr aughi n as your r ace
the follow i ng r eplaces the hum an's abi li ty scor e i ncr ease.
Ab i l i t y Scor e I n cr ease: Rai se your Str ength,
and Consti tuti on by 1.
Bon u s Pr of i ci en ci es: You have pr ofi ci ency i n
Stealth and Sur vival.
Un ar m or ed Def en se. W hi le you ar e not
w ear i ng any ar m or your ar m or class equals 10 + your Consti tuti on m odi fi er + Dexter i ty
m odi fi er. You can use a shi eld and sti ll gai n the benefi t.
Ostland, and r efused to be m er ged by the other Nor ther n nati ons. Fr eeholder s have fai r hai r and pale ski n. Thei r native language i s Heldan.
H i n t er l an d er s r eli sh li fe, w her e they ar e
fi ghti ng or car ousi ng. Thei r lands ar e at w ar w i th the Thyati an Em pi r e, though som e of them have changed si des. Hi nter lander s value
i ndivi dual achi evem ent over all else.
Hi nter lander s tend to be lar ger than other s, w i th fai r ski n and hai r that r anges fr om li ght to r ed. Native language i s Thyati an.
Jen n i t es fr om Ester hold ar e a conquer ed
people. Over r un by Alphati a and used for slave labor the Jenni tes look to escape thei r w i zar d over lor ds. Jenni te ar e of aver age hei ght but lar ge bui ld. They have dar k br ow n ski n, w i th dar k eyes. Native language i s Alphati an.
Kl an t yr e ar e found i n Glantr i . They w er e
br ought over by the people that br ought over the Aver oi gne, a land r esem bli ng Scotland. They tend to be a haunted people w i th a lar ge num ber of ghosts i n thei r r egi on. Klantyr e tend to be lar ger that nor m al hum ans, w i th pale ski n and br ow n to r ed hai r. Native language i s Klantyr e
M ak ai ar e the native i slander s to Ier endi .
Playful i n ti m es of peace, fear som e i n ti m es of w ar , the M akai never do som ethi ng halfw ay. They ar e a si m ple people, livi ng off the vast bounty the i sles have to offer. Thei r ski n tone i s typi cally br onze, w i th str ai ght or extr em ely cur ly black hai r. Native language i s Thyati an.
M ak i st an i ar e the lar gest ethni c gr oup i n
Ylar uam . A deeply r eli gi ous people, they ar e consi der ed ster n and unfor givi ng by other cultur es. They w er e lar gely nom adi c unti l r ecently, w hen they began to for m ci ti es. They hold honor above all, and have str i ct sex r oles. M aki stani have br ow n ski n and black hai r and tend to have a lot of hai r. Thei r native language i s Ylar i .
Th ot h i an s com e fr om the Isle of Daw n, unli ke
other people native to the i sland, Thothi ans have dar k ski n and hai r. Though they shar e the sam e language as the r eclusive Ni thi ans of Ylar uam , thei r cultur e i s vastly di ffer ence. Native language i s Ni thi an.
Nor t h m en com pr i se the populati on of Ostland,
Vestland and Soder fjor d. They ar e a r ugged people, livi ng i n a har sh land. They ar e of a lar ge bui ld, w i th fai r hai r and heavy bear ds. Native language i s Heldan.
Nu ar i ar e dar k ski nned peoples fr om the Pear l
Islands. Conquer ed by Thyati s at the star t of the Em pi r e, they have accli m ated w i th the Em pi r e w hi le keepi ng thei r ow n cultur e. Nuar i str ive for per fecti on no m atter thei r task, they str ive to be gr eat w ar r i or s and scholar s. Nuar i have alm ost coal black eyes and black hai r. Native language i s Thyati an.
Och al ean s ar e a conquer ed people i n the
Em pi r e of Thyati s. They ar e exoti c com par ed to the r est of the Em pi r e, w i th yellow ski n and dar k hai r. Ochaleans ar e know n for thei r
ar ti str y, food and thei r unar m ed fi ghti ng styles. Native language i s Thyati an.
Thyat i an s ar e the m ajor i ty i n the Thyati an
em pi r e, and have spr ead thr oughout the know n w or ld. They ar e found i n nei ghbor i ng countr i es and as far aw ay as Ostland and Glantr i . They ar e know n for thei r tr eacher ous natur es, but m ostly i nsi de of Thyati s. Thyati ans have a li ght olive ski n tone and li ght to dar k br ow n hai r. They ar e know n for thei r lar ge noses. Native language i s Thyati an, w hi ch i s consi der ed Com m on for M ystar a.
Tr al ad ar an s ar e native to w hat i s now the
Gr and Duchy of Kar am ei kos. They ar e a
super sti ti ous people, livi ng i n a land plagued by undead, i nvasi ons, and m onster s. They tend to dr ess br i ghtly w hen they can affor d i t. Thei r tastes r un si m ple, valui ng functi on over for m . Thei r hai r tends to be dar k and thei r ski n pale. They ar e shor ter than other nati onali ti es. Thei r native tongue i s Tr aladar an.
There is no glory to be had alone cub, true glory comes from the pack. Together we hunt, together
we prosper. All lupin know their roles, from the our swiftest scouts to our strongest warriors to our wiliest trackers. You cannot fault another for being bigger, nor can he fault you for being small of frame. Remember you can rely on his strength to aid you as much as he must rely on your speed
to aid him. Differences are only weaknesses if you do not work towards the same goal. Together we are stronger than alone. That is the
way of the lupin.
-Horr the Scarred, lupin Elder
Lupi n
A fi er ce and nom adi c people, the noble lupi n tr avel the w i lder ness i n fam i ly packs follow i ng the her ds they hunt. A fr i endly people, lupi n get along w i th hum ans and dem i hum ans, though the cani ne r ace pr efer open spaces to cr ow ded ci ti es. Lupi n ar e the natur al foe of w er ew olves, hunti ng them w i thout m er cy w hen found.
St ou t an d Ru gged
Lupi n ar e cover ed head to toe i n fur , though the fur can be shor t to the poi nt of bar ely cover i ng the ski n, to thi ck and shaggy for the nor ther n tr i bes. The heavi er coated lupi n for obvi ous r easons avoi d heavy ar m or. They tend to tr avel li ght, and don't car r y a lot of possessi ons.
Excess equi pm ent i s given to the pack to be used as needed.
Lupi n value loyalty m or e than other r aces. They ar e pack cr eatur es, to them the fam i ly i s all i m por tant. A lone lupi n that i s outcast or a sole sur vivor of hi s pack can go m ad fr om loneli ness. Lupi n such as these tend to becom e adventur er s to for m a new pack, and ar e
fi er cely loyal to thei r new found fam i ly.
L oyal t o a Fau l t
Lupi n packs ar e w ell know n and w elcom ed i n m ost nati ons of the Know n Wor ld. They live off of the land, tr adi ng for w hat they need w i th the fur s and food they gather i n thei r tr avels. W hi le they ar e not alli ed w i th any nati on, lupi n w i ll not thi nk tw i ce about pr otecti ng i nnocents under attack . The lupi n packs ar e not
associ ated w i th each other , but w hen they m eet i t i s a ti m e of celebr ati on. M any betr othals ar e cr eated thi s w ay to keep the pack's blood fr esh.