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(1)Super Mario World  Complete* Transcription/Arrangements for the Piano  By   Philip Kim  Original Music Composed by   Kondo Koji  近藤 浩治. Game Produced by  Nintendo     .     *  I did not include sound effects not playable by the piano. .

(2) Forward  I want to first of all, thank the people at Nintendo for creating this video game classic which I  have fond memories of playing for many hours during my early teen years and way into my 20s.  I want  to especially thank the composer, Kondo Koji, for composing such memorable tunes which will remain  within us to those who have played this wonderful game series.    I first heard the piano arrangements of the Super Mario series on the internet played by The  Blindfolded Pianist, a.k.a. Martin Leung, about 4‐5 years back and I was thrilled to hear these gems on  the piano.  As most of the people probably did, I looked for the sheet music but I couldn’t find the  complete transcriptions/arrangements for the piano except the ones available done by Martin.  It was  recently that I watched Martin’s performance video again and it was then when I decided if I couldn’t  purchase the scores I’ll do my own transcriptions and arrangements.  So it is Mr. Martin Leung that I  owe my inspiration to do my own transcriptions of these musical gems.    Since I couldn’t find any “Officially” published music scores for these BMG (Background Music)  for the Super Mario series, I did my searches on the net and got my hands on many midi files and nsf  (Nintendo Sound Format) files to play and to listen in order to notate the music.  As for notating the  music, I used Sibelius notation software to make the scores.    It has taken me many hours listening, transcribing, arranging, notating, and editing the scores.  I  have tried to be as faithful to the original music as possible with some additional elaborations and  extensions done by me.  As for the level of performance difficulty, most of these are HARD!  I arranged  these as “Concert Transcriptions”, which are usually technically very difficult and needs to be practiced  very diligently.  With diligent and hard practice , the result of your labor should be fruitful.  With this  being said, I hope you enjoy these gems.  p.s.  Please show your appreciation by mentioning and crediting me as the transcriber/arranger if you  ever perform these or record.  Thank you.  Philip Kim  フィリップ. キム . March, 2007  [email protected]  http://www.pypstudio.com  http://members.sibeliusmusic.com/pskim     .

(3)      . Index  1.  Super Mario World:  Intro  2.  Super Mario World:  Maps  3.  Super Mario World:  Overworld  4.  Super Mario World:  Athletic Rag  5.  Super Mario World:  Underwater Theme  6.  Super Mario World:  Haunted House  7.  Super Mario World:  Castle Theme   8.  Super Mario World:  Bonus Screen Clear  9.  Super Mario World:  Koopa Junior   10.  Super Mario World:  Koopa Junior Castle and Clear  11.  Super Mario World:  End Credit 1  12.  Super Mario World:  End Credit 2  13.  Super Mario World:  End Credit 3  14.  Super Mario World:  Short themes    *  The Bowser theme is almost identical to the Castle theme so I did not transcribe it.   .

(4) Super Mario World Opening Theme タイトル                  Jolly q = 152. Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 [email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim.                         f mp                               .    .            6                                                .                         .           . .                                                                             . 11.       mf. .  . . .      . . .   .                               .      16.    .  .    .  .         .    .     .                               . Copyright © Philip Kim, 2007. Original Super Mario Brothers BGM Property of Nintendo.

(5) 2.                 . 20. 12. f.    . .   .   .   .         . 23. 6.   . .        dim.            . 26. .    .    . 6.        .   . .                 12 f             .                   12 f              .              p p                        1.      . 2..    .         . .      . .       pp        . Original Super Mario Brothers BGM Property of Nintendo.     .     .        .

(6) Super Mario World Maps マップ Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 [email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim. Map 1: Yoster Island ヨースタ島.              q = 144. 1. . . . .  . q = 160.  . f. 1.   . 3. . . . .  . 3.   3   .  . . . .        3 3             . . 3. . . . . 3.  . 3. .        3  . . . .         .  . . . Map 3: Vanilla Dome バニラドーム.  .  . .  .  .        . .        . 5. . 3. .   3     . 3.          . 5.                      . Map 2: Overworld 地上.  .   3      .   .                              . 1. .             . mf. q = 144. mp.   . . .  . .                             6.  . . .  .   . . . . .                             6. Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo.

(7) 2. .        . 9.  . . .  . 6. . . . . . 6.                                                                 Map 4: Native Star ネイティブスター q = 126. 1.                                mf                         . 5.                       .  .     .                    .       .   .  .     . .                                   . 9. . .   .  . .     . .   .  .  .   .    . Original Super Mario Brothers BGM Property of Nintendo. .

(8) 3. Map 5: Forest of Illusion 迷いの森 q = 126. 1.         . 6. .       .   .  . .  . .  .     . . .       .   . 18.  . .  .   . .    .       . .         . . .               .    . .  . .  . .    .  .  . . .     .   .  . .  .    . .   .       dim.. . . .      .  .    .          .       . .      . .   .  .       .   .  .       .      . .       . . 11. 15.       .                                             p.   . .     .       . Original Super Mario Brothers BGM Property of Nintendo.    .

(9) 4. Map 6 Koopa Castle Appears クッパ城出現 q = 88. 1.    . 1.  . .                                   . f.    . Valley of Koopa クッパ城. q = 100. . f.   . .     .   .  .       .   . . .   . .  .    .  . . .    .  . . .   . .   .  . . .    .       .    .  .  .         .   .  . .    . .   . .          . .    .  . .   . .    .  . . .   . . .   .  . . . . Original Super Mario Brothers BGM Property of Nintendo. .    .  . .       . .       .   .    .  .    .         .         . 10. .  .   .       . 7.     .      .  . .         . 4. .   .    .                .         .    .  . .       . .   .  . .

(10) 5. Map 7 Special スペシャル.                              Allegro q = 96. 1.   3.  . mf leggiero. .  .  .  .  . . . .  .  .  . . .     .  .              1.                     . .                   f                    .          .                                                           . 8. .                               . 5. .     . 3. 2..      .                . .     . . .                                                                           14                                                          11.                                      Original Super Mario Brothers BGM Property of Nintendo.

(11) 6.                                         3.            . 17. .                                   .                              3                          3  3 3                                              . 20. 24.  . 26.  . 28.  .                            mf leggiero. .  .  .  . . .  .     . .                                   .  .            .  .      . . .            . .     .        .         .     . Original Super Mario Brothers BGM Property of Nintendo.          . f.  .

(12) Super Mario World Overworld 地上.              . Fast h = 112.  .  . f.    7.  . .        .              . . . . .                                          .               . . . .              . . .                                           .        . 13. 19. Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 [email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim.               .               . .         .              .       .         . .       . . .                       . Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo.  .              .

(13) 2.              . 25. . . 31.  . . .                           .           . 37. . 43. .      .   . .  .               .    . . .   .      .                 .       . .               . . . . . . . . .  . . .   .         .     . . .    .  .                      .  2.              . 1..      . .        .      . .              .                .       . .  . . . .  . Original Super Mario Brothers BGM Property of Nintendo.  .     .  .

(14) Super Mario World (Air Platform). Athletic アスレチック. Very fast q = 152.                          f               .              . Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 [email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim.                                            .                                                                              . 4.             . .  .                                                    . 7.  .  .  .  .             10                                                               .                                                             . 14.                                          .        .  .    .   .    .                              .                                                        . Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo.

(15) 2.                 . 18.            .  .                  .  .                   .                                                              . 22.            .  .                       .                          .   . .    . . .  .  .                                                              . 26. .    .  .  . .                    . 29.  .                   .    .      .  . . .  . .  .                        . .  . .  . .  . .  . .  . .  .  . .                                                           . 31. .    .   .   .                          . Original Super Mario Brothers BGM Property of Nintendo.

(16) Super Mario World Underwater Theme 水中. Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 [email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim.                                            p 3                                    Allegretto q. = 80.                         mf                                                             . 7. .                                                                       1.     . 13. 20.  . .    2.. .                                                        .    .      .                      . Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo.

(17) 2.  . . 28. . p. .    .   .     .  .  .  . .    . .  .    .   . . .    . .  .  .     .                                       mf                                                               . 32.                                  1.. 38.   . 45. . 49. .  .    .  . .   .     . .      .  .    .   .  .                                                          2..    .   .    .    .   .    .   .  .      .                        .               . . Original Super Mario Brothers BGM Property of Nintendo.   poco rit..    .        .

(18) Super Mario World Haunted House おばけ屋敷 Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 [email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim. Mysterious q = 100.  .                                 pp.                                   . 3. . . cresc. molto.                            .                            . p subito e cresc.. etc..                                                 p subito e cresc..    . 5. .  .                                                                 p subito e cresc.. .   .  . Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo.

(19) 2. 7. .                                                           p subito e cresc.. . 9.  . 11. .   .  .                                                                 p subito e cresc. molto.   .  .                                     f.     12.  .  .  .                                      .    Original Super Mario Brothers BGM Property of Nintendo.

(20) 3. 13. .                                    .  . 14. . . . .   .                                     . . 17.  .                                    . . 16.  .                               .    15.   .                                                            p subito e cresc.. .   .   Original Super Mario Brothers BGM Property of Nintendo.

(21) 4. 19. .                                                           f.     21. . .  .  .   .  .   .  .  .   .                                                          . . 25.  .                                                          .  . 23.  . . .                                                                   . p subito e cresc..  . Original Super Mario Brothers BGM Property of Nintendo.

(22) 5. 27. .                                                         f.    . 29. . .  .   . .  .   .  .   .   .                                                                . . 33.  .                                                                .  . 31.  . . .                                                 p subito e cresc.. . . . Original Super Mario Brothers BGM Property of Nintendo.

(23) 6. 35. .                                                 mp.    . 37.  . 39.  . 41.  .  .                                                           . poco a poco dim..  .                                                             .  .                                                                   .  . Original Super Mario Brothers BGM Property of Nintendo. ppp.

(24) Super Mario World: Castle Theme 城. Kondo Koji Transcribed/Arranged by Philip Kim May, 2008 [email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim. Mysterious q = 100-104.      p.       . 3.   .  .     .                                                . 3. . . . . 3. .                                                    . 5.   . .  .  .  . .  .  .                                                    . 8.    . . .  .  . .  .  .  .                                                    . 11.   . . . . .     14                                                                       17                                       f                   Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo.            .    .

(25) 2.             .  .                        . 21.   . Presto q = 112.      .  .                6              6 6. ad lib. accel.. . 6. 6                                      6 p           26                                   28                                                                30                                         32                                                                Bring ou the melody            34                                                                . 24. 6. 6. Original Super Mario Brothers BGM Property of Nintendo.

(26) 3.   . 36.   .                                .    . .  .  .   .   . .  .                                  . 38.        .   .  . .   . .  .  .  .   40                                                           .  .   . . .  . .  . .  .           42                                                 .   . .     .  .   . .  .   .  .   . .         44                                                             Original Super Mario Brothers BGM Property of Nintendo.

(27) 4.   . 46.   .                           . . . . . . . .                                                                . 48.                                                               . 50.   . 52.   .                               .    . .  .  .  .   . .  .                                  . 54.        .  .   .   .  .  . .  . Original Super Mario Brothers BGM Property of Nintendo.  . . .

(28) 5.                                                  . 56.         .  .   .                . 58.          .   . .  . . .   .  .  .  .                                   . .     . .  . .  .  .   .  .   .  .  .   .                                                 . 60.   . 62.                           .    .  .  .  .  .  .  .   .  .                                                              . 64. Original Super Mario Brothers BGM Property of Nintendo.

(29) 6. Slower q = 100.                            . 66.    .  69                . cresc..  .            .                               .                        cresc. e accel. molto arpeggio                . 73.  .  .       .       .   .   .                                            .         .  . . .  . 77. 79.      .       .   .   .    . molto rit..   .  .       .  .  .      .  . ff.  .  .          .          . mf                        . Presto q = 160.  . .      .            .          . .                          .     p.         .    .   .  . .            . Original Super Mario Brothers BGM Property of Nintendo.

(30) Super Mario World Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 [email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim. Bonus Screen ボーナス面.           .      . Fast and comical q = 160. f.        . .                                                   . 5.                                                                       . 9.                                         mf.  . .       f. .  . . .    . . .              .                                         .                        mf                        .                                    .                                f                . 13. 17. . Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo.

(31) 2. 21.                                         .                         p                        .                              .           mf                           .                                            .                     p                        . 25. . 29.               . 33.  .    f.  .     .   . . . . 1.                     . Bonus Screen Clear ボーナス面クリア.   .  .  .  . . .   .    .  .  2.                sfz       .           . Original Super Mario Brothers BGM Property of Nintendo.    .

(32) Super Mario World Koopa Junior コクッパ. Kondo Koji Transcribed/Arranged by Philip Kim May, 2008 [email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim.                                                       f                                 Fast h = 108. ss. g li.       .                                                                .                                                      11                              6.           . . . . .  .  . .                                                                              20                                                                                       25                                                16. .     .                    Copyright © Philip Kim, 2007.  . .

(33) 2.                                                                     . 31.                                                                . 36.      .                                                             . 41.    .                                                                   . 45.                  . 54.  .    . .    .  .  .  .        .    .   . .       . .  .  .  .     .  . .    .    .  .   .            . . 50.  .   .           .  .  .  .   ff.   .  . . . . .

(34) Super Mario World: Koopa Junior Castle. Fanfare q = 100.    f.  .  .  .  . 4.     .   .    .  .  .       . Beat Koopa Junior お城クリア ファンファーレ.  .                          .     .   .       .   . 3.   3.  .                .  .   .  .   . 4. . .  .  . .                    .   .  .  .  .    .  .   .         .    .                  .               .             .  .  . . . f.              .                   7.                    . Koopa Junior Castle Clear コクッパ城クリアデモ. 1. . 3.  . Con brio q = 125. mf. Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 [email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim.             .             .                 . .  .  . Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo.  . .   .

(35) Super Mario World End Credit 1 エンディング 1 Kondo Koji Transcribed/Arranged by Philip Kim March, 2007 [email protected] http://www.pypstudio.com http://members.sibeliusmusic.com/pskim.                    rit. f                   Moderato q. = 120. Più mosso q. = 144                              mf                     .                                           . 5. .  .  .         .                    cresc.    f             . 9.       . .         .                       mf mp                    . . .       .                 .  .     . .  .                                                                                            . 13.                    . 17.                   .                                                                             . Copyright © Philip Kim, 2007 Original Super Mario Brothers BGM Property of Nintendo.

(36) 2.           . 21.    .        .                    .       .     . 25.  .                    .     .                  . . . 31. . .       .         .     . .            . mf a tempo..     .     . 4.           .  . f.     .     .         . detached..           .               .   .            .        cresc.              .              .    .        .              .          . .         rit.        . 34. .    . 4.                                  .   .            .     . 28.                      . .           cresc..   . .  .  .   . .        .         .  . Original Super Mario Brothers BGM Property of Nintendo. .  .

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