The
Ultimate
Crimp
Routines
and
Applications
by
Bob
King
The Llltimate Crimp
Copyright
1993
O
by
Bob
King Magic
OON.ffNTS
Introduction
Putting
in
the WorkBasic Routine
Impossible Location
I'll
Guess Your WeightInstant Revelation
A Cut Above (I)
As a Force
A Cut Above
(II)
Pinnacle Aces Revisited
Far Out of Sight
Under Your Spell
11
L2
L4
[ first
leamed the BreatherCrimp
in
1973, and since then, havefooled almost every magician
I've
usedit on.
[t
has recently beenpublished
in
a coupleof
places and is becomingfairly well
known.
However, despite this and the fact thatI
have beenlectur-ing on
it
for
three years,I still
seeonly
afew
magicians usingit.
What
I
havetried
to accomplish inthis
book is to illustrateby
wayof
example, the usefulness ofthis
great crimp.The Breather
Crimp,
when putinto
a card, is therefor
thelife
of
the
deck. It
may be calledinto
play whenever needed, but isin-visible
and no hindrance when notused.
[t
can even be secretlyput into
a borrowed deckwith
no fearof it
being discovered later.After
becomingfamiliar with
thecrimp,
the readerwill
discovermany ways
to
useit
in
newtricks, or simply
to makeold tricks
much easier.
A
coupleof
the routinesin
this book have appearedin
my otherbooks.
However, they have been redone sincetheir original
publi-cation, so please
don't
pass themup.
Several items have fooledsome of the best card men around, and appear here
for
thefirst
time.
Finally,
eachof
these routines has been, or is being performedby
me at the present time; they are professional routines and have been
thoroughly
audiencetested.
Havefun!
Magically,
SJalL
gting
Putting
In
The
Work
Take the card, into
which
you are going to put thecrimp,
facedown, into the
right hand.
Place theleft
thumb onto the centerof
the back of thecard.
Place thefirst
and second fingersof
theleft
hand undemeath onto the face of the card,
with
their tips pressingup against the thumb.
Take hold
of
one cornerof
the cardwith
theright
fingers.
While
pressing very
tightly,
theleft
f,rngers slide to the diagonallyoppo-site
comer.
Thiswill
put a concave trenchinto
the card,from
the center to onecorner.
Re-grasp the centerof
the cardwith
theleft
fingers and take another comer
with
theright hand.
Do the slide to another corner,putting
a second trenchin.
Dothis
samething
with
the remainingtwo
corners.If
youlook
at the faceof
the card, youwill
see a star shape,culmi-nating
in
adull
point at the center.With
this
card in the centerof
the deck,it
can be cut tofrom
theends or the
sides. [t
can bevisually
spotted at the sideof
the deck when doing a faro-shuffle, orit
can be locatedwith
anyof
thevarious one-handed cuts.
One last
tip.
I
have beenknown
to put thecrimp in
a borroweddeck,
right in
frontof
the spectator, under the guiseof
straighten-ing out a bent card.Basic
Routine
Hand the deck out
for
shufflirrg.
Whenit
is returned, andwhile
talking,
casually cut thecrimp
to thebottom.
The easiestway
isto
hold
the deckfrom
abovein
theright hand.
Relax yourgrip
If
thecrimp
is not too close to the top or bottom, the deckwill
cutright to
it.
You
will
knowby
feel whetheror
not you cut toit.
If
not,simply
place theright
hand cards below the others and doit
again.
This time, thecrimp
will
be centered and youcan't
miss.Have a card selected.
Holding
the deckfrom
above in theright
hand, the
right forefinger
swivels the tophalf
to theleft
andinto
the
left hand.
Have the card replaced onto theleft half
and cleanly drop the otherhalf
ontop.
Thecrimp
is now on top of theselec-tion
in
the center of the deck.Place the deck onto the table
with
a long edge nearestyou.
Theright
hand cuts to thecrimp
and places these cards to theright
in
preparation
for
ariffle shuffle.
The selection is now the top cardof
theleft
half. Riffle
shuffle thetwo
halves together, letting thetop
card of theleft half
fall
last.You
have,in
a very clean manner, controlled the card to the top, whereit
can be dealtwith
any way you choose.Impossible
Location
Start
with
thecrimp
on the bottomof
thedeck.
Have a spectatorcut the deck into three packets.
Tell
him
to peek at the top cardof
oneof
the packets and leave the card whereit
was.Your
next instructions depend onwhich pile
he peeked the cardfrom.
If
he chose the packetwith
thecrimp
on the bottom, havehim
cut this packet and complete the cut - thus burying his card.Have
him,
then, bury this packet between the other two.Should he choose either
of
the othertwo
packets, havehim
placethis
pile
onto either of the othertwo.
Should he placeit
onto thecrimp-pile,
havehim
cut thispile
as before and bury the wholething into
the otherpile.
If
he placesit
onto the non-crimppile,
In
eachof
these cases, thecrimp winds
up on topof
the selectionin
a mostfair
manner.From here, you rnay proceed any
way
youwish;
you may want tohave
him
cut the cards any numberof
times before you do thedirty work.
I'U
Guess
Your Weight
(Revised)
EFFECT:
A
spectator cutsoff
an unknown number of cards. Theperformer proves that he can cut
off
any amount by cuttingoffthe
exact same number as the spectator.
After all
cards are replaced, the performer takes aquick look
at the facesof
the cards. Thespectator names his card, and the performer not
only
tellshim
how
far downin
the deckit
is, but cutsoff
that very number andturns over the selection.
METHOD:
Make a BreatherCrimp
and placeit
at the bottomof
the deck. Shuffle
24
cardsbelow
it
and you are ready. Spread the cardsfor
a selection, making sure thatit
comesfrom
the tophalf
of
the deck.While
the card is being shown around, grasp the deck in theright
handfrom
above. Relax the fingers and the bottomhalf,
below thecrimp,
will
fall
into
thewaiting left
hand. Have the selection replaced onto theleft
hand cards and drop the otherhalf
on top.Turn
your head away and ask the spectator to cutoff
a packetof
cards-
cautionhim
to take less thanhalf.
Turnto
facehim
as you explain that since youlimited him
tohalf
the deck, youwill
facehim
as you explain that sinceyou limited him
to half the deck,you
will
do the samefor yourself.
Deal the top 26 cardsinto your
right
hand, reversingtheir
order. Place the rest of the cards down. You now claim that youdidn't
have tocount off
26-you
could
have
simply
cutoff
that exact amount.Noticing
that the spectatorlooks
doubtful, tell him
that youwill
proveit;
drop the cardsin
Ask
the spectatorto
count his cards so that you may proveyour
claim.
As
soon as you hear the amount,quickly
cut to, andinclud-ing, the
crimp.
Count these cards back onto the remainder and youwill
find
that you have the same amount as the spectator.Have the spectator place his cards onto
all.
The selected cardwill
now be at a position 2 cards further
down in
the deck than thenumber he cut
off
earlier;if
hecut
16originally,
his cardwill
now
lie
18 cards down.Also,
thecrimp
will
bedirectly
above his card. Spread the cards face up and scan them as though you werememorizing the cards and their
positions.
Square the cards facedown.
Ask for
the name of the card, ponder its whereabouts and announce its position in the deck.Assuming
it
is
16 down, youwould
say somethinglike:
"...so,if
I
cutexactly
15, your cardwould
beright
here."With
that, cut to the crimp, count the cardsoff
to the side andturn
over the next card to end.Instant
Revelation
This
great
effect,given
its worst scenorio,is
still
amiracle
to thelaymen.
In
appearance, someone merely thinlcs of a card andyou
name
it;
its that clean.You
will
need thecrimp
27thfrom
thebottom.
You
can startwith
the
crimp
on the bottom and shuffle 26 cards belowit
in
smallgroups, or you can set the deck up ahead
of
time.While
your head is tumed, ask someone to cutoff
a groupof
cards-less
thanhalf.
Have themlook
through these cards andmerely
think of
one.
Cautionhim
not tothink of
a picture card asthey are too hard to transmit.
Now,
havehim
remove and hide a numberof
cards equal to thenumber of the card he is
thinking
of;
in other words,if
he werethinking of
thefour of
spades, hewould
remove and hidefour
Tell
him
thatit
doesn't matterif
his card is among those he hid.The rest
of
his cards are returned to the topof
the deck.While
pattering, you casually give the deck a Faro shuffle asfol-lows:
Holding
the deck edge on as is normalfor
a Faro, let thedeck separate at the
crimp
so thatit
andall
the cards aboveit
gointo the
right
hand.
Shuffle
these cardsinto
the others so that thecrimped card winds up second
from
thebottom
(out shuffle).Now,
do the usualwaterfall
squaringof
the deck bybringing
theright
hand over the deck, fingers at the out endofthe
outer packet and thumb at the inner endof
the inner packet and bowing the cards so that they cascade downinto
theleft
hand. You
will
find
that the surplus cards at the top
fall
as ablock.
As theyfall,
theleft
little
finger
catches a break under them as the deck is squared.The number of these cards is equal to the number
of
thementally
selected card.
As you spread through the face down cards, you
simply
count thenumber
of
cards above thebreak.
While
doing this,patter:
"Evenif
I
wereto
look through these cards,I wouldn't
know
if
your card was among them or among those you havekept."
You
nowknow
the number
of
his card andwill
now use anold
chestnut todeter-mine the suit.
Tell him
that youthink
his card was a"cherry"
coloredone. If
he says yes,tell him
that youthink it
was aheart. If
he says yes again,quickly blurt
out the whole ntrmeof
the card and watch hisface.
This is the best scenario.If
he says that his card was not a"cherry"
colored one, youreply
that there are black cherries
too!
Go through the same procedure as above, except use the black suits.In
either case, should they say no when you nirme thefirst
suit,quickly
say "..just
kidding,
I
know
it
wasthe..."
Here, you name the number and the other suit.As I
mentioned earlier, even in the worst scenario, you receiveonly two
negative replies and then you makeit
seem as though you knew the cardall
along.A Cut
Above
(l)
A
VISIT WITH
LARRY JENNINGS,
contains a greattrick
which
was theinspiration for
thiseffect. I
wanted to be able toshow
all
four
aces after their removalfrom
the deck; this was not possiblein
the Jennings version.Begin
with
the aces spread throughout the deck and thecrimp
onthe
bottom.
Run though the deck,up-jogging
the aces as youcome to
them.
On thefourth
ace, you add anindifferent
card tothe back
of
the aces usingMarlo's
Unit
Upjog
(see my bookMORE
MAGICIAN
FOOLBRS
for
a complete description).The
left
hand strips outall
five
cards as the deck is tabled facedown.
Spread thefour
aces, face up, keeping the extra cardhid-den at the
rear.
Hand the spectator thefirst
two
acesof
the samecolor,
square the remainder and turn them face downin
theleft
hand.
If
all
of this
is done smoothly, anyonewould
have to swear thatyou have
just
two
aces, the szrne as the spectator.Have your helper place one
of
his aces onto the deck and cutit
tothe center; this places the
crimp
above his ace.Take your top card,
calling
it
an ace and placeit
on topof
thedeck.
Cut to thecrimp
and complete the cut; this bringshis
aceback to the top.
You
now explain that eachof
youwill
now
bury the other'sWith
that, theright
hand takes yourtwo
cards, as one,from
above and gives a flashof
the faceace.
Casually, drop thesetwo
ontothe deck and have the spectator cut the deck and complete the cut. There are
now
three aces below the crimp.Take the spectator's ace
into
theright hand.
As theleft
thumbrif-fles up
your
sideof
the deck, theright
prepares to apparentlythrow
the aceinto
the near sideof
thedeck. Actually,
after afew
riffles,
theleft
thumbsimply
lifts
up at thecrimp
and theright
hand throws the ace
into
the break.Square the cards and then
ribbon
spread them on the tableto
show no breaksor control of
anykind.
Square the cards andposition
them
for
ariffle
shuffle.Ask
the spectatorif
hewill
allow
you one shuffle tofind
all four
aces.
Time
it
so that by the time he answers, thefollowing
shuffle
is
complete.
Theright
hand cuts to thecrimp
and places these cards to theright
of
theothers.
Shuffle thetwo
packets together, letting thetop four
cardsof
theleft
packetfall last.
Thankyour
helper
for allowing
you that shuffle andturn
up the topfour
cardsto end.
As
A
Force
The
force
of a card, when completely successful, is one of themost devastating weapons
in
the arsenal of the card magician.Using the BREATHER as o
force
is not onlyfool-proof,
but is so casualin handling that
it
cannotpossibly
be suspected.In
addi-tion,
if
the cardforced
is thecrimp
itself
you
not only know what card was chosen,you
also have completecontrol
of it.This
force used torely
onvisually
locating the card to be forcedand then
holding
a break at thatpoint.
Using theBREATHER
allows you to have the deck shuffled and go
right
into the force;this, and the fact that
you
are goingto
force the card face up, putsyour audience at ease and makes the force much easier.
Start
with
thecrimp
anywhere in thedeck.
Hand the cards out tobe
shuffled.
Take back the cards, locate the crirnp andbring
it
tothe
bottom.
Cut abouttwo
thirdsof
the deck to the table andplace the balance on top; the
crimp
isnow
about onethird of
theway down in the deck.
Table the deck
in
front of
you, face up.You
are going to cutpackets
off
the deckto form
a newpile,
but thetiming
of thepat-ter accompanying these cuts is crucial.
Cut about a quarter
of
the deckoff
to the sidewhile
pattering:"As
I
cut these cards..."Cut another quarter onto the
first
as yousay: "..just
tell
me whento
stop."Now,
cut to thecrimp
and place these cards onto theothers.
Trustme!
Most times, theywill
say stopright here.
If
not,don't
panic; you have one more shot atit.
If
they do stop here, the force card is the next cardin
theoriginal
pile
and thelogical
choicefor selection.
If
theydon't
say stop,simply cut
another packet, and at thispoint,
if
theydon't
stopyou,
give
up cardmagic.
In this
case, youwould
remove the topcard
of thosejust
cut.The advantage
of
forcing
a cardmore
in
control of
the selection, true.face up is that
they
seemto
feelwhen
in
fact,just
the opposite isI
havefooled
many magiciansby
doing thisforce
and thenre-moving
another deckfrom
mypocket. I
handlethis
deck exactly asI
would
anULTRA MENTAL
or aBRAINWAVE
deck.
After
showing a duplicateof their
selection face upin
my
deck,I
hand the deck out to beexamined.
Needless to say,this blows
them away!If
you wantto
force a face down card, you must have the forcecard
directly
beneath thecrimp.
Follow
the above procedurewith
the deck face down.
If
it
is important
that you force the crimpwhile
the cards are facedown, you have
two
options.
You
can, on yourthird
cut,allow
the
crimp
to dropoff
the cut-to packet and remain on theoriginal
pile,
oryou
can put thecrimp into
the cardwhile it
is face up.This
way,
insteadof
cutting to thecrimp itself, you
will
cut to the card aboveit
andit
will
remain on theoriginal pile.
Over the years,
I
have found thatthis
is not apsychological
force.It
iscompletely
mechanical andif
timedproperly
with
the patter, neverfails.
One
final point.
The face down versionof this
force, being sodisarming, is perfect
to
usein
anytriple prediction
where youA Cut
Above
(lt)
In
theJanuary-February,
1984 issue ofRICHARD'S
ALMA-NAC,
Larry
Jennings offers his version of thistrick,
wherebyyou
are able to show the foces of the aces before cutting them
into
thedeck.
Ifelt
that
there were too many unnecessary moves, so this is theresult
of my thinking.You
will
needtwo
aceswith
a fake index at one end;two of
thegimmicks from Bro.
Hamman'sFINAL
ACE ROUTINE
areperfect. Find the
two
regular aces, corresponding to the fakes and place them ontop of
thedeck.
The remainingfour
cards are dis-tributed throughout the deckwith
the fakes goingfirst
andthird,
reading
from
the faceof
thedeck.
That is, a fake is about aquar-ter
of
theway from
the face,followed by
a regular ace a quarterof
the deckfurther
onetc.
Thecrimp
is on the bottomof
the deck.Run through the deck, up-jogging the
first
four
aces. As theleft
hand strips these cards out,
it
tips them back toward you and places them facedown
on the tablewith
the fake indices nearestyou and to the
right.
Table the deckin front of
your helper.Take the top ace
with
theright
hand, fingers on the back andthumb
covering thelower right
comer on theface.
Turn the handpalm up, showing the face of the card and hand
it
to your helper.Have
him
place the card onto the deck and cutit
to the middle. Take the next card the same way (the thumbwill
cover the fakeindex),
showits
face and placeit
onto thedeck.
Cut to thecrimp
and complete the cut.
Show and hand the next ace to the spectator and have
him
cutit
tothe center
of
thedeck.
You
now do the same to the last card asyou
did
with
thesecond.
Do your magic gesture andtum
up thetop four
cardsto
show the aces. Tofinish,
theleft
hand comesover the deck, takes
it
and turns palmup.
Theright
hand takes the face up deck and ribbon-spreadsit
on thetable.
Only
the fakePinnacle
Aces
Revisited
Heruy
Clrist's "PINNACLE ACES"
is oneof my favorite
rou-tines.
However,I
neverfelt
that the revelation of the last ace wasin
keepingwith
the themeof
the restof
thetrick.
Using theBREATHER CRIMP
puts newlife
intothis
classic.Have the
crimp
on thebottom
and any seven spot card abouttwenty
cards from the faceof
the deck.Produce the aces any way
you
choose and lay them out, face up,from
left
toright in CHSD
order.Spread
tluough
the face up deck, counting,silently,
nine cards. These cards areflipped
facedown
onto theleft
thumb so that theyare separated
from
thedeck.
They are then takenwith
theright
hand and placed onto the ace
of
diamonds.Spread again
until
you seeyour seven.
As theright
hand takesall
the cards above the seven, the
left little
finger
gets a break be-neath the seven. Theright
hand cards areflipped
over onto the seven, and immediately,this
hand takesall
those cards,including
the face up seven,
offthe
deck and places them onto the aceof
spades; these cards are face downwith
a face up seven beneath them.Spread
off
abouthalf of
the remaining cards and place them, facedown, onto the
heart.
The remainder is placed onto the aceof
clubs.
You
are explaining that youwill
lose the acesin different
parts
of
the deck.Pick up the packet on the ace
of
diamonds and one hand fanit,
face
down,
in theright hand.
Theleft
hand picks up the ace andcasually inserts
it
fourth from
the bottom of thefan.
Square the cards and take theminto
theleft
hand. Pick up the aceof
spades and placeit
onto theleft
hand cards.Place the packet
which
was on topof
this ace onto thosein your
left
hand.The
right
hand takes the aceof
hearts and tipsit
face down onto itspacket.
Dothis
so thatit
falls slightly
jogged to the right.Drop all
theleft
hand cards onto this packet andpick
the cards upwith
theright hand. As
the cards are placedinto
theleft
hand,it
is an easy task
to
get alittle
finger break beneath the acewhich
isjogged to the
right.
The
right
handtips
the ace of clubs onto itspacket.
Cutall
of the cards above the break onto the aceof clubs.
Follow
bycutting
half of
the remaining cards onto thosejust
placed to thetable.
Fi-nally,
place the restof
the cards onto all.You now
state that youwill
dealwith
the aceof
diamondsfirst
and that
you
will
cause one, andonly
one, card to turn face upin
the
deck.
Ribbon
spread the deck face down andlook
surprisedto
find
the seven face up.Take
all
the cards to theright of
the seven,tum
them face up and tablethem.
As
you explain that the seven is actually alocater-card, do the
following:
Theleft
hand scoops up the spreadfrom
the
left.
As the cards settleinto
theleft
hand, you get alittle
fin-ger break under the seven and the card
below
it.
Theright
hand takes thesetwo
cards as one and places them square onto the face upportion
placeddown
earlier.Explain
that since the card is a seven, youwill
count seven cardsto
find
the aceof
diamonds.
From the top of the face down cards, dealsix
cards face up onto the face upportion of
thedeck. Turn
up the seventh card
to
show the aceof diamonds.
Place this ace aside.Turn the rest
of
the cards face up and place them onto the others.Turn all
the cards face down. Snapyour
fingers over the deck anddo a
ribbon
spread to show the aceof
spades has tumed face up. Squareall
the cards to theright of
the ace and place this acewith
the other.The rest
of
the spread is squared and placed onto the otherhalf
(you have secretly cut the deck at that
point).
You now claim
that youwill
spell to the aceof hearts.
Dealingcards
into
a face downpile,
spellA-C-E-O-F-H-E-A-R-T-S,
tum-ing up the ace on the
final letter.
Placethis
acewith
the others.You
will
now
set upfor
themind-blowing
ending to this routine. Theleft
hand isholding
the majorportion of
thedeck.
Theright
hand picks up the ten dealt cards (the
top
cardof which
is thecrimp),
and overhand shuflles them onto the others, running thefirst card singly.
This places thecrimp
on topof
the aceof
clubs.Claim
that you believe that the aceof
clubs is about eleven cardsdown.
Quickly,
cut to thecrimp,
count the ten cards to the tableand
tum
up the eleventh card to show the aceof
clubs.Far Out of Sight
Vernon's
"OW
OFSIGHT,
OW
OFMIND"
is atrick
I've
beendoingfor
years.It
hasfooled
most of those witnessingit.
TheBREATHER CRIMP and the speciol shuffle
I
have developednot
only malrcs
it
easier, but impossible to reconstruct.Pay attention to the
detail, including
the importantpatter, and
youwill
have amiracle
whichwill
serveyou
as long asit
has me. Startwith
thecrimp
on topof
thedeck.
Begin
an overhandshuf-fle
by undercutting abouthalf
the deckwith
theright hand.
Shuf-fle
eight cards onto thecrimp, injog
the next card and shuffleoff
the
rest.
Settle the cards into theleft
hand andlift
up on thejogged
card getting a break beneathit.
Double cut to the break and youwill
have thecrimp
nine cards down.The
right
hand,holding
the cardsfrom
above, allowsall
the cardsbelow the
crimp to
fall
into theleft hand.
Theright
handone-hand fans the nine cards and shows them to a spectator, asking
him
tomentally
selectone.
The fact that you appilrentlyjust took
a random numberof
cards is very disarming.You
must nowcontrol
the nine cards back to thetop.
One way isto push them
into
the center, get a break above them and doublecut to the
break. I
doit
the way Vernondid:
The packet isplaced,
from
thefront, into
the centerof
thedeck.
As the cards are pushedinto
the deck, they are jogged diagonallywith
the helpof
theright forefinger from above.
Theleft little
finger
then straightens out the innerright
comer, causing the packet to pro-trudefrom
theinner
endof
thedeck.
Theright
hand takes all the cards above this packet and places theminto
the center of thedeck.
This next
shuffle
sets the nine cardsin
groupsof
threewithout
us-ing any
jogs,
asin
theoriginal.
The top three cards are shuffledinto
theleft
hand.
Throw
the rest of the cards ontothese.
Shufflethree cards
into
theleft
hand and thenthrow
about half the deck.Follow by shuffling
the restof
the cards, running the lastfew
(atleast three)
singly.
The result is that,from
the faceof
the deck youwill
have threeof
the nine, thenhalf
the deck, then another three (thefirst
of which
is thecrimp),
then the balanceof
the deck, endingwith
the last three.You
now pretendto
betrying to
get the nameof their
card, and then decide that theydidn't
get a long enoughlook
atit.
You aregoing to narrow
it
down to three cards.Turn
the cards face up andrelax
your grip
on the deck so thatit
opens at thecrimp.
You
cannow get a break above the
BREATHER.
This
is done as youex-plain
that youwill
have them take anotherlook
at theircard.
cau-tion
them notto
say a word when they seeit.
With
your head turned away, begin spreading thecards.
Here,you let the
first
three cards go by and then, startsilently
countingWhen you reach ten, stop and ask
if
they have seen theircartl.
If
they say yes, close the deck, drop the break you have and get a new one under the cards already spread.
Ifthey
say no, continue to spreaduntil
you rgach the break, let three cards go by and startyour
count to ten; stop here and ask the samequestion.
If
theysay yes, get your break at this point.
We'll
dealwith
thethird
altemativein
amoment. First,let's
as-sume they have said yes to the
first
or secondinquiry.
You
aregoing
to
double-cut to the break during thefollowing
IMPOR-TANT PATTER:
"I
don't know
how many cardsI
showed you in thebeginning...l5...20...it
doesn'tmatter.
The fact is that youare the
only
personin
theworld
who knows the nameof your
thought-of
card."
Believe me, the referenceto
15 or 20 cardsworks;
they always remember my having shown them more thannine cards.
Ok,
should they answer no to both queries, youknow
thattheir
card is one
of
the three at the topof
the deck-not
seen yet.Square the cards as you make some comment
like,
"Well, it
mustbe
in
heresomeplace." While
saying this, casually shuffle ten cards onto the topof
the deckin two
or three groups.Regardless
of which
of the above actions takes place, the resultwill
be the same; therewill
be ten cards ontop of
the deckfol-lowed
by
three cards, oneof which
is their thoughtof card. What
follows
will
take abit
of practice, butit
is important thatit
notap-pear studied.
Table the deck
in
frontof
you.
You
are going to take cardsfrom
the deck and place them
into your left
handuntil
you have dealtten
cards. This
must be accompanied by patter so thatit
does notappear that you are
counting. This
is not easy, soI
suggest thatyou
say exactly the samething
eachtime.
Choose a coupleof
sentenceswhich
take the sametime
to say as the dealingof
tencards.
I
always say thefollowing,
which
takes exactly ten cardsto complete.
I
don't
have to count. WhenI
finish
thefollowing
"I'm
going to deal cardsinto
my handuntil I
get the feelingI
should stop."
(exactly
five
cards have been dealtinto my
left
hand)
"At
thatpoint,
I'll
stop dealing andwe'll
see whathap-pens."
(five
more cards have been dealt)Without
missing a beat, deal the eleventh card, but you dotwo
things
here. First,
lift
its back endjust
enough so that you can get a glimpseof
it,
and as you placeit
onto the other ten cards, you back-jogit
slightly.
Take the
twelfth
card, glimpseit
and placeit
onto the others,aligned
with
themajority.
Get a break under the jogged card. Paffer to the effect thatyou
feel you should stophere. Ask for
the nameof
thecard.
Since you know the namesof
the toptwo
cards, and have a break under
two,
it
is easy to reveal theselec-tion
by doing a double turnover orturning
up the top card.If
you did not see the card he ntunes,it
must be the top cardof
thosestill
on the table;this
is the one youturn
up.This
explanation has taken alot
of
space. Thetrick
is not nearlyso
long. Don't
passthis
up, orI'll
fool
youwith it
some day.Under Your
Spell
EFFECT:
The spectator cutsto
any cardin
the deck, and after rememberingit,
buriesit
in themiddle of
the deck;all of this
is donewhile
themagician's
back isturned.
The deck is then placed underneath ahandkerchief.
Eachtime
a card is broughtfrom
under the hank, the spectatorsilently
spells a letterof
the narneof
hiscard.
Suddenly, the magician declares that thespec-tator has spelled the last letter on the card now held by the
rnagi-cian.
Of
course, the magician isright,
and whentold
the nameof
the card, he turns the one
in
his hand aroundto
show the veryMETHOD:
First, the deck must be set upin
Sy Stebbins order, or any arrangement whereby one card keys you to thenext.
Thecrimp is
on the bottomof
thedeck.
You
will
also need a rather large hanky.Hand the deck to a spectator and
turn
yourback.
Have them cut a rather largeportion from
the topof
the deck to thetable.
He isthen
to look
at, and remember, the top card of those in his hand.Next, he cuts his cards,
burying
the selection in thecenter.
Thecrimp
is nowdirectly
above hiscard.
He now buries this packetin the
middle
of the tabled packetby
lifting
some cardsfrom
the packet on the table, dropping his packet onto the cut-toportion
and dropping the
cut-off portion
onto all.It
would
appear that you could have noinformation
about his cardor its whereabouts. On the contrary, the bottom card
of
the deck tells you the nameof
his card (next card in the set-up) and thecrimp
iswaiting
to helpyou
locate this card.Pick up the deck and
hold
it
in left
hand dealingposition.
As youreach
for
the hanky, peek the bottomcard.
Drape the hank overthe deck, and the moment
it
is covering the deck, do a one-handedcut,
bringing
the crimp to the bottom and his card to the top.Explain
thatfor
each card youbring
outfrom
under the hank, he isto silently
spcll a letterof
the nameof
hiscard.
Cautionhim
not
to
forget the word"of,"
and not totell
you when he has com-pleted the spelling.Reach under the hank
with
theright
hand andbring
out cardsfrom
thebottom.
Silently
spell the nameof
the spectator's card, the nameof which
you gotfrom
peeking the bottom card earlier. Continuebringing
out cardsuntil
your spell brings you to the lastletter
of
the name of the card. On the last letter,bring
out the topTell
the spectator that you feel that he has stopped his mental spell on thiscard.
Hewill
agree, and after he names his card,turn
the one in
your hand
around and watch thelook
on his face;I
guarantee you