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The Official How to Draw Robotech 12

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A I1lo rllh)Iy I'n a nu a l devo ted to teac h inç ho w to !ea rn to draw lhe 82 8()T ECH '* a n Imated cartoo n c h a fa cle r s a n 1 fIj h l1r)ç c ra ft 1n a rl ln te I1i(;en t a nl easy to andersla nl way Each issue w 1II cover On e cir I11()re c ha ra c lerS o r 1ev 1ce s fro m eac h of th e thf ee ma)()r stO ry Iines that ln a ke u p the

8 ()8 2 T E 011'- s a j a E a c h stO ry I1fle w I I1 be featu re1 ia r()tatl()11. Issues 1 th roug h .1 w ill foctjs on th e

M ACIIOSS characters, kssui)s 5 th raugh 9 w ill cover the SOUTHERN CEOSS cklaracters, and issues 1 () t11f ougtl 12 w lII cove f the N EW GEN ERATION characters. Issues 13 thrnugh 24 will repeat the

I t)ta li()11 ex a In I1)1nj (le w m a telia I fr()In !he s toryltne

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AN28EA LAFFANZE

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ARTW ORK COFYRI

GHT 1987 BY

LLNK

XCE:

25

FANK:

Non-M i

litary status,

Resi

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Fighter

LtTnk Is lhe ''cowardly Ii0n'' ()f th0 jroup . H is fflellllgs Of inajeqtlacy anj cowarjice are offset

by 11Is carrrlg and compasslonate perspnallty. Thls

persollallly jives 11117) the strengtl) all:l coLlrage to

face any f0e ar problem if he feels others' Iives are

al stake. He is a jependable (ighler wh0 is Often cotln tefj an t)y Scoll Bernard antl the 01her

resistance flghlers Ltlnk jopns the resistan ce after wrlnessing them defeating a traop Of lnvid

Scouts Lunk hatihorlej ttl Iive tow ll hls Inlaj Ined farrtlre as a soldier btlt. as he and the Others sooll Iearn . Lurlk's cotlrage antj bravery are more tllan a match for any soldler. tunk's strenjth is 0ne af tlèe prlme assets as he and Scott Bernard's reslstance fIghlers Cylake their tlrlal slarlj at Tlle

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SFEZI

AL ANNOLNZEMENTI

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Just a remirlder that issues 13 lhrgugh 24 will repea! the cycle of the H0W T0 DRAW IIIIPIITE:IIT? manuals We'il be atting Icts (11 new

materiaf to !he bnoks as wefï as new basic approach secttons plus. of cotlrse more of your

Ietterrv and art. S0 don't Stop readtng senjlng artwork or writing ttl ROSIITECF'M now, because

there's so much more to Iearn ant the best Is yetto come

Here's another remlnder that we have g(h1 ourselves a

uEW JPP#ESS/ uEW JPP/IIIS!

Allhotlgh oar main ojfice (tl)e geojeslc dome) ls

now orbitinj the planet, 0ur Biackthorne substation is still located at.

BLACKTHORNE PUBLI SHING-1340 HILL STREET

EL CAJON , CA 92020

We would also ldke to remind you that

BLACKTHOBNE is now publlshpng H0W T0 DBAW 2.1. J0(fM and HOW T0 DRAW T8E TIIANSFCFMEBSTM, so if you wauld Ilke to expand your kncwletge and range of characters these two books are hlghly recommenled.

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Wlth çtlijellnes jn place for Rook's mouth, nosd. and eyes you can now divide !he eyeline intg quarters The 0ne and three-quarlers mark will rlrovlde yau with approximate plazement polnts f()r 1he ptlplls of hook's eyes. Draw in Rook's

necklrnes. one slijhtly curved and the otherfulry curved t() the shoulder

When (jraw ing Rook's face we s tagl by drawrng a c Irc 1e D raw h ()ri2on ta an I (1 vertica 1 (1u lt elin es

1ha t meet a t the center af tbe circle Draw her ja w IIn e orl the 1ow erha IfO fthe c irc1e , an 1 exten d

tl)e vertIca p guldeline pas! the jaw. Draw in the

ctzrve:f shou lterline D raw 1n the mnu thIine below

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Now start skelching in the detaifs of Rook's face and hair once you have a general plan for h0w thlngs should be set up, everythink will fall into

place.

Place a piece ()f tracinq paper over your final sketch and draw up a clean verslon.

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Flrst yot! should look at the flgure of Rook. Ncte

that she is slandinj In what is called ''a

three-quarter stance'' A three-quarter stance is 0ne between a full frontal an1 a slde stance.W e now

bejln by breaking down the space lhatyntl want

the bojy to occtlpy into 8 parts Books head is 1 1 /2 parts town. her chest is 2 1/2 , herwaistis 3,

hips xre at 4.knees are at b 1/2 ald ankles are at

7 1/2 Construct ycur fiqure with the doubl e-tiamonjs, balls anj stlcks along these guidelines.

N()w y0u can start sketchinj in the three-dimensiona! shapes on Rook's correctl

y-proportioned slick figure. Turn the sticks into cylinders an1 adt tke cylinder of the neck.

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N0w that yptlhave sketcbad in the basi:l jigtlre of hook, yotl can start aldinj clothing, 1he features of 1he face, and her hair. Remember to ctlrve aI1 forms around her bojy. Nothing Iays flat on a curved body.

lf you Iike your sketch y0u can place a piece ()f tracing paper over the figtlre ant redraw to perfection. W hen you're done. send us a copy.

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At this point. you can add clothing, faclal features

and hair to the form rememberlnj to curve these

thtngs arcund Rook's form and n0t simplk Iay

them flat.

Y()u can transform your skelch into a sahid

trawlnj with the use of traclng paper VOILA /

Another maslerpiece. Aren't you proud Of yourseîf?

(12)

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A look at this flgufe shows that we Lave anolher

ltlree guarter stance. We bejin as befOre by measurirlg the space you want 10 tlse ant dlvidirg that space by eljhl Y()u may then use the measurements of past figures f0r the proportpons of this fijure. Once thls Is Cbne you'can begin construction with Double-Diamonds, strcks an1

clfctes. cf tb e s keletcq.

N ow bejin sketchinj in th is fijures arms and lejs uslnj cyllnders

(13)

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Begin addinq clothing to 8ook's frgure antl slal'l Skelching ln the hair. Flemttmber thal Rtlok has ane Ieg bgnt and this means that one hip ls hijher than the Olher. You see thss in (Irawillg !he belt.

Once you are happy with thls sketch . place a

rliece af tracpng paper over 11 and redraw the fijure.

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Have a ()tl at these poses. alld wllen you're (Itlne lr'y (lrawlrlq Fitll.lk hn dhffarenl poses ()f your own

creatron Have fur) and keep drawpnj.

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Whell tjrawlag Rot)k In armor you carl stilrt w'tll thle e Ijklt'part break tfown as yotl wtètlI(1 ft)r t11e nogmal bojy Y ark ()ff the Space ytlu w hsh the fIjure to occtlrly orl a separale plece of paper

N ow fo Id that piece (alonj those (;u Idel1rles ) Inl0

eljhl etlual pheces ant use !hïs ple'tre f)f papaf atp

y0u r ju ide In th Is way there 1s rl0 need fOr c 0 m ;)1Ica ted m ea su rinti 0 n ce y 0 u h ave ltie breakdowns berin conslruc tI0r1 Of the slm r)Ie

skeleton wlth Double Diômonds,sticks ant balls.

and brocks for feet ant hands

once th t) basrc skepeton Is dow!l yot.r can begln

fpeshlrlq irl the fijtlre. YOLT can begl11 by addirlg the

baSpc cyIpntlers antl then addinj the basic shapes :)f 1I1e arnlor over tl1e

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figurfl Thls Is the besl lde.'l

since il a 11aws yotl t() see h()w !he armor fits 0r1or a rou n :1 t11e bo (1y .

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(lellneated yntl can Legln tetalllnj Imiortanl tools in toing this are the plastlc circre, ovas. and curved templates. buyrng these three Items from an art stlpily store wlll save y0u plenty nf time ant effort an4 make your work Iook even better.

Once y0u have Flook's armorsketched ()ul yotl can

place tracrng paper over your roujll traft ant

bejln the flnal drdft If the methods jescribed above work well f0r you . write and Iet me kriow

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Once you have lhe simppe Eiharles sketcilel yotl can beqin breakinj down !he larçer shapes tnlo smaller forms 10 match the parls of the bikil

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Now staft thinkinj in three (llmensions. Staft sketclling ill tLe curves of the bike an1 turninq any reclangles inlo cylinders. A:I(1 the detalls of tlle blke only after you're sure that yotlrprnportions are

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If you're sure that the fighteris exactly as yotlwant ily0u can place a plece 01 tracing gaperover the rough skelch an1 bejin to draw ynur clean version. If yotl've been wlth us since the bejinnrng you witl probably notice bow much easler this is a$1 gelting to be. If you haven'! then don't worry lt aI1 cooes together evenlually if you keep drawing

(22)

ALPFA FI

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Bejin lhis sketch by marking off the area of your paper tha! yotl wlsh the fljure

to ûccupy Eilher a tltlx ora trlanjtllar shape will sb to mark (),! an area on your papgr. N0w begin lhis fiçure by ftfsl btlilding the basic louble diamonjs and atting the balls and stpcks of the arms and Iejs A11 a bûx shape to place lhe

head on the shotllders.

Now beçin turplng stlcks inlo cyllndefs. once yotl have the basic body shape

sketched In then yotl can begin adtlng slmple forms fcrtllc various baltloit body

parts Use ovals cifcles rectanjles and sqtlares to add llle btllk and tbree'

(23)

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At this point you can begin to a1l llle tletatls (9 the battloit Gonccntrate ()n

çiving it a three-dlmensional appearance an1 cnrrectinj any problems you may

be having wlth the fnrm This is the timc t0 make any correctlolls so that youf

Y final drawing will t)e perfecl.

Once yotl arc satssfIe(1 with the appearance of Ihe battlnld you can then place a yece of tracinj paperoverthe Sketch pnd start drawing the final vcfsion wlthotl! aII constructIon ltnes and glltches lhat croppel tlp (ltlring the conslfuctlon process When yotl've fpnlshed. send tIs a copy and we'll sce abou t gettlng it pr,n ted

(24)

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TQ tfaw Ltlnk's ftlll figufe ht is ilnt;e agadn necessary l() mark Off the area ()n yourpaper that y0u interlt lhe fiqure t() occtlk)y Then subtlvlde

the ilclure ()f Lunk an1 that area into eljht Ilasls

Llsinç the process descrlbed earller In lhls book.

Once yotl've jone that yotl wlll have an ijea of

where lhe heat.chest, wasst, hips and knees

shoulö be When this ls done you can bejln bupltlng Lunk's skeleton wlth the help of the

lrusty ()ld dotlbre dtamonds,talts antj sticks.

Nnw beghn ïepsacing slicks with thll;k cyllndefs that approxlmale the thickness of Lunk's arms Start delineatinj where the features (lf the face wil!tlew ppaced and sketchlng in lhe flnjers ()flhe

(25)

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Segin addinq 1he detalls of Lullk's clothing Remember that yotl're dealinj wlth a lhr

ee-jimensional form so make hls ciothes wrap.

around h,m and not just Iay flat on his body. The

same is tfue of facial features anj hair.

Once y0u have your sketch of tunk in its best propoqions an# delails. y0u can then beçin !he prncess of lracing him onto a clean sheel ofpaper

(26)

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21 In sk e tch 1nj the s ide fi(;t.re 0 I L t:n k we F;ta rt as

bef0re First bejin by marking 0,1 the art)a k0u wish to covercrlyourpaier Subdfvpje the lljc ture of Ltznk and the area of paper kou're worklnj on Into eijht equal parts. Now tlse the piclure of Lunk as reference to btlild a proiortlonally corfect skeleton. Use the dtluble (itamccds.sttcks and

(27)

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At this Stage you can agaln begin addlnç lhe

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Once ajaln, remember that clothing and facial features shnuld be given the apgearance of bending around lhe body an1 not simply Iaying

f1at.

W hth tracinj paper in hant you may n0w ascend to

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Draw

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of Ltlnk artd send us a copy of the big gtly.

(28)

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a straIg h t I1n e . A Iook at th e eyes an (j th e

headbanl w l1ù lel1 y au why When 1h e e yes are fpnally sketched In lhey muS t fo Il()w the curve ()1 the heat Skelch In the nose'at the t)o ttam of lhe

clrcle anj the motltJ1 llne 3/4 of the way jown

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mouth Femember to f0ll0w the curves ()f the face

(29)

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Again we will start by delineatrnj lhe area we wlsh to cover 0n cur paper wlth either a rectanju Iar or oval shal?a Draw the c Ircle forthe l0p of the head ant cross the c ircle wlth cen ter

qtllrielines Sketch ln tha jawline.

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N0w bejin adtrng the details to the face Skatch ln the haqr ansi 1he heatbant, rememberinj to Ctrrve the band around the head

Plac e a p'ec e of lra cing ; a p er 0 v er th e r0u j h sk etc h a n d b egin th e proc e Ss of tracin j a cIe a n verslo n of y o ur dra wIn g

(30)

W Here are varlous different expresslons Of Lunk. Foreach expresslorl there is a corresponding ghos!

lmage to show tow the baslc foundatlon skeleton would hfi lrawn with a sphere (a three-dimensional M circle) and horlzontal and verllcal gultelines As always, rclllember that those guitellnes are lbe

1 most important aspects of drawrnj the face slnce 1he eyes, eyebrows. ears and nose must aII be anchored tc those Iines. an1 thal the tllt nf the guidellnes will be a malor factor ia determining the

characters expression

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characler and use al1 lhe skills y0u have geamed. Always remember ttl start simply with a basic

fountalion an1 then work tlr) to detall. Have a good time and remember Y0U LEARN T0 DRAW BY DRAW INSI * z./e k ' ,p 30 ' *

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-ZREGOFY 80tT0N

(47)

Attention alI IIIICOTECII'? agents Irl lhe field. If

y0u wish to communicale with us (fan mail

ar

twork)

pl

ease r

emember

that

we have nl

oved

tltlr wnrld headqtlarters !0 a new Incatpon in orter to ftlrther our Ionj-rarlge plans to someday

become the domlnanl power in the unlverse.

0ur new ajdress is.

BLAGKTHOBMF PUBLISHING C0 1310 H1II Street

E! Cayon. CA 92020

W1Sl) L;S luck ! And n0w ()n 10 your letters

Oear Brack lhogne,

l

lf

'

ve ROBOTEEFS

'M 1

1

i

sn'

t

j

t

l

sl

because h

t'

s

excltznj. btll because of the great exposure of

enlotions thal olher cartoons fail to show. N()w

tllat lhe series ''RO8OTECH 'M'' isn't ()n T V. anymore 1 have been speltding tlme ()n ROBOTECHTM bcoks a(1d rlicttlres.

1 ftmrd mysdf vefy attracted tc ROBQTEGFI'M

novef

s by Jack Mcki

nney.

Fl

e wr

ote

a1

I

the thi

ngs

thatcnuldn't be shown on the American versiorl of

RO8OTECH'M and I found myself drawinq those scenes for myself to see. lherefore I don't miss a part. and I have no one btlt you to thank Thank

yGtl

Tllat example I have is a scene from thelapanese

version anj it is at the end ol the second FOBOTECHTM W AR Dana ttllj Ler survivinj Squaj members mat she mus! Ieake earth to Join her parents in the SDF-3 expedilion, then she warned them of the lnvids That was when she

realized h0w much she was joing to miss Angelo

oante, and sc sthe gave him a sad kiss ()f

friendship.

tove,

Ann Shen Spring Valley, CA

Dear Ann,

l Eikell yourart and especially the stofy behlnd it.

Your getler indicates to me thal y0u might want

atso to try your hand at writing (science-fiction ()r otllerwise), Try wrilinj a few short

FOBOTECH', stories concentratinç on 1he characters emotions and inner wnrkings. See how lt feeps and if y0u Ilke it yotl may have fountl

yourself a second career as well as aft,Good luck.

zear Blackthorne, M

I

reall

y enjoy

'

'

The

0ff

i

ci

al

How

To Draw

>

TM'

'

!

l

ike

h0w i

t

shows y0u h0w

X

1

1

(

)

ZZTECI

I

.

to draw the characters yourself, so y0u can m ake other poses.

'

t

y

0

u a d

raw

i

n

g I

d

i

t Qf the

>

I

v

e s

e

n

Veritech Fighter from issue 3,pq. 24. l M

tried tlsinj a carpenters 4 H pencil to draw it antl a regular pencil to nverdraw

it.

l'm Scoking fcrwart tc !he upcûming

is s u es.

S ince re Iy, Davit Matz Dea r Da ve

Yaur Ietter brings up a point that I will have to discuss with lny superiors. I think

th a t a n is s u e 0 n th tl v a riO u s ..t0 o Is a n d techniques ujed in drawing is callel for.

If yo u 0 r a n y Ot he r ta n s th in k th is wo u I1 he a q00(1 ilea than write and let us know.

Your art w as very (J()O(1 and we appre-c Iate it a n 1 y 0 u r Iette r. Ta ke care a n t k ee ;) d raw in g .

B 1ac kth o rne ,

I

'

m a thi

r

t

een-

year

-

ol

d jo an1 ever

t

,

s ince l s a w th e first82 8ZTEZiI I ve f()u n (j a hobby. E0r years 1 was interested in sci-fi an1 I was always jrawing some of my own sci-f i ideas. F28(1Ti2I1'* provlded qtlite a challenge, so 1ttlnk it on.M y

traw-in gs a re o ka y , bu t ''T h e 0ffic ial H Ow T0 DraW IIZBZTECIITM'' helpel a lot! l even mate a kind Gf bof)k f;r myself,including

(Irawinjs an1 jio-info.My frients tell me

that my drawinçs aren't bad. What do y0u think?

R ()d G ree n e

(

T

h

e

S

ci

e

nce Fi

cti

(

)

n N

ut)

B tlrn a by , B .(;., C a n ad a

Dea r R ()1

Arep'

t

bal? Your

art i

s just

jreat.

Keep

1ra w in g a n d y o u ca n o n Iy ()et bette r.

Th at's th e m o st irn ;)0 rta nt th in ()',kee p

drawing,

As Iong as y0u draw yOu can

alw ays be prcud cf ycurself .W e're glad

to hear that hIIZOTEZCT, can be part of y 0 u r ex perie n ce a n (j w 0 h 0 pe y0 u w iII continue to grow as an artist.Keep on

reading science fiction a01 keep on

(48)

=

<

X

=

<

Dear

Bl

ackt

horr

h

e

Many of my plctures corne frorèl rplemorles k)f

ROBOTECH'* The T V. serLes plhcltldtflg llle las!

scene ()f Bfck and Llsa tcgjerller tly the wrcckal/c of the SDF-I . None ()f my (Irawdrljs c()ultl evttr

have been accompllshet lf no! for tLIS comhc

jcok S() l wotll:l ftke to sdy. rlqank y'tltf tc llmse

who made ''THE OFFSCIAL HOW T0 DBAW R0 BOTECHTH'' posslble. S 1p cerIy yours. Ttly e t-N hu n g (K ,m ) Ng uye n (8roken Heart) Lfls An jle 1es , C A L 'ltszlr E1Iack tllarr'le 1 :1Ill a rS'a I b Ij fan 0 f R 0 B 0 T ! EC H 'à' ant' l th a t 'EiO bh1 r0 D R A W F!0 E30 T EC H 'M c()m IC b ()()k iS a

rt?41$ j()()(I Idea Keep ttgl the g 00j workI

Trl wlptlnl ;! may copctyn,

F()tIflwlllq yotlr Offer to publish drawlngs of BOBOTEC 94''' J am senjing yotl par! of my w0fk Il Is a few jlawlrll;s from a cornlc strlp 1 made . A1I o f it w Iil be p u blish ed In a n ew fan2ine o n

BOBOTFCH Te callet ''Prptocu I!ure Adticts''

1 hope you Ilke them and 14 so l wlll be çlad lo sent you more of it

Micheal Gareau Vonlreai. Canada

D e ar M !ch ea1.

We really Iiked yotlr drawings f0r the new fapzine ant rejret thal we cotltd not print more at this

time We wiI1 probably prin t others Ialer. When

you sent 1n rnore cf yotlr drawings remember to

sectf lrr fj

'

e ajdress tc w'ràte t'a rcr ''Prntoctlltbjre

Addlcts'' as i be1Ieve lhere may be some potential

fans readlng this very tlof)k Take care ofyourself

a n (1 ()001 tuck ()n yo LIr com pc strip .

(49)

zear 8lack thorne,

1

rea Iiy th ink ytlU r ''0 F F IC $A L H 0 W T 0 D R A h FI0 BOTEC H ''.'' is a very heIpfLII tocil f()r rny

jrawpng . I'd IIke to break as a coolIc artIst

someday ant have been buyprlq l)00kS 10 10lI)r()ve my draw In g A d etprmin et arlist Greg Ory B olton Phlladelphla. PA S In cerIy yatlrs . 13o b b y N g N ew Yo rk . N Y

(50)

=

=

c

<

=

BRIBGMAU'

S COM PLETE Ot//pf T0 LIFE é

)/

i; WIUG

George 8 Brilgm an

W eathecvane Books

DRA kW N tl TuE /ït

J& / # FIGURE

Jack Hamm

Grosset

& Dunla;

Kurt

Hanks and Larfy Belliston

W llliam Kaufm an,

lnc.

f) YUA M IC FIGURE PSM W IU G

Burne Hoçarth

W atson-Guptil

Publications

HO

A T0 IIJ

M W FHF V;

3VE

1.

WA

Y

Stan Lee an1 John Buscem a

Slm on and Schustef

FIGURE D/M

W IUG F0R ;:L /F'

S W ORTU

Antrew Loom is

Bonanza 8ocks

CREA

TIVE I(L

PSTJM

TI0u

Andrew Lcom is

Bonanza Bocks

FL

)s A /T/f

> PEUCIL

Andrew Loûmi

s

Bnnanza Bcoks

TuE #;

TURAL WA

F T0 D/M

W

Ki

mon Ni

cnai

des

Houghton M i

ffi

n Cn.

A

TCAS 0F HPM/: ANA

TOM Y F0R Fl/f ARTIST

Steven Rogers Peck

Oxford University Press

TI'

IE A R T 0F PJM W IR G

W illy Pogany

Littlefield.

Adam s Co.

KOW -TO,DRA kv TIPS FROM F/

if

Donnar

Publ

i

cati

ons

KOW T0 t

7.

SF CREA r//F PERSPE'

C

F//F

Ernest W .

W atson

Van Nostrand Reinhosd

T0P OARTOOEISTS

PERSPECTIVE P/M

W IUC

Ernest Norli

ng

W alter Foster

TuE OFFICM I

-

uOW TO P/M

W #t)#tl/ftl

# ISSUE 1-9

Davi

d Cody W ei

ss-zcb Mil

ler

Bl

ackthôm e Publ

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(51)

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