ARCHETYPICAL
PREGENERATED
OPERATIVES
USUAL
SUSPECTS
PG 1
TABLE OF CONTENTS
RANK 1 ARCHETYPICAL OPERATIVES THE ARMCHAIR AGENT ... 3
(Detective/Thief with Academic)
THE BRASH PILOT ... 4
(Pilot/Technician with helicopter)
THE CAT BURGLAR ... 5
(Thief/Technician)
THE COMBAT SPECIALIST ... 6
(Soldier/Martial Artist)
THE CORPORATE ENFORCER ... 7
(Thief/Detective)
THE COVERT COMMANDO ... 8
(Martial Artist/Thief)
THE EX-MOB ENFORCER... 9
(Thief/Soldier with Leader)
THE FACE MAN ... 10
(Thief/Academic)
THE FEMME FATALE ... 11
(Thief/Detective with Leader)
THE FIELD COMMANDER ... 12
(Leader/Soldier with Medic)
THE HACKER ... 13
(Technician/Thief)
THE HARD BOILED DETECTIVE ... 14
(Detective/Soldier)
THE MEDICAL INVESTIGATOR ... 15
(Medic/Detective with Academic)
THE MILITANT REBEL ... 16
(Soldier/Scout with Leader)
THE NINJA ... 17
(Martial Artist/Thief with Soldier)
THE OLD SEA DOG ... 18
(Pilot/Soldier with Technician)
THE POINT MAN ... 19
(Thief/Soldier with Martial Artist)
THE RESOURCEFUL SCROUNGER... 20
(Academic/Thief with Detective)
THE SHARPSHOOTER ... 21
(Soldier/Martial Artist)
THE WHEELMAN ... 22
(Pilot/Technician with car)
RANK 3 PROFESSIONAL OPERATIVES
AGENT ROBERT SLOAN ... 24
(Academic Specialist, Codename SERAPH)
AGENT ANGELA FARADAY ... 26
(Detective Specialist, Codename ROOK)
AGENT VIRGIL BLAKE ... 28
(Leader Specialist, Codename GARRISON)
AGENT MARCO POWELL ... 30
(Martial Artist Specialist, Codename VIPER)
AGENT DARRYL HARDY ... 32
(Medic Specialist, Codename STOP-GAP)
AGENT ISABEL BARTON... 34
(Pilot Specialist, Codename TAILSPIN)
AGENT DAMON WELCH ... 36
(Scout Specialist, Codename TRACER)
AGENT DWIGHT MANNING ... 38
(Soldier Specialist, Codename BOOMER)
AGENT BRETT LOPEZ ... 40
(Technician Specialist, Codename FIVE-O)
AGENT MARSHALL FULLER ... 42
(Thief Specialist, Codename WATCHER)
CREDITS
Design Bill Logan
Editing Stephanie Logan Illustrations Khairul Hisham
LICENSING
Covert Ops role-playing game™ is copyright 2013 and is a trademark of DwD Studios, used under the Creative Commons License (specifically, the Attribution Noncommercial ShareAlike 3.0 Unported License, CC BY-NC-SA 3.0); Some Rights Reserved. To view this license, visit:
http://creativecommons.org/licenses/by-nc-sa/3.0 Or send a letter to:
Creative Commons, 444 Castro Street, Suite 900, Mountain View, CA 9404.
For specific details, appropriate credits, and updates to this license, please see:
RANK 1
NEW RECRUITS
On the following pages you’ll find a series of archetypical novice operatives. These can be used many ways by you and the players. First, they can be used as instant NPCs when you need a quick rank 1 operative or henchman. Second, they can be used by players who join a game and don’t have the time to create an operative (just add a name, two descriptors, and a moral code). Third, they can be used as “Skilled Backup” when players purchase backup personnel for a challenging mission. Finally, you might use them merely as examples to players who are trying to build new operatives. Think of them as operative archetypes, several possible examples of how a player character might be built.
These archetypes were all built using the standard ability score array of 65, 60, 55, and 50. They follow the same rules as player operatives, including rolling origins, spending bones, etc. Because of this, all of these archetypes have an operative pack and a semi-automatic pistol, just like players. If using these archetypes as NPCs, consider modifying equipment as needed. For instance, if you’re using the Hard Boiled Detective to harass the players when their illicit activities draw unwanted legal attention, consider whether the detective might have a revolver instead of a semi-automatic pistol. When using archetypes in this manner, don’t be overly concerned about equipment allowance totals; that only really applies to operatives working for Command. For NPCs, equipment allowance is more a guideline than a rule.
The term “Command” is used generically within these pages. This is also done in the other Covert Ops core rulebooks. Feel free to substitute the name of whatever agency your player’s operatives work for.
These pages are designed for you to use at the gaming table. You are not only permitted, but encouraged to print or photocopy these on separate pages for quick reference during games. Future supplements may supply you with additional archetypes for your use and will be formatted similarly.
THE ARMCHAIR AGENT
You always really wanted to be an agent. You watched a lot of television shows with your dad when you were little, then dreamed of serving in Her Majesty’s Secret Service. While other kids played cowboys and Indians, you played secret agent. You see conspiracies clearly and document them in a blog. You imagine yourself a capable spy. But the truth is that you’d never really been put to the test. You were all theory and no lab. You have purchased a lot of op tech gear, including a tactical vest, GPS unit, and even got yourself a concealed carry permit for a handgun. But would you be able to pull a trigger if your life depended on it?
Last year you were put to that very test when you were in the wrong place at the wrong time, and according to the news reports you seemed to do well. But the truth is a bit disappointing; your success relied on luck and abysmal failure of the other guys. You kept that fact to yourself, even when you were approached by a recruiter from Command. Now you work for a classified organization… and aren’t exactly sure what you’re doing. You have all the right theory – now it’s time to see if you can apply it. Or, run screaming like a little girl. DEX LOG WIL STR
60
50
55
65
BP25
MOV 8 INIT 2 DR 5 LEVEL SCORE ACADEMIC 1 43% DETECTIVE P 1 53% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 30% SCOUT 0 33% SOLDIER 0 30% TECHNICIAN 0 -- THIEF S 0 40% DP BONES EQUIP RANK 0 1 6 3 EQUIPMENTOperative Pack, Semi-auto Pistol (with spare ammo upgrade), Bulletproof Vest, Survivalist Pack
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 30% 2D+2 M 10,10 Unarmed 25% 1D/2 -- -- NOTES Academic: Focus: Scholar Detective:
Contact: Conspiracy theory blogger/webzine writer Languages:
THE BRASH PILOT
You’ve flown a chopper into the most dangerous situations the world has to offer. Bullets, missiles, rockets, even flame throwers have tried to bring you down. They haven’t all failed, but they haven’t yet shaken your nerve. You excel at getting from point A to point B and keeping your cargo safe. Sometimes that cargo sits in a large bay, but sometimes it parachutes out of your aircraft and delivers lead-filled messages to foreign recipients. During one of your missions you found yourself shot down behind enemy lines and alone. You managed to escape, stealing a stealth helicopter in the process. You were quickly recruited by Command, and were given custody of the helicopter. You might be a little crazy, but you’re a damned good pilot and are good in a tight spot; your fellow operatives need you. You hope to upgrade your helicopter with more features as you acquire rank within Command.DEX LOG WIL STR
65
55
50
60
BP28
MOV 9 INIT 2 DR 0 LEVEL SCORE ACADEMIC 0 30% DETECTIVE 0 30% LEADER 0 -- MARTIAL ARTIST 0 28% MEDIC 0 -- PILOT P 1 63% SCOUT 0 30% SOLDIER 0 33% TECHNICIAN S 0 -- THIEF 0 33% DP BONES EQUIP RANK 0 1 18 1 EQUIPMENTOperative Pack, Semi-auto Pistol (with spare ammo and extended magazine upgrades), Traveler’s Lifestyle, Helicopter (Perf -5, BP 100, with Stealth Technology upgrade)
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 33% 2D+4 M 15,15 Unarmed 28% 1D/2 -- --
NOTES
Pilot:
Focus: Air Vehicles Specialize: Helicopters
Languages: English German
THE CAT BURGLAR
You’re somewhat of a security specialist. You’re skilled at getting into a place and getting out again. You have used those skills to steal things in the past, or to plant things that shouldn’t be there. You’ve snooped where you shouldn’t, and made enemies as quickly as you’ve made potential employers. At one point one of your stealth missions brought you into opposition with Command, who surprised you as a powerful enemy you quickly learned not to cross. Later, when you were hired to find flaws in an employer’s security in his facility, you realized the mission was actually an audition that resulted in a job offer from Command. You worried that refusing such an offer might be dangerous. After all, you just proved their security is lacking in one of their most secure administration buildings. So you said goodbye to your freelance lifestyle and now you work as an operative. The pay is good, and what the heck, it beats making enemies as a freelancer! DEX LOG WIL STR
65
55
50
65
BP28
MOV 9 INIT 3 DR 0 LEVEL SCORE ACADEMIC 0 33% DETECTIVE 0 33% LEADER 0 -- MARTIAL ARTIST 0 28% MEDIC 0 -- PILOT 0 33% SCOUT 0 33% SOLDIER 0 33% TECHNICIAN S 1 53% THIEF P 1 63% DP BONES EQUIP RANK 0 1 6 2 EQUIPMENTOperative Pack, Semi-auto Pistol (with spare ammo upgrade), Infiltration Pack, Smoke Grenade, Flash Bang Grenade, Pepper Spray
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 33% 2D+4 M 10,10 Pepper Spray 33% Blind+Stun* S 3 Unarmed 38% 1D/2 -- --
* STR-20 Resistance Check permitted.
NOTES
Technician:
Specialize: Security Systems
Languages: English Turkish
THE COMBAT SPECIALIST
You spent time in some country’s Special Forces. You’ve been trained in the use of just about everything that fires a bullet or holds an edge. You’ve seen things blown up, and have dealt out your share of death. You’ve probably done things you’re not proud of, though you’ve done it for your country – whichever country that is. You’ve dealt with improvised explosive devices, and seen close friends die in horrible ways. You’re no stranger to war, killing or death.
When your unit was routed and disbanded, you found yourself seriously re-considering life, wondering where in society your particular brand of skill would be useful. Were you destined to become some cast-off merc, working for the kinds of people your unit has neutralized over the past several years?
Surprisingly, there was an organization willing to give you just what you needed. You were met by a recruiter from Command and offered a chance to help fight in a new kind of war, and you haven’t looked back.
DEX LOG WIL STR
60
65
55
50
BP33
MOV 9 INIT 1 DR 5 LEVEL SCORE ACADEMIC 0 25% DETECTIVE 0 25% LEADER 0 -- MARTIAL ARTIST S 1 53% MEDIC 0 -- PILOT 0 30% SCOUT 0 25% SOLDIER P 1 60% TECHNICIAN 0 -- THIEF 0 30% DP BONES EQUIP RANK 0 1 12 2 EQUIPMENTOperative Pack, Semi-auto Pistol (with spare ammo upgrade), Bullet-Proof Vest, Assault Rifle (with spare ammo), Knife
WEAPON SCORE DAMAGE RANGE AMMO
Assault Rifle 60% 2D+4 L 30,30 Unarmed 53% 1D/2+4 -- -- Knife 53% 1D+2 S 1 Semi-auto Pistol 60% 2D+3 M 10,10
NOTES
Martial Arts Maneuvers: Deadly Attack
Languages: English
THE CORPORATE ENFORCER
Not all corporations operate in the light. Many of them rely on as much shadow operationalactivity as the espionage organizations and black ops divisions of world governments. When corporations need
special investigations and secret
operations, they come to someone like you.
Whether you performed your services as a freelancer or were attached to a specific corporation, your activities eventually landed you in coordination
with Command, who instantly
recognized your skill. When they offered you a job, you refused out of loyalty to your current employer. But later, when the corporation you worked for had a PR disaster and you were burned, you quickly looked for the business card they gave you so many years ago and made that call. Now you bring your special brand of corporate knowledge into the shadow world of spies, mercenaries, and global espionage. DEX LOG WIL STR
55
50
65
60
BP25
MOV 8 INIT 1 DR 0 LEVEL SCORE ACADEMIC 0 30% DETECTIVE S 1 50% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 28% SCOUT 0 30% SOLDIER 0 28% TECHNICIAN 0 -- THIEF P 1 58% DP BONES EQUIP RANK 0 1 12 2 EQUIPMENTOperative Pack, Semi-automatic Pistol (with spare ammo upgrade), Infiltration Pack, Improbable Gadget (glasses with mounted camera and facial recognition software that can identify probability of lying unless target makes WIL check -10), Traveler’s Lifestyle
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 28% 2D+2 M 10,10 Unarmed 25% 1D/2 -- --
NOTES
Detective:
Contact: Money Launderer
Languages: English Mandarin
THE COVERT COMMANDO
You’ve received elite martial arts training from the modern equivalent of a master ninja. You are one with the shadows, you move like the wind. When you must, your martial training makes you a powerful personal combatant, able to eliminate targets without breaking a sweat. You’ve spent a lot of time developing your art, and still have a long journey ahead of you until you are a full master. You are a rare operative in that you knew about Command and approached them. You proved your skill by security testing one of Command’s bases. You were given 24 hours to get in and place the base’s administrator in personal danger. They thought you failed, until the administrator looked in a mirror and found that you somehow managed to get in, leave a black magic marker line across his throat, and get back out… without ever having been seen. They offered you a commission the same day, though that administrator has been cautious around you ever since.DEX LOG WIL STR
65
65
55
50
BP33
MOV 10 INIT 2 DR 2 LEVEL SCORE ACADEMIC 0 25% DETECTIVE 0 25% LEADER 0 -- MARTIAL ARTIST P 1 63% MEDIC 0 -- PILOT 0 33% SCOUT 0 25% SOLDIER 0 33% TECHNICIAN 0 -- THIEF S 1 53% DP BONES EQUIP RANK 0 1 12 1EQUIPMENT Operative Pack, Semi-auto Pistol (with spare
ammo upgrade), Improbable Gadget (Infiltration Suit – serves as infiltration pack, wet suit, gas mask, infra-red goggles, and ballistic clothes), Knife (with heavy caliber upgrade), 2 flash-bang grenades, 2 smoke grenades.
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 33% 2D+4 M 10,10 Knife (upgraded) 63% 1D+4 S 1 Unarmed 63% 1D/2+2 -- --
NOTES
Martial Arts Maneuvers Multiple Attacks Multiple Defenses
Languages: English
THE EX-MOB ENFORCER
You were an inner city youth. You knew gangs, crime, and eventually joined up with organized mafia. You thought you were on top of the world, but then your crime boss got greedy and a war began with another syndicate. Things got ugly. You were armed and turned into a street soldier. You weren’t ready, but you survived.
When the dust settled, you found yourself in a position of power within The Family. When the next war occurred, you were the one organizing the thugs into soldiers. To your surprise, you weren’t fighting another mafia family. It was a government agency, and they had more training and gear than your street army could handle. So you opted to work with them instead.
After spending time behind bars, you were released. You spent years trying to make ends meet. Eventually you were brought back into the shadows as an informer to an operative. You worked with and eventually alongside him on missions until you were offered a commission with Command.
DEX LOG WIL STR
55
65
50
60
BP33
MOV 9 INIT 1 DR 5 LEVEL SCORE ACADEMIC 0 30% DETECTIVE 0 30% LEADER 1 35% MARTIAL ARTIST 0 33% MEDIC 0 -- PILOT 0 28% SCOUT 0 30% SOLDIER S 1 48% TECHNICIAN 0 -- THIEF P 0 48% DP BONES EQUIP RANK 0 1 12 1 EQUIPMENTOperative Pack, Semi-auto Pistol (with spare ammo upgrade), Submachine Gun (with ceramic polymer, spare ammo, and extended magazine upgrades), Bulletproof Vest
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 48% 2D+2 M 10,10 Submachine Gun 48% 2D+2 M 30,30 Unarmed 33% 1D/2+2 -- -- NOTES Languages: English
THE FACE MAN
You were always good with the ladies. You were good with guys too. There wasn’t a social situation you couldn’t manage to do well in. People generally like you at first glance, and you’ve used that your entire life to get your way. At first it was conning people to do your reports for you in school, then later winning over teachers and professors with a smile. When you joined corporate life, you found it easy to make sales or market a product. You made more than your share of enemies along the way, though. Corporate rivals who see
through your façade, jealous
husbands or boyfriends, and even angry ex-lovers who vow to turn your life upside down. When you were recruited to work for Command, you negotiated a certain level of protection in the form of a small group of backup personnel who are never too far away. It might be annoying to give up a certain level of freedom in exchange for security, but it’s a small price to pay for so much awesomeness. DEX LOG WIL STR
60
50
65
60
BP25
MOV 8 INIT 1 DR 0 LEVEL SCORE ACADEMIC S 1 50% DETECTIVE 0 30% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 30% SCOUT 0 30% SOLDIER 0 30% TECHNICIAN 0 -- THIEF P 1 60% DP BONES EQUIP RANK 0 1 6 3 EQUIPMENTOperative Pack, Semi-auto Pistol (with spare ammo upgrade), Traveler’s Lifestyle, Basic Backup (he’s usually getting himself into trouble and needing it).
WEAPON SCORE DAMAGE RANGE AMMO
Unarmed 25% 1D/2 -- -- Semi-auto Pistol 30% 2D+3 M 10,10 NOTES Academic Skill Focus: Linguistics Languages: English Spanish French
THE FEMME FATALE
You’ve attended parties that cost enough money to buy a small nation. You’ve danced with princes, and laughed over small talk and tea with wives of prime ministers. You may even have slept with people who affect where lines are drawn on maps. You’ve affected policies of world governments through direct intervention, and seldom have had to twist an arm or pull a trigger.
On the other hand, much of what you’ve done has required taking photographs, blackmailing, threatening, deceiving, seducing, and stealing. You’re no saint, and you don’t pretend to be.
After coming into competitive contact with agents of a clandestine organization several times, you were finally recruited. You are often chosen for a mission by Command where coercion is needed in forms other than bullets and knives, but sometimes you surprise people… sometimes the knife that comes from the shadows does indeed belong to you.
DEX LOG WIL STR
55
50
70
60
BP25
MOV 8 INIT 1 DR 0 LEVEL SCORE ACADEMIC 0 30% DETECTIVE S 0 40% LEADER 1 45% MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 28% SCOUT 0 30% SOLDIER 0 28% TECHNICIAN 0 -- THIEF P 1 58% DP BONES EQUIP RANK 0 1 12 1 EQUIPMENTOperative Pack, Semi-automatic Pistol (with spare ammo upgrade), Infiltration Pack, Disguise Pack, Extravagant Lifestyle
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 28% 2D+2 M 10,10 Unarmed 25% 1D/2 -- --
NOTES
Languages: English
THE FIELD COMMANDER
In school you were always head of whatever team you joined. In the service, you were selected for officer training immediately. In your civilian life you worked your way up the ladder easily. You know how to manage people, and not just how to supervise shift work and coordinate vacation schedules – anyone can do that. No, you’re someone who has always been good at helping people become the best they can be, to work as a team, and to produce results they might never have produced alone. You see what is special about each person and know how to control it, to use it, and to nurture it. A team is only as good as its weakest link, and you know how to mend links and strengthen them. Whatever experience brought you to this, Command finally recognized the leader in you and offered you a commission as an operative. It is a monumental challenge for you; a heavy burden is placed on your shoulders. But the assets you manage help maintain peace in a dangerous world, and that’s worth the price.
DEX LOG WIL STR
55
50
65
60
BP25
MOV 8 INIT 1 DR 2 LEVEL SCORE ACADEMIC 0 30% DETECTIVE 0 30% LEADER P 1 63% MARTIAL ARTIST 0 25% MEDIC 1 40% PILOT 0 28% SCOUT 0 30% SOLDIER S 0 38% TECHNICIAN 0 -- THIEF 0 28% DP BONES EQUIP RANK 0 1 12 2 EQUIPMENTOperative Pack, Semi-automatic Pistol (with Improved Sights, Laser Targeting System, Recognition Grip, Spare Ammo upgrades), Medic Pack, Ballistic Clothes, Smoke Grenade, Traveler’s Lifestyle
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol* 38% 2D+2 M 10,10 Unarmed 25% 1D/2 -- --
*range penalty halved; +10 at S range; only fires for operative.
NOTES
Languages: English Mandarin
THE HACKER
You can program anything with a keyboard. While other people see a computer and a monitor, you see the underlying 1’s and 0’s which make it purr. You build your own computers, often modifying their motherboards to allow you more options. You probably wrote your first virus when you were thirteen, just to see how far it would go. You reprogrammed your cell phone to function on all networks. You just aren’t as restricted as the rest of us when it comes to technology.
When you were finally cornered and charges were leveled against you as an adult (for just about every electronic crime they have on the books), you were shocked when a few men from Command came into the room and brushed aside the annoyed detectives… and offered you a job. You accepted it, proud to have a place where you’re not only allowed to do what you do best, but you’re paid to do it! DEX LOG WIL STR
60
50
55
65
BP25
MOV 8 INIT 2 DR 0 LEVEL SCORE ACADEMIC 0 33% DETECTIVE 0 33% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 30% SCOUT 0 33% SOLDIER 0 30% TECHNICIAN P 1 63% THIEF S 1 50% DP BONES EQUIP RANK 0 1 12 2 EQUIPMENTOperative Pack, Semi-Automatic Pistol (with Spare Ammo Upgrade), Technician Pack, Simple Cover Identity (hacker identity), Traveler’s Lifestyle, Plausible Gadget (super hacker laptop, +10 to Thief checks to hack through computer-based security systems).
WEAPON SCORE DAMAGE RANGE AMMO
Semi-Auto Pistol 30% 2D+3 M 10,10 Unarmed 25% 1D/2 -- --
NOTES
Technician:
Spec: Computer Systems
Languages: English Chinese
THE HARD BOILED DETECTIVE
Some cases were too hard for the common detective. Those were the cases where you were called in. Your situational awareness was unrivaled. Your perception was unequaled. You could assess a crime scene and develop multiple scenarios, and knew processes to narrow those scenarios down to a single plausible one. That kind of skill eventually attracted theattention of Command, an enigmatic
organization you’d run into multiple times in your career.
When one day you stumbled upon a classified mission in progress, instead of silencing you they offered you a job. You accepted it, but are always on your guard… trying to uncover the nature of your powerful and secretive organization while at the same time engaging in missions which save the country and sometimes the world. As far as you’re concerned, nothing has really changed much except that you now type up your final reports and hand them to a different boss. DEX LOG WIL STR
55
50
60
70
BP25
MOV 8 INIT 2 DR 5 LEVEL SCORE ACADEMIC 0 35% DETECTIVE P 1 65% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 28% SCOUT 0 35% SOLDIER S 1 48% TECHNICIAN 0 -- THIEF 0 28% DP BONES EQUIP RANK 0 1 6 2 EQUIPMENTOperative Pack, Semi-auto Pistol (with spare ammo upgrade), Forensics Pack, Bullet Proof Vest
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 48% 2D+2 M 10,10 Unarmed 25% 1D/2 -- -- NOTES Languages: English Spanish Contact:
THE MEDICAL INVESTIGATOR
You spent time as a paramedic, or perhaps a field medic in an armed service. You’ve seen injuries no man should be forced to see. You became good at unraveling the cause of death, helping investigators to separate fact from fiction. Sometimes a burn victim didn’t die from flame, sometimes a drown victim has no water in his lungs, and sometimes – just sometimes – the secrets of the dead stay with the dead. You are one of those people that Command came to when they needed to uncover some type of forensic truth. They relied on you so heavily that one day they stopped mid-sentence and said “wait… why don’t you come work for us?” A few phone calls later, and your identity as a forensics specialist was erased, all civilian ties broken forever.Now you’ve been placed into a team, and your keen powers of observation and medical know-how help bring that team amazing success at whatever operations Command throws their way.
DEX LOG WIL STR
60
50
55
65
BP25
MOV 8 INIT 2 DR 0 LEVEL SCORE ACADEMIC 1 43% DETECTIVE S 0 43% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC P 1 63% PILOT 0 30% SCOUT 0 33% SOLDIER 0 25% TECHNICIAN 0 -- THIEF 0 30% DP BONES EQUIP RANK 0 1 6 3 EQUIPMENTOperative Pack, Semi-auto Pistol (with spare ammo upgrade), Medic Pack, Plausible Gadget (hand-held device that monitors team’s vitals through their commlinks, reports them 1 mile radius along with GPS data about their position)
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 25% 2D+2 M 10,10 Unarmed 25% 1D/2 -- -- NOTES Academic: Focus: Scientist Specialize: Forensics Languages: English Arabic
THE MILITANT REBEL
There are many bad people in the world. You worked for one of them. You received tactical and strategic training from a terrorist cell, recruited at a young age and taught their philosophical brain-wash. You killed your first enemy at age twelve, blew up your first public monument at fifteen. You’ve seen friends fight and die, and survived enough battles to grow tired of them. As you aged, you grew wise and realized the fallacy of your teachings. You eventually went to a Command HQ, right through the front door, and told them who you are and what you’ve done. You were imprisoned for a while, but the more information you gave them and the more it led to the arrest or defeat of your former terrorist cell, the more they began to trust you. After a mission where you went along to help get through an enemy base whose floor plan you knew, you were asked to join Command. Your skills are much better applied to this line of work. At least now you kill men and blow up monuments for the good guys.DEX LOG WIL STR
60
65
55
50
BP33
MOV 9 INIT 1 DR 0 LEVEL SCORE ACADEMIC 0 25% DETECTIVE 0 25% LEADER 1 38% MARTIAL ARTIST 0 33% MEDIC 0 -- PILOT 0 30% SCOUT S 0 35% SOLDIER P 1 60% TECHNICIAN 0 -- THIEF 0 30% DP BONES EQUIP RANK 0 1 12 2 EQUIPMENTOperative Pack, Semi-auto Pistol (with spare ammo upgrade), Assault Rifle (with spare ammo upgrade), Fragmentation Grenade, 10 doses plastic explosive
WEAPON SCORE DAMAGE RANGE AMMO
Assault Rifle 60% 2D+4 L 30,30 Unarmed 33% 1D/2+2 -- -- Semi-auto Pistol 60% 2D+3 M 10,10 Frag Grenade 60% 6D+1 S 1 NOTES Languages: English Arabic
THE NINJA
Ninjas weren’t made up for movies and television. They were a sacred order of thieves and assassins who stood against oppression and tyranny embodied by samurai and their unquestioning loyalty to corrupt daimyos. Their methods included espionage, sabotage, infiltration, and combat. They make perfect spies.
You were a soldier stationed in Japan. Your interest in personal combat brought you into training with a local teacher. Over time, you embraced the philosophy as well as the technique. When your tour of duty ended, you remained in Japan to continue your training.
Last year your teacher fell ill and called you to his death bed. He told you that your destiny held for you both great victory and tragedy. He told you to travel back to your home and seek a new master, one which will use you like the weapon you are, but for the right reasons. You sought out Command of your own accord, and walked in as a new recruit. DEX LOG WIL STR
65
65
50
55
BP33
MOV 10 INIT 2 DR 0 LEVEL SCORE ACADEMIC 0 28% DETECTIVE 0 28% LEADER 0 -- MARTIAL ARTIST P 1 63% MEDIC 0 -- PILOT 0 33% SCOUT 0 28% SOLDIER 1 43% TECHNICIAN 0 -- THIEF S 0 43% DP BONES EQUIP RANK 0 1 12 1 EQUIPMENTOperative Pack, Semi-automatic Pistol (with spare ammo upgrade), Infiltration Pack, Disguise Pack, Ninja Sword, 4 Flash-bang Grenades.
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 43% 2D+4 M 10,10 Ninja Sword 63% 2D+3 -- -- Unarmed 63% 1D/2+2 -- --
NOTES
Martial Arts Maneuvers: Hard Target
Surprise Action
Languages: English Japanese
THE OLD SEA DOG
You were a navy man, as were the men in your family for several generations. You sailed every sea man has a name for. You’ve spent time in the Persian Gulf, evading weapons fire or laying ground cover for troops with boots in the sand. You’ve repelled boarders. You’ve taken down aircraft whose missiles had your name on them. So when you left the military (with an
honorable discharge, of course) what
profession could you possibly consider other than coast guard? Fisherman, of course. But your days of combat were not over. Even as a fisherman, you found yourself boarded by pirates looking for an American to ransom. Your crew looked to you for leadership, and you rose to the challenge. You not only organized your crew against the armed pirates, you overtook them and their ship, beat them at their own game, and sailed into port to an awaiting task force from Command. The pirates, it turned out, were international terrorists wanted for any number of crimes. Impressed with your efforts, you were offered a commission with Command, accepted it eagerly.
DEX LOG WIL STR
65
55
60
50
BP28
MOV 9 INIT 2 DR 1 LEVEL SCORE ACADEMIC 0 25% DETECTIVE 0 25% LEADER 0 -- MARTIAL ARTIST 0 28% MEDIC 0 -- PILOT P 1 53% SCOUT 0 25% SOLDIER S 0 43% TECHNICIAN 1 35% THIEF 0 33% DP BONES EQUIP RANK 0 1 12 2 EQUIPMENTOperative Pack, Semi-auto Pistol (with spare ammo upgrade), Speedboat (Perf +0, BP 100, Communications and Security upgrades), Leather Overcoat
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 43% 2D+4 M 10,10 Unarmed 28% 1D/2 -- --
NOTES
Pilot:
Focus: Water Vehicles
Technician:
Specialize: Vehicle Repair
Languages: English
THE POINT MAN
You’re an enigma. Your training and background are as indistinguishable as your accent. You are an ace field operative, a point man capable of managing many mission objectives on your own. In fact, you often strike out on your own to accomplish one or more parts of a mission alone. You’re better off that way. The others will just slow you down. But nobody can ever accuse you of not being a team player; you’re also the guy who risks his life to come back for fallen teammates or to avenge a fallen friend. When someone on your team is in danger, you’ll dive into shark infested waters to pull them free, punching a shark in the nose in the process.
You were born for this. You speak in spy jargon, refer to teammates as “assets” and “agents” and never use someone’s first name. You seldom smile except when the mission’s accomplished. You would tell your team members how you came to work for Command, but that information is classified and you wouldn’t want to expose them to the danger they’d be in if they knew the truth.
DEX LOG WIL STR
65
65
50
55
BP33
MOV 10 INIT 2 DR 0 LEVEL SCORE ACADEMIC 0 28% DETECTIVE 0 28% LEADER 0 -- MARTIAL ARTIST 1 43% MEDIC 0 -- PILOT 0 33% SCOUT 0 28% SOLDIER S 0 43% TECHNICIAN 1 38% THIEF P 0 53% DP BONES EQUIP RANK 0 1 12 1 EQUIPMENTOperative Pack Semi-automatic Pistol (upgraded with silencer, extended magazine, spare ammo), Infiltration Pack, Demolitions Pack, 10 doses Plastic Explosives, Traveler’s Lifestyle
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 43% 2D+6 M 10,10 Unarmed 43% 1D/2+2 -- --
NOTES
Languages: English
THE RESOURCEFUL SCROUNGER
You’ve done a lot of things in your life. You’ve played many roles, and served many masters. Sometimes you’ve been the master. But all of your varied career paths served one important function: networking. There are people in all walks of life who owe you favors, money, apologies, or their careers. You know people in high and low places. You’re the “knows a guy” person.This has served you well in the past, when working odd jobs for cash. But now that you’ve landed a career with Command, those old contacts can sometimes get you into trouble, and so you have to contact them carefully and use them wisely. Additionally, maintaining these contacts can sometimes require some effort on your part, and sometimes they come to you for more favors.
With a little time and a little effort, you seem to be able to acquire just about anything you and your team requires. This is as often accomplished through pressuring contacts as it is relying on your seemingly endless supply of bartering material. DEX LOG WIL STR
55
50
65
60
BP33
MOV 8 INIT 1 DR 0 LEVEL SCORE ACADEMIC P 1 60% DETECTIVE 1 40% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 28% SCOUT 0 30% SOLDIER 0 28% TECHNICIAN 0 -- THIEF S 0 38% DP BONES EQUIP RANK 0 1 18 1 EQUIPMENTOperative Pack, Semi-automatic Pistol (with spare ammo upgrade), Extravagant Lifestyle, 12 unspent equipment allowance for acquiring gear.
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 43% 2D+2 M 10,10 Unarmed 63% 1D/2 -- -- NOTES Academic: Focus: Scholar Specialize: Sociology Detective: Contact: government purchasing agent Languages: English
THE SHARPSHOOTER
Maybe you got these skills in the military, where you knelt in the shrubbery in a ghillie suit and surprised armored targets with a well-timed and well-aimed shot to a weak spot. Maybe you learned what you know in a third-world country where your quick guns (fired directly and rapidly from the hips) rained danger and death on enemies. Or maybe you
gained your particular
brand of skill
sharp-shooting in a circus.
However you gained
them, your hands and eyes are so well coordinated that you are an amazing shot. And you know it.
Sniping or pistol fighting, your gunplay is more like an art form than a survival skill, and your team is better off having you around when the bullets start flying.
DEX LOG WIL STR
65
55
50
60
BP28
MOV 9 INIT 2 DR 0 LEVEL SCORE ACADEMIC 0 30% DETECTIVE 0 30% LEADER 0 -- MARTIAL ARTIST S 1 48% MEDIC 0 -- PILOT 0 33% SCOUT 0 30% SOLDIER P 1 63% TECHNICIAN 0 -- THIEF 0 33% DP BONES EQUIP RANK 0 1 12 1 EQUIPMENTOperative Pack, Semi-Automatic Pistol (with spare ammo upgrade), Sniper Rifle, Infiltration Pack
WEAPON SCORE DAMAGE RANGE AMMO
Sniper Rifle* 63% 3D+2 VL 15 Semi-Auto Pistol 63% 2D+4 M 10,10 Unarmed 48% 1D/2 -- --
* +10 hit +1D damage per turn spent aiming, up to +30/+3D.
NOTES
Martial Arts Maneuvers: Hard Target
Languages: English Japanese
THE WHEELMAN
Growing up in the inner city wasn’t easy. You learned to defend yourself at a young age, to hold your head high, and to always look like you know what you’re doing. When it comes to cars and boats, you actually do. You’ve always been a bit of a grease monkey, getting an engine to purr is as much fun to you as driving one that does. You used to get into trouble – drag racing, smuggling, or driving a getaway vehicle for some people you probably shouldn’t have been associating with.
One day your activities landed you in a bit of trouble, and if Command wasn’t hurting for a good wheelman of your skill you may have ended up in prison. Despite your upbringing – or perhaps because of it – you are now one of the best drivers Command has to offer, and you’re only a recruit! Wherever your missions take you, you’re always the one behind the wheel. DEX LOG WIL STR
65
60
55
50
BP30
MOV 9 INIT 2 DR 5 LEVEL SCORE ACADEMIC 0 25% DETECTIVE 0 25% LEADER 0 -- MARTIAL ARTIST 0 30% MEDIC 0 -- PILOT P 1 63% SCOUT 0 25% SOLDIER 0 33% TECHNICIAN S 1 45% THIEF 0 33% DP BONES EQUIP RANK 0 1 12 1 EQUIPMENTOperative Pack, Semi-auto Pistol (with spare ammo upgrade), Mid-sized Car (Perf +0, BP 100), Technician Pack, Bullet-proof Vest, Brass Knuckles
WEAPON SCORE DAMAGE RANGE AMMO
Semi-auto Pistol 33% 2D+4 M 10,10 Brass Knuckles 30% 1D+1 -- -- Unarmed 30% 1D/2+1 -- --
NOTES
Pilot:
Focus: Water Vehicles Specialize: Mid-sized Cars
Languages: English
RANK 3
PROFESSIONAL
OPERATIVES
On the previous pages you saw a large selection of starting-rank operatives. Since that probably represents the bulk of operatives players will likely run into when they’re rookies themselves, they were presented as archetypes, or classifications. In this section you’ll be presented with ten specific operatives.
These operatives are more experienced. They likely have been on 8-10 sessions of play and have achieved a level of skill that makes them very good at what they do. They don’t worry too much about equipment, since their equipment allowance is quite high. They have superior ability scores and have diversified their skillset. These professional operatives were built using the following guidelines to approximate the same level of achievement a player would expect from a similar amount of game play:
STEP 1: Build a starting rank operative using normal rules STEP 2: Set Rank to 3
STEP 3: Add +5 to any ability score
STEP 4: Set the operative’s skills by selecting one of the following: Two at level 3, two at level 1.
One at level 3, two at level 2, two at level 1 STEP 5: Choose one of the following:
Add +5 to an ability (same or different from step 3) Gain one language as a full native speaker
Add a focus to a skill above level 1 Gain another level 1 skill
STEP 6: Add +12 to Equipment Allowance and equip operative.
Game Masters may use these characters as leader NPCs for challenging missions or as skilled enemy henchmen to threaten inexperienced operatives. If the players’ operatives are themselves of a professional rank, these NPCs could be used as colleagues, teammates, friends, challenging enemies, or even as player characters for visiting players.
AGENT ROBERT SLOAN
BACKGROUND
Sloan was a scientist working for an international oil company. He held three patents related to his field and four unrelated. His knowledge in physics and chemistry landed him feature reviews in several published periodicals. Command used him as an outside contractor and information source whenever their forensics teams required analysis that was beyond their capacity. Eventually he was offered a commission. He accepted the responsibility and was sent for nine months of operative training in Belgium.
ACCOMPLISHMENTS AND MERITS
Sloan was part of a team responsible for the identification and capture of a network of double agents who had infiltrated the Los Angeles field office. His forensic skill and scientific insight was instrumental in this. Although two members of his team were killed and Sloan himself wounded, the success of this team was
unquestionable.
Recovery of a shipment of dirty nukes stolen by a terrorist group called Meridian Delta, who continues to steal and sell arms to this day. Tracking the nukes required equipment that didn’t exist, and Sloan invented the technology to do so himself, in the field.
Bringing to justice Rona Fannon, a designer bomb maker-for-hire from Ireland whose bombs had been used all over the globe but whose identity evaded Ireland’s G-2 and Interpol for over ten years. Fannon is in a CIA holding cell until age or illness claims her life.
PG 25
OPERATIVE DOSSIER
LEVEL PS SCORE NOTES
ACADEMIC LOG 3 P 85% Focus: scientist, linguist
DETECTIVE LOG 3 - 65% Contacts: see notes below
LEADER WIL 1 - 40% M.ARTIST STR - - 25% MEDIC LOG - - -- PILOT DEX - - 33% SCOUT LOG - - 35% SOLDIER DEX 1 - 43%
TECHNICIAN LOG 1 S 55% Specialize: Computer Programming
THIEF DEX - - 33%
DEX
LOG
WIL
STR
65 50 60 70NAME Dr. Robert Sloan Codename: Seraph
LANGUAGES English, Latin, German, French
APPEARANCE Tall, broad-shouldered with an average weight. Brown skin, short dark brown hair, light brown eyes.
DESCRIPTORS Never believes what his senses first tell him (always verifying everything). Won’t let anyone touch his equipment.
WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES Semi-Auto Pistol 40% 2D+4 M 10,10 spare ammo Unarmed Combat 25% 1D/2 -- --
BP
25MOV
9INIT
3DR
2 DP BONES EQUIP RANK 0 3 24 2 Operative Pack Forensics Pack Science Pack Technician Pack Traveler’s Lifestyle Ballistic ClothesCompact car (Perf +5, BP 100, sensor suite, communications)
EQUIPMENT Som e wh at V e ry Tota lly Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly
MORAL CODE
COVERT OPS – OPERATIVE DOSSIER
Detective Contacts:
Gerard Francois, French astrophysicist Kimberly McKaid,
Investigator at G2 (Ireland) Capt. Holger Schultz, German helicopter pilot
AGENT ANGELA FARADAY
BACKGROUND
Special Agent Faraday was an FBI investigator on assignment at Command, investigating them from within. She was suspicious of the organization, believing it corrupt and anti-American. Over time, Faraday came to see it as it truly is: a consortium of men and women risking their lives to defeat terrorists and intelligence organizations around the globe (and doing so in protection of, but without the support of, America). She switched sides and joined Command and was sent to Beijing for her operative training. While there she excelled in surveillance, interrogation, and marksmanship. Although Command continues to hold a concern over the possibility that her loyalty remains with the FBI, she continues to impress her superiors and is a valuable asset.
ACCOMPLISHMENTS AND MERITS
Hunted, captured and interrogated international criminal William Chen, who had been captured, questioned, and released by the CIA several times. Although he beat lie detectors and sodium pentothal, Chen couldn’t withstand Faraday’s interrogation and gave up information that led to the defeat of a Chinese triad syndicate.
While on holiday, Faraday stumbled on a plot to overthrow the sovereign city state of Monaco. She infiltrated the plotters, identified their leadership, and brought the organization down from the inside.
Led a team into an old missile silo in Moscow to steal an experimental prototype of a high tech guidance system that could have turned cold war era SCUD missiles into precision warheads, and a terrorist organization into a world power. Although Faraday accomplished the mission, she claims the technology was destroyed during her escape. This is still under investigation.
PG 27
OPERATIVE DOSSIER
LEVEL PS SCORE NOTES
ACADEMIC LOG - - 33%
DETECTIVE LOG 3 P 83% Contacts: see notes below
LEADER WIL - - --
M.ARTIST STR 1 - 35%
MEDIC LOG - - --
PILOT DEX 1 - 43% Focus: water vehicles
SCOUT LOG - - 33% SOLDIER DEX 3 S 73% TECHNICIAN LOG - - -- THIEF DEX 1 - 43%
DEX
LOG
WIL
STR
65 50 55 65NAME Angela Faraday Codename: Rook
LANGUAGES English
APPEARANCE Brooding, judgmental, and suspicious green eyes. Shoulder-length unkempt blond hair. Average build and height.
DESCRIPTORS Suspicious to a fault.
Answers questions with questions.
WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES Semi-Auto Pistol 73% 2D+4 M 10,10 spare ammo
Revolver 73% 2D+7 M 6 ceramic polymer, concealed spring holster, heavy caliber Flash-bang Gren. 73% Stun S 1 LOG resistance check to avoid being Stunned 1 turn Unarmed Combat 35% 1D/2 -- --
BP
25MOV
9INIT
3DR
5 DP BONES EQUIP RANK 0 3 18 3 Operative Pack Traveler’s Lifestyle Bullet Proof Vest Surveillance Pack Infiltration Pack EQUIPMENT Som e wh at V e ry Tota lly Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/CowardlyMORAL CODE
COVERT OPS – OPERATIVE DOSSIER
Detective Contacts:
Agent Michael Bishop, FBI field agent ex-partner Thorston Higgins,
Monaco intelligence service Bradley Gutierrez,
Druggie street informant
Street Smarts:
Research (like the academic aspect) by spending an hour on the streets of any city.