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HUMAN COMPUTER INTERACTION. Course Convenor: Constantine Stephanidis

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Course Credits: 4

Prerequisite:

- CS-240 (Data Structures)

- CS-150 (Programming)

COURSE CS-464 (OPTIONAL)

HUMAN – COMPUTER INTERACTION

Course Convenor: Constantine Stephanidis

UNIVERSITY OF CRETE

FACULTY OF SCIENCES AND ENGINEERING

COMPUTER SCIENCE DEPARTMENT

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Human – Computer Interaction is the

multidisciplinary field concerned with

the analysis, design, implementation

and evaluation of the user interface of

computer applications with which the

user may interact, as well as with the

issues associated with this interaction

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(a) to introduce fundamental concepts and analyse

the issues associated with the communication

process between the human and the computer

(b) to point out the importance of rigorous analysis,

design, implementation and evaluation of the

user interface of computer applications, based

on a holistic approach on the one hand of the

user needs and capabilities, and on the other

hand of the application target goals

(c) to identify the required knowledge for effective

analysis, design and implementation of user

interfaces,

providing

at

the

same

time

theoretical knowledge and practice

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The assessment of students who will be taking the course will be

based on their performance in the written exams, as well as in the

assignments that will be carried out in small student groups

The final grade for the course will be calculated according to the

following formula:

F = 0.5 * W + 0.5 * A

where:

F = Final grade (0-10)

W = Written exams grade (0-10)

A = Assignments’ grade (0-10)

A = 0,05*

PhaseA

+ 0,35*

PhaseB

+ 0,40*

PhaseC

+ 0,20*

PhaseD

The written examination will take place during the exams period. The

course does not require written or oral preliminary examinations

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Project: Develop the user interface of a hypothetical

application. The assignment is carried out in the

following phases:

A.

Requirements Analysis (Phase A)

B.

User Interface Design (Phase B)

C.

Implementation (Phase C)

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Each project phase will be assessed after its

submission

Detailed guidelines and examples will be provided in

tutorials which will be taking place before the

beginning of each project phase

The project will be carried out in small student

groups

2 members groups for graduate students

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Project

Start

Submission*

Phase A Requirements Analysis

27/02/2015

06/03/2015

Phase B User Interface Design

06/03/2015

Intermediate Deliverable

16/03/2015

Final Deliverable

27/03/2015

Phase C Implementation

27/03/2015

Intermediate Deliverable

05/04/2015

Final Deliverable

06/05/2015

Phase D Evaluation

06/05/2015

18/05/2015

*The schedule will be strictly followed.

* Evaluation dates will be announced ahead of time.

* Delayed examinations will not be allowed.

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Introduction to HCI

The Design of Everyday Things

The Human, the Computer and the Interaction

The Design Process

User-Centred Design

Guidelines, standards & style guides

Requirements Engineering

Requirements elicitation methods

Requirements Analysis

User-Centred / Iterative Design

Rapid prototyping

Heuristic evaluation

User Experience

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Visual and Information Design

Typography, Grids/Alignment, Reading & Navigating

Web Design

Mobile Design

Social Media & CSCW (Computer-Supported Cooperative

Work)

Design for All

Design for children, elderly, cross-cultural design

Web accessibility

Evaluation

User Testing

Validation

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The design of everyday things: Examples of good &

bad design

Prototyping

Web design

HTML, CSS

Mobile development

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Course Books:

 Dix A., Finlay J., Abowd G., Beale R., Επικοινωνία Ανθρώπου – Υπολογιστή. Εκδόσεις Μ.Γκιούρδας, 2004.

 Norman D., Σχεδιασμός των αντικειμένων της καθημερινότητας. Εκδόσεις ΚΛΕΙΔΑΡΙΘΜΟΣ, 2002.

 Shneiderman B., Σχεδίαση διεπαφής χρήστη. Εκδόσεις Τζιόλα, 2010. Other Books:

 Hinman, R., The Mobile Frontier: A Guide for Designing Mobile Experiences, Rosenfeld, 2012

 Norman, A., D., The Design of Everyday Things, MIT Press, 1998

 Norman, A., D., Emotional design: why we love (or hate) everyday things , New York : Basic Books, 2005

 Nielsen J., Usability Engineering, Boston, MA : Morgan Kaufmann, Academic Press, 1993

 Johnson J., GUI Bloopers 2.0, Second Edition: Common User Interface Design Don'ts and Dos, Morgan Kaufmann; 2 edition, 2007

 Preece J., Rogers Y., Sharp H., Benyon D., Holland S., Carey T., Human-Computer Interaction, Addison Wesley, 1994.

 Ravden S., Johnson G., Evaluating Usability of Human Computer Interfaces: A Practical Method, Ellis Horwood, 1989.

 Salvendy G., "Handbook of Human Factors and Ergonomics", Wiley, 2012

 Shneiderman, B., Designing the user interface : strategies for effective human-computer-interaction, Boston, MA : Pearson/Addison Wesley, 2005

 Stephanidis, C. (Ed.). User Interfaces for All - Concepts, Methods, and Tools. Mahwah, NJ: Lawrence Erlbaum Associates, 2001

 Stephanidis, C. (Ed.). (2009). The Universal Access Handbook. Boca Raton, FL: Taylor & Francis (ISBN: 978-0-8058-6280-5, 1.034 pages).

 Weinschenk S., Jamar P., Yeo S., GUI Design Essentials, John Wiley & Sons, 1997.

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References

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