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The webcast will begin soon.

(2)

13.8.2021

(3)

1 Q2 2021 in Review

2 Q2 and H1 2021

Financial Results

3 Outlook

4 Questions & Answers

Tero Virtala

CEO Terhi Kauppi

CFO

(4)

Tero Virtala, CEO

(5)

• Revenue 9.4 M€ (9.1), +3.2%.

• Operating profit 2.3 M€ (2.0), 24.5% (22.9%) of revenue.

• Remedy and 505 Games signed

• a co-publishing and

development agreement with 505 Games for a multiplayer spin-off game of Control

• collaboration terms for a future, bigger-budget Control-game

(6)

To create several successful games, and at least one major hit game.

• To own at least three expanding game brands, all with long-term hit potential.

• To have capabilities to select the right commercial model for each game: self-finance, self-publish, or work with publishing partners.

• To be the most attractive gaming industry employer in Europe.

• To reach these objectives while having a profitable and growing business with well-managed risks.

(7)

WITH WITH

Two unannounced projects

WITH Bigger

new Control game Condor – a

spinoff from Control

(8)

TWO MILLION

OVER COPIES SOLD 12/2020,

CONTINUES TO SELL

BRINGS LEARNINGS, REVENUE, NEW AUDIENCES

AND STRONGER BRAND AWARENESS

TEN MILLION

OVER

PLAYERS,

AUDIENCE KEEPS

GROWING

(9)

June 2021: co-publishing and development agreement with 505 Games

Condor

• Multiplayer spin-off game of Control

• 4-player cooperative PvE (player vs. environment) game

• For console and PC platforms

• Initial development budget of EUR 25 million

• Development and marketing investments shared 50-50

• Net revenues* shared 50-50

• Remedy to retain IP ownership

• Collaboration terms for a future, bigger-budget Control-game also agreed

*Net revenue equals Gross revenue minus VAT, store fees, marketing, localization & other.

(10)

Continuation to the Crossfire game in China A new console game in the Crossfire franchise

Platform: PC Platforms: Xbox One & Series X | S

Crossfire's HD story mode to be released in 2021 To be released in 2021

Developed by Smilegate Developed by Smilegate

Includes Remedy’s single player Operations Includes Remedy’s single player Operations

With Tencent With Microsoft

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• 2 games in development: AAA project and a smaller project

• Remedy to retain IP ownership

• Epic will fully fund the development*

• For console and PC platforms

• Significant marketing investment

• Net revenues* shared 50/50

• The AAA project has now moved into full production

• The smaller-scale game continues in full production

*Revenue share begins once Epic Games has fully recouped project development fees. Net revenue equals gross revenue minus VAT, store fees, marketing, localization and & other.

(12)

• Long-lasting service-based co-op multiplayer game combined with selected Remedy world-building and narrative strengths

• Free-to-Play game

• Publishing model yet to be decided

• Development progresses at a good pace, internal and closed external playtesting continues

(13)

Remedy talents 293

(June 30th 2021)

External talents 370

(worked for us in 2020)

CONTINOUSLY DEVELOPING

our people and teams, the ways we work,

Northlight technology and commercial capabilities.

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• Creator of world-class gaming brands

• Developer of distinctive, benchmark-setting games

• Professional multi-project developer

• Ability to self-publish, and partner with publishers

• Highly attractive home to world-class talent

• Profitable growth company with managed risks

(15)

Terhi Kauppi, CFO

(16)

Revenue M€

9.4 (9.1)

17.5 (17.0)

3.2% 3.3% growth

Operating cash flow M€

-1.0 (1.6)

3.0 (1.2)

EBIT M€

2.3 (2.1)

3.2 (3.2)

24.5% (22.9%) 18.0% (18.6%)

of revenue

Q221

H121

(17)

4.7 3.8

15.5

10.5 11.9

13.7

16.4 17.2

20.1

31.6

41.1

17.5 9.8 %

2.4 %

18.9 %

4.7 %

1.7 %

6.1 %

24.1 %

11.7 %

3.0 %

20.6 %

32.2 %

18.0 %

0% 5% 10% 15% 20% 25% 30% 35%

0 5 10 15 20 25 30 35 40 45

2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 H1 2021

Revenue (M€) EBIT %

(18)

Royalties were higher than in comparison period

Subcontracting development fees were on lower level than in comparison period

EBIT was affected by

increased headcount and by change in timing

of bonus accruals

Operating expenses were on higher level than in

comparison period due to lower activity level in H1 2020 caused by COVID-19

Investing in future continues, capex 74% higher

17.5 17.0

10.0 11.0 12.0 13.0 14.0 15.0 16.0 17.0 18.0

H1 2021 H1 2020

Net sales

12.0

9.8

6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0

H1 2021 H1 2020

Staff expenses

4.6

2.6

0.0 1.0 2.0 3.0 4.0 5.0

H1 2021 H1 2020

Capital expenditures

3.2 3.2

0.0 0.5 1.0 1.5 2.0 2.5 3.0

H1 2021 H1 2020

EBIT

(19)

Subcontracting

Work

Own IP with

Publishing Partner

Self-published

(20)
(21)

Tero Virtala, CEO

(22)

• We continue according to our long-term growth plans with an aim to launch at least one game or game expansion annually

• We expect the launches of Crossfire’s HD story mode and CrossfireX to happen later this year

• We expect 2021 to be a good year and expect our revenue and EBIT to grow during 2021

• Majority of the growth is expected during H2/2021

(23)
(24)

Speakers will now take questions from the investors, analysts and media

representatives Web participants:

• Type in your question, or

• request a speaking turn by clicking Raise Hand in Zoom controls Call participants:

• Dial *9 to request a speaking turn

(25)

Contact [email protected] investors.remedygames.com

RemedyGames

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