Creating Future
Focused Schools
Bill Daggett
Founder and Chairman March 16, 2016
Every Student Succeed Act
(ESSA)
Nation Most Rapidly Improving
Schools
- They Informed ESSA
Nation Most Rapidly Improving
Schools
- They Informed ESSA
- They Are Future Focused
Nation Most Rapidly Improving
Schools
- They Informed ESSA
- They Are Future Focused
- They Took Control and Were Not Controlled
ESSA
- Every Student Succeeds Act - AYP
ESSA
- Every Student Succeeds Act - AYP
- Call for Innovation (Career Ready on equal academic footing with College Ready)
Change is Evolutionary
Problem Was Defined By
Business
Problem Was Defined By
Business
Solution Was Defined Inside
The Beltway
NCLB and CCSS
Doubled Down On The Past
ESSA
‐ Every Student Succeeds Act
‐ AYP
‐ Call for Innovation (Career Ready on equal academic footing with College Ready)
‐ The Ball Is Being Handed To You
Two Approaches to
School Improvement
Fixed Mindset (Quad A/C)
Two Approaches to
School Improvement
Fixed Mindset Growth Mindset
Systemwide Focus
From Boardroom to Classroom
Culture Trumps Strategy
Emerging Trends
Emerging Trends
‐ Technology/Workplace
iphone
The Order of Things Have Changed
Uber‐ The world’s largest taxi company, owns no vehicles
Facebook‐ The world’s most popular media owner, creates no content
Alibaba‐ The world’s most valuable retailer, has no merchandise
Airbnb‐ The world’s largest accommodation provider, owns no real estate
But schools are still schools!
Source: Better and Faster, Jeremy Gutsche
Job Shares by Skill Group
1980 - 2014
12.7% 16.2%
47.1% 37.7%
21.3%
20.7%
18.9% 25.4%
0%
20%
40%
60%
80%
100%
1980 2010 2040
Low‐skill Lower‐middle Upper‐middle High‐skill
Source: NY Fed Calculations, U.S. Census Bureau
33.4%
10.2%
31.3%
25.1%
Job Shares by Skill Group
1980 - 2014
12.7% 16.2%
47.1% 37.7%
21.3%
20.7%
18.9% 25.4%
0%
20%
40%
60%
80%
100%
1980 2010 2040
Low‐skill Lower‐middle Upper‐middle High‐skill
Source: NY Fed Calculations, U.S. Census Bureau
33.4%
10.2%
31.3%
25.1%
Our Changing World
‐ Auto Tech
Our Changing World
‐ Auto Tech
‐ Prevention vs. Intervention
Our Changing World
‐ Auto Tech
‐ Prevention vs. Intervention
‐ Robots/3D Manufacturing
Our Changing World
‐ Auto Tech
‐ Health Care
Our Changing World
‐ Auto Tech
‐ Health Care
‐ Financial Investments (Robo‐Advising)
Our Changing World
‐ Auto Tech
‐ Health Care
‐ Financial Investments
‐ Supermarkets/Drug Stores
Our Changing World
‐ Auto Tech
‐ Health Care
‐ Financial Investments
‐ Supermarkets/Drug Stores
‐ Manufacturing
McKinsey Report – January, 2016
Source: Better and Faster, Jeremy Gutsche
Impact of Automation
5% ‐ Of jobs can be automated
McKinsey Report – January, 2016
Source: Better and Faster, Jeremy Gutsche
Impact of Automation
5% ‐ Of jobs can be automated
30%‐ Of task in 60% of jobs will be automated
McKinsey Report – January, 2016
Source: Better and Faster, Jeremy Gutsche
Impact of Automation
Technology/Information Systems
will change our lives
Emerging Trends
‐ Technology/Workplace
‐ What to Teach
What Skills and Knowledges Will
Their Workers Need?
Placing
Career Ready
on equal academic footing with
College Ready
Implications To Education
‐ What Students Need To Know and be able to do
Implications To Education
‐ What Students Need To Know and be able to do
‐Statistics
Implications To Education
‐ What Students Need To Know and be able to do
‐Statistics
‐Data Analytics including text mining techniques
Implications To Education
‐ What Students Need To Know and be able to do
‐Statistics
‐Data Analytics
‐Reading
Source: National Test Data, MetaMetrics
600 800 1000 1400 1600
1200
Text Lexile Measure (L)
High School Literature
College Literature
High School Textbooks
College Textbooks
Military Personal Use
Entry-Level Occupations
SAT 1, ACT,
AP*
Interquartile Ranges Shown (25% - 75%)
Reading Study Summary
Implications To Education
‐ What Students Need To Know and be able to do
‐Statistics
‐Data Analytics
‐Technical Reading
Implications To Education
‐ What Students Need To Know and be able to do
‐Statistics
‐Data Analytics
‐Technical Reading
‐Quad D
Application Model
1. Knowledge in one discipline 2. Application within discipline 3. Application across disciplines
4. Application to real‐world predictable situations
5. Application to real‐world unpredictable situations
Knowledge Taxonomy
1.
2.
4. 3.
5.
6.
1. Remembering
2. Understanding
3. Applying
4. Analyzing
5. Evaluating
6. Creating
C
A
D
B
Rigor
4
5
6
3
2
1
Relevance
Levels
4 5
3
2
1
C
A
D
B
Rigor
4
5
6
3
2
1
Relevance
Levels
4 5
3
2
1
C
A
D
B
College Ready (College Prep)
Relevance
Rigor
C
A
D
B
Job Ready (CTE)
Relevance
Rigor
C
A
D
B
Relevance
Rigor
Career Ready
C
A
D
B
Rigor
4
5
6
3
2
1
Relevance
Levels
4 5
3
2
1
Systemwide Focus
Implications To Education
‐ What Students Need To Know and be able to do
‐Statistics
‐Data Analytics
‐Technical Reading
‐Quad D
Emerging Trends
‐ Technology/Workplace
‐ What to Teach
‐ How to Deliver Instruction
How to Deliver Instruction
Technology has transformed
how children play and interact.
It has transformed the
workplace they will enter,
but it has not transformed
how we educate them.
Pencil budget
Instructional Materials
Instructional Materials
‐ Google 10 years ago
Instructional Materials
‐ Suri
Instructional Materials
‐ Suri
‐ Google NOW
‐ Microsoft Cortana
‐ Facebook M
Instructional Materials
‐ Suri
‐ Google NOW
‐ Microsoft Cortana
‐ Facebook M
‐ Improving Artificial Intelligence and Voice Recognition
Instructional Materials
‐ Suri
‐ Google NOW
‐ Microsoft Cortana
‐ Facebook M
‐ Improving Artificial Intelligence and Voice Recognition
‐ Google Cardboard
Instructional Materials
‐ Suri
‐ Google NOW
‐ Microsoft Cortana
‐ Facebook M
‐ Improving Artificial Intelligence and Voice Recognition
‐ Google Box
‐ Implication to Instruction
‐ Science
‐ Social Studies
‐ CTE
Instructional Materials
‐ Suri
‐ Google NOW
‐ Microsoft Cortana
‐ Facebook M
‐ Improving Artificial Intelligence and Voice Recognition
‐ Google Box
‐ Implication to Instruction
‐ Concept of Gaming
Gamification
Gaming is increasingly
being built based upon
brain research
Gamification
Engaging
Gamification
Engaging
Personalized
Gamification
Engaging
Personalized
Built on Growth Model
Gamification
Engaging
Personalized
Built on Growth Model
Tied to Standards
Gamification
Engaging
Personalized
Built on Growth Model
Tied to Standards
Merging with Online Providers
The Military and
the Corporate
world are
increasingly
moving to game
technology for
training
Your College Needs a
Gamification, Online, and Digital
Literacy Policy and Plan
Instructional Materials
‐ Suri
‐ Google NOW
‐ Microsoft Cortana
‐ Facebook M
‐ Improving Artificial Intelligence and Voice Recognition
‐ Google Box
‐ Implication to Instruction
‐ Concept of Gaming
‐ On line (NOT EITHER/OR)