Design & Writing:
Design & Writing:
Lisa Adams, Stephen Michael DiPensa, Justin Harris, Alyc Helms,
Lisa Adams, Stephen Michael DiPensa, Justin Harris, Alyc Helms,
Matt Miller, Oz Mills, Jack Norris, Ryan Schoon, and Jamie Wood
Matt Miller, Oz Mills, Jack Norris, Ryan Schoon, and Jamie Wood
Development:
Development: Jack Norris
Jack Norris
Editing:
Editing:
Evan Sass
Evan Sass
Proofreading:
Proofreading: Samantha Chapman
Samantha Chapman
Art Direction and Graphic Design:
Art Direction and Graphic Design: Hal Mangold
Hal Mangold
Cover & Interior Art:
Cover & Interior Art:
Ben Huen, Sung Kim, Casper Konefal, Matt Rhodes,
Ben Huen, Sung Kim, Casper Konefal, Matt Rhodes,
Ramil Sunga, Nick Thornborrow, and
Ramil Sunga, Nick Thornborrow, and
Linda Lithén
Linda Lithén
Publisher:
Publisher: Chris Pramas
Chris Pramas
Team Ronin:
Team Ronin: Joseph Carriker, Crystal Frasier, Jaym Gates, Kara Hamilton,
Joseph Carriker, Crystal Frasier, Jaym Gates, Kara Hamilton,
Steve Kenson, Nicole Lindroos, Hal Mangold, Jack Norris, Chris Pramas, Evan Sass,
Steve Kenson, Nicole Lindroos, Hal Mangold, Jack Norris, Chris Pramas, Evan Sass,
Marc Schmalz, Malcolm Sheppard, Mat Smith, Will Sobel, Owen K.C. Stephens,
Marc Schmalz, Malcolm Sheppard, Mat Smith, Will Sobel, Owen K.C. Stephens,
Dylan Templar, Veronica Templar, and Barry Wilson
Dylan Templar, Veronica Templar, and Barry Wilson
Special thanks to Chris Bain, Mark Darrah, Matthew Goldman, Cori May, Mike Laidlaw, Ben Gelinas,
Special thanks to Chris Bain, Mark Darrah, Matthew Goldman, Cori May, Mike Laidlaw, Ben Gelinas,
and all of the
and all of theDragon AgeDragon Age team at team at BioWare for their support.BioWare for their support. Faces of Thedas
Faces of Thedas is © 2019 Green Ronin Publishing, LLC. All rights reserved. Reference to other is © 2019 Green Ronin Publishing, LLC. All rights reserved. Reference to other
copyrighted materia
copyrighted material in no l in no way constitutes a challenge to the respective copyright holders of that material.way constitutes a challenge to the respective copyright holders of that material.
© 2019 Electronic Arts Inc. EA,
© 2019 Electronic Arts Inc. EA, the EA logo, Dragon Age, the the EA logo, Dragon Age, the Dragon Age logo,Dragon Age logo,
BioWare and the BioWare logo are trademarks of Electronic Arts Inc.
BioWare and the BioWare logo are trademarks of Electronic Arts Inc.
Green Ronin, Adventure Game Engine, and their associated logos are trademarks of Green Ronin Publishing, LLC.
Green Ronin, Adventure Game Engine, and their associated logos are trademarks of Green Ronin Publishing, LLC.
FACES OF THEDAS
FACES OF THEDAS
G
GREENREEN R RONINONIN P PUBLISHINGUBLISHING
3815 S. Othello St. Suite 100, #311 3815 S. Othello St. Suite 100, #311 Seattle, WA 98118 Seattle, WA 98118 www.greenronin.com www.greenronin.com
Introduction
Introduction
Table of Contents
Table of Contents
WELCOME TO WELCOME TO FACES OF THEDAS FACES OF THEDAS !! ...............................3 .3 CHAPTER 1CHAPTER 1 :: FACES FACES OF THEDAS OF THEDAS .........4...4
Anders ...4
Anders ...4
Anders, the Apostate...4
Anders, the Apostate...4
Anders, the Anders, the Abomination Abomination ...5...5
Alistair ...8 Alistair ...8 Personality ...9 Personality ...9 Relationships ...10 Relationships ...10 Playing Alistair ...11 Playing Alistair ...11 Advancement ...11 Advancement ...11 Queen Anora ... Queen Anora ...1212 Playing Anora ...13 Playing Anora ...13 The Archdemon, The Archdemon, the Architect, & the Mother ...13
the Architect, & the Mother ...13
The Archdemon ...13
The Archdemon ...13
The The Architect ...14Architect ...14
The Mother ...16 The Mother ...16 Aveline ... Aveline ...1616 Personality ...17 Personality ...17 Relationships ...18 Relationships ...18 Playing Playing Aveline Aveline ...18...18
Advancement ...19
Advancement ...19
Barkspawn Barkspawn//Dog Dog ...19...19
Playing Barkspawn...20 Playing Barkspawn...20 Briala ... Briala ...2020 Playing Briala ...20 Playing Briala ...20 Cassandra ... Cassandra ...2121 Personality ...23 Personality ...23 Relationships ...23 Relationships ...23 Playing Cassandra ...24 Playing Cassandra ...24 Advancement ...24 Advancement ...24 Celene ... Celene ...2525 Personality ...26 Personality ...26 Relationships ...26 Relationships ...26 Playing Celene ...27 Playing Celene ...27 Cole ... Cole ...2828 Playing Cole ...29 Playing Cole ...29 Cullen ... Cullen ...3030 Personality ...31 Personality ...31 Relationships ...31 Relationships ...31 Playing Playing Cullen ...Cullen ...32...32
Advancement ...32
Advancement ...32
The The Divine Divine ...32...32
Personality ...33
Personality ...33
Relationships ...34
Relationships ...34
Playing The Playing The Divine Divine ...34...34
Advancement ...35 Advancement ...35 Dorian Pavus ... Dorian Pavus ...3535 Playing Dorian ...36 Playing Dorian ...36 Duncan ... Duncan ...3737 Playing Duncan Playing Duncan...38...38 Advancement ...38 Advancement ...38 The Feddics ... The Feddics ...3838 Playing the Feddics ...40
Playing the Feddics ...40
Fiona ... Fiona ...4040 Personality ...42 Personality ...42 Relationships ...42 Relationships ...42 Playing Playing Fiona ..Fiona ...43...43
Advancement ...43 Advancement ...43 Flemeth ... Flemeth ...4343 Personality ...44 Personality ...44 Relationships ...44 Relationships ...44 Playing Flemet Playing Flemeth h ...45...45 Advancement ...45 Advancement ...45 Gaspard ... Gaspard ...4646 Personality ...47 Personality ...47 Relationships ...47 Relationships ...47 Playing Gaspard ...48 Playing Gaspard ...48 Advancement ...48 Advancement ...48 Scout Harding ...49 Scout Harding ...49 Playing Scout Playing Scout Harding Harding ...49...49
The Iron The Iron Bull Bull ...50...50
Personality ...51
Personality ...51
Relationships ...52
Relationships ...52
Playing Iron Playing Iron Bull ...Bull ...52...52
Advancement ...53 Advancement ...53 Isabela ... Isabela ...5353 Playing Isabela ...54 Playing Isabela ...54 Josephine Josephine ...55...55 Personality ...56 Personality ...56 Relationships ...56 Relationships ...56 Playing Josephine ...57 Playing Josephine ...57 Advancement ...57 Advancement ...57 Knight-Commander Meredith Knight-Commander Meredith...58...58 Personality ...59 Personality ...59 Relationships ...59 Relationships ...59 Playing Meredith ...60 Playing Meredith ...60 Advancement ...60 Advancement ...60
Krem and the Chargers ... Krem and the Chargers ...6161 Playing Krem and Playing Krem and the Chargers ...63the Chargers ...63
Lord Seeker Lambert ...63
Lord Seeker Lambert ...63
Personality ...65
Personality ...65
Relationships ...65
Relationships ...65
Playing the Playing the Lord Seeker Lord Seeker ...65...65
Advancement ...66 Advancement ...66 Leliana ... Leliana ...6666 Personality ...67 Personality ...67 Relationships ...67 Relationships ...67 Playing Leliana...68 Playing Leliana...68 Advancement ...68 Advancement ...68 Loghain ... Loghain ...6969 Personality ...70 Personality ...70 Relationships ...71 Relationships ...71 Playing Playing Loghain ...Loghain ...71...71
Marjolaine ... Marjolaine ...7272 Playing Marjolaine ...72 Playing Marjolaine ...72 Advancement ...72 Advancement ...72 Merrill ... Merrill ...7373 Personality ...74 Personality ...74 Relationships ...75 Relationships ...75 Playing Merrill ...76 Playing Merrill ...76 Advancement ...76 Advancement ...76 Michel ... Michel ...7676 Playing Michel ...77 Playing Michel ...77 Morrigan ... Morrigan ...7878 Personality ...79 Personality ...79 Relationships ...79 Relationships ...79 Playing Playing Morrigan Morrigan ...80...80
Advancement ...80 Advancement ...80 Nathaniel Howe ... Nathaniel Howe ...8181 Playing Nathaniel ...81 Playing Nathaniel ...81 Oghren... Oghren...8282 Playing Oghren ...83 Playing Oghren ...83 Sebastian ... Sebastian ...8383 Playing Playing Sebastian ...8Sebastian ...844 Sera...85 Sera...85 Playing Sera ...85 Playing Sera ...85 Sten ... Sten ...8686 Playing Playing Sten ...87Sten ...87
Stroud ... Stroud ...8888 Playing Stroud...88 Playing Stroud...88 Advancement ...89 Advancement ...89 Varric ... Varric ...8989 Personality ...90 Personality ...90 Relationships ...90 Relationships ...90 Playing Varric...90 Playing Varric...90 Advancement ...91 Advancement ...91 Wynne ... Wynne ...92...92 Playing Playing Wynne ...9Wynne ...933 Yvette ... Yvette ...9393 Playing Yvette ...94 Playing Yvette ...94 Zevran ... Zevran ...9494 Playing Playing Zevran ...9Zevran ...955 CHAPTER 2 CHAPTER 2 ::ORGANIZATIONS ORGANIZATIONS .......96.96 Dwarven Organizations ... Dwarven Organizations ...9696 Themes: A Themes: A Mirror Brightly Mirror Brightly ...96...96
The The Assembly Assembly ...97...97
Dwarven Merchants’ Guild ...98
Dwarven Merchants’ Guild ...98
Legion of the Dead ...99
Legion of the Dead ...99
Outlaws & Organized Crime ...101
Outlaws & Organized Crime ...101
Themes ...101 Themes ...101 Carta ...101 Carta ...101 The Coterie ...103 The Coterie ...103
Raiders of the Waking Sea Raiders of the Waking Sea...104...104
Qunari Organizations ... Qunari Organizations ...106106 Themes of the Qu Themes of the Qun ...106n ...106 The Antaam ...106 The Antaam ...106 The The Athlok ...10Athlok ...1088 The The Priesthood ...109Priesthood ...109
Barbarians & Rebels ... Barbarians & Rebels ...111111 Fog Fog Warriors Warriors ...111...111
Avvars ...112
Avvars ...112
Chasind ...114
Chasind ...114
Spies & Assassins ... Spies & Assassins ...115115 Themes ...115
Themes ...115
House of Crows ...116
House of Crows ...116
House of House of Repose ...118Repose ...118
Orlesian Orlesian Bards ...119Bards ...119
Friends of Red Friends of Red Jenny ...Jenny ...120...120
CHAPTER 3 CHAPTER 3 :: RELATIONSHIPS...122 RELATIONSHIPS...122
Relationship Bond ...122 Relationship Bond ...122 Relationships Between Relationships Between Player Characters ...123 Player Characters ...123 Relationship Intensity ...124 Relationship Intensity ...124 Starting Relationships ...125 Starting Relationships ...125 Changing and Changing and Replacing Replacing Relationships ...12Relationships ...1277 INDEX INDEX ...128...128
2
Introduction
Introduction
Welcome to Faces
Welcome to Faces
of Thedas
of Thedas
!
!
Faces of ThedasFaces of Thedas is a who’s who of interesting characters and is a who’s who of interesting characters and
organizations for the
organizations for the Dragon AgeDragon Age tabletop roleplaying game.tabletop roleplaying game.
Most of these characters and groups feature prominently in
Most of these characters and groups feature prominently in
the
the Dragon AgeDragon Age video game series, though some are more video game series, though some are more
active in novels, comics, or other related stories. From fan
active in novels, comics, or other related stories. From fan
favorites like Varric and Alistair to
favorites like Varric and Alistair to characters deeply involvedcharacters deeply involved
with the setting like Flemeth and the Divine,
with the setting like Flemeth and the Divine, Faces of ThedasFaces of Thedas
presents these people and groups of Thedas in a way that’s
presents these people and groups of Thedas in a way that’s
specically focused on their use in the
specically focused on their use in theDragon AgeDragon AgeRPG.RPG.
What Is This Book
What Is This Book
?
?
This is a character guide for the
This is a character guide for the Dragon Age Dragon Age RPG. As such, it RPG. As such, it
includes statistics and advice on playing and using these
includes statistics and advice on playing and using these
char-acters in the game. In many cases, the charchar-acters
acters in the game. In many cases, the characters were built likewere built like
player characters and they can use used as such. Thus, if you
player characters and they can use used as such. Thus, if you
always wanted to play Cole or Varric or Sera, now you can.
always wanted to play Cole or Varric or Sera, now you can.
If you don’t own or
If you don’t own or play theplay theDragon AgeDragon Agetabletop tabletop roleplayingroleplaying
game, you won’t get much use out of the character statistics
game, you won’t get much use out of the character statistics
and play advice. However, this book is a still a useful guide
and play advice. However, this book is a still a useful guide
to many of the characters in the
to many of the characters in the Dragon AgeDragon Age setting, with their setting, with their
histories and personalities carefully researched and
histories and personalities carefully researched and detailed.detailed.
If you like this book, you would also enjoy the
If you like this book, you would also enjoy the Dragon AgeDragon Age
RPG Core Rulebook,
RPG Core Rulebook, as it contains quite a lot of ofcial infor as it contains quite a lot of ofcial infor-
-mation about the lands, people, and history of Thedas, the
mation about the lands, people, and history of Thedas, the
Dragon Age
Dragon Age setting. It can setting. It can also introduce you to the also introduce you to the rewardingrewarding
hobby of tabletop roleplaying games. You can nd it where
hobby of tabletop roleplaying games. You can nd it where
you bought
you boughtFaces of Thedas.Faces of Thedas.
What Is In This Book
What Is In This Book
?
?
This book is organized largely as a character folio, with
This book is organized largely as a character folio, with
individual entries for each character or group. When
individual entries for each character or group. When
neces-sary, sidebars are used to call out
sary, sidebars are used to call out specic details or concernsspecic details or concerns
with using the character in a
with using the character in a campaign. Each entry is currentcampaign. Each entry is current
roughly up to the events of
roughly up to the events of Dragon Age: Inquisition,Dragon Age: Inquisition, since since
many of these characters’ fates
many of these characters’ fates may shift substantially basedmay shift substantially based
on how that game is played by individual gamers.
on how that game is played by individual gamers.
There are three main types of entries:
There are three main types of entries:
MAJOR CHARACTERS
MAJOR CHARACTERS
These are major movers and shakers in Thedas or characters
These are major movers and shakers in Thedas or characters
who otherwise feature prominently into
who otherwise feature prominently into stories, adventures,stories, adventures,
and the setting as a whole. These characters not only get full
and the setting as a whole. These characters not only get full
statistics and character histories, but we also discuss how to
statistics and character histories, but we also discuss how to
use them in play and even how to advance them in ability for
use them in play and even how to advance them in ability for
long-running campaigns.
long-running campaigns.
MINOR CHARACTERS
MINOR CHARACTERS
Minor characters are important but less inuential or
Minor characters are important but less inuential or
focused. Many, but not all, of the companions players travel
focused. Many, but not all, of the companions players travel
with during the
with during the Dragon AgeDragon Age video game series fall into this video game series fall into this
category.
category.
Note that “minor” in this case doesn’t mean easy to defeat,
Note that “minor” in this case doesn’t mean easy to defeat,
weak, or otherwise unimportant. Rather it compares them with
weak, or otherwise unimportant. Rather it compares them with
world-changing gures such as Alistair, Flemeth,
world-changing gures such as Alistair, Flemeth, or Loghain.or Loghain.
ORGANIZATIONS AND GROUPS
ORGANIZATIONS AND GROUPS
These entries focus on groups coThese entries focus on groups commonly found in Thedas andmmonly found in Thedas and
provide details and rules for using them. From the Antivan
provide details and rules for using them. From the Antivan
Crows to various Qunari and dwarven organizations, these
Crows to various Qunari and dwarven organizations, these
entries focus on specic organizations and how to use them
entries focus on specic organizations and how to use them
in play, both as NPCs and
in play, both as NPCs and as groups for player heroes to joinas groups for player heroes to join
and belong to.
and belong to.
Also included in
Also included inFaces of ThedasFaces of Thedas are optional rules for are optional rules for creatingcreating
and managing relationships among characters in
and managing relationships among characters inDragon AgeDragon Age
campaigns. Romance, rivalry, and friendship are incredibly
campaigns. Romance, rivalry, and friendship are incredibly
important in the
important in the Dragon AgeDragon Age series, and they are equally series, and they are equally
important in many tabletop campaigns. With these rules,
important in many tabletop campaigns. With these rules,
players and GMs can represent important relationships
players and GMs can represent important relationships
among characters, particularly those which spur them to
among characters, particularly those which spur them to
deeds of great heroism or villainy. As these rules are optional
deeds of great heroism or villainy. As these rules are optional
and generally intended for use by player characters, specic
and generally intended for use by player characters, specic
mechanics for relationships are not included with the major
mechanics for relationships are not included with the major
and minor character entries.
and minor character entries.
While
While Faces of ThedasFaces of Thedas covers numerous important individ- covers numerous important
individ-uals in Thedas, it is impossible to include every interesting
uals in Thedas, it is impossible to include every interesting
character in one book. Some potent or
character in one book. Some potent or important individuaimportant individualsls
didn’t make it, often set aside for fan favorites or characters
didn’t make it, often set aside for fan favorites or characters
who are a bit easier or more dynamic when used in play.
who are a bit easier or more dynamic when used in play.
Despite this, there are plenty of
Despite this, there are plenty of characters of various sorts tocharacters of various sorts to
liven up your campaigns.
liven up your campaigns.
So, without further delay, let’s move on to
So, without further delay, let’s move on to Faces of Thedas!Faces of Thedas!
Where Are Hawke, the Warden, a
Where Are Hawke, the Warden, and the Inquisitor
nd the Inquisitor
?
?
At one stage of
At one stage of the development of this book, we considered adding entries for the various player characters in the development of this book, we considered adding entries for the various player characters in thetheDragonDragon
Age
Age video game series. The idea was to hit the high notes and discuss major decision points. video game series. The idea was to hit the high notes and discuss major decision points.
We didn’t do that. After a time, it became clear that such entries would be frustratingly vague or unfocused, repeatedly
We didn’t do that. After a time, it became clear that such entries would be frustratingly vague or unfocused, repeatedly
interrupting by, “But if you did this when you were playing
interrupting by, “But if you did this when you were playing Dragon AgeDragon Age…” Instead, we wrote the entries in this book as…” Instead, we wrote the entries in this book as
neutrally as possible to the
neutrally as possible to the possible choices and interactions in a player’spossible choices and interactions in a player’s Dragon AgeDragon Age video game experience, and trusted video game experience, and trusted
that readers knew their Hawkes, Wardens, and Inquisitors far better than we did anyway.
that readers knew their Hawkes, Wardens, and Inquisitors far better than we did anyway.
This means that in many cases,
This means that in many cases, we discuss potential allies and romantic partners in we discuss potential allies and romantic partners in terms of possibilities. Even if a particularterms of possibilities. Even if a particular
player romanced Zevran in every play-through of
player romanced Zevran in every play-through ofDragon Age: Origins,Dragon Age: Origins, others may have ended their relationship with a others may have ended their relationship with a knifeknife
in the assassin’s guts. Given that, we took care not to lock these characters into a particular version of themselves, but instead
in the assassin’s guts. Given that, we took care not to lock these characters into a particular version of themselves, but instead
left them as open as possible for use in campaigns and adventures.
left them as open as possible for use in campaigns and adventures.
3
3
Introduction
Introduction
Introduction
Anders
Anders
Anders, the Apostate
Anders, the Apostate
F
FULLULL N NAMEAME:: Unknown Unknown
R
ROLEOLE:: Iconoclast Apostate, Career Iconoclast Apostate, Career Runaway, and ReluctantRunaway, and Reluctant
Grey Warden
Grey Warden
R
RACEACE:: Human Human
A
ALLEGIANCESLLEGIANCES:: Ferelden’s Circle of Magi (Reluctant); Grey Ferelden’s Circle of Magi (Reluctant); Grey
Wardens (Conscripted)
Wardens (Conscripted)
H
HOMELANDOMELAND:: Anderfels Anderfels
In many ways, Anders’s history is the archetypal
In many ways, Anders’s history is the archetypal
Circle experience: a happy, unremarkable
Circle experience: a happy, unremarkable
child-hood; a period of terror and paralyzing confusion
hood; a period of terror and paralyzing confusion
when his magical ability rst manifested; a violent
when his magical ability rst manifested; a violent
uprooting; and a tumultuous transition to
uprooting; and a tumultuous transition to
a cloistered life lived under the
a cloistered life lived under the unwav-
unwav-ering gaze of the templars.
ering gaze of the templars.
Little of his life is known—a
Little of his life is known—a
surprising feat for a man who’s
surprising feat for a man who’s
had, at any given moment,
had, at any given moment,
the Templar Order, the Grey
the Templar Order, the Grey
Wardens, and all of Thedas
Wardens, and all of Thedas
hunting him. His given name
hunting him. His given name
is lost to history. The name
is lost to history. The name
he has taken, Anders, is one
he has taken, Anders, is one
of the few signs of his origin—
of the few signs of his origin—
along, of course, with the
along, of course, with the
distinc-tive blonde hair and blue eyes of the
tive blonde hair and blue eyes of the
mountain men.
mountain men.
His career as a jovial fugitive began as
His career as a jovial fugitive began as
an apprentice. While most mages who
an apprentice. While most mages who
ee before their Harrowing do so out of
ee before their Harrowing do so out of
fear of death or Tranquility, Anders did
fear of death or Tranquility, Anders did
so ippantly. His rationale: “They never
so ippantly. His rationale: “They never
let us have picnics. It looked like fun.”
let us have picnics. It looked like fun.”
For years, his breakouts were simply a part
For years, his breakouts were simply a part
of life at Ferelden’s Circle, and any time
of life at Ferelden’s Circle, and any time
he wasn’t on the lam, it’s safe to assume
he wasn’t on the lam, it’s safe to assume
he was plotting his next escape. It was a
he was plotting his next escape. It was a
game: Anders up to his old tricks. Every
game: Anders up to his old tricks. Every
once in a while, he’d give the templars
once in a while, he’d give the templars
the slip and lead them on a merry chase.
the slip and lead them on a merry chase.
They’d drag him back looking a bit worse
They’d drag him back looking a bit worse
for the wear and with a new half-baked
for the wear and with a new half-baked
scheme already taking shape. Any other
scheme already taking shape. Any other
mage would’ve ended up Tranquil after
mage would’ve ended up Tranquil after
the third or fourth such escapade, but
the third or fourth such escapade, but
Anders’s seeming harmlessness coupled
Anders’s seeming harmlessness coupled
with a rare gift for healing magic kept
with a rare gift for healing magic kept
him from that fate.
him from that fate.
Anders’s nal ight from Kinloch Hold
Anders’s nal ight from Kinloch Hold
occurred just prior to Uldred’s
occurred just prior to Uldred’s
coup. For the templars forced
coup. For the templars forced
to seal the Circle Tower’s
to seal the Circle Tower’s
massive doors with their
massive doors with their
friends and charges still
friends and charges still
within, the timing was far too convenient to be coincidence.
within, the timing was far too convenient to be coincidence.
The templars dispatched half a dozen of their best mage
The templars dispatched half a dozen of their best mage
hunters with orders to deal with Anders. It went unsaid that
hunters with orders to deal with Anders. It went unsaid that
the objective was to neutralize a presumed malecar, and
the objective was to neutralize a presumed malecar, and
Anders’s survival was strictly
Anders’s survival was strictly optional.optional.
The templars caught up with him along the Amaranthine Coast
The templars caught up with him along the Amaranthine Coast..
Anders offered token resistance—only his captors’
Anders offered token resistance—only his captors’
unpro-voked roughness told him something had changed. Fortune
voked roughness told him something had changed. Fortune
smiled on him, however: The templars and their captive took
smiled on him, however: The templars and their captive took
shelter in the ruins of the fortress Vigil’s Keep and an ambush
shelter in the ruins of the fortress Vigil’s Keep and an ambush
by darkspawn took care of his
by darkspawn took care of his
jailers.
jailers. The The templarstemplars’ ’ demisedemise
freed him to cast spells, and
freed him to cast spells, and
the timely arrival of Ferelden’s
the timely arrival of Ferelden’s
Warden-Commander nished
Warden-Commander nished
off the darkspawn. Leaving
off the darkspawn. Leaving
the Keep, Anders and his new
the Keep, Anders and his new
“friend” came face to face with
“friend” came face to face with
templar reinforcements intent
templar reinforcements intent
on arresting a dangerous
on arresting a dangerous
fugi-tive. Powerless to intervene, the
tive. Powerless to intervene, the
templars only watched as the
templars only watched as the
Warden conscripted Anders on
Warden conscripted Anders on
the spot.
the spot.
It’s a testament to Anders’s eternal
It’s a testament to Anders’s eternal
optimism that darkspawn and
optimism that darkspawn and
Wardens were a windfall. He
Wardens were a windfall. He
resolved to make the best of a bad
resolved to make the best of a bad
situation. He played the part of
situation. He played the part of
a good little Warden, all the while
a good little Warden, all the while
planning his next disappearing act.
planning his next disappearing act.
Personality
Personality
Roguish charm and a rapier wit? Check.
Roguish charm and a rapier wit? Check.
Dashing good looks? Double check. A
Dashing good looks? Double check. A
virtuous heart? Well…two out of three
virtuous heart? Well…two out of three
isn’t so bad. Anders isn’t really a saint or
isn’t so bad. Anders isn’t really a saint or
a sinner. More than anything, he’s a joker
a sinner. More than anything, he’s a joker
and a trickster, going wherever his whim
and a trickster, going wherever his whim
and whimsy take him.
and whimsy take him.
He’s not one to be tied down (though
He’s not one to be tied down (though
his frequent run-ins with templars mean
his frequent run-ins with templars mean
he’s not too put off by the idea of being
he’s not too put off by the idea of being
tied up) and his escapes are purely for his
tied up) and his escapes are purely for his
own amusement, without any real purpose
own amusement, without any real purpose
in mind. He’s selsh: While he ostensibly
in mind. He’s selsh: While he ostensibly
belongs to the Libertarian Fraternity of mages,
belongs to the Libertarian Fraternity of mages,
his sole contribution to the Libertarian cause
his sole contribution to the Libertarian cause
consists of escaping—alone—with an
consists of escaping—alone—with an
occasional manifesto or diatribe
occasional manifesto or diatribe
thrown in for effect.
thrown in for effect.
To hear him tell it, he’s a scofaw,
To hear him tell it, he’s a scofaw,
a coward, a unrepentant irt and
a coward, a unrepentant irt and
romantic, and a generally selsh
romantic, and a generally selsh
ne’er-do-well. The truth is—while
do-well. The truth is—while
he’s not much for causes or
he’s not much for causes or
martyrdom—Anders
martyrdom—Anders doesdoes
have a conscience. He even
have a conscience. He even
listens to it on
listens to it on occasion.occasion.
“Since when is Justice happy?
“Since when is Justice happy?
Justice is rig
Justice is rig
hteous. Justice is hard.”
hteous. Justice is hard.”
4
Introduction
Introduction
ANDERS , APOSTATE AND GREY WARDEN)
ANDERS , APOSTATE AND GREY WARDEN)
LLEVELEVEL 10 M 10 MAGEAGE
A
ABILITIESBILITIES (F (FOCUSESOCUSES))
2
2 CCOMMUNICATIONOMMUNICATION (D (DECEPTIONECEPTION, D, DISGUISEISGUISE)) 2
2 CCONSTITUTIONONSTITUTION (S (SWIMMINGWIMMING)) 4
4 CCUNNINGUNNING (A (ARCANERCANE L LOREORE, H, HEALINGEALING)) 2
2 DDEXTERITYEXTERITY (L (LOCKPICKINGOCKPICKING)) 5
5 MMAGICAGIC (A (ARCANERCANE L LANCEANCE, C, CREATIONREATION, S, SPIRITPIRIT)) 2
2 PPERCEPTIONERCEPTION (D (DETECTETECT D DARKSPAWNARKSPAWN, E, EMPATHYMPATHY)) 1
1 SSTRENGTHTRENGTH 3
3 W W ILLPOWERILLPOWER (M (MORALEORALE)) S
SPEEDPEED HHEALTHEALTH DDEFENSEEFENSE AARMORRMOR R RATINGATING
1
122 7755 1122 44
W
W EAPONEAPON AATTACKTTACK R ROLLOLL DDAMAGEAMAGE
S
STAFFTAFF +2+2 11DD6+16+1
A
ARCANERCANE L LANCEANCE +7+7 11DD6+56+5 S
SPECIALPECIAL Q QUALITIESUALITIES
S
SPELLPOWERPELLPOWER:: 15 (17 15 (17 for Creation, Blood Magic)for Creation, Blood Magic) MMANAANA:: 100 100
S
SPELLSPELLS:: Arcane Arcane bolt, bolt, arcane arcane shield, shield, dream dream sending, ame sending, ame blast,blast,
glyph of
glyph of paralysis, group heal, paralysis, group heal, heal, mana drain, heal, mana drain, memory, mindmemory, mind
blast, lifeward, revival,
blast, lifeward, revival, and andspell shield.spell shield.
F
FAVOREDAVORED SSTUNTSTUNTS:: Fast Casting, Mana Shield, Mana Surge, Fast Casting, Mana Shield, Mana Surge,
Masterful Casting, Sustaining Spell.
Masterful Casting, Sustaining Spell.
C
CLASSLASS PPOWERSOWERS:: Arcane Lance, Long Lance, Power Lance, Arcane Lance, Long Lance, Power Lance,
Spell Lance, Summoning Mode.
Spell Lance, Summoning Mode.
S
SPECIALIZATIONPECIALIZATION::Spirit Healer (Master).Spirit Healer (Master).
T
TALENTSALENTS:: Chirurgy Chirurgy (Journeyman(Journeyman), Creation ), Creation Magic (Master),Magic (Master),
Spirit Magic (Novice).
Spirit Magic (Novice).
E
EQUIPMENTQUIPMENT:: Inconspicuous apostate armor, denitely not-Inconspicuous apostate armor, denitely
not-magical staff, Ser Pounce-A-Lot, and dried mackerel.
magical staff, Ser Pounce-A-Lot, and dried mackerel.
T
THREATHREAT: M: MODERATEODERATE
Relation
Relation
ships
ships
Anders is a people-person. Even the templars at the tower
Anders is a people-person. Even the templars at the tower
had a strange kind of affection for him. You’ve got to work
had a strange kind of affection for him. You’ve got to work
hard—or be some sort of humorless tool—to
hard—or be some sort of humorless tool—to notnot become become
fond of him. His sense of humor and irreverent personality
fond of him. His sense of humor and irreverent personality
win him plenty of friends wherever he goes. Despite getting
win him plenty of friends wherever he goes. Despite getting
along with everyone (except for the aforementioned
along with everyone (except for the aforementioned
humor-less tools), life as a professional runaway doesn’t lend itself
less tools), life as a professional runaway doesn’t lend itself
to trusting others enough to conde in them.
to trusting others enough to conde in them.
From a young age, Anders possessed a denite afnity
From a young age, Anders possessed a denite afnity
for felines. His current companion cat was a gift from the
for felines. His current companion cat was a gift from the
Warden-Commander, an orange tabby kitten that Anders
Warden-Commander, an orange tabby kitten that Anders
promptly christened Ser Pounce-A-Lot. (Interestingly,
promptly christened Ser Pounce-A-Lot. (Interestingly,
doodles in tomes in Ferelden’s Circle Tower library depict
doodles in tomes in Ferelden’s Circle Tower library depict
a tiger by that name mauling templars. But that’s almost
a tiger by that name mauling templars. But that’s almost
certainly coincidental.)
certainly coincidental.)
A lasting, meaningful relationship with Anders is a tricky
A lasting, meaningful relationship with Anders is a tricky
needle to thread: There’s got to be mutual loyalty, discretio
needle to thread: There’s got to be mutual loyalty, discretion,n,
and an implicit understanding that his stay is strictly
and an implicit understanding that his stay is strictly
tempo-rary. Sooner or later he’ll need to move on, either of his own
rary. Sooner or later he’ll need to move on, either of his own
volition or in shackles, but Anders never forgets those with
volition or in shackles, but Anders never forgets those with
whom he shares a real bond. With his lovers
whom he shares a real bond. With his lovers, he tries to pack, he tries to pack
into a short period all the passion and sentiment that other
into a short period all the passion and sentiment that other
quote-unquote “normal” couples experience over years.
quote-unquote “normal” couples experience over years.
When it’s time, he goes; there’s no rancor or regret, just
When it’s time, he goes; there’s no rancor or regret, just
fond—sometimes steamy—memories.
fond—sometimes steamy—memories.
Playing Anders
Playing Anders
Escapee Anders’s driving motivation is to escape the Circle
Escapee Anders’s driving motivation is to escape the Circle
and evade the templars. It’s not out of righteous
and evade the templars. It’s not out of righteous
indigna-tion—it’s
tion—it’s fun! fun! And if he manages to get free and stay free,And if he manages to get free and stay free,
that’s a nice bonus. The plight of mages is terrible, sure—a
that’s a nice bonus. The plight of mages is terrible, sure—a
crying shame. But changing that? That’s someone else’s job.
crying shame. But changing that? That’s someone else’s job.
A run-in with Anders before the Battles of Vigil’s Keep and
A run-in with Anders before the Battles of Vigil’s Keep and
Amaranthine is a chance encounter with a runaway
Amaranthine is a chance encounter with a runaway
apos-tate. He’s not actively looking for adventure; he gets his ll of
tate. He’s not actively looking for adventure; he gets his ll of
excitement with his daring escapes from the
excitement with his daring escapes from the Circle. That said,Circle. That said,
he’s got a heart, and on some level he believes in the
he’s got a heart, and on some level he believes in the
right-ness and fairright-ness of the world. He’s not going to stand by and
ness and fairness of the world. He’s not going to stand by and
let someone die, not if he can help it. But if a dragon needs
let someone die, not if he can help it. But if a dragon needs
slaying, that sounds like a job for…someone els
slaying, that sounds like a job for…someone else. e. Gold’s nice,Gold’s nice,
and Anders doesn’t turn down reward money, but he’s no
and Anders doesn’t turn down reward money, but he’s no
mercenary. After all, he can’t spend money if he’s dead.
mercenary. After all, he can’t spend money if he’s dead.
Anders, as a rule, sees no reason for him or anyone else to take
Anders, as a rule, sees no reason for him or anyone else to take
things seriously. Don’t bother appealing to Anders’s better
things seriously. Don’t bother appealing to Anders’s better
nature; the jury’s still out on whether he has one and he’s not
nature; the jury’s still out on whether he has one and he’s not
one to put his neck on the line for some abstract ideal. Instead,
one to put his neck on the line for some abstract ideal. Instead,
play on his self-interest. Enlisting Anders requires appealing
play on his self-interest. Enlisting Anders requires appealing
to his primary concern: his own amusement. Fun, giggles, and
to his primary concern: his own amusement. Fun, giggles, and
delicious irony aren’t standard adventurer compensation, but
delicious irony aren’t standard adventurer compensation, but
then again, Anders is hardly ordinary, is he?
then again, Anders is hardly ordinary, is he?
Advancement
Advancement
After the battle at Vigil’s Keep, Anders agrees to
After the battle at Vigil’s Keep, Anders agrees to play host toplay host to
the Spirit of Justice that had become his friend. (See
the Spirit of Justice that had become his friend. (See Anders,Anders,
the Abomination.
the Abomination.))
Anders, the Abomination
Anders, the Abomination
F
FULLULL N NAMEAME::UnknownUnknown
R
ROLEOLE::Mage Freedom Fighter and Avatar of VengeanceMage Freedom Fighter and Avatar of Vengeance
R
RACEACE::Human (Possessed)Human (Possessed)
A
ALLEGIANCESLLEGIANCES::Mage Underground; Free Mages/RebelMage Underground; Free Mages/Rebel
Mages
Mages
H
HOMELANDOMELAND::AnderfelsAnderfels
The Battles of Vigil’s Keep and Amaranthine mark a turning
The Battles of Vigil’s Keep and Amaranthine mark a turning
point in Anders’s life. The charming, somewhat foppish rogue
point in Anders’s life. The charming, somewhat foppish rogue
mage perished on the battleeld and became something else
mage perished on the battleeld and became something else
entirely.
entirely.
His short stint with the Grey Wardens introduced him to a
His short stint with the Grey Wardens introduced him to a
spirit of Justice inhabiting the body of
spirit of Justice inhabiting the body of a slain Warden nameda slain Warden named
Kristoff. The two became friends and—despite Justice’s
Kristoff. The two became friends and—despite Justice’s
constant moralizing sermons and
constant moralizing sermons and lectures—the spirit becamelectures—the spirit became
a sort of
a sort of lodestone to orient Anders’s shaky moral compass.lodestone to orient Anders’s shaky moral compass.
5
5
Anders
Introduction
Introduction
The onslaught exacted a grave toll on Anders’s conscience
The onslaught exacted a grave toll on Anders’s conscience
and Justice’s borrowed body. The spirit could reanimate the
and Justice’s borrowed body. The spirit could reanimate the
cadaver but not repair the grievous wounds suffered in battle.
cadaver but not repair the grievous wounds suffered in battle.
The mage was well-acquainted with the madness that
The mage was well-acquainted with the madness that
over-takes Fade beings when they possess corpses. Unwilling to
takes Fade beings when they possess corpses. Unwilling to
leave a dear friend—and a noble spirit in its own right—to
leave a dear friend—and a noble spirit in its own right—to
such a fate, Anders offered his own living form as a host for
such a fate, Anders offered his own living form as a host for
Justice.
Justice.
One expert on the Fade and its denizens suggests that a
One expert on the Fade and its denizens suggests that a
demon is merely a spirit, twisted against its true purpose.
demon is merely a spirit, twisted against its true purpose.
Justice was virtuou
Justice was virtuous and pure; Anders was and pure; Anders was not. All his angers not. All his anger
and indignation—bottled up and pushed down so deep even
and indignation—bottled up and pushed down so deep even
he forgot it—was a
he forgot it—was a poisoned well that corrupted Justice into apoisoned well that corrupted Justice into a
demon of Vengeance, feeding on and fueling Anders’s
demon of Vengeance, feeding on and fueling Anders’s
bitter-ness and outrage.
ness and outrage.
The Templar Order sent a mole to keep an eye on Anders,
The Templar Order sent a mole to keep an eye on Anders,
and the willing possession gave his observer the justication
and the willing possession gave his observer the justication
he’d been looking for to put
he’d been looking for to put down the apostate. The templardown the apostate. The templar
thought to bring Anders to justice, but instead he found
thought to bring Anders to justice, but instead he found
Vengeance.
Vengeance.
The corrupted spirit took control of him. When Anders came
The corrupted spirit took control of him. When Anders came
back to himself, his attacker—and the band of
back to himself, his attacker—and the band of
reinforce-ments composed of templars and Anders’s former Warden
ments composed of templars and Anders’s former Warden
comrades—lay dying around him. A hunted and haunted
comrades—lay dying around him. A hunted and haunted
man, Anders ed, eventually making his way to the city
man, Anders ed, eventually making his way to the city
of Kirkwall in the Free Marches. A clandestine clinic in the
of Kirkwall in the Free Marches. A clandestine clinic in the
Darktown slum was a desperate attempt to
Darktown slum was a desperate attempt to atone for the livesatone for the lives
he’d taken and to come to peace with what he’d voluntarily
he’d taken and to come to peace with what he’d voluntarily
become.
become.
A chance meeting with Hawke, the soon-to-be Champion of
A chance meeting with Hawke, the soon-to-be Champion of
Kirkwall, was the catalyst for Anders’s fanaticism. Through
Kirkwall, was the catalyst for Anders’s fanaticism. Through
their association, Anders witnessed rsthand the increas
their association, Anders witnessed rsthand the increas-
-ingly heavy-handed measures taken by the city’s templar
ingly heavy-handed measures taken by the city’s templar
Knight-Commander Meredith against mages. Those abuses
Knight-Commander Meredith against mages. Those abuses
spurred him to action; he involved himself in the Mage
spurred him to action; he involved himself in the Mage
Underground, an informal network of contacts that ferried
Underground, an informal network of contacts that ferried
mages to freedom.
mages to freedom.
Tensions mounted as Meredith waged her campaign to break
Tensions mounted as Meredith waged her campaign to break
the resistance of Kirkwall’s mages through violence and
the resistance of Kirkwall’s mages through violence and
oppression. Anders fervently embraced the causes of mage
oppression. Anders fervently embraced the causes of mage
freedom: the abolition of the Circles; an end to the templars’
freedom: the abolition of the Circles; an end to the templars’
iron-sted abuse; and acceptance of mages as people, not
iron-sted abuse; and acceptance of mages as people, not
monsters to be
monsters to be shunned and caged.shunned and caged.
Vengeance’s inuence pushed Anders to conclude freedom
Vengeance’s inuence pushed Anders to conclude freedom
for mages would never be granted, and must be won by
for mages would never be granted, and must be won by
violent struggle. The Chantry and those like Meredith would
violent struggle. The Chantry and those like Meredith would
never relinquish their power. To the troubled apostate, war
never relinquish their power. To the troubled apostate, war
offered the only solution and Anders resolved to strike the
offered the only solution and Anders resolved to strike the
rst blow.
rst blow.
Kirkwall’s Grand Cleric Elthina called the city’s mages and
Kirkwall’s Grand Cleric Elthina called the city’s mages and
templars to a conclave to hopefully broker peace. Before the
templars to a conclave to hopefully broker peace. Before the
talks began, Anders detonated a magical explosive device
talks began, Anders detonated a magical explosive device
hidden in the Chantry. There could be no compromise, he
hidden in the Chantry. There could be no compromise, he
said, and so he removed any possibility or illusion of one.
said, and so he removed any possibility or illusion of one.
Any hope of peace went up in the inferno that killed the
Any hope of peace went up in the inferno that killed the
Grand Cleric and every soul inside the building and rained
Grand Cleric and every soul inside the building and rained
aming debris all over the city. Anders turned himself in to
aming debris all over the city. Anders turned himself in to
Hawke to face judgment. Whatever vestige of Anders or his
Hawke to face judgment. Whatever vestige of Anders or his
friend remained knew he must answer for his crimes. Those
friend remained knew he must answer for his crimes. Those
who perished deserved Justice.
who perished deserved Justice.
Personality
Personality
Gone is the whimsical career-runaway; that Anders died a
Gone is the whimsical career-runaway; that Anders died a
lifetime ago. His friendship with Justice awakened a keener
lifetime ago. His friendship with Justice awakened a keener
awareness of and empathy for the plight of all mages. It’s
awareness of and empathy for the plight of all mages. It’s
a cruel joke Fate played on Anders: Merging with Justice
a cruel joke Fate played on Anders: Merging with Justice
unmade all the good that they could have done. Anders’s
unmade all the good that they could have done. Anders’s
body was a tainted vessel that poisoned the virtuous spirit
body was a tainted vessel that poisoned the virtuous spirit
and the resulting Vengeance possessed a wickedness and fury
and the resulting Vengeance possessed a wickedness and fury
greater than the sum of its
greater than the sum of its parts.parts.
There is no zealot like a convert, and Vengeance’s hushed
There is no zealot like a convert, and Vengeance’s hushed
whispers chip away at Anders’s desperate desire for
whispers chip away at Anders’s desperate desire for
atone-ment. He struggles to contain the corrupted spirit and must
ment. He struggles to contain the corrupted spirit and must
constantly ght for control and
constantly ght for control and even his own sanity. Thougheven his own sanity. Though
he vainly rationalizes his actions as
he vainly rationalizes his actions as serving a higher purpose,serving a higher purpose,
Anders’s own psychological trauma and repressed bitterness
Anders’s own psychological trauma and repressed bitterness
gave rise to Vengeance and still feed the demon. As Justice
gave rise to Vengeance and still feed the demon. As Justice
fades away, Anders is losing his moral compass and sense of
fades away, Anders is losing his moral compass and sense of
fairness. Vengeance is not introspective or critical or overly
fairness. Vengeance is not introspective or critical or overly
concerned with fairness. Vengeance is impulsive and reactive
concerned with fairness. Vengeance is impulsive and reactive
and unrestrained.
and unrestrained.
Variations
Variations
Hawke’s judgment created two distinct possible fates for Anders.
Hawke’s judgment created two distinct possible fates for Anders.
JUSTICE IS SERVED
JUSTICE IS SERVED
The Champion summarily executed Anders, bringing an end to the mage’s suffering and the threat posed by Vengeance.
The Champion summarily executed Anders, bringing an end to the mage’s suffering and the threat posed by Vengeance.
Anders’s legacy did not die with him, however; his death at Hawke’s hands served as a lightning rod for like-minded
Anders’s legacy did not die with him, however; his death at Hawke’s hands served as a lightning rod for like-minded
mages chang under the yoke of the Chantry and the templars. These disciples elevated Anders to martyrdom for his
mages chang under the yoke of the Chantry and the templars. These disciples elevated Anders to martyrdom for his
valiant and ultimately doomed blow against their
valiant and ultimately doomed blow against their oppressors.oppressors.
THEDAS
THEDAS
S MOST WANTED
S MOST WANTED
’’Hawke let Anders ee. Though he took temporary refuge with his surviving contacts from the Mage Underground and
Hawke let Anders ee. Though he took temporary refuge with his surviving contacts from the Mage Underground and
later with Fiona’s Free Mages (see the entry on
later with Fiona’s Free Mages (see the entry onFionaFiona), he can’t tarry ), he can’t tarry in any one place. He lives a in any one place. He lives a life on the run, scrabblinglife on the run, scrabbling
to stay a
to stay a step ahead of templars, Wardens, and the plethora of step ahead of templars, Wardens, and the plethora of others out for his others out for his head. Rumor places him in the head. Rumor places him in the Anderfels,Anderfels,
the Free Marches, Seheron, Minrathous, and the Brecilian Forest—sometimes simultaneously. Such rumors should be taken
the Free Marches, Seheron, Minrathous, and the Brecilian Forest—sometimes simultaneously. Such rumors should be taken
with a tablespoon of salt.
with a tablespoon of salt.
6
Introduction
Introduction
Relationships
Relationships
Fugitive, apostate, or abomination: any one of these would
Fugitive, apostate, or abomination: any one of these would
put a serious strain on any friendship. It’s little surprise
put a serious strain on any friendship. It’s little surprise
that Anders’s combination of the three doesn’t win him
that Anders’s combination of the three doesn’t win him
many friends. When he added “mass-murderer” to the mix,
many friends. When he added “mass-murderer” to the mix,
making lasting attachments didn’t get any easier. Most of
making lasting attachments didn’t get any easier. Most of
his friendships—Hawke, Varric, Isabela, and others among
his friendships—Hawke, Varric, Isabela, and others among
the Champion’s circle—imploded when the Kirkwall
the Champion’s circle—imploded when the Kirkwall
Chantry exploded. Even among those who share his
Chantry exploded. Even among those who share his
convic-tions about the Chantry’s slow strangulation of mages, he
tions about the Chantry’s slow strangulation of mages, he
is considered a lunatic extremist. As such, his meaningful
is considered a lunatic extremist. As such, his meaningful
relationships as of the Kirkwall Rebellion could be counted
relationships as of the Kirkwall Rebellion could be counted
on the ngers of one hand.
on the ngers of one hand.
Fraternization of any kind after the Kirkwall Rebellion
Fraternization of any kind after the Kirkwall Rebellion
inevi-tably leads to guilt by association. Those willing to forgive
tably leads to guilt by association. Those willing to forgive
him his crimes and the misery he brings to everyone he
him his crimes and the misery he brings to everyone he
encounters have a long and unpleasant path to tread. He’s
encounters have a long and unpleasant path to tread. He’s
most likely to value those who don’t deny, excuse, or
most likely to value those who don’t deny, excuse, or
ratio-nalize his multitude of sins, for he knows and accepts his
nalize his multitude of sins, for he knows and accepts his
guilt. What he wants and needs in friendship (or something
guilt. What he wants and needs in friendship (or something
more) is someone who helps him to regain his own true self
more) is someone who helps him to regain his own true self
and come to peace with the never-ending struggle within.
and come to peace with the never-ending struggle within.
Anders wants to be the good person Justice convinced him he
Anders wants to be the good person Justice convinced him he
could be, but he can’t see
could be, but he can’t see the way forward through the fog ofthe way forward through the fog of
anger and remorse. He needs a guide.
anger and remorse. He needs a guide.
Playing Anders, the Abomination
Playing Anders, the Abomination
An encounter with Anders inevitably deals with his mounting
An encounter with Anders inevitably deals with his mounting
frustration and disillusion. By the year of the Kirkwall
frustration and disillusion. By the year of the Kirkwall
Rebel-lion, Anders is irreparably convinced that there can be no
lion, Anders is irreparably convinced that there can be no
peace between mages and templars. That worldview doesn’t
peace between mages and templars. That worldview doesn’t
allow for shades of grey. Helping mages is good, which
allow for shades of grey. Helping mages is good, which
justi-es all actions toward that
es all actions toward that end. The Chantry and the Templarend. The Chantry and the Templar
ANDERS,
ANDERS,
JUSTICE/VENGEANCE
JUSTICE/VENGEANCE
ABOMINATION)
ABOMINATION)
LLEVELEVEL 10 M 10 MAGEAGE
A
ABILITIESBILITIES (F (FOCUSESOCUSES))
3
3 CCOMMUNICATIONOMMUNICATION (D (DECEPTIONECEPTION, P, PERSUASIONERSUASION)) 3
3 CCONSTITUTIONONSTITUTION 5
5 CCUNNINGUNNING (A (ARCANERCANE L LOREORE, H, HEALINGEALING, R, RESEARCHESEARCH)) 3
3 DDEXTERITYEXTERITY (I (INITIATIVENITIATIVE, S, STEALTHTEALTH)) 7
7 MMAGICAGIC (A (ARCANERCANE L LANCEANCE, C, CREATIONREATION, S, SPIRITPIRIT)) 2
2 PPERCEPTIONERCEPTION (E (EMPATHYMPATHY)) 2
2 SSTRENGTHTRENGTH 2
2 W W ILLPOWERILLPOWER (C (COURAGEOURAGE)) S
SPEEDPEED HHEALTHEALTH DDEFENSEEFENSE AARMORRMOR R RATINGATING
1
133 9955 1133 66
W
W EAPONEAPON AATTACKTTACK R ROLLOLL DDAMAGEAMAGE
Q
QUARTERSTAFFUARTERSTAFF +3+3 11DD6+16+1 A
ARCANERCANE L LANCEANCE +9+9 11DD6+76+7 S
SPECIALPECIAL Q QUALITIESUALITIES
S
SPELLPOWERPELLPOWER:: 17 (19 17 (19 for Creation and Spirit Magic)for Creation and Spirit Magic)
M
MANAANA:: 120120
S
SPELLSPELLS:: Arcane bolt, fade shield, reball, st of the Maker, group Arcane bolt, fade shield, reball, st of the Maker, group
heal, heal, inferno, lifeward, mind blast, pull of the abyss,
heal, heal, inferno, lifeward, mind blast, pull of the abyss, revival,revival,
spell shield,
spell shield, and andstonest.stonest.
F
FAVOREDAVORED SSTUNTSTUNTS:: Bolstering Spell, Disrupt Magic, FadeBolstering Spell, Disrupt Magic, Fade
Burst (3 SP), Lethal Spell, Mana Surge (2 SP).
Burst (3 SP), Lethal Spell, Mana Surge (2 SP).
C
CLASSLASS PPOWERSOWERS:: Arcane Lance, Avatar of Vengeance, FadeArcane Lance, Avatar of Vengeance, Fade
Armor, Long Lance, Mercy, Power Lance, Spell Lance.
Armor, Long Lance, Mercy, Power Lance, Spell Lance.
S
SPECIALIZATIONPECIALIZATION::Spirit Healer (Master).Spirit Healer (Master).
T
TALENTSALENTS::ChirurgyChirurgy(Master), Creation Magic (Master), Creation Magic (Journeyman(Journeyman).).
E
EQUIPMENTQUIPMENT:: Healer’s kit, Warden battlemage leathers, andHealer’s kit, Warden battlemage leathers, and
mage staff.
mage staff.
T
THREATHREAT: M: MAJORAJORTOTO D DIREIRE
Possessed by Justice
Possessed by Justice
Anders’s joining with Justice grants him powers unique
Anders’s joining with Justice grants him powers unique
to his condition as a
to his condition as a spirit host with one foot in spirit host with one foot in the Fade.the Fade.
AVATAR OF VENGEANCE
AVATAR OF VENGEANCE
Anders releases the twisted spirit of Justice, harnessing
Anders releases the twisted spirit of Justice, harnessing
its seething force to punish his enemies. This mode
its seething force to punish his enemies. This mode
grants Anders’s offensive Magic ability tests a +4 bonus,
grants Anders’s offensive Magic ability tests a +4 bonus,
while all ability tests not directly related to exacting
while all ability tests not directly related to exacting
Vengeance on a foe suffer a –3 penalty. This includes
Vengeance on a foe suffer a –3 penalty. This includes
healing or defensive spells—even on himself—or other
healing or defensive spells—even on himself—or other
non-aggressive actions as judged by the GM.
non-aggressive actions as judged by the GM.
Vengeance is always waiting and watching.
Vengeance is always waiting and watching.
When-ever Anders witnesses an injustice, Vengeance strains
ever Anders witnesses an injustice, Vengeance strains
against its leash. To maintain control, Anders must
against its leash. To maintain control, Anders must
pass a
pass a TN 14TN 14 W W ILLPOWERILLPOWER (S(SELFELF-D-DISCIPLINEISCIPLINE)) test or be test or be
dominated by the twisted spirit. To deactivate Avatar
dominated by the twisted spirit. To deactivate Avatar
of Vengeance, Anders must pass a
of Vengeance, Anders must pass a TN 16TN 16 W W ILLPOWERILLPOWER (S
(SELFELF-D-DISCIPLINEISCIPLINE)) test. Moreover, if anyone draws the test. Moreover, if anyone draws the
spirit’s ire while this mode is act
spirit’s ire while this mode is active and Anders doesn’tive and Anders doesn’t
wish them harm, he must deactivate it with the same
wish them harm, he must deactivate it with the same
ability test.
ability test.
FADE BURST
FADE BURST
Anders may perform the Fade Burst stunt for 3 SP. A
Anders may perform the Fade Burst stunt for 3 SP. A
coruscating wave of energy causes 1d6 penetrating
coruscating wave of energy causes 1d6 penetrating
damage to all enemies within 4 yards. Demons and other
damage to all enemies within 4 yards. Demons and other
creatures of the Fade take 1d6 + Willpower penetrating
creatures of the Fade take 1d6 + Willpower penetrating
damage instead.
damage instead.
MERCY
MERCY
Anders channels the vestiges of his friend Justice to
Anders channels the vestiges of his friend Justice to
heal, soothe, and shield. Once activated with a Minor
heal, soothe, and shield. Once activated with a Minor
Action and a
Action and a TN 14 TN 14 W W ILLPOWERILLPOWER (C (COURAGEOURAGE)) test, Anders’s test, Anders’s
tests for the Heal action and for defensive and healing
tests for the Heal action and for defensive and healing
spells receive a +3 bonus. Tests to use any harmful or
spells receive a +3 bonus. Tests to use any harmful or
offensive magic suffer a –4 penalty. Unlike Avatar of
offensive magic suffer a –4 penalty. Unlike Avatar of
Vengeance, Mercy does not require a test to deactivate.
Vengeance, Mercy does not require a test to deactivate.
Mercy also replaces the Spirit Healer specialization
Mercy also replaces the Spirit Healer specialization
summoning mode. summoning mode.