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ARTIFICIAL INTELLIGENCE

A SEMINAR REPORT

SHAIKH MOHD ABRAR

SIDDIQUI ADIL

SURYAWANSHI TUSHAR

SAKERWALA HUSAIN

DEPARTMENT OF COMPUTER ENGINEERING

RIZVI COLLEGE OF ENGINEERING,

MUMBAI UNIVERSITY

ARTIFICIAL INTELLIGENCE

A SEMINAR REPORT

Submitted by

SHAIKH MOHD ABRAR [UIN - 101P009]

SIDDIQUI ADIL [UIN - 101P010]

SURYAWANSHI TUSHAR [UIN - 101P007]

SAKERWALA HUSAIN [UIN - 101P026]

in

DEPARTMENT OF COMPUTER ENGINEERING

RIZVI COLLEGE OF ENGINEERING, BANDRA (

Mumbai - 400055

MUMBAI UNIVERSITY

101P007]

DEPARTMENT OF COMPUTER ENGINEERING

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INDEX:-1. ABSTRACT.

2. INTRODUCTION.

3. HISTORY OF AI.

4. CATEGORIES OF AI.

A. CONVENTIONAL AI.

B. COMPUTATIONAL INTELL

5. FIELDS OF AI.

6. APPLICATIONS.

7. CONCLUSION

8. BIBLIOGRAPHY

CATEGORIES OF AI.

CONVENTIONAL AI.

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This paper is the introduction to Artificial intelligence (AI). Artificial intelligence is exhibited by artificial entity, a system is generally assumed to be a computer.

now in routine use in economics, medicine,

into many common home computer software applications, traditional strategy games like computer chess and other video games.

We tried to explain the brief ideas of AI and its application to various fields

concept of computational and conventional categories. It includes various advanced systems such as Neural Network, Fuzzy Systems

problems such as Pattern recognition,

working throughout the world as an artificial brain.Intelligence involves mechanisms, and AI research has discovered how to make computers carry out some of them and not others. If doing a task requires only mechanisms that

very impressive performances on these tasks. Such programs should be considered ``somewhat intelligent''. It is related to the similar task of using computers to understand human intelligence.

We can learn something about how to make machines solve problems by observing other people or just by observing our own methods. On the other hand, most work in AI involves studying the problems the world presents to intelligence rather than studying people or ani AI researchers are free to use methods that are not observed in people or that involve much more computing than people can do. We discussed conditions for considering a machine to be intelligent. We argued that if the machine could successfully prete

knowledgeable observer then you certainly should consider it intelligent.

ABSTRACT

This paper is the introduction to Artificial intelligence (AI). Artificial intelligence is a system is generally assumed to be a computer.

now in routine use in economics, medicine, engineering and the military, as well as being built into many common home computer software applications, traditional strategy games like computer chess and other video games.

We tried to explain the brief ideas of AI and its application to various fields

concept of computational and conventional categories. It includes various advanced systems such ystems and Evolutionary computation. AI is used in typical problems such as Pattern recognition, Natural language processing and more. This system is working throughout the world as an artificial brain.Intelligence involves mechanisms, and AI research has discovered how to make computers carry out some of them and not others. If doing a task requires only mechanisms that are well understood today, computer programs can give very impressive performances on these tasks. Such programs should be considered ``somewhat intelligent''. It is related to the similar task of using computers to understand human intelligence.

earn something about how to make machines solve problems by observing other people or just by observing our own methods. On the other hand, most work in AI involves studying the problems the world presents to intelligence rather than studying people or ani AI researchers are free to use methods that are not observed in people or that involve much more computing than people can do. We discussed conditions for considering a machine to be intelligent. We argued that if the machine could successfully pretend to be human to a knowledgeable observer then you certainly should consider it intelligent.

This paper is the introduction to Artificial intelligence (AI). Artificial intelligence is a system is generally assumed to be a computer. AI systems are engineering and the military, as well as being built into many common home computer software applications, traditional strategy games like

We tried to explain the brief ideas of AI and its application to various fields. It cleared the concept of computational and conventional categories. It includes various advanced systems such . AI is used in typical and more. This system is working throughout the world as an artificial brain.Intelligence involves mechanisms, and AI research has discovered how to make computers carry out some of them and not others. If doing are well understood today, computer programs can give very impressive performances on these tasks. Such programs should be considered ``somewhat intelligent''. It is related to the similar task of using computers to understand human intelligence.

earn something about how to make machines solve problems by observing other people or just by observing our own methods. On the other hand, most work in AI involves studying the problems the world presents to intelligence rather than studying people or animals. AI researchers are free to use methods that are not observed in people or that involve much more computing than people can do. We discussed conditions for considering a machine to be nd to be human to a

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INTRODUCTION:-Artificial intelligence (AI):

Artificial intelligence (AI

a system is generally assumed to be a computer.

Although AI has a strong science fiction connotation, it forms a vital branch of computer science, dealing with intelligent behavio

concerned with producing machines to automate tasks requiring intelligent behavior. Examples include control, planning and schedu

questions, handwriting, speech, and facial recognitio

discipline, focused on providing solutions to real life problems. AI systems are now in routine use in economics, medicine, engineering

common home computer software and other video games.

):-AI) is defined as intelligence exhibited by an artificial entity. Such a system is generally assumed to be a computer.

Although AI has a strong science fiction connotation, it forms a vital branch of computer behavior, learning and adaptation in machines. Research in AI is concerned with producing machines to automate tasks requiring intelligent behavior. Examples planning and scheduling, the ability to answer diagnostic and consumer

, and facial recognition. As such, it has become a

discipline, focused on providing solutions to real life problems. AI systems are now in routine engineering and the military, as well as being built into many software applications, traditional strategy games like

exhibited by an artificial entity. Such

Although AI has a strong science fiction connotation, it forms a vital branch of computer es. Research in AI is concerned with producing machines to automate tasks requiring intelligent behavior. Examples ling, the ability to answer diagnostic and consumer n. As such, it has become a scientific discipline, focused on providing solutions to real life problems. AI systems are now in routine

, as well as being built into many applications, traditional strategy games like computer chess

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History

:-The intellectual roots of AI, and the concept of intelligent machines, may be found in Greek mythology. Intelligent artifacts appear in literature since then, with real mechanical devices actually demonstrating

After modern computers becam

possible to create programs that perform difficult intellectual tasks. 1950 -

1960:-The first working AI programs were written in 1951 to run on the Ferranti Mark I machine of the University of Manchester (UK): a draughts

Christopher Strachey and a chess 1960 –

1970:-During the 1960s and 1970s demonstrating limits of simple neural nets

language. Ted Shortliffe demonstrated the power of

representation and inference in medical diagnosis and therapy in what is sometimes called first expert system..

1980’s

ONWARDS:-In the 1980s, neural networks became widely used with the

first described by Paul John Werbos in 1974. The 1990s marked major achievements in many areas of AI and demonstrations of various applications. Most notably Deep Blue, a chess

computer, beat Garry Kasparov in a famous six

The intellectual roots of AI, and the concept of intelligent machines, may be found in Greek mythology. Intelligent artifacts appear in literature since then, with real mechanical devices actually demonstrating behavior with some degree of intelligence. ter modern computers became available following World War-II, it has become possible to create programs that perform difficult intellectual tasks.

The first working AI programs were written in 1951 to run on the Ferranti Mark I he University of Manchester (UK): a draughts-playing program written by Christopher Strachey and a chess-playing program written by Dietrich Prinz.

During the 1960s and 1970s Marvin Minsky and Seymour Papert publish neural nets and Alain Colmerauer developed the language. Ted Shortliffe demonstrated the power of rule-based systems

representation and inference in medical diagnosis and therapy in what is sometimes called

In the 1980s, neural networks became widely used with the back propagation

first described by Paul John Werbos in 1974. The 1990s marked major achievements in many areas of AI and demonstrations of various applications. Most notably Deep Blue, a chess

computer, beat Garry Kasparov in a famous six-game match in 1997.

The intellectual roots of AI, and the concept of intelligent machines, may be found in Greek mythology. Intelligent artifacts appear in literature since then, with real with some degree of intelligence. II, it has become

The first working AI programs were written in 1951 to run on the Ferranti Mark I playing program written by

Marvin Minsky and Seymour Papert publish Perceptrons, and Alain Colmerauer developed the Prolog computer for knowledge representation and inference in medical diagnosis and therapy in what is sometimes called the

back propagation algorithm, first described by Paul John Werbos in 1974. The 1990s marked major achievements in many areas of AI and demonstrations of various applications. Most notably Deep Blue, a chess-playing

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Categories of AI

:-AI divides roughly into two schools of thought:  Conventional AI.

 Computational Intelligence (CI).

Conventional

AI:-Conventional AI mostly involves methods now classified as machine learning, characterized by formalism and statistical analysis. This is also known as

AI, neat AI and Good Old Fashioned Artificial Intelligence (GOFAI).

Methods include:

 Expert systems: apply reasoning capabilities to reach a conclusion. An expert system can process large amounts of known information and provide conclusions based on them.

 Case based reasoning  Bayesian networks

 Behavior based AI: a modular method of bu AI divides roughly into two schools of thought:

Computational Intelligence (CI).

Conventional AI mostly involves methods now classified as machine learning, characterized by formalism and statistical analysis. This is also known as symbolic

AI, neat AI and Good Old Fashioned Artificial Intelligence (GOFAI).

Expert systems: apply reasoning capabilities to reach a conclusion. An expert system can process large amounts of known information and provide conclusions based on them.

Behavior based AI: a modular method of building AI systems by hand.

Conventional AI mostly involves methods now classified as machine learning, symbolic AI, logical

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Computational Intelligence (CI) :

Computational Intelligence involves iterative development or learning (e.g. parameter tuning e.g. in connectionist systems). Learning is based on empirical data and is associated with non-symbolic AI, scruffy AI and soft computing.

Methods include:

 Neural networks: systems with very strong pattern recognition

 Fuzzy systems: techniques for reasoning under uncertainty, has been widely used in modern industrial and consumer product control systems.

 Evolutionary computation: applies biologically inspired concepts such as populations, mutation and survival of the fittest to generate increasingly better solutions to the problem. These methods most notably divide into evolutionary algorithms (e.g. genetic algorithms) and

intelligence (e.g. ant algorithms).

Computational Intelligence (CI)

:-Computational Intelligence involves iterative development or learning (e.g. parameter tuning e.g. in connectionist systems). Learning is based on empirical data and is associated with

symbolic AI, scruffy AI and soft computing.

networks: systems with very strong pattern recognition

Fuzzy systems: techniques for reasoning under uncertainty, has been widely used in modern industrial and consumer product control systems.

utation: applies biologically inspired concepts such as populations, mutation and survival of the fittest to generate increasingly better solutions to the problem. These methods most notably divide into evolutionary algorithms (e.g. genetic algorithms) and

intelligence (e.g. ant algorithms).

Computational Intelligence involves iterative development or learning (e.g. parameter tuning e.g. in connectionist systems). Learning is based on empirical data and is associated with

capabilities. Fuzzy systems: techniques for reasoning under uncertainty, has been widely used in modern

utation: applies biologically inspired concepts such as populations, mutation and survival of the fittest to generate increasingly better solutions to the problem. These methods most notably divide into evolutionary algorithms (e.g. genetic algorithms) and swarm

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FIELDS OF AI:

Typical problems to which AI methods are applied :

 Pattern recognition

o Optical character recognition o Handwriting recognition o Speech recognition o Face recognition

 Natural language processing, Translation and  Non-linear control and Robotics

 Computer vision, Virtual reality and Image processing  Game theory and Strategic planning

Other fields in which AI methods are implemented :

 Automation.  Cybernetics.

 Hybrid intelligent system.  Intelligent agent.  Intelligent control.  Automated reasoning.  Data mining.  Behavior-based robotics.  Cognitive robotics.  Developmental robotics.  Evolutionary robotics.  Chatbot.  Knowledge Representation.

Typical problems to which AI methods are applied

:-Natural language processing, Translation and Chatter bots linear control and Robotics

Computer vision, Virtual reality and Image processing Game theory and Strategic planning

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:-APPLICATIONS OF

AI Game Playing

:-You can buy machines that can play

is some AI in them, but they play well against people mainly through brute force computation looking at hundreds of thousands of p

 Speech Recognition :

In the 1990s, computer speech recognition reached a practical level for limited purposes. Thus United Airlines has replaced its keyboard tree for flight information by a system using speech recognition of flight numbers an

while it is possible to instruct some computers using speech, most users have gone back to the keyboard and the mouse as still more convenient.

 Understanding Natural

Just getting a sequence of words into a computer is not enough. Parsing sentences is not enough either. The computer has to be provided with an understanding of the domain the text is about, and this is presently possible only for very limited domains.

 Computer Vision

:-The world is composed of three

computer’s TV cameras are two dimensional. Some useful programs can work solely in two dimensions, but full computer vision requires partial three

just a set of two-dimensional views. At present there are only limited ways of representing three dimensional information directly, and they are not as good as what humans evidently use.

-You can buy machines that can play master level chess for a few hundred dollars. There is some AI in them, but they play well against people mainly through brute force computation looking at hundreds of thousands of positions.

:-In the 1990s, computer speech recognition reached a practical level for limited purposes. Thus United Airlines has replaced its keyboard tree for flight information by a system using speech recognition of flight numbers and city names. It is quite convenient. On the other hand, while it is possible to instruct some computers using speech, most users have gone back to the keyboard and the mouse as still more convenient.

atural Language

:-Just getting a sequence of words into a computer is not enough. Parsing sentences is not enough either. The computer has to be provided with an understanding of the domain the text is about, and this is presently possible only for very limited domains.

The world is composed of three-dimensional objects, but the inputs to the human eye and s TV cameras are two dimensional. Some useful programs can work solely in two dimensions, but full computer vision requires partial three-dimensional information that is not dimensional views. At present there are only limited ways of representing three dimensional information directly, and they are not as good as what humans evidently use.

for a few hundred dollars. There is some AI in them, but they play well against people mainly through brute force

computation--In the 1990s, computer speech recognition reached a practical level for limited purposes. Thus United Airlines has replaced its keyboard tree for flight information by a system using d city names. It is quite convenient. On the other hand, while it is possible to instruct some computers using speech, most users have gone back to the

Just getting a sequence of words into a computer is not enough. Parsing sentences is not enough either. The computer has to be provided with an understanding of the domain the text is

dimensional objects, but the inputs to the human eye and s TV cameras are two dimensional. Some useful programs can work solely in two ensional information that is not dimensional views. At present there are only limited ways of representing three-dimensional information directly, and they are not as good as what humans evidently use.

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whether the intellectual mechanisms required for the task are within the pr

of the first expert systems was MYCIN in 1974, which diagnosed bacterial infections of the blood and suggested treatments. It did better than medical students or practicing doctors, provided its limitations were observed.

 Heuristic Classification

One of the most feasible kinds of expert system given the present knowledge of AI is to put some information in one of a fixed set of categories using several sources of information. An example is advising whether to accept a proposed c

about the owner of the credit card, his record of payment and also about the item he is buying and about the establishment from which he is buying it (e.g., about whether there have been previous credit card frauds at this establishment).

whether the intellectual mechanisms required for the task are within the present state of AI. One of the first expert systems was MYCIN in 1974, which diagnosed bacterial infections of the blood and suggested treatments. It did better than medical students or practicing doctors, provided its limitations were observed.

lassification

:-One of the most feasible kinds of expert system given the present knowledge of AI is to put some information in one of a fixed set of categories using several sources of information. An example is advising whether to accept a proposed credit card purchase. Information is available about the owner of the credit card, his record of payment and also about the item he is buying and about the establishment from which he is buying it (e.g., about whether there have been

auds at this establishment).

esent state of AI. One of the first expert systems was MYCIN in 1974, which diagnosed bacterial infections of the blood and suggested treatments. It did better than medical students or practicing doctors,

One of the most feasible kinds of expert system given the present knowledge of AI is to put some information in one of a fixed set of categories using several sources of information. An Information is available about the owner of the credit card, his record of payment and also about the item he is buying and about the establishment from which he is buying it (e.g., about whether there have been

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Conclusion:-We conclude that if the machine could successfully pretend to be human to a knowledgeable observer then you certainly should consider it intelligent.

routine use in various field such as economics

being built into many common home computer software applications, etc.

AI is an exciting and rewarding discipline. AI is branch of computer

concerned with the automation of intelligent behavior. The revised definition of AI is AI is the study of mechanisms underlying intelligent behavior through the construction and evaluation of artifacts that attempt to enact those mechanisms. So it is concluded that it work as an artificial human brain which have an unbelievable artificial thinking power.

We conclude that if the machine could successfully pretend to be human to a knowledgeable observer then you certainly should consider it intelligent. AI systems are now in various field such as economics, medicine, engineering and the military, as well as being built into many common home computer software applications, traditional strategy games

AI is an exciting and rewarding discipline. AI is branch of computer

concerned with the automation of intelligent behavior. The revised definition of AI is AI is the study of mechanisms underlying intelligent behavior through the construction

at attempt to enact those mechanisms. So it is concluded that it work as an artificial human brain which have an unbelievable artificial thinking power.

We conclude that if the machine could successfully pretend to be human to a AI systems are now in , medicine, engineering and the military, as well as traditional strategy games

AI is an exciting and rewarding discipline. AI is branch of computer science that is concerned with the automation of intelligent behavior. The revised definition of AI is -AI is the study of mechanisms underlying intelligent behavior through the construction

at attempt to enact those mechanisms. So it is concluded that it work as an artificial human brain which have an unbelievable artificial thinking power.

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BIBLIOGRAPHY

:-

Programs with Common

John McCarthy, In Mechanization of the National Physics Laboratory

Artificial Intelligence, Logic and Formalizing Common

Richmond Thomason, editor, Academic, 1989.

Concepts of Logical AI :

Tom Mitchell. Machine Learning. McGraw-Hill, 1997.

Logic and artificial intelligence :

Richmond Thomason. In Edward N. Zalta, editor,

http://plato.stanford.edu/archives/fall2003/entries/logic

LINKS:- http://www.aaai.org/  http://www-formal.stanford.edu/  http://insight.zdnet.co.uk/hardware/emergingtech/  http://www.genetic-programming.com/

Programs with Common Sense:

-Mechanization of Thought Processes, Proceedings of the Symposium of the National Physics Laboratory, 1959.

Artificial Intelligence, Logic and Formalizing Common Sense:

Richmond Thomason, editor, Philosophical Logic and Artificial Intelligence

Concepts of Logical AI

Logic and artificial intelligence

:-N. Zalta, editor, The Stanford Encyclopedia of Philosophy. Fall 2003. lato.stanford.edu/archives/fall2003/entries/logic-ai/.

formal.stanford.edu/

http://insight.zdnet.co.uk/hardware/emergingtech/ programming.com/

of Thought Processes, Proceedings of the Symposium

Sense:

-Philosophical Logic and Artificial Intelligence. Klüver

References

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