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SolidWorks: Mirror, Revolve, and. Introduction to Robotics

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(1)

SolidWorks: Mirror, Revolve, and Circular Pattern

Circular Pattern

Introduction to Robotics

(2)

Let’s Review

At this point we have learned the following:

• Extrude Boss/Base

• Extruded Cut

• Adding Relations and Dimensions

• Adding Relations and Dimensions

• Linear Pattern, Shell, Offset Entities, and Fillets

Our new goal is to learn how to apply the following features in the design of a simple gear

• Mirror, Circular Pattern, and Revolve

(3)

A simple 12 tooth gear

Let’s Begin. Select NEW PART, then change the

units to MILLIMETERS. Save the file as SIMPLE

12T Gear.

(4)

A simple 12 tooth gear

Begin by selecting REVOLVE Boss/Base from the feature tool bar.

Then select the FRONT PLANE.

(5)

A simple 12 tooth gear

Begin by selecting the arrow next to LINE on the sketch tab of the tool bar. Choose

CENTERLINE from the drop down menu.

Draw a vertical centerline starting from the origin. End

the line above the origin. The distance does not matter

at this point.

(6)

A simple 12 tooth gear

In property manager, make sure VERTICAL is shown in the relations box. Under OPTIONS check the box OPTIONS check the box titled INFINITE LENGTH.

Double check to make the parameters show 90

degrees. Then select the

green check.

(7)

A simple 12 tooth gear

Add a RECTANGLE using the sketch option of the same

name from the tool bar to the RIGHT of the construction

line.

Select the MIDPOINT of the

left side of the rectangle and

add a COINCIDENT relation

with the ORIGIN.

(8)

A simple 12 tooth gear

Smart Dimension the bottom of the rectangle to 5.125 mm and the right side to 12.5 mm.

You should now notice that the sketch is FULLY DEFINED.

Then EXIT the SKETCH by

clicking on the purple

check/pencil in the top

right corner.

(9)

A simple 12 tooth gear

The revolve feature will then make MANY rectangles all around the centerline axis.

This is very similar to extrude boss/base ( which we could have easily used) however there are instances where there are instances where revolve many be more

appropriate. Click the green

check in property manager.

(10)

A simple 12 tooth gear

Choose EXTRUDED BOSS/BASE from the features tab. Select the TOP surface of the gear them switch your ORIENTATION to

NORMAL TO. Draw circle starting NORMAL TO. Draw circle starting from the origin and dimension it to 6.4 mm. It will be fully

defined at that point.

(11)

A simple 12 tooth gear

Exit the sketch and change your view to ISOMETRIC. Enter 1.5 mm for the extrude distance above the surface of the gear.

Then select the green check.

Highlight the feature you just made. The

select MIRROR from the toolbar.

(12)

A simple 12 tooth gear

At first it wants to know along which PLANE you want to mirror around. To select

this you need to expand the part features in the actual design area here. Select

TOP PLANE.

(13)

A simple 12 tooth gear

If you do it correctly, you

will see the plane as well as

the feature mirrored about

this plane. Click the green

check.

(14)

A simple 12 tooth gear

Select the outside surface

edge of your part and click

SKETCH from the toolbar.

(15)

A simple 12 tooth gear

Switch your view to NORMAL TO . Draw a CONSTRUCTION LINE from the origin to above the part. In property manager, make sure you choose INFINITE length. Add a COINCIDENT relation with the construction line and the origin then click the green check.

ZOOM in to the top part near the construction line and

choose arrow next to the ARC

choose arrow next to the ARC

from the sketch toolbar. Choose

3 point arc from the menu.

(16)

A simple 12 tooth gear

2

nd

point

3

rd

point

1

st

point

To make the 3 point arc you must click in 3 places. The

first is on the top edge of our part to the left of the

construction line. The second point is above your part

and the 3

rd

is considered the midpoint of your arc. The

click the green check in property manager.

(17)

A simple 12 tooth gear

On the sketch toolbar choose MIRROR ENTITIES.

For entities choose by

clicking on your arc. For the section on MIRROR ABOUT click on the construction line.

This will create an identical

arc on the opposite side of the

construction line.

(18)

A simple 12 tooth gear

You should now see those items in

property manager. Click the green

check. You should see the following

below.

(19)

A simple 12 tooth gear

Click the 3 point arc from the sketch tool bar. The first point is left bottom point of the first arc. The second point is the right bottom point on the mirrored arc. The third point is a position for the midpoint. Click on the centerline as shown. Click the green check.

3

rd

point

1

st

point

2

nd

point

(20)

A simple 12 tooth gear

Click the LINE tool on the sketch tool bar. Connect the top 2 points of the arcs together.

Click on the top 2 points of each arc using the CTRL key and add a HORIZONTAL relation.

Smart dimension the top horizontal

line to 0.800 mm and the left arc

with a radius of 3.60 mm.

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A simple 12 tooth gear

Dimension the top point of the left arc 8.60 mm with the origin.

Smart dimension the bottom points of

each arc to 1.70 mm.

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A simple 12 tooth gear

Click on the outside circumference of the main gear then using the CTRL button click on the lower 3 point arc.

Choose CORADIAL to add this relation.

Select the green check. You should now

see the sketch is fully defined.

(23)

A simple 12 tooth gear

Click on the Sketch you just made then chose EXTRUDED Boss/Base from the Feature toolbar.

From property manager click the button under DIRECTION.

This will reverse the direction This will reverse the direction of the extrude.

From the direction menu choose Up to surface.

For the surface, click on the opposite face of the gear. See next slide for visual. You may need to switch to

ISOMETRIC.

(24)

A simple 12 tooth gear

Click the green check to

complete the extrude.

(25)

A simple 12 tooth gear

Click on the feature you just finished then click on the arrow next to linear pattern. Choose CIRCULAR

PATTERN from the drop down menu.

In property manager, the first parameter is around which point the pattern should move about.

Click on the central axis of your

part. Check the box EQUAL

SPACIN. Enter 12 for the # of

instances. 360 degrees should

be set if not already as shown.

(26)

A simple 12 tooth gear

Click the green check.

(27)

A simple 12 tooth gear

You have just finished making a 12 tooth gear. Finish this

assignment by making a SolidWorks drawing. Turn this

drawing in for grading.

References

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