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Volume-4, Issue-4, August-2014,

ISSN No.: 2250-0758

International Journal of Engineering and Management Research

Available at:

www.ijemr.net

Page Number: 117-123

E- Learning – An Overview

B. Sivaranjani1, D. Saravana Prakash2

1,2Assistant Professor, Dr. N.G.P Arts And Science College, Coimbatore, INDIA

ABSTRACT

With the introduction of the computer and internet in the late 20th century, e-learning tools and delivery methods expanded. The first MAC in the 1980′s enabled individuals to have computers in their homes, making it easier for them to learn about particular subjects and develop certain skill sets. Then, in the following decade, virtual learning environments began to truly thrive, with people gaining access to a wealth of online information and e-learning opportunities.

By the early 90s several schools had been set up that delivered courses online only, making the most of the internet and bringing education to people who wouldn't previously have been able to attend a college due to geographical or time constraints. Technological advancements also helped educational establishments reduce the costs of distance learning, a saving that would also be passed on to the students - helping bring education to a wider audience.

In the 2000′s, businesses began using e-learning to train their employees. New and experienced workers alike now had the opportunity to improve upon their industry knowledge base and expand their skill sets. At home individuals were granted access to programs that offered them the ability to earn online degrees and enrich their lives through expanded knowledge.

This paper highlights benefits and drawbacks of e learning, types of e learning, e learning in education and corporate sector and technologies used in e learning etc.

Keywords--- On line learning. Virtual learning, Blended learning, Synchronous learning, Asynchronous learning, Rapid e-learning Gamification.

I.

INTRODUCTION

The term "e-learning" has only been in existence since 1999, when the word was first utilized at a CBT systems seminar. Other words also began to spring up in search of an accurate description such as “online learning” and “virtual learning”. However, the principles behind e-learning have been well documented throughout history, and there is even evidence which suggests that early forms of e-learning existed as far back as the 19th century.

II.

AN E-LEARNING TIMELINE

Long before the internet was launched, distance courses were being offered to provide students with education on particular subjects or skills. In the 1840′s Isaac Pitman taught his pupils shorthand via correspondence. This form of symbolic writing was designed to improve writing speed and was popular amongst secretaries, journalists, and other individuals who did a great deal of note taking or writing. Pitman, who was a qualified teacher, was sent completed assignments by

mail and he would then send his students more work to be finished using the same system.

In 1924, the first testing machine was invented. This device allowed students to tests themselves. Then, in 1954, BF Skinner, a Harvard Professor, invented the “teaching machine”, which enabled schools to administer programmed instruction to their students. It wasn‟t until 1960 however that the first computer based training program was introduced to the world. This computer based training program (or CBT program) was known as PLATO-Programmed Logic for Automated Teaching Operations. It was originally designed for students attending the University of Illinois, but ended up being used in schools throughout the area.

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III.

THE BENEFITS AND DRAWBACKS

OF ONLINE LEARNING

Whether you're a high-school teacher looking to engage your students in a more interactive way, or a corporate trainer hired by a large company to design training curricula, e-learning packs a punch when it comes to benefits that make the creation and delivery processes easier and hassle-free. Important benefits are outlined below:

No Boundaries, No Restrictions

Along with location restrictions, time is one of the issues that learners and teachers both have to face in learning. In the case of face-to-face learning, the location limits attendance to a group of learners who have the ability to participate in the area, and in the case of time, it limits the crowd to those who can attend at a specific time. E-learning, on the other hand, facilitates learning without having to organize when and where everyone who is interested in a course can be present.

More Fun

Designing a course in a way that makes it interactive and fun through the use of multimedia or the more recently developed methods of gambification (further discussed in later chapters) enhances not only your engagement factor, but also the relative lifetime of the course material in question.

Cost Effective

This is directed to both learners and teachers, but there is a good chance that whatever your role you had to pay exorbitant amounts of money at some point to acquire updated versions of textbooks for school or college. While textbooks often become obsolete after a certain period of time, the need to constantly acquire new editions is not present in e-learning.

It Just Fits!

As companies and organizations adopt technologies to improve the efficiency of day-to-day operations, the use of the internet becomes a necessity. As multinational corporations expand across the globe, the chances of working with people from other countries increases, and training all those parties together is an issue that e-learning successfully addresses.

Let's blend all of that together and apply it in a real-life scenario:

In an effort to enhance the credibility of course material, oftentimes a professor will summon a field specialist to give a lecture relevant to the topic at hand. In the traditional model of education, the professor would have to extend an invitation to said expert, and incur the costs of his flight, stay and training.

With e-learning

With e-learning the professor has the ability to host a guest lecture without having to spend much money. It can be done virtually, with cameras for both the lecturer and the students, and with the use of microphones to

facilitate the same level of interaction that would be possible if the lecturer were physically present in the room. The added benefit comes in when we are able to replay the lecture and gain even more out of it. Students that missed out can view the recording, or students that attended can watch it again to further their understanding.

Concerns that arise with e-learning

Even given all the benefits of e-learning, one cannot deny there are some drawbacks. Practical skills are somewhat harder to pick up from online resources. For example, although building a wooden table is something you can easily share information about, record videos of and explain, the practical experience is essential. Pottery and car engineering are examples of skills that require hands-on experience.

Isolation

Though e-learning offers ease, flexibility and the ability to remotely access a classroom in the student‟s own time, learners may feel a sense of isolation. This is because learning online is a solo act for the most part, which may give the learner the feeling that they are acting completely alone. As technology progresses and e-learning benefits from the advancements being made, learners can now engage more actively with professors or other students using tools such as video conferencing, social media, and discussion forums amongst others.

Health Related Concerns

E-learning requires the use of a computer and other such devices; this means that eyestrain, bad posture and other physical problems may affect the learner. When running an online course it‟s a good practice to send out guidelines about correct sitting posture, desk height, and recommendations for regular breaks.

E-learning in education vs. corporate sector

E-learning allows both students and business executives to learn anywhere and at any time. You can learn from virtually any place with a computer or mobile device and internet connection, meaning you can study from home, on vacation or in your break. But e-learning is more than about convenience and there are fundamental differences between e-learning in the corporate sector and in education.

IV.

E-LEARNING IN THE CORPORATE

ENVIRONMENT

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period of time, especially when employees are spread worldwide.

Corporate education however adds another dimension and depth to training by involving learners as participants in generating new knowledge that assists an organization to develop and evolve.

The main characteristics of corporate learning are: Fast-paced: Enterprise learning is mostly "fast paced" because "time is money" in the corporate world. Training needs to be delivered in as short a time frame as possible with maximum results.

Career-related: Enterprise learning helps employees gain new skills to advance their careers inside the company. Enterprise LMSs have additional modules to facilitate that process.

Benefits organization: Enterprise learning focuses mainly on pragmatic issues with immediate benefits for the organization rather than just individual benefit. Ultimately training is required for the organization to function correctly, and corporate education in order for it to evolve and develop.

Training vs. Education: Enterprise is mostly focused on training, while education is mostly about learning though "igniting curiosity" (check out this related post on learning through curiosity. Training usually means the act of being prepared for something, of being taught or learning a particular skill and practicing it until the required standard is reached. This has obvious practical implications for the workplace.

Return on investment: An enterprise needs to be able to calculate the ROI of its learning investment. In an educational context this ROI is difficult to calculate and usually the effects of learning take years to show.

V.

E-LEARNING IN THE IN

EDUCATIONAL INSTITUTES

In comparison with corporate learning, learning in the education sector focuses primarily on knowledge transfer and not on training i.e. in education we mainly strive to learn things with global scope (e.g. a subject such as mathematics) whilst corporate e-learning is more focused on business needs (e.g. new recruit induction).

The word education means to gain general theoretical knowledge and this may or may not involve learning how to do any specific practical work, tasks or skills. Please note that there is some overlap and that the word „education‟ can also refer to a process of training or receiving tuition. For example, basic training in a field such as health services is usually a combination of theoretical, educational and practical learning skills.

VI.

THE FUTURE OF E-LEARNING

E-learning is here to stay. As computer ownership grows across the globe e-learning becomes increasingly viable and accessible. Internet connection speeds are increasing, and with that, opportunities for more multimedia training methods arise. With the immense improvement of mobile networks in the past few years and the increase in telecommuting, taking all the awesome features of e-learning on the road is a reality with smart phones and other portable devices. Technologies such as social media are also transforming education constantly. Generally speaking, learning is expensive, takes a long time and the results can vary. E-learning has been trying for years now to complement the way we learn to make it more effective and measurable. The result now being that there are a number of tools that help create interactive courses, standardize the learning process and/or inject informal elements to otherwise formal learning processes. Several e-learning trends give us a view to how e-learning and learning tools will be shaped in the future:

Micro-learning focuses on the design of micro-learning activities through micro-steps in digital media environments, which already is a daily reality for today's knowledge workers. These activities can be incorporated into a learner's daily routines. Unlike "traditional" e-learning approaches, micro-e-learning often tends towards push technology through push media, which reduces the cognitive load on the learners. Therefore, the selection of learning objects and also pace and timing of micro-learning activities are of importance for didactical designs. Micro-learning is an important paradigm shift that avoids the need to have separate learning sessions since the learning process is embedded in the daily routine of the end-user. It is also perfectly suited for mobile devices where long courses can be overkill.

Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems.

Personalized Learning is the tailoring of pedagogy, curriculum and learning environments to meet the needs and aspirations of individual learners. Personalization is broader than just individualization or differentiation in that it affords the learner a degree of choice about what is learned, when it is learned and how it is learned. This may not indicate unlimited choice since learners will still have targets to be met. However, it may provide learners the opportunity to learn in ways that suit their individual learning styles and multiple intelligences.

VII.

TYPES OF E LEARNING

Synchronous e-learning vs. asynchronous e-learning

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strategies have their own pros and cons, and the technique that is right for a student greatly depends upon their method of absorbing the information that is being provided.

Meaning of synchronous learning

Examples of synchronous e-learning are online chat and videoconferencing. Any learning tool that is in real-time, such as instant messaging that allows students and teachers to ask and answer questions immediately, is synchronous. Rather than learning on their own, students who participate in synchronous learning courses are able to interact with other students and their teachers during the lesson.

The main benefit of synchronous learning is that it enables students to avoid feelings of isolation since they are in communication with others throughout the learning process. However synchronous learning is not as flexible in terms of time as students would have to set aside a specific time slot in order to attend a live teaching session or online course in real-time. So it may not be ideal for those who already have busy schedules.

Meaning of asynchronous learning

Asynchronous learning on the other hand can be carried out even when the student or teacher is offline. Coursework and communications delivered via web, email and messages posted on community forums are perfect examples of asynchronous e-learning. In these instances, students will typically complete the lessons on their own and merely use the internet as a support tool rather than venturing online solely for interactive classes.

A student is able to follow the curriculum at their own pace without having to worry about scheduling conflicts. This may be a perfect option for users who enjoy taking their time with each lesson plan in the curriculum and would prefer to research topics on their own. However, those who lack the motivation to do the coursework on their own may find that they do not receive significant benefit from asynchronous learning. Asynchronous learning can also lead to feelings of isolation, as there is no real interactive educational environment.

Ideally, effective e-learning courses should include both asynchronous and synchronous learning activities. This allows students and teachers to benefit from the different delivery formats regardless of their schedules or preferred learning methods. This approach provides students with access to immediate help if needed, while still giving them the ability to learn at their own pace.

Blended learning

Blended learning is a combination of offline (face-to-face, traditional learning) and online learning in a way that the one compliments the other. It provides individuals with the opportunity to enjoy the best of both worlds. For example, a student might attend classes in a real-world classroom setting, and then supplement the lesson plan by completing online multimedia coursework.

As such, the student would only have to physically attend class once a week and would be free to go at their own pace (and without worrying about scheduling issues).

Blended learning is often also referred to as “hybrid” learning, and can take on a variety of forms in online education environments. While some organizations may only use blended learning techniques on rare occasions, others might utilize it as a primary teaching method within their curriculum. There are two key principles commonly associated with blended learning (which are the “secrets” to its success): students who can share information and work with other students directly in a collaborative setting have a more enriched learning experience, and collaboration between students can be improved upon if group activities rely on information gathered from online resources or lessons. It's also been suggested that students who complete online coursework followed by interactive, face-to-face class activities have richer educational experiences.

Tools and platforms that complement blended learning include LMSs and mobile devices such as tablets and smart phones.

Social and collaborative learning

Collaborative learning is an e-learning approach where students are able to socially interact with other students, as well as instructors. In essence, learners work together in order to expand their knowledge of a particular subject or skill. In e-learning environments, this is typically done through live chats, message boards, or instant messaging.

Collaborative learning is based upon the principle that students can enrich their learning experiences by interacting with others and benefiting from one another's strengths. In collaborative learning situations, students are responsible for one another's actions and tasks which encourage teamwork as well.

What are the advantages of collaborative learning online?

This method of learning can be conducted either offline or on the web, and can be done asynchronously or synchronously. It allows students to learn from the ideas, skill sets, and experience of others enrolled in the course. By engaging in a shared task (whether it be a project or lesson) pupils gain the opportunity to learn a variety of skills, such as group analysis and collaborative teamwork building skills.

In addition, even students who are unable to attend a live event online can participate in collaborative learning, thanks to online forums, message boards, and other various posting sites that don't rely on real-time interaction.

Micro-learning

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it can provide the knowledge and skill sets that online education typically offers without overwhelming the learner. It is quickly becoming one of the most popular emerging e-learning trends.

Meaning of micro-learning

Micro-learning involves learning in smaller steps, and goes hand-in-hand with traditional e-learning. Activities that are micro-learning based usually feature short term lessons, projects, or coursework that is designed to provide the student with „bits‟ of information. For example, rather than trying to teach a student about a broad subject all at once, aspects of the topic will be broken down into smaller lesson plans or projects.

Typically, micro-learning exercises are best utilized at the point where a student will actually need the information, or when they are going to be most receptive to receiving that information. For instance, watching a video online about how to replace a car's air filter or reading a blog post that talks about gardening indoors are perfect examples of real-life micro-learning exercises.

As a matter of fact, we encounter micro-learning on a daily basis. Even reading a bulletin that has been posted at work about on-the-job safety or going through tweets in your timeline to catch up on the latest news can be considered micro-learning activities.

Advantages of micro-learning

Micro-learning gives students and employees the ability to gather information in “bite-sized” forms, which can help them to absorb it much more effectively. It is an ideal solution for those who may not have the time to devote to a lengthy course, given that you can learn at your own pace and avoid the risk of becoming overwhelmed by too much data at once.

Micro-learning can also be done on-the-go, which means that you can receive smaller lessons that help you advance toward your educational goal, even when you are waiting for a bus or sitting in traffic.

Micro-learning can be carried out in a variety of ways. Emails, online posts, short multimedia videos, and even short chat sessions can give e-learning students the small building blocks that are necessary for them to achieve their educational goals and broaden their overall knowledge base.

Video learning

Faster internet connections and the increasing use of mobile phones and tablets with video capabilities means that using video in the e-learning process has become commonplace.

We're more used to learning via video now than ever before. If you want to watch a video on how to wire a plug, plant a rose bush or bake a cake, you only need to visit YouTube and there will be hundreds of videos available, showing you step-by-step processes you need to follow to complete a task.

Video brings a whole new dimension to teaching methods. If your course content involves a level of

practical skill, this can be demonstrated. Whether it's building a PC or conducting a chemistry experiment, these aspects of the course will most definitely benefit from being seen rather than simply explained in text and static images.

Video also helps to add a feeling of personalization to a course. A video of the tutor giving a lecture helps the students to feel a connection, to put a face to a name.

Rapid e-learning

While rapid e-learning can pertain to a number of things, it is generally used to describe the pace at which an e-learning course is developed. Here are the basics of rapid e-learning, as well as an explanation as to how it can be applied to the learning process as well:

Rapid e-learning in the course development process

Rapid e-learning is, essentially, a faster process of designing and developing online-based learning courses. Rather than spending months or even years developing a course, rapid e-learning allows creators to build lessons and content in a matter of days or weeks. Typically, this is done through PowerPoint or narrated videos which are designed to dispense information quickly and conveniently to students. Software is then utilized to test the students, as well as to provide them with activities that they can perform on their own in between pre-recorded presentations or videos.

After the entire package has been developed, it is delivered to the student via an online LMS, site, or even by email. Overly complicated software or design platforms are generally not used during the rapid e-learning development process, and courses can be easily updated by the provider without a great deal of cost or time.

Benefits of rapid e-learning for learners

Until quite recently rapid e-learning was only used to refer to the actual design of online courses. However, today it can also be used to describe a method of learning. For example, if a course can be completed in a shorter amount of time than is typical for that particular subject, then it may be considered a “rapid e-learning course”. The term micro-learning is sometimes used interchangeably with rapid e-learning.

Students can greatly benefit from rapid e-learning, given that their learning is broken down into smaller units. This can enable them to absorb information quickly and while they are on-the-go or even at work, so that they can still get the data that they need to solve a problem or further their education.

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VIII.

HOW TO MAKE E-LEARNING

EFFECTIVE ?

Anyone may be able to create a simple online course; however creating an effective e-learning course is altogether different. An effective course takes a good deal of time, hard work, and a commitment to high quality content.

Here are some tips that can help you create a highly effective e-learning course regardless of the material or curriculum:

(i) (i) Know your subject material well

There is no golden rule on how much time you need to put into creating the ideal content, but one thing is certain - you need to take your time to research material before making it available to your learners. The reasons are simple, you want to be prepared to back up any claims made within your course material, not all learners digest information the same way, and some may need more explanation through examples or further proof.

(ii) (ii) Online courses provided should appeal to all learning

styles

The design of the online course should take every learning style into consideration. For example, while one student may benefit from visual multimedia presentations of coursework and lessons, another student may be able to better absorb the information when it is presented in text form. An effective e-learning course always takes these various learning styles into account when the lessons are being created.

(iii) Facilitate Contact

Students and teachers should be able to establish an open line of communication. Also, teachers should specify which means of communication they prefer and during which hours. This will ensure that expectations are met and that the student receives the help or support that they need. Also, students should have contact information for the systems IT support staff, and have access to a member of staff on a regular basis if needed. Examples of how students can communicate with their instructors are: discussion forums, social media, chats, email, video conferencing and other VoIP technologies.

(iv) Platform should be easy to navigate and fully functional

When designing the site and e-learning platform, ease of navigation and functionality should be top priority. A well organized and intuitive web-based learning platform enables students to focus on the coursework rather than having to sort out technical issues that may arise from poorly designed sites and systems.

(v) Course documents should be available to every student enrolled

Course documents like the syllabus must be available for students to view, particularly at the beginning of the term. This will ensure that the student knows which

lessons will be covered throughout the course, and can use the syllabus as a guide throughout the entire course. It provides teachers with an effective road map as well, and helps structure their lesson plans.

(vi) Set and communicate clear goals

A point we can't stress enough: one of the reasons teams are unable to achieve goals is not having clear enough guidelines on how to reach them. Part of the curriculum of any course should be what will be done, when it will be done, and what is needed for the successful completion of tasks. It is therefore important that all instructors set and communicate clear goals to their learners in a manner in which they are sure they will understand and will be able to put into action.

IX.

CONCLUSION

E-learning is a new education concept by using the Internet technology, it deliveries the digital content, provides a learner-orient environment for the teachers and students. The e-learning promotes the construction of life-long learning opinions and learning society. With a general interest in history in society, e-learning courses can be remodeled as stand-alone courses for an unlimited audience. By using e-learning, the demand can be met for new ways of talking about history. Using e-learning, teachers can experiment with new teaching methods, and this can also influence class-room teaching. E-learning can be used for spreading an awareness of the importance of history among the general public.

REFERENCES

[1] Tavangarian D., Leypold M., Nölting K., Röser M.,(2004). Is e-learning the Solution for Individual Learning? Journal of e-learning, 2004.

[2] Ajayi, I.A. (2008). Towards effective use of information and communication technology for teaching in nigerian colleges of education. Asian J. Inf. Technol. 7(5): 210 - 214.

[3] Bayne, S. and Cook, J.(2006). "WebCT vs BlackBoard? An Evaluation of Two Virtual Learning Environments",http://www.ltss.bris.ac.uk/interact21/in21p 04.htm,

[4]http://www.resourcebridge.net/Articles/eLearn_Objecti ves.html

[5] http://elearning.jiscinvolve.org/wp/e-learning-programme-aims/

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(6).http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/ fm/article/view/1 871/1754

[8] Czerniewicz, L .,and Brown, C. (2009). A virtual wheel of fortune? Enablers and constraints of ICTs in Higher Education in South Africa. In S. Marshall, W. Kinuthia and W. Taylor (Eds.), Bridging the Knowledge Divide (pp57-76). Charlote, NC: Information Age Publishing. [9] Demetriadis, S., Triantfillou, E., and Pombortsis, A. (2003)."A phenomenographic study of students' attitudes toward the use of multiple media for learning," Proceedings of the 8th annual conference on Innovation and technology in computer science education, 2003. [10] Deshpande, S.G., and Hwang, J.-N. (2001)."A Real-Time Interactive Virtual Classroom Multimedia Distance Learning System," IEEE TRANSACTIONS ON MULTIMEDIA (3:4), DECEMBER 2001, pp 432-444. [11] Douglas, I.(2001). “Instructional Design Based on Reusable Learning Object: Applying Lessons of Object-Oriented Software Engineering to Learning System Design”. In Proceeding ASEE/IEEE Frontiers in Education Conference, Reno, NV, 2001. Vol. 3. pp.: F4E1-F4E5. E-Learning Objectives, Methodologies, Tools and its Limitation 51

[12] Haythornthwaite, C.(1999). "Collaborative Work Networks among Distributed Learners,"Proceedings of the 32nd Hawaii International Conference on System Sciences, IEEE Computer Society Press, 1999.

[13] Hiltz, S.R. and Turoff, M. (2002). “ What makes learning networks effective?”,Communicationsof the ACM(45:5) 2002, pp56-59

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http://elearningweekly.wordpress.com/2007/05/16/implicat ions- of-informal-learning-on-elearning/ BY JOY CROSS [15] Kaplan-Leierson, E.(2006). E-learning glossary. Retrieved on January 10, 2006 from http://www.learningcircuits.org/glossary.html. Collins, C., Buhalis, D. & Peters, M., A., (2003), „Enhancing SMTEs [16] Business performance through the Internet and Elearning platforms Education + Training, vol.45, no.8/9, pp.483-494

[17] Collins, G.R., (2002), „Case Study: A Satellite-based Internet Learning System for the Hospitality Industry‟, Online Journal of Distance Learning Administration, vol.5 no.4.

[18] Dearnley, C., (2003), „Student Support in Open Learning:Sustaining the process‟, International Review of Research in Open and Distance Learning, vol.4, no.1. [19] Dringus, L.P., (2003), „From both sides now : On being an Online Learner and Online Instructor‟, E-Learn Magazine, Association of Computing Machinery, [online assessed 25 April 2003]. URL:http://www.elearnmag.org/subpage/sub_page.cfm?se ction=3&list_item=1&page=1

[20] Evans, C. & Fan, J.P., (2002), „Lifelong Learning through the Virtual University‟, Campus-Wide Information Systems, vol.19, no.4, pp.127-134.

[21] Evans, J.R. & Haase, I.M., (2001), „Online business education in the twenty-first century: an analysis of potential target markets‟, Internet Research: Networking Applications and Policy, vol.11, no.3, pp.246-260.

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