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Chapter 12

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Team

Team is a group of people who are working together.

Project team

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3

Becoming a team

Five basic stages of development (Classification associated with Tuckman and Jensen)

 Forming

 The members of the group get to know one another and try to set up some ground rules about behaviour. The team discusses it purpose, defines and assigns tasks, establishes timelines, and begins forming personal relationships.

 Storming

 It is the period when team members clarify their goals and the strategy for achieving them.

 During the storming stage members begin to share ideas about what to do and how to do it that compete for consideration.

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Norming

In this stage conflicts are largely settled and a feeling of group identity emerges

It is a stage when the team establishes its values for how individuals will interact and collaborate.

• Performing

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Adjourning

the group disbands

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Balanced teams

Meredith Belbin studied the performance of top

executives carrying out group work at the Hendon Management Centre

Tried putting the ‘best’ people together in teams This elite team almost invariably did badly

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Belbin Management team roles

The co-ordinator/Chair – good at chairing meetings

The ‘plant’ – an idea generator and one who is good in generating solutions to problems

The monitor-evaluator – good at evaluating ideas and solutions and helps in selecting the best one.

The shaper – helps direct team’s efforts

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Belbin management roles - continued

The resource investigator – adept at finding resources, including physical resources and information

The completer-finisher – concerned with getting tasks completed

The company worker – a good team player who is willing to undertake less attractive tasks if they are needed for team success

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Group performance

 Some tasks are better carried out collectively while

other tasks are better delegated to individuals .

 The group tasks can be categorized into

Additive tasks – the effort of each participant is summed to get final result.

• When all group members perform the same job and group performance is a sum of individual performance

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11

Disjunctive tasks

Tasks which require the group to select a single correct answer

Group performance is disproportionately dependent on the strongest member

there is only one correct answer –

The effectiveness of the group depends on : • Come up with right answer

• Persuade the other that they are right • Examples: problem solving,

Conjunctive task

Group tasks which require every group member to complete the task

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The achievement of the group is defined by its least able member

Examples:

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‘Social loafing’

Social loafing: is the phenomenon of a person exerting less effort to achieve a goal when they work in a group than when they work alone.

Also tendency not to assist other team members who have problems

Suggested counter-measures:

Make individual contributions identifiable

Consciously involve group members ( ‘loafer’ could in fact just be shy!)

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Decision Making

Decisions can be categorized as: Structured

• relatively simple, routine decisions where rules can be applied in a straightforward way.

Unstructured

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Barriers to good team decisions

Inter-personal conflicts – see earlier section on team formation

Conflicts tend to be a dampened by emergence of

group norms – shared group opinions and attitudes

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Delphi approach

To avoid dominant personalities intruding the following approach is adopted

1. Enlist co-operation of experts

2. Moderator presents experts with problem

3. Experts send in their recommendations to the moderator 4. Recommendations are collated and circulated to all experts 5. Experts comment on ideas of others and modify their own

recommendation if so moved

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Team ‘heedfulness’

Where group members are aware of the activities of other members that contribute to overall group

success

Impression of a ‘collective mind’ Some attempts to promote this:

Egoless programming Chief programmer teams XP

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Egoless programming

Gerry Weinberg noted a tendency for programmers to be protective of their code and to resist perceived criticisms by others of the code

Encouraged programmers to read each others code Argued that software should become communal, not personal – hence ‘egoless programming’

Egoless programming is a style of computer

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Extreme programming

XP can be seen as an attempt to improve team heedfulness and reduce the length of communication paths (the time between something being recorded and it being used) Software code enhanced to be self-documenting

Code is regularly refactored to clarify its structure

Test cases/expected results created before coding – acts as a supplementary specification

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Scrum

Named as an analogy to a rugby scrum – all pushing together

Originally designed for new product development where ‘time-to-market’ is important

‘Sprints’ increments of typically one to four weeks

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Scrum - continued

Unlike XP, requirements are frozen during a sprint At the beginning of the sprint there is a sprint

planning meeting where requirements are prioritized At end of sprint, a review meeting where work is

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Organization and Team Structures

Two important issues that are critical to the

effective functioning of every organization

are:

Department structure: How is a department

organized into teams?

Team structure: How are the individual project

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Department Structure

There are 3 ways in which s/w development department can be

structured:-Functional format:

Each functional group comprises of developers having expertise in some specific task or functional area.

Every developer in an organization would belong to some Functional group depending on his/her specialization.

Project format:

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Functional and Project Formats

Top Management

Project Team 1 . . . Project Team n

Top Management Requirements Design Coding Testing Database Networking

Project Team 1

Project Team n

. .

.

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Functional versus project formats

Ease of staffing

Production of good quality documents Job specialization

Efficient handling of the problems associated with manpower turnover

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Matrix Format

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Team Structure

We consider only three team structures:

Democratic,

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Chief programmer teams

Fred Brooks was concerned about the need to maintain ‘design consistency’ in large software systems

Appointment of key programmers, Chief Programmers, with responsibilities for defining requirements, designing, writing and test software code

Assisted by a support team: co-pilot – shared coding,

editor who made typed in new or changed code,

program clerk who wrote and maintained

documentation and tester

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Democratic Team

Does not enforce any formal team hierarchy. Decisions are taken based on discussions,

any member is free to discuss with any other member

Since a lot of debate and discussions among the team members takes place,

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Mixed Control Team Structure

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Leadership: types of authority

Position power

Coercive power – able to threaten punishment

Connection power – have access to those who do have power

Legitimate power – based on a person’s title conferring a special status

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Leadership: types of power

Personal power

Expert power: holder can carry out specialist tasks that are in demand

Information power: holder has access to needed information

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Leadership styles

Task orientation – focus on the work in hand People orientation – focus on relationships

Where there is uncertainty about the way job is to be done or staff are inexperienced they welcome task oriented supervision

Uncertainty is reduced – people orientation more important

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