THE SCHOOL
TOOLKIT
® ®
®
My name is Bek Hawkby and I work for Games Workshop as the Community Coordinator. If you have any queries about anything at all to do with clubs, I am your best point of contact, so please get in touch using the details on this page. Before I worked for Games Workshop I worked for Nottinghamshire Library Service. I worked in many different libraries over the years I spent there but most of my time was spent working at Hucknall Library where I set up and ran my own gaming club.
I have used this knowledge and experience to write this pack, but I
couldn’t have written it without the help of the following people:
David Bellfrom Wellington Academy,
Matthew Hobbsand Dave Rae from Redcar Community College, Jo Snee from The Kings School, Phil Harris from Chilwell School, Anita Badock from De Lisle Catholic Science College, Rachel
Squirefrom Cedar Hall School and Jamie
Farquhar.
Throughout the pack there will be some words underlined with which you may be unfamiliar, the meaning of these words can be found in the Jargonbusting section on page 12.
Welcome to the
SCHOOL
TOOLKIT
For further information visit:
CONTENTS
Introduction
2
Why a club in a school?
3
Things to consider
before starting a club
4
Before the first meeting
5
First club meeting
& Running the club
6
Ideas for club activities
7
The School League
8
Troubleshooting
10
Mythbusting
11
Jargonbusting
12
Warhammer World visits
14
Case Studies
15
Support for your club
20
Best Purchases
21
Black Library
24
Appendices:
Club Rules
26
Membership Form
27
Questionnaire
28
Posters
29
CONTACT
Bek Hawkby,
Community Coordinator
Phone:0115 900 4821 or 07826 911 555 Email: [email protected]Write to:Bek Hawkby, Community Coordinator, Games Workshop, Willow Road, Lenton, Nottingham NG7 2WS
www.games-workshop.com
Before we get into the main part of the toolkit I would like
to take the opportunity to introduce myself.
Find me on Facebook at:
facebook.com/BekHawkby CommunityCoordinator
The secondary school is an
ideal environment for a
gaming club as many people
first discover the Games
Workshop hobby aged
around 12.
A gaming club has many benefits for the school; it gets a diverse group of young people together to share in an activity that promotes social interaction and provides an opportunity for different year groups to share a hobby.
Most importantly it does this in a way that they enjoy and gives them a safe venue to pursue their hobby and meet with others who share their enthusiasm.
We have also found that in many cases behaviour inside the classroom has
improved as a result of the club as members do not want their club privileges revoked.
There are many elements to the hobby including painting, gluing models together and building an army, as well as playing the games. This develops numeracy, literacy and motor skills, all whilst having fun at the same time.
In order to create their army each hobbyist will consider many factors – using probability and maths to help them (without realising it, of course!). They will also use their rulebooks and Army Books/Codexes to learn how to play – meaning they have to read them first! The backgrounds for the games are very detailed and encourage further reading and creative writing. There is a wealth of literature based around the worlds that Games Workshop has created and most of the novels are available through your standard school library bookseller (Askews or Bertrams).
You can also purchase these novels from
most good book shops, Games Workshop stores and our online store:
www.games-workshop.com
There is also a large social element to the hobby, not only playing the games, but sitting painting together and discussing the merits of each army. Whilst running a club I was able to see the improvements in the social skills of several of the members. Our games encourage young people to engage with the hobby and through that engage with other young people. There is also the opportunity to meet with other schools. (Please see the School League section on page 8).
If you would like to find out more about the hobby it’s a good idea to have a look through White Dwarf magazine or visit the Games Workshop website
(www.games-workshop.com) and talk to either us or your local Games Workshop store.
WHY A CLUB IN A
SCHOOL?
Redcar Community College’s gaming club has been successfully running since 2005.
THE GAMES
WORKSHOP WEBSITE
The Games Workshop website is host to a range of articles covering all aspects of the hobby, as well as being the best place to go for up to the minute information on events and activities in your local area. Library clubs can also advertise their clubs on our storefinder section of the site and become part of our hobby community.
Health and Safety
You will need risk assessments for the area to be used and for the activities. Decide on what you think is appropriate for the club. For example, I did not let anybody use super glue or spray paint in the club and I supervised all use of clippers. You will also need COSHH assessments for plastic glue/paints etc. These are available from Games Workshop, please contact us if you would like a copy of them.
Legal Requirements
Many County Councils have their own rules about things like taking photos of young people and how trips are organised, so it’s always a good idea to talk to the Head or your LEA to make sure that all bases are covered. We have included a sample membership and photo permission form at the back of this pack, but it is best to check them out with your legal department. Games Workshop also has rules governing the use of their imagery and does not allow clubs to produce posters using our logos and artwork. We have provided posters at the back of this pack that you can use to advertise your club. Please contact us for details.
Staffing and Time
You will need to consider the best time for running a club and how it fits in with your schedule. Some clubs meet after school and others meet during lunchtimes. The advantages of a club at lunchtime are that all the students are already on site and you do not have to stay late. The down side is that you do not have a lot of time. A club after school has the advantage of a longer session although you will need to consider other after school activities to avoid
clashes as well as how and what time the students will get home. You may also wish to talk to the Head to explain the benefits of having a school club. If you would like more advice on this please contact us.
Space and Storage
Do you have a classroom for the club to meet in? Many clubs use their school library if there is not a classroom free. The Art department or the Design & Technology room have also proved good places. The club will need space for a gaming area and a painting area. A rough guide is that for a table of approximately 4x4' you can fit four gamers or six painters. There will be resources that the club uses that will need storing in a secure location. You will have to store scenery and any other paints, books or armies that the club uses. In some schools there may be an issue with after school access so it is
advisable to talk to the Site Manager to avoid any potential problems.
Books
It is worth checking your school library for novels based on Warhammer 40,000 or Warhammer, (see below) and the The Lord of the Rings books as they may have some in stock. Gathering these together and making them available during the club meeting can give an incentive to read.
Club Members
The final thing to do is to learn about the young people who will form your club. You can talk to them in an assembly or you could send out a questionnaire via their form tutors. A questionnaire is a good way of finding out how much interest you have in starting a club. We have included a sample questionnaire at the back of this pack.
THINGS TO CONSIDER
A CLUB
BEFORE STARTING
There is a wide range of fiction based in the Warhammer and Warhammer 40,000 worlds, providing colourful stories about characters and armies found within the games. These books can be purchased through your
standard supply channels and are great for lending stock.
More details can be found on page 24 of this pack.
Club Rules
For a club to function effectively there will need to be some rules and a code of conduct. These do not need to be long and complicated (see the example on page 26) but they are necessary. The rules need to be simple and clear so that everyone can understand them.
If the club members understand how their behaviour can affect the future of the club (if they behave badly it will have to end) they will go out of their way to behave! It is also worth getting the club members involved in revising and updating these rules to get them to “buy in”. This gives them the opportunity to have some input in the running of the club (and will remind them of the rules.) I have to say at this point that in most cases the clubs don’t have any trouble as the people who are not bothered about playing games or getting into the hobby will drop out very quickly.
Most Popular Game
It is a good idea to find out the most popular game that your club members play so that you can purchase appropriate products. Games Workshop has three main gaming systems: The Lord of the Rings/War of the Ring, Warhammer and Warhammer 40,000.
There is often confusion caused at this stage as many young people refer to their hobby as Warhammer when in actual fact they play Warhammer 40,000! Broadly speaking Warhammer is fantasy based with bows and arrows, and Warhammer 40,000 is sci-fi based with guns and aliens. The Lord of the Rings and War of the Ring are games based around the works of J.R.R Tolkien. If you have any questions or need clarification you can always phone your local store or us and we will be able to help you sort it out.
Purchases
The next step is to see what your budget is (if you have one) and decide what you can buy for the club to set up. There are some suggested purchases on pages 21-23, which can be bought from
www.games-workshop.comor your local GW store.
Length of Session
You then need to decide on the length of a session. It is best if it is between 45 minutes and 2 hours. Remember there is also about 15 minutes of set up and clear away time to consider.
Promoting the Club
The best way to draw attention to the first club meeting is to put up posters around school or send them to target year groups.
We have included at the back of this pack three A4 posters which you can use – one for each game system. We have put all the relevant disclaimers on these so you can use them as they are. There are also A3 and electronic versions available. Please contact us for details.
Additional Support
Games Workshop also has some support available for clubs wanting to run a start up event. Please contact us for details.
Timing
The date of the first club meeting is an important factor in its success. It is worth thinking about the following points and avoiding any clashes:
• Does it clash with any other school activity?
• Does it fall within exam or revision times?
Practicalities
Finally, before the first meeting/start up event you will need to get ready all the paperwork you require – club rules, consent forms and so on. You will also need to set up the room before they arrive – have the paints out and water on the tables. From experience we have found it best to only half fill the beakers, then if they are spilled it does not go as far!
TO PREPARE
CLUB MEETING
BEFORE THE FIRST
Keep the first meeting
simple; it’s all about letting
the club members settle in.
When the club members arrive introduce them to each other and yourself, and then let them sort out amongst themselves who is going to play.
They will probably stay in their groups at first but over a couple of sessions they will start to socialise in different groups. It’s best to have one-on-one battles as this avoids anyone feeling ganged up on, but for the first meeting let them just find their feet. As the club progresses you may wish to have an extra club meeting during which they can play really big battles or have larger multiplayer games. For most normal club sessions it is best to try and get them to play School League rules, as this means they can play more than one person a meeting. Call the club to an end 15 minutes before they need to stop and get the club members to help you put things away or take responsibility for some tasks or areas of the club space. This helps them feel that the club is truly theirs and means that you can get to the staff room in time for a well earned cuppa!
FIRST
AND RUNNING THE CLUB
CLUB MEETING
ARMIES
Some clubs may wish to buy other armies in addition to the suggested purchases on pages 21-23. You will need to consider the following points when buying club armies:
• Budget
• Who will put them together? • Who will paint them? • Will they get lost or stolen? • Do you have the right army
book/codex?
If you want to buy armies for the club please get in touch with us. Miniature painters can gain a great sense of achievement
from seeing their skill levels improve over time.
Quotes from school club members:
“The best thing about school!”
“Warhammer is good because it’s challenging.”
“A club where I can learn new skills”
“Great for any age.”
“It’s relaxing and creative.”
Here are some extra ideas
for activities and events
which you could run in your
club, as a special occasion or
to jazz things up.
Get the club members
actively involved in these
club decisions – have a small
committee who help decide
the events the club can do.
Showcase
Present the members’ models at a parents evening (ideal if you have glass display cabinets). This gives the club members a real sense of pride and achievement.
Tournament
This can take place over a few club meetings where players gain points for each battle they play. It is a good idea to have a system, (for example 3 points for a win, 2 for a draw and 1 for a loss). This way even if somebody loses all their games they still have points for
participating. You may also wish to award points for painting or sportsmanship. You can also use this to help you choose your teams for the School League. If you would like any further advice or materials for this please contact us.
Painting or diorama
competition
.
This is another good way to get the club members excited and you will be amazed at the models they hand in. This kind of competition encourages them to take their skills to the next level and you will often find members helping each other out.
Concentrate on one game
system per term
If you choose one system (The Lord of the Rings, Warhammer or Warhammer 40,000) it helps the members stay focused. Some clubs change focus once a year. Others change each half term. Many clubs run all three systems
together. It is up to you to decide the best approach for your club.
School League Session
Run a club session based on helping the members prepare for the School League – make sure all their armies are painted and fulfil the rules laid out in the School League rules pack.
Trips to your local
Games Workshop store
Our store managers will be happy to talk to you about setting up special sessions in your local store to help your club members with their hobby. The store will also be able to provide advice on scenery making and army building. (There will be no charge made for this). If you would like to set up a trip to your local store please get in touch.
Create a club newsletter
Get the club members to help you design and write a club newsletter.
Elect a club
president
Some clubs have a
student president of the club and hold elections to choose that president.
Challenge a
nearby school
If there are other schools in your area that have been in touch with Games Workshop’s Community Team, then we can send out a letter to them asking them if they wish to meet up with your school.
Due to the Data Protection Act we cannot give out any information unless the owner of that information specifically requests us to do so.
IDEAS FOR
IN YOUR CLUB
The School League began
in 2003 when the Games
Workshop Community team
decided to try out the idea
of a gaming tournament
between schools.
The idea had been around for a while but no one had tried to put it into practice. The first League had a grand total of six schools and thirty-two pupils from the Midlands playing The Lord of the Rings. The League has grown from this humble starting point into the large event it is today. The International Final, which is held in Warhammer World in Nottingham, now has an average attendance of twenty-six schools and over two hundred pupils taking part.
THE
SCHOOL LEAGUE
The School League is
designed to be more than
just a tournament; in fact
the tournament is the peak
of the programme.
It is designed for both pupils
and teachers of different
schools to visit their local
store, as well as get together
and socialise with other
clubs.
For further information on
the School League please
contact us.
The League is a great opportunity for school clubs to get involved in a series of activities in their local Games Workshop store culminating in a tournament – the Regional Heat; the winners of which are invited to the Regional Finals to fight for the chance to attend the International Final and to find who the best players are!
The League is open to all pupils aged between 12 and 18; this is to say all pupils in school years 7 to 13 are able to take part regardless of whether they are in a
secondary, middle, prep or home school. To register and take part in School League activities we need to speak to the teacher who runs the club or who is the staff liaison.
The School League starts in September with a whole range of activities taking place in all of our Games Workshop stores. These include army building, tactics and painting tutorials to name but a few. These activities will help your club get fighting fit for the Regional Heats and ready to challenge all comers!
The first months of the League are when clubs get their members together and decide which game systems they want enter teams into (Warhammer,
Warhammer 40,000 and The Lord of the Rings). Some schools pick just one, whilst others enter teams in all three.
“Everyone gets a lot out of it
and it really does give focus
to the club.”
“I think this event will boost
Warhammer within the
school as it begins to be
recognised as an alternative
way to represent the school
other than through sport.”
“A wonderfully engaging
experience for all.”
The 2011 International Final saw over two hundred pupils compete for the title of School League Champions.
Teachers’ comments on the
last School League season:
“We thoroughly enjoyed the
overall experience and are all
very much looking forward to
the league next year.”
Running your club should
be an enjoyable experience,
so to ensure it runs as
smoothly as possible, here
are a few tips for overcoming
some common problems.
Understanding the hobby
Sometimes teachers can encounter some resistance from colleagues to the idea of a club when it is mentioned. This is often because people do not understand exactly what the Games Workshop hobby entails. Unlike computer games, which are solitary and often discarded when “finished”, ours is a social hobby that encourages creativity, improves interaction between young people and quite often has lifelong appeal.
The hobby creates an atmosphere of cooperation and transcends the boundaries normally imposed by one’s taste in music, dress sense or school. From my experience I have found that even young people from rival schools will
happily meet in the club environment and talk enthusiastically about their hobby and encourage one another.
Another misunderstanding people have is that the Games Workshop hobby is a “sad” or “geeky” hobby. The hobby appeals to many different types of young people. In fact, the only personality type we do not see are those with a more destructive mentality, as the hobby has no appeal for this kind of person. Our hobby is a creative one and promotes a positive environment for young people to innovate as well as develop friendships.
Each young person gets a different thing from their hobby. For some it is the chance to practice their artistic skills through painting miniatures, whilst others have the most fun when playing games against their friends.
Promoting club harmony
It is best not to let the club members borrow armies from each other as this could lead to trouble if a model is lost or damaged. If the club has an army it is best for players without their own to borrow this until they get their own figures.
You may also want to advise club members not to pick up other people’s models without their permission. We have found that stating that all dice rolls should be on the table and in front of your opponent means that there are fewer disputes over rolling dice and prevents any cheating!
In some schools one of the club rules is that all players should have a written army list before they can play. This is to encourage fair games. If you would like any advice regarding how to make an army list please contact us.
There will be times when you will be asked rules questions by your club members. If you don’t know the answer and can’t find it in the rulebook you can always contact your local Games Workshop store, who will be more than happy to help you!
The final point to note is that if there is a question to which you don’t know the answer you can always get the club members to dice off for the answer!
You may find yourself up
against some myths and
misconceptions that some
people have about the
hobby. This section hopes to
provide some counters and
help lay those myths to rest!
“To play games you need a
big, expensive army”
Big games are not the only way to play. Smaller games can be just as enjoyable! All the game systems can be played with very small armies – the School League rules are designed to be used with small armies. (Contact us for details).
“You need large boards (6
foot or larger) to play on and
lots of room”
You do not need boards to play on. The games can be played on any flat surface, although it is nice to have gaming boards made especially for the club. Big boards
(anything larger than 4'x 4' square) are great to look at but are often hard to store. The easiest size of board to use is a 4' x 2' board. These can be fitted together to make bigger boards or used on their own. The games are very flexible and can be tailored to fit in even the smallest classrooms! Games Workshop sells gaming boards that are made up of 2' x 2' sections which are ideal for clubs.
“This is just another
computer game”
The Games Workshop hobby is not a computer game: it is a table top war game. This means that it is a game played across the top of the table using miniature figures. It uses strategy and tactics and there are many different armies. It is a very social hobby providing much opportunity for discussion and interaction.
“This hobby promotes
violence”
There is no violence involved in playing the games or in any part of the hobby. The games are strategy based and use a similar
skill set as games like Chess. As stated earlier, the hobby is very creative and promotes social interaction. The models come unassembled and unpainted and therefore have to be assembled before they can be played with. This encourages each person to develop their imagination and their artistic and tactical thinking (once the models are ready to be played with). Many gamers create detailed backgrounds for their armies and some even write stories about them. When I was running a club I found several cases of young people who were not otherwise interested in reading but who devoured the Warhammer 40,000 novels and then sparked up a lively discussion with their friends.
“This is a niche market and
will not bring in large
numbers of young people”
A niche market is not necessarily a small market. You will be surprised at how many young people play the games. My club had 60 members and many clubs boast an average of 20 people a week attending.
To steer you through the
minefield of hobby jargon,
we explain some
commonly-used terms here.
School League
The School League is a tournament aimed specifically at schools. For more
information please see page 8.
Games Day & Golden Demon
Games Workshop runs a huge interactive gaming event each year at the Birmingham NEC which showcases the fantastic scenery and armies created by clubs and stores. There is also the chance to meet our fiction authors, games designers and artists and take part in the renowned Golden Demon painting competition.
White Dwarf
This is Games Workshop’s monthly magazine which is packed with articles on the hobby, new releases and information on clubs and events in your local area.
Clippers
A tool used for cutting models from the plastic sprues that they come attached to. They can be purchased from any Games Workshop store and most good craft shops.
Super Glue
A super strength glue used to stick resin and metal models together. It is always a good idea to supervise use of this as it bonds skin in seconds.
JARGONBUSTING
Warhammer
Warhammer is a fantasy game fought across a table top. In Warhammer the opposing factions – the armies – are represented by models, assembled and painted by their owners. The
Warhammer world is populated by many different races, for example Dwarfs, Elves, Dragons and Giants! The table top becomes a battlefield of different types of terrain. The object of the game is to outfight your opponent, which requires a mixture of both skill and luck. It is a very tactical game with all the excitement of combat.
Warhammer 40,000
Warhammer 40,000 is a science fiction game fought across a table top. In Warhammer 40,000 as with
Warhammer the armies are represented by models, assembled and painted by their owners. The Warhammer 40,000 universe is populated by Space Marines (the super warriors of the future) as well as many other aliens who are intent on wiping out the galaxy! The object of the game is to outfight your opponent, which requires a mixture of both skill and luck. It is a very tactical game with all the excitement of combat.
War of the Ring
War of the Ring is a game fought across a table top. If you have ever found yourself eager to recreate the huge battle scenes from The Lord of the Rings books or movies, then this is the game for you. In War of The Ring you collect an army of The Lord of The Rings Citadel Miniatures and fight battles with your friends. Armies, sometimes numbering hundreds of warriors, are led by the greatest heroes in Middle-earth and the battlefield trembles as terrifying monsters stride to war.
Plastic Glue/Poly Cement
Also known as Polystyrene Cement, this is used for sticking together plastic models. Will not work on metal or resin models.
Diorama
A collection of models glued together in a way that suggests a story, such as in the picture below.
Dice Rolls
The action of rolling dice. Many parts of the game rely on dice rolls to determine what happens next.
1500 Point Game
Each of the models has a points cost. When building an army the cost of each model must be added together to produce a total cost for the army. It is a way of keeping battles fair as all
participants’ armies are an equal number of points. The higher the number of points, the larger the game, and therefore the longer it takes to play.
Scatter scenery/terrain
Scenery is the broad term for the additional details that can be added to either a gaming board or table to make it look more realistic. For example some people create cities (in the same scale as the figures) for their armies to fight in. There are two ways of creating scenery; moulding it into a board to create a landscape; or what we refer to as scatter scenery. Scatter scenery is the name given to smaller, loose pieces of scenery (for example three trees glued to a base), which can be placed anywhere on the gaming table. This type of scenery is easier to make and store. It is also a great way of getting each club member to make something for the club.
40K or Warhammer 40K
This is the short way of saying Warhammer 40,000 and most players refer to it this way.
Beardy
This is a term used to describe a player who is trying to exploit every loophole in the rules they can find to make their army invincible. It can also be applied to individual characters within an army or a specific race in the Warhammer/
Warhammer 40,000 universe, for example the Eldar race. It is a slightly
derogatory term.
D6
This is the term for a standard six-sided dice. So 1 D6 is one die, 2 D6 is two dice, and so on.
3+
This is a rules based term. For a player to achieve their objective (hit a target or save a model from being wounded etc.) they must roll a 3 or higher, 4+ is 4 or higher and so on, on a six-sided die.
GCN
The Gaming Club Network (GCN) is a voluntary organisation, created in 1999, set upon the idea of bringing together like-minded people to encourage others to try our hobby. Their purpose is to provide the opportunity for individuals and member clubs to participate in the hobby of collecting, painting and gaming with miniatures, table top games and role play games. The GCN members are mostly over 18.
Dice off
This is when a die is rolled to settle a dispute between two players. The club leader will roll a die and on a roll of 1, 2 or 3 the person on their left is right and on a roll of 4, 5 or 6 the other person is right.
Army list
This is a list created by a player indicating what troops they have, what weapons they are armed with and their points values and attributes. It can help if there is any confusion regarding an opponent’s army.
Codex
This is the name of the supplemental rulebook for an individual army in Warhammer 40,000. For example Codex: Space Marines is the book that contains
all the rules that Space Marine players need to know in addition to the core rulebook.
Army Book
This is the name of the supplemental rulebook for an individual army in Warhammer. For example, the Orcs & Goblins Army book would have all the rules Orcs & Goblins players need to know in addition to the core rules.
Warhammer World in
Nottingham is an excellent
venue to which you can
bring your club.
It has fantastic gaming tables, a miniatures gallery showcasing the finest examples of painted miniatures in the world and food and drink are available on site. It is the only purpose built Games Workshop gaming hall in the world and as such sees massive amounts of visitors each year. Warhammer World trips are a great way of exciting your club members, indulging their hobby desires and giving them an opportunity to see and do things they can’t do normally, in the Castle Courtyard custom gaming hall.
We offer something to see, something to do and something to eat in our stunning Warhammer-themed venue. Whether it’s buying from the full range of Games Workshop miniatures in the store, playing games on immense, unique feature tables from the army books and White Dwarf or gazing with awe at the models contained in the Miniatures Gallery, we can help you to offer your club members a fantastic experience they won’t forget.
In order to make your visit go as smoothly as possible we have put the following guidelines together to help you plan your trip. Make sure you plan your visit in good time and book your dates as soon as you can as the dates available are all on a first come first served basis.
The Booking Process
As soon as you have a date for when you would like to come and visit us, please contact us on 0115 900 4994 or email
in order to get the ball rolling with your visit. We will assign you a specific contact from the Events team who will talk you through the process and make all the arrangements this end. They will also be on hand on the day to ensure that your requirements are met.
Activities on offer in
Warhammer World:
Gaming
Whether you want to use some of the fantastic feature tables we have on offer in the Gaming Hall, to run your own tournament or just want to play some friendly games in a sociable atmosphere, we can cater to your needs whatever the scale of the event. Please contact us for a copy of the Gaming Hall Hire Guide for prices and maximum capacity.
As the Gaming Hall is a first come first served venue we recommend booking dates and tables as far in advance as you can. This will avoid disappointment if the weekend you really want is taken or already filled to capacity.
The World’s Premier Hobby
Centre
Warhammer World Store is the biggest in the whole of the Games Workshop chain
and offers many unique advantages, as well as the great customer service you would expect from any of our Hobby Centres. Additionally you can also order any current model from the whole range and we will get it to you the same day providing our distribution centre is open! (Last orders at 15:00 Monday - Friday and 13:00 Saturday).
Museum & Exhibitions
Warhammer World’s constantly changing programme of exhibitions focuses both on new releases as well as older material so that visitors get the opportunity to see archive material going back almost thirty years right alongside the brand new material. See the concept sketches, original designs and other material from behind the scenes as well as original artwork, exactly as the artist created it – in full size and full detail. The Exhibitions fascinate hobbyists and non-hobbyists, so are an excellent way for teachers, parents and friends to gain an insight into the worlds we create.
Disabled Customers
We recognize that some of our guests may need some additional services in order to enjoy the activities we have on offer. Most of our activities can accommodate customers with disabilities; just let us know when organizing your trip what those requirements are and we’ll be able to advise you on suitability, reasonable adjustments we may be able to make or any requirements that we may have.
VISITS TO
WARHAMMER WORLD
“The De Lisle Warhammer
Club has been running in
the library for the last six
years and what a lot of fun
we’ve had! It nearly didn’t
happen at all though…
It was during a lunchtime Chess Club in the winter term of 2003, that the seed of an idea was planted. A group of Year 8 students, who were part of the Chess Club, approached me to ask if they could set up a Warhammer Club. Not having heard of Warhammer, 40K, Fantasy, Orks, Space Marines or any of the other weird and wonderful names, I was feeling a wee bit dubious and I wasn’t sure that this was even slightly a good idea.
After a lovely letter from one of the parents and a chat with the Head teacher I agreed to give it a go, even though I knew nothing about Warhammer and had no interest in war or battles – even fantasy ones. One phone call to the
Loughborough Games Workshop and we were off before I had time to reconsider! The pleasure, fun and sense of pride I’ve had over the years has made me so pleased that I agreed. Warhammer has appealed to a wide range of our students, from the artistic to the marginalised. It has given them skills of strategy, helped with maths, developed new friendships, a sense of sportsmanship and belonging and also an eye for detail. The books in the ‘Black Library’ series just fly off the shelves. The School League is now the highlight of our gaming year and much anticipated by
staff and students and with a second place earlier this year we are out for a fight all guns blazing next year!
At our recent college presentation evening, three of our longest serving members were presented with the Head teachers’ tie in recognition of their dedication to the club. This has had the effect of increasing the profile of
Warhammer and put it alongside sport and academic achievements.
A big thank you to Bek and all of the staff at Games Workshop Loughborough. No matter what problem we throw at them, they are always friendly, helpful, supportive and above all else patient!”
Anita Badock, Librarian
CASE STUDY:
CATHOLIC SCIENCE COLLEGE
DE LISLE
“I have been involved in
gaming clubs over a number
of years and have just begun
my third School League at
my new school.
Over the years my knowledge has grown, along with my Warhammer collection, and I have taken a team to the National Final.
What is the first move?
Register your club with Bek Hawkby at Games Workshop. Once you have done this, advertise it. Place a poster in every tutor base in the school and on several notice boards. Announce the club to students in assemblies and get it listed on your school’s club register. Use technology to promote the club on your VLE. We are currently creating a small web page for our VLE to garner more interest. Advertise on open evenings. I had a small display for the Year 6 open evening which generated a lot of interest.
Who can help?
Bek should always be your first point of contact, but also talk to your local Games Workshop store. The Swindon staff are brilliant in this respect. They have arranged for private tables and tuition of the students on many occasions and have also donated a gaming board.
Get school staff help and cooperation. You will be surprised who is interested in the hobby! I currently have two other teachers and a TA who regularly assist in the running of the club. Remember, if you are going to involve people outside of the school and bring them in; follow your schools procedures for CRB, etc.
Make it cross-curricular. Work with the Art department for hints and tips on how to paint models and gameboards. Involve IT for creation of your own web page. The Design & Technology department can assist you in making your gaming boards and scenery. English and Maths will love you for encouraging literacy and numeracy. I also have a group of students with difficulties
who come along and participate regularly with assistance from learning support.
How do I maintain interest?
Set up a league to encourage competition, but ensure that the overlying theme is to have fun and socialise. Once a term, I also arrange huge battles and get the students to bring along food and a friend.
What about the cost?
It is up to you. Personally, I charge a small fee for painting activities (50p per army!), 20p to use an army and 10p to use a codex. This is used to replace breakages, any consumables and prizes for league winners.
Final words
Every school is different, but surprisingly the results are not. You get the chance to see your students develop, mature and become more confident in a different social environment. What the club offers the students is so much more than just ‘playing games.’”
Dave Bell, Teacher
CASE STUDY:
“When I arrived at the
school in 2004 the
Warhammer club was just
about in existence and after
a couple of weeks I was
asked to take it on.
It had started a few years earlier by some of the pupils who had since left. The first thing I did was to change the evening we held the club to a Tuesday evening so that it did not clash with other school
activities, we also organised a trip to Games Workshop allowing year 7s and 8s to try out the games. This resulted in the numbers growing significantly.
During the summer term the numbers began dropping and I wondered why, so I asked the boys and the general consensus of opinion was that they needed a longer time to have bigger battles. The club ran from 3.45 to 5pm so I then, with the agreement of the school, extended this until 5.30pm which seemed to suit most and the figures once more increased. The way the club is run is very relaxed –
we have a few rules, but nothing that is onerous on the boys, just basic common courtesy:
• They must respect others’ equipment, including the school’s.
• They must be polite to one another and no swearing is allowed.
• If they are in dispute about anything then they must come and speak to me to resolve the issue. My word is final. • They must show sportsmanship at all
times even in the event of them losing a game; they must shake hands with their opponent.
• And the final rule but the most
important is that they enjoy themselves! The club is open to all and we do not make a charge; we occasionally get funding from the PTFA if we really need to make any purchases. This decision was made as I am well aware that Warhammer is not a cheap hobby and for some of the boys having to pay each week on top of having to save up for figures could well mean that they would not be able to participate. I would rather have a library full of boys than a pot full of money.
When I first arrived we had very little in the way of scenery but improvised by using books draped with cloth to make hills etc. We always have a paint table and one of the cover supervisors comes in once a month and helps the boys with scenery making. My husband is a keen wargamer and made some forts/buildings from cardboard to supplement this. We have since acquired some Games Workshop buildings and also have a couple of spare armies kindly donated by parents or boys who have since moved on and no longer play. The ages of the players go from year 7 to year 13 and the older boys teach the younger ones the finer points of playing.
A couple of years ago we started taking part in the School League Regional Finals and the boys are always keen to take part with a list of substitutes for each category. Finally I would say that I do not run the club, just facilitate it.”
Jo Snee, Library Resources
Manager/ Librarian
CASE STUDY:
KINGS SCHOOL
“The Idea:
I had played GW games in my younger days not long after thecompany was set up and although I still had hundreds of miniatures put safely away I hadn’t played for ten years or so. However I still kept on buying the odd copy of White Dwarf and adding to my collection of figures. That’s why I still made fairly regular visits to Warhammer World where I saw familiar faces of pupils who attended the school I worked at. I thought that there was perhaps an opportunity to get back into gaming by starting a Wargames Club in school. I mentioned the idea to a couple of pupils and soon I had about thirty people asking me when the club would be running.
The Set-Up:
Initially it’s about permission. I wrote to the Leadership Team in the school and asked if I could run a new club after school once a week. To sell the idea I strongly promoted linksto literacy and numeracy and motor skills. I explained that the club would offer kids a chance to subconsciously learn basic skills, especially maths. My proposal was accepted and the club began running on a Wednesday afternoon in October 2006. The problem was we weren’t initially allowed any funding so all of our equipment came via donations from myself and other staff members. However through a combination of brilliant team leadership and outstanding tactics we managed to win the Regional Warhammer 40,000 final for the Midlands in our first year! News of this prompted the school to give us a small one-off allowance to buy some new rulebooks, dice, paints and miniatures. I also spent part of the money on a subscription to White Dwarf which lives in and is one of the most read items in the school library.
The club gives the opportunity for students from different years and of vastly different abilities to work together almost on a par. The School League is great as many people in the club wouldn’t have the opportunity to meet and compete against other schools without it. Bek and the team do a fantastic job sorting it all out year on year.
Top Tip:
If the school will support you from budget, well done! Otherwise… …Blag and Scrounge! If you don’t ask you don’t get. You’ll be amazed how much useful stuff appears if you make an appeal in the staff room. Try the PTA orequivalent, arrange discounts with local shops and ask in your local Games Workshop for old scenery.”
Phil Harris, Teacher
CASE STUDY:
“A long time ago, in a galaxy
far, far away…Oops! Sorry,
wrong story.
The story of the gaming club at Redcar Community College does in some ways date right back to the very origins of Games Workshop. Both Dave Rae (founder of the club) and I are what are charmingly described as ‘veterans’; a polite way of saying ‘old’, as I played and indeed own a copy of first edition Warhammer whilst Dave cut his teeth on the original Rogue Trader. The school club started however when Dave noticed a student reading White Dwarf and asked him if many of the students were into Games Workshop stuff.
The reply was yes and Dave offered to let them make use of his classroom one evening a week. The very first meeting was held that week with fifteen kids attending. Surprised by the level of interest from word of mouth Dave put out some flyers and posters to every tutor group inviting any student to come along to a break time meeting. Over forty kids duly appeared and so the Redcar CC gaming club was born.
My own involvement came through a member of my tutor group. One student was a selective mute and had real difficulties socialising with others. He had expressed an interest in modelling though and having seen Dave’s posters I took him down to the club. Seeing the gaming – and a helpful push from a certain trilogy of films – rekindled my interest and so a management double act was formed. To begin with nearly 90% of the kids played just The Lord of the Rings, reflecting the popularity of the films at the time, but it soon became clear that they did not have the figures or materials for gaming. Dave brought in some old paints and figures whilst I brought in scatter scenery. We also made the first of our regular visits to acquire funding, this time to the Head teacher, who duly granted us £100 to start us off, with which we bought a The Lord of the Rings box set, some brushes, and a variety of boxes of figures for each of the factions to have a viable army. I would suggest to always ask for as much help as you can. If the Head doesn’t understand the benefits (and being honest they rarely will), stress the literacy and numeracy skills
the hobby requires, the development of social skills, and indeed the fact that you will be keeping boys interested in school. The students happily stay in school long after hours – can you imagine that? Forty lads in school almost three hours after they could have gone home!
From those early days the club has gone from strength to strength. We developed the playing area and now have six boards with grass mats on and a lot of scatter scenery, five sculpted boards from our local GW store (which is always a good place to get stuff) and yet sometimes we still don’t have enough. The pupils’ interests have broadened and now all three systems are played, which of course
has meant Dave and I now have extensive armies in each system ourselves (although we would be grateful if you left the ‘extensive’ bit out in any discussion with our wives).
We managed to buy the starter sets for Warhammer and Warhammer 40K – again through funding – this time from the extended schools budget, a great resource if you can get it. Through this funding we have taken kids down to Warhammer World for open days and took a number to Games Day; Games Workshop’s annual premier event. We have run leagues with results and positions projected up on the whiteboard and have run a number of
campaigns for each system as well as events in the holidays. We now even have a website with news pages, galleries and a forum to discuss events, tactics, painting etc. One of the things we have been keen to attempt is to develop links to the wider community, which has meant forging a close relationship with the local Games Workshop store. The manager there is always willing to help our students and is as keen for them to do well as we are. It is perhaps in the School League that the club has been most visible. Since we first heard about the League we tried to get involved but it was not until 2006 that we managed to enter. Somewhat surprisingly to us we managed to win two of the three competitions. Since then and despite the massive growth in competition we have managed to continue our success, winning four more titles, and remain unbeaten in The Lord of the Rings!
We are now onto our third Head teacher during the lifetime of the club, and as ever the latest is as bemused as all the others as to quite what goes on in the technology rooms on a Thursday and Friday. If the first liked the community aspect and the second the trophies and fame, this one most likes the development of the students that the club offers. Gaming requires social skills – simply put you have to be able to talk to one another.
With the numbers of students there is no way that just Dave and I could manage, so our Year 11s now help us to run the club, further developing them as individuals. This has often been used as part of the Duke of Edinburgh’s award scheme. At times running the club can seem a challenge, but both Dave and I would say that the rewards make that challenge more than worthwhile.”
Matthew Hobbs, Teacher
CASE STUDY:
COMMUNITY COLLEGE
REDCAR
“If the Head doesn’t
understand the benefits (and
being honest they rarely
will), stress the literacy and
numeracy skills the hobby
requires, the development
of social skills, and indeed
the fact that you will be
keeping boys interested in
school.”
“Warhammer at Cedar Hall
School began six months
ago, after a conversation
with one of the pupils about
his hobbies and interests.
He said he wished there was a Warhammer club at school, then after discussions with my colleagues I told the children there would be a Warhammer club.
We have met every Thursday lunchtime for six months and now we paint our models and look up Warhammer army information during Thursday lunchtimes, and have battles during our Golden Time sessions every Friday lesson six.
Included are a selection of comments from the club members about the club.”
Rachel Squire
“I like Warhammer because it is a
great hobby and because it’s fun. I
love painting because I find it
relaxing and enjoyable. I collect
Dark Eldar and Eldar and have been
doing Warhammer for 3 years.”
Hazel Millington, Year 9
“It’s good, it’s fun and educational.
It’s fun to have battles and just
interesting.”
Ryan Dean, aged 14
“It’s fun and exciting and not boring.
I have Chaos Marines because they
are interesting. I can use my art
skills and be with my friends.”
Thomas Goodwin, aged 15
“I like Warhammer because it helps
me to improve my creativity skills. It
is relaxing and enjoyable. I have
been playing for 6 years and I battle
and make the models with my Dad
and my Dad’s friend and also at
Warhammer Club.”
Andrew McClure, aged 14
“I like Warhammer because its cool,
creative and fun and you get cool
armies.”
By A.F
“I like Warhammer because its
inventive and I like the tiny figures.
I’m making a drop pod at the
moment. I like developing something,
the painting and the making.”
By L.Y, Year 8
“I like building the scenes, I also like
battling. I like the Ravenguard army.
I like blowing up the tanks and at
the moment in Warhammer on a
Friday in Golden Time I am making
a model fort out of wood.”
Year 8 Member
“I like Warhammer because Orks over
run the universe I think and I have a
really good army. I have all the Orks
and have been buying them for four
years. I like battling the most
because it’s funny when others don’t
roll the right numbers.
I am brilliant at dice rolling and am
Miss Squire’s ‘dice man’.”
By W.E, Year 9
“I have lots of Space Marines, and I
like Warhammer 40K because you
can paint them, glue them and play
games with them. I like doing
Warhammer at home and at
Warhammer Club.”
Alex Agius, Year 10
“I collect Chaos Space Marines
because they are cooler than space
marines. I have been playing,
buying, painting, battling and
making Warhammer 40K Chaos
Space Marines for two years.”
Jamie Brooker, Year 10
“I collect Space Marines and am
going to start Imperial Guards army
soon. I like the wars, battling, maths,
painting and the strategy of
Warhammer 40K.”
Lewis Feeney, Year 10
“Warhammer 40k is fun. I like Blood
Angels because they are awesome
and indestructible. My Blood Angels
look awesome in battle, I think they
are better than any other army, I
also have a metal Blood Angel. I love
close combat battles. I’m not
threatened by any army, I just fight
for survival. My servitor helps weak
squads with it’s heavy bolters.”
Luke Dixon, age 13
CASE STUDY:
SCHOOL
CEDAR HALL
Cedar Hall School is an all age school, which provides education for pupils who primarily
experience global moderate learning difficulties, but who may experience speech,
“My name is Jamie & I’ve
been in the Games
Workshop hobby for a good
fourteen years, starting
when I was age ten.
I walked into the Edinburgh store & when I saw the models they captured my imagination. My first box set was Empire Halberdiers & a very helpful, friendly GW staff member helped me to paint them. That was me on the way to being an enthusiastic hobbyist!
I just wanted to explain to those who are unsure about starting a War gaming club, what the benefits are.
I have a disability know as Semantic Pragmatic Disorder which is a form of Autism/ Aspergers. I also have dyslexia. This means I have a difficulty when it comes to communicating with other people & have a great difficulty when it comes to reading & writing. Games Workshop is a great social hobby & through this, it has helped me in a great way. I am able to go into any Games Workshop store or a War gaming club & talk to anyone about this great hobby. Because of my interest in the hobby I find myself reading the books & finishing them with in mere days from start to finish as I want to gather the information to further enjoy this hobby.
The GW hobby helped me throughout my school years. When it came to writing our own stories I’d spend my time writing up backgrounds for an army I was currently collecting. Also thanks go to my high school teacher, who taught Craft & design. He had set up a Warhammer club which ran during the lunch hour & the people who were part of the club would spend one day a week at a gaming night after school hours.
I attended a NQ to HND level Model Making course in Glasgow, at the Metropolitan College. Through the GW hobby I went to various tournaments & events. It was at a tournament known as Conflict Scotland in 2005 I met Graham McNeill, who was a Games Developer at the time and was to judge the armies for the best painted/army award. I was third overall, but my model of a converted tank caught his attention. I had the life changing chance to talk to Graham and
told him of my interest in going into model making. He recommended the course at the Metropolitan.
I completed my HND in 2008 and was awarded the Best Student Award of 07-08, in recognition of my hard work and dedication. My end of the year project was based upon Graham McNeill novel ‘Storm of Iron’, where I had to research, draw out plans & then make the overall model which was based on a battle scene.
I based my model on ‘Storm of Iron’ as it was one of the very few first books that I ever read from cover to cover
within a few days & it was also based upon my favourite army, the Iron Warriors.
The skills I picked up from the GW hobby helped me develop my painting & building skills on the model making course. This has all played a big part for me after I finished college.
During my end of the year show, the final year model drew a lot of attention. One of the people who attended would turn out to be a model maker. He offered me a two week work experience as he liked the finished skills & the detail that went into my final year project.
Throughout that time I was also offered an interview with a model maker who specialised in the film & TV side of model making, having made models for movies like Brothers Grimm & Reign of Fire. However aspects of my Aspergers mean that interviews & working with large groups of people are still a challenge. I have since been encouraged to use my skills to set up my own Model Making Company, painting unique models for commissions & to sell.
Games Workshop is a very social hobby allowing people to play against new opponents & to make new friends. There is a great camaraderie among the players. I currently attend Stirling War gaming club & it is always good to see members from different age ranges who share the same common hobby talking together, rather than being stuck in home in front of a TV & being anti social.
Gaming clubs let the older & younger gamers mix & gain the skills which can help later in the real life world.
These are some of the many great benefit to the Games Workshop hobby; from the social side to the skills of making their own models & painting them which is very rewarding.”
Jamie Farquhar
CASE STUDY:
HAS HELPED ME…
HOW WARHAMMER
The skills I picked up from
the GW hobby helped me
develop my painting &
building skills on the model
making course. This has all
played a big part for me after
I finished college.
GAMES WORKSHOP
FOR YOUR CLUB
SUPPORT
We have several ways of supporting you and
your club and we offer many opportunities
for your students to join in the vibrant
community that surrounds our games.
Forum Support
We also have the School and Library Resource Centre, a new forum for all school and library staff to go and share their experience and expertise with others. This is also a resource centre for clubs and has lots of articles about how to paint, build scenery and play, as well as special scenarios you can download for running some great events in your club.
We would always recommend first and foremost the hands-on experience of taking part in activities in a Hobby Centre environment, but if you cannot make it into a Games Workshop store then this the place to get help with the practicalities of running your club. This forum is for staff only and registration is quick and easy. For more information and to sign up, visit
http://school-support.games-workshop.co.uk/
Community Coordinator
Bek Hawkby is Games Workshop’s Community Coordinator and is there to take your calls, give you help and advice on setting up or running a gaming club, and to register any new clubs. Bek has a wealth of experience in helping library staff run successful clubs (especially helping staff who do not play themselves!) and can also help you to get in touch with your local Games Workshop Hobby Centre. You can contact her on 0115 900 4821.
Games Workshop Hobby Centres
Games Workshop has a chain of stores (we call these Hobby Centres) throughout the country, staffed by friendly and knowledge hobby experts who will be happy to help you and your club members with any aspect of the hobby.
Each Hobby Centre runs a “Beginners Programme” which is a free set of sessions, run at your convenience, that teaches people how to play, paint and enjoy the hobby. We recommend that all club members attend this as it is a fun way to learn all the rules and will help keep your club running for longer. It also means that club members are less likely to come to you with difficult hobby questions!
Our staff can also show you how to use our books as reference material, so that you in turn can help your club members with finding out information. These sessions are also free, so pop down to your local Hobby Centre and get to know your way
around our hobby in no time.
Don’t forget to “like” your local Games Workshop on Facebook. If you look for Games Workshop and then the store location, e.g
Games Workshop Leamington Spa, you will be able to find it. This is one of the best ways of keeping up to date with events and activities going on in-store, opening times and other information and allows you to easily keep in touch.
Hobby Starter Set (1.)
This paint set contains all of the basic colours that you will need for a club, as well as a brush, plastic and PVA glue, static grass, sand and plastic cutters. It is better to buy several of these than one Mega Paint Set as the paints within this set tend to be used the most and,
consequently run out more frequently. If you have extra funding then the Mega Paint Set is a great addition, providing a wide range of colours.
Product Code 99229999072
Paint Brushes (2.)
We recommend buying Standard Brushes for the club. Standard Brushes can be used to paint most things, even fine detail if used carefully. Games Workshop does make more specialised brushes (e.g. Detail and Fine Detail brushes) which can be ideal for more experienced painters, however, for everyday club painting the Standard Brush works very well. Product Code 99199999028
Pots
You will need some pots for washing your brushes in. We recommend using plastic cups. Alternatively you can buy the Citadel Water Pot.
Product Code 99229999100
Paper Towels
You will need paper towels or kitchen roll to dry the brushes on.
Dice (3.)
All Games Workshop games require six sided dice. The best option is to go for the Dice Cube – 27 little dice in one big one! The Dice Cube contains all of the dice you’ll need to play Warhammer, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game, including an Artillery and Scatter Dice.
Product Code 99229999086
Tape Measures (4.)
You will need at least one tape measure, but as with Templates it is best to have one per gaming table, allowing the players to take turns when measuring out troop movement.
Product Code 99239999035
Templates (5.)
For Warhammer and Warhammer 40,000 you will need at least one set of templates (our rule of thumb is to have one set of templates per gaming table).
Product Code 99220199038
Citadel Figure Case (6.)
Although not essential when starting out, you might wish to invest in a figure case for storing and transporting miniatures. The soft foam inside is divided into three layers giving easy access to models – providing enough space to store up to 108 miniatures of basic troop size.
Product Code: 99239999007
BASIC PURCHASES
If you are setting up a club then you will most likely need the following basics:
1.
2.
3.
4.
5.
6.
BEST
GLUES
Super Glue
Super glue is used for sticking all resin and metal miniatures together. Supervision is needed when any club member uses it as it bonds skin in seconds. Many clubs do not allow use of super glue during the club meeting. Product Code 99219999018
Plastic Glue
Plastic glue is used for sticking all of our plastic kits together. Supervision is recommended.
Product Code 99219999016
PVA Glue
Used for sticking sand and grass to miniature bases and scenery. Product Code 99219999022
Warhammer 40,000 Rulebook
The hardback edition of the Warhammer 40,000 rulebook contains the complete rules. As well as the latest rules, the book contains evocative art, background and pages of inspirational hobby material. This is your gateway to the Warhammer 40,000 hobby. If your club plays Warhammer 40,000 and you are not buying The Assault on Black Reach box set then this is an essential purchase.
Product Code 60040199011
War of the Ring Rulebook
This 328-page rules manual for War of The Ring is packed with inspiring pictures, both standard and historical scenarios, hobby advice, extensive profiles and army organisation for every model in the range, and all the rules you’ll need to play out massive legendary battles in Middle-earth. This is the ultimate guide and essential purchase for playing games of War of The Ring. Product Code 60041499026
Warhammer Rulebook
This hardback rulebook contains all the rules of Warhammer – the game of fantasy battles. As well as the latest rules, the book contains a colour section detailing the background to the
Warhammer world, as well as extensive hobby articles, painting and modelling tips. If your club plays Warhammer and you are not buying The Island of Blood box set then this is an essential purchase. Product Code 60040299031
BEST
PURCHASES
BOOK & BOX SET
Warhammer 40,000:
Assault on Black Reach
A great way for any club to start playing Warhammer 40,000, this boxed set contains a Rulebook, a Starter booklet, Dice, Templates, Range Rulers and almost 50 Citadel miniatures. The two armies provided have been designed to be quickly and easily assembled, so club members can begin playing right away. Product Code 60010199005
GREAT VALUE BOX SETS
Warhammer:
The Island of Blood
The Island of Blood boxed game has everything you need to start playing Warhammer straightaway, including two complete armies – High Elves and Skaven. With over 70 miniatures, a pocket-sized Rulebook, starter booklet, Dice, Templates and scenery this is the ideal introduction to Warhammer. Product Code: 60010299005
How To Make
Wargames
Terrain
How To Make Wargames Terrain clearly explains how to design and build your own terrain pieces.
Fully illustrated throughout, this book helps make scenery building as easy as possible. A great reference book. Product Code 60049999083
How To Paint
Citadel
Miniatures
This ever-popular painting guide is crammed full of advice, techniques and clear, concise examples of the methods used to
create fantastically painted models. Product Code 60049999100