• No results found

Scratch Game Design (Grade 3-5, Beginners)

N/A
N/A
Protected

Academic year: 2021

Share "Scratch Game Design (Grade 3-5, Beginners)"

Copied!
5
0
0

Loading.... (view fulltext now)

Full text

(1)

Innovation & Technology Camps @ E2:

Scratch Game Design (Grade 3-5, Beginners)

Course Description

Scratch was developed at MIT as a graphical programming language, and this course is designed to cultivate interests of younger students. In this course, elementary school students will be introduced to fundamental programming concepts. Students will learn how to create animations, computer games, and interactive projects using Scratch.

Students create their own computer game and share it with their E2 instructor and classmates. No previous programming skills are required, but students should be comfortable using a computer and browser, and managing files.

Session #1: SSIS

 Date and Time: June 22nd

– 26th, 2:00PM – 5:00PM

 Course Length: 1 week  Tuition: 5,375,000 VND

Session #2: E2 in D2

 Date and Time: July 27th

– 31st, 9:00AM – Noon

 Course Length: 1 week  Tuition: 5,375,000 VND

Who It's For

 Young students taking a first coding class

 Must have completed grade 2 in school  Requires qualifying

mathematics score

What You’ll Get

 Designing and creating digital programs  Confidence to try new

things

 Practice design-based thinking

 Open-ended problem solving skills

What You’ll Learn

 If-then statements  Loops  Logic skills  Debugging skills (attention to detail)  Variables (time permitting)

(2)

Innovation & Technology Camps @ E2:

Scratch Makers Workshop (Grade 3-5, Intermediate & Advanced)

Course Description

Prerequisite: experience with computer programming in a course or ASA with Scratch or other language.

The Scratch Makers Workshop empowers for young coders to apply their imaginations using both software and

hardware in real-world projects. Scratch was developed at MIT as a graphical programming language, and this course allows students to design and build projects that connect Scratch with the real world using Makey Makey kits. This course builds on student’s prior experience with Scratch to program and remix projects. Sample projects:

 Create and Program Your Musical Instrument  Design Your Scratch Operation Game

 Video Sensing

 Program and Build Your Labyrinth

Session #1: SSIS

 Date and Time: June 29th – July 3rd, 2:00PM – 5:00PM

 Course Length: 1 week  Tuition: 5,375,000 VND

Session #2: ISHCMC

 Date and Time: August 3rd – 7th, 9:00AM – Noon

 Course Length: 1 week  Tuition: 5,375,000 VND

Who It's For

 Young students who have already taken a coding class

 Must have completed grade 2 in school  Requires qualifying

mathematics score

What You’ll Get

 Creating digital

programs that interface with the physical world  Practice design-based thinking  Open-ended problem solving skills  Teamwork in modern programming methods

What You’ll Learn

 Hardware – software integration  Advanced Scratch  MakeyMakey  Variables  Remixing code  Paired programming

(3)

Innovation & Technology Camps @ E2:

Introduction to Computer Science (Grade 6-10)

Course Description

This course teaches the foundations of computer science and basic programming. Curriculum and materials are derived from Stanford University’s introductory computer programming course by actual teachers at Stanford.

This camp will introduce students to programming in JavaScript, and is part of a full year-long series that is equivalent to college-level computer science courses. Participation includes access to a library of video lectures, examples, and exercises.

Session #1: SSIS

 Date and Time: June 22nd

July 3rd, 1:30PM – 4:30PM

 Course Length: 2 weeks  Tuition: 10,700,000 VND

Session #2: E2 in D2

 Date and Time: July 27th

August 7th, 1:30PM – 4:30PM

 Course Length: 2 weeks  Tuition: 10,700,000 VND

Because curriculum is individually-paced and there is an entire year of material available, students looking for an in-depth experience should sign up for both sessions.

Students are expected to bring their own Windows or Mac laptops, while all software and other materials will be provided.

Who It's For

 Students taking a first coding class

 Must have completed grade 5 in school  Requires qualifying

mathematics score

What You’ll Get

 Year Long Curriculum + Lesson Plans  Web-based Videos, Examples, and Exercises  Instant feedback on your code

What You’ll Learn

 Basic Programming Concepts

 JavaScript

programming language  Graphics and Game

Creation

(4)

Innovation & Technology Camps @ E2:

Robotics Workshop (Grade 4-12)

Course Description

Based on the LEGO® MINDSTORMS® EV3 robotics kits, this course introduces students to the exciting world of robotics. Combining the versatility of the LEGO® building system and intuitive drag-and-drop EV3 software, this course will have students engineering cool robots and learning visual programming from the first day.

The workshop is an engaging opportunity for students to problem-solve in real life and gain exposure to STEM activities. This course requires the ability to work in teams and desire to have fun learning! For those who have robotics experience, we will build upon this prior knowledge.

Session #1: SSIS

 Date: June 15th – June 19th

 Grade 4-6 Time: 2:00PM – 5:00PM  Grade 7-12 Time: 1:30PM – 4:00PM  Course Length: 1 week

 Tuition: 5,380,000 VND

Session #3: ISHCMC

 Date and Time: August 3rd – August 7th,

9:00AM – Noon

 Course Length: 1 week  Tuition: 5,380,000 VND

Sessions will cover similar content, so we recommend choosing only one location.

Who It's For

 Students interested in tinkering or wondering if engineering is right for them

 Must have completed grade 3 in school  Requires qualifying

mathematics score

What You’ll Get

 Use EV3 software for visual programming  Build MINDSTORMS

robots that use motors  Program and use

various sensors  Recognize gears and

gear ratios

What You’ll Learn

 LEGO® MINDSTORMS® Education EV3 Base Set  LEGO® MINDSTORMS®

Education EV3 Software  Open-ended problem

solving and creativity  Collaborative teamwork

(5)

Instructors for the Innovation & Technology Camps @ E2

Don Le

Don co-founded Everest Education (E2) where he serves as Co-CEO and teacher. He is the lead instructor and curriculum designer for all of Everest Education’s STEM courses.

 B.S. in Computer Science, Stanford University  B.A. in Economics, Stanford University

Don began his career with Bain & Company as a management consultant, before becoming an investor with Red Mountain Capital. He moved to Vietnam in 2007 and has served in leading finance, technology, and consumer businesses. Don serves as a board member of Sponsors for Educational Opportunity – Vietnam (SEO-Vietnam).

Alisa Nguyen

Alisa is a student at Harvard University graduating in 2015, and will be teaching our STEM courses.

 A.B. in Computer Science, Harvard University

While at Harvard University, Alisa has been a Teaching Fellow in

CS61: Intro to Systems Programming and CS50: Intro to Computer Science. She has been an engineering intern with Facebook, Google,

Zalora, and Microsoft, and is working full-time for Facebook after graduation in 2015. She also co-founded Harvard College

Developers for Development, a volunteer group that fosters a

community of students interested in applying technology for social impact in international development.

References

Related documents

[r]

Camille developed a location to winners to scratch off tickets play scratch off apps, win prize shown for winning numbers and lucky number to pick next.. Scratch the simulated ticket

The bowler with the most improved average is not eligible for season game and series awards.. Scratch Series Scratch Game Handicap Series

Live internet streaming requires a form of source media (e.g. a video camera, an audio interface, screen capture software), an encoder to digitize the content, a media publisher,

Total revenue to the general fund is the sum of insurance premiums tax minus the offsets, plus the surtax, the genetics fee, and various insurance licenses and permits. For

Using the DeepBank (Flickinger et al., 2012) and the Predicate- Argument Structure treebank (Miyao and Tsu- jii, 2005) as a test field, we show how transition-based parsers, extended

The purpose of this study is to determine if the application of either the multimedia principle or the redundancy principle from the cognitive theory of multimedia learning,

Based on the sample of continued listing companies which managers have self-interest incentive from 2001 to 2012, this paper founds that strong governances can restrict