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2.1 What are distributed systems? What are systems? Different kind of systems How to distribute systems? 2.2 Communication concepts

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(1)

CDSWt

Chapter 2

Introduction to

s andConcepts

Introduction to

Distributed systems

2.3 Design Goals

1

CDSWt

Chapter 2

2.1 What are distributed systems?

– What are systems?

Diff t ki d f t

s andConcepts

– Different kind of systems – How to distribute systems?

2.2 Communication concepts

– Client-Server Approach – Producer-consumer approach

2.3 Design Goals

2

– Message oriented

– Stream oriented

(2)

CDSWt

Chapter 2

2.3 Concepts and challenges for distributed systems

s andConcepts

– Design goals

– Hardware / Software Concepts

2.4 Distributed real time systems (our main focus)

2.3 Design Goals

3

– real time

– delay, jitter and other parameters – Examples

CDSWt

Chapter 2

2.3 Concepts and challenges for distributed systems

s andConcepts

– Design goals

– Hardware / Software Concepts

2.4 Distributed real time Systems (our main focus)

2.3 Design Goals

– Real time

– Delay, Jitter and other parameters

– Examples

(3)

CDSWt

Design goals in distributed systems

• Connecting users to resources

– basic function of a distributed system

s andConcepts

• Transparency

– hiding internal structure

• Openness

– Ability to add more services

2.3 Design Goals

5

• Scalability

– Ability to expand system

CDSWt

Transparency

• Free the client from having to know some details for distribution (i.e. use information hiding). It is the ultimate goal of many distributed systems

s andConcepts

Hide that a resource may be moved to another location while in use

Relocation

Hide that a resource may move to another location Migration

Hide where a resource is located Location

Hide differences in data representation and how a resource is accessed

Access

2.3 Design Goals

6

Hide whether a (software) resource is in memory or on Persistence disk

Hide the failure and recovery of a resource Failure

Hide that a resource may be shared by several competitive users

Concurrency

Hide that a resource may be shared by several competitive users

Replication

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CDSWt

Openess

• An open distributed system offers services according to standard rules

• Rules are formalized in protocols

s andConcepts

• Rules are formalized in protocols

• Services are generally specified trough interfaces

• Specification are complete and neutral

– Complete: everything necessary to make an implementation is specified

– Neutral: it is not prescribed what an implementation should look like

2.3 Design Goals

7

look like

• Interoperability: two implementations of systems or components can co-exist and work together

• Portability / Flexibility

CDSWt

Scalability

• A distributed system‘s ability to grow to meet increasing demands (e.g. number of users or clients)

s andConcepts

A single server for all users Centralized services

Example Concept

• Problems

2.3 Design Goals

Doing routing based on complete information Centralized algorithms

A single on-line telephone book Centralized data

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CDSWt

Scaling techniques

• Hiding communication latencies

– Only asynchrony communication – Multi tasking / threads

s andConcepts

– Not always possible

• Distribution

– Splitting thinks into smaller pieces

– DNS (Names in each Zone handled by single name server)

2.3 Design Goals

9

• Replication

– Having copies at different location

CDSWt

Dealing with complexity

• Abstraction and modeling

– Client, Server, Service

Interface versus Implementation

s andConcepts

– Interface versus Implementation

• Information hiding

– interface design

• Separation of concerns

– Layering

2.3 Design Goals

10

Layering

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CDSWt

methods

• It can be achieved by providing lower-level (system) services (i.e. use another layer)

s andConcepts

• The client uses this services instead of hard- coding the information

• The service layer provides a service with a certain Quality of Service (QoS)

2.3 Design Goals

11

CDSWt

Hardware concepts

H d

s andConcepts

distributed

Hardware

2.3 Design Goals

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CDSWt

Hardware concepts

Multiprocessor

Multicomputer

s andConcepts2.3 Design Goals

13

• Different basic organization of memories in distributed systems

CDSWt

Software concepts

s andConcepts2.3 Design Goals

14

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CDSWt

Software Concepts

Hide and manage hard are Tightly-coupled operating system for multi-

processors and homogeneo s DOS

Main Goal Description

System

s andConcepts

Provide distribution transparency Additional layer atop of NOS implementing

general-purpose services Middleware

Offer local services to remote clients

Loosely-coupled operating system for heterogeneous multicomputers (LAN and WAN)

NOS

hardware resources processors and homogeneous

multicomputers DOS

2.3 Design Goals

15

An overview of

DOS (Distributed Operating Systems)

NOS (Network Operating Systems)

Middleware

CDSWt

Uniprocessor Operating Systems

• Separating applications from operating system code through a microkernel.

s andConcepts

1.11

2.3 Design Goals

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CDSWt

Multiprocessor Operating System

• Access to shared memory

– Operating system data into shared memory – Accessible by different processors

C t

s andConcepts

– Concurrent access – Consistency

• Transparency: user shall not know, how many processors

• Communication: manipulation of Data in shared memory

2.3 Design Goals

17

– Only protect against simultaneous access – Done by synchronization

– Semaphore / Monitor

CDSWt

Multicomputer

Operating Systems (1)

• General structure of a multicomputer operating system

s andConcepts

1.14

2.3 Design Goals

18

message passing

(10)

CDSWt

Multicomputer

Operating Systems (2)

• Alternatives for blocking and buffering in message passing.

s andConcepts

1.15

2.3 Design Goals

19

communication: reliable or not

CDSWt

Multicomputer

Operating Systems (3)

• Relation between blocking, buffering, and reliable communications.

s andConcepts

Necessary No

Block sender until message received

Not necessary No

Block sender until message sent

Not necessary Yes

Block sender until buffer not full

Reliable comm.

guaranteed?

Send buffer Synchronization point

2.3 Design Goals

Necessary No

Block sender until message delivered

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CDSWt

Network Operating System (1)

• General structure of a network operating system.

s andConcepts

1-19

2.3 Design Goals

21

CDSWt

Network Operating System (2)

• Two clients and a server in a network operating system.

s andConcepts

1-20

2.3 Design Goals

22

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CDSWt

Network Operating System (3)

Different clients may mount the servers in different places.

s andConcepts

1.21

2.3 Design Goals

23

CDSWt

Positioning Middleware

• General structure of a distributed system as middleware.

s andConcepts

1-22

2.3 Design Goals

(13)

CDSWt

Middleware and Openness

• In an open middleware-based distributed system, the protocols used by each middleware layer should be the same, as well as the interfaces they offer to

s andConcepts

well as the interfaces they offer to applications.

2.3 Design Goals

25

CDSWt

Comparison between Systems

Multicomp.

Multiproc.

Middleware- based OS Network OS

Distributed OS Item

s andConcepts

P d

P d

Global, Global,

R t

Model specific Files

Messages Shared

memory Basis for communication

N N

N 1

Number of copies of OS

No No

Yes Yes

Same OS on all nodes

High Low

High Very High Degree of transparency

2.3 Design Goals

26

Open Open

Closed Closed

Openness

Varies Yes

Moderately No

Scalability

Per node Per node

Global, distributed Global,

central Resource management

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CDSWt

AUTOSAR (1)

s andConcepts2.3 Design Goals

27 © Nico Maldener, AUTOSAR, Architecture & Standards for Automotive E/E Systems, Robert Bosch GmbH, 100th VDE Symposium, March 2007

CDSWt

AUTOSAR (2)

s andConcepts2.3 Design Goals

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CDSWt

AUTOSAR (3)

s andConcepts2.3 Design Goals

29 © Nico Maldener, AUTOSAR, Architecture & Standards for Automotive E/E Systems, Robert Bosch GmbH, 100th VDE Symposium, March 2007

References

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