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Prof. Dr. Roland Klemke

Transferring an educational board game to a

multi-user mobile learning game to increase

shared situational awareness

Roland Klemke1, Shalini Kurapati2, Heide Lukosch2, Marcus Specht1 1Welten Institute, Open University of the Netherlands

2Faculty of Technology, Policy and Management, TU Delft

Los Angeles, 06.08.2015

Setsail.com

!

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Prof. Dr. Roland Klemke Page 2

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Prof. Dr. Roland Klemke

Terminal operations are complex and

vulnerable

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Prof. Dr. Roland Klemke Page 4

Internal disruptions

APP.com www.portstrategy.com

External disruptions

The Huffington Post, 2002 usnews.nbc.com, 2012

TIB,Wa Setsail.com

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Prof. Dr. Roland Klemke

Challenges in disruption mitigation

We need We have

Relevant information sharing Insufficient or excessive information

Maintaining safe operating environment

Lack of overview on interdependencies in

standalone departments Satisfying customers and

economics

Individualistic sense of urgency and action

Fast and good decisions Redundant and

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Prof. Dr. Roland Klemke Page 6

SALOMO – Situational Awareness for

LOgistic Multimodal Operations

Mission:

•  Empower the terminals in the Port of Rotterdam and their hinterland connections by facilitating better

decisions and planning through increased shared situational awareness as well as better trained staff

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Prof. Dr. Roland Klemke

SHARED SITUATIONAL

AWARENESS

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Prof. Dr. Roland Klemke Page 8

Situation Awareness and

Integrated Planning

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Prof. Dr. Roland Klemke Page 9

Gaming to train professionals to move towards

Integrated Planning

•  Platform to understand the importance of integrated planning

•  Concepts of systems thinking and SSA embedded in game

•  Training towards systems thinking •  Users can learn from experience

•  Training both for situational awareness as well as integrated planning

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Prof. Dr. Roland Klemke Page 10

BOARD GAME

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Prof. Dr. Roland Klemke

SALOMO Board Game

Game design

•  Roles

–  Control tower: overview, permissions to other actions –  Vessel planner: plans the unloading and loading of the

ship

–  Yard planner: decides the storage positions for containers

–  Sales: responsible for the bookings and financial transactions between the clients and the terminal

–  Resource planner: Assigns resources to each vessel Different responsibilities, partly conflicting goals

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Prof. Dr. Roland Klemke Page 12

SALOMO Board Game

Game design

•  Game goal

–  Generate situational awareness among different roles to improve their behaviour in disruption situations

•  Approach

–  Give increasing access to communication means during the game process

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Prof. Dr. Roland Klemke

Game pieces

Boards

•  Individual game boards •  Overall game boards

Cards

•  Information cards •  Decision cards •  Joker cards

•  Game leader score cards

Items

•  Pawns

•  Rolling dice •  Stopwatch

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Prof. Dr. Roland Klemke Page 14

SALOMO Board Game

Game Play

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Prof. Dr. Roland Klemke

Benefits

•  Game was experienced as well

balanced and fun to play

•  Game was valued as an excellent

training tool to learn about challenges

in container terminal operations (awareness)

Results for the board game

Results for “The game as a training tool”

Issues

•  Human game master required to guide the game limits applicability

and scalability

•  Game results are not automatically collected for debriefing

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Prof. Dr. Roland Klemke Page 16

MOBILE SERIOUS GAME

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Prof. Dr. Roland Klemke

Mobile game design requirements

•  Follow board game process

•  Multi-role design

•  Individualized event notifications

•  Individual decisions causing common effects

•  Cross-role dependencies

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Prof. Dr. Roland Klemke Page 18

MOBILE GAME

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Prof. Dr. Roland Klemke

SALOMO ARLearn Game

Game design – Level 1

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Prof. Dr. Roland Klemke Page 20

SALOMO ARLearn Game

Game design – Level 2

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Prof. Dr. Roland Klemke

ARLearn – A platform for user,

multi-role mobile learning games

Core platform:

•  Event-based action model

•  Support for teams and multi-players •  Dependency modelling •  Game process automation Additional benefits: •  Authoring environment •  Event tracking for later

analysis

•  Available through standard app

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Prof. Dr. Roland Klemke Page 22

ARLearn: Platform for mobile serious

games

•  Sensor enabled (location, camera, QR) •  Multi-user, multi-role game play

•  Clients for Android and iOS •  Open Source

•  http://ou.nl/arlearn

•  https://code.google.com/p/arlearn/

Ternier, S., & Klemke, R. (2011). ARLearn and StreetLearn software for virtual reality and augmented reality multi user learning games (Version 1.0) [Computer software]. Heerlen, The Netherlands: Open Universiteit in the Netherlands.

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Prof. Dr. Roland Klemke

SALOMO ARLearn Game

!

!

Version 1: Board game

Version 2: Mobile game in ARLearn

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Prof. Dr. Roland Klemke Page 24

Mobile game results

Dimension Board Game Mobile Game

Process / Scalability

Depends on educated master

Automated & Distributable

Location Played at one location Players can be distributed

Introduction Explained by game master Explained through in-game

tutorial

Debriefing Game master collects data

and gives feedback

Data collection automated. Debriefing guided by trainer Group

experience

Informal communication between local players

Lack of informal communication

Realism Game setting different from

daily work situation

Isolated situation more realistic but direct feedback missing Reusability

& variability

Fixed number of scenarios, variations require new game

Authoring tool allows development of variants

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Prof. Dr. Roland Klemke Page 25

Rework mobile game to

keep benefits but

improve on weaknesses:

-  Informal

communication

-  Asynchronous

gameplay

-  Better feedback for

consequences of

decisions

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Prof. Dr. Roland Klemke Page 26

THANK YOU!

@rklemke roland.klemke@ou.nl www.linkedin.com/in/rolandklemke

References

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