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Final match: There will be 3 matches of 21 points; team winning 2 out of 3 will be winner. Singles

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BADMINTON (GIRLS & BOYS)

The high rise, the short one, the fast smash, a gentle drop characterizes this game. Perfect exhibition of stamina with intellect and capturing not only the game but the mind of opponent as well. Come and be part of nerve wrecking long volleys and exciting matches.

Doubles

 Number of Teams: 1 Team per college.

 Qualification Criteria: League matches will be knockout.

 There will be a single match of 11 points for knockout matches.

 Players will change sides after 6 points whoever achieves first.

 Final match: There will be 3 matches of 21 points; team winning 2 out of 3 will be winner.

Singles

Number of players: Maximum 2 players per college.

Qualification Criteria: League matches will be knockout.

There will be a single match of 11 points for knockout matches.

Players will change sides after 6 points whoever achieves first.

Final match: There will be 3 of 21 points matches; Player winning 2 out of 3 will be

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TABLE TENNIS (GIRLS & BOYS)

Speed with accuracy, spin and toss with a touch of wit, long rallies characterizes the excitement of this game. Hold the nerves, prepare and practice to play your best shots in this game.

Doubles

Number of Team: 1 Team per college.

Qualification Criteria: League matches will be knockout.

There will be a single match of 11 points for knockout matches.

Final match: There will be 3 matches of 21 points; team winning 2 out of 3 will be

winner.

Singles

Number of players: Maximum 2 players per college.

Qualification Criteria: League matches will be knockout.

There will be a single match of 11 points for knockout matches.

Final match: There will be 3 matches of 21 points; Player winning 2 out of 3 will be

winner.

TUG-O-WAR (GIRLS& BOYS)

“Zor laga ke hayisha” chanting all over the mind of participants and from the energetic supporters around. The game is all about pulling a stake to one’s end which is in the form of rope, where body weight with perfect combination of brain and balance helps the team to win the battle.

 One team per institute.

 Number of players: 10 players.

 Qualification Criteria: Team winning 2 out of 3 matches will qualify.

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CRICKET (BOYS)

Started in England but perfected in India. Any event is not complete without this event in this cricket crazy nation. Everything remains the same but lot of action will happen in the electrifying environment, where the best team will fight to prove its supremacy over others.

 Number of players: Max 8 teams will be in competition with 11players + 2(substitute) (as per your discretion).

 Teams will be decided on 1st come 1st serve basis.

 Matches will be played with Tennis ball.

 Time limit for completion of 12 overs will be 60 minutes and thereafter 6 runs as a penalty will be awarded to batting team per over.

 Each bowler can bowl maximum of 3 overs.

 Free hit will be awarded to batting team of any kind of no-ball.

 In case of tie, result will be decided on the basis of SUPER OVER.

 In case any match is abandoned due to some unavoidable reasons, the team with better run rate will be declared winner.

 It is a knock out tournament.

 DECISION OF UMPIRE SHALL BE FINAL. ANY KIND OF INDISCIPLINE WILL LEAD TO DISQUALIFICATION OF TEAM.

VOLLEYBALL (BOYS)

Playing in teams, working to one’s strength, harnessing the weaknesses of opponents is best displayed in this game. The astute drops the ferocious smashes, will decide who emerges to be a better team.

 Number of players: 6+3 substitute

 Max of 4 teams will be in competition.

 Teams will be decided on 1st come 1st serve basis.

 All the matches shall be played on the best of 3 sets of 15 points.

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Carrom (GIRLS & BOYS)

In this game, everybody is often fascinated to have queen on his side. But the game is much more than that, and requires perfection, suave and intellect exhibited at the best level.

Singles

 Number of players: Maximum 2 players per college.

 Qualification Criteria: League matches will be knockout.

Doubles

 Number of players: Maximum1 team per college.

 Qualification Criteria: League matches will be knockout

COMMON RULES FOR SINGLES AND DOUBLES

 Each Team or player is assigned a color coin and can only pocket that color coin.

 Pocketing the queen must be followed by pocketing another coin on the consecutive strike.

 The queen can be pocketed at any time after sinking your first piece but must be sunk before your last one. After pocketing the queen, you must sink one of your color coins, thereby covering it, into any pocket in the next shot, or she is returned to the center spot.

 Once the queen is covered, whoever clears all their carom coins first wins the board

 Queen &cover can be pocketed in the same turn, irrespective of the order of falling of coin in the pockets.

 The winner of a board collects 1 point for each of the opponents carrom coins left at the finish and 5 points for the queen if covered by the winner (if covered by the loser, no-one gets those points)

 A game will be of 15 points.

 When placing the striker on the board to shoot, it must touch both base lines and either it should cover the end circle completely, or not touching it at all. The striker may not touch the diagonal arrow line.

 Carom coin can be struck directly only if they are not touching the player’s baseline or situated behind the baseline. If the carom coin is behind the baseline, the player must hit the carom coin by re-bounding the carom striker off any side of the carom board or any other carom piece on the board. Reverse shots are not allowed.

 Sinking the striker costs you one piece and your turn. But, if you sink a piece in the same shot, then two come up and you do not shoot again.

 After sinking the striker, your opponent places the due piece(s) within the center circle.

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 If while shooting for the queen you also sink one of your carom coin in the same shot, the queen is automatically covered, no matter which went first.

 If a piece jumps off the board, it is placed on the center spot. If pieces land on end or are overlapping, they are left that way.

 If the center spot is partially covered when replacing the queen or a jumped piece, the piece should cover as much red as possible. If totally covered, the piece is placed opposite the next player behind the red spot.

 If you touch your last piece directly before the queen, you have to pay a penalty.

 If you sink your opponent’s piece, you lose your turn. If you sink their last piece, you lose the board and three points.

 If you sink your last piece before the queen, you lose the board, three points and one point for each of your opponents pieces left.

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SHOTPUT (GIRLS & BOYS)

Let’s throw the weight. Test your power. This game showcases your energy. This game involves throwing heavy iron ball. Let’s see how far you can make it.

 Number of players: 2 per college in each category.

 No. of attempts allowed per person: 3

 Shotput weight for girls will be 3.50 kg and for boys it will be 8 kg.

FOOTBALL (BOYS)

From Pele to Zidane to Messi, this event focuses on the best local talent and team. This will be an opportunity to witness the replica of India Super League.

 Number of players: 9 + 4 (Substitute).

 Total of 4 teams will be in competition.

Teams will be made on 1st come 1st serve basis.

The game will be played for 40 mins (Each half for 20 mins).

 Break time of 5 minutes between two half’s.

 In the event of a draw at the end of a game, no extra time will be allotted; we will directly go for penalty shootouts.

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CHESS (GIRLS & BOYS)

The perfect strategy game and it is not all about what you want to do and what you have but it is equally about anticipating how your opponent will respond. Come and train your brain and prove your mettle.

 League matches will be rapid-play, i.e., time limits of 15 minutes for each player for all the moves.

 Girls and boys may play against each other.

 Match will be concluded on point’s basis when a player exceeds the time limit.

 Points are allocated to each chess piece. Points of all captured chess piece will be counted after the time concludes.

 Points for each piece:

 Pawn – 1 Pt.

 Bishop & Knight – 3 Pts.

 Rook – 5Pts

 Queen – 9Pts.

 Match will be decided on the basis of points allotted to each chess piece after the time finishes.

 Final match will have no time constraint.

Discus Throw (GIRLS & BOYS)

 The discus can only be thrown by an athlete when he or she will stand inside a circle which has a diameter of 2.5m.

 During the course of throw, the athletes are prohibited from touching the top of the rim. However, they can touch the inner part of the rim.

 An athlete cannot touch the ground beyond the circle.

 If the athlete leaves the circle before the landing of the disc on the ground, then it will be considered as a foul throw.

 Each athlete is given 3 chances to showcase their talents.

 There is particular boundary of landing of the disc. If the disc lands outside that zone then that throw is considered invalid.

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Long Jump (GIRLS & BOYS)

 Number of players: Max 2 per college in each category.

 No. of attempts allowed per person: 3

Race (BOYS & GIRLS)  100M.

 200M.

 Number of players: Max 2 Per college in each category

Relay Race (GIRLS & BOYS)  100*4M

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Basketball (BOYS) Key points in basketball

 Two teams consisting 12 players each (maximum) and 5 players on the court at any time.

 Duration of the game is 40 minutes.

 Overtime of 10 minutes is given when the game results in draw/tie.

 Infinite numbers of substitutes are allowed.

 The team with the most points at the end wins.

 Duration of the game (college) –30 minutes

 4 quarters of 7 minutes each

 10 minutes break after the half time

 2 minutes break after every quarter

 5 timeouts of 12 seconds each.

Fouls (personal fouls)

 Running with the ball without dribble leads to a foul, which causes the loss of ball possession. (You can’t take lay-up without dribble.)

 Pass > Dribble > Lay-up = Point Awarded

 Pass > Running > Lay-up = Loss Ball Possession (L.B.P)

Charge – It is done by offensive as well defensive player

Condition 1 – If a legal guarding position is been made by defensive player, then in this case offensive player cannot charge illegally if done it will lead to L.B.P.

Condition 2 – If a defensive player charges on off ball player in restricted area it will lead to 2 free throws.

Blocking – It is committed by defensive player. As no defensive player can come in between the line of motion of offensive player.

Shifting – dragging the foot with the ball possession without dribble.

Carrying – supporting the ball with the help of palms while dribble.

Back court – once the offensive player with the ball possession steps ahead the half line, cannot pass the ball back to its defensive court. The ball possession is to be kept in offensive court.

Travelling – travelling is equivalent to running or shifting.

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Technical foul

Technical foul is given when the defensive player pushes the offensive player while that offensive player is in the action of attempt to shoot during the match. Advantage of this foul is free throws and ball possession given to the opponents.

Unsportsmanlike foul

If any abusive language is used during the match by the playing member or the member sitting as the substitute, then that player gets debarred from the tournament and if the coach of the team uses such language then the whole team gets debarred from the tournament.

Team foul

If a team commits 5 or more than 5 fouls in a quarter then a red flag is raised by the table officials and the opponent team is given 2 free throws on every foul committed by the defaulter team in that particular quarter.

Time provided for ball possession  Throw in – 5 seconds

 Ball possession – 5 seconds

 Dribbling – 8 seconds

 Attempt to score – 24 seconds

 Free throw – 5 seconds

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CYBER GAMES

Counter Strike: Condition Zero

General Rules:

 Teams will be formed by the contestants and no change of names will be accepted after the registration of the team.

 Single Entry will not be allowed in any circumstances.

 No participant can be a part of more than ONE team.

 Teams who do not abide by the rules can be disqualified at any point of time during the event.

 In case of any dispute, the decision of the Organizing Committee will be final and binding.

 Maximum of 2 teams can be registered from a college.

Match Rules:

 Every team will consist of 5 members.

 There will be 10 rounds in one match. Team winning the maximum rounds will stand as winner of that particular match.

 Every match will be a KNOCKOUT match.

 The side will be decided on the basis of the knife round. The winner of the round will gain the authority to choose side or the map to be played.

 Maps are as follows: o Dust 2

o Inferno o Prodigy o Assault

 Starting money will be full i.e. $16000.

 Team that kills all the members of the opposition team wins the round.

 If Terrorists successfully bomb a base, then they win the round.

 If bomb is successfully diffused, then Counter terrorists win the round.

 In case of a draw extra rounds will be played until the winner is determined.

 Weapon Banned:

o Semi-automatic Sniper Rifle o Machine Gun(M249)

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NEED FOR SPEED – MOST WANTED

General Rules:

 This event is an individual event.

 Entry up to 2 players will be accepted from a college.

 Every round will be a knockout round. No second chance will be available for the participants in any case.

 Teams who do not abide by the rules can be disqualified at any point of time during the event.

 In case of any dispute, the decision of the Organizing Committee will be final and binding.

CALL OF DUTY – MODERN WARFARE 1

General Rules:

 Teams will be formed by the contestants and no change of names will be accepted after the registration of the team.

 Single Entry will not be allowed in any circumstances.

 Teams who do not abide by the rules can be disqualified at any point of time during the event.

 In case of any dispute, the decision of the Organizing Committee will be final and binding.

 Maximum of 1 teams can be registered from a college

Match Rules:

 The team will consist of 5 players.

 Every round will be knockout round.

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SUR SANGAM

(SINGING)

BRIEF:-

Music heals since the only good thing about music is that when it hits you, you feels no pain. Music gives a soul to the universe, wings to the mind, flight to the imagination and life to everything.

SOLO:-

 Maximum of 3 students can participate from one college.

 Participants have to be present with a karaoke (to be provided to the volunteers 15 minutes prior to the performance), else they can accompany 1 instrumentalist with them.

 Time limit is restricted to 3 minutes.

 Songs can be of any sort i.e.; western or Indian.

 The song could either be a single song or a medley (fusion).

 No backing vocals are allowed.

 Music needs to be submitted in a virus free pen-drive.

GROUP SINGING:-

 Maximum of 2 teams can participate from one college.

 Minimum number of participants is – (2) and the maximum number of participants is – (5).

 Participants have to be present with a karaoke (to be provided to the volunteers 15 minutes prior to the performance), else they can accompany 2 instrumentalists with them.

 Time limit is restricted to 4 minutes.

 Songs can be of any sort i.e.; western or Indian.

 The song could either be a single song or a medley (fusion).

 No backing vocals are allowed.

 Music needs to be submitted in a virus free pen-drive.

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EUPHONY

Brief: Music is all about transporting people; speaking a language which languages

fail to express. The true beauty of music is that it connects people. It carries a message, and so MUSICIANS are the messengers. Showcase your talent with your instruments and fill the atmosphere with music.

Rules:

 It is an individual/group event.

 Mx:2 people per team

 Total of 2 instruments allowed at one time

 Time limit is restricted to 3 minutes each round.

 There will be 2 rounds

 Round I-Songs can be of any sort i.e.; western or Indian.

 Round II-Song will be provided to the participant through chit system

Negative marking on exceeding the time limit.

FOOT LOOSE

CATEGORY:- Solo

Number of participants:- 2 participants from one college. Rules:-

● Choice of songs is open to the participants.

● Dance can be of any style except classical and regional dance form. ● Time limit is 3 minutes maximum.

● Submit the track 45 minutes before the performance to the crew. ● Participants have to carry their own props (if any).

● Negative marking on exceeding the time limit.

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CATEGORY: Group

Number of teams- maximum 2 teams can participate from one college. Rules-

● One team will consist of maximum 6 and minimum 2 participants. ● Choice of songs is open to the participants.

● Dance can be of any style except classical and regional dance form. ● Time limit is 4 minutes maximum.

● Submit the track 45 minutes before the performance to the crew. ● Participants have to carry their own props (if any).

● The participants will be judged on the basis of their rhythm, formations, synchronization, costumes and overall effects.

● Negative marking on exceeding the time limit.

● Music needs to be submitted in a virus free pen-drive.

KRITANJALI

(Classical dance)

Category:-Solo

Number of participants- 2 participant from one college. Rules-

● Participants have to carry their own props (if any). ● Time limit is maximum 3 minutes.

● The participants will be judged on the basis of body language, choreography, overall clarity, impact, expressions and presentation.

● Submit the track 45 minutes before the performance to the crew. ● Negative marking on exceeding the time limit.

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KRITANJALI (Classical dance)

Category:- Group

Number of Team: Max 2 teams can participate from one college Number of Team Members: Min 2 and Max 5

General Rules of the Activity:  Time limit: Maximum 4 minutes

 Any kind of classical dance can be performed

 Submit the tracks 45 mins before performance to the crew

 Participants can use props if they want.

 Music needs to be submitted in a virus free pen-drive.

 Open for both boys and girls

STREET DANCE

Category- Group

Number of teams:- 1 team from one college. Rules-

● One team will consist of maximum 10 and minimum 6 participants. ● Choice of songs is open to the participants.

● Dance can be of any style except classical and regional dance form. ● Time limit is 5 minutes maximum.

● Submit the track 45 minutes before the performance to the crew. ● Participants have to carry their own props (if any).

● The participants will be judged on the basis of their rhythm, formations, synchronization, costumes and overall effects.

● Negative marking on exceeding the time limit.

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NUKKAD NAATAK

Category-Group

TOPIC: HALF TRUTH Rules-

 Maximum members per team: 15 members.

 Only 1 team per college.

 Time allotted per act: 15-20 minutes.

 Negative marks for exceeding the given time.

 Use of mics is not allowed.

 No props will be provided by the hosts hence the same are to be arranged by the teams themselves.

 Black kurta and black pants or jeans with red duppatta for girls and boys both.

 Decision of the judges would be final and final on the basis of: Story line, dialogue delivery, voice pitch and acting.

.

FACE PAINTING

Number of Team: Max 2 teams can participate from one college Number of Team Members: Only 2 members (1 model & 1 painter)  This competition is strictly Brush & Sponge only.

 No attachments or stencils allowed. Glitter is permitted.

 The Artist must work alone. Assistants are not permitted.

 Models may not paint themselves.

 Only professional Face Painting products (including poster paints, glitter and brushes) may be used on the face.

 Artists will be disqualified and prevented from continuing if they use acrylics. (E.g. used on canvas). The participant must bring all of the materials by himself/ herself.

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RANGOLI

Number of participants- Maximum 2 teams can participate from one college.

Rules-

● Each team can have maximum of 3 participants.

● Each participant have to create rangoli within the space allotted to them. ● Participants shall bring their own material.

● Only two mediums shall be used- poster colors/flower petals/saw-dust/pulses/rice without pasting.

● Duration will be 60 minutes. ● Topic is to be given on the spot.

● Use of internet is strictly prohibited during the competition.

SKETCH MAKING

CATEGORY: Individual or group participation (Max.- 2 members in a team)

Topic would be given on the spot. Time given for sketch finalization would be only 05

minutes.

 Duration is 60 minutes.

 Cell phone usage during the competition would be strictly prohibited.

 Required material for competition (Pencil, Eraser, Sharpener, Colours etc. would be arranged by the participant itself). Only White sheets would be provided by the

college.

 Usage of any false means would lead to disqualification of the participant.

 No extra white sheet would be provided.

 Sharing of stationery items (even colours) would not be allowed.

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LET’S GO FILMY

A competition where in a short movie clip of 2-3 minutes would be played and showed to the participants. One of the team members will interpret and act the meaning of that short clip through his/her enactment.

RULES

 It is a team participation event.

 Max. 3 participants per team

Short movie clips played would be only from Bollywood (Clips might extend from Veteran era to Latest release).

 Audio of clip would be muted.

Enactment time given to each participant would be 3 minutes.

Clip would be played only once.

 Cell phone usage would be strictly prohibited.

CONCOTION OF HERBS!!

(MOCKTAIL MAKING)

RULES

 Group participation only

 Maximum: 2 members

 Basic ingredients (Tetra juice packs, lemon slices, soda bottles, salt etc.)

Glassware would not be provided by the college to the participants (Participants are

allowed to bring in specific glassware of their choice for mocktail, if required any).

 Participants would be allowed to use only 1 of the juice packs.

Participants would be judged on the basis of composition, taste and garnish &

participation.

OPEN-MIC

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 Limited entries on first come, first serve basis.

Use of un-parliamentary language is strictly prohibited.

No usage of written content is allowed.

Usage of mobile phones is not allowed at the time of performance.

 Usage of controversial issues to boost personal scores in the event is a straight negation.

The decorum of the house should be maintained in all circumstances.

OJAS GOT TALENT

RULES:

 It is an informal event.

 Any participant during OJAS-18 may come up on the stage to showcase any of his talent.

 Time limit :2 minutes each participant

BATTLE OF BANDS

Number of teams per college: - Maximum 1team from each college. Rules –

 All instruments should be arranged themselves by the performing team.

 45 minutes of performance time is allotted inclusive of preparation and stage setup.

 Team composition: - 1. Maximum – 8 members. 2. Minimum – 4 members.

 Participants can play their own composition or an adaptation of the song.

 No vulgar language should be used during the performance

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ABHIVYAKTI

(Short drama/Theatre)

TOPIC:”All the world's a stage, and all the men and women merely players”

RULES:

 Time duration is 6 minutes

 Minimum 5 participants.

 No blocking is allowed (dialogues of other members should be without any clash or interruption so as to maintain clarity).

 The participating teams are supposed to bring their own props. No props will be provided by the host college.

 Skit can be bilingual.

 Back steps

 Judgement will be on the basis of the following factors:- 1. Speech voice 2. Script lapse 3. Lip sync 4. diction 5. Wings management 6. Character knowledge

COOKOFF

“Cooking with love provides food for the soul” Show your cooking skills on the platform and create a masterpiece. Show that no stove food can also be yummy and create a feeling of contentment.

Number of Participants: Max 2 People per team can participate from one college Rules:

 All Ingredients and materials to be brought by the participants.

 Hygiene and cleanliness to be maintained during the competition.

 Use of internet during the competition is strictly prohibited

 Use of any stove /Fire etc. is prohibited

 Time allotted is 15 min

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NETFLIX SPORCLE

“Are you a Netflix geek?” If yes, then brush up your knowledge and answer some questions.

Rules:

 It’s an individual quiz event.

 The quiz is based on friends, How I met your mother, suits, sacred games, game of thrones, Flash, iron fist, stranger things, big bang theory

 No negative marking

 Time limit: 45 min.

PICTIONARY

RULES:

 The participants will be given the word on the spot through chit system.

 One participant will participate from each college will acquire a chit.

 The participant who acquires the chit has to sketch the contents of the chit while his/her teammate will guess.

 The time limit is 1 minute which includes drawing and guessing.

 If a participant speaks or enacts the contents of the chit ,the team will stands disqualified.

MIME

TOPIC: Mobile:A boon or a curse?

TEAM: Max. Number of participants: 8; Min.:6 participants  Time limit is 03 to 05 minutes.

 The performance can be an adaptation/parody of an original poem/folk tale. However incorporation of the theme is mandatory.

 Dialogues/narration , pre-recorded music and film songs playing in the background is allowed.

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MEHENDI

THEME: Arabic designs

TEAM COMPOSTION:2 members (1subject ,1 artist)  Time limit is 45 minutes.

 Participants should bring their own materials.

 Participants have to bring their own subject and designing will be done only on one hand.

 Decorative items like glitters and stickers are prohibited.

 Unfair means will lead to disqualification.

MEHFIL-E-SAMA

(QAWWALI, SHAYRI, GHAZAL)

Category- SOLO

Number of participants- 2 participants from each college.

Rules

 Participant can perform only on one theme and not more than that.

 Performance should not be more than 4 mins.

 It can include only one form i.e. shayari or ghazal and not more than one form.

 Ghazal has to be followed by Rekhta poetry(mandatory)

 Participant can bring his/her musical instruments with them (if required).

 No karaoke will be allowed.

 Judgement will be based on idea, musical accompaniment and costume and presentation.

 No usage of wrong words and vulgarity.

 Judges decision will be final.

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Category- GROUP

Number of participants- 1 group from each college.

Rules

One team can have maximum 10 members.

Participants can perform only on one theme and not more than that.

Performance should not be more than 10min.

It can include only one form i.e. qawwali /ghazal and not more than one form.

Participants can bring their musical instruments with them (if required).

No karaoke will be allowed.

 Judgement will be based on idea, musical accompaniment and costume and presentation.

No usage of wrong words and vulgarity.

Dress code:

Girls: Anarkali

Boys: Kurta pyajama

Judges decision will be final.

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FASHIONISTA

Themes:

ROUND I: CORPORATE AND WESTERN LOOK ROUND II: ETHNIC LOOK

RULES:

 One team per college

 Maximum number of participants:16 Min:12  Time limit per round: 15 -20 min.

 Music needs to be submitted in a virus free pen drive 45 min. before the performance  The ensemble should be designed according to the given time.

 Modesty is an imperative criterion. Therefore designs should be good and appropriate to the theme

COLLAGE MAKING

THEME: INTOLERANCE RULES:

One team per college.

Maximum 2 participants per team. Time limit:60 minutes

Participants are required to bring their own material. The use of scissors is strictly prohibited.

Pre prepared work will lead to disqualification. Use of mobiles phones is strictly prohibited.

CREATIVE WRITING

RULES:

It is an individual event. Time limit:60 minutes

The participant will receive the topic on the spot.

The composition should not exceed a limit of 500 words.

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Spell-Bee

Brief About the Activity

Spell Bee is an activity that tests your listening skills as well as your knowledge about the Indo-European language i.e. English. The event will consist of 3 rounds wherein the participants will be hearing an audio-clip of different words and they will have to write the correct spelling of the same on an A4 sheet provided by the host college.

Number of Participants (Individual Event)

 It is an individual event.

 Maximum five participants allowed from one college.

General rules of the Activity

 There will be three rounds in total.

 Two elimination rounds and one final round.

 Each round will be consisting of certain number of audio clips.

 Participants will be allotted few seconds to spell the correct word.

 Participant will have to spell the word in BLOCK LETTERS on the sheet provided.

(31)

DEBATE (HINDI and ENGLISH)

TOPIC

English Xenophobia: Is racism affecting the World economy

Hindi

नक्सलवाद: क्या यह एक समस्या है या क्या यह सामाजिक न्याय के जलए एक आवाि है?

Brief About the Activity

Debate is a formal discussion on a particular matter, in which opposing arguments are put forward on the basis of relevant facts and figures.

Number of Participants (Team Event)

 Maximum two teams can participate from one college

 Each team will comprise of two members

General Rules of the Activity

One member of the team will speak for the motion and other presents the viewpoints

against the motion

 Each team will get four minutes to present their views and two minutes for refutation

 Negative marking would be done in case any team exceeds the given time limit

 Use of any paper or guided reference will lead to disqualification

(32)

THE ARGUMENTATIVE INDIAN

Brief about the Activity

In this event, a single topic will be allotted to 2 teams, who in turn will have to prepare their respective arguments based on the research done. The teams will be required to prepare either supportive argument or a contrary argument which will be allotted to the teams by the host college. The aim is to convince the other team and make them agree to your points.

Number of Participants (Team Event)

 Maximum 2 teams can participate from one college.

 Each team will comprise of 3 members.

General Rules of Activity

 Each team will be allotted 40 minutes for researching on the topic wherein they can use mobile phones or any electronic gadgets but after this time period ends, its use will be strictly prohibited and will lead to immediate disqualification

 Each team gets 3 minutes to present their argument. Thereafter, they will involve in a 4 minute session of combined argument with the opposition team

 Both the teams will have to submit on an A-4 sheet, the URL’s from where they have gathered certain facts about the topic, and submit it to the judge after their argument ends

 Pairing with the opposition team will be done by the host college

 The teams will not be allowed to read from the sheets

(33)

THRUST TALK (EXTEMPORE)

Brief about the Activity

Extempore is a speech that is given on the spot without prior preparation. It is a test of one’s knowledge about a topic as well as their ability to express themselves in a framed manner within a limited time.

Number of Participants (Individual Event)

 It is an individual event.

 Maximum 5 participants allowed from one college.

General Rules of Activity

 The participants will select their topics from the chit bowl. Topic can be a word/ small phrase/ saying/ quote.

 No thinking time will be allotted to the participants

 The participant will be allotted 10 seconds for self-introduction and 1 minute for speaking on the topic

 There will be negative marking if the participant :

Exceeds the speaking time limit of 1 minute

Uses unnecessary pauses

Makes grammatical errors

Repeats the same points over and over again

Uses out of context points.

(34)

Just-A-Minute (JAM)

Brief about the Activity

‘Just a Minute’ (JAM) is basically a one minute or less extempore speech that is carried out without any preparation or impromptu performances wherein the competing participants can ‘JAM’ you for any error that you make.

.Number of Participants (Individual Event)

 It is an individual event

 Maximum 5 participants allowed from one college

General Rules of Activity

 The participants will be clubbed in a panel of 5 members by the host college and they will compete with the fellow panel members

 The candidates will have to choose the topic from a chit-bowl

 Once the candidate has read the topic, they will not be given any thinking time and would have to start speaking on the topic immediately

 Once a participant starts speaking, the opponents panel members can ‘JAM’ the candidate by raise of hand for any of the following:

o

use of improper grammar o

stuttering and stammering o

repetition of previously used sentences or words o

unnecessary pauses o

time wasting tactics

o Use of filter words like ‘ah’, ‘uh’

(35)

THE GREAT INDIAN QUIZ

Brief about the Activity

India is famous for its diversified culture and its great literature as well. The Indian history, mythology, Indian literature, Indian geography and Indian discoveries will be the major contents in this quiz. Let’s see how well you know about your country.

Number of Participants (Team Event)  Each team comprising of 2 members.

 No restrictions on number of teams participating from one college.

General Rules of Activity

 There will be 2 rounds, one elimination round and 1 final round.

 First elimination round will comprise of 40 multiple choice based questions

Time limit allotted for first round shall be 30 minutes

 The top 5 teams will be moving to the Final round

 Final round will comprise of 15 questions based on the theme

 Negative Marking will be considered in the Final round.

(36)

GENERAL AWARENESS QUIZ

Brief about the Activity

Current affairs form an important and inevitable part of our lives. An individual’s personality can be judged by his up-to date knowledge of general awareness about various subjects and current affairs. Managers need to have general awareness on tips of their fingers to keep up with the dynamic corporate world. The Quiz will be based on questions related to History, Geography, Science, Management, Current Affairs, Business world, etc.

Number of Participants (Team Event)  Each team comprising of 2 members.

 No restrictions on number of teams participating from one college.

General Rules of Activity Round 1:

 This round will comprise of 30 multiple choice based questions

 Time Limit allotted shall be 20 minutes

 There will be no negative marking in this round.

 5 teams will be moving to the Final round

 Use of mobile phones is prohibited and any participant making use of the same shall be disqualified

Round 2:

 This round will comprise of 15 questions.

 Questions will be based on Business Personalities, General Awareness and Current Affairs.

 This round will have NEGATIVE marking

(37)

The PI- QUIZ

Brief about the Activity

Logical thinkers rigorously question ideas and assumptions rather accepting them at face value. Likewise, a Manager also identifies analyses, and solves the problems systematically rather than by intuition or instinct. If the logic to the problem is apparent to you, the questions that follow are trivial.

 Your logical reasoning and mental ability will be checked here.

 It will be based on questions covering topics like Coding-Decoding, Blood Relations, Seating Arrangements, Directions and Cause-and-Effect.

Number of Participants (Team Event)  Each team comprising of 2 members.

 No restrictions on number of teams participating from one college.

General Rules of Activity

 Time limit allotted will be 50 minutes

 The quiz will comprise of 50 multiple choice based Questions

 There will be only one round

 There will be NEGATIVE MARKING for every wrong answer.

(38)

Stats Quiz

Brief about the activity

Managers are the people with a different set of skills and knowledge, one being Analytical Skills. Combine the skills of Statistics and Analytics to showcase your talent, the quiz will consist of questions related to Statistics and Research.

General Rules

Time limit will be 50 minutes.

There will be 50 multiple choice questions.

There will be only one round

For each correct question 1 mark will be given and for incorrect 0.25 will be deducted.

(39)

MARKETING MANIAC

Brief about the Activity

Marketing Maniac is a marketing case study competition. The market is full of problems like uncertainty, dynamic environment, cut throat competition, rapidly changing technology, etc. A successful business is one that tackles all the problems and provides value to their customers. The teams will have to solve a real-time case study of a company facing any issue related to marketing and provide the best possible solution on an A4 sheet of paper using their insights and knowledge related to concepts of marketing.

Number of Participants (Team Event)

 Maximum 2 teams can participate from one college.

 Each team will comprise of minimum 3 members and maximum of 5 members.

General Rules of Activity

 The teams will have to present their ideas and solutions on an A4 sheet provided by the host college.

 Time duration allotted would be divided in two parts: 10 minutes for reading the case and 30 minutes for presenting the ideas and solutions on the sheet of paper provided.

 The answers for every question will have a word limit of 250 words. Exceeding the word limit will lead to negative marking.

(40)

The Fin- tastic

Brief about the Activity

Fin-tastic is a finance case study. A financial problem needs to be solved by analysing the problem and stating the best course of action within the available resources and information provided about the company in the case.

Number of Participants (Team Event)

 Maximum 2 teams can participate from one college

 Each team will comprise of minimum 3 members and maximum 5 members

General Rules of Activity

 The teams will have to present their ideas and solutions on an A4 sheet provided by the host college.

 Time duration allotted would be divided in two parts: 10 minutes for reading the case and 30 minutes for presenting the ideas and solutions on the sheet of paper provided.

 The answers for every question will have a word limit of 250 words. Exceeding the word limit will lead to negative marking.

(41)

HR Trivia

Brief about the activity

In any scenario Human Resource is the most important aspect, managing human resource is a talent if you have it in you, combine your skill and understanding to analyse and interpret the case.

General Rules

 It’s a team event with minimum 2 members and maximum 4.

 There is no limit to the number of team from one college.

 Time duration will be one and half hour.

 The answer has to be written with blue black pen only.

 The answer has to be written on the sheet that is provided.

(42)

METAMORPHOSIS

Brief about the Activity

In this event, the participants will be given an outdated product which they will have to innovate in a manner that the innovation brings out a significant change and adds utility to it.

Number of Participants (Team Event)

 Maximum 2 teams can participate from one college.

 Each team comprising of a minimum 3 members and maximum 5 members.

General Rules of Activity

 Each team will be allotted a product on the spot.

 Teams will get a time of 8 minutes to prepare which will be followed by a presentation of 5 minutes per team.

 The participants will have to highlight the issue they have addressed and the benefits that would be obtained from their innovation to the product.

(43)

CHANAKYA

Brief about the Activity

Wizards of mathematics get ready to showcase your talent in this fun-filled competition based on mental calculations. Numbers are an important part of our lives- be it professional or private.

Be quick and be smart for the clock will be ticking!

Number of Participants (Individual Event)  It is an individual event

 Maximum 5 participants allowed from one college

General Rules of Activity

Round 1

 This round will comprise of 15 questions based on simple and short calculations

 Answers will have to be written on the sheet provided by the host college.

 8 seconds will be given to answer a question after which the next question will be asked

 Top 5 scorers will advance to second round.

 Use of mobile phones or any electronic gadget is strictly prohibited and will lead to immediate disqualification.

Round 2

 This round will comprise of 10 questions.

 Answers will have to be written on the sheet provided by the host college

(44)

SPEAK THROUGH POSTER

Brief about the Activity

A poster is a visual communication tool that serves as a summary of your work and an advertisement of your research area. Speak out your mind and give visual aid to your ideas and thoughts. Showcase your talent by painting your imagination and creativity onto the canvas.

Theme

GST, Demonetization & Cryptocurrency: The road to future of India?

Number of Participants (Team Event)

 Maximum 2 teams can participate from one college.

 Each team comprising of a minimum 2 and maximum 4 members.

General Rules of Activity

 Topic for the event will be given on the spot

 Only Chart paper will be provided to each team

 Participants are requested to carry their own materials/ colours required for the activity.

(45)
(46)

Salesperson of the year

Rules

1. Participants will be selling a scrap product 2. It is an individual event

3. Participants will get 2 minutes

4. Judges pannel will be there with virtual or fake currancy 5. Highest selling product will be declared as winner

Budget

(47)

Business Plan Competition

Rules

1. It will be a team event of 2 or more than 2

2. Team will get 8 min time to present their plan and 2 min time for questions and answers

3. They need to prepare a power point presentation and should carry it in a pen-drive 4. Best team will be declared by judges

Evaluation Criteria

Evaluation will be based on following criteria 1. Presentation skills

(48)
(49)

BUSINESS CHARADES-

 One team will consist of maximum 5 and minimum 3 members.

 The demonstrator cannot speak.

 The ideas of the demonstrator should be original

 A time limit of 2 minutes will be provided after which penalty of 1 point shall be given to each time for every passing minute.

 Each correct answer would earn them 5 points.

 The number of rounds will depend on the number of teams and the available time and will be at the sole discretion of the coordinator.

 Tie breaker may take place if needed.

 At the end of the activity, one team will win.

CACHING

 A team of five members is required.

 Tasks have to be fulfilled in the series in which they are asked to be done.

 The first task will be given by the coordinator, along with the clue to find the other task and the second clue too which would lead to the third task and so on and so forth.

 Around four to five tasks will be given.

(50)

WALKATHON

 Team will consist of four members.

 One member will be blindfolded and the other three will guide that person.

 Once the blindfolded person steps on an object, the team loses there and then.

 Also it is a time based task and the team with minimum time would win.

SHAPE IT UP

 A team of five members is required.

 They have to frame a square in a time limit of only 1 minute.

 All the members of the team will be blindfolded.

 The team that makes a perfect or near about a perfect square, will win.

BATNA

 A team of four members is required.

 The pieces of the jigsaw puzzle can be mixed with the other team’s pieces and can be with the coordinators and the people around that area.

 The team members will have to ensure that all the pieces are with them and then complete the puzzle.

References

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