SW.THENEXTtt^
Get
them
into
the
Nintendo
Power
Super
Power Club
and
you’ll
pick-up
4
Super
Power
Stamps!
All
they
need
Nintendo'
«»ES
HUGE
PARKING
LOT EVENTS!
T-SHIRTS
&
HATS
at localevents.
Event
winner
ateach
locationAPRIL
1994
VOLUME
59
GAME
REVIEWS
REGULAR
FEATURES
KEN GRIFFEY
JR.
PRESENTS MAJOR LEAGUE BASEBALL
8
STAR
TREK:
the next generation
18
MICKEY’S ULTIMATE
CHALLENGE....28
X-KALIBER
2097
30
TIME
TRAX
40
TURN
AND
BURN: NO-FLY
ZONE 46
PREHISTORIK
MAN
84
WALT
DISNEY’S
THE JUNGLE
BOOK
90
SUPER METROID
35
mnisaLL
FRENZY
INSIDE
INTERPLAY..
ITIPSI
FEEDBACK
CLASSIFIED
INFORMATION
52
COUNSELORS'
CORNER
70
updates
NOW
PLAYING
102
PAK
WATCH
108
NEXT ISSUE
114
METROID
58
PLAYER'S
PULSE
6POWER
PLAYER'S
CHALLENGE
79
TOP
20
100
eyNP! What’s up? Thisis
.
'"£* justa short letterand I’m
9
W
goingto tellyou aboutthe pictureincluded.ThebigGame Boyis(believeitor not)madeofwood!I
madeitinWoodshop anditlooks just asgoodas the realone.Thereason thatthecoins areonitisbecauseit’s abank!The coinslotplaysmusic when youput acoin in, too!I’m real-lyproud ofitbecauseitlooksso muchlikethe real thing.
I'dliketoseemorestuff inthe nextSuper Power Suppliescatalog likegames andT-shirts.Pleasemake some more ofthoseawesome Club Calendarsand Controller decals
becauseIthinkthey areso cool!I’m
trying toconvince
my
mom
tobuy me someof the other stuff in thecata-LeejayRonquillo Hawthorne,
CA
/
thinkyoushouldhaveVolumes
1-50onsale for$50again.Ialso thinkyoushouldhavemore mer-chandiserelating toThe Legendof
Zelda
—
A
Linktothe Past.Ithinkeverythingthatyou haveinyour SuperPowerSupplies catalog is real-lycool!
Jason Simonds CorpusChristi,
TX
You'reinluck!ThesecondSuper Power Supplies catalog(whichall
SuperPower Club membersreceived with this issue) includesmoregreat
Zeldagear.Theitems thatwere fea-tured in the first catalogwereso
pop-ular
—
we hadtocreatesome more!/
recentlyread
Volume
55'sPlayer’s Pulse.Idecided to write inand giveyouafew
sugges-tionson whattopossibly put into the nextSuperPowerSupplies catalog.
Forstarters,IreallylikedtheYoshi
pocket T-shirt.Iorderedone myself andplan toorder aMariohat.Ithink
youshouldmakeaYoshistuffed ani-mal.Ithinkitwould bepopular.I also like theideaofSuperPower Stamps.It’sa greatwaytosave mon-ey onNintendostuff.Ithinkyou shouldalsohavea contest inevery magazineforachancetowin50 Sumps. Apri|
Crowe
Richmond, IN iecenlly,my
mother has developed an interestinGame
Boy.TheGame
Boy Player’sGuide review of Super MarioLandhas actuallyhelpedme withmy
homework by lessening screamslike“Oooh!Ijumped onit!”and‘‘Theseahorse gotme!”
whenev-ershe plays.Thefirstquestionshe
asked aboutLink’sAwakening was “When doIget to killsomething?”1
wouldlike tosay thatyourmagazine
isgreatand keep upthe greatwork! SeanDaugherty
Mohawk,
NY
4ji!
I’mAaronJudd.Itook thisL
Ipicture in thecatacombsin ZjrJ
France.Thisisthe place where hundreds ofParis residentswereburied.Ihopeyou’llpublish thistoshow thousandsofNintendo Powersubscribershowcoolitis!
Aaron
Judd Portland,OR
Yeah,Aaron.It’scool.But what’s reallycoolisthatyou carried Nintendo
Power
half oftheway aroundtheworldtotake thephoto! We d muchrathersee pilesofcreepybones thanthe EiffelTower orthe
Louvre or somethingreallyho-hum
like that.Thanks! IF
YOU’RE
IN
THE
MOOD
TO
WRITE,
WE
RE IN
THE
MOOD
TO
READ!
Thesecond catalogisoutand we’dreallyappreciatesome feedbackon the Super Power Stamps.Areyou using them? Or areyou saving them and planning touse themlater?
I’m sendingyouthisphotoofMario
(Markie,age 5)andMario(Michael,
age3).
We
hadaSuperMario Halloween.What
a trick or treat!They werecrowd stoppersat school, vil-lage parties and of course.Boo attheZoo.Everyone
stoppedandpointedsaying “It's the
MarioBrothers!"Itwassuch a super timewe hadtoshareitwith you.This
photomay end upasourChristmas
card this year!
Mary
Jo& Mark
Otmaskin Melrose Park,IL hispastspring (1993)Ipartici-paledintheSuperStarFox
J
WeekendCompetition.Itwasa trulyincredibleexperience. After muchpracticing(andmeetingmy
final goalof beating Level 3)Iwasable toachieve an unbeatablescore.
On
Thursday.September2,myStarFox
flightjacket arrived,and1wouldlike tosay that1thinkit'sexcellent.Ican't wait for winter towearit.Thank you
lorholdingtheSuper Star Fox WeekendCompetition,andIam look-ingforwardto the nextcontestwith eager anticipation. GraigSuarez Parsippany, NJ Checkifour,Graig.The Nintendo Powerfest’94 should he kicking off at theendof April with 192 local events nationwide! These events consist of in-storecompetitionsandlarge parking-lotevents.Like the original Powerfest, winnersfromeach event will he invited toaNationalChampionship. Stay
tunedformoredetails!
We'vemade a few changesto theSuperPower
Suppliespro-gram.Thecompanyoriginally
mm
responsiblefortaking orders,processingthemand shipping themout, simplycouldn'thandle IX,theamountof orders thatwere comingin.Consequently,a few problems arose with
some
1|orders.I'd like totakethis opportunity to personally
apolo-gizetoany Super Power Club
member who
experienced az
fproblemwith their order. I'm
4^
confidentthat the stepswe've takenwithournew
fulfillmentf\
companywillensurethatanyV
SuperPowerSuppliesorderyouLg
place in the future willbe han-diedina mannerthat representsNintendo'slong-standing com-mitmenttoexcellentcustomer
...service!
_
.UJ
Gail Tilden Editor-in-ChiefPHONE DIRECTORY
NINTENDO
POWER
SUBSCRIPTIONS 6
CONSUMER SERVICE
1-800
-255-3700
(TDD1-800-422-4281) Callforservice,general assistance or tochange your addressbetween 4a.m,and midnightPacific time, Monday through Saturdayor 6 a.m. and7 p.m.Sunday. French-and Spanish- speaking representativesareavailable.GAME
COUNSELING
1-206
-885-7529
(TDD 1-206-883-9714) CallourGameCounselors for helpbetween 4 a.m. and midnight Pacific time.Monday throughSaturday or 6 a.m. and 7 p.m. Sunday. It s long distance,so before you call,be sure to get permission from $whoeverpays the bill.
STAFF Publisher ProducerinChief -Editor-in-Chief Senior Editor Editors EditorialConsultants -Cover Design Copy Coordinators -Directorof Production ProjectCoordinators
—
ElectronicPrepress—
Photographer TradingCards -M. Arakawa Hiroyuki Kato Gail Tilden PamSather ScottPelland LeslieSwan JeffBafus Jon Whisler George Sinfield Jane Hacker Howard Lincoln PeterMain PhilRogers Juana Tingdale DanOwsen Griffes Advertising Machiko Oehler Theresa Tibbs LanaHuffman Tsutomu Otsuka MikioTakeda Yoshio Tsuboike HiroyukiKurano GeoffreyJ.Surbeck KeijiHamada EmiToyama RobertA.Baker David A.Day SteveSpellman JeffD.Fletcher Jim Catechi - Thor Radford - Phil Honeywell - YoshiOrimo HirokoNagami Wendy Salvatori JeffHazard Sonja Morris Rob Soo KatsuyukiAsanuma RitsukoYamaji HiroshiNakae ScottDouwes GreggCoomer WORKHOUSE YukioYamashita HirotsuguOgawa HiroshiOhashi Nobulin Takagi - Benimaru Itoh - Hiroko Nagami HiroshiNakae JeffHazard KatsuyaTenada OrangeNakamura MakikazuOmori KevinBrockschmidt ScottDouwes VOLUME59APRIL 1994 Tokuma^hotw P^'ista NintendoPower ts published at S42 per year in theU.SA(S54 pariwnnoui expresswrmenpermission irom iv America Inc., copyright owner. PrintedmtheU.SA^e^^^e
D gist^edPtra§emarkoi DO OF AMERICAINC.
year’s opening
day
of the baseball season promisesmore
excitement than ever beforewhen Ken
GriffeyJr.Presents
Major League
Baseball takes to thefield.MLB
deliversmajor
league actioninmore ways
any
previousvideo baseballgame
has ever attempted,when
itcomes
tocomparing
GriffeyMLB
totheloadnew
baseballtitlesfortheSuper
NES,
itclearly takes of theyear honors. Thismonth.
SportsScene
itsentirecoverage to the
game
that setsanew
for realistic action,
awesome
animation, pre-controland
allthe options baseball fansVOLUME
59
SPORTS SECTION
GRIFFEY HITS
HOME
Redmond,
WA
—
Forthepasttwoyears, ateam ofdedicated baseball fansandgame developershasbeen workingtocreate the ultimate video baseball experience.They began by lookingatthe oldstandbys.Super BasesLoaded. Super Baseball
Simulator 1.000,andRoger Clemens MVP. Whattheyfoundwasthatthe
“...thebestAl ofany video baseball game...”
playandfeatures justdidn’tmeasure
up.The computer players didn't make smartplays,or theanimation
lacked realism, or thegamedidn't
havethe right options.
KenGriffey Jr. Presents
Sometimesthe livelythanitis in
Major League Baseball hadto address allof those issuesheadon.
Yoube the judge: realteams and
sta-diums,rosters thatcanbe editedso they nevergooutof date, the bestAI ofany videobaseballgame, every
season optionyoucouldwant includ-ing the1994playoffs, batteryback
up,ahomerun derby, full stats,and
more.
Take on KenGriffey Jr. to:
who
canknockthe ballout of the park the mosttimes.
1
NINTENDO
POWER EXAMINER
APRIL
1994
THE
HOME
FIELD
Youcan play inanyballparkno
matterwhich teamsareused.The
stadiums look like the real thing
and havethe actualdimensions
and quirks like the jog in the wall atWrigleyField.
WINNING TEAMS
T
he playersand teamsinGriffeyMLB
are basedonactualteamstatsandreflectthe realstrengthsandweaknesses ofthe28 Major Leagueteams.But youcanwin con-sistentlywithanyteamineither thePlaying orManaging mode, even onewith a losing reputation.Conversely,choosingtheBlueJayswon'tguarantee a win.The jfgjg
mostimportant factorisyourskillon
99
the field
—
hitting,pitchingandfield-ra
ing.The computer opponent makes fewerrorsanditsdecisions arealways instantaneous.Ifyou're playing
BS
againstanother person at a different
H
skilllevel,youcaneventheoddsa bitaSMbychoosingtheAuto Fielding optionforoneor
both oT you.The second mostimportant factorishow youmanage yourteam.How
longdoyouleta pitcher stay inthegame?Can youput
togetherabetterlineup beforethegame?
Do
you make smart base runningdecisions?
LINEUPS
M
anagingiscriticalintheMajor Leagues andinGriffey
MLB.
Although your mostsolid playerstend to be starters,manysituations arrive that call fora spe-cialist.When you check yourLine
Up and Bench,notice the ratings forBaiting,Power,Speed and Defensiveabilityandchoosethe playeryouneed.
BULL PEN
Ttiscriticalthatyoumake good .Luse of yourBullPen.becauseevery pitcher has a Fatigue(FAT)
factor.
When
yousee apitcher pantinglikeadog,you'dbetter pullhimoff themound,pronto.The background colorindicates
howhot (red,orange,yellow)or
goodaplayerisoverall,buteven cooler(green,blue) playerscan haveoutstanding ratings insome
categories.
VOLUME
59
SPORTS SECTION
PITCHING
UP
A STORM
O
neof the best things about GriffeyMLB
isthe instinctive interface thatgives players precision control over every aspect of thegame.Inmostsituations, theBButton givesyou con-trolover the basic actions like
throw-ingapitch,jumpingfor a ball or
swinginga bat.Youdon'teven haveto thinkaboutit,soyounever feel as if thecomputerisrunningyourlifeor
ruiningyour game.Speed, ControlandFatigue are the three attributesof every pitcher.Don't try to burnupthe plate ifyourpitcherisa Controlguywith a
mediumorlow Speedrating.Thereare three speedsof pitchesandthe direc-tionalControlPadletsyou curvethe ball practically intothe next county.Your
pitcher alsohasfreedomof
motion on the mound. Evenwith great pitching control,you have toout-think the batter.Computer
battersseemtopickupon tendencies,somixing up yourstuff is essential. Batters alsohave tenden-cies.They’ll like toswing
atanything, so givethem
an outside curve.Others havetroublewith aslow
pitch thatwobblesover the plate.
PICK
’EM
OFF
W
hilepitching,you’dbetter watch out for speedguyson the baseswho maytryto steal.TheLeft and Right Buttonsletyou view run-ners atanybase,thenpushtheA
Button beforemakingyourthrowto thebasewhereyou’re trying to pick off the runner.Watchtherunners'
animationwindowscarefully tosee
how manystepsthey lead off. If it’s four steps,youmay haveashot at
throwingthem out, butitalso depends ontherunner’s speed. Althoughthecomputerisn’tusually daringenoughto callfora steal,it can happen, sokeepsharp.
POOPED
PITCHERS
Panting pitchers will throw
garbage,muchofwhichwillfind itswayto thecheapseats inthe stadium in theformofhomeruns.
Give thema restandgotoyour
bullpen quickly.
4*
VOLUME
591Watchtheinsetradarscreen to seewhichplayer is active
—
the closest infielderor outfielder to the ball.Lineuptheblueplayer dotwith the ball.If a defensiveplayerisa step tooslow,pushtheB Button whenthe ballisinfrontand
he’lldive forit.Ifthe ball is overhead, he’lljumpup.
NINTENDO
POWER EXAMINER
APRIL
1994
PLAY
THE BALL
G
riffeyMLB
gives playersthemostrealisticfieldingcontrolof
anyvideo baseballgame
—
thetough-estpartofanysimulation.Theprob-lemwithmanybaseballgames comes
inswitchingfromtheclose perspec-tiveof the pitchingviewtothe
medi-um
or longrangefieldingview. In GriffeyMLB,the transitionissmooth becauseyoufollow the flight of the ball.What you must rememberistomovethedesignateddefensive player
bykeeping an eyeonthe insetradar in the lower rightpartof the screen. If the hitisa fly ball, you’ll also see a blue
X
onthe Fieldwherethe ball will land.Move yourplayer to the center of theX
andhe'llmakethe catch. Line drives to the outfield aremoreMovetothecenteroftheXtomakethe catch.
Don't letthe ball getpastyou anddon'trun into the wall. Eithermistake couldbe the knockout punch. “...the
most
realistic fieldingcontrol ofany videobaseball game...”
difficult todefend.Someshots areso wellplaced thatnooutfieldercould
ever get tothemtomakethe catch. In thatcase, try toget in frontof the ball tostopit.Ifyou havetorunitdown,
the batter willprobably take an extra base.Even moreimportant than sim-ply fielding the ballismakingsmart plays.Justas in real baseball,you
should try tothrow out the lead run-nerandmakedouble plays toendan inning quickly.
STRATEGY
WINS
Ifyou havetomoveabasemanout of position tomakea play,oneof theotherplayerswillcoverthe base. Insomecases,youdon'thave
todoanything at all. For instance, thecatcher willalwaysrundowna
popfoul ifyoudon't interfere.At
themajor leaguelevelandin GriffeyMLB.baseballbecomesas
muchagameof themindasof the body.
thinkaboutit,soyou havetobe
prepared.Alwaysknow wherethe leadrunner isand howmanyouts
youhave.Luckily,youcan relyon Griffey
MLB's
computercon-trolledteammatestomakethe smart play.
D
ecideon yourstrategybefore the pitch.Do youtryto getanouttoendtheinningordo you havetostop ascoring run?The
playunfolds tooquickly toletyou
I
VOLUME
59
SPORTS SECTION
IT’S
A
SLUG
FEST
TIMING
Time your swingtoplace the ball left,centeror right.For instance, a leftyswinginglatewillputitin leftfield.
A
square hitsendsitto center.THE PICKLE
|
TAG
AND RUN
Don’t expecttheoutfielder to
messup the catch. Stick around to tagupbeforeheading forhome,
especiallywhenthe ballhas a longwayto go. becauseyoucan time the hit early or latetoplaceitanywhere onthe field.
Once you're on base, you can chooseto steal,stand pat, tagup and
run or just wait until the bases are full so that therunner automatically pro-gresses.You canleadoff asmany
steps asyouwant, but the furtheryou
What makesGriffey
MLB
such a greatbatting simulationis theper-spectiveandanimation.Thebatteris very large, soyoufeelasifyou're in the action.Thedepth perspectiveonthepitcherandthe ballisalso realis-ticso thatyou can judge whento
swingthe bat.That'swhatmatters.
Iftherunnerisfast takealong lead,thensprintand slide I
go, the riskieritgets.The most
important partof base runningisthe
Speedratingof the runner. If he’s a track star,youcan often get an extra baseonan outfield drive or steal one.
Slowplayersshouldn't get greedy.
B
attinginGriffeyMLB may
be the mostimpressive partof thegame becausethe play control is somuch betterthaninother video baseball games. Witha littlepractice, you’llbe able to place the ball just like thepros do.Anyof thecomputerplayerscanhitthe ball, butplacingitsoyouget
on base takesskill.
Computer
pitchers aren’tlikely towalkyou, so wait for thegoodpitchand makeitcount.Useallyour options. Ifyouhave one or no outsandaman onbase,youcanmove himforward witha bunt and gethimintoscoring position.
“...you’llbe able to placetheball just likethe prosdo...”
Great animationandplay controlmakeGriffeyMLB anoffensive hit
Montreal'sstarting outfield of #33,#9and #18is strongineveryratedcategory.Onthebench, #5 and #37 can stepinwithstrength.Thepitching staff isstrongalldownthe line.
OFFENSE
1
TheMets have no outstandingtalent inanyrated area,offensive ordefensive. In fact,theyhaveonly oneplayer rating a ten inanycategory.Thatmeans thatwinning withtheMetsismoreof a challenge.
nrrrnTrrf
i' m|defenseI14 NINTENDO
POWER
NATIONAL
SCOUTING
SportsScenehasscoured thegametobringyou scout-ing reportsonalltheteams.Eachreportshowsthe bestplayerson eachteamatfour skills:Pitching, Batting,Speed (Running), and Defense.Youcan
NL
EAST
Ifyougo byaverages, the Marlins, Piratesand Cardswould betaking thepennant, but averages don’t tell thewholestory.ThePhilliesand Bravesbothhavehotplayers thatcandoitall.Eventhe
Metscan be winners in GriffeyMLB.
Highbattingaveragesresult instrongBatting ings formostof the Phillies,but theirdefenseand speedare not quiteas good.Pitching isstrong withmany players boasting high Fatigueratings.
OFFENSE DEFENSE
RMo'
mm
Astrongbench and two exceptionalplayers inthe startinglineupgive the Piratesawinning chance inany game.Player#3rates 10s inbothBatting and Defense.Pittpitching is fairlyaverage.
OFFENSE ioIDEFENSE
SI.
LOWS
FiveoftheCardsstartinglineuphave super bat-tingandfielding skills: #1, #25, #22,#23and#3. Keep these guysinthegame and serve up son awesomepitchingwith#39, #31,#43and#42.
LEAGUE
REPORT
AMERICAN
SCOUTING
SportsScene’sscouting reports are derivedfrom the
gameratings that areavailable toyouinthe listingsof individual playerswhen you gointotheLineUpand BulJPenoptions.The Offense number combinesthe
AL
EAST
AlthoughtheBlue Jayshave takentheWorld
Series in the realworldforthe pasttwoyears, the competition in the
AL
Eastremainsintense with theYankees andTigers in close pursuit.The Red Sox andOriolesprovidemoreof a challenge.L
Don'texpecttooverpoweranybody withthe Tiger's hitting.Player#3isvery consistentbuthaslittle power,whichisprettymuchthe story ot thewhole team.Inthe bull pen.use #16 as yourstarter.
16NISIISDO
POWER
*****
LEAGUE
REPORT
BattingandPowerratingswhileDefenseissimplyan average of theDefenserating.You’ll notice that the range of difference is fairly narrow,meaningthatany team can beawinner.
Answerhailsandselyour courseto distantstar
sys-temsatthecomm/nayconsole.Once you've high-lightedyourdestination,remembertopushtheB
Button.
Access information aboutthe Star Fleet, planetsand
other subjectsthroughthe ship'scomputer.You’ll also findthePasswordsave feature in this area.
Setshipresources toyourbattlesystems:weapons andshields towithstandenemyattacks.After fighting,immediatelygoto
Engineeringtorepairasmuch damageas possible.
Muchof the databaseonboard the Enterprise wontaffectyourmissionsonewayorthe other
S
TRANSPORTER
ROOM
Choose
Away
Teams then beam them downtothen-missionsites.Selectionofteammembers canbe criti-cal.Geordiand Dataare particularly versatile.
SENSORS
ENGINEERING
SYSTEMS
Sensorreadings tellyou aboutthe conditionsonplanetary bodies or ships,likewhetherthereis breathableoxygenor not.
AT
THE
HEIM
"1
THE
NEXT GENEF
STAR TREK
tATION1ControllingtheEnterpriseandthe
Away
Teamswilllakesomepractice. Familiarize yourselfwith
the different ship'ssystemson.the bridgeso that
COMPUTER
DATA
COMM/NAV
BRIEFING
ROOM
CaptainPicardreviews missiondataandgoalswithhis officers in hisReady
Room
beforeanAway
Mission.^
REPAIR
THE ENTERPRISE
Immediatelyafter a battle,gotoEngineeringand usethecomputertorepair the
Enterprisecomple-tely.Don't answerthe hail until you're healed!Itis quite likely ihatanotherenemyiswaiting.
Theconstantspacebattlesare
annoying,andifyouhailthe
enemy, youwillprobably surren-der automatically.Your chances
ofgoingfreeincrease ifyou have been mercifulto pastenemies.It's best to light until theenemyhails you.then answerthe signal.
TACTICAL
TIPS
Keepyourstrongestshields*
towardtheenemy. Phasersonly
workinthe closesttwogrids,so stay close.Some
captainsprefer sittingstillandspinning.Attack
with replenishedtorpedotubesand Phaserbanks.
REGULATIONS
StarFleetregulations prohibit theuseof excessive
force in battle.That meansthat ifenemies wantto surrender,you’dbetter letthem doit.Don't ever
Your journeybeginswhena distress signalfrom Vulcan ar-chaeologist Dr. T'Lirusisreceivedfromher digon Codis
Mu
VI.Romulans haveattacked the ancient siteandare threaten-ingherwork.Youmustfrighten off theRomulans andprotect theimportantresearchgoingon down onthe planet.
CODIS
MU
SYSTEM
2
DR. T'LIRUS
ISUNDER
ATTACK
StuntheattackingRomulans and ofthe ruins.Once youfind her. shi
lookforthearchaeologist in the rear canreturn tohervitalwork.
CODIS
MU
REDUX
Later in thegameyou'llhavetoreturn toCodis
Mu
with an ancientdevice called theTavad.Dr.T'Liruswillhav^ information aboutthemysteriousIFD.Once youJiave theTavad fromMission2.you'llneedloreturn systemandgive it to Dr. T'Lirus.
MISSION1:
•
liiJfJF
17
i
sTB
THE NEXT GENERATION
Thealien vesselhas no power when youfirst arrive.Inthedarkness.Geordihasthe
advantage of being abletoseewithhis special visor.Without Geordi.you'llbeblind.
NINTENDO POWER
3
SWITCH THE
ROBOTS
OFF
Inthe foreandaftareas, you'llbe attackedby.robots thatmaterializeoutofwallpanels.Turnoffthe security atnearby consolestodeactivate the panels.There'salsoa central
%
\\%
computerthatcontrols allrobot x%
panels., ifyou canfindit.
Lookfortwocircuitbreakersinthe cup-boards nearthe rearoftheroom.The break-ers willfitinthetwoholesonthepower switchwall.
2
CIRCUIT
BREAK
ChoosingAway Teamscarefully iscrilical.Some crew members likeGeordihavespecial skills.
ORIENTIS ALPHA SYSTEM
FIX
THE
COMPUTER
Several circuitboardsinthe centralscatteredthroughoutthe ship. Col-computerhavebeendamaged,lectthe piecesandlitthemintothe
Replacementboardscanbefoundpanel tocompletethe circuit.
61!
SYSTEMS
BACK
ON
LINE
Connecttheenergytanks
wherethesymbols matchthe wallsymbol, then pushthe red ignitionbuttonandthe ship's
computerandengineswill
come back online.
THE
EUNACIANS
AWAKE AND
SPEAK
Restoring the ship’ssystemsalsowakes up
the aliencrew—theEunacians—who’lell m strange taleabout the Integrated Field De-randomizerandhowthey sent this poten-tiallyomnipotentmachineintothe future. ThegratefulEunacianspresent the Enterprise withtheirTavad. a devicewhichwillbecome useful toyoulater in thegame ..
lllHinihlfliliXTilTT
Now
Starlicetcommand
willappriseyou ofsituationonOrientis
Gamma
1 1IB.aminingmoon
wheretenminersaretrappedbelowthe - •' syrface. Use Data. because he doesn't ORIENTISSYSTEM
^fcsBes£s®3£
..—
.J
O
%
4
P
A
;£*.*:
*jH.
‘M
1OXYGEN
Besure to activate theoxygen supplyoneachlevelofthe
minebefore freeingthe
min-ers.Dataisthemanof the
hour.-2
A BLAST OF PHASER
POWER
Certainareasofthemines have been obstructionsoyou can searchtheareas
blocked bywoodenwallswhile other beyond.Keeptrackof yourprogresson
areas areseparatedb\stone.Usethe themaps oftheminesoryoumay end hand phaserto blast aholethroughthe uplostinthemaze.
cocoons aroundthehapless
min-ers.IIseyourhandphaser toburn throughthecocoonsandIreethe miners.Makesuretheairis turned on.
/*
>
PLAK
ATTACK?
DR. T'LIRUS
You'llfindIhe currentpasswordwhenyou reach a Star Base, then access yourcomputer Writedownyourpasswordand double chdEkit.
HAPPY HAVEN
B
Daimon Radny hasthekeytounscrambling
theRontulancommuniques,but he'llwant somethingvaluableinreturn.In
Fizaal’s.-however.the clienteleisanythingbut
forth-coming.Itwilllake a special effort by a parti-cularmemberof thecrewtodrawout the inforrfiationyouneed.
CODIS ZETA
PASSWORDS
tthis StarBaseyou'lllearn thatDaimon adny hasarrivedahead ofyou.Your deal-ingswithRadny andothers begin a series of trades thatwillresultingettingthe
After finishingeachmission, return toone ofthe three Star
STAR TREK:
THE NEXT
GENERATIONTRUST TROI
CounselorTroi'sBetazoidtalentsat telepathy willpavethewayforadeal
betweentheEnterpriseandtheFerengi
Dairnon.Take
Troilothebar
andshe'lllead
Eif
:»;&:L
I youtoRadny.Radnydoesn't strike aslougha dealasyoumight
think.Allhewantsisforsomeonelobuyhis sonic impactors.Youjusthavetofind abuyer.
The FederationfreighterNakatomihas sent out
anS.O.S.andthe Enterprisemust gotothe aid of theshipandcrew,which hascome underattack.
Setyourcourseimmediatelyfor Tytris lota I tosavetheNakatomi Irom destruction at thehandsof unknownalien fortes.
Oncetheminers havethe sonicimpactors. they’ll give
youpreciousnuggets ofore that willpowertheTavad
and’ forcetheappearanceof theIntegratedField
Deranflomi/er—theawesome weapon ofthe ancient S'enatorius.NowtheI
ED
willsend you onanewguest,andatestofthe metal ofhuman-kind.
-y-y/v
If*
B
w -sjgs
HiTech Expressions'latest title
bringsMickey
and
Minnie to the SuperNES
inagame
designed to entertainand
challenge junior mouseketeers. five different Disney char-acters challengeyoung
players to solve problems by recognizingand
matching objects,reproducingsound
sequences and using basic reasoningskills.Flayers can opt tobe either Mickey or Minniein thisone-player puzzler that should prove tohe funfor its infpnrlprlnnHipnrpGOOFY
WHAT'S SHAKING?
Mickey dreamsof traveling to a castle in a far-offland,wherethe residents are constant-lytormented byearthquakes.When
the palaceguardtellsMickeythatthey don’tknowwhat’scausingthequakes,hesets
outto get to thebottom—ortop—of
things.
On
hisquest,hemust meetthechallenges set forthbythe differentcharactershemeets.
Thedifficultyof the challenges
andthekinds of clues theygivedependon whichof the three diffi-culty settingsthe player selectsbefore be-ginning.
Goofyisintheblacksmith’sshop, killing
time whilewaiting formoremetal.He’ll chal-lengeMickey by making him guesstheorder of the tools in his box.
He
gives lotsofclues in the easiestmodebutonlyhints atthe rightanswerat themoredifficultsettings.You'llgel severalchancestochoosethe rightcombinationandorder ol ^tools.Intheeasy mode. Goofyhighlights correctguesses
^
Donaldispracticingmagicspells.
When
heaccidentallyshrinksMickey,themini-mouse must pushpotionsthroughamagicmirror.
Nearsighted Horace, workinginthe palacelibrary,haslosthisglasses
and needshelp sortingbooks alpha-betically.IfMickey canhelphim
shelve thebooksinthe right order, he’llearnareward of puregold.
Al Iheeasylevel,players find alphabetsequences.Atthe difficultlevel,they find letters thatcompletewords.
Thenephewscan’topenthedraw- * bridge.Mickeyhelpsbyfollowing the patternof
thepumps,jumping onthemintheorderthat
theylightup.
Mickey must watch andlistenasthepumps sound andlightup.then he jumps on theminthesameorder tomakethedrawbridgeopen.
wearingthe :lpdusting off the y.It’slikeagame
toffmatchingsets ethe candleburns
HORACE
7
HUEY.
DEWEY &
LOUIE
A
TARNISHED
It’sasad situationwhen youdon't dareventureoutsideofyour homeinthedaytime.Butthat’sexactlywhatNeo
New
Yorkciti-zensface intheyear 2097.
An
intimidatingroguenamed Raptor andhismenacing mutatingMorphs have corruptedthe cityand taken overNeoNew
York.Many
otherkeylocationsthroughoutthecountryhavefallen tohis
minionsas well. Activision’snewest
Sup-er
NES
gamewillbring out theheroinyouasyoufighttoregain controlofNeo
New
Yorkandultimatelyuncoverthe dastardly plotofworld domination.FUTURE
PSYKO
SOUNDS
Psykosonik.atechno-popquartet, laiddown
the tracks tobackup X-Kaliber2097.Their
This is the mightiestblowofthemall, theInter-dimensionalEnergyBoltl
2-PLAYER
X-Kaliber2097’s 2-playermodeisa pretty cool optionandreallyaddssomevalue to thegame!
It’sanactiongame...with a twist.
A
streetfighting contest,featuringSlashandsixother
bosses,makes upthe 2-playergame. This option could almostbe agame onitsown!
Thehero of thegame hasthree differentattackswith X-Kaliberand candefend himself extremely well.
This Blanka-typebeast isslowof footbut carries a powerful, long sword.He hasalong-range attack, too!
Heonly fires hisgununtilhis rival beatsthe skin off of him. thenhe canreallydo some major damage.
Attackswithhiscaneandhislop hat areKane’sfavoritemoves.He’: quite quick, considering his girth.
Themaddoctor iskind ofwimpy untilhetakesdamage and mutates intoaHying,stinging,giant insect.
Withhistremendous jumping abilities.Spuke cansomersault right at hisopponent and causemajor pain.
Raptor isn't quite as powerful as SlashandX-Kaliber.buthemaybe abitquickerthan his twin brother.
The2-playergameoptionalso allowseachcompetitortochoose
thesamefighter.Ofcourse,each
fighterwearsa differentcolor so
you cantellthemapart.
Who
will be thechampion?I
fSTfT
Swi
Thefirstsectionof Stage1isshortand extremelyeasy,but th<
secondsectionismoredifficult.Thereyou'llhappenacross group: ofgunturretsinthehallways.Slashthemquickly!Greentoxii
wastedripsfromthe ceilingsinsome
places.Thesearetwothingsthatyou shoulddefinitely try to avoid!
BreakopenanyandallEnergy StorageDeviceslike thisone. Valuable items arealwayswithii
ThefirstsectionofStage 2isalmost laughably
easy.The challengefactorisreallylacking here.
whilemoreinteresting
Thesecondsection,
becauseof the staircases,isalmostas easy.Thereare quite afewEnergy Storage Devices along
theway upthe stairs, butit'sonly necessarytogoafterthemifyou needtorecoverlost energy.
You should beable tomakeittothe lop of the building in seconds. Just lake turns slashingonthe
Jumpoverandattackthe
Morphthatyoumeetinthe
hallwaywhenitchargesatyou.
Thebattleshould endquickly.
Do
notallowthis fire totouchyou.Two touches and you can
consider yourself a goner.Move
quickly to therighttoavoid a painfulburningsensation.
Thefireisspreading.Jumpout of theway quickly.Slash!
Back Tattooupinto acorner andlethim haveitwith your
strongest attackmove. Butdo
itonlyatclose |
rangeorlie'llHi||( jump overand
attack you.
gunshotsand swatChainsaw clear todo so. He'llsoonlose
\ Lc
jBt
)s
ii;5
a*5*0 1DOUGS« DESTROY
STAGE
6
trious
This minibossdropsdown on
either sideofthe elevator.Pick aside,crouch down andslash.
Guessing wrong couldbe fatal.
SCISSOR
HANDS
Like aspinning top, thisminiboss (whirlsaroundandtriesto slice Slash into fine pieces.Frappe,I
presume,isthe setting.Crouch ^down and swingX-Kaliber stead-ilytocounteracttheshotsthat icome fromthe blue boss.Keep
swingingfor a hit!
Sendthespinning top-likebossreelingwith ashotfromgoodol
-X-Kaliber!
Atlast,the difficulty levelandintensity levelofthegamebegins to pick up!The
seriesof elevator platformsandflying
enemies can providequite a test.Itcan befrustratingaswellbecauseifyou jump,getbumped andfall,you couldend upbasicallystartingyourupward climb overagain.Besure tousetheoverhead
slashmove onflyingenemies. 34
NINTENDOPOWER
wifilfl
5
K
m
irWuh-i
Legendary bounty hunter
Samus
Aran
isback
forher
thirdecounter
withthemys-terious
Metroids
inthebiggest
Super
NES adventure
yet!The space
pirates ofZebes have
rebuilt their fortressand
it'sMISC
MORPHING
BALL
BOMB
SPRING BALL
SCREW
ATTACK
Super MetroidbringsSamus Aran backtoPlanet Zebes, wherethe
NES
Metroid mission tookplace.Butthis planet isaworldapartfromthe originalsetting.The
graphics are detailedanddiverse and.whilesome oftheopening
areaswilllookfamiliar,this
game coversa lotmore ground. Thereare sixhugeareasalong withatonofnew enemies and
SPEED
BOOSTER
WiththeSpeedBooster.Samus cansprint across flatareaswithblurringspeed,vaporizingenemies
andobstaclesalong theway. 'Zebesiantunnelscannotbeseen bythenaked rhisdevice revealshiddenpassages.
GRAPPLING
BEAM
TOUCH
& GO
BOOSTER
BLAST
When Samus jumps uptosome flatsurfaces,she canhang onfor a fraction of asecond,changeher directionandjumpagain.sprbhg
When Samusrolls
PlanetZebeshas sixhugesections,each with a different styleandpopulationof evilbeings.Thefollowingpages include earlymapsof the areas to giveyou an
ideaofhowbigthe planet will be.Inthe final version of the
game,themapsmaybe slight-lydifferentfrom whatyousee here.As youexplore, you’ll '
VwB
continue to findhidden pas-sagesandnewareas.NorlairZebesians lire lasersfromtheir
SuperMissiles are hidden in thecatacombsolBrinstar.
Brinstar is rich with foliageanddeadly insects.Someofthe plants are deadly.
The wreckedship isan ancient rocketrun aground.
Es
1
nilllllllllllllllllOTfjS
0
o
B
B
You
may be
familiarwiththeTime
Trax television series.Now
you can
takea look at thegame,
courtesy ofMalibuGames.
Thisispossiblythefinest
game
thatMalibuGames
has released. Overall,it’sa well-executed actiongame
with great play control.Thegraphics inTime Traxare quite good,making good useofforeground and backgroundelements.
Time Traxconsistsofeight levels. All are side-scrolling.Withtheexceptionof Level 4
andLevel 6where youride amotorcycleanda jet ski.respectively,it’sallplatform action.Oneaspect that we'rehappyto point outisthat
Time Traxisnotan easygame.Yes.it'sa fairly intuitive
game andiseasy to control, but the difficultylevel,evenwhenseton t.-TL-Easy,iselevatedwhen comparedto
^
otherplatform actiongames.Even thoughthe stages are notextremely
long,thereareenoughdistractions
alongthewaytoholdyourinterest.
^
TimeTraxmakes gooduseof its licenseand introducesthe storywith coolcinemascenes. Theaction isbroken up
nicelywithstages that include jet skiing
p
15
Lamberthelpthroughout his missionHe mustttusiher
FUGITIVE
RETRIEVAL
Thecurrentyearis2193.Darien Lambert,themain characterinTimeTrax. is sentbackto1993toapprehend crooks workingforDr.MordicaiSahmbi.abrilliant scientistturnedcriminal.Usinghismartial arts skills.PPT weapon anda
mind-controltechniquecalledTimeStalling.Lambert musttransportthecriminals backtothe present—and
to justice. If hismission . ,. . fails,the present, ashe I |
Imil
knowsit,willceaseto
[1*^*1
exist.
—
a
TIMETRAX
Unclaimedbyhis
I
E?P=H rt
StlMA. a computetgenerated
Lambert's present,andhis luturedepend upon what ha can accomplishinthe past Uncover andcollectthe letters that spellSELMAtoincreaseLambert's energy.Sometimesthey are out in theopen-sometimesthey are hid-den.Havingthemaximum amountof energyinreserve willbe crucial,es-pecially inthe last levels ofTimeTrax.
Or.Sahmbi developedthe processwhichallows limetraveltooccur
VILLAINS
IN
TIME
COLLECTIBLE
ITEMS
j
©
gold token
®
food
MEGA CRUSH
3
1-UP
@
"EXTRA" LETTERS
y
COMBAT POWER-UP
®
HEART
0
"SELMA" LETTERS
fj
PPT
POWER-UP
Thisstage consistsofan upper and lowerlevel.The pathtothe exit isn’t difficult to
determine,but there are afewtricky spots.Watchforcracks in the floorand ceil-ing.Lambert canjump throughtheseareas to find secretcaches ofPower-Ups and otheritems.Thespiders intheforegroundwebswilljumpatyouwhen you run
past.Juststompon them. _
Lambert's second attemptatlocatingthe evil
Mo
Sahmbileadshimtothe doctor's labora-tory.Numerous armed and dangerouslab technicians will harassyou alongtheway,as willmany deadlysecurity lasers.Time Stal-lingwillbeabigassetduringthisstagebecausesome ofthe lasers fire very quickly.
will
Hr
\v/if
TIME
TRAX
'rowm^-Jump and swingfrom the laserstrackswhileshooting orkickingthe biggun and avoiding the laser blasts.
——
fcl tsMteatttstrjWBmmm
iMr
.¥
link!’ ft -Ii&Or-
BME
i TOUNDERGROUND CHAMBERlHI
i'Asm
, 'l
^
SS?*
i—
J.K
mr^nrn
v-. **. jr«-—
p r”H8tm.
-jtf wtflN*!!-'xL-
.4To get rid ol themoresteadfastlaser Thislaser turret shoots really fast, so turrets,youwillbebetter offwiththis TimeStallitandblast it to bits!Be
'
effective,increase thedosage! directlyunder the turret.
0-0
The SmilhsonianInstitute,oneofAmerica'smosthistoricallysignificant struc-tures.isbeinginvaded by bombers. They’replanting explosive devices alloverone ofthe buildings.Lambertmustmakehisway throughthehallwaysof the Institute
andreach the end.As you approachthebombers,use cautionbecausethey will usuallybe layingbombs when you approach. Once anexplosivedevice is set. there'snowaytodiffuse it—juststayawayuntilitexplodes,then movein.
IILambertmovesincloserthan thiswhena bombexplodes,he’s likely totake a hit.Stunthe green-uniformed creeps first.
Lambertlakes tothe streetsof Washington,D.C.riding asuper-charged cycle.
Armedwithan automaticweapon andhis fast reflexes,Lamberttangleswith a
chopperonahighspeedrun!The dangernotonlycomes fromabove, butfrom
^
the front, too.Roboticlaserturretsaredroppedout in front of Lambert's cycle.
Aim your gun towardthe fronttotake thesenuisancesout.Whenthey explode,popawheelietoavoidtakingany damage.
A
wheelieisalsothewaytoaccess thePower-Upicons foryour gunas they float by.
Lambertmustdamagethe entire underbelly of the chopperifhe wantstosee it take a dive and 1
” 1
Withstatuesand enemiesinyourway. To retrieve the prized contents of this silver container, you firsthaveto It'sdifficulttoavoid this spiked carlas makeitappear.Movethestatueover to the rightandthenjump uptothe itchases youdownthehallwayDon't leflofthecontainer tomakeitappear.Usethedinosaurskeleton'sneckti standaroundfortoo long! jump uptothe container.Youhavetomovevery quickly!
iP**
1EXIT
Deadlytrapsandpitfallswilltest Lambert ashemakeshisway through the jungle-like forest.
Jumpingfrom ledge to ledgeand dealing with a myriad olenemiesis inthecards forLambert
im
'am
yjui
CRANE
2
OPERATDR
Jumpover the gianthook andthen kneel down andshoot at the operator's controls. Ii may appearthatyou aren't doingany damageat first,but justkeepshooting— you'llbreakthroughsooner or later!
pucnioa
s:
BUILDING
SlTf^
A
skyscraperunderconstructionisthe siteofameetingbetweenLambert and one ofDr.Mo
Sahmbi'stopagentsofdestruction.It isinthislocation thatthe difficulty really increases.Therearemany jumpsthatrequire precise footing.The enemiesare stronger, too!The goonswith theflame throwersare extra tough. Stand backandshootthemwithyourPPTtostunthembeforemoving
inforhand-to-handcombat.Rescuethehostageswhileyou're atit.
,4_
:&
GIRRER
_
MARNESS
\<!»'_ lift 'i
4 __ Togel these items,Lambertmust b; firsttake out aflamethrower
.HKgspi and then stand onthe veryedge :' | |
ofthelower girderandmakethe jumptothe higher one.
mm
AHEUBS
ljR
iiniianu
mu
u: iNu-riy z,uuc,uy Avusunue, uiicis puiyei s a nic-tiiiccombat simulatorthat’sacutabovethe competition.Everyelementof the graphicshasbeenpainstakingly detailedandresearched. Digitizedimagesof theenemy Mig-29s andmissilescreate asmooth,realistic flightexperience.
When
youengage enemies,theHUD
accurately tracksthem andlocks-onwhenthey are withinyourmissile range.The view outof the cockpit is fastmoving, allowing youto rotate
yourF-14Tomcatquickly inany di-rectionduringa dogfight.The
con-trolisaccurateandeasy tohandle
with a little practice.The quick
re-sponsetoyourcommands addsto the entire effect, givingyoua realis-ticflyingexperience.Early inthe
game,themissionsseem almosttoo easybecauseofthesuperiorplay control,butwith19 different mis-sions,thecombatgetstough soon enough!
Eachmission is unique, so be sure lo read your mission orders beforeyou hit the flight deck.
•Hostile
environment
The No-Fly Zoneisconsideredacombatsituation. Pilotsunder-stand thatitisa free-fire zone,whereallunidentified aircraft are to be consi-dered hostile. All ofyourenemiesare flying Soviet builtMig-29s andare well versed in aerialcombat.Withnearly20different missionsand twodifferent difficulty levels,
arm-chair pilots will be rackingupthe flighthoursin
notime atall.Writedown passwordsincaseyou haveto bail out!
You'llhavelocompleteboth airand groundattacks before thisw
enemyisdangerous.Sometimes youwin.sometimesyou don't!
When
you’re flying against multipleenemyfighters,it’sveryimportanttokeep aneyeonyourtail. It isveryeasy for a pilot tobecomedistracted byone enemy,only to be hitfrom behind byanother.To preventthisfromhappening
B
ioyou,watch yourradarscreen carefully.
You canalsokeep aneyeon your enemy when hefliespastbypressing the
L
orR "Vj Buttons.Thiswillgiveyouaquickviewout thebackof the cockpit.
Si
THE
ENEMY
NEVER
SLEEPS
Keepan eyeonyourenemy when heison your tail. If he starts to fire,bankquickly!
You'llhavetostBy close to yourenemyat night. It'stoughtosee in the dark! Staybelowyourenemiesintheevening. It's easytolosethemagainst the water. Inthehigh-techworld of computers and
radarscreens,warisnot just adaytime activ-ity.Inorder lowinthiswar,youwillneedto successfully pilotyouraircraftthroughmany
kinds of conditions, atany hourof the day.
While you mightbe able to spotenemy air-craftona clearsunnyday,youwillneedto relyonyour radar screen to helpyousee
thematnight.Trustyourmissileswhen you
can't gel theenemylinedupinyourgun
sights.
WATCH YOUR
TAIL
HT TRAINING
Beforea pilot everevenseesthe flight deck,hethese flying tipsbeforeyoutake off. All the basicsof mili-goesthroughmany hoursof training. Unfortunately,youtarycombatarecovered, but you’llstillneedtopractice to won’thavetheopportunitytotrainandwill fly directlyperfectthem.Thesearemultimilliondollarweapons
into battle.To improve your chancesinthe air,check outyou’re flying, sobecareful!
Enemyattacksare limited in the first four stages, so use thistimeto learnthe insandouts of offensivecombat.
I
WEAPON
SELECTION
Takingoffona sortie,yourF-14isarmed witha
20mm
cannonanda varietyofmissiles.UsetheX
Buttontoswitchbetweenyolirweapons sys-tems,makingsure tousethemost
appropriateweaponforthe job.
All ofyourweapons havelimilad usage, so be carefulwhen youfirethem. Don'twaste ammunition!
radar love
TheF-14InmcalIvikTunImm
theuse uf__v-u
~
the\W\(‘S lone | sing the SelectButtonwhile in Might.
Mu
AWG-9
shortrangeradarwilltrackthe*IIenemy when youclose in for the attack.
LOCK
’N
ROLL
When
anenemyfliesbyyou,perform You'llbe facing the opposite direction,anImmelmannRollby pulling back with theenemyinyour sights. This
onthe stickandturning a half-roll. classicmove worksgreat!
Takeoutthe firstplaneandletthe Pullthe stick straightbacktoget Destroy theplane while you're secondflypast you. yourenemyinyour sights. upsidedown,then flipbackover.
Beginning with Mission5,theenemy’sattacksget stronger. You’ll rneedtodefendagainstthe hostile fire in order to stay airborne!
I
FLARE
CHAFF
&
TIME
TO
RUN
SUB
WARFARE
Usechaffandflares to divertmis-silesthatareon yourtail.Ifyouspot a missile,pressLor
R
tolookover yourshoulder,thenhittheA
Button whenthe missile gets close.Watchbehind you for theincomingmissile,then drop the flareswhenitcloses in,
Ifanenemymissile ison yourtail
and youareoutofchaff,runningis
your onlyoption.HoldtheB Button andpress
Up
onthe Controller to kick inthe afterburners.When
thedangerhaspassed,
slowdownoryouwill
run out offuel.
BeginningwithMission6,the
ene-mieswill startdeployingsubmarines equippedwithantiaircraftmissiles.
While youcan’tdestroy these
power-fulweapons, you canavoid their at-tacksby watching your
AWACS
radarand stay-ingaway from them.Whenfhe missile closes inonyou,hitthe after-burnersanditwill flyright past you.
Stayawayfrom theenemy submarines. Theywill fire onyou ifyouflytoo close!
MISSION
OBJECTIVES
TURN AND BURN
Afteryoulearnhowtodowntheenemy Mig-29s, youwilltargets.Asthewarprogressesthegroundtargetswill
needtodestroyothertargets as well.Eachof thesemis-beginto firebackatyou.Youmay even be destroyedif sions will giveyou anideahowtohandlethe differentyou’re not careful!
j Ifyouareunabletocompletely;* 5destroythe targetonthefirst
; ;pass,quickly circlearound and; 5goafteritagain.Slowing your 5 5aircraftdownwillhelpyouto
$ 5keepontarget. 5
MISSION 4
InMission4 is thefirsttime
you’reinstructedtoattacka
groundunit.Selectthe objecton
the
AWACS
radar,thenflyoverit.
When
you engagethe objec-tive,aimattheenemygunposts.Islands don'tmove,soslowdownwhanyoumakeyour strafing runso it willboeasier todestroy thetarget
MISSION 5
The enemyradarplaneisthe first non-combataircraftyouwillencounter.Aimfortheengineswhen youare attackingit.
When
bothenginesareonfire,the plane will falloutofsight.
MISSION
12
Attackingashipisverysimilarto attackinganisland.Aimforthe
enemy gunpostswhen youstartyour
strafingrun.Yourmissionwillbe
completewhen theyare all destroyed.
»
MID-AIR
REFUELING
Engagingtheenemy Migswillquickly drain your fuel, especially ifyouuse
yourafterburners.Luckily, the carrier isequippedwithan A-6Fuel Tanker. Itwillautomaticallybedeployed whenyourunlow onfuel,butyou can onlyrefuelonce duringamission.Be suretoloweryour speedbefore trying tohookup.
Selectthetankerontheradar map, thencatchup withit
LANDING
Landing onthe carrierisfairlyeasyonceyou havelearnedhowtodoit.Loweryourspeedasyou approachthe carrier, then center therunway on yourscreen.Don’ttrytonose
youraircraftdownor you’llcrashintothe flightdeck.
Ifyou stay centeredonthe carrierandcutyour speed,you should land withoutany problems.
TUPPER
PinballDreams, byGametekgives play-ersfour differentgamestochoose
from.The gamesareplayedfroma
top viewpoint, so the screen
scrolls tokeepthe ballinview.
Playerscanselectfromseveral dif-ferentoptions,includinga
con-troller setup feature.
%%iiL
SuperPinballby American Tecnosgives pinball fans three differentgamesto
choosefrom. All of the
gamesareplayedina
uniqueperspective
viewthatallows
youtosee the entireplay field atonce.
MULTIPLE
CHALLENGES
Up
toeightplayerscantesttheir skills atthesametime, or a single playercantesthismettle against allthree machinesinthe Conquest Mode.All threegames havesimilar scoring setups, but different difficulty ratings.Choosethegamethatbest fitsyourskill!
Spacetravel is thetheme behindthe
Ignitiongame, andlikethetitle implies, the ballmoveslikea rocket! Hitting thedroptargets in theupper cornerslightsupthe letters.
When
youspellIGNITIONthe highscores really take off.
COMPETITION
1PLAYER
CONQUEST
NOBODY CAN BEAT
ME
EXIT
•iti's'ja: , .Vi9WAmericanTectinos. Inc®21st Century Entertainment LTD 1993 Licensee by Gametek.
w
mmz
M
Wizardisaverychallenginggame:
not for the faint at heart!Theplay field is fairlywideopen, so ifyouhit the ball too hard,itmay come back
beforeyou cancatchit. JollyJokeristheeasiestofthe three
games.Itonly lakes60million points tobeatitintheChallengeGame,so
aimfor theMystery
Ramp
toincreaseyourscore quickly.
aim
I
Blackboard and Ironmenisamedium
challenge for pinball fans.Itwill take
120 million pointstowin the Challenge
Game,
sotrytospellmwm
immim
I
as
-rfir'IRE
STRIKE 1
From
AqENT
#772
Game
Credits
Working yourway throughallof the levelsofSuper EmpireStrikesBack canbe very challenging, especially
when youtakeonDarthVaderhimself.Becauseit’sso tough,mostplayerscouldn’tviewthe finishing credits. .
..untilnow!Ifyouquickly enter thefollowing code
whileyouareontheGameSelectScreen, allof the cred-itscan be seen, without all of thework.As soonas the screenappears,pressA,B,A,B,A, B, A, then B. Ifyou
enter thecodecorrectly, thecredits willbegin to roll.
On
the
Game
SelectScreen, press
A,
B,
A,
B,A,
B,A, then
B.Quicklyenterthecode above while Ifyouenter it correctly,thefinishing youareontheGame Select Screen. credits willappear.
Unlimited
Thermal
Bombs
Thiscode is perfect for those Jedi Knights that are having troublemasteringtheirLight Sabers.
When
theGame
SelectScreen first appears, quickly press A, X, B, X, X, A, thenY. IfyouhearDarthVadersay, “Impressive,"quick-lypress the Start Button before theDemoScreen appears.
When youbegin playing thegame,youwillbe able to use aThermalBomb whenever youneeditbypressing the
X
Button. Ifyou makeamistake while entering the code, turn thepoweroff,then on, before trying again.
On
the
Game
SelectScreen,
pressA,
X,
B,X, X, A,
Y,then
Start.Quickly enterthecode ontheGame With UnlimitedThermalBombs you SelectScreen beforetheDemo canblow up anythingthatgetsinyour appears. way.
99
Lives
Finishing the entiregamewith three livesand onlythree
Continues can provedifficultforeventhebest trained Jedi.Enter thiscode andyou’llbe able to start thegame
with99extramenin reserve.When youfirstturnonthe
power,wait until theGameSelectScreen appears, then pressX, Y, B, B, B, X,A,Y, Y, B, A,X, andY. Ifyou
enter thecodecorrectly,youwillhearDarth Vadersay,
“Impressive.”Press Start tobegin playingbefore the
Demo
Screenappears. Ifyoucan’tget thecodetowork,tryturning thepoweroffandon,andre-entering the code.
On
the
Game
SelectScreen, press
X,
Y, B, B, B,
X, A,
Y, Y,B,A,X,
Y,then
Start.
From
Ac,ent
#908
Super Stage Select
Youshouldbe able to take out theminionsoftheDark Queeninabreezewith the helpofthisawesomecode. Select either aoneor two-playergame andpress Start.
When
thescreenswitchestotheCharacter SelectScreen, pressUp. Down, Down,Up, X, B, Y,and
A
with ControllerI.Ifyouenter thecodecorrectly,thescreen should flicker.Selectanyofthecharactersandpress Startagain.When
theStageSelectScreenappears,chooseanyofthe stages,then press Start tobegin play-ing.Thiscodewill also setyou upwith ten extra play-ers.
On
theCharacter
SelectScreen, press Up,Down,
Down, Up,
X, B,Y,A,then
Start.
Normally you'llhavetowaitthrough sev- WhentheMainMenu eppears, quick-oraldemo scenestosee the High Scores,lypressA. A. B.andB onControllerI
Ultimate
Power
Ifyouare reallyhavingtrouble finishingSuperEmpire
StrikesBack, this is thecodeforyou.When youplay thegamewith the code,youwillhaveuseofallthe ForcePowers fromthe verybeginning of thegame, and youwillhave unlimiteduseoftheThermal Bombs. WhentheMainMenu Screenappears for the first time, quickly pressA. B. Y, X. A, B. Y,X.A, B, A. B. Y. X,
X, Y, A,B.Y, X.Ifyou hear DarthVadersay,
“Impressive,” press Startandbegin playing!
From AqENT
#265
Ifyou hear GarthVadersay. "Impressive," quicklypressStart beforethescreen changes.
IIB,R.<».R
.O«>ooof
-4
YouwillhaveunlimitedThermal 8ombs andfulluseofyour Force Powers.
High Scores
Youcan quickly access theHighScoreScreen without
havingto waitthrough all of thedemoscenesbyentering thissimplecode.OntheMainMenuScreen, quickly press A,A, B. B,andthescreen willchange.Pressany buttonwhen you wanttoreturn to theMain Menu.This
codedoesn’thelpyou much,butitisahandyfeature!
Choose any character then press Start toswitchtotheStage Select Screen. Ifyou havetrouble gettingthecodeto work,turn offthepower andtryagain.
Selecteither aoneortwo-player OntheCharacter Select Screen,enter game, then pressthe Start Button. thecode above.
Afterchoosinga startingstage,you willbeginthegame withten extra players.
Gettingthroughallthe levelsofTaz-Maniacan be really
tough when you havealimitednumberof Continues. Thiscodewillallow players to explore the later stages of thegamethattheymightnotnormallysee.When you
firstturnonthegame,press the SelectButton to access theOptionScreen.OntheOptionScreen, pressA, Y, A, Y, X, Y. B, A. R, thenL andthescreen willshake then the LevelsOptionwill appear. Selectanyof the levels,
then press Start tobegin playing.
From Aqent
#745
On
the
Option Screen,
pressA,
Y,A,
Y,X,
Y,B,A,
R,then
L.Whenthe TitleScreen appears, pressOntheOptionScreen, pressA, Y,A,Y, SelecttoentertheOption Screen. X, Y. B,A, R,thenL
Ifyouenterthecodecorrectly,the LevelsOptionwillappearatthe bot-tomofthescreen.
Choose oneofthe 19stagesinthe game, then pressthe Start Button.
Extra
Continues
Ifyoustillcan’t finish thegame when youuse theStage Select, tryentering thiscodefirst.OntheOptionScreen, press B,A.Y, A, X, then A. Ifyouenter thecode cor-rectly,thescreenshould shake and youwillhavea total of ten Continues.You canuse thiscodealone,oryou canimmediatelyenter theStage Selectcodefor addi-tional help.
On
the
Option Screen,
press B,A,
Y,A,
X, then A.
Debug
Mode
Agent#745hasdiscovered a greatcodefor Inspector
Gadgetthatallows players to access thehiddenDebug Modeof thegame.Whenthe TitleScreen first appears,
holddownthe L,R,andB Buttons on ControllerI.
While holdingthesebuttons,quickly press Down, Down, Up,Left,Right,Down,Right,then Left. Ifyou
enter thecodecorrectly, the TitleScreenshouldturn pink.Release allof the Buttons then press Start.Before
thegamebegins, aMenu Screenwillappearthatwill giveyouaStage Select,OptionMenu, andaSoundTest.
Withthiscode, thegameshouldbe a breeze to finish.
Hold
L,R,and
B,then pressDown, Down,
Up, Left, Right,
Down,
Right,and
Left.Waituntilthe TitleScreen appears Ifyouenterthecodecorrectly,the thenquicklyenterthecode above. TitleScreenwillturn pink.
From AqeNT
#001
White
House
Jam
The rumors have beenflyingabout
NBA
Jam Codes,but nooneseemedtoknowthem, thatisuntilnow!SpecialAgent #001has discovered the first set of special guest stars.StraightfromtheWhite House.BillClintonandA1
Gorearetearingupthe courts against the hottest players inthe
NBA
when youuse these codes.Toplay as the President,input the initialsARK
but don’t enter the last letter.Pressandhold L.pressandhold R, pressandhold Start,then pressX
whileyouarestillholdingallthebut-j
tons. Ifyouenter thecodecorrectly,youshould bypass thepasswordscreen.
When
you beginplaying. BillClintonwillbeyourplayer.To playastheVice
!President,input the initials
NET
without entering theI
last letter. Pressandhold L. pressandhold R. then press
A
andAl’s stats will appear.Usathe initialsSAL along withthe codetoplayasSal DiVita.
Usethe initialsRJR along withthe codeto playas JamieRivett
From
Accent
#01
2
Mystery
Mode
Finishing off allofyour competitioninBattleCars can betough, but players will receive abonusatthe end.Thissecretcodewillallowyoutoaccessthe
supersecretMysteryMode!Onthe TitleScreen,
pressUp, Down,L,R,then Select to enter the code.
Before youstart playingthegame,gototheOption Screenandthere willbeanew optionatthebottom
of the screen. IfyouturnontheMysteryMode,the
gamewillbegin playingasnormal, onlythe entire race willbe viewedfrom an aboveperspective.You mayfinditeasier towinwhen you cansee the entire road!
Inputthe initialsARK withoutenteringHoldL,thenR,thenStart,thenX,and the last letter. you canplayasthe President.
InputtheinitialsNET withoutenteringHoldL,thenR,and thenA and you the last letter. canplayastheVice President
Programmer
Jam
Herearetwo morespecialplayers theyoucan use, as well. Input the initials
SAL
without entering the last let-ter,then enter thesame codeasyoudid for President Clinton.When youbegin thegame,you'llbe playing with Sal DiVita.Ifyouinput the initialsR.IRwithout 1entering the last letter,youcan input the ClintonCodeagain.When youbegin thegame, JamieRivett will be :your player.Bothof thesepeople helpeddevelop
NBA
Jam.
Press
and
Hold
L,then
R,then
Start,then the
X
Button.
On
the
TitleScreen,
pressUp,
Down,
L,R,
then
Select.After finishingthegameintheNormalOnthe TitleScreen, pressUp.Down, Mode, youwillreceive a secret code.LR,then Selectand youwillheara
tone.
Ifyou gototheOptionScreen you canNow you canplaythegamewith a top turnontheMysteryMode. viewofyourcar!
From AqtNT
#475
Super
High
Speed
Ifyou gototheOption Screenbeforeyoubegin playing,
you cansetthegame speedforNormal, High Speed1or
HighSpeed2.Withthiscodeyoucan access theeven
fastersettingofHigh Speed3!Onthe TitleScreen, press
Up. Up, Down, Down.Left,Right, Left,Right, B.andA onControllerII.YouwillhearAskasay,''Excellent,” if
youenter thecodecorrectly.UseControllerItoenter theOptionScreenandadjust thespeed to thenew
set-ting.
From AqENT
#200
During aregulargame, you canonly Onthe TitleScreen,useControllern set thespeedattwodifferent settings,toenterthecode.
Configuration
Code
You canadjustany ofthe fighters’ abilitieswith this greatcodefrom Agent#200.Startagame andselect your fighter likeyou normallywould.Whenthematch
begins,quicklyfinishthe fight (itdoesn'tmatter whether you winor lose).WaituntiltheContinue Screen
appears,thenholddownR,X,andA.Continuetohold allthesebuttons until the nextmatchbegins.Beforethe fighting starts, theConfigurationScreenwillappear.
Youcan adjustmanyof the elements in thegame from
thisscreen,including the individual abilitiesofeach
fighter.Youcanevensetthecomputertoplay against itself ifyou wanttopickupafewpointers.Press the StartButtonwhen youareready to continue playing.
On
theContinue
Screen, hold R, X,and
A
Buttons
allatthesame
time.When you gototheOptionScreen, Atthisspeed,the fists are really fly-youcanmake the game go even ing! faster.
Boss Stage Backgrounds
Agent#473 founda specialcodethat will letyouselect theBosses'Backgroundswhen youfight intheVS.
BattleMode.
When
the TitleScreen appears, useControllerIIandpress L.R, L, R, L. R.andA.Begina Vs. BattleMode game andselectyourcharacters.When youareselectingyourstage, theMetroTrainandStudio 6 will both beaddedtoyourchoices.
Starta one-playergame and choose anyofthecharactersinthegame.
Immediatelycompletethematch, eitherbywinningor losing.
Waituntilthe TitleScreen appears beforeyouenterthecode.
OnControllerEpressL,R. L, R, L.R, thenA,and youwillhear a grunt
OntheContinue Screen,holdthe R,X andA Buttonsallatthesametime.
SOPER MARIO
/.fVSTARS
9
'From A^ent
#985
Bonus
Marios
When youfirstbeginplayingSuperMarioBros. 3,grab bothof thehiddenWarp WhistlesinWorld1anduse
themtowarptoWorld8.When youbegin playing, press the StartButtonto bringuptheSaveScreen,then select theSave
&
Quit option. Restartyourgame,highlight thesaved game,thenpushtheB Buttontogo backtoWorld
1.Work your waytoWorld1-2with the TailPower-Up.
InWorld1-2,goright untilyouare past theT-shape of
pipes.Standtothe rightof the pipesandwait for five
Goombastoappear.Jump onthe firstGoomba, holding downthebutton soyouzoomtothetopofthescreen.
Usethe tail to floatovertothenext
Goomba
andrepeat thejump.Ifyou keepjumping onGoombas without hit-ting theground, you'llbegincollecting1-Ups.When
you have enough. Save
&
Quit again, then restartfrom World8 with allyourextra lives.WRBKr
From AqENT
#740
Bonus
Games
One ofthebestwaystorackup yourscore inKirby’s PinballLandisbyfinding theBonus Rounds. Because
they aresohardto find,manyplayersdon't score well
whentheydofindthem.To becomefamiliarwith the
Bonus Games,use thiscodetoaccess allofthem from
thebeginningof thegame.
On
the TitleScreen, press Left,B andtheSelectButtonatthesametime.Whenthe screenchangestotheHigh ScoreScreen, a white cat willwalkacross thebottom.Returntothe TitleScreenand
begin playing anew game.
When
youselectastage to play,youwillautomaticallygototheBonusGame.NOTE:
You can’t getahigh score withthis trick,because youcan’t loseyourball.
On
the
TitleScreen,press
Left,B,and
Select at
the
same
time.1PHIL 00579070
2JETSON00459560
5CO0000555550
40
^
00118280Usethe 1-Uptrick inWorld1-2,then savethegamewhen you have enoughextra lives.
Beginanew game andselectanyof Youwillgodirectly tothebonus the stages.. stages withoutplayingtherestofthe
game.
SECRET
AGENTS
WANTED
A
popularactivityamong
Nintendogame
playersisdevelopingtipsandstrategies.If
youwouldliketo shareyour
own
special tipswithus,sendthemin!
Choose
yourown
three-digitagent
number
and be sure to includeitwith your codes.Our Addressis:
yEAH.'