• No results found

Get them into the Nintendo Power. Super Power Club and you ll pick-up. 4 Super Power Stamps! All they need. SHBf& to do is fill out this form.

N/A
N/A
Protected

Academic year: 2021

Share "Get them into the Nintendo Power. Super Power Club and you ll pick-up. 4 Super Power Stamps! All they need. SHBf& to do is fill out this form."

Copied!
117
0
0

Loading.... (view fulltext now)

Full text

(1)

SW.THENEXTtt^

(2)

Get

them

into

the

Nintendo

Power

Super

Power Club

and

you’ll

pick-up

4

Super

Power

Stamps!

All

they

need

(3)
(4)

Nintendo'

«»ES

HUGE

PARKING

LOT EVENTS!

T-SHIRTS

&

HATS

at localevents.

Event

winner

at

each

location

(5)

APRIL

1994

VOLUME

59

GAME

REVIEWS

REGULAR

FEATURES

KEN GRIFFEY

JR.

PRESENTS MAJOR LEAGUE BASEBALL

8

STAR

TREK:

the next generation

18

MICKEY’S ULTIMATE

CHALLENGE....28

X-KALIBER

2097

30

TIME

TRAX

40

TURN

AND

BURN: NO-FLY

ZONE 46

PREHISTORIK

MAN

84

WALT

DISNEY’S

THE JUNGLE

BOOK

90

SUPER METROID

35

mnisaLL

FRENZY

INSIDE

INTERPLAY..

ITIPSI

FEEDBACK

CLASSIFIED

INFORMATION

52

COUNSELORS'

CORNER

70

updates

NOW

PLAYING

102

PAK

WATCH

108

NEXT ISSUE

114

METROID

58

PLAYER'S

PULSE

6

POWER

PLAYER'S

CHALLENGE

79

TOP

20

100

(6)

eyNP! What’s up? Thisis

.

'"£* justa short letterand I’m

9

W

goingto tellyou aboutthe pictureincluded.ThebigGame Boy

is(believeitor not)madeofwood!I

madeitinWoodshop anditlooks just asgoodas the realone.Thereason thatthecoins areonitisbecauseit’s abank!The coinslotplaysmusic when youput acoin in, too!I’m real-lyproud ofitbecauseitlooksso muchlikethe real thing.

I'dliketoseemorestuff inthe nextSuper Power Suppliescatalog likegames andT-shirts.Pleasemake some more ofthoseawesome Club Calendarsand Controller decals

becauseIthinkthey areso cool!I’m

trying toconvince

my

mom

tobuy me someof the other stuff in the

cata-LeejayRonquillo Hawthorne,

CA

/

thinkyoushouldhaveVolumes

1-50onsale for$50again.Ialso thinkyoushouldhavemore mer-chandiserelating toThe Legendof

Zelda

A

Linktothe Past.Ithink

everythingthatyou haveinyour SuperPowerSupplies catalog is real-lycool!

Jason Simonds CorpusChristi,

TX

You'reinluck!ThesecondSuper Power Supplies catalog(whichall

SuperPower Club membersreceived with this issue) includesmoregreat

Zeldagear.Theitems thatwere fea-tured in the first catalogwereso

pop-ular

we hadtocreatesome more!

/

recentlyread

Volume

55's

Player’s Pulse.Idecided to write inand giveyouafew

sugges-tionson whattopossibly put into the nextSuperPowerSupplies catalog.

Forstarters,IreallylikedtheYoshi

pocket T-shirt.Iorderedone myself andplan toorder aMariohat.Ithink

youshouldmakeaYoshistuffed ani-mal.Ithinkitwould bepopular.I also like theideaofSuperPower Stamps.It’sa greatwaytosave mon-ey onNintendostuff.Ithinkyou shouldalsohavea contest inevery magazineforachancetowin50 Sumps. Apri|

Crowe

Richmond, IN iecenlly,

my

mother has developed an interestin

Game

Boy.The

Game

Boy Player’sGuide review of Super MarioLandhas actuallyhelpedme with

my

homework by lessening screamslike“Oooh!Ijumped onit!”

and‘‘Theseahorse gotme!”

whenev-ershe plays.Thefirstquestionshe

asked aboutLink’sAwakening was “When doIget to killsomething?”1

wouldlike tosay thatyourmagazine

isgreatand keep upthe greatwork! SeanDaugherty

Mohawk,

NY

4ji!

I’mAaronJudd.Itook this

L

Ipicture in thecatacombsin Zjr

J

France.Thisisthe place where hundreds ofParis residents

wereburied.Ihopeyou’llpublish thistoshow thousandsofNintendo Powersubscribershowcoolitis!

Aaron

Judd Portland,

OR

Yeah,Aaron.It’scool.But what’s reallycoolisthatyou carried Nintendo

Power

half oftheway aroundtheworldtotake thephoto! We d muchrathersee pilesofcreepy

bones thanthe EiffelTower orthe

Louvre or somethingreallyho-hum

like that.Thanks! IF

YOU’RE

IN

THE

MOOD

TO

WRITE,

WE

RE IN

THE

MOOD

TO

READ!

Thesecond catalogisoutand we’dreallyappreciatesome feedbackon the Super Power Stamps.Areyou using them? Or areyou saving them and planning touse themlater?

(7)

I’m sendingyouthisphotoofMario

(Markie,age 5)andMario(Michael,

age3).

We

hadaSuperMario Halloween.

What

a trick or treat!They werecrowd stoppersat school, vil-lage parties and of course.Boo attheZoo.

Everyone

stoppedandpointedsaying “It's the

MarioBrothers!"Itwassuch a super timewe hadtoshareitwith you.This

photomay end upasourChristmas

card this year!

Mary

Jo

& Mark

Otmaskin Melrose Park,IL hispastspring (1993)I

partici-paledintheSuperStarFox

J

WeekendCompetition.Itwasa trulyincredibleexperience. After muchpracticing(andmeeting

my

final goalof beating Level 3)Iwasable to

achieve an unbeatablescore.

On

Thursday.September2,myStarFox

flightjacket arrived,and1wouldlike tosay that1thinkit'sexcellent.Ican't wait for winter towearit.Thank you

lorholdingtheSuper Star Fox WeekendCompetition,andIam look-ingforwardto the nextcontestwith eager anticipation. GraigSuarez Parsippany, NJ Checkifour,Graig.The Nintendo Powerfest’94 should he kicking off at theendof April with 192 local events nationwide! These events consist of in-storecompetitionsandlarge parking-lotevents.Like the original Powerfest, winnersfromeach event will he invited toaNationalChampionship. Stay

tunedformoredetails!

We'vemade a few changesto theSuperPower

Suppliespro-gram.Thecompanyoriginally

mm

responsiblefortaking orders,

processingthemand shipping themout, simplycouldn'thandle IX,theamountof orders thatwere comingin.Consequently,a few problems arose with

some

1|orders.I'd like totakethis opportunity to personally

apolo-gizetoany Super Power Club

member who

experienced a

z

f

problemwith their order. I'm

4^

confidentthat the stepswe've takenwithour

new

fulfillment

f\

companywillensurethatany

V

SuperPowerSuppliesorderyou

Lg

place in the future willbe han-diedina mannerthat represents

Nintendo'slong-standing com-mitmenttoexcellentcustomer

...service!

_

.

UJ

Gail Tilden Editor-in-Chief

PHONE DIRECTORY

NINTENDO

POWER

SUBSCRIPTIONS 6

CONSUMER SERVICE

1

-800

-255-3700

(TDD1-800-422-4281) Callforservice,general assistance or tochange your addressbetween 4a.m,and midnightPacific time, Monday through Saturdayor 6 a.m. and7 p.m.Sunday. French-and Spanish- speaking representativesareavailable.

GAME

COUNSELING

1

-206

-885-7529

(TDD 1-206-883-9714) CallourGameCounselors for helpbetween 4 a.m. and midnight Pacific time.Monday throughSaturday or 6 a.m. and 7 p.m. Sunday. It s long distance,so before you call,be sure to get permission from $

whoeverpays the bill.

STAFF Publisher ProducerinChief -Editor-in-Chief Senior Editor Editors EditorialConsultants -Cover Design Copy Coordinators -Directorof Production ProjectCoordinators

ElectronicPrepress

Photographer TradingCards -M. Arakawa Hiroyuki Kato Gail Tilden PamSather ScottPelland LeslieSwan JeffBafus Jon Whisler George Sinfield Jane Hacker Howard Lincoln PeterMain PhilRogers Juana Tingdale DanOwsen Griffes Advertising Machiko Oehler Theresa Tibbs LanaHuffman Tsutomu Otsuka MikioTakeda Yoshio Tsuboike HiroyukiKurano GeoffreyJ.Surbeck KeijiHamada EmiToyama RobertA.Baker David A.Day SteveSpellman JeffD.Fletcher Jim Catechi - Thor Radford - Phil Honeywell - YoshiOrimo HirokoNagami Wendy Salvatori JeffHazard Sonja Morris Rob Soo KatsuyukiAsanuma RitsukoYamaji HiroshiNakae ScottDouwes GreggCoomer WORKHOUSE YukioYamashita HirotsuguOgawa HiroshiOhashi Nobulin Takagi - Benimaru Itoh - Hiroko Nagami HiroshiNakae JeffHazard KatsuyaTenada OrangeNakamura MakikazuOmori KevinBrockschmidt ScottDouwes VOLUME59APRIL 1994 Tokuma^hotw P^'ista NintendoPower ts published at S42 per year in theU.SA(S54 pariwnnoui expresswrmenpermission irom iv America Inc., copyright owner. PrintedmtheU.SA

^e^^^e

D gist^edP

tra§emarkoi DO OF AMERICAINC.

(8)

year’s opening

day

of the baseball season promises

more

excitement than ever before

when Ken

Griffey

Jr.Presents

Major League

Baseball takes to thefield.

MLB

delivers

major

league actionin

more ways

any

previousvideo baseball

game

has ever attempted,

when

it

comes

to

comparing

Griffey

MLB

totheload

new

baseballtitlesforthe

Super

NES,

itclearly takes of theyear honors. This

month.

Sports

Scene

itsentirecoverage to the

game

that setsa

new

for realistic action,

awesome

animation, pre-control

and

allthe options baseball fans

(9)

VOLUME

59

SPORTS SECTION

GRIFFEY HITS

HOME

Redmond,

WA

Forthepasttwo

years, ateam ofdedicated baseball fansandgame developershasbeen workingtocreate the ultimate video baseball experience.They began by lookingatthe oldstandbys.Super BasesLoaded. Super Baseball

Simulator 1.000,andRoger Clemens MVP. Whattheyfoundwasthatthe

“...thebestAl ofany video baseball game...”

playandfeatures justdidn’tmeasure

up.The computer players didn't make smartplays,or theanimation

lacked realism, or thegamedidn't

havethe right options.

KenGriffey Jr. Presents

Sometimesthe livelythanitis in

Major League Baseball hadto address allof those issuesheadon.

Yoube the judge: realteams and

sta-diums,rosters thatcanbe editedso they nevergooutof date, the bestAI ofany videobaseballgame, every

season optionyoucouldwant includ-ing the1994playoffs, batteryback

up,ahomerun derby, full stats,and

more.

Take on KenGriffey Jr. to:

who

canknockthe ball

out of the park the mosttimes.

1

(10)

NINTENDO

POWER EXAMINER

APRIL

1994

THE

HOME

FIELD

Youcan play inanyballparkno

matterwhich teamsareused.The

stadiums look like the real thing

and havethe actualdimensions

and quirks like the jog in the wall atWrigleyField.

WINNING TEAMS

T

he playersand teamsinGriffey

MLB

are basedonactualteamstatsandreflectthe realstrengthsandweaknesses ofthe28 Major Leagueteams.But youcanwin con-sistentlywithanyteamineither thePlaying orManaging mode, even onewith a losing reputation.Conversely,choosingthe

BlueJayswon'tguarantee a win.The jfgjg

mostimportant factorisyourskillon

99

the field

hitting,pitchingandfield-

ra

ing.The computer opponent makes fewerrorsanditsdecisions arealways instantaneous.Ifyou're playing

BS

againstanother person at a different

H

skilllevel,youcaneventheoddsa bitaSM

bychoosingtheAuto Fielding optionforoneor

both oT you.The second mostimportant factorishow youmanage yourteam.How

longdoyouleta pitcher stay inthegame?Can youput

togetherabetterlineup beforethegame?

Do

you make smart base running

decisions?

LINEUPS

M

anagingiscriticalinthe

Major Leagues andinGriffey

MLB.

Although your mostsolid playerstend to be starters,many

situations arrive that call fora spe-cialist.When you check yourLine

Up and Bench,notice the ratings forBaiting,Power,Speed and Defensiveabilityandchoosethe playeryouneed.

BULL PEN

Ttiscriticalthatyoumake good .Luse of yourBullPen.because

every pitcher has a Fatigue(FAT)

factor.

When

yousee apitcher pantinglikeadog,you'dbetter pullhimoff themound,pronto.

The background colorindicates

howhot (red,orange,yellow)or

goodaplayerisoverall,buteven cooler(green,blue) playerscan haveoutstanding ratings insome

categories.

(11)

VOLUME

59

SPORTS SECTION

PITCHING

UP

A STORM

O

neof the best things about Griffey

MLB

isthe instinctive interface thatgives players precision control over every aspect of thegame.Inmost

situations, theBButton givesyou con-trolover the basic actions like

throw-ingapitch,jumpingfor a ball or

swinginga bat.Youdon'teven haveto thinkaboutit,soyounever feel as if thecomputerisrunningyourlifeor

ruiningyour game.Speed, ControlandFatigue are the three attributesof every pitcher.Don't try to burnupthe plate ifyourpitcherisa Controlguywith a

mediumorlow Speedrating.Thereare three speedsof pitchesandthe direc-tionalControlPadletsyou curvethe ball practically intothe next county.Your

pitcher alsohasfreedomof

motion on the mound. Evenwith great pitching control,you have toout-think the batter.Computer

battersseemtopickupon tendencies,somixing up yourstuff is essential. Batters alsohave tenden-cies.They’ll like toswing

atanything, so givethem

an outside curve.Others havetroublewith aslow

pitch thatwobblesover the plate.

PICK

’EM

OFF

W

hilepitching,you’dbetter watch out for speedguyson the baseswho maytryto steal.TheLeft and Right Buttonsletyou view run-ners atanybase,thenpushthe

A

Button beforemakingyourthrowto thebasewhereyou’re trying to pick off the runner.Watchtherunners'

animationwindowscarefully tosee

how manystepsthey lead off. If it’s four steps,youmay haveashot at

throwingthem out, butitalso depends ontherunner’s speed. Althoughthecomputerisn’tusually daringenoughto callfora steal,it can happen, sokeepsharp.

POOPED

PITCHERS

Panting pitchers will throw

garbage,muchofwhichwillfind itswayto thecheapseats inthe stadium in theformofhomeruns.

Give thema restandgotoyour

bullpen quickly.

4*

VOLUME

591

(12)

Watchtheinsetradarscreen to seewhichplayer is active

the closest infielderor outfielder to the ball.Lineuptheblueplayer dotwith the ball.

If a defensiveplayerisa step tooslow,pushtheB Button whenthe ballisinfrontand

he’lldive forit.Ifthe ball is overhead, he’lljumpup.

NINTENDO

POWER EXAMINER

APRIL

1994

PLAY

THE BALL

G

riffey

MLB

gives playersthe

mostrealisticfieldingcontrolof

anyvideo baseballgame

thetough-estpartofanysimulation.The

prob-lemwithmanybaseballgames comes

inswitchingfromtheclose perspec-tiveof the pitchingviewtothe

medi-um

or longrangefieldingview. In GriffeyMLB,the transitionissmooth becauseyoufollow the flight of the ball.What you must rememberisto

movethedesignateddefensive player

bykeeping an eyeonthe insetradar in the lower rightpartof the screen. If the hitisa fly ball, you’ll also see a blue

X

onthe Fieldwherethe ball will land.Move yourplayer to the center of the

X

andhe'llmakethe catch. Line drives to the outfield aremore

MovetothecenteroftheXtomakethe catch.

Don't letthe ball getpastyou anddon'trun into the wall. Eithermistake couldbe the knockout punch. “...the

most

realistic fieldingcontrol ofany video

baseball game...”

difficult todefend.Someshots areso wellplaced thatnooutfieldercould

ever get tothemtomakethe catch. In thatcase, try toget in frontof the ball tostopit.Ifyou havetorunitdown,

the batter willprobably take an extra base.Even moreimportant than sim-ply fielding the ballismakingsmart plays.Justas in real baseball,you

should try tothrow out the lead run-nerandmakedouble plays toendan inning quickly.

STRATEGY

WINS

Ifyou havetomoveabasemanout of position tomakea play,oneof theotherplayerswillcoverthe base. Insomecases,youdon'thave

todoanything at all. For instance, thecatcher willalwaysrundowna

popfoul ifyoudon't interfere.At

themajor leaguelevelandin GriffeyMLB.baseballbecomesas

muchagameof themindasof the body.

thinkaboutit,soyou havetobe

prepared.Alwaysknow wherethe leadrunner isand howmanyouts

youhave.Luckily,youcan relyon Griffey

MLB's

computer

con-trolledteammatestomakethe smart play.

D

ecideon yourstrategybefore the pitch.Do youtryto getan

outtoendtheinningordo you havetostop ascoring run?The

playunfolds tooquickly toletyou

I

(13)

VOLUME

59

SPORTS SECTION

IT’S

A

SLUG

FEST

TIMING

Time your swingtoplace the ball left,centeror right.For instance, a leftyswinginglatewillputitin leftfield.

A

square hitsendsitto center.

THE PICKLE

|

TAG

AND RUN

Don’t expecttheoutfielder to

messup the catch. Stick around to tagupbeforeheading forhome,

especiallywhenthe ballhas a longwayto go. becauseyoucan time the hit early or latetoplaceitanywhere onthe field.

Once you're on base, you can chooseto steal,stand pat, tagup and

run or just wait until the bases are full so that therunner automatically pro-gresses.You canleadoff asmany

steps asyouwant, but the furtheryou

What makesGriffey

MLB

such a greatbatting simulationis theper-spectiveandanimation.Thebatteris very large, soyoufeelasifyou're in the action.Thedepth perspectiveon

thepitcherandthe ballisalso realis-ticso thatyou can judge whento

swingthe bat.That'swhatmatters.

Iftherunnerisfast takealong lead,thensprintand slide I

go, the riskieritgets.The most

important partof base runningisthe

Speedratingof the runner. If he’s a track star,youcan often get an extra baseonan outfield drive or steal one.

Slowplayersshouldn't get greedy.

B

attinginGriffey

MLB may

be the mostimpressive partof thegame becausethe play control is somuch betterthaninother video baseball games. Witha littlepractice, you’llbe able to place the ball just like thepros do.Anyof thecomputer

playerscanhitthe ball, butplacingitsoyouget

on base takesskill.

Computer

pitchers aren’tlikely towalk

you, so wait for thegoodpitchand makeitcount.Useallyour options. Ifyouhave one or no outsandaman onbase,youcanmove himforward witha bunt and gethimintoscoring position.

“...you’llbe able to placetheball just likethe prosdo...”

Great animationandplay controlmakeGriffeyMLB anoffensive hit

(14)

Montreal'sstarting outfield of #33,#9and #18is strongineveryratedcategory.Onthebench, #5 and #37 can stepinwithstrength.Thepitching staff isstrongalldownthe line.

OFFENSE

1

TheMets have no outstandingtalent inanyrated area,offensive ordefensive. In fact,theyhaveonly oneplayer rating a ten inanycategory.Thatmeans thatwinning withtheMetsismoreof a challenge.

nrrrnTrrf

i' m|defenseI

14 NINTENDO

POWER

NATIONAL

SCOUTING

SportsScenehasscoured thegametobringyou scout-ing reportsonalltheteams.Eachreportshowsthe bestplayerson eachteamatfour skills:Pitching, Batting,Speed (Running), and Defense.Youcan

NL

EAST

Ifyougo byaverages, the Marlins, Piratesand Cardswould betaking thepennant, but averages don’t tell thewholestory.ThePhilliesand Braves

bothhavehotplayers thatcandoitall.Eventhe

Metscan be winners in GriffeyMLB.

Highbattingaveragesresult instrongBatting ings formostof the Phillies,but theirdefenseand speedare not quiteas good.Pitching isstrong withmany players boasting high Fatigueratings.

OFFENSE DEFENSE

RMo'

mm

Astrongbench and two exceptionalplayers inthe startinglineupgive the Piratesawinning chance inany game.Player#3rates 10s inbothBatting and Defense.Pittpitching is fairlyaverage.

OFFENSE ioIDEFENSE

SI.

LOWS

FiveoftheCardsstartinglineuphave super bat-tingandfielding skills: #1, #25, #22,#23and#3. Keep these guysinthegame and serve up son awesomepitchingwith#39, #31,#43and#42.

(15)

LEAGUE

REPORT

(16)

AMERICAN

SCOUTING

SportsScene’sscouting reports are derivedfrom the

gameratings that areavailable toyouinthe listingsof individual playerswhen you gointotheLineUpand BulJPenoptions.The Offense number combinesthe

AL

EAST

AlthoughtheBlue Jayshave takentheWorld

Series in the realworldforthe pasttwoyears, the competition in the

AL

Eastremainsintense with theYankees andTigers in close pursuit.The Red Sox andOriolesprovidemoreof a challenge.

L

Don'texpecttooverpoweranybody withthe Tiger's hitting.Player#3isvery consistentbuthaslittle power,whichisprettymuchthe story ot thewhole team.Inthe bull pen.use #16 as yourstarter.

16NISIISDO

POWER

(17)

*****

LEAGUE

REPORT

BattingandPowerratingswhileDefenseissimplyan average of theDefenserating.You’ll notice that the range of difference is fairly narrow,meaningthatany team can beawinner.

(18)
(19)

Answerhailsandselyour courseto distantstar

sys-temsatthecomm/nayconsole.Once you've high-lightedyourdestination,remembertopushtheB

Button.

Access information aboutthe Star Fleet, planetsand

other subjectsthroughthe ship'scomputer.You’ll also findthePasswordsave feature in this area.

Setshipresources toyourbattlesystems:weapons andshields towithstandenemyattacks.After fighting,immediatelygoto

Engineeringtorepairasmuch damageas possible.

Muchof the databaseonboard the Enterprise wontaffectyourmissionsonewayorthe other

S

TRANSPORTER

ROOM

Choose

Away

Teams then beam them down

tothen-missionsites.Selectionofteammembers canbe criti-cal.Geordiand Dataare particularly versatile.

SENSORS

ENGINEERING

SYSTEMS

Sensorreadings tellyou aboutthe conditionsonplanetary bodies or ships,likewhetherthereis breathableoxygenor not.

AT

THE

HEIM

"1

THE

NEXT GENEF

STAR TREK

tATION1

ControllingtheEnterpriseandthe

Away

Teams

willlakesomepractice. Familiarize yourselfwith

the different ship'ssystemson.the bridgeso that

COMPUTER

DATA

COMM/NAV

BRIEFING

ROOM

CaptainPicardreviews missiondataandgoalswithhis officers in hisReady

Room

beforean

Away

Mission.

(20)

^

REPAIR

THE ENTERPRISE

Immediatelyafter a battle,gotoEngineeringand usethecomputertorepair the

Enterprisecomple-tely.Don't answerthe hail until you're healed!Itis quite likely ihatanotherenemyiswaiting.

Theconstantspacebattlesare

annoying,andifyouhailthe

enemy, youwillprobably surren-der automatically.Your chances

ofgoingfreeincrease ifyou have been mercifulto pastenemies.It's best to light until theenemyhails you.then answerthe signal.

TACTICAL

TIPS

Keepyourstrongestshields*

towardtheenemy. Phasersonly

workinthe closesttwogrids,so stay close.Some

captainsprefer sittingstillandspinning.Attack

with replenishedtorpedotubesand Phaserbanks.

REGULATIONS

StarFleetregulations prohibit theuseof excessive

force in battle.That meansthat ifenemies wantto surrender,you’dbetter letthem doit.Don't ever

(21)

Your journeybeginswhena distress signalfrom Vulcan ar-chaeologist Dr. T'Lirusisreceivedfromher digon Codis

Mu

VI.Romulans haveattacked the ancient siteandare threaten-ingherwork.Youmustfrighten off theRomulans andprotect theimportantresearchgoingon down onthe planet.

CODIS

MU

SYSTEM

2

DR. T'LIRUS

IS

UNDER

ATTACK

StuntheattackingRomulans and ofthe ruins.Once youfind her. shi

lookforthearchaeologist in the rear canreturn tohervitalwork.

CODIS

MU

REDUX

Later in thegameyou'llhavetoreturn toCodis

Mu

with an ancientdevice called theTavad.Dr.T'Liruswillhav^ information aboutthemysteriousIFD.

Once youJiave theTavad fromMission2.you'llneedloreturn systemandgive it to Dr. T'Lirus.

MISSION1:

liiJfJF

17

i

sTB

THE NEXT GENERATION

(22)

Thealien vesselhas no power when youfirst arrive.Inthedarkness.Geordihasthe

advantage of being abletoseewithhis special visor.Without Geordi.you'llbeblind.

NINTENDO POWER

3

SWITCH THE

ROBOTS

OFF

Inthe foreandaftareas, you'llbe attackedby.robots thatmaterializeoutofwallpanels.Turnoffthe security atnearby consolestodeactivate the panels.There'salsoa central

%

\\%

computerthatcontrols allrobot x%

panels., ifyou canfindit.

Lookfortwocircuitbreakersinthe cup-boards nearthe rearoftheroom.The break-ers willfitinthetwoholesonthepower switchwall.

2

CIRCUIT

BREAK

ChoosingAway Teamscarefully iscrilical.Some crew members likeGeordihavespecial skills.

ORIENTIS ALPHA SYSTEM

(23)

FIX

THE

COMPUTER

Several circuitboardsinthe centralscatteredthroughoutthe ship. Col-computerhavebeendamaged,lectthe piecesandlitthemintothe

Replacementboardscanbefoundpanel tocompletethe circuit.

61!

SYSTEMS

BACK

ON

LINE

Connecttheenergytanks

wherethesymbols matchthe wallsymbol, then pushthe red ignitionbuttonandthe ship's

computerandengineswill

come back online.

THE

EUNACIANS

AWAKE AND

SPEAK

Restoring the ship’ssystemsalsowakes up

the aliencrew—theEunacians—who’lell m strange taleabout the Integrated Field De-randomizerandhowthey sent this poten-tiallyomnipotentmachineintothe future. ThegratefulEunacianspresent the Enterprise withtheirTavad. a devicewhichwillbecome useful toyoulater in thegame ..

(24)

lllHinihlfliliXTilTT

Now

Starlicet

command

willappriseyou of

situationonOrientis

Gamma

1 1IB.amining

moon

wheretenminers

aretrappedbelowthe - •' syrface. Use Data. because he doesn't ORIENTISSYSTEM

^fcsBes£s®3£

..

.

J

O

%

4

P

A

;£*.

*:

*j

H.

‘M

1

OXYGEN

Besure to activate theoxygen supplyoneachlevelofthe

minebefore freeingthe

min-ers.Dataisthemanof the

hour.-2

A BLAST OF PHASER

POWER

Certainareasofthemines have been obstructionsoyou can searchtheareas

blocked bywoodenwallswhile other beyond.Keeptrackof yourprogresson

areas areseparatedb\stone.Usethe themaps oftheminesoryoumay end hand phaserto blast aholethroughthe uplostinthemaze.

(25)

cocoons aroundthehapless

min-ers.IIseyourhandphaser toburn throughthecocoonsandIreethe miners.Makesuretheairis turned on.

(26)

/*

>

PLAK

ATTACK?

DR. T'LIRUS

You'llfindIhe currentpasswordwhenyou reach a Star Base, then access yourcomputer Writedownyourpasswordand double chdEkit.

HAPPY HAVEN

B

Daimon Radny hasthekeytounscrambling

theRontulancommuniques,but he'llwant somethingvaluableinreturn.In

Fizaal’s.-however.the clienteleisanythingbut

forth-coming.Itwilllake a special effort by a parti-cularmemberof thecrewtodrawout the inforrfiationyouneed.

CODIS ZETA

PASSWORDS

tthis StarBaseyou'lllearn thatDaimon adny hasarrivedahead ofyou.Your deal-ingswithRadny andothers begin a series of trades thatwillresultingettingthe

After finishingeachmission, return toone ofthe three Star

(27)

STAR TREK:

THE NEXT

GENERATION

TRUST TROI

CounselorTroi'sBetazoidtalentsat telepathy willpavethewayforadeal

betweentheEnterpriseandtheFerengi

Dairnon.Take

Troilothebar

andshe'lllead

Eif

:»;&:

L

I youtoRadny.

Radnydoesn't strike aslougha dealasyoumight

think.Allhewantsisforsomeonelobuyhis sonic impactors.Youjusthavetofind abuyer.

The FederationfreighterNakatomihas sent out

anS.O.S.andthe Enterprisemust gotothe aid of theshipandcrew,which hascome underattack.

Setyourcourseimmediatelyfor Tytris lota I tosavetheNakatomi Irom destruction at thehandsof unknownalien fortes.

Oncetheminers havethe sonicimpactors. they’ll give

youpreciousnuggets ofore that willpowertheTavad

and’ forcetheappearanceof theIntegratedField

Deranflomi/er—theawesome weapon ofthe ancient S'enatorius.NowtheI

ED

willsend you onanew

guest,andatestofthe metal ofhuman-kind.

-y-y/v

If*

B

w -sjgs

(28)

HiTech Expressions'latest title

bringsMickey

and

Minnie to the Super

NES

ina

game

designed to entertain

and

challenge junior mouseketeers. five different Disney char-acters challenge

young

players to solve problems by recognizing

and

matching objects,reproducing

sound

sequences and using basic reasoningskills.Flayers can opt tobe either Mickey or Minniein thisone-player puzzler that should prove tohe funfor its infpnrlprlnnHipnrp

GOOFY

WHAT'S SHAKING?

Mickey dreamsof traveling to a castle in a far-offland,wherethe residents are constant-lytormented byearthquakes.

When

the palaceguardtellsMickeythatthey don’t

knowwhat’scausingthequakes,hesets

outto get to thebottom—ortop—of

things.

On

hisquest,hemust meet

thechallenges set forthbythe differentcharactershemeets.

Thedifficultyof the challenges

andthekinds of clues theygivedependon whichof the three diffi-culty settingsthe player selectsbefore be-ginning.

Goofyisintheblacksmith’sshop, killing

time whilewaiting formoremetal.He’ll chal-lengeMickey by making him guesstheorder of the tools in his box.

He

gives lotsofclues in the easiestmodebutonlyhints atthe rightanswerat themoredifficultsettings.

You'llgel severalchancestochoosethe rightcombinationandorder ol ^tools.Intheeasy mode. Goofyhighlights correctguesses

^

(29)

Donaldispracticingmagicspells.

When

he

accidentallyshrinksMickey,themini-mouse must pushpotionsthroughamagicmirror.

Nearsighted Horace, workinginthe palacelibrary,haslosthisglasses

and needshelp sortingbooks alpha-betically.IfMickey canhelphim

shelve thebooksinthe right order, he’llearnareward of puregold.

Al Iheeasylevel,players find alphabetsequences.Atthe difficultlevel,they find letters thatcompletewords.

Thenephewscan’topenthedraw- * bridge.Mickeyhelpsbyfollowing the patternof

thepumps,jumping onthemintheorderthat

theylightup.

Mickey must watch andlistenasthepumps sound andlightup.then he jumps on theminthesameorder tomakethedrawbridgeopen.

wearingthe :lpdusting off the y.It’slikeagame

toffmatchingsets ethe candleburns

HORACE

7

HUEY.

DEWEY &

LOUIE

(30)

A

TARNISHED

It’sasad situationwhen youdon't dareventureoutsideofyour homeinthedaytime.Butthat’sexactlywhatNeo

New

York

citi-zensface intheyear 2097.

An

intimidatingroguenamed Raptor andhismenacing mutatingMorphs have corruptedthe cityand taken overNeo

New

York.

Many

otherkeylocations

throughoutthecountryhavefallen tohis

minionsas well. Activision’snewest

Sup-er

NES

gamewillbring out theheroin

youasyoufighttoregain controlofNeo

New

Yorkandultimatelyuncoverthe dastardly plotofworld domination.

FUTURE

PSYKO

SOUNDS

Psykosonik.atechno-popquartet, laiddown

the tracks tobackup X-Kaliber2097.Their

(31)

This is the mightiestblowofthemall, theInter-dimensionalEnergyBoltl

2-PLAYER

X-Kaliber2097’s 2-playermodeisa pretty cool optionandreallyaddssomevalue to thegame!

It’sanactiongame...with a twist.

A

street

fighting contest,featuringSlashandsixother

bosses,makes upthe 2-playergame. This option could almostbe agame onitsown!

Thehero of thegame hasthree differentattackswith X-Kaliberand candefend himself extremely well.

This Blanka-typebeast isslowof footbut carries a powerful, long sword.He hasalong-range attack, too!

Heonly fires hisgununtilhis rival beatsthe skin off of him. thenhe canreallydo some major damage.

Attackswithhiscaneandhislop hat areKane’sfavoritemoves.He’: quite quick, considering his girth.

Themaddoctor iskind ofwimpy untilhetakesdamage and mutates intoaHying,stinging,giant insect.

Withhistremendous jumping abilities.Spuke cansomersault right at hisopponent and causemajor pain.

Raptor isn't quite as powerful as SlashandX-Kaliber.buthemaybe abitquickerthan his twin brother.

The2-playergameoptionalso allowseachcompetitortochoose

thesamefighter.Ofcourse,each

fighterwearsa differentcolor so

you cantellthemapart.

Who

will be thechampion?

(32)

I

fSTfT

Swi

Thefirstsectionof Stage1isshortand extremelyeasy,but th<

secondsectionismoredifficult.Thereyou'llhappenacross group: ofgunturretsinthehallways.Slashthemquickly!Greentoxii

wastedripsfromthe ceilingsinsome

places.Thesearetwothingsthatyou shoulddefinitely try to avoid!

BreakopenanyandallEnergy StorageDeviceslike thisone. Valuable items arealwayswithii

ThefirstsectionofStage 2isalmost laughably

easy.The challengefactorisreallylacking here.

whilemoreinteresting

Thesecondsection,

becauseof the staircases,isalmostas easy.Thereare quite afewEnergy Storage Devices along

theway upthe stairs, butit'sonly necessarytogoafterthemifyou needtorecoverlost energy.

You should beable tomakeittothe lop of the building in seconds. Just lake turns slashingonthe

(33)

Jumpoverandattackthe

Morphthatyoumeetinthe

hallwaywhenitchargesatyou.

Thebattleshould endquickly.

Do

notallowthis fire totouch

you.Two touches and you can

consider yourself a goner.Move

quickly to therighttoavoid a painfulburningsensation.

Thefireisspreading.Jumpout of theway quickly.Slash!

Back Tattooupinto acorner andlethim haveitwith your

strongest attackmove. Butdo

itonlyatclose |

rangeorlie'llHi||( jump overand

attack you.

gunshotsand swatChainsaw clear todo so. He'llsoonlose

\ Lc

jBt

)

s

ii;

5

a*5*0 1

(34)

DOUGS« DESTROY

STAGE

6

(35)
(36)

trious

This minibossdropsdown on

either sideofthe elevator.Pick aside,crouch down andslash.

Guessing wrong couldbe fatal.

SCISSOR

HANDS

Like aspinning top, thisminiboss (whirlsaroundandtriesto slice Slash into fine pieces.Frappe,I

presume,isthe setting.Crouch ^down and swingX-Kaliber stead-ilytocounteracttheshotsthat icome fromthe blue boss.Keep

swingingfor a hit!

Sendthespinning top-likebossreelingwith ashotfromgoodol

-X-Kaliber!

Atlast,the difficulty levelandintensity levelofthegamebegins to pick up!The

seriesof elevator platformsandflying

enemies can providequite a test.Itcan befrustratingaswellbecauseifyou jump,getbumped andfall,you couldend upbasicallystartingyourupward climb overagain.Besure tousetheoverhead

slashmove onflyingenemies. 34

NINTENDOPOWER

wifilfl

5

K

(37)

m

irWuh-i

Legendary bounty hunter

Samus

Aran

is

back

for

her

third

ecounter

withthe

mys-terious

Metroids

inthe

biggest

Super

NES adventure

yet!

The space

pirates of

Zebes have

rebuilt their fortress

and

it's

(38)

MISC

MORPHING

BALL

BOMB

SPRING BALL

SCREW

ATTACK

Super MetroidbringsSamus Aran backtoPlanet Zebes, wherethe

NES

Metroid mission tookplace.Butthis planet isaworldapart

fromthe originalsetting.The

graphics are detailedanddiverse and.whilesome oftheopening

areaswilllookfamiliar,this

game coversa lotmore ground. Thereare sixhugeareasalong withatonofnew enemies and

(39)

SPEED

BOOSTER

WiththeSpeedBooster.Samus cansprint across flatareaswithblurringspeed,vaporizingenemies

andobstaclesalong theway. 'Zebesiantunnelscannotbeseen bythenaked rhisdevice revealshiddenpassages.

GRAPPLING

BEAM

TOUCH

& GO

BOOSTER

BLAST

When Samus jumps uptosome flatsurfaces,she canhang onfor a fraction of asecond,changeher directionandjumpagain.

sprbhg

When Samusrolls

(40)

PlanetZebeshas sixhugesections,each with a different styleandpopulationof evilbeings.Thefollowingpages include earlymapsof the areas to giveyou an

ideaofhowbigthe planet will be.Inthe final version of the

game,themapsmaybe slight-lydifferentfrom whatyousee here.As youexplore, you’ll '

VwB

continue to findhidden pas-sagesandnewareas.

NorlairZebesians lire lasersfromtheir

(41)

SuperMissiles are hidden in thecatacombsolBrinstar.

Brinstar is rich with foliageanddeadly insects.Someofthe plants are deadly.

The wreckedship isan ancient rocketrun aground.

Es

1

nilllllllllllllllll

OTfjS

0

o

B

B

(42)

You

may be

familiarwiththe

Time

Trax television series.

Now

you can

takea look at the

game,

courtesy ofMalibu

Games.

Thisispossiblythefinest

game

thatMalibu

Games

has released. Overall,it’sa well-executed action

game

with great play control.

Thegraphics inTime Traxare quite good,making good useofforeground and backgroundelements.

Time Traxconsistsofeight levels. All are side-scrolling.Withtheexceptionof Level 4

andLevel 6where youride amotorcycleanda jet ski.respectively,it’sallplatform action.Oneaspect that we'rehappyto point outisthat

Time Traxisnotan easygame.Yes.it'sa fairly intuitive

game andiseasy to control, but the difficultylevel,evenwhenseton t.-TL-Easy,iselevatedwhen comparedto

^

otherplatform actiongames.Even thoughthe stages are notextremely

long,thereareenoughdistractions

alongthewaytoholdyourinterest.

^

TimeTraxmakes good

useof its licenseand introducesthe storywith coolcinemascenes. Theaction isbroken up

nicelywithstages that include jet skiing

p

15

(43)

Lamberthelpthroughout his missionHe mustttusiher

FUGITIVE

RETRIEVAL

Thecurrentyearis2193.Darien Lambert,themain characterinTimeTrax. is sentbackto1993toapprehend crooks workingforDr.MordicaiSahmbi.abrilliant scientistturnedcriminal.Usinghismartial arts skills.PPT weapon anda

mind-controltechniquecalledTimeStalling.Lambert musttransportthecriminals backtothe present—and

to justice. If hismission . ,. . fails,the present, ashe I |

Imil

knowsit,willceaseto

[1*^*1

exist.

a

TIMETRAX

Unclaimedbyhis

I

E?P=H rt

StlMA. a computetgenerated

Lambert's present,andhis luturedepend upon what ha can accomplishinthe past Uncover andcollectthe letters that spellSELMAtoincreaseLambert's energy.Sometimesthey are out in theopen-sometimesthey are hid-den.Havingthemaximum amountof energyinreserve willbe crucial,es-pecially inthe last levels ofTimeTrax.

Or.Sahmbi developedthe processwhichallows limetraveltooccur

VILLAINS

IN

TIME

(44)

COLLECTIBLE

ITEMS

j

©

gold token

®

food

MEGA CRUSH

3

1-UP

@

"EXTRA" LETTERS

y

COMBAT POWER-UP

®

HEART

0

"SELMA" LETTERS

fj

PPT

POWER-UP

Thisstage consistsofan upper and lowerlevel.The pathtothe exit isn’t difficult to

determine,but there are afewtricky spots.Watchforcracks in the floorand ceil-ing.Lambert canjump throughtheseareas to find secretcaches ofPower-Ups and otheritems.Thespiders intheforegroundwebswilljumpatyouwhen you run

past.Juststompon them. _

Lambert's second attemptatlocatingthe evil

Mo

Sahmbileadshimtothe doctor's labora-tory.Numerous armed and dangerouslab technicians will harassyou alongtheway,as willmany deadlysecurity lasers.Time Stal-lingwillbeabigassetduringthisstage

becausesome ofthe lasers fire very quickly.

will

Hr

\

v/if

(45)

TIME

TRAX

'rowm^-Jump and swingfrom the laserstrackswhileshooting orkickingthe biggun and avoiding the laser blasts.

——

fcl tsMteatttstrjWB

mmm

i

Mr

.

¥

link!’ ft -I

i&Or-

BME

i TOUNDERGROUND CHAMBER

lHI

i

'Asm

, '

l

^

SS?*

i—

J.K

mr^nrn

v-. **. jr«-

p r”

H8tm.

-jtf wtflN*!!-'x

L-

.4

To get rid ol themoresteadfastlaser Thislaser turret shoots really fast, so turrets,youwillbebetter offwiththis TimeStallitandblast it to bits!Be

'

effective,increase thedosage! directlyunder the turret.

(46)

0-0

The SmilhsonianInstitute,oneofAmerica'smosthistoricallysignificant struc-tures.isbeinginvaded by bombers. They’replanting explosive devices alloverone ofthe buildings.Lambertmustmakehisway throughthehallwaysof the Institute

andreach the end.As you approachthebombers,use cautionbecausethey will usuallybe layingbombs when you approach. Once anexplosivedevice is set. there'snowaytodiffuse it—juststayawayuntilitexplodes,then movein.

IILambertmovesincloserthan thiswhena bombexplodes,he’s likely totake a hit.Stunthe green-uniformed creeps first.

Lambertlakes tothe streetsof Washington,D.C.riding asuper-charged cycle.

Armedwithan automaticweapon andhis fast reflexes,Lamberttangleswith a

chopperonahighspeedrun!The dangernotonlycomes fromabove, butfrom

^

the front, too.Roboticlaserturretsaredroppedout in front of Lambert's cycle.

Aim your gun towardthe fronttotake thesenuisancesout.Whenthey explode,popawheelietoavoidtakingany damage.

A

wheelieisalsotheway

toaccess thePower-Upicons foryour gunas they float by.

Lambertmustdamagethe entire underbelly of the chopperifhe wantstosee it take a dive and 1

” 1

(47)

Withstatuesand enemiesinyourway. To retrieve the prized contents of this silver container, you firsthaveto It'sdifficulttoavoid this spiked carlas makeitappear.Movethestatueover to the rightandthenjump uptothe itchases youdownthehallwayDon't leflofthecontainer tomakeitappear.Usethedinosaurskeleton'sneckti standaroundfortoo long! jump uptothe container.Youhavetomovevery quickly!

iP**

1

EXIT

Deadlytrapsandpitfallswilltest Lambert ashemakeshisway through the jungle-like forest.

Jumpingfrom ledge to ledgeand dealing with a myriad olenemiesis inthecards forLambert

im

'am

yjui

CRANE

2

OPERATDR

Jumpover the gianthook andthen kneel down andshoot at the operator's controls. Ii may appearthatyou aren't doingany damageat first,but justkeepshooting— you'llbreakthroughsooner or later!

pucnioa

s:

BUILDING

SlTf^

A

skyscraperunderconstructionisthe siteofameetingbetweenLambert and one ofDr.

Mo

Sahmbi'stopagentsofdestruction.It isinthislocation thatthe difficulty really increases.Therearemany jumpsthatrequire precise footing.

The enemiesare stronger, too!The goonswith theflame throwersare extra tough. Stand backandshootthemwithyourPPTtostunthembeforemoving

inforhand-to-handcombat.Rescuethehostageswhileyou're atit.

,4_

:&

GIRRER

_

MARNESS

\<!»'_ lift 'i

4 __ Togel these items,Lambertmust b; firsttake out aflamethrower

.HKgspi and then stand onthe veryedge :' | |

ofthelower girderandmakethe jumptothe higher one.

mm

AHEUBS

ljR

(48)

iiniianu

mu

u: iNu-riy z,uuc,uy Avusunue, uiicis puiyei s a nic-tiiic

combat simulatorthat’sacutabovethe competition.Everyelementof the graphicshasbeenpainstakingly detailedandresearched. Digitizedimagesof theenemy Mig-29s andmissilescreate asmooth,realistic flightexperience.

When

youengage enemies,the

HUD

accurately tracksthem andlocks-on

whenthey are withinyourmissile range.The view outof the cockpit is fastmoving, allowing youto rotate

yourF-14Tomcatquickly inany di-rectionduringa dogfight.The

con-trolisaccurateandeasy tohandle

with a little practice.The quick

re-sponsetoyourcommands addsto the entire effect, givingyoua realis-ticflyingexperience.Early inthe

game,themissionsseem almosttoo easybecauseofthesuperiorplay control,butwith19 different mis-sions,thecombatgetstough soon enough!

Eachmission is unique, so be sure lo read your mission orders beforeyou hit the flight deck.

(49)

•Hostile

environment

The No-Fly Zoneisconsideredacombatsituation. Pilots

under-stand thatitisa free-fire zone,whereallunidentified aircraft are to be consi-dered hostile. All ofyourenemiesare flying Soviet builtMig-29s andare well versed in aerialcombat.Withnearly20different missionsand twodifferent difficulty levels,

arm-chair pilots will be rackingupthe flighthoursin

notime atall.Writedown passwordsincaseyou haveto bail out!

You'llhavelocompleteboth airand groundattacks before thisw

enemyisdangerous.Sometimes youwin.sometimesyou don't!

When

you’re flying against multipleenemyfighters,it’sveryimportantto

keep aneyeonyourtail. It isveryeasy for a pilot tobecomedistracted byone enemy,only to be hitfrom behind byanother.To preventthisfromhappening

B

ioyou,watch yourradarscreen carefully.

You canalsokeep aneyeon your enemy when hefliespastbypressing the

L

orR "Vj Buttons.Thiswillgiveyouaquickview

out thebackof the cockpit.

Si

THE

ENEMY

NEVER

SLEEPS

Keepan eyeonyourenemy when heison your tail. If he starts to fire,bankquickly!

You'llhavetostBy close to yourenemyat night. It'stoughtosee in the dark! Staybelowyourenemiesintheevening. It's easytolosethemagainst the water. Inthehigh-techworld of computers and

radarscreens,warisnot just adaytime activ-ity.Inorder lowinthiswar,youwillneedto successfully pilotyouraircraftthroughmany

kinds of conditions, atany hourof the day.

While you mightbe able to spotenemy air-craftona clearsunnyday,youwillneedto relyonyour radar screen to helpyousee

thematnight.Trustyourmissileswhen you

can't gel theenemylinedupinyourgun

sights.

WATCH YOUR

TAIL

(50)

HT TRAINING

Beforea pilot everevenseesthe flight deck,hethese flying tipsbeforeyoutake off. All the basicsof mili-goesthroughmany hoursof training. Unfortunately,youtarycombatarecovered, but you’llstillneedtopractice to won’thavetheopportunitytotrainandwill fly directlyperfectthem.Thesearemultimilliondollarweapons

into battle.To improve your chancesinthe air,check outyou’re flying, sobecareful!

Enemyattacksare limited in the first four stages, so use thistimeto learnthe insandouts of offensivecombat.

I

WEAPON

SELECTION

Takingoffona sortie,yourF-14is

armed witha

20mm

cannonanda varietyofmissiles.Usethe

X

Button

toswitchbetweenyolirweapons sys-tems,makingsure tousethemost

appropriateweaponforthe job.

All ofyourweapons havelimilad usage, so be carefulwhen youfirethem. Don'twaste ammunition!

radar love

TheF-14InmcalIvikTunI

mm

theuse uf__

v-u

~

the\W\(‘S lone | sing the SelectButtonwhile in Might.

Mu

AWG-9

shortrangeradarwilltrackthe*II

enemy when youclose in for the attack.

LOCK

’N

ROLL

When

anenemyfliesbyyou,perform You'llbe facing the opposite direction,

anImmelmannRollby pulling back with theenemyinyour sights. This

onthe stickandturning a half-roll. classicmove worksgreat!

Takeoutthe firstplaneandletthe Pullthe stick straightbacktoget Destroy theplane while you're secondflypast you. yourenemyinyour sights. upsidedown,then flipbackover.

Beginning with Mission5,theenemy’sattacksget stronger. You’ll rneedtodefendagainstthe hostile fire in order to stay airborne!

I

FLARE

CHAFF

&

TIME

TO

RUN

SUB

WARFARE

Usechaffandflares to divertmis-silesthatareon yourtail.Ifyouspot a missile,pressLor

R

tolookover yourshoulder,thenhitthe

A

Button whenthe missile gets close.

Watchbehind you for theincomingmissile,then drop the flareswhenitcloses in,

Ifanenemymissile ison yourtail

and youareoutofchaff,runningis

your onlyoption.HoldtheB Button andpress

Up

onthe Controller to kick inthe afterburners.

When

the

dangerhaspassed,

slowdownoryouwill

run out offuel.

BeginningwithMission6,the

ene-mieswill startdeployingsubmarines equippedwithantiaircraftmissiles.

While youcan’tdestroy these

power-fulweapons, you canavoid their at-tacksby watching your

AWACS

radarand stay-ingaway from them.

Whenfhe missile closes inonyou,hitthe after-burnersanditwill flyright past you.

Stayawayfrom theenemy submarines. Theywill fire onyou ifyouflytoo close!

(51)

MISSION

OBJECTIVES

TURN AND BURN

Afteryoulearnhowtodowntheenemy Mig-29s, youwilltargets.Asthewarprogressesthegroundtargetswill

needtodestroyothertargets as well.Eachof thesemis-beginto firebackatyou.Youmay even be destroyedif sions will giveyou anideahowtohandlethe differentyou’re not careful!

j Ifyouareunabletocompletely;* 5destroythe targetonthefirst

; ;pass,quickly circlearound and; 5goafteritagain.Slowing your 5 5aircraftdownwillhelpyouto

$ 5keepontarget. 5

MISSION 4

InMission4 is thefirsttime

you’reinstructedtoattacka

groundunit.Selectthe objecton

the

AWACS

radar,thenflyover

it.

When

you engagethe objec-tive,aimattheenemygunposts.

Islands don'tmove,soslowdownwhanyoumakeyour strafing runso it willboeasier todestroy thetarget

MISSION 5

The enemyradarplaneisthe first non-combataircraftyouwillencounter.

Aimfortheengineswhen youare attackingit.

When

bothenginesare

onfire,the plane will falloutofsight.

MISSION

12

Attackingashipisverysimilarto attackinganisland.Aimforthe

enemy gunpostswhen youstartyour

strafingrun.Yourmissionwillbe

completewhen theyare all destroyed.

»

MID-AIR

REFUELING

Engagingtheenemy Migswillquickly drain your fuel, especially ifyouuse

yourafterburners.Luckily, the carrier isequippedwithan A-6Fuel Tanker. Itwillautomaticallybedeployed whenyourunlow onfuel,butyou can onlyrefuelonce duringamission.Be suretoloweryour speedbefore trying tohookup.

Selectthetankerontheradar map, thencatchup withit

LANDING

Landing onthe carrierisfairlyeasyonceyou havelearned

howtodoit.Loweryourspeedasyou approachthe carrier, then center therunway on yourscreen.Don’ttrytonose

youraircraftdownor you’llcrashintothe flightdeck.

Ifyou stay centeredonthe carrierandcutyour speed,you should land withoutany problems.

(52)

TUPPER

PinballDreams, byGametekgives play-ersfour differentgamestochoose

from.The gamesareplayedfroma

top viewpoint, so the screen

scrolls tokeepthe ballinview.

Playerscanselectfromseveral dif-ferentoptions,includinga

con-troller setup feature.

%%iiL

SuperPinballby American Tecnosgives pinball fans three differentgamesto

choosefrom. All of the

gamesareplayedina

uniqueperspective

viewthatallows

youtosee the entireplay field atonce.

MULTIPLE

CHALLENGES

Up

toeightplayerscantesttheir skills atthesametime, or a single playercantesthismettle against all

three machinesinthe Conquest Mode.All threegames havesimilar scoring setups, but different difficulty ratings.Choosethegamethatbest fitsyourskill!

Spacetravel is thetheme behindthe

Ignitiongame, andlikethetitle implies, the ballmoveslikea rocket! Hitting thedroptargets in theupper cornerslightsupthe letters.

When

youspellIGNITIONthe highscores really take off.

COMPETITION

1PLAYER

CONQUEST

NOBODY CAN BEAT

ME

EXIT

•iti's'ja: , .Vi9WAmericanTectinos. Inc®21st Century Entertainment LTD 1993 Licensee by Gametek.

(53)

w

mmz

M

Wizardisaverychallenginggame:

not for the faint at heart!Theplay field is fairlywideopen, so ifyouhit the ball too hard,itmay come back

beforeyou cancatchit. JollyJokeristheeasiestofthe three

games.Itonly lakes60million points tobeatitintheChallengeGame,so

aimfor theMystery

Ramp

toincrease

yourscore quickly.

aim

I

Blackboard and Ironmenisamedium

challenge for pinball fans.Itwill take

120 million pointstowin the Challenge

Game,

sotrytospell

(54)

mwm

immim

I

as

-rfir'IRE

STRIKE 1

From

AqENT

#772

Game

Credits

Working yourway throughallof the levelsofSuper EmpireStrikesBack canbe very challenging, especially

when youtakeonDarthVaderhimself.Becauseit’sso tough,mostplayerscouldn’tviewthe finishing credits. .

..untilnow!Ifyouquickly enter thefollowing code

whileyouareontheGameSelectScreen, allof the cred-itscan be seen, without all of thework.As soonas the screenappears,pressA,B,A,B,A, B, A, then B. Ifyou

enter thecodecorrectly, thecredits willbegin to roll.

On

the

Game

SelectScreen, press

A,

B,

A,

B,

A,

B,

A, then

B.

Quicklyenterthecode above while Ifyouenter it correctly,thefinishing youareontheGame Select Screen. credits willappear.

Unlimited

Thermal

Bombs

Thiscode is perfect for those Jedi Knights that are having troublemasteringtheirLight Sabers.

When

the

Game

SelectScreen first appears, quickly press A, X, B, X, X, A, thenY. IfyouhearDarthVadersay, “Impressive,"quick-lypress the Start Button before theDemoScreen appears.

When youbegin playing thegame,youwillbe able to use aThermalBomb whenever youneeditbypressing the

X

Button. Ifyou makeamistake while entering the code, turn thepoweroff,then on, before trying again.

On

the

Game

Select

Screen,

press

A,

X,

B,

X, X, A,

Y,

then

Start.

Quickly enterthecode ontheGame With UnlimitedThermalBombs you SelectScreen beforetheDemo canblow up anythingthatgetsinyour appears. way.

99

Lives

Finishing the entiregamewith three livesand onlythree

Continues can provedifficultforeventhebest trained Jedi.Enter thiscode andyou’llbe able to start thegame

with99extramenin reserve.When youfirstturnonthe

power,wait until theGameSelectScreen appears, then pressX, Y, B, B, B, X,A,Y, Y, B, A,X, andY. Ifyou

enter thecodecorrectly,youwillhearDarth Vadersay,

“Impressive.”Press Start tobegin playingbefore the

Demo

Screenappears. Ifyoucan’tget thecodetowork,

tryturning thepoweroffandon,andre-entering the code.

On

the

Game

Select

Screen, press

X,

Y, B, B, B,

X, A,

Y, Y,B,

A,X,

Y,

then

Start.

(55)

From

Ac,ent

#908

Super Stage Select

Youshouldbe able to take out theminionsoftheDark Queeninabreezewith the helpofthisawesomecode. Select either aoneor two-playergame andpress Start.

When

thescreenswitchestotheCharacter Select

Screen, pressUp. Down, Down,Up, X, B, Y,and

A

with ControllerI.Ifyouenter thecodecorrectly,thescreen should flicker.Selectanyofthecharactersandpress Startagain.

When

theStageSelectScreenappears,

chooseanyofthe stages,then press Start tobegin play-ing.Thiscodewill also setyou upwith ten extra play-ers.

On

the

Character

SelectScreen, press Up,

Down,

Down, Up,

X, B,Y,A,

then

Start.

Normally you'llhavetowaitthrough sev- WhentheMainMenu eppears, quick-oraldemo scenestosee the High Scores,lypressA. A. B.andB onControllerI

Ultimate

Power

Ifyouare reallyhavingtrouble finishingSuperEmpire

StrikesBack, this is thecodeforyou.When youplay thegamewith the code,youwillhaveuseofallthe ForcePowers fromthe verybeginning of thegame, and youwillhave unlimiteduseoftheThermal Bombs. WhentheMainMenu Screenappears for the first time, quickly pressA. B. Y, X. A, B. Y,X.A, B, A. B. Y. X,

X, Y, A,B.Y, X.Ifyou hear DarthVadersay,

“Impressive,” press Startandbegin playing!

From AqENT

#265

Ifyou hear GarthVadersay. "Impressive," quicklypressStart beforethescreen changes.

IIB,R.<».R

.O«>ooof

-4

YouwillhaveunlimitedThermal 8ombs andfulluseofyour Force Powers.

High Scores

Youcan quickly access theHighScoreScreen without

havingto waitthrough all of thedemoscenesbyentering thissimplecode.OntheMainMenuScreen, quickly press A,A, B. B,andthescreen willchange.Pressany buttonwhen you wanttoreturn to theMain Menu.This

codedoesn’thelpyou much,butitisahandyfeature!

Choose any character then press Start toswitchtotheStage Select Screen. Ifyou havetrouble gettingthecodeto work,turn offthepower andtryagain.

Selecteither aoneortwo-player OntheCharacter Select Screen,enter game, then pressthe Start Button. thecode above.

Afterchoosinga startingstage,you willbeginthegame withten extra players.

(56)

Gettingthroughallthe levelsofTaz-Maniacan be really

tough when you havealimitednumberof Continues. Thiscodewillallow players to explore the later stages of thegamethattheymightnotnormallysee.When you

firstturnonthegame,press the SelectButton to access theOptionScreen.OntheOptionScreen, pressA, Y, A, Y, X, Y. B, A. R, thenL andthescreen willshake then the LevelsOptionwill appear. Selectanyof the levels,

then press Start tobegin playing.

From Aqent

#745

On

the

Option Screen,

press

A,

Y,

A,

Y,

X,

Y,B,

A,

R,

then

L.

Whenthe TitleScreen appears, pressOntheOptionScreen, pressA, Y,A,Y, SelecttoentertheOption Screen. X, Y. B,A, R,thenL

Ifyouenterthecodecorrectly,the LevelsOptionwillappearatthe bot-tomofthescreen.

Choose oneofthe 19stagesinthe game, then pressthe Start Button.

Extra

Continues

Ifyoustillcan’t finish thegame when youuse theStage Select, tryentering thiscodefirst.OntheOptionScreen, press B,A.Y, A, X, then A. Ifyouenter thecode cor-rectly,thescreenshould shake and youwillhavea total of ten Continues.You canuse thiscodealone,oryou canimmediatelyenter theStage Selectcodefor addi-tional help.

On

the

Option Screen,

press B,

A,

Y,

A,

X, then A.

Debug

Mode

Agent#745hasdiscovered a greatcodefor Inspector

Gadgetthatallows players to access thehiddenDebug Modeof thegame.Whenthe TitleScreen first appears,

holddownthe L,R,andB Buttons on ControllerI.

While holdingthesebuttons,quickly press Down, Down, Up,Left,Right,Down,Right,then Left. Ifyou

enter thecodecorrectly, the TitleScreenshouldturn pink.Release allof the Buttons then press Start.Before

thegamebegins, aMenu Screenwillappearthatwill giveyouaStage Select,OptionMenu, andaSoundTest.

Withthiscode, thegameshouldbe a breeze to finish.

Hold

L,R,

and

B,then press

Down, Down,

Up, Left, Right,

Down,

Right,

and

Left.

Waituntilthe TitleScreen appears Ifyouenterthecodecorrectly,the thenquicklyenterthecode above. TitleScreenwillturn pink.

(57)

From AqeNT

#001

White

House

Jam

The rumors have beenflyingabout

NBA

Jam Codes,but nooneseemedtoknowthem, thatisuntilnow!Special

Agent #001has discovered the first set of special guest stars.StraightfromtheWhite House.BillClintonandA1

Gorearetearingupthe courts against the hottest players inthe

NBA

when youuse these codes.Toplay as the President,input the initials

ARK

but don’t enter the last letter.Pressandhold L.pressandhold R, pressandhold Start,then press

X

whileyouarestillholdingall

thebut-j

tons. Ifyouenter thecodecorrectly,youshould bypass thepasswordscreen.

When

you beginplaying. Bill

Clintonwillbeyourplayer.To playastheVice

!President,input the initials

NET

without entering the

I

last letter. Pressandhold L. pressandhold R. then press

A

andAl’s stats will appear.

Usathe initialsSAL along withthe codetoplayasSal DiVita.

Usethe initialsRJR along withthe codeto playas JamieRivett

From

Accent

#01

2

Mystery

Mode

Finishing off allofyour competitioninBattleCars can betough, but players will receive abonusatthe end.Thissecretcodewillallowyoutoaccessthe

supersecretMysteryMode!Onthe TitleScreen,

pressUp, Down,L,R,then Select to enter the code.

Before youstart playingthegame,gototheOption Screenandthere willbeanew optionatthebottom

of the screen. IfyouturnontheMysteryMode,the

gamewillbegin playingasnormal, onlythe entire race willbe viewedfrom an aboveperspective.You mayfinditeasier towinwhen you cansee the entire road!

Inputthe initialsARK withoutenteringHoldL,thenR,thenStart,thenX,and the last letter. you canplayasthe President.

InputtheinitialsNET withoutenteringHoldL,thenR,and thenA and you the last letter. canplayastheVice President

Programmer

Jam

Herearetwo morespecialplayers theyoucan use, as well. Input the initials

SAL

without entering the last let-ter,then enter thesame codeasyoudid for President Clinton.When youbegin thegame,you'llbe playing with Sal DiVita.Ifyouinput the initialsR.IRwithout 1entering the last letter,youcan input the ClintonCode

again.When youbegin thegame, JamieRivett will be :your player.Bothof thesepeople helpeddevelop

NBA

Jam.

Press

and

Hold

L,

then

R,

then

Start,

then the

X

Button.

On

the

Title

Screen,

press

Up,

Down,

L,R,

then

Select.

After finishingthegameintheNormalOnthe TitleScreen, pressUp.Down, Mode, youwillreceive a secret code.LR,then Selectand youwillheara

tone.

Ifyou gototheOptionScreen you canNow you canplaythegamewith a top turnontheMysteryMode. viewofyourcar!

(58)

From AqtNT

#475

Super

High

Speed

Ifyou gototheOption Screenbeforeyoubegin playing,

you cansetthegame speedforNormal, High Speed1or

HighSpeed2.Withthiscodeyoucan access theeven

fastersettingofHigh Speed3!Onthe TitleScreen, press

Up. Up, Down, Down.Left,Right, Left,Right, B.andA onControllerII.YouwillhearAskasay,''Excellent,” if

youenter thecodecorrectly.UseControllerItoenter theOptionScreenandadjust thespeed to thenew

set-ting.

From AqENT

#200

During aregulargame, you canonly Onthe TitleScreen,useControllern set thespeedattwodifferent settings,toenterthecode.

Configuration

Code

You canadjustany ofthe fighters’ abilitieswith this greatcodefrom Agent#200.Startagame andselect your fighter likeyou normallywould.Whenthematch

begins,quicklyfinishthe fight (itdoesn'tmatter whether you winor lose).WaituntiltheContinue Screen

appears,thenholddownR,X,andA.Continuetohold allthesebuttons until the nextmatchbegins.Beforethe fighting starts, theConfigurationScreenwillappear.

Youcan adjustmanyof the elements in thegame from

thisscreen,including the individual abilitiesofeach

fighter.Youcanevensetthecomputertoplay against itself ifyou wanttopickupafewpointers.Press the StartButtonwhen youareready to continue playing.

On

the

Continue

Screen, hold R, X,

and

A

Buttons

allatthe

same

time.

When you gototheOptionScreen, Atthisspeed,the fists are really fly-youcanmake the game go even ing! faster.

Boss Stage Backgrounds

Agent#473 founda specialcodethat will letyouselect theBosses'Backgroundswhen youfight intheVS.

BattleMode.

When

the TitleScreen appears, use

ControllerIIandpress L.R, L, R, L. R.andA.Begina Vs. BattleMode game andselectyourcharacters.When youareselectingyourstage, theMetroTrainandStudio 6 will both beaddedtoyourchoices.

Starta one-playergame and choose anyofthecharactersinthegame.

Immediatelycompletethematch, eitherbywinningor losing.

Waituntilthe TitleScreen appears beforeyouenterthecode.

OnControllerEpressL,R. L, R, L.R, thenA,and youwillhear a grunt

OntheContinue Screen,holdthe R,X andA Buttonsallatthesametime.

(59)

SOPER MARIO

/.fVSTARS

9

'

From A^ent

#985

Bonus

Marios

When youfirstbeginplayingSuperMarioBros. 3,grab bothof thehiddenWarp WhistlesinWorld1anduse

themtowarptoWorld8.When youbegin playing, press the StartButtonto bringuptheSaveScreen,then select theSave

&

Quit option. Restartyourgame,highlight the

saved game,thenpushtheB Buttontogo backtoWorld

1.Work your waytoWorld1-2with the TailPower-Up.

InWorld1-2,goright untilyouare past theT-shape of

pipes.Standtothe rightof the pipesandwait for five

Goombastoappear.Jump onthe firstGoomba, holding downthebutton soyouzoomtothetopofthescreen.

Usethe tail to floatovertothenext

Goomba

andrepeat thejump.Ifyou keepjumping onGoombas without hit-ting theground, you'llbegincollecting1-Ups.

When

you have enough. Save

&

Quit again, then restartfrom World8 with allyourextra lives.

WRBKr

From AqENT

#740

Bonus

Games

One ofthebestwaystorackup yourscore inKirby’s PinballLandisbyfinding theBonus Rounds. Because

they aresohardto find,manyplayersdon't score well

whentheydofindthem.To becomefamiliarwith the

Bonus Games,use thiscodetoaccess allofthem from

thebeginningof thegame.

On

the TitleScreen, press Left,B andtheSelectButtonatthesametime.Whenthe screenchangestotheHigh ScoreScreen, a white cat will

walkacross thebottom.Returntothe TitleScreenand

begin playing anew game.

When

youselectastage to play,youwillautomaticallygototheBonusGame.

NOTE:

You can’t getahigh score withthis trick,

because youcan’t loseyourball.

On

the

TitleScreen,

press

Left,B,

and

Select at

the

same

time.

1PHIL 00579070

2JETSON00459560

5CO0000555550

40

^

00118280

Usethe 1-Uptrick inWorld1-2,then savethegamewhen you have enoughextra lives.

Beginanew game andselectanyof Youwillgodirectly tothebonus the stages.. stages withoutplayingtherestofthe

game.

SECRET

AGENTS

WANTED

A

popularactivity

among

Nintendo

game

playersisdevelopingtipsandstrategies.If

youwouldliketo shareyour

own

special tips

withus,sendthemin!

Choose

your

own

three-digitagent

number

and be sure to includeitwith your codes.

Our Addressis:

(60)
(61)

yEAH.'

(62)
(63)
(64)
(65)

References

Related documents

Composing a TOSCA Service Template for a “SugarCRM” Application using Vnomic’s Service Designer, www.vnomic.com. The SugarCRM application include

Zen Pinball is both free and fun Arcade game by Zen Studios Zen Pinball features hit tables based on stern of the biggest brands in entertainment including Marvel.. Marvel Pinball

Con Cleo nos vimos en muchas ocasiones para conversar los temas sobe el consumo de sexo pagado en la época posterior al allanamiento del night club Doll House. También sostuve

Overlander in partnership with Hireco are committed to become the fully comprehensive transition fleet partner for businesses to implement and deploy the streamlined roll-out

As Figures 2 and 3 show, since the recession, involuntary part-time employ- ment declined by over 30 percent for white, Asian, and Hispanic workers but only by 13 percent for

KERJA-KERJA PEMASANGAN HSBB DI KILANG PENTAMASTER KILANG PENTAMASTER PLOT 18 MEDAN BAYAN LEPAS EDIT COMPLETION DATES / Actual Completion Date. Revised