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Academic year: 2021

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(1)

Innovating together with end-users off-line and on-line

(2)

Co-creation & Co-creativity

1

What are we talking about?

2

Co-creativity steps

(off-line)

3

Co-creation processes

(on-line)

(3)

What are we talking about?

Open Innovation

• use external / internal ideas

• internal /external paths to market

Crowdsourcing

Open call to a generally large group of people or community

Web 2.0

Use of WWW technology to enhance: •interactivity, creativity,

information sharing, connecting people, and collaboration

face to face communication

User Generated content

"users" generate and share their own content, using collaborative publishing platforms like You Tube, rather than

Co-creation

Develop and improve products and services together with:

• Companies • Employees

• Knowledge institutes • Customers

• End users & Consumers

(4)

What are we talking about?

Open Innovation

• use external / internal ideas

• internal /external paths to market

Crowdsourcing

Open call to a generally large group of people or community

Web 2.0

Use of WWW technology to enhance: •interactivity, creativity,

information sharing, connecting people, and collaboration

face to face communication

User Generated content

Co-creation

Develop and improve products and services together with:

• Companies • Employees

• Knowledge institutes

Customers

• End users & Consumers

(5)

Product development…

Customize

Product

Create

New Product

Improve existing

Product

(6)

Co-creation & Co-creativity

1

What are we talking about?

2

Co-creativity steps

(off-line)

3

Co-creation processes

(on-line)

(7)

Why develop products with end-users?

From: Co-creation and the new landscapes of design Elizabeth B.-N. Sanders & Pieter Jan Stappers

classical

co-creation / co-design

• inconsistency between what users say in

response to surveys and their actual behaviour users are unaware of needs and wishes

• do not possess sufficient innovative visions or ideas

• users are expert of their experiences

• experiences > needs > innovative visions

(8)

Co-creation steps

create team idea creation shared concepts evaluate & select

Based on experience from TNO with face-to-face co-creation

(9)

Co-creation steps

create team

Who should be part of the team?

problem owners / lead users

existing communities

experts

stakeholders (internal / external)

designers

Motivational aspects

Create/analyze relationship

with the subject

(10)

Co-creation steps

idea creation

(assisted) Individual process

Envisioning end result:

What “it” can do for you is more

important than what “it” looks like

Sharing ideas & asking questions

Sometimes:

(11)

Co-creation steps

shared concepts

Translate raw material:

make it “look real”

Create clusters based on similar

personal preferences:

describe fictional characters

(persona’s)

Elaborate on solutions for

different characters

(12)

Co-creation steps

evaluate & select

Getting familiar with all

concepts (persona’s)

Game format to duplicate

evaluation method from

designers

Give important role to

stakeholder

(13)

Co-creation & Co-creativity

1

What are we talking about?

2

Co-creativity steps

(off-line)

3

Co-creation processes

(on-line)

(14)

Co-creation in product development

end-users become (virtual) part of

multi-disciplinary development team:

end users/customers/lead users, commercial stakeholders, designers,

Involve end-users actively through all

stages of product development

Market exploration Idea generation Concept development Product

(15)

Product development process

Direction

Design

Production

Evaluate

Users Technology Context Starting points for innovation Idea concept functionality interaction visual Market exploration Idea generation Concept development Product

creation Testing Launch

Creative solutions Creative Implementations

Pool of test customers

(16)

Online examples

Direction

Design

Production

Evaluate

Users Technology Context Starting points Market exploration Idea generation Concept development Product

creation Testing Launch

• open up your strategy to your partners

• create a process for open feedback from users • offer a channel for the enthusiasm of your happy

(17)

Online examples & missed opportunities

Direction

Design

Production

Evaluate

Users Technology Context Starting points for innovation Market exploration Idea generation Concept development Product

creation Testing Launch

Redesign VW California kitchen

Ontwerp C;

Hier is de opbouw korter om binnen de HCPU laadbak te blijven en is gekozen voor een (in de Camper wereld minder gebruikelijke) achterdeur.

+ Achterdeur komt uit op de laadklep, welke als opstap / bordes bruikbaar is,

+ Weinig overbouw (staartlastigheid),

+ goede gewichts verdeling Links (treinzit) en Rechts (keuken)mogelijk,

+ mogelijkheid om "later" alsnog een doorgang naar de cabine te creëeren (wetten wijzigen tenslotte wel eens !!)

- Helaas wel het ontwerp met de minste (2,00 x 1,90 m) binnen ruimte.

(Door in het definitieve ontwerp alsnog de koelkast in een uitbouw te plaatsen, leverde dit 20 cm "extra" ruimte op, waardoor er ondermeer een éénpersoonsbed op de treinzit gerealiseerd kon worden)

(18)

Online examples

Direction

Design

Production

Evaluate

Market exploration Idea generation Concept development Product

creation Testing Launch

Creative solutions Idea concept functionality interaction visual

• send out assignments for the crowds

• mainly individual ideas…

• …not necessarily from potential users

• little interaction between company and crowd

• limited iterations (company takes over)

(19)

Online examples

Direction

Design

Production

Evaluate

Market exploration Idea generation Concept development Product

creation Testing Launch

Creative Implementations

• offer basic building tools

• mainly software development

(20)

Online examples

Direction

Design

Production

Evaluate

Market exploration Idea generation Concept development Product

creation Testing Launch

Pool of

• test products within online communities

• create pool of friendly customers for beta testing

• Ongoing monitoring of customer responses to new features online

(21)

Future development of co-creation

• More iterations between on-line and off-line co-creation

• Co-creation will become more of a continuous process embedded within the company product development processes,

not just of a one time periodic activity

• Online tools will have more elaborate options:

• stimulating creativity process - for less design oriented end-users • sharing and merging ideas to combined concepts (beyond

comments)

• selecting concepts (beyond voting)

• Co-creation can also play a more important role in other company processes: customer care, marketing

(22)

Questions

?

References

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