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CS1010 Introduction to Computing
Lecture 13
(Programming Languages)
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The major part of computing is software. To
develop software, programming languages are used. To understand the role of programming languages in computing.
To understand the differences among low- &
high-level, interpreted & compiled, and
structured & object-oriented programming languages .
LEARNING GOALS FOR TODAY
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Programming ?
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The process of telling the computer what to do
Also known as coding
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Types of
Programs?
TYPES OF PROGRAMS
• Batch Program
• Event-Driven Program
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BATCH PROGRAMS
These are typically started from a shell (or automatically via a scheduler) and tend to follow a pattern of:
– Initialize internal data – Read input data
– Process that data
– Print or store results
Key feature: No user interaction with the computer while the program is running
EXAMPLE?
• Suppose you are working in a company, hundreds of people are working in that
company, at the end of the month you have to pay salaries. You just give one command to
computer i.e. prepare the pay roll. No further interaction with computer. The program
automatically fetch the data and print the check or send advice to bank. In the whole process
when it started till its end. User have no interaction with program.
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EVENT-DRIVEN PROGRAMS
Examples?
Event driven program interact with user while the program is running, sometimes instead of user they interact with sub-parts that generates events in computer.
The system sends events to the program and the program responds to these as they arrive.
Events can include things a user does - like clicking the mouse - or things that the system itself does - like updating the clock.
These programs generally work as follows:
– Initialize the internal data – Wait for events to arrive
– Identify an incoming event and react accordingly
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Programming
Language ?
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A vocabulary and set of grammatical rules for
instructing a computer to
perform specific tasks
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ALL PROGRAMS CONSISTS OF:
1. Sequence of instructions 2. Conditionals
3. Loops
These may contain:
– Data (Text etc)
– Input/output (print, etc)
– Operations (add, divide, etc)
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Examples of Programming
Language ?
• Machine Language
• Assembly Language (1956-63)
• LISP (1956)
• Fortran (1957)
• COBOL (1959)
• PL/1(1964)
• BASIC (1964)
• Pascal (1970)
• Smalltalk (1972)
• C (1972)
• Ada(1983)
• C++ (1983-85)
• QBasic (1986)
• Perl (1987)
• VisualBasic (1991)
• PowerBuilder
• Java (1995)
• JavaScript
• C# (2001)
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Is HTML a
programming
language ?
CLASSIFICATION OF PROGRAMMING LANGUAGES
• Business Languages: COBOL having report writing capabilities.
• Scientific Languages: FORTRAN and ALGOL
• Educational Languages: PASCAL & LOGO use when teaching the principles of programming.
• System Programming: C has been developed to write operating systems and associated system programs.
• Object Oriented Programming: C++, DELPHI, SMALLTALK, JAVA and EIFFEL.
• Artificial Intelligence: PROLOG has been
developed to implement these applications.
WHAT DOES PROGRAMMING LOOK LIKE?
• Here are some examples of an instruction to print the word HELLO in different programming language.
– Logo PR [HELLO]
– JavaScript DOCUMENT.WRITE(“HELLO”);
– FORTRAN PRINT “HELLO”
– BASIC PRINT “HELLO”
– COBOL DISPLAY ‘HELLO’
– C printf(“HELLO”) – C++ cout<<“HELLO”;
– Pascal WRITELN(‘HELLO’);
– Assembly XPRNT MESSAGE1 Language MESSAGE1 DC ‘HELLO’
– PHP echo “Hello”;
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Types of
Programming
Languages ?
CLASSIFICATION OF
PROGRAMMING LANGUAGES
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High level Programming Languages
Low Level Programming Languages
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High-level programming languages, while simple compared to human languages, are more complex than the languages the uP actually understands, called machine
languages
Each different type of microprocessors has its own unique machine language
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Lying between
machine languages
&
high-level languages are languages called assembly languages
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Assembly languages are similar to machine languages, but are easier to program in as they allow a programmer to substitute names for
numbers
An assembly language instruction has a mnemonic to describe the operation and allows the programmer to name memory location.
The assembly language instruction is converted into the machine code instruction by an assembler
program.
Machine languages consist of numbers only
A SAMPLE ASSEMBLY LANGUAGE PROGRAM
• A sample assembly language program for adding two numbers and storing the result.
START PROGRAM AT 0000 START DATA AT 1000
SET ASIDE AN ADDRESS FOR FRST SET ASIDE AN ADDRESS FOR SCND SET ASIDE AN ADDRESS FOR ANSR
CLA FRST ADD SCND STA ANSR HLT
Assembler
Assembly code
Object code
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4th-generation languages High-level languages
Assembly languages
Machine languages
• PowerBuilder is 4th generation language.
• More complex task can performed with one statement.
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Regardless of what language you use, you eventually need to convert your program into a language that the computer can
understand
Two ways for doing that:
compile the program or interpret the program
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Interpreter
is a program that executes instructions written in ahigh-level language
An interpreter translates high-level instructions line by line into an intermediate form, which it then executes
In contrast, a
Compiler
translates high-level instructions directly into machine language31
Compiled programs generally run faster than interpreted programs
The advantage of an interpreter, however, is that it does not need to go through the compilation stage during which the whole of the high-level code is translated into machine instructions in one go. This process can be time-consuming if the program is long.
The interpreter can immediately execute
high-level programs, without waiting for the completion of the translation process
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Interpreters:
Immediate response, but
execute code slowly
Compilers:
Takes longer to compile, but
super-fast execution
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Both interpreters and compilers are
available for most high-level languages.
However, BASIC and LISP were especially designed to be executed by an interpreter
CLASSIFICATION OF
PROGRAMMING LANGUAGES
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Procedural Languages
Non-Procedural Languages
PROCEDURAL LANGUAGES
• In procedural languages and programs used to tell the computer exactly what to do, step by step.
• In other words, what to do and how to do is required.
• Example: Fortran, Cobol, C++ etc…
NON-PROCEDURAL LANGUAGES
• In non-procedural languages and programs is
where you tell computer, and it figures out how to get it.
• Non-procedural languages is often used for database manipulation.
• Example: Query Languages i.e. SQL
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Why are there so many different
programming
languages ?
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What is the difference
between them ?
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What are the advantages of
particular
languages ?
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The question of which language is best is one that consumes a lot of time and energy among computer professionals Every language has its strengths and weaknesses
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FORTRAN is a particularly good language for
processing numerical data, but it does not lend itself very well to large business programs
Pascal is very good for writing well-structured and readable programs, but it is not as flexible as the C programming language
C++ embodies powerful object-oriented features, but it is complex and difficult to learn
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The choice of which language to use can also depend on the:
type of computer the program is to run on, and the
expertise of the programmer
FORTRAN
• FORTAN stands for FORmula TRANslation.
• Developed by John Backus and his team at IBM.
• FORTAN language is oriented towards solving problem of a mathematical nature.
• It has been designed as algebra-based programming language.
• FORTAN 90 is the latest version of FORTRAN standardized by ANSI.
A SAMPLE FORTRAN PROGRAM
• A sample FORTRAN language program for compute and print the sum of 10 numbers.
C FORTRAN PROGRAM TO COMPUTE C THE SUM OF 10 NUMBERS
SUM = 0
DO 50 I = 1, 10 READ (5, 10) N SUM = SUM + N 50 CONTINUE
WRITE (6, 20) SUM 10 FORMAT (F6.2)
20 FORMAT (1X, ‘THE SUM OF GIVEN NUMBERS = ’, F10.2)
STOP END
COBOL
• COBOL stands for COmmon Business Oriented Language.
• Developed by Grace Hoper and his team.
• It was developed for business data processing language.
• Business data processing application deal with corporate accounting information, automate inventory control, billing and payroll.
• It has English-like commands.
• COBOL 2002 is the latest version of COBOL standardized by ANSI.
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A Sample COBOL program (1)
IDENTIFICATION DIVISION PROGRAM_ID SUMUP.
AUTHOR. P K SINHA.
* THIS PROGRAM COMPUTES AND PRINTS
* THE SUM OF GIVEN NUMBERS.
ENVIRONMENT DIVISION.
CONFIGURATION SECTION.
SOURCE_COMPUTER BURROUGHS_6700.
OBJECT_COMPUTER BURROUGHS_6700.
INPUT_OUTPUT SECTION.
FILE_CONTROL.
SELECT DATA_FILE ASSIGN TO DISK.
SELECT OUTPUT_FILE ASSIGN TO PRINTER.
To be Continue on next slide
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A Sample COBOL program (2)
DATA DIVISION.
FILE SECTION.
FD DATA_FILE
RECORD CONTAINS 80 CHARACTERS LABEL RECORD IS OMITTED
DATA RECORD IS INPUT_DATA_RECORD.
01 INPUT_DATA_RECORD.
05 N PICTURE 9(6)V99.
05 FILLER PICTURE X(72).
FD OUTPUT_FILE
RECORD CONTAINS 132 CHARACTERS LABEL RECORD IS OMITTED
DATA RECORD IS OUTPUT_RECORD.
To be Continue on next slide
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A Sample COBOL program (3)
01OUTPUT_RECORD.
05 FILLER PICTURE X.
05 TITLE PICTURE X(25).
05 SUM PICTURE 9(10)V99.
05 FILLER PICTURE X(94).
WORKING_STORAGE SECTION 77 MESSAGE PICTURE X(25)
VALUES IS “THE SUM OF GIVEN NO.”
PROCEDURE DIVISION.
OPEN_FILES.
OPEN INPUT DATA_FILE
OPEN OUTPUT OUTPUT_FILE
To be Continue on next slide
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A Sample COBOL program (4)
INITIALIZATION.
MOVE SPACES TO OUTPUT_RECORD MOVE ZERO TO SUM.
PROCESS_LOOP.
READ DATA_FILE AT END GO TO PRINT_PARA.
ADD N TO SUM.
GO TO PROCESS_LOOP.
PRINT_PARA.
MOVE MESSAGE TO TITLE.
WRITE OUTPUT_RECORD.
END_OF_JOB.
CLOSE DATA_FILE.
CLOSE OUTPUT_FILE.
STOP RUN.
BASIC
• BASIC stands for Beginners All-purpose Symbolic Instruction Code.
• Developed by Prof. John Kemeny & Thomas Kurtz at Darmouth College in USA.
• It was developed to use for both business &
scientific applications.
• Users of BASIC range from school students to scientists & engineers to business managers.
• It was designed to use an interpreter as the language translator (FORTRAN & COBOL use compilers).
• BASIC has many dialects including BASICA, QBSIC and Visual Basic.
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A Sample BASIC program
A sample BASIC program.
5 REM PROGRAM TO COMPUTE 6 REM THE SUM OF 10 NUMBERS 10 LET S = 0
20 FOR I = 1 TO 10 30 READ N
40 LET S = S + N 50 NEXT I
60 PRINT “THE SUM OF GIVEN NUMBERS = ”; S 70 DATA 4, 20, 15, 32, 48
80 DATA 12, 3, 9, 14, 44 90 END;
PASCAL
• Named after, French mathematician, Blaise Pascal.
• Developed by Prof. Nicklaus Wirth of Federal Institute of Technology in Zurich, Switzerland.
• It was develop for beginners to learn good problem solving and programming practices.
• PASCAL was based on the concepts associated with structured programming an object oriented version of Pascal is also available.
• Hence, it is recognized as an educational language, used to teach programming to beginners.
• PASCAL is suitable for both scientific and business applications.
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A Sample PASCAL program
PROGRAM SUMNUMS (INPUT, OUTPUT);
(* PROGRAM TO COMPUTE THE SUM OF 10 NUMBERS *) (* DECLARATION OF VARIABLES*)
VARSUM, N : REAL;
VARI : INTEGER;
(* MAIN PROGRAM LOGIC STARTS HERE*) BEGIN
SUM := 0;
FOR I := 1 TO 10 DO BEGIN
READ (N);
SUM := SUM + N;
END;
WRITELN (‘THE SUM OF GIVEN NUMBERS=’, SUM);
END;
DATA TYPES
• In a high-level language a constant or a variable represents one or more memory locations where data can be stored.
SIMPLE DATA TYPES
• Most languages offer some primitive data types such as:
o Integer: to store whole numbers.
o Real: to store values that contain digits after the decimal point.
o Character: to store a single character.
o Boolean: to store one of the two values, True or False.
COMPLEX DATA TYPES
• It is possible to use more complex data types:
o Array: a collection of items, each of which can be accessed directly using a subscript, e.g. Table[5]
refers to the fifth item in the array.
o String: naturally an array of characters but sometimes offered as a special type.
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Array
An indexed list of elements
We said that a variable is a container that holds a value.
Similarly, an Array can be considered a container as well, but this one can hold
multiple values
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Array
An indexed list of elements
Example: There are many ways of assigning identifiers to the following fruit
strawberry fruit1
fruit[ 0 ]
orange fruit2
fruit[ 1 ]
apple fruit3
fruit[ 2 ]
watermelon fruit4
fruit[ 3 ]
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Array
An indexed list of elements
• fruit[ 0 ], fruit[ 1 ], fruit[ 2 ], and fruit[ 3 ] are the elements of an array
• ‘fruit’ is the identifier for that array
• The length of the ‘fruit’ array is 4, i.e. ‘fruit’ has four elements
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Array fruit[0]
Identifier Square
bracket Index
ABSTRACT DATA TYPES
• Abstract data types (ADTs) are complex data
types that have operations associated with them.
• To access an ADT ask it to perform some
operations, e.g. a stack that has the operations Push and Pop. To add an item to the stack you use Push and to remove an item from the stack you would use Pop.
• Abstract data types include:
o Queue: a first in first out (FIFO) data structure. Items are retrieved in the same sequence that they were added.
o Stack: a last in first out (LIFO) data structure. Items are retrieved in the reverse sequence
o Binary Search Tree: items are added in any
sequence. A useful structure that automatically sorts the data.
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69Programming
SW Development
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SW Design
Methodology ?
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The set of (often flexible) rules and
guidelines a team of developers follow to construct reasonably complex SW systems
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Object Oriented Design (1)
• OO SW is all about objects: a black box which receives messages & responds with those of its own
• An object has 2 aspects:
– State, also termed as properties, data
• Example: For the bicycle: color, speed, pressure
– Behaviors, also termed as methods, instructions
• Example: For the same object: accelerate(), inflate()
• In traditional design, these 2 aspects have been kept apart
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Object Oriented Design (2)
• The designer starts with any component (object) of the system; designs it as an independent,
self-contained system, and then moves to the design of some other component
• The over-all system is put together by fitting together a collection of these components
• Key feature: Details of the design of the
component are kept independent of the over-all system
– Benefit: It can be easily re-used in other systems:
design once; use multiple times
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Structured Design (1)
• Also called top-down design
• The designer starts by first conceiving a skeleton high-level design of the system, and then starts defining features of that over-all design in an ever-increasing detail
• Making small changes in the functionality of the systems sometimes leads to major re-design
exercise
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Structured Design (2)
• Structured design emphasizes separating a program's data from its functionality
• Separating data from functionality typically leads to SW that is difficult to maintain &
understand - especially for large SW systems
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Object-Oriented Languages
• Programming languages specifically
designed to make it easy to implement object-oriented designs
• Examples: Smalltalk, C++, Java
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Reading Material
Programming Languages
http://www.wikipedia.com/wiki/Programming_language
What is Object-Oriented Software?
http://catalog.com/softinfo/objects.html VisualBasic: Taming the Wooly Mammoth
http://computer.org/software/so2000/pdf/s3016.pdf