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PowerPoint® Lectures for
University Physics, Thirteenth Edition – Hugh D. Young and Roger A. Freedman Lectures by Wayne Anderson
Chapter 1
Units, Physical
Quantities, and Vectors
Goals for Chapter 1
•
To learn three fundamental quantities of physics and the
units to measure them
•
To keep track of significant figures in calculations
•
To understand vectors and scalars and how to add vectors
graphically
•
To determine vector components and how to use them in
calculations
•
To understand unit vectors and how to use them with
components to describe vectors
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The nature of physics
•
Physics is an experimental science in which
physicists seek patterns that relate the phenomena of
nature.
•
The patterns are called physical theories.
•
A very well established or widely used theory is
called a physical law or principle.
Solving problems in physics
•
A problem-solving strategy offers techniques for setting up
and solving problems efficiently and accurately.
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Standards and units
•
Length, time, and mass are three fundamental
quantities of physics.
•
The International System (SI for Système
International) is the most widely used system of
units.
•
In SI units, length is measured in meters, time in
Unit prefixes
•
Table 1.1 shows some larger and smaller units for the
fundamental quantities.
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Unit consistency and conversions
• An equation must be dimensionally consistent. Terms to be added or equated must always have the same units. (Be sure you’re
adding “apples to apples.”)
• Always carry units through calculations.
• Convert to standard units as necessary. (Follow Problem-Solving Strategy 1.2)
Uncertainty and significant figures—Figure 1.7
• The uncertainty of a measured quantity is indicated by its number of
significant figures.
• For multiplication and division, the answer can have no more significant figures than the smallest number of significant figures in the factors.
• For addition and subtraction, the number of significant figures is determined by the term having the
fewest digits to the right of the decimal point.
• Refer to Table 1.2, Figure 1.8, and Example 1.3.
• As this train mishap illustrates, even a small percent error can have
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Estimates and orders of magnitude
•
An order-of-magnitude estimate of a quantity
gives a rough idea of its magnitude.
Vectors and scalars
•
A scalar quantity can be described by a single
number.
•
A vector quantity has both a magnitude and a
direction in space.
•
In this book, a vector quantity is represented in
boldface italic type with an arrow over it: A.
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Drawing vectors—Figure 1.10
•
Draw a vector as a line with an arrowhead at its tip.
•
The length of the line shows the vector’s magnitude.
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The direction of the line shows the vector’s direction.
•
Figure 1.10 shows equal-magnitude vectors having the same
direction and opposite directions.
Adding two vectors graphically—Figures 1.11–1.12
• Two vectors may be added graphically using either the parallelogram method or the head-to-tail method.
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Adding more than two vectors graphically—Figure 1.13
• To add several vectors, use the head-to-tail method.
Subtracting vectors
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Multiplying a vector by a scalar
•
If c is a scalar, the
product cA has
magnitude |c|A.
•
Figure 1.15 illustrates
multiplication of a vector
by a positive scalar and a
negative scalar.
Addition of two vectors at right angles
• First add the vectors graphically.
• Then use trigonometry to find the magnitude and direction of the sum.
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Components of a vector—Figure 1.17
• Adding vectors graphically provides limited accuracy. Vector components provide a general method for adding vectors.
• Any vector can be represented by an x-component Ax and a y-component Ay.
• Use trigonometry to find the components of a vector: Ax = Acos θ and Ay = Asin θ, where θ is measured from the +x-axis toward the +y-axis.
Positive and negative components—Figure 1.18
• The components of a vector can be positive or negative numbers, as shown in the figure.
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Finding components—Figure 1.19
• We can calculate the components of a vector from its magnitude and direction.
Calculations using components
•
We can use the components of a vector to find its magnitude
and direction:
•
We can use the components of a
set of vectors to find the components
of their sum:
•
Refer to Problem-Solving
Strategy 1.3.
2 2 and tan y x y x A A A A A , x x x x y y y y R A B C R A B CCopyright © 2012 Pearson Education Inc.
Adding vectors using their components—Figure 1.22
Unit vectors—Figures 1.23–1.24
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A unit vector has a magnitude
of 1 with no units.
•
The unit vector î points in the
+x-direction, points in the
+y-direction, and points in the
+z-direction.
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Any vector can be expressed
in terms of its components as
A =A
xî+ A
y+ A
z.
•
Follow Example 1.9.
jj kk jj k kCopyright © 2012 Pearson Education Inc.
The scalar product—Figures 1.25–1.26
• The scalar product (also called the “dot product”) of two vectors is • Figures 1.25 and 1.26 illustrate the scalar product.
cos . AB A B
Calculating a scalar product
[Insert figure 1.27 here]
• In terms of components,
• Example 1.10 shows how to calculate a scalar product in two ways. . z z x x y y A B A B A B A B
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Finding an angle using the scalar product
• Example 1.11 shows how to use components to find the angle between two vectors.
The vector product—Figures 1.29–1.30
• The vector
product (“cross product”) of two vectors has magnitude
and the
right-hand rule gives
its direction. See Figures 1.29 and 1.30.
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Calculating the vector product—Figure 1.32
• Use ABsin to find the
magnitude and the right-hand rule to find the direction.