Item List
0 1 2 3 4 5 6
1
Life +2000 Life +3000 Life +4000 Attack +100 Attack +200 Attack +300
2
Defense
+200
Defense
+250
Defense
+400
Increases the
Effects of
Recovery
Items +5%
Increases the
Effects of
Recovery
Items +10%
Increases the
Effects of
Recovery
Items +15%
3
BASARA
attack
power
+200
BASARA
attack
power
+300
BASARA
Art attack
power
+400
Attack +300
during
Drive/Boost
Attack +400
during
Drive/Boost
Attack +500
during
Drive/Boost
4
Increases
damage
against
Camp
Commande
rs (s)
Increases
damage
against
Camp
Commande
rs (m)
Increases
damage
against
Camp
Commande
rs (l)
Elemental
attack
activation
chance +5%
Elemental
attack
activation
chance +7%
Elemental
attack
activation
chance +9%
5
Enemy
guard
break and
dizzy
chance up
(S)
Enemy
guard
break and
dizzy
chance up
(M)
Enemy
guard
break and
dizzy
chance up
(L)
Decreases
player's stun,
guard break,
dizzy chance
(S)
Decreases
player's stun,
guard break,
dizzy chance
(M)
Decreases
player's stun,
guard break,
dizzy chance
(L)
6
Attack +70
for every
base
captured
Attack +80
for every
base
captured
Attack +90
for every
base
captured
Attack/Defen
se +50 when
an ally
performs a
BASARA
Assist
Attack/Defen
se +60 when
an ally
performs a
BASARA
Assist
Attack/Defen
se +70 when
an ally
performs a
BASARA
Assist
7
Attack and
defense
+200 when
near death
Attack and
defense
+300 when
near death
Attack and
defense
+400 when
near death
+400 to
aerial
attacks
+500 to
aerial
attacks
+600 to
aerial
attacks
8
Attack
+700 when
all 3 gauges
are full
Attack
+800 when
all 3 gauges
are full
Attack
+900 when
all 3 gauges
are full
Attack
+500 for
the first
hit of the
s-string
Attack
+600 for
the first
hit of the
s-string
Attack
+700 for
the first
hit of the
s-string
9
Increases
damage
done by a
parry
+2000
Increases
damage
done by a
parry
+2500
Increases
damage
done by a
parry
+3000
Attack
+4000 for
the first
10 seconds
of the
stage.
Stacks
time only.
Attack
+4000 for
the first
20 seconds
of the
stage.
Stacks
time only.
Attack
+4000 for
the first
30 seconds
of the
stage.
Stacks
time only.
10
Heal while
guarding
(S)
Heal while
guarding
(M)
Heal while
guarding
(L)
Decreases
attack
power by
5%
Decreases
attack
power by
10%
Decreases
attack
power by
15%
11
Killing
enemies
with one
hit nets you
3
zenny/coins
Killing
enemies
with one
hit nets you
4
zenny/coins
Killing
enemies
with one
hit nets you
5
zenny/coins
Luck Up
(S)
Luck Up
(M)
Luck Up
(L)
12
Allies
become
Fireproof
Allies
become
Shockproof
Allies
become
Iceproof
Allies
become
Windproof
Allies
become
Darkproof
Allies
become
Lightproof
13
3x damage
to
long-range
soldiers
3x damage
to shielded
soldiers, 1
hit to break
shields
3x damage
to
large/heavy
soldiers
3x damage
to ninjas
3x damage
to
machines,
1 hit to
break traps
3x damage
to animals
14
Higher
Critical Hit
chance
The final
hit of a
Normal Arts
combo is a
critical hit
You deal
50% more
damage but
take 300%
more in
return
Weapon
power is the
same as
your
strongest
weapon.
Does not
include
bonus
effects.
Hero Time
is extended
by 1 second
for every 5
KOs
Hero Gauge
fills twice
as much
when a
camp is
occupied.
Boost gauge
only
requires 80
kills to fill.
15
Hit count
up +2 when
all 3 gauges
are full
Battle
Frenzy is
extended by
5 seconds
Time
allowed
between
combo hits
is extended.
One hit
counts as 2
during
BASARA
Art
Hero Gauge
is full at
the start of
battle
Can
activate
Drive once
when gauge
isn't full.
Leaves you
in red
health.
16
Movement
speed
greatly
increased
Speed
temporarily
increased
when
finding rice
balls
Damage
taken from
enemies is
reduced by
1/4
Taunting
fills the
BASARA
Gauge more
than
normal
BASARA
Gauge is
full at the
start of
battle
BASARA
gauge fills
faster
17
Cannot be
stunned by
soldier's
arrows and
bullets
Automatically
deflects
arrows and
bullets while
blocking
Makes it
easier to
parry
attacks
Recover a
large
amount of
health
when you
win a
duel
Shortens
dizzy
recovery
time
Increases
invincibilty
frames
while
dodging
18
1 hit
counts as 2
while
riding a
horse
Combo stays
active while
riding a horse
Attack up
while
riding a
horse
Health is
always
low but
exp
multiplier
+1
Health
continuously
decreases but
money rate
x3
Attack
increases
for every
kill
19
You get
50% more
exp. but
hides the
Health
Gauge
Doubles exp.
gained from
special stage
awards
Exp
multiplier
+0.2
If both
characters
equip +2
*When
equipped
you will
always get
the same
weapon
but with
higher LV
Summons
the money
mallet every
100 kills
Double the
HP of all
enemies.
20
You get 4x
more
money but
your
money will
be cut by
half when
you get hit
Sword,
Shield,
Money Mallet
temporary
boosts last 10
seconds more
Increases
blow back
distance of
blow back
attacks.
Bodyguard
will not
assist you
in battle.
Nullifies
weapon
power-ups
(Attack+,
Defense+,
Basara+ and
Boost+)
Fugitives
are marked
on the map.
If both
characters
equip
chance for
appearing
greatly
increased
*Does not work in Challenge mode
21
Ally
soldiers
flatter you
with kind
words
Ally
soldiers
talk crap
to you
During
battle you
hear an
old
Japanese
radio
show
You hear:
„the girl
and the
monkey“
in battle
You hear
hard but
fair talk of
the strange
daughter
Chance to
revive
when
death
22
The
opening
song
"UTAGE"
plays
during
battle
The ending
song
"Twilight"
plays
during
battle
Your
character's
theme song
plays
during
battle
Your ally's
theme song
plays
during
battle
Plays the
last song
you've
listened to
in the
gallery
Gray and
Gold items
effects
swapped
23
Equip one
and you
will gain 1
extra
Hatena
Boxes after
battle
(lucky item
boxes)
Equip two
and you
will gain
2 extra
Hatena
Boxes after
battle
(lucky
item boxes)
Equip
three and
you will
gain 3
extra
Hatena
Boxes after
battle
(lucky
item
boxes)
Equip all
four and
you will
gain 4
extra Great
Hatena
Boxes after
battle
(lucky
item boxes)
24
Equp all
four and
you will get
an extra 5K
exp. after
battle
2
3
4
25
Equip all
4
four and
you will get
an extra 5K
zenny/coins
after battle
26
Each one
gives an
armor set
(weapon).
Equip all
four to
have 4
golden
armors.
Character
cannot
block or
dodge
27
Incredible
luck, but no
chance ta get
life back
28
Matsunaga
PI
Permanent
Blaze
Border
mode
Kojuuro PI
Permanent
Moonless
Slaughter
mode
Sasuke PI
Send out
bushin in
every
dashing,
jumping,
evading
move.
Hideaki PI
When health
is full,
Triangle will
always be a
lobster.
Regain
health when
eating a
carrot/lobster.
Tenkai PI
Permanent
Ecstasy
mode.
Yoshiaki
PI
Taunt
move
becomes
Play Dead.
During
this state,
health and
Basara fill
up (Health
MUST not
be full)
29
Muneshige
PI
Permanent
Thunder
King mode.
+2 hits on
all
prolonged
chainsaw
attacks.
Sorin PI
Converted
absorbs 5
times more
damage.
Removes
time limit
of his 3rd
Super.
Ieyasu PI
Permanent
Hood mode
Mitsunari PI
Unlimited
activation
time for
Reverence.
Dark element
chance up
15% to any
weapon.
Instant start
Yoshitsugu
PI
Adds +3
hit and
dark
element
when
locked on
to a target
Magoichi
PI
Pistol shots
are rockets.
up for all
skills.
30
Kanbei PI
Set a bomb
when
dodging.
Increases
the
duration
of certain
skils.
Tsuruhime
PI
Trap
enemies in
a bubble
when
dashing
into them.
Masamune
PI
Permanent
Six Claws
mode
Yukimura
PI
Permanent
Fired Up
mode. No
longer
drains
health.
Keiji PI
When
taunting,
surrounding
enemies
start
dancing,
and then
fill your
basara
gauge.
Motochika
PI
Net
damages
enemies
inside and
around it.
Can also
trap
Tadakatsu,
Yoshitsugu,
and Sorin.
31
Motonari
PI
Super
armor
when
setting
traps.
Yoshihiro PI
All enemies
and allies
die in one
hit.
(Yourself
included)
Tadakatsu
PI
All Super
Skills
have no
time limit.
3rd Super
no longer
drains
health.
Kotaro PI
All aerial
attacks are
critical
and +3
hits per
attack
Oichi PI
Can revive
once during
battle.
Nobunaga
PI
Greatly
increase
activation
time for
both Battle
Boost &
Battle
Drive
32
Kenshin PI
Lengthen
God
Region
activation
time.
Increase
speed and
all attack
have Ice
element
Kasuga PI
Releases
binding
wires/strings
when using
moves/skills.
Toshiie PI
Permanent
Rice Ball
mode
Matsu PI
Attacks
that use
animals
have twice
more
power
Hojo PI
Activation
time for
both
Moxibustion
and Past
Glory is 3
times longer
Shingen PI
Permanent
Fu-Rin-Ka-Zan
mode
during
God
Region
Menu Explanations
A: Story Mode B: Unification Mode C: Japan's Event Mode D: Versus Mode E: Free Mode F: Gallery G: Options MenuSengoku Basara 3 Utage Preperation Screen Menus
Edit
A series of menus and info from the preperation screen in Utage. Some spoilers. Much of the info remains as it was in Sengoku Basara 3/Samurai Heroes.
Main Preparation Screen
-The difficulty can be changed at this menu by pressing Triangle. Press X to accept selections. O to go back. You can back out all the way to the character select screen and main menu subsequently.
Battle Start Option
Upon selecting this, you'll be shown a verification screen asking if you would like to start the battle (Yes/No).
Character Equip NEW Basara Mart
The SB3/SH Basara Mart has been retooled. Now many items can be purchased directly from the mart. There are 3 types of items sold in the shop. Weapons, (indicated by a weapon icon), Items (indicated by a grey magatama / half a ying-yang icon) and Stat Upgrades (indicated by an Arrow Pointing Up icon). Materials collected from stages in order to create items in SB3 do not carry over and they are now used to simply unlock the ability to buy a stat upgrade for your character. Thus, completing different stages will make more stat upgrades available to buy. A character's personal item will become available for purchse for 500,000 zennys upon completion of Unification Mode with that character. Personal Items are now one single item rather than a set of 4 like in SB3/SH. Sets completed in SB3/SH can be synced into SB3U and will become the single slot Personal Item.
Stat upgrades can upgrade one of 4 stats.
A: Battle Start Option B: Character Equip C: NEW Basara Mart D: Guides Menu E: Options Menu
The description of the stat boost shows a picture of the corresponding material that allowed the boost to be purchased (available for all characters once obtained, though the stat boost must be purchased for each character).
The text color (circled) indicates what stat will be raised. Red for health. Yellow for attack (depicted). Green for defense. Blue for luck. The luck stat is a hidden stat that is not dislayed in any menu.
The BASARA LOTTERY can be played by pressing Triangle at this menu. Lottery chances are obtained after battles and can award a number of things from zennys to discounts on items up to a 100% (easiest way to know is once the ticket is cashed, highlighting an item will display the discounted price if a discount is active. 100% discounts are possible) or even certain items straight up. Cashing another lottery ticket while a discount is active OVERRIDES the previous discount. They do not stack. Also, exiting the Basara Mart while a discount is active, ends its effect.
Guides Menu
A menu to display helpful info. Two options are in this menu. The top simply displays various in-game help menu's you've come across. The bottom displays any materials you have acquired. As far as it is known, there is no way to interact with this menu or leverage any of the materials.
Options Menu
Character Equip Menu
EditThe character's outfit can be changed here by pressing Triangle. An extra outfit can be unlocked by clearing Unification mode with the character. Outfits obtained in SB3 can be synced with Utage (clarification needed). Note: Characters who have no Story Mode & were NPCs in SB3, do not have more than one outfit available.
A: Weapon Equip B: Item Equip.
C: R2 Special equip + move list. D: Ally Select
Item Equip.
Equip items onto our weapon. Items are no longer shared between weapons. If you have 6 of an item and have all 6 on one weapon, they will still be available to equip on another.
R2 Special equip + move list.
Note: Characters who have no Story Mode & were NPCs in SB3 only have one R2 special. You can tell as the character will show no available slots to learn new R2 specials in this menu. Moves are learned automatically as a character levels up.
Drive/Boost select
This is no longer where you choose your outfit. You now can choose the type of power up you want when you press L2 under certain conditions. The left option is the SB3/SH Hero Time which causes a slowdown effect for all enemies and gives a slight speed increase. The bar fills by defeating enemies and taking bases. The right option is the
Sengoku Drive option returning from Sengoku Basara 2 and 2 Heroes. It gives a speed and attack boost. There are 3 levels to the Sengoku Drive. One level is obtained every 100 kills.
Weapon Equip Screen
EditThere are seven different types of weapons, each offering different perks (information needed)
Stats and information are also listed. The top weapon is the currently equipped weapon. The bottom weapon is the highlighted weapon. The numbers for each are compared on the bottom weapon with increases indicated in blue and decreases indicated in red.
1- Nothing
2-Elemental attack (5% chance) 3- Basara gauge fills quicker, +5 more EXP from each enemies beaten
4- Elemental attack (10% chance) 5- Increase chance of getting Basara Lottery (no effect in Mini-game mode)
6- x2 attack when two players use that weapon type
7- Cannot equip any items, but all treasure boxes acquired will be deluxe boxes
Assessoirs on weapons
A: Equipped weapon summary. B: Highlighted weapon summary.
C: Weapon element indicator Characters have innate elements that cannot be changed. An elemental weapon is the only way to access the elemental properties except in very few specific cases for certain characters.
D: Equipped items on equipped weapon. E: Equipped items on highlighted weapon.
F: Stat bonuses provided by weapon. These bonuses are raised through weapon usage. Achieving certain feats in battle (combos, kills, etc. Information needed) causes these stats to increase. Each feat is linked to a particular stat. HP increase is the red stat, Attack Up is the yellow stat and Defense Up is the green stat.
G: Basara and drive augmentation stats. Basara being the blue. Drive being the green. The Basara stat is
increased via parrying in battle. The drive stat is increased via taking no damage in a battle. Information needed as to what exactly these stats augment. For the drive stat, it has been tested for drive gain (no difference in gain between a 50% stat and a 100% stat) and meter drain (Hero time lasts 12.5 second, no kills included, with both a 50% stat and 100% stat).
Unlocking Characters / Special Features
Unlock Uesugi Kenshin Clear story mode with Katakura or Kobayakawa
Unlock Kasuga Clear story mode with Sasuke or Tachibana
Unlock Maeda Toshiie Clear story mode with Matsunaga or Tenkai
Unlock Matsu Clear story mode with Mogami or Otomo
Unlock Hojo Ujimasa Clear 5 story modes
Unlock Takeda Shingen Clear all story modes
Unlock Tag Mode Clear all story modes and have a MAX level bodyguard who is a playable character
Unlock 30-Man Kumite
Match Clear all story modes
Unlock 60-Man Kumite
Match Available as a challenge after clearing 30-man kumite
Unlock Basara Difficulty Clear story or unification mode on Ultimate difficulty
Unlock character's personal item (PI)
Available for purchase in Basara shop after clearing unifcation mode (either normal conquest or Dream Chance) with that character
Unlock alternate costume
Available after clearing story mode or unification mode (either normal conquest or Dream Chance) with that character. Previous alts (from SB3) are also available.
Stage Explanations
Stage Name Boss(es)
Bonus Conditions
03 Oshu Encirclement Net Commander: Ieyasu Tokugawa General: Honda Tadakatsu Machine: Drillatron
1: Defeat the Drillatron 2: Achieve 1000 Kills
11 Revival!! Takeda Dojo
Commander: Takeda Shingen
1: Receive the ‘Tiger’s Certificate’ (1000 kills within the allotted time 2: Defeat all four of Shingen’s clones (for the clones to appear you must fulfill mission #1) 13 Highway Daybreak Battle Commander: Hisahide Matsunaga Generals: Miyoshi Trio
1: Defeat the Miyoshi Trio within one minute
2: Occupy all camps
27 Yamazaki Hunt Battle Commanders: Ieyasu Tokugawa, Ishida Mitsunari Machine: Death Carriage 1:
2: Occupy all camps
28 Kyoto Fireworks Festival Commander: Keiji Maeda General: Kasuga
1: Set off the "Kenshin-sama" firework (defeat 400 dancing enemies) 2: Achieve a 10,000 hit combo.
32 Osaka Castle Moonlight Battle Commander: Ishida Mitsunari General: Otani Yoshitsugu 1: Find Kanbe 2: Defeat Otani twice
39 Setouchi Conspiracy Battle Commanders: Otani Yoshitsugu, Mori Motonari General: Fuuma Kotaro
1: Lower the bridge to the mothership within two minutes
2: Defeat Fuuma (in the upper right corner of the map, climb up a platform and take the launchpad there to Fuuma’s hidden location)
Sengoku Basara 3 Utage Tag Mode
Edit
Returning in Sengoku Basara 3 Utage is a revamped Tag mode. Unlike the Tag mode in
Sengoku Basara 2 Heroes, this Tag Mode is NOT limited to Arena/Mission modes and
can be used in nearly every mode.
To unlock Tag Mode, you must unlock every character. This can be done by clearing
the 8 Sengoku Basara 3 Utage story modes.
After clearing the last story mode, you should receive an extra messag indicating tag
mode is unlocked.
Only playable characters can be used for tagging.
The tag feature allows you to switch between your main character and your ally. Your
ally will not remotely assist you like usual. To be able to use an ally for tagging, the
ally must have his ally level MAXED at level 5. This can be done by clearing 5 stages
with the ally equipped or by beating a mission in Japan's event mode that awards that
ally while the ally is already unlocked.
When you select a maxed ally, you will be presented with the screen depicted above.
Select the TAG option on the right.
To Tag in battle, hold L1 and Press X.
'Experience points gained in Tag mode are divided between both characters just like in
co-op. 'Tag mode CANNOT be used while playing with a second player.
Bodyguards & Effects
A-list
朝倉義景-Asakura Yoshikage - Defense - Armor Gift Ratio UP (Armor Gift)
姉小路頼綱-Anegakoji Yoritsuna - Attack - Damage Reduction (Great Damage Reduction) 尼子晴久-Amago Haruhisa - Defense - Funds Present (Funds Offering)
安国寺恵瓊-Ankokuji Ekei - Healing - Explosion Caller (Hi-Level Explosion Caller) 井伊直政-Ii Naomasa - Attack - Unscathed Reward (Unscathed Great Reward) 石田三成-Ishida Mitsunari - Attack - Everlasting Dark (Dark Depths)
磯野員昌-Isono Kazumasa - Attack - Metal's Ally (Metal's Friend)
稲葉正成-Inaba Masanari - Attack - Resource Present (Resource Offering) 上杉謙信-Uesugi Kenshin - Attack - Cold Aura (Frozen Aura)
宇喜多秀家-Ukita Hideie - Attack - Woman's Ally (Woman's Friend) 内ヶ島氏理-Uchigashima Ujiharu* - Attack - Cave Fan (Head Explorer) 宇都宮広綱-Utsunomiya Hirotsuna - Attack - Exp. Present (Exp. Offering)
お市-Oichi - Defense - Everlasting Dark (Dark Depths)
織田信長-Oda Nobunaga - Attack - Ruin on Earth (Ruin on Heaven)
太田資正-Ota Sukemasa - Defense - Calling Small Luck (Calling Great Luck) 大谷吉継-Otani Yoshitsugu - Defense - Everlasting Dark (Dark Depths) 大友宗麟-Otomo Sorin - Defense - God of Poverty (God of Riches) 大野直昌-Ono Naoshige - Attack - Sea Fan (Sea Lover)
大祝安勝-Ohafuri Yasukatsu - Defense - Armor Gift Ratio UP (Armor Gift) 奥村永福-Okumura Nagatomi - Attack - Funds Gift Ratio UP (Funds Gift)
鬼小島弥太郎-Onikojima Yataro - Attack - Sword Clash Assist (Sword Clash Great Assist) 鬼庭良直-Oniniwa Yoshinao - Attack - Giants' Menace (Giants' Great Menace)
Bodyguards & Effects
Ka-List
かすが-Kasuga - Defense - Two Souls, One Fate (Two Souls, One Body)
片倉小十郎-Katakura Kojuro - Defense - Two Souls, One Fate (Two Souls, One Body) 加藤段蔵-Kato Danzo - Attack - Ordeal Time (Opened Eye)
蒲生氏郷-Gamo Ujisato - Defense - Funds Gift Ratio UP (Funds Gift)
蒲生頼郷-Gamo Yorisato - Defense - Unscathed Small Luck (Unscathed Great Luck)
北信愛-Kita Nobuchika - Defense - Damage Reduction (Great Damage Reduction)
吉川元春-Kikkawa Motoharu - Attack - Man's Ally (Man's Friend)
来島通康-Kurushima Michiyasu - Attack - Unscathed Small Luck (Unscathed Great Luck) キャッチャー守口-Catcher Moriguchi - Attack - Funds Gift Ratio UP (Funds Gift)
吉良親貞-Kira Chikasada - Defense - Sea Fan (Sea Lover)
霧隠才蔵-Kirigakure Saizo - Defense - Ninjas' Menace (Ninjas' Great Menace) 九戸政実-Kunohe Masazane - Attack - Assist Reward (Assist Great Reward) 黒田官兵衛-Kuroda kanbei - Defense - Explosion Caller (Hi-Level Explosion Caller) 黒田長政-Kuroda Nagamasa - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets) 河野通直-Kono Michinao - Defense - Sunset Fan (Sunset Cap'n)
後藤又兵衛-Goto Matabei - Attack - Reinforcements Support (Super Reinforcements Support) 小早川隆景-Kobayakawa Takakage - Defense - Night Fan (King of the Night)
Bodyguards & Effects
Sa-list
雑賀孫市-Saika Magoichi - Attack - Combustion (Red Lotus) 雑賀孫六-Saika Magoroku - Attack - Sand Fan (King of the Dunes)
酒井忠次-Sakai Tadatsugu - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets) 鮭延秀綱-Sakenobe Hidetsuna - Defense - Giants' Menace (Giants' Great Menace)
佐竹義重-Satake Yoshishige - Attack - Reinforcements Support (Super Reinforcements Support) 佐武義昌-Satake Yoshimasa - Attack - Trap Fan (Trap Lover)
真田幸村-Sanada Yukimura - Attack - Combustion (Red Lotus)
猿飛佐助-Sarutobi Sasuke - Defense - Shadow Warrior (Super Shadow Warrior) 塩屋秋貞-Shioya Akisada - Defense - Exp. Present (Exp. Offering)
柴田勝家-Shibata Katsuie - Attack - Sword Clash Assist (Sword Clash Great Assist)
島左近-Shima Sakon - Recovery - Unscathed Exp. (Unscathed Great Exp.)
島津家久-Shimazu Iehisa - Attack - Quick Assist (Supersonic Assist)
島津歳久-Shimazu Toshihisa - Defense - Resource Gift Ratio UP (Resource Gift) 島津義弘-Shimazu Yoshihiro - Attack - Ordeal Time (Opened Eye)
清水宗治-Shimizu Muneharu - Defense - Resource Gift Ratio UP (Resource Gift) 志村光安-Shimura Akiyasu - Attack - Man's Ally (Man's Friend)
鈴木重兼-Suzuki Shigekane - Defense - Resource Gift Ratio UP (Resource Gift) 鈴木重朝-Suzuki Shigetomo - Attack - Trap Fan (Trap Lover)
Bodyguards & Effects
Ta-list
伊達成実-Date Shigezane - Attack - Night Fan (King of the Night) 伊達政宗-Date Masamune - Attack - Emperor Thunder (Thunder God)
立花宗茂-Tachibana Muneshige - Attack - Sword Clash Assist (Sword Clash Great Assist)
谷忠澄-Tani Tadasumi - Defense - Resource Gift Ratio UP (Resource Gift)
長曾我部信親-Chosokabe Nobuchika - Attack - Machine Fan (Machine Lover) 長曾我部元親-Chosokabe Motochika - Attack - Combustion (Red Lotus)
鶴姫-Tsuruhime - Defense - Maiden Charm (Adult Charm)
天海-Tenkai - Attack - Eye's Power (Eye's Evil)
藤堂高虎-Todo Takatora - Attack - Tiger Fan (Tiger Lover)
徳川家康-Tokugawa Ieyasu - Defense - Flash of Light (Shining Light)
虎-Tiger - Attack - Howling (Roaring)
Na-list
直江兼続-Naoe Kanetsugu - Attack - Calling Small Luck (Calling Great Luck) 南部晴政-Nanbu Harumasa - Attack - Hades' Night Path (Hades' Other Path) 新納忠元-Niiro Tadamoto - Attack - Giants' Menace (Giants' Great Menace)
Bodyguards & Effects
Ha-list
芳賀高定-Haga Takasada - Defense - Quick Assist (Supersonic Assist) 芳賀高継-Haga Takatsugu - Attack - Tiger Fan (Tiger Lover)
服部半蔵-Hattori Hanzo - Defense - Detective ("Wanted" Leaflet)
ピッチャー平野-Pitcher Hirano - Defense - Resource Gift Ratio UP (Resource Gift) 平岡頼勝-Hiraoka Yorikatsu - Defense - Assist Reward (Assist Great Reward) 風魔小太郎-Fuma Kotaro - Attack - Cyclone (Wind God)
フェアリー武藤-Fairy Muto - Defense - God of Poverty (God of Riches) フェザー中武-Feather Chubu - Recovery - Funds Present (Funds Offering) 福留親政-Fukudome Chikamasa - Attack - Machine Fan (Machine Lover)
福原貞俊-Fukubara Sadatoshi - Attack - Unscathed Exp. (Unscathed Great Exp.) 北条氏政-Hojo Ujimasa - Attack - Explosion Caller (Hi-Level Explosion Caller) 北条氏直-Hojo Ujinao - Defense - Unscathed Reward (Unscathed Great Reward) 北条綱成-Hojo Tsunanari - Attack - Castle Fan (Castle Lover)
北条幻庵-Hojo Gen'an - Attack - Armor Gift Ratio UP (Armor Gift)
Bodyguards & Effects
Ma-list
舞兵庫-Mai Hyogo - Attack - Gun Fan (Gun Lover)
前田慶次-Maeda Keiji - Attack - Damage Reduction (Great Damage Reduction) 前田利家-Maeda Toshiie - Attack - Exp. Present (Exp. Offering)
真壁氏幹-Makabe Ujimoto - Attack - Sunset Fan (Cap'n Sunset)
まつ-Matsu - Recovery - Recovery (Great Recovery)
村井長頼-Murai Nagayori - Defense - Cave Fan (Head Explorer)
毛利元就-Mouri Motonari - Defense - Reinforcements Support (Super Reinforcements Support) 最上義光-Mogami Yoshiaki - Attack - Reinforcements Support (Super Reinforcements Support) 茂庭綱元-Moniwa Tsunamoto - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets)
Ya-list
山県昌景-Yamagata Masakage - Defense - Assist Reward (Assist Great Reward) 山中鹿介-Yamanaka Shikanosuke - Recovery - Sand Fan (King of the Dunes) 山本堪助-Yamamoto Kansuke - Recovery - Quick Assist (Supersonic Assist)
Effects Explanation
Emperor Thunder (Thunder God) = The player and the bodyguard's Thunder element activates more often (much more often at MAX)
Combustion (Red Lotus) = The player and the bodyguard's Fire element activates more often (much more often at MAX)
Cold Aura (Frozen Aura) = The player and the bodyguard's Ice element activates more often (much more often at MAX)
Cyclone (Wind God) = The player and the bodyguard's Wind element activates more often (much more often at MAX) Flash of Light (Shining Light) = The player and the bodyguard's Light element activates more often (much more often at MAX)
Everlasting Dark (Dark Depths) = The player and the bodyguard's Dark element activates more often (much more often at MAX)
Sword Clash Assist (Sword Duel Clash Assist) = Damage caused in a Sword Clash UP (even more at MAX) Ordeal Time = Damage received by the bodyguard becomes 1.5x
Opened Eye = Damage inflicted by the bodyguard becomes 3x Ruin on Earth = Damage inflicted by own's army increases 5% Ruin on Heaven = Damage inflicted by own's army increases 10%
Damage Reduction (Great Damage Reduction) = Damage received by the foe's army decreases 10% (20% at MAX) Recovery (Great Recovery) = Sometimes an onigiri heals you (frequently at MAX)
Two Souls, One Fate (Two Souls, One Body) = When the player recovers the bodyguard recovers too (by a lot at MAX)
Hades' Night Path (Hades' Other Path) = The player can resurrect once per battle Shadow Warrior (Super Shadow Warrior) = Sasuke dies instead of the player
Funds Present (Funds Offering) = +200 Ryo if the bodyguard doesn't die (+500 at MAX) Exp. Present (Exp. Offering) = +500 Exp. if the bodyguard doesn't die (+1000 at MAX)
Funds Gift Ratio UP (Funds Gift) = If the bodyguard doesn't die Funds Gift Ratio UP (guaranteed gift at MAX) Exp. Ratio UP (Exp. Gift) = If the bodyguard doesn't die Exp. Ratio UP (1.2x) (1.3x at MAX)
Resources Gift Ratio UP (Resources Gift) = If the bodyguard doesn't die Resources Gift Ratio UP (guaranteed gift at MAX)
Armor Gift Ratio UP (Armor Gift) = If the bodyguard doesn't die Armor Gift Ratio UP (guaranteed gift at MAX) God of Poverty (God of Riches) = If the bodyguard doesn't die +10 Ryo (+1000 at MAX)
Unscathed Reward (Unscathed Great Reward) = If the player ends the stage without receiving damage, +1500 Ryo (+3000 at MAX)
Unscathed Exp. (Unscathed Great Exp.) = If the player ends the stage without receiving damage, Exp. ratio UP (UP even more at MAX)
Unscathed Small Luck (Unscathed Great Luck) = If the player ends the stage without receiving damage, luck temporarily UP (UP even more at MAX)
Castle Fan (Castle Lover) = In a castle stage the bodyguard will assist you on his own Sunset Fan (Cap'n Sunset) = In a sunset stage the bodyguard will assist you on his own Night Fan (King of the Night) = In a night stage the bodyguard will assist you on his own Sea Fan (Sea Lover) = In a sea stage the bodyguard will assist you on his own
Cave Fan (Head Explorer) = In a cave stage the bodyguard will assist you on his own Sand Fan (King of the Dunes) = In a desert stage the bodyguard will assist you on his own Trap Fan (Trap Lover) = In a stage with traps the bodyguard will assist you on his own
Machine Fan (Machine Lover) = In a stage with machines the bodyguard will assist you on his own Tiger Fan (Tiger Lover) = In a stage with tigers the bodyguard will assist you on his own
Man's Ally (Man's Friend) = If the player is a man the bodyguard will assist you on his own
Woman's Ally (Woman's Friend) = If the player is a woman the bodyguard will assist you on his own Metal's Ally (Metal's Friend) = If the player has metal parts the bodyguard will assist you on his own Gun Fan (Gun Lover) = If the player wields a gun the bodyguard will assist you on his own
Reinforcements Support (Super Reinforcements Support) = Everytime you receive a Basara assist the bodyguard's attack strength goes UP (a lot at MAX)
Quick Assist (Supersonic Assist) = Wait time in order to receive another Basara assist reduced (no wait time at MAX) Assist Reward (Assist Great Reward) = You can receive 100 Ryo for each time you receive a Basara assist (max 10 times) (300 Ryo at MAX)
Maiden Charm (Adult Charm) = Infatuate normal soldiers (warriors too at max)
Eye's Power (Eye's Evil) = Normal soldiers go in a state of panic (lose consciousness at MAX) Explosion Caller (Hi-Level Explosion Caller) = Bomb soldiers go in countdown mode right away Howling (Roaring) = Enemies lose consciousness (Damage + loss of consciousness at MAX)
Giants' Menace (Giants' Great Menace) = Giant soldiers and hammer-wielding soldiers fall down (all giant units at MAX)
Ninjas' Menace (Ninjas' Great Menace) = Lower Ninja units fall down on the ground
Character Stat Displays
This is the basic character stat display you will see in a variety of modes at various places in the game, usually at character selection/preparation screens.
The hit point, attack power and defense stats include both the characters innate values as well as values from equipped items and weapons which stay equipped on the characters between battles. The darker area of the bars (red for HP, yellow for attack and green for defense) demonstrates the innate values. The lighter areas show the value added from items/weapons.
Currency (often referred to as Zen or Zennys) is shared amongst all characters and can be acquired in nearly all modes.
Character's elemental attributes cannot be changed and can only be leveraged using certain elemental weapons except in a limited number of circumstances for some characters.
Difficulty Menu
-Basara Difficulty is unlocked by completing either a story mode campaign or a Unification campaign on Ultimate Difficulty. You will commonly be asked to select a difficulty upon completion of selecting a character. You can also reselect/change currently selected difficulty in some cases at the preperation screen by pressing Triangle.
A: The character's current level.
B: The character's current total Hit Points.
C: The character's current total attack power. D: The character's current total defense. E: The character's innate elemental attribute.
F: Total amount of currency (shared by all characters). G: Total occupied territory (Unification Mode only).
A: Normal Difficulty (Easy)
B: Hard Difficulty (Normal)
C: Ultimate Difficulty (Hard)
D: Basara Difficulty (Utage Only)
Japan's Event Mode
-Completing a mission that awards an ally already unlocked (either through SB3 sync or having completed the mission once before) raises that ally's rank to max.
Most missions are straightforward "defeat all the things." One is "defeat the things within 100 seconds" which is still simple and comes down to the usual "defeat the things." You can recognize this mission when you see a clock counting down from 100 in the corner (exact mission number needed)
The tricky ones are Missions 4 and 10.
The goal in stage 1 on Mission 4 is to defeat 200 enemies. Stage 2 is to get a 500 hit combo. Stage 3 is to knock off 10 pieces of armor (easily accomplished by using multi-hit moves). Stage 4 is to execute 3 parries (guard an attack at the last possible moment) which must be done before the boss's health is depleted (careful.. parries do damage to enemies).
The goal in stage 1 on Mission 10 is to defeat 200 enemies. Stage 2 is to get a 500 hit combo. Stage 3 is the trickiest... You must destroy a leg of the "RIsing Sun" contraption you fight. It's not hard but trying to figure out the requisite is tricky if you don't know Japanese. Stage 4 is to execute 5 parries.
The last stage of each of those missions is to simply defeat the boss.
A: Mission Number and name.
B: Mission difficulty (1 star = lowest. 5 = highest).
C: Current best clear time. D: Currency awarded upon completion.
E: Allies awarded upon completion.
New Unlockable Characters
Uesugi Kenshin, the God of War.
Uesugi Kenshin, the God of War. This character perfectly embodies the nickname given to him: he is an extremely fast and powerful warrior, and a cunning tactician. His historical rivalry with Takeda Shingen was preserved in the game:
Kenshin considers him as his fated rival, and the man that gives him the highest thrill in battle. His attitude and words towards Shingen at times leave strong suspicions of an interest
bordering on romantic affection, but this is simply caused by Kenshin's flowery and somewhat effeminate speech. In fact, a great influence upon the creation of this character is the
Takarazuka Revue theatre company, and particularly the type of actresses portraying male roles. Kenshin might look effeminate, and speak in soft and courteous tones, but he isn't someone to be taken lightly. In the game itself he is quite feared by other characters, and always considered a superb match. Along with the aforementioned Shingen and Shimazu Yoshihiro, Kenshin is probably the best commander in the cast, storyline-wise. He is also a fervent believer of Buddhism, especially the God of War Bishamonten (he is even referred to "Avatar of Bishamonten" sometimes), and stands in defense of the people when they suffer attacks by samurai.
Katsuga
Kasuga was sent on a mission to kill Uesugi Kenshin. However, when she had her target in sight, Kasuga fell in love with Kenshin. After failing to assasinate Uesugi she was banished from her village. From then on Kasuga served Kenshin and became his most loyal ninja. She takes her duties seriously, and due to the Kenshin's battles with Takeda Shingen (as well an implication that they are from the same ninja village) a rivalry grew between Kasuga and Sarutobi Sasuke. Additionally, the two ninja have opposite elements.
She is often seen as having a rivalry with Nouhime as well, due to the other woman's role as Nobunaga's love interest and protector, and their similar personalities.
Kasuga although is very beautiful, she is noted to have a very sexual appearance, with a skin-tight body suit that's open very low in the front, baring half of her breasts and some of her legs.
Matsu
Matsu is a character first introduced in Sengoku BASARA. She is the wife of Maeda Toshiie. She's more responsible than her husband but still loves him whole-heartedly. Matsu is more harsh on her nephew, Keiji Maeda, than Toshiie, but this is because she feels he has more potential than he displays. Due to her characteristics, fans call her "the ideal housewife". She has a unique ability to summon animals. InSengoku BASARA 3, she along with Toshiie are demoted to NPCs, but are again made playable (albeit Free Mode Only Characters) in Sengoku Basara 3 Utage.
Maeda Toshiie
Another of Oda's most prominent vassals, though this isn't very apparent in the games. A strong family man, he loves his wife Matsu and adopted nephew Keiji, but he doesn't have much for brains and seems to be perpetually
famished, often asking Matsu for more food, even though he's had enough. He is also the usual target of Keiji's pranks which often lead him to chase Keiji around the house. Wields a trident. In the overseas release of Sengoku
Basasara, Devil Kings, he is a cut character.
Hojo Ujimasa
Hojo Ujimasa is the leader of the Hojo Clan and the Lord of Odawara Castle. He was the son of Ujiyasu Hojo. Historically, Ujimasa was forced to commit suicide after being beaten in battle by Toyotomi Hideyoshi. In Sengoku Basara 3, he is NPC like in the past games and let Kotaro Fuuma, his great ninja do the fighting in battle.
Takeda Shingen
Leader of the Takeda clan, famous for its cavalry. Wields a large, imposing frame and a brilliant mind as well. Carries a giant axe. Often starts large and unnecessary brawls with Yukimura, sometimes for no reason, usually by wrestling or exchanging names while punching each other at the face. He is critically ill in Sengoku Basara 3. But in Sengoku Basara 3 UTAGE, he has been healed for his illness immidietly, thus being a playable character in the game.
Super Skills new Characters
Matsu
Kenshin
Koryu Suiseidzuki
Additional button pressing raises number of hits. The number of attacks increases after level up.
Koryu Amakakeboshi After level up, additional
button pressing enables consecutive
attacks.
Koryu Ama no Seiun
Additional button pressing raises number of hits. The number of attacks increases after level up.
Shinsoku
Pressing the skill button initiates the high speed movement; every time the normal combo button is pressed a Iai slash is executed. The skill lasts more after level up.
Shin'en
A void blade flies and hits distant enemies. The void blade gets bigger after level up. Priming skill.
Shinkyou
Counterattack technique. By raising the scabbard exactly when the enemy attack hits, Kenshin counterattacks with a quick Iai slash. After level up the counterattack strikes increase.
Katsuga
Hojo
Shingen
Toshiie
Mitsugi: Yamikeshi
A large box of lightwires is created and the enemies that are caught inside, get hit. Additional button press detonates the box. After level up number of hits increases by pressing s-string button.
Mitsugi: Mikagami
A heathaze clone is sent forward hitting enemies. Sends more clones after level-up by pressing s-string button.
Mitsugi: Murehotaru
Light shuriken are thrown to attack the enemy. After leveling up number of thrown shurikens increases.