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Sengoku Basara 3: Utage

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Item List

0 1 2 3 4 5 6

1

Life +2000 Life +3000 Life +4000 Attack +100 Attack +200 Attack +300

2

Defense

+200

Defense

+250

Defense

+400

Increases the

Effects of

Recovery

Items +5%

Increases the

Effects of

Recovery

Items +10%

Increases the

Effects of

Recovery

Items +15%

3

BASARA

attack

power

+200

BASARA

attack

power

+300

BASARA

Art attack

power

+400

Attack +300

during

Drive/Boost

Attack +400

during

Drive/Boost

Attack +500

during

Drive/Boost

4

Increases

damage

against

Camp

Commande

rs (s)

Increases

damage

against

Camp

Commande

rs (m)

Increases

damage

against

Camp

Commande

rs (l)

Elemental

attack

activation

chance +5%

Elemental

attack

activation

chance +7%

Elemental

attack

activation

chance +9%

5

Enemy

guard

break and

dizzy

chance up

(S)

Enemy

guard

break and

dizzy

chance up

(M)

Enemy

guard

break and

dizzy

chance up

(L)

Decreases

player's stun,

guard break,

dizzy chance

(S)

Decreases

player's stun,

guard break,

dizzy chance

(M)

Decreases

player's stun,

guard break,

dizzy chance

(L)

6

Attack +70

for every

base

captured

Attack +80

for every

base

captured

Attack +90

for every

base

captured

Attack/Defen

se +50 when

an ally

performs a

BASARA

Assist

Attack/Defen

se +60 when

an ally

performs a

BASARA

Assist

Attack/Defen

se +70 when

an ally

performs a

BASARA

Assist

(3)

7

Attack and

defense

+200 when

near death

Attack and

defense

+300 when

near death

Attack and

defense

+400 when

near death

+400 to

aerial

attacks

+500 to

aerial

attacks

+600 to

aerial

attacks

8

Attack

+700 when

all 3 gauges

are full

Attack

+800 when

all 3 gauges

are full

Attack

+900 when

all 3 gauges

are full

Attack

+500 for

the first

hit of the

s-string

Attack

+600 for

the first

hit of the

s-string

Attack

+700 for

the first

hit of the

s-string

9

Increases

damage

done by a

parry

+2000

Increases

damage

done by a

parry

+2500

Increases

damage

done by a

parry

+3000

Attack

+4000 for

the first

10 seconds

of the

stage.

Stacks

time only.

Attack

+4000 for

the first

20 seconds

of the

stage.

Stacks

time only.

Attack

+4000 for

the first

30 seconds

of the

stage.

Stacks

time only.

10

Heal while

guarding

(S)

Heal while

guarding

(M)

Heal while

guarding

(L)

Decreases

attack

power by

5%

Decreases

attack

power by

10%

Decreases

attack

power by

15%

11

Killing

enemies

with one

hit nets you

3

zenny/coins

Killing

enemies

with one

hit nets you

4

zenny/coins

Killing

enemies

with one

hit nets you

5

zenny/coins

Luck Up

(S)

Luck Up

(M)

Luck Up

(L)

12

Allies

become

Fireproof

Allies

become

Shockproof

Allies

become

Iceproof

Allies

become

Windproof

Allies

become

Darkproof

Allies

become

Lightproof

(4)

13

3x damage

to

long-range

soldiers

3x damage

to shielded

soldiers, 1

hit to break

shields

3x damage

to

large/heavy

soldiers

3x damage

to ninjas

3x damage

to

machines,

1 hit to

break traps

3x damage

to animals

14

Higher

Critical Hit

chance

The final

hit of a

Normal Arts

combo is a

critical hit

You deal

50% more

damage but

take 300%

more in

return

Weapon

power is the

same as

your

strongest

weapon.

Does not

include

bonus

effects.

Hero Time

is extended

by 1 second

for every 5

KOs

Hero Gauge

fills twice

as much

when a

camp is

occupied.

Boost gauge

only

requires 80

kills to fill.

15

Hit count

up +2 when

all 3 gauges

are full

Battle

Frenzy is

extended by

5 seconds

Time

allowed

between

combo hits

is extended.

One hit

counts as 2

during

BASARA

Art

Hero Gauge

is full at

the start of

battle

Can

activate

Drive once

when gauge

isn't full.

Leaves you

in red

health.

16

Movement

speed

greatly

increased

Speed

temporarily

increased

when

finding rice

balls

Damage

taken from

enemies is

reduced by

1/4

Taunting

fills the

BASARA

Gauge more

than

normal

BASARA

Gauge is

full at the

start of

battle

BASARA

gauge fills

faster

(5)

17

Cannot be

stunned by

soldier's

arrows and

bullets

Automatically

deflects

arrows and

bullets while

blocking

Makes it

easier to

parry

attacks

Recover a

large

amount of

health

when you

win a

duel

Shortens

dizzy

recovery

time

Increases

invincibilty

frames

while

dodging

18

1 hit

counts as 2

while

riding a

horse

Combo stays

active while

riding a horse

Attack up

while

riding a

horse

Health is

always

low but

exp

multiplier

+1

Health

continuously

decreases but

money rate

x3

Attack

increases

for every

kill

19

You get

50% more

exp. but

hides the

Health

Gauge

Doubles exp.

gained from

special stage

awards

Exp

multiplier

+0.2

If both

characters

equip +2

*When

equipped

you will

always get

the same

weapon

but with

higher LV

Summons

the money

mallet every

100 kills

Double the

HP of all

enemies.

20

You get 4x

more

money but

your

money will

be cut by

half when

you get hit

Sword,

Shield,

Money Mallet

temporary

boosts last 10

seconds more

Increases

blow back

distance of

blow back

attacks.

Bodyguard

will not

assist you

in battle.

Nullifies

weapon

power-ups

(Attack+,

Defense+,

Basara+ and

Boost+)

Fugitives

are marked

on the map.

If both

characters

equip

chance for

appearing

greatly

increased

*Does not work in Challenge mode

(6)
(7)

21

Ally

soldiers

flatter you

with kind

words

Ally

soldiers

talk crap

to you

During

battle you

hear an

old

Japanese

radio

show

You hear:

„the girl

and the

monkey“

in battle

You hear

hard but

fair talk of

the strange

daughter

Chance to

revive

when

death

22

The

opening

song

"UTAGE"

plays

during

battle

The ending

song

"Twilight"

plays

during

battle

Your

character's

theme song

plays

during

battle

Your ally's

theme song

plays

during

battle

Plays the

last song

you've

listened to

in the

gallery

Gray and

Gold items

effects

swapped

23

Equip one

and you

will gain 1

extra

Hatena

Boxes after

battle

(lucky item

boxes)

Equip two

and you

will gain

2 extra

Hatena

Boxes after

battle

(lucky

item boxes)

Equip

three and

you will

gain 3

extra

Hatena

Boxes after

battle

(lucky

item

boxes)

Equip all

four and

you will

gain 4

extra Great

Hatena

Boxes after

battle

(lucky

item boxes)

24

Equp all

four and

you will get

an extra 5K

exp. after

battle

2

3

4

25

Equip all

4

(8)

four and

you will get

an extra 5K

zenny/coins

after battle

(9)

26

Each one

gives an

armor set

(weapon).

Equip all

four to

have 4

golden

armors.

Character

cannot

block or

dodge

27

Incredible

luck, but no

chance ta get

life back

28

Matsunaga

PI

Permanent

Blaze

Border

mode

Kojuuro PI

Permanent

Moonless

Slaughter

mode

Sasuke PI

Send out

bushin in

every

dashing,

jumping,

evading

move.

Hideaki PI

When health

is full,

Triangle will

always be a

lobster.

Regain

health when

eating a

carrot/lobster.

Tenkai PI

Permanent

Ecstasy

mode.

Yoshiaki

PI

Taunt

move

becomes

Play Dead.

During

this state,

health and

Basara fill

up (Health

MUST not

be full)

29

Muneshige

PI

Permanent

Thunder

King mode.

+2 hits on

all

prolonged

chainsaw

attacks.

Sorin PI

Converted

absorbs 5

times more

damage.

Removes

time limit

of his 3rd

Super.

Ieyasu PI

Permanent

Hood mode

Mitsunari PI

Unlimited

activation

time for

Reverence.

Dark element

chance up

15% to any

weapon.

Instant start

Yoshitsugu

PI

Adds +3

hit and

dark

element

when

locked on

to a target

Magoichi

PI

Pistol shots

are rockets.

(10)

up for all

skills.

(11)

30

Kanbei PI

Set a bomb

when

dodging.

Increases

the

duration

of certain

skils.

Tsuruhime

PI

Trap

enemies in

a bubble

when

dashing

into them.

Masamune

PI

Permanent

Six Claws

mode

Yukimura

PI

Permanent

Fired Up

mode. No

longer

drains

health.

Keiji PI

When

taunting,

surrounding

enemies

start

dancing,

and then

fill your

basara

gauge.

Motochika

PI

Net

damages

enemies

inside and

around it.

Can also

trap

Tadakatsu,

Yoshitsugu,

and Sorin.

31

Motonari

PI

Super

armor

when

setting

traps.

Yoshihiro PI

All enemies

and allies

die in one

hit.

(Yourself

included)

Tadakatsu

PI

All Super

Skills

have no

time limit.

3rd Super

no longer

drains

health.

Kotaro PI

All aerial

attacks are

critical

and +3

hits per

attack

Oichi PI

Can revive

once during

battle.

Nobunaga

PI

Greatly

increase

activation

time for

both Battle

Boost &

Battle

Drive

32

Kenshin PI

Lengthen

God

Region

activation

time.

Increase

speed and

all attack

have Ice

element

Kasuga PI

Releases

binding

wires/strings

when using

moves/skills.

Toshiie PI

Permanent

Rice Ball

mode

Matsu PI

Attacks

that use

animals

have twice

more

power

Hojo PI

Activation

time for

both

Moxibustion

and Past

Glory is 3

times longer

Shingen PI

Permanent

Fu-Rin-Ka-Zan

mode

(12)

during

God

Region

(13)

Menu Explanations

A: Story Mode B: Unification Mode C: Japan's Event Mode D: Versus Mode E: Free Mode F: Gallery G: Options Menu

(14)

Sengoku Basara 3 Utage Preperation Screen Menus

Edit

A series of menus and info from the preperation screen in Utage. Some spoilers. Much of the info remains as it was in Sengoku Basara 3/Samurai Heroes.

Main Preparation Screen

-The difficulty can be changed at this menu by pressing Triangle. Press X to accept selections. O to go back. You can back out all the way to the character select screen and main menu subsequently.

Battle Start Option

Upon selecting this, you'll be shown a verification screen asking if you would like to start the battle (Yes/No).

Character Equip NEW Basara Mart

The SB3/SH Basara Mart has been retooled. Now many items can be purchased directly from the mart. There are 3 types of items sold in the shop. Weapons, (indicated by a weapon icon), Items (indicated by a grey magatama / half a ying-yang icon) and Stat Upgrades (indicated by an Arrow Pointing Up icon). Materials collected from stages in order to create items in SB3 do not carry over and they are now used to simply unlock the ability to buy a stat upgrade for your character. Thus, completing different stages will make more stat upgrades available to buy. A character's personal item will become available for purchse for 500,000 zennys upon completion of Unification Mode with that character. Personal Items are now one single item rather than a set of 4 like in SB3/SH. Sets completed in SB3/SH can be synced into SB3U and will become the single slot Personal Item.

Stat upgrades can upgrade one of 4 stats.

A: Battle Start Option B: Character Equip C: NEW Basara Mart D: Guides Menu E: Options Menu

(15)

The description of the stat boost shows a picture of the corresponding material that allowed the boost to be purchased (available for all characters once obtained, though the stat boost must be purchased for each character).

The text color (circled) indicates what stat will be raised. Red for health. Yellow for attack (depicted). Green for defense. Blue for luck. The luck stat is a hidden stat that is not dislayed in any menu.

The BASARA LOTTERY can be played by pressing Triangle at this menu. Lottery chances are obtained after battles and can award a number of things from zennys to discounts on items up to a 100% (easiest way to know is once the ticket is cashed, highlighting an item will display the discounted price if a discount is active. 100% discounts are possible) or even certain items straight up. Cashing another lottery ticket while a discount is active OVERRIDES the previous discount. They do not stack. Also, exiting the Basara Mart while a discount is active, ends its effect.

Guides Menu

A menu to display helpful info. Two options are in this menu. The top simply displays various in-game help menu's you've come across. The bottom displays any materials you have acquired. As far as it is known, there is no way to interact with this menu or leverage any of the materials.

Options Menu

Character Equip Menu

Edit

The character's outfit can be changed here by pressing Triangle. An extra outfit can be unlocked by clearing Unification mode with the character. Outfits obtained in SB3 can be synced with Utage (clarification needed). Note: Characters who have no Story Mode & were NPCs in SB3, do not have more than one outfit available.

A: Weapon Equip B: Item Equip.

C: R2 Special equip + move list. D: Ally Select

(16)

Item Equip.

Equip items onto our weapon. Items are no longer shared between weapons. If you have 6 of an item and have all 6 on one weapon, they will still be available to equip on another.

R2 Special equip + move list.

Note: Characters who have no Story Mode & were NPCs in SB3 only have one R2 special. You can tell as the character will show no available slots to learn new R2 specials in this menu. Moves are learned automatically as a character levels up.

Drive/Boost select

This is no longer where you choose your outfit. You now can choose the type of power up you want when you press L2 under certain conditions. The left option is the SB3/SH Hero Time which causes a slowdown effect for all enemies and gives a slight speed increase. The bar fills by defeating enemies and taking bases. The right option is the

Sengoku Drive option returning from Sengoku Basara 2 and 2 Heroes. It gives a speed and attack boost. There are 3 levels to the Sengoku Drive. One level is obtained every 100 kills.

Weapon Equip Screen

Edit

There are seven different types of weapons, each offering different perks (information needed)

Stats and information are also listed. The top weapon is the currently equipped weapon. The bottom weapon is the highlighted weapon. The numbers for each are compared on the bottom weapon with increases indicated in blue and decreases indicated in red.

1- Nothing

2-Elemental attack (5% chance) 3- Basara gauge fills quicker, +5 more EXP from each enemies beaten

4- Elemental attack (10% chance) 5- Increase chance of getting Basara Lottery (no effect in Mini-game mode)

6- x2 attack when two players use that weapon type

7- Cannot equip any items, but all treasure boxes acquired will be deluxe boxes

(17)

Assessoirs on weapons

A: Equipped weapon summary. B: Highlighted weapon summary.

C: Weapon element indicator Characters have innate elements that cannot be changed. An elemental weapon is the only way to access the elemental properties except in very few specific cases for certain characters.

D: Equipped items on equipped weapon. E: Equipped items on highlighted weapon.

F: Stat bonuses provided by weapon. These bonuses are raised through weapon usage. Achieving certain feats in battle (combos, kills, etc. Information needed) causes these stats to increase. Each feat is linked to a particular stat. HP increase is the red stat, Attack Up is the yellow stat and Defense Up is the green stat.

G: Basara and drive augmentation stats. Basara being the blue. Drive being the green. The Basara stat is

increased via parrying in battle. The drive stat is increased via taking no damage in a battle. Information needed as to what exactly these stats augment. For the drive stat, it has been tested for drive gain (no difference in gain between a 50% stat and a 100% stat) and meter drain (Hero time lasts 12.5 second, no kills included, with both a 50% stat and 100% stat).

Unlocking Characters / Special Features

Unlock Uesugi Kenshin Clear story mode with Katakura or Kobayakawa

Unlock Kasuga Clear story mode with Sasuke or Tachibana

Unlock Maeda Toshiie Clear story mode with Matsunaga or Tenkai

Unlock Matsu Clear story mode with Mogami or Otomo

Unlock Hojo Ujimasa Clear 5 story modes

Unlock Takeda Shingen Clear all story modes

Unlock Tag Mode Clear all story modes and have a MAX level bodyguard who is a playable character

Unlock 30-Man Kumite

Match Clear all story modes

Unlock 60-Man Kumite

Match Available as a challenge after clearing 30-man kumite

Unlock Basara Difficulty Clear story or unification mode on Ultimate difficulty

Unlock character's personal item (PI)

Available for purchase in Basara shop after clearing unifcation mode (either normal conquest or Dream Chance) with that character

Unlock alternate costume

Available after clearing story mode or unification mode (either normal conquest or Dream Chance) with that character. Previous alts (from SB3) are also available.

(18)

Stage Explanations

Stage Name Boss(es)

Bonus Conditions

03 Oshu Encirclement Net Commander: Ieyasu Tokugawa General: Honda Tadakatsu Machine: Drillatron

1: Defeat the Drillatron 2: Achieve 1000 Kills

11 Revival!! Takeda Dojo

Commander: Takeda Shingen

1: Receive the ‘Tiger’s Certificate’ (1000 kills within the allotted time 2: Defeat all four of Shingen’s clones (for the clones to appear you must fulfill mission #1) 13 Highway Daybreak Battle Commander: Hisahide Matsunaga Generals: Miyoshi Trio

1: Defeat the Miyoshi Trio within one minute

2: Occupy all camps

27 Yamazaki Hunt Battle Commanders: Ieyasu Tokugawa, Ishida Mitsunari Machine: Death Carriage 1:

2: Occupy all camps

28 Kyoto Fireworks Festival Commander: Keiji Maeda General: Kasuga

1: Set off the "Kenshin-sama" firework (defeat 400 dancing enemies) 2: Achieve a 10,000 hit combo.

(19)

32 Osaka Castle Moonlight Battle Commander: Ishida Mitsunari General: Otani Yoshitsugu 1: Find Kanbe 2: Defeat Otani twice

39 Setouchi Conspiracy Battle Commanders: Otani Yoshitsugu, Mori Motonari General: Fuuma Kotaro

1: Lower the bridge to the mothership within two minutes

2: Defeat Fuuma (in the upper right corner of the map, climb up a platform and take the launchpad there to Fuuma’s hidden location)

(20)

Sengoku Basara 3 Utage Tag Mode

Edit

Returning in Sengoku Basara 3 Utage is a revamped Tag mode. Unlike the Tag mode in

Sengoku Basara 2 Heroes, this Tag Mode is NOT limited to Arena/Mission modes and

can be used in nearly every mode.

To unlock Tag Mode, you must unlock every character. This can be done by clearing

the 8 Sengoku Basara 3 Utage story modes.

After clearing the last story mode, you should receive an extra messag indicating tag

mode is unlocked.

Only playable characters can be used for tagging.

The tag feature allows you to switch between your main character and your ally. Your

ally will not remotely assist you like usual. To be able to use an ally for tagging, the

ally must have his ally level MAXED at level 5. This can be done by clearing 5 stages

with the ally equipped or by beating a mission in Japan's event mode that awards that

ally while the ally is already unlocked.

(21)

When you select a maxed ally, you will be presented with the screen depicted above.

Select the TAG option on the right.

To Tag in battle, hold L1 and Press X.

'Experience points gained in Tag mode are divided between both characters just like in

co-op. 'Tag mode CANNOT be used while playing with a second player.

(22)

Bodyguards & Effects

A-list

朝倉義景-Asakura Yoshikage - Defense - Armor Gift Ratio UP (Armor Gift)

姉小路頼綱-Anegakoji Yoritsuna - Attack - Damage Reduction (Great Damage Reduction) 尼子晴久-Amago Haruhisa - Defense - Funds Present (Funds Offering)

安国寺恵瓊-Ankokuji Ekei - Healing - Explosion Caller (Hi-Level Explosion Caller) 井伊直政-Ii Naomasa - Attack - Unscathed Reward (Unscathed Great Reward) 石田三成-Ishida Mitsunari - Attack - Everlasting Dark (Dark Depths)

磯野員昌-Isono Kazumasa - Attack - Metal's Ally (Metal's Friend)

稲葉正成-Inaba Masanari - Attack - Resource Present (Resource Offering) 上杉謙信-Uesugi Kenshin - Attack - Cold Aura (Frozen Aura)

宇喜多秀家-Ukita Hideie - Attack - Woman's Ally (Woman's Friend) 内ヶ島氏理-Uchigashima Ujiharu* - Attack - Cave Fan (Head Explorer) 宇都宮広綱-Utsunomiya Hirotsuna - Attack - Exp. Present (Exp. Offering)

お市-Oichi - Defense - Everlasting Dark (Dark Depths)

織田信長-Oda Nobunaga - Attack - Ruin on Earth (Ruin on Heaven)

太田資正-Ota Sukemasa - Defense - Calling Small Luck (Calling Great Luck) 大谷吉継-Otani Yoshitsugu - Defense - Everlasting Dark (Dark Depths) 大友宗麟-Otomo Sorin - Defense - God of Poverty (God of Riches) 大野直昌-Ono Naoshige - Attack - Sea Fan (Sea Lover)

大祝安勝-Ohafuri Yasukatsu - Defense - Armor Gift Ratio UP (Armor Gift) 奥村永福-Okumura Nagatomi - Attack - Funds Gift Ratio UP (Funds Gift)

鬼小島弥太郎-Onikojima Yataro - Attack - Sword Clash Assist (Sword Clash Great Assist) 鬼庭良直-Oniniwa Yoshinao - Attack - Giants' Menace (Giants' Great Menace)

(23)

Bodyguards & Effects

Ka-List

かすが-Kasuga - Defense - Two Souls, One Fate (Two Souls, One Body)

片倉小十郎-Katakura Kojuro - Defense - Two Souls, One Fate (Two Souls, One Body) 加藤段蔵-Kato Danzo - Attack - Ordeal Time (Opened Eye)

蒲生氏郷-Gamo Ujisato - Defense - Funds Gift Ratio UP (Funds Gift)

蒲生頼郷-Gamo Yorisato - Defense - Unscathed Small Luck (Unscathed Great Luck)

北信愛-Kita Nobuchika - Defense - Damage Reduction (Great Damage Reduction)

吉川元春-Kikkawa Motoharu - Attack - Man's Ally (Man's Friend)

来島通康-Kurushima Michiyasu - Attack - Unscathed Small Luck (Unscathed Great Luck) キャッチャー守口-Catcher Moriguchi - Attack - Funds Gift Ratio UP (Funds Gift)

吉良親貞-Kira Chikasada - Defense - Sea Fan (Sea Lover)

霧隠才蔵-Kirigakure Saizo - Defense - Ninjas' Menace (Ninjas' Great Menace) 九戸政実-Kunohe Masazane - Attack - Assist Reward (Assist Great Reward) 黒田官兵衛-Kuroda kanbei - Defense - Explosion Caller (Hi-Level Explosion Caller) 黒田長政-Kuroda Nagamasa - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets) 河野通直-Kono Michinao - Defense - Sunset Fan (Sunset Cap'n)

後藤又兵衛-Goto Matabei - Attack - Reinforcements Support (Super Reinforcements Support) 小早川隆景-Kobayakawa Takakage - Defense - Night Fan (King of the Night)

(24)

Bodyguards & Effects

Sa-list

雑賀孫市-Saika Magoichi - Attack - Combustion (Red Lotus) 雑賀孫六-Saika Magoroku - Attack - Sand Fan (King of the Dunes)

酒井忠次-Sakai Tadatsugu - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets) 鮭延秀綱-Sakenobe Hidetsuna - Defense - Giants' Menace (Giants' Great Menace)

佐竹義重-Satake Yoshishige - Attack - Reinforcements Support (Super Reinforcements Support) 佐武義昌-Satake Yoshimasa - Attack - Trap Fan (Trap Lover)

真田幸村-Sanada Yukimura - Attack - Combustion (Red Lotus)

猿飛佐助-Sarutobi Sasuke - Defense - Shadow Warrior (Super Shadow Warrior) 塩屋秋貞-Shioya Akisada - Defense - Exp. Present (Exp. Offering)

柴田勝家-Shibata Katsuie - Attack - Sword Clash Assist (Sword Clash Great Assist)

島左近-Shima Sakon - Recovery - Unscathed Exp. (Unscathed Great Exp.)

島津家久-Shimazu Iehisa - Attack - Quick Assist (Supersonic Assist)

島津歳久-Shimazu Toshihisa - Defense - Resource Gift Ratio UP (Resource Gift) 島津義弘-Shimazu Yoshihiro - Attack - Ordeal Time (Opened Eye)

清水宗治-Shimizu Muneharu - Defense - Resource Gift Ratio UP (Resource Gift) 志村光安-Shimura Akiyasu - Attack - Man's Ally (Man's Friend)

鈴木重兼-Suzuki Shigekane - Defense - Resource Gift Ratio UP (Resource Gift) 鈴木重朝-Suzuki Shigetomo - Attack - Trap Fan (Trap Lover)

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Bodyguards & Effects

Ta-list

伊達成実-Date Shigezane - Attack - Night Fan (King of the Night) 伊達政宗-Date Masamune - Attack - Emperor Thunder (Thunder God)

立花宗茂-Tachibana Muneshige - Attack - Sword Clash Assist (Sword Clash Great Assist)

谷忠澄-Tani Tadasumi - Defense - Resource Gift Ratio UP (Resource Gift)

長曾我部信親-Chosokabe Nobuchika - Attack - Machine Fan (Machine Lover) 長曾我部元親-Chosokabe Motochika - Attack - Combustion (Red Lotus)

鶴姫-Tsuruhime - Defense - Maiden Charm (Adult Charm)

天海-Tenkai - Attack - Eye's Power (Eye's Evil)

藤堂高虎-Todo Takatora - Attack - Tiger Fan (Tiger Lover)

徳川家康-Tokugawa Ieyasu - Defense - Flash of Light (Shining Light)

虎-Tiger - Attack - Howling (Roaring)

Na-list

直江兼続-Naoe Kanetsugu - Attack - Calling Small Luck (Calling Great Luck) 南部晴政-Nanbu Harumasa - Attack - Hades' Night Path (Hades' Other Path) 新納忠元-Niiro Tadamoto - Attack - Giants' Menace (Giants' Great Menace)

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Bodyguards & Effects

Ha-list

芳賀高定-Haga Takasada - Defense - Quick Assist (Supersonic Assist) 芳賀高継-Haga Takatsugu - Attack - Tiger Fan (Tiger Lover)

服部半蔵-Hattori Hanzo - Defense - Detective ("Wanted" Leaflet)

ピッチャー平野-Pitcher Hirano - Defense - Resource Gift Ratio UP (Resource Gift) 平岡頼勝-Hiraoka Yorikatsu - Defense - Assist Reward (Assist Great Reward) 風魔小太郎-Fuma Kotaro - Attack - Cyclone (Wind God)

フェアリー武藤-Fairy Muto - Defense - God of Poverty (God of Riches) フェザー中武-Feather Chubu - Recovery - Funds Present (Funds Offering) 福留親政-Fukudome Chikamasa - Attack - Machine Fan (Machine Lover)

福原貞俊-Fukubara Sadatoshi - Attack - Unscathed Exp. (Unscathed Great Exp.) 北条氏政-Hojo Ujimasa - Attack - Explosion Caller (Hi-Level Explosion Caller) 北条氏直-Hojo Ujinao - Defense - Unscathed Reward (Unscathed Great Reward) 北条綱成-Hojo Tsunanari - Attack - Castle Fan (Castle Lover)

北条幻庵-Hojo Gen'an - Attack - Armor Gift Ratio UP (Armor Gift)

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Bodyguards & Effects

Ma-list

舞兵庫-Mai Hyogo - Attack - Gun Fan (Gun Lover)

前田慶次-Maeda Keiji - Attack - Damage Reduction (Great Damage Reduction) 前田利家-Maeda Toshiie - Attack - Exp. Present (Exp. Offering)

真壁氏幹-Makabe Ujimoto - Attack - Sunset Fan (Cap'n Sunset)

まつ-Matsu - Recovery - Recovery (Great Recovery)

村井長頼-Murai Nagayori - Defense - Cave Fan (Head Explorer)

毛利元就-Mouri Motonari - Defense - Reinforcements Support (Super Reinforcements Support) 最上義光-Mogami Yoshiaki - Attack - Reinforcements Support (Super Reinforcements Support) 茂庭綱元-Moniwa Tsunamoto - Defense - Exp. Ratio Rises (Exp. Ratio Skyrockets)

Ya-list

山県昌景-Yamagata Masakage - Defense - Assist Reward (Assist Great Reward) 山中鹿介-Yamanaka Shikanosuke - Recovery - Sand Fan (King of the Dunes) 山本堪助-Yamamoto Kansuke - Recovery - Quick Assist (Supersonic Assist)

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Effects Explanation

Emperor Thunder (Thunder God) = The player and the bodyguard's Thunder element activates more often (much more often at MAX)

Combustion (Red Lotus) = The player and the bodyguard's Fire element activates more often (much more often at MAX)

Cold Aura (Frozen Aura) = The player and the bodyguard's Ice element activates more often (much more often at MAX)

Cyclone (Wind God) = The player and the bodyguard's Wind element activates more often (much more often at MAX) Flash of Light (Shining Light) = The player and the bodyguard's Light element activates more often (much more often at MAX)

Everlasting Dark (Dark Depths) = The player and the bodyguard's Dark element activates more often (much more often at MAX)

Sword Clash Assist (Sword Duel Clash Assist) = Damage caused in a Sword Clash UP (even more at MAX) Ordeal Time = Damage received by the bodyguard becomes 1.5x

Opened Eye = Damage inflicted by the bodyguard becomes 3x Ruin on Earth = Damage inflicted by own's army increases 5% Ruin on Heaven = Damage inflicted by own's army increases 10%

Damage Reduction (Great Damage Reduction) = Damage received by the foe's army decreases 10% (20% at MAX) Recovery (Great Recovery) = Sometimes an onigiri heals you (frequently at MAX)

Two Souls, One Fate (Two Souls, One Body) = When the player recovers the bodyguard recovers too (by a lot at MAX)

Hades' Night Path (Hades' Other Path) = The player can resurrect once per battle Shadow Warrior (Super Shadow Warrior) = Sasuke dies instead of the player

Funds Present (Funds Offering) = +200 Ryo if the bodyguard doesn't die (+500 at MAX) Exp. Present (Exp. Offering) = +500 Exp. if the bodyguard doesn't die (+1000 at MAX)

Funds Gift Ratio UP (Funds Gift) = If the bodyguard doesn't die Funds Gift Ratio UP (guaranteed gift at MAX) Exp. Ratio UP (Exp. Gift) = If the bodyguard doesn't die Exp. Ratio UP (1.2x) (1.3x at MAX)

Resources Gift Ratio UP (Resources Gift) = If the bodyguard doesn't die Resources Gift Ratio UP (guaranteed gift at MAX)

Armor Gift Ratio UP (Armor Gift) = If the bodyguard doesn't die Armor Gift Ratio UP (guaranteed gift at MAX) God of Poverty (God of Riches) = If the bodyguard doesn't die +10 Ryo (+1000 at MAX)

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Unscathed Reward (Unscathed Great Reward) = If the player ends the stage without receiving damage, +1500 Ryo (+3000 at MAX)

Unscathed Exp. (Unscathed Great Exp.) = If the player ends the stage without receiving damage, Exp. ratio UP (UP even more at MAX)

Unscathed Small Luck (Unscathed Great Luck) = If the player ends the stage without receiving damage, luck temporarily UP (UP even more at MAX)

Castle Fan (Castle Lover) = In a castle stage the bodyguard will assist you on his own Sunset Fan (Cap'n Sunset) = In a sunset stage the bodyguard will assist you on his own Night Fan (King of the Night) = In a night stage the bodyguard will assist you on his own Sea Fan (Sea Lover) = In a sea stage the bodyguard will assist you on his own

Cave Fan (Head Explorer) = In a cave stage the bodyguard will assist you on his own Sand Fan (King of the Dunes) = In a desert stage the bodyguard will assist you on his own Trap Fan (Trap Lover) = In a stage with traps the bodyguard will assist you on his own

Machine Fan (Machine Lover) = In a stage with machines the bodyguard will assist you on his own Tiger Fan (Tiger Lover) = In a stage with tigers the bodyguard will assist you on his own

Man's Ally (Man's Friend) = If the player is a man the bodyguard will assist you on his own

Woman's Ally (Woman's Friend) = If the player is a woman the bodyguard will assist you on his own Metal's Ally (Metal's Friend) = If the player has metal parts the bodyguard will assist you on his own Gun Fan (Gun Lover) = If the player wields a gun the bodyguard will assist you on his own

Reinforcements Support (Super Reinforcements Support) = Everytime you receive a Basara assist the bodyguard's attack strength goes UP (a lot at MAX)

Quick Assist (Supersonic Assist) = Wait time in order to receive another Basara assist reduced (no wait time at MAX) Assist Reward (Assist Great Reward) = You can receive 100 Ryo for each time you receive a Basara assist (max 10 times) (300 Ryo at MAX)

Maiden Charm (Adult Charm) = Infatuate normal soldiers (warriors too at max)

Eye's Power (Eye's Evil) = Normal soldiers go in a state of panic (lose consciousness at MAX) Explosion Caller (Hi-Level Explosion Caller) = Bomb soldiers go in countdown mode right away Howling (Roaring) = Enemies lose consciousness (Damage + loss of consciousness at MAX)

Giants' Menace (Giants' Great Menace) = Giant soldiers and hammer-wielding soldiers fall down (all giant units at MAX)

Ninjas' Menace (Ninjas' Great Menace) = Lower Ninja units fall down on the ground

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Character Stat Displays

This is the basic character stat display you will see in a variety of modes at various places in the game, usually at character selection/preparation screens.

The hit point, attack power and defense stats include both the characters innate values as well as values from equipped items and weapons which stay equipped on the characters between battles. The darker area of the bars (red for HP, yellow for attack and green for defense) demonstrates the innate values. The lighter areas show the value added from items/weapons.

Currency (often referred to as Zen or Zennys) is shared amongst all characters and can be acquired in nearly all modes.

Character's elemental attributes cannot be changed and can only be leveraged using certain elemental weapons except in a limited number of circumstances for some characters.

Difficulty Menu

-Basara Difficulty is unlocked by completing either a story mode campaign or a Unification campaign on Ultimate Difficulty. You will commonly be asked to select a difficulty upon completion of selecting a character. You can also reselect/change currently selected difficulty in some cases at the preperation screen by pressing Triangle.

A: The character's current level.

B: The character's current total Hit Points.

C: The character's current total attack power. D: The character's current total defense. E: The character's innate elemental attribute.

F: Total amount of currency (shared by all characters). G: Total occupied territory (Unification Mode only).

A: Normal Difficulty (Easy)

B: Hard Difficulty (Normal)

C: Ultimate Difficulty (Hard)

D: Basara Difficulty (Utage Only)

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Japan's Event Mode

-Completing a mission that awards an ally already unlocked (either through SB3 sync or having completed the mission once before) raises that ally's rank to max.

Most missions are straightforward "defeat all the things." One is "defeat the things within 100 seconds" which is still simple and comes down to the usual "defeat the things." You can recognize this mission when you see a clock counting down from 100 in the corner (exact mission number needed)

The tricky ones are Missions 4 and 10.

The goal in stage 1 on Mission 4 is to defeat 200 enemies. Stage 2 is to get a 500 hit combo. Stage 3 is to knock off 10 pieces of armor (easily accomplished by using multi-hit moves). Stage 4 is to execute 3 parries (guard an attack at the last possible moment) which must be done before the boss's health is depleted (careful.. parries do damage to enemies).

The goal in stage 1 on Mission 10 is to defeat 200 enemies. Stage 2 is to get a 500 hit combo. Stage 3 is the trickiest... You must destroy a leg of the "RIsing Sun" contraption you fight. It's not hard but trying to figure out the requisite is tricky if you don't know Japanese. Stage 4 is to execute 5 parries.

The last stage of each of those missions is to simply defeat the boss.

A: Mission Number and name.

B: Mission difficulty (1 star = lowest. 5 = highest).

C: Current best clear time. D: Currency awarded upon completion.

E: Allies awarded upon completion.

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New Unlockable Characters

Uesugi Kenshin, the God of War.

Uesugi Kenshin, the God of War. This character perfectly embodies the nickname given to him: he is an extremely fast and powerful warrior, and a cunning tactician. His historical rivalry with Takeda Shingen was preserved in the game:

Kenshin considers him as his fated rival, and the man that gives him the highest thrill in battle. His attitude and words towards Shingen at times leave strong suspicions of an interest

bordering on romantic affection, but this is simply caused by Kenshin's flowery and somewhat effeminate speech. In fact, a great influence upon the creation of this character is the

Takarazuka Revue theatre company, and particularly the type of actresses portraying male roles. Kenshin might look effeminate, and speak in soft and courteous tones, but he isn't someone to be taken lightly. In the game itself he is quite feared by other characters, and always considered a superb match. Along with the aforementioned Shingen and Shimazu Yoshihiro, Kenshin is probably the best commander in the cast, storyline-wise. He is also a fervent believer of Buddhism, especially the God of War Bishamonten (he is even referred to "Avatar of Bishamonten" sometimes), and stands in defense of the people when they suffer attacks by samurai.

Katsuga

Kasuga was sent on a mission to kill Uesugi Kenshin. However, when she had her target in sight, Kasuga fell in love with Kenshin. After failing to assasinate Uesugi she was banished from her village. From then on Kasuga served Kenshin and became his most loyal ninja. She takes her duties seriously, and due to the Kenshin's battles with Takeda Shingen (as well an implication that they are from the same ninja village) a rivalry grew between Kasuga and Sarutobi Sasuke. Additionally, the two ninja have opposite elements.

She is often seen as having a rivalry with Nouhime as well, due to the other woman's role as Nobunaga's love interest and protector, and their similar personalities.

Kasuga although is very beautiful, she is noted to have a very sexual appearance, with a skin-tight body suit that's open very low in the front, baring half of her breasts and some of her legs.

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Matsu

Matsu is a character first introduced in Sengoku BASARA. She is the wife of Maeda Toshiie. She's more responsible than her husband but still loves him whole-heartedly. Matsu is more harsh on her nephew, Keiji Maeda, than Toshiie, but this is because she feels he has more potential than he displays. Due to her characteristics, fans call her "the ideal housewife". She has a unique ability to summon animals. InSengoku BASARA 3, she along with Toshiie are demoted to NPCs, but are again made playable (albeit Free Mode Only Characters) in Sengoku Basara 3 Utage.

Maeda Toshiie

Another of Oda's most prominent vassals, though this isn't very apparent in the games. A strong family man, he loves his wife Matsu and adopted nephew Keiji, but he doesn't have much for brains and seems to be perpetually

famished, often asking Matsu for more food, even though he's had enough. He is also the usual target of Keiji's pranks which often lead him to chase Keiji around the house. Wields a trident. In the overseas release of Sengoku

Basasara, Devil Kings, he is a cut character.

Hojo Ujimasa

Hojo Ujimasa is the leader of the Hojo Clan and the Lord of Odawara Castle. He was the son of Ujiyasu Hojo. Historically, Ujimasa was forced to commit suicide after being beaten in battle by Toyotomi Hideyoshi. In Sengoku Basara 3, he is NPC like in the past games and let Kotaro Fuuma, his great ninja do the fighting in battle.

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Takeda Shingen

Leader of the Takeda clan, famous for its cavalry. Wields a large, imposing frame and a brilliant mind as well. Carries a giant axe. Often starts large and unnecessary brawls with Yukimura, sometimes for no reason, usually by wrestling or exchanging names while punching each other at the face. He is critically ill in Sengoku Basara 3. But in Sengoku Basara 3 UTAGE, he has been healed for his illness immidietly, thus being a playable character in the game.

Super Skills new Characters

Matsu

Kenshin

Koryu Suiseidzuki

 Additional button pressing raises number of hits. The number of attacks increases after level up.

Koryu Amakakeboshi  After level up, additional

button pressing enables consecutive

attacks.

Koryu Ama no Seiun

 Additional button pressing raises number of hits. The number of attacks increases after level up.

Shinsoku

 Pressing the skill button initiates the high speed movement; every time the normal combo button is pressed a Iai slash is executed. The skill lasts more after level up.

Shin'en

 A void blade flies and hits distant enemies. The void blade gets bigger after level up. Priming skill.

Shinkyou

 Counterattack technique. By raising the scabbard exactly when the enemy attack hits, Kenshin counterattacks with a quick Iai slash. After level up the counterattack strikes increase.

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Katsuga

Hojo

Shingen

Toshiie

Mitsugi: Yamikeshi

A large box of lightwires is created and the enemies that are caught inside, get hit. Additional button press detonates the box. After level up number of hits increases by pressing s-string button.

Mitsugi: Mikagami

A heathaze clone is sent forward hitting enemies. Sends more clones after level-up by pressing s-string button.

Mitsugi: Murehotaru

Light shuriken are thrown to attack the enemy. After leveling up number of thrown shurikens increases.

None decribed yet

References

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