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INTRODUCTION

I first began making beats with FL Studio at 14. Then it was Fruityloops. It was very awkward. When Fruityloops 2 came out, I got it and began experimenting with it. It was a dream come true to me that making beats was so convenient and easy. I didn't need keyboards and a studio. All I needed was to download some software and began creating. When Fruityloops 3 came out, I began to take my craft seriously. I probably spent my entire 8th grade summer figuring out Fruityloops. I learned how to sample on my own using

samples from “Have You Seen Her” by the Stylistics. I received instant attention because no one knew about Fruityloops and I was coming up quickly learning how to make beats.

This year will be 10 years in the making. I will not hesitate to show you everything (useful) I have learned over the last 10 years. I know you do not have time to read the entire E-Book at once. I recommend using this e-book as a reference in case you want to instantly to a certain thing. You are learning from the best.

Terry D. Smith II

www.damnmaynebeats.com www.gulfcoastbeats.com iceboogiexxl@gmail.com

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Table of Contents

Lesson 1: Basics of FL Studio

Lesson 2: Sampling and Using .wav samples Lesson 3: Using the Playlist

Lesson 4: Tempo's and their effect

Lesson 5: FL Generators and How to Install Plugins Lesson 6: Personalizing your FL Studio

Lesson 7: Recording on FL Studio

Lesson 8: What Can I Do With the Piano Roll?

Lesson 9: What Can I Do With the Graph Editor? (Rolling Drums from Left to Right, etc.) Lesson 10: What Can I Do With the Mixer?

Lesson 11: Saving and Bouncing Down Beats Lesson 12: Tips on Creating a Beat

Lesson 13: Tips on EQ'ing and Mixing Lesson 14: All the other tips I can Think of Lesson 15: Wave Traveller

Lesson 16: More on Effects Lesson 17: Volume Envelopes

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Lesson 1: The Basics of FL Studio

FL Studio is the simplest yet most powerful beat-making software in the history of music. If you do not know how to make a simple beat on FL Studio, I suggest you do some tutorials on YouTube. This e-book instructs individuals on how to do more with FL Studio. I will give a few tips on what to do and what not to do on FL Studio.

1.) Never ever use SimSynth, DrumSynth, FL Keys, or Wasp. They are very low quality sounds and will instantly turn away a customer.

2.) High-quality drum sounds are keys to success. When you download a drumkit, go through it and pick out the high-quality drums and delete the rest.

3.) Personalize your FL Studio with a custom background and a personalized browser. (Go to Chapter 6 for more info.) This will help get you in the mood to make a beat.

4.) Understand that I work with very high tempos. If you normally make beats around 70-100 beats per minute then take my tempo and divide it by 2.

5.) Practice makes perfect. Even with all the e-books if you don't devote time and effort into your craft, you are going to suck.

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Lesson 2: Sampling and Using .WAV Samples

This may be valuable to you if you enjoy sampling drum or vocal sounds from songs, if you enjoy sampling music from songs or create your own drum sounds. The process of sampling is:

1.) Right Click the Sampler Box or the Channel Box You Want to Replace.

2.) Click Load Sample

3.) Load Any .MP3 or .WAV File

4.) If it needs to be edited, click the Channel Box and Channel Settings should pop up.

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6.) Your editing is strictly up to you, but I will give a recommendation. If there is a pause or anything before the beginning of what you are trying to sample, remove it now. VERY IMPORTANT. Drag the mouse from the beginning of the waveform to the beginning of your sample.

Press Delete

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Then Click the Disk and Click Save Sample As...

Your mission then will be to retrieve the saved file and load the sample as directed at the beginning of Chapter 2.

ADDING EFFECTS

If you sampled something short like a vocal or drum sound, you can add great effects by clicking the sample's channel box, holding CTRL and pressing L.

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For the sake of time, I will only tell about the effect that I find useful.

EQUO – This is a EQ plugin. There is a built in meter to show you how the sample is already EQ'd. Always remember the low bass part of the sample is to the left and the high treble is to the right. The middle is mid. For instance if it is a sample with an unneeded hi hat, take the right side of the EQUO down.

Fruity Chorus – This is a good effect with square synths. Do not use this too often. It can cheese up your beat.

Fruity Compressor – Very Good For Bass Guitars. Good For Vocals. Not very good for anything else. It looks kind of complicated and trust me, it is. Just remember that the threshold is the level where the bass, mid and treble will meet. The gain is how loud the sample will go after it is compressed by the threshold. The ratio is how strong the threshold is. The attack is how quickly the threshold reacts. Release is how quickly the threshold releases. Yeah, Complicated! Kind of useful for skilled EQ'ers.

Fruity Delay 2 – This creates echoes. The main knob you want to pay attention to is time. When You move it, it will be a time indicator in the upper right-hand corner. Setting the time indicator to 2:00, 4:00, 8:00 or 16:00 will take you a long way in your rap production career.

Fruity Flanger – This is fun if you have a little DJ in you, or you want to just add a cool but sort of silent effect to your sample or beat. This creates the effect of two samples running slightly offtune to create a windy-like passing effect.

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wonders for a Clap sample. Basically just play with this one when you are bored or something.

Fruity Free Filter – Very Powerful EQ filter. It can filter out bass, filter out treble or filter out mid. Low pass only plays everything below where the FREQ knob is set. Band pass plays where the FREQ knob is set and High pass only plays above where the FREQ knob is set. Confusing?

Look if you need some advice, if you want to take the bass out of a sample, set it to high pass and the FREQ to maybe 400 through 600. If you need to take the treble out of a sample, set it to low pass and the FREQ to 2000 through 5000.

Fruity Love Philter – I recommend just using presets with this one.

Fruity Multiband Compressor – If you ever become very good at mastering and you have a SUPERIOR Set of MONITORS (SPEAKERS) worth at least $1000, then have at it. Otherwise, don't stress yourself.

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Fruity Parametric EQ – If it were not for Fruity Parametric 2, this would be what you would need to EQ your samples with.

Fruity Parametric EQ 2 – This is what you need to EQ your samples with. Very powerful. EQ'ing is kind of difficult, but much needed. In chapter 13, I will discuss EQ'ing using the Fruity Free Filter and the Fruity Parametric EQ 2.

Fruity Phaser – Good for organs. Not really good for anything else. You can experiment with it though.

Fruity Reeverb – Fruity Reeverb is a play on the word “reverb” which basically means fast echoes. This makes your sample sound as if it was in a empty hallway or empty room. I sometimes use it on Claps as a breakdown snare or with strings. Dont overuse it. The knob, REVERB, is the only knob that is worth moving. The higher the percentage, the louder the reverb.

Fruity Reeverb 2 – It adds some sort of room graph which isn't very useful with rap music. It may be useful with a movie soundtrack.

Fruity Scratcher – Very hard and Very Lame Compared to the Wave Traveller (Discussed with “Generators” in Lesson 5).

Fruity Stereo Enhancer – This somewhat increases the quality of samples. I normally use this on trumpets, strings and occasionally claps.

Fruity Vocoder – The Fruity Vocoder is the brilliant, yet unknown, sister of autotune. On my YouTube channel, there is a song called “Get Paid Crusade”. There is a robot that sings “Ooh We in here” around every breakdown. This is vocoder. The great thing about vocoder is you don't have to say a word if you don't want to. Fruity Speech, which can be found in FL Studio 6, can be used to say the words and any instrument or sample can be used for the tone.

Quick Tutorial

1. Sing a few words with any recording software, save the file and upload it to FL Studio (or find a Speech file and drag it to the Step Sequencer and type in the words to be sung).

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2. Click the channel settings box and hold Ctrl and press L. Then find the mixer, or press F9, and load the Fruity Vocoder effect.

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3. Next, go to the browser and click plugin presets/generators/sytrus/synth string. Then drag platinum saw to the step sequencer.

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4. Click Platinum Saw in the Step Sequencer. This will pull up Channel Settings. To the top right of Channel Settings, a box should be there. When the mouse goes over it, the mouse should change. Click the box and drag it to 2 (or whichever track the sample is loaded on, should be 2).

5. Now the tricky part. On the step sequencer, there is a knob to the right of the green button. It will place your sample in the left or right speaker. Move the knob to your sample to the left and the knob to the Platinum Saw to the Right. Then place a marker at the first beginning of each track like below.

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6. Now Click the Keyboard editor and make a melody with the Platinum Saw and there you have it.

I love it. Sometimes I get so creative with it. I make whole hooks with it.

That's it for the good effects to use. Feel free to experiment with the others. These are the effects you can use on your samples.

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Lesson 3: Using the Playlist

First, I am going to let you know that I normally make tracks between 120 and 190 beats per minute. I also use 64 steps on my step sequencer. This affects length on the playlist.

The playlist can be retrieved by pressing ENTER.

Now, after making a beat, I go to the down arrow, then patterns, then clone selected. Then I do it again. So now I have three patterns. I set them up like this.

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Pattern 1 serves as my pattern with the first cymbal. Pattern 2 is the first small breakdown. Pattern 3 serves as the biggest breakdown.

Next I hold Ctrl and press A to select all. This will turn them pink. Then I hold shift and drag the patterns next to each other until I have a whole song. Stopping around 193 is plenty.

Then, I click on pattern 1, down arrow, patterns, clone selected. I do patterns 2 and 3 the same way until I have a separate group. Then I right click on the patterns that I cloned to delete them. This will serve as my intro. It should look like this.

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Then I would click on pattern 2, 4 and 6 and take the bass drums and the chorus

instruments out using the right mouse button. I would repeat the entire process to make verses.

Now if you want breakdowns, you can clone selected any pattern and modify the step sequencer any way you want it. This way is less confusing than the way most people who use FL studio do it. They have too many patterns. This way is also faster.

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LESSON 4: TEMPOS AND THEIR EFFECT

Understanding what effect tempos have on a beat is very important. High tempos are normally dance songs. Mid tempos are normally club and gangsta and low tempos are normally R&B songs.

A hot topic on most of my YouTube videos is why do I use tempos in the hundreds (120-190) instead of 60-95. The answer is very clear and simple. High tempos allow easier drum rolling and high hat rolling. If you normally make beats between 60-95, try doubling your speed (if you make a beat around 74, try 148). Then place high hats in every step and this is the advantage of tempos in the hundreds.

You must get very familiar with tempos. In fact, you must know ahead of time what tempo is in your head before you put the beat down. It will give you a time advantage. You can read this e-book all year, but the key to your production success is practice.

To give your track a bit of a groove, try offsetting your claps and snares. Do this to experiment a bit.

1. Click the channel box of the snare or clap.

2. Hold SHIFT and press the Left Key on the keyboard. 3. On channel settings, click FUNC.

4. On the lower left-hand side, there is a box that says “TIME). In it, it is a knob that says OFS.

5. On the OFS knob, slide the knob to 0:22 or 0:23 which will be indicated on the upper- left hand corner of the screen below “FILE”.

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It should look like this.

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LESSON 5: GENERATORS AND PLUGINS

A generator is the instruments that come with FL Studio such as FL Keys and Sytrus.

Remember, like Samples, these generators can be modified by effects. See ADDING EFFECTS in LESSON 2.

A very powerful tool in FL Studio is the 3xOSC. With one preset, you can make two instruments.

1. Click Channels, Add One, 3xOSC.

2. Make sure your settings match the picture below.

This creates a powerful subwoofer instrument. It goes so hard in the trunk, everybody will be wanting a track.

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2. In the Polyphony box, click the Porta button. 3. Move the slide button to the right at a angle.

Should look like the above picture. Experiment with the slide button until you get the sound you like.

Another powerful Generator is the Sytrus generator. The Platinum Saw and Gold Saw are two powerful instruments in the Sytrus generator.

Pull these up by going to the browser and clicking plugin presets/generators/sytrus/synth string then dragging either the Gold Saw or Platinum Saw to the step sequencer.

Every other generator in FL Studio basically sucks. I haven't tried FL Studio 9's generators, but Image-Line has had 6 straight series of disappointing generators. So I recommend using VST Plugins which, when installed, look and play like generators.

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I recommend the following VST's.

1. Steinberg Hypersonic - ***** - Very good, but difficult to install. Probably won't install on Windows Vista, but give it a try anyway.

2. Steinberg Hypersonic 2 - ***** - Very good, but also difficult to install. Both Hypersonic and Hypersonic 2 have good points and if you give up either one for the other, you will be giving up good instruments. If you are lucky enough to be able to install them, pick your favorite. You won't be able to keep both on your system.

3. Native Instruments FM8 - *** - Good instruments, but you will quickly use these sounds up.

4. Nexus 2 - ***** - Very, Very Powerful synths. Installs pretty good, but I'm still learning to install expansion packs. The expansion packs are said to be outstanding.

5. Purity - **** - Lots of instruments. This won't remain your main source for long, but it is excellent when you are looking for that last instrument for your chorus.

6. SampleTank 2 - **** - Good pianos and bass. All other instruments are mediocre. This one is needed if you like realistic instruments.

7. Vanguard - *** - This VST is good in case you can't find Nexus 2.

One big reason why you may not have VSTs on your FL Studio is because you do not know how to install them.

1. Download or open the CD folder and double-click the installer file.

2. When it is installing, make sure that the folder you are installing the VST in is the exact same folder as all of the other VSTs. It should be something like C:\program files\vstplugins or c:\program files (x86)\vstplugins. Whatever folder you choose, make sure all of your vsts are there.

3. On FL Studio, go to Options/File Settings and make sure the “vst plugins extra search folder” matches the folder with your vsts.

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4. Go to Channels/Add One/More... Click REFRESH at the bottom.

5. The newly installed VSTs should be in red. Click the box to the left of the new plugins. Now you should be able to pull up the new plugin in FL Studio by going to Channels/Add one.

If you encounter an error, the installation did not go right.

Some plugins (Sampletank, nexus 2) have separate instrument files. You must pay attention to where you save these instruments and load them up through the VST panel. Being a producer takes a little effort so if your instruments are not loaded up, please study the VST fully.

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LESSON 6: PERSONALIZING FL STUDIO

Putting your own personal background on FL Studio and arranging your samples so that they are easily accessible is very important to your musical success. I used to put fine, damn near naked women on my FL Studio background and imagine if that girl heard it, would she like it?

1. Go to VIEW/Background/set bitmap wallpaper

This is a very simple step, but it is one of the most power. This helps your subconscious mind cope with the fact that some nights, you may put in 4-8 hours making beats.

If you go to options/file settings, you have the opportunity to put your own folders in the browser to the left so that your samples can be easily accessed.

Click on the little folders under “browser extra search folders”. Click the folder you want to put in the browser and click OK. And you are done. You can also give the folders a new name that can only be seen in FL Studio.

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LESSON 7: RECORDING ON FL STUDIO

As a experienced producer and sound engineer, I DO NOT recommend recording with FL Studio. FL Studio is a CPU hog and it will delay the timing of your recording. Try Adobe Audition or ProTools.

1. If you must record on FL Studio, ASIO drivers must be installed. After they are installed (they should have installed with FL Studio), go to Options/Audio Settings. Below Input/Output, select ASIO4ALL v2. Then

2. Press F9 to pull up your mixer.

3. On the mixer on the Top, Far Right, there is a menu called IN. It should say (none). Click it. For your line input (normally a keyboard, MPC or guitar) click the very first selection. The name of the first selection varies because we all do not have the same sound card.

4. If you are recording vocals, you must go below ASIO4ALL v2 – mono. Click Mic Input 1.

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LESSON 8 – WHAT CAN I DO WITH THE PIANO ROLL?

The piano roll is a very important part of your success. If you do not use it, get familiar with it. The piano roll, if I can recall correctly, was introduced around FL Studio 4. When the piano roll emerged, producers began to take FL Studio seriously. The world of music production would never be the same.

Piano roll contains the ability to place chords into your production. Chords are much needed in the world of music. I normally use the minor chord, but I have been known to use other chords.

Piano roll also allows you to roll your hi hats and drums in triplets or as fast as possible which is the style of music in 2010-2011.

Pull it up by right clicking any channel button as clicking piano roll.

If you click the down arrow (far top far left) and click chord and click minor, you can start creating music with minor chords. Remember music is mathematical. Play a note and, in minor, the key exactly 5 notes below the key you played first matches musically. Also the key exactly 2 notes below, 2 notes above, the key 5 notes above, the key 7 notes above and below also match musically. Sometimes, the key 3 notes below matches depending on the feel of the song. Remember this and you will be set for starters at making short melodies.

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All these keys match in a minor chorded rap song. The purple key is the first key you play. When you make your melody, you may play the purple key or the green keys in any rhythm you want, but if you play any other key, you will break the melody resulting in a wack beat. When you get better, you will notice you can change the main key of your melody in a certain part of the beat. Remember two things. 1. Change your main key to one of the keys within your melody. And 2. Never break the melody. Just remember those mathematics I gave you (2 notes above, 2 notes below, 5 notes above, 5 notes below and 7 notes above, 7 notes below and sometimes 3 notes below).

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The piano roll allows you to do anything with your rhythm. Learn how to use the gridlines in the piano roll very well.

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LESSON 9: WHAT CAN I DO WITH THE GRAPH EDITOR?

The main purpose of the graph editor for me is rolling drums from left to right or right to left. Other things you can do is cancel an instrument that plays too long. You can also modify the volume (Velocity) of the instrument and shift the timing (for advanced users.)

To roll drums left to right...

1. Arrange your drums in your desired way

2. Click the small graph next to the keyboard button (or press G). 3. At the bottom of the graph, move the slider to pan.

4. Click the top of the graph. If a bar was created, you just moved that step of the drums to the right. If the bar goes down, you just moved that step to the left.

Example.

If you want to use it to cancel an instrument that would otherwise play too long. 1. Select a step anywhere you want to stop the instrument.

2. Pull up the graph.

3. Make sure you are on the velocity graph. Pull the bar of the step where you would like the instrument to stop down until you cannot see the bar.

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4. Now play the song.

If you did this correctly, the instrument should play until it comes across the step you muted. I call this a “canceler”.

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LESSON 10: WHAT CAN I DO WITH THE MIXER?

In Lesson 2, I showed you that you can pull of effects and put them on your

instruments. These make the instruments sound cooler. You can also increase or decrease the volume of the instruments on each track.

If you are a serious producer, you absolutely need the mixer. The mixer is needed to track out the instruments and if a serious rapper buys a track from you, they are going to need the tracked out files. So split each instrument on each track. Lesson 2 can show you how to do this.

Make sure you rename each track to a user-friendly name so that it can be easier on the next engineer.

When the instruments are split up on the mixer, you can eq the entire track properly. I get into eq'ing later in the book (Lesson 13).

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LESSON 11: SAVING AND BOUNCING DOWN BEATS

I'm pretty sure you know how to export your beat as a .wav or .mp3 file. This is one of the first things I learned. Its called “bouncing down” in the world of music producers and engineers. Remember when bouncing a beat down, MP3 is a lossy format, meaning quality will be lost. Always bounce down in .wav file. It is not recommended to record a song in MP3. If you must bounce a song down in MP3, make sure it is 256kbit to ensure the most quality is saved.

When you save a file to MP3, the frequency is compressed. The computer

immediately mutes out any silent parts to save data. Also, the frequency begans to shut off at a certain level. Notice when you save a MP3 file at 32kbit or 56kbit, you can only hear mid frequencies. The MP3 codec compresses off higher and lower frequencies modifying the quality.

When you need to track out a beat, export the beat as normal, but in the options box, before you click start, click split mixer tracks. You will notice the disk space increased astronomically. You will also notice that FL Studio will not split the mixer tracks in MP3. You need much space for producing. If you don't have the space, please invest in a better

computer and try again.

After saving the tracked out files in their own separate folder, right click the folder and send it to a compressed zip folder. This way you can send the files over the internet.

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LESSON 12: TIPS ON CREATING A BEAT

Most of the complaints I hear from beginner producers is “The beat sounded tight until I listen to it in the car. That s#it sucks, man.” You MUST NOT USE THE INSTRUMENTS PROVIDED BY FL STUDIO except the Vintage instruments that are characterized by VT (ex. VT_808).

Use these instruments for kicks and snares. Eventually, you will need to find drumkits on the internet and use them.

Other things I hear is “How do you start your beat off”. This heavily depends on your arsenal. If you have you percussion game on lock, start your melody first and if you have your melody game on lock, start your percussion first. I would recommend getting the hardest part over first and then easing the easy things in. When you have high-quality, hard-hitting instruments, its not that hard to create a beat.

A big recommendation is that you have high quality drums preferably new original drums. I've heard too many beats that start good, but then have a weak 808 and a weak clap. You must amp your 808's up with a little eq'ing.

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This is an example of how I eq my 808.

Make sure that it beats nicely. Make sure it is the hardest and loudest thing in the beat. Also, make sure you clap is the next to the loudest hardest in the beat. I normally eq good crisp sounding claps by raising the high-end frequencies, but all claps are different so you just have to make sure it sounds good.

Also, you must know and understand the genre of music you are making. Each style of music has its signature sounds and limits. Understanding East Coast, West Coast, Dirty South, Pop and R&B music will keep you selling beats.

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LESSON 13: TIPS ON EQ'ING I showed you my eq on a 808 in the last chapter.

This is my eq on a snare/clap sound.

Since the drum was high quality, I raised the treble until it stood out from the rest of the track.

You may have a brass, a strings, a bell and a synth. Whatever the case, all instruments have their place. The key is to sharply eq each so that they all have their place. If the brass is drowning the strings out, you may have to eq the strings until you can clearly hear both. The point of eqing is that you hear every instrument clearly. Eqing will bring you to this point. If it is not working for you, replace the instrument.

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LESSON 14: ANY OTHER TIPS THAT I CAN THINK OF

When you have conquered everything you need to learn about the music production game, you will quickly find out that your competition is based on how fit each producer's mind is. Believing in yourself (not hating on yourself) is key. You must always stay in a good and positive mood. If you find yourself in a bad mood, watch something that'll trip you out like Friday or any comedy (I like stuff like the Simpsons and Family Guy). You have to get yourself laughing some kind of way and return to your natural state.

The time you put into your craft is also key. After you master FL Studio, the time it takes you to create a hot beat should be next on your list. You must be able to create a hot beat fast in order spend more of your time balling and shot-calling. It also looks good on your resume.

After you master FL Studio, be sure to begin working on hardware like the MPC or a Fantom. Not only do you increase your flexibility, but you also may find instruments that you might like to load into FL studio.

My final sentence is this.

To gain your edge in the production game you must master three things:

1. Finding Hot, New and High-Quality instruments that would make other producers jealous

2. Never categorize yourself based on the major placements other producers may have (stay confident and skilled)

3. Always be willing to learn new things.

Terry D. Smith II

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LESSON 15: Wave Traveller

In the e-book, I forgot to mention the Wave Traveller which is one of the most powerful, yet one of the most slept on tools in FL Studio. The Wave Traveller simulates a turntable and makes VERY HOT scratching effects if done correctly.

The Wave Traveller can be confusing at first because you must a scratch graph for each note (this also makes it very powerful). For instance: The note C may be “erre-erre” and the note D may be “er-erre-erre-er” (use your imagination). I will get you started with a few instructions and pictures and you can take it from there.

1. Go to Channels/Add one/Wave Traveller (Way at the bottom) 2. Click the small folder (top, left) and load any sample.

3. Next, there is a knob to the right of PATCH C5. Twist it to the left until the two yellow lines only contain about 25 to 35% of the full sample.

4. Right click the knob SPD and select 16 steps (provided that you are using a high tempo between 120 and 190).

5. Then, on the graph click the top of the 2nd line, bottom of the 3rd line, top of the 4th line, bottom of 5th line, top of 6th line, bottom of 7th line, top of 8th line, top of 9th line, bottom of 10th line, bottom of 13th line, top of 14th and top of last line.

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Now the key to the Wave Traveller is each space between the two lines is a step. Make sure that the line goes diagonally some sort of way if you want a sound on that step. For instance: The first space on the graph is the first step on the sequencer. The first diagonal line makes the first scratch sound.

I have to let you take it from here. Get creative but just remember to always remember to go diagonally over the spaces and keep it set for 16 steps.

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Lesson 16: More on Effects (Changing, Evolving Effects)

I received a question in my YouTube email. This guy was asking about how to do effects and he was watching a video and some guy had loaded up a video. The video had colorful things in the playlist editor and the beat was doing all kinds of effects. I don't do too many effects because they can cheese up your beat. But I will explain what he did.

First thing you must remember is that when dealing with the event editor, all different events can be on different patterns. So if you want to wait until the perfect time to put echoes on a clap sound you can do this.

1. Load a clap sound, put the beat on song mode (L), select pattern 1, rename it clap and set you sequencer like this.

2. Go to the mixer, make sure you are on MASTER, load up Fruity Free Filter. Click Pattern 2 and rename it Free Filter and color it (Right Click, Color Selected) RED. Then right click the Fruit Free Filter knob on the far right of the mixer next to the green not. Event Editor will pop up. Make a diagonal line going from down to up like this.

It doesn't have to be perfect right now. This is just an example.

3. Click on the AUDIO CLIP portion of the playlist and a red rectangle that says Fruity Free Filter should pop up.

4. Repeat this process but select Pattern 3, use and rename the pattern Fruity Delay and color it Light Blue and for your third effect, select Pattern 4, rename it Pitch Bend, color it pink, right click the Master Pitch (Top, Middle

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Left to the right of Master Volume), and in the Event Editor make a diagonal starting at the center and go to the bottom.

Should look like this.

Now play the song and you will notice that all these do allow you to automate the increase of an effect. I don't do this often. You can do this with whatever effect you like. The video I was referring to had longer effects. You can make your automated effects as long as possible. This is very time consuming.

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Lesson 17: Volume Envelopes

Volume Envelopes basically entail how a sample will play.

A volume envelope set like this will make a sample fade in and fade out.

A volume envelope set like this will make a sample fade out quickly, yet softly. Like strings or a trumpet.

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A volume envelope set like this will have a very sharply cut ending like a synth.

If you increase HOLD, the playing time of the sample increases. If you increase DEL, the playing time of the sample is delayed. Keep in mind the sample itself is not delayed, only the volume of the sample is delayed. The sample principles apply for PAN, CUT, RES and PITCH.

07/25

Well that's all for now. I actually forgot these three chapters. If I remember more things to put in the e-book, you definitely will receive an update FREE OF CHARGE.

References

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