LITERATURE COMPONENT FOR FORM 1
Graphic Novel
Table of Contents
Introduction
The Writer
Synopsis
Elements
Activities
Extension
Beyond the text
Assessment
Glossary
GRAPHIC NOVELS
Introduction
What are graphic novels?
By definition “graphic novels” are “ novels whose narrative is conveyed through a combination of text and art, usually in comic strip form.”
- Eisner,W (1978) –
The term “ graphic novel” is now generally used to describe any story book in a comic format that resembles a novel in length and develops as one piece of narrative work.
Novels are presented as books in linear form; picture books tell a story with text accompanied by illustrations; films work with moving images and dialogue but graphic novels combine all these elements as a medium for story-telling.
“They are like prose in that they are written in printed form, but they are also like films in that they tell a story through visual images.”
- Smith. J(2005) – In a graphic novel, readers derive information visually from pictures which are presented in sequence. Facial expressions and physical movements are relayed visually so much so that they, “… graphic novels are literature in cinematic format .”
Why use graphic novels?
In an increasingly visual culture, the use of graphic novels will definitely promote literacy especially amongst the younger generation due to the elements of humour and fun.
Encourage reluctant readers to read as the medium of visuals complement reading of graphic novels. They are more appealing to the eye.
Visuals have a very strong impact on the reader, who makes meaning through pictures and images.
Graphic novels offer value , variety and creativity. Pictures make texts more accessible especially to second language users and reluctant readers.
Offer diverse alternatives to traditional texts – text light, actions faster and more reader friendly format.
Introduce literary works like the classics to young adults who would probably not read them in their traditional novel form.
Reading graphic novels may require more complex cognitive skills than the reading of texts alone. (Lavin 1998).
Makes learning effective as graphic novels promote brain based learning making use of both the right and left brain.
Graphic novels in the classroom
Teachers and educationist are now aware of the strong attraction that comics have over young people.
Most youngsters would not read novels but they are most willing to read comics.
Making the most of this attraction, graphic novels are now being brought into the classrooms as a means of getting youngsters to read.
As opposed to common beliefs that comics are all violent, raunchy, or sexist there are now classics such as Black Beauty by Anna Sewell, David Copperfield by Charles Dickens and Huckleberry Finn by Mark Twain as graphic novels.
The words in graphic novels are minimal, yet the pictures help youngsters to comprehend.
Second language learners give up reading if texts are too wordy
.
Graphic novels pull in reluctant readers rather than pushing them away as the visuals function as clues to help their understanding. A good picture paints a thousand words. As the pictures in the Graphic Novels are universal, they are readily recognized and accepted by the reluctant second language reader.
Using graphic novels in the classroom?
Treat it just like a book or a comic book. Read, read and enjoy reading.
Keep it fun. Introduce fun activities while exploring the graphic novels . Extend the activities to go beyond the text, to areas found in real life.
Open up their minds while trying out these activities using graphic novels as a take off point.
Use graphic novels as materials for language learning as students are familiar with them. Graphic novels are interesting materials in an easily understandable format for youngsters.
Encourage students involvement and participation in the activities by making them play the leading roles.
Create a sense of ownership by assigning responsibilities to the students. Some of them can serve as experts or consultants because they probably know more about comics than the teacher .
GRAPHIC NOVELS ACTIVITY 1
Divide students into groups. Distribute sets of pictures from graphic novels and manga comics
Students sort out the pictures to get pictures from King Arthur, Black Beauty, Mystery of Boscombe Valley and Denko Oshoko-Manga comics
Students compare and contrast the features of graphic novels and manga comics.
On the white board Teacher placeses two charts with headings and notes as a guide for pupils look for the features of graphic novels and manga comics.
Students enter features of graphic novels and manga comic on the two charts pasted on the white board in front of the class.Graphic Novels Is Like
But Not Comics!
Aim(s)
To compare and contrast Graphic Novels and Comics To identify features of graphic novels
40 minutes
Materials
pictures from graphic novels and manga comic; manila cards
Steps
Notes
Preferably carrythis out so that students will know the features of the graphic novel. Four sets of
pictures are
given.
Individually, students to enter details into handout 1, which is a table contrasting graphic novels and manga comics. Teachersummarizes referring to the features of graphic novels.
GRAPHIC NOVELS
RETELLING AUTHOR
Janet Hardy-Gould, an experienced teacher and teacher trainer was born in 1964 in Britain. She is also a freelance writer and author of children books. She is interested in European history and many of her works are about the subject. Some of her works are King Arthur, Henry VIII and his six wives and Marco Polo and the Silk Road. She currently resides in the town of Lewes, Brighton situated on the south coast of England with her husband Geoff and their two children, Gabriella and Joseph.
ILLUSTRATOR
Axel Rator is a Swedish freelance illustrator artist and also a speleologist (someone who study caves). His first work as an illustrator of children books is the reference book ‘About Space’ published in 2011. Among his works are the illustrations for Oxford University Press, Mercier Press and Happy Life Animation. He now lives in Stockholm, capital city of Sweden.
GRAPHIC NOVELS
SYNOPSIS
In the year 650 England has no king. People of England are not happy and there is a lot of civil strife. One night Merlin, the magician dreams of a future king named Arthur. To ensure he finds the right king, he sets up a magic stone with a sword in it – Excalibur. The spell ensures that only a true king can pull the Excalibur out. Arthur eventually pulls the Excalibur out and crowned as the king of England. Although he is still young, he learns fast and Merlin helps Arthur to become a good, strong king and well-liked by the people of England. Then Arthur meets a beautiful woman, Guinevere and makes her his queen, despite Merlin’s warning of a dark future of Arthur and Guinevere. To help Arthur rule England, Merlin gives Arthur a magic sword. Later Arthur holds a jousting competition to find the best knights for the Round Table and Lancelot emerges as a winner and he becomes a great friend of Arthur. Guinevere and Lancelot often ride together. Morgan and Modred take advantage of the situation and tell Arthur that his wife and Lancelot are in love. Arthur takes their words as true and he drives Lancelot away. Arthur becomes sad and does not look after his country and lost his throne to Modred. In the ensuing battle with Modred, Arthur is fatally wounded and Modred is killed by none other than Lancelot. Arthur’s last words to Lancelot is to take his sword and throw it into the water. Merlin emerges from the water and takes Arthur away.
GRAPHIC NOVELS
PLOT Exposition
England has no king and people are fighting. Merlin puts up a magic stone with sword Excalibur in it, which only a true king may pull it out. Arthur pulls out the sword and is declared a king, which Merlin helps to become a good and strong king. King Arthur wins battle and is well loved by his people. He falls in love with Guinevere but Merlin predicts a dark future for them and advises Arthur against marrying Guinevere.
Conflict/rising action
Merlin decides to leave and gives King Arthur a sword for his protection. King Arthur and Guinevere marry and he builds a castle, Camelot. King Arthur holds a competition to find the best knight. Gawain loses to Lancelot who becomes the first knight of the Round Table.
Climax
King Arthur and Lancelot are close friends. Lancelot and Guinevere always go riding together. Morgan and Modred exploit this and drive a wedge between the two best friends. King Arthur banishes Lancelot from Camelot. Intisgated by Morgan, King Arthur searches for Lancelot for a fight which refuses by Lancelot. He then informs King Arthur that Modred has taken over the throne.
Falling Action
King Arthur and Modred battle it out. King Arthur is badly wounded, but Lancelot arrives and kills Modred.
Resolution
Lancelot helps King Arthur throw his sword into the water. Merlin appears and takes Arthur away with him.
CHARACTERS
King Arthur
Becomes king after he pulls out the sword from the magic stone.
Fights many battles to unite England. Loved by his people
Has a happy marriage with Guinevere and builds castle Camelot for her. Intelligent and creative – creates the Knights of the Round Table
Eventually shows weakness of jealousy – drives Lancelot away Does not listen to Merlin – lost his throne and life
Merlin
A magician who paved way for Arthur to become king and advisor and teacher to Arthur
Advises against Arthur marriage to Guinevere and battle with Modred Gives magic sword to Arthur
Steadfast in his loyalty to King Arthur – when King Arthur is dying, he takes him away
Lancelot
Fight with Gawain to become the strongest knight in England First knight of the Round Table
Good and reliable friend of King Arthur
Brave and gallant- in love with Guinevere, but does not betray King Arthur’s trust Expelled from Round Table and Camelot
Returns to help King Arthur and kills Modred in the battle for his treachery to King Arthur
Mordred
Son of King Arthur’s half-sister, Morgan
Creates bad feelings between King Arthur and Lancelot Opportunist – seize the throne in the absence of King Arthur Is killed by Lancelot for his betrayal to King Arthur
Guinevere
Married King Arthur
Befriends Lancelot and has a close relationship with him Goes riding with Lancelot often
Morgan
King Arthur’s half-sister
Wants her son Modred to become king
Can see the future – predicts Arthur’s early death and Modred as king
Wins Guinevere’s trust but betrays her by spreading falsehoods about her and Lancelot
SETTING
Time:
Year 650s
Place:
Medieval England
Castle of Camelot
Lake where Merlin gives a magic sword to Arthur
The place where Lancelot stays with the other knight
Parts of England where Arthur battles to unite England under his rule
THEMES
1.
Strong and true leadership
King Arthur is declared as the true king of all England when he is able to pull out the
sword from the magic stone. Aided and advised by Merlin, King Arthur provides strong
and true leadership and the country prospers. There is no civil war and the people are
happy.
Lancelot also shows good leadership when he is a knight of the Round Table. The
knights relate closely with him so much as when he was banned from Camelot, some
of the knights left with him.
2.
Treachery and betrayal
In this novel, the theme treachery and betrayal is portrayed very clearly. Morgan is
Arthur’s half sister and Arthur believes in them. He even tells Morgan that Mordred will
replace him as a king after he dies. However, Morgan seems impatient about it as she
says that Arthur is still young and it implies that they have to wait for a very long time.
Thus, Mordred and Morgan have misused Arthur’s trust by hinting that Lancelot and
Guinevere have an affair and finally ask him to leave Camelot to fight with Lancelot.
Once Arthur leaves Camelot, they take over his place as a king.
3.
Devotion to the leader and loyalty
Merlin is a very powerful magician. Though he has the magic to control the world
around him at that time, he does not misuse the power. Instead, he finds a leader for
England by using his magic. When he has found the true king for England which is
King Arthur, he aids and guides him to lead that country. After King Arthur gets married
to Guinevere, Merlin has lost his magic and he decides to leave Camelot for good.
However, it does not mean that he has stopped devoting himself to King Arthur. When
King Arthur is in trouble, he would advise him through the dreams.
Lancelot is a very loyal knight. Even though he has been banned from Camelot, he is
still loyal to King Arthur. He does not want to have a fight with King Arthur though King
Arthur has come to his place to kill him. He chooses to talk to King Arthur and
convinces him that they need to cooperate to save Camelot from Mordred and
Morgan.
4.
Chivalry and gallantry
Chivalry refers to the knightly system during the medieval era which includes religious,
moral and social code. Every knight should obey the code of chivalry and one of them
is about devoting themselves towards the king and be bravr.
In this story, Lancelot is a perfect example of a knight who is a very loyal knight.
Though the king has banned him from Camelot, he still thinks of Arthur as his only
king and willing to fight for him. Lancelot is also known as the best knight at that time
and he is also very brave. This has led to the ack
Lancelot is a very good friend of King Arthur. He is always there for Arthur in the times
of trouble and happiness. He never betrays Arthur even after being banned from
Camelot. He still thinks that Arthur can be his good friend again.
On the day Arthur meets him in his place, he refuses to fight as he thinks of Arthur as
his best friend. He tells Arthur that they should fight against Mordred and Morgan
together and not to fight each other.
VALUES
Some values found in this graphic novel are:
Leader should provide proper and strong leadership We should look after the interest of our team members We should value friendship that is true and sincere
Do not taken in by people including family members who are insincere and has bad intention
We should know how to differentiate between true and false friendship
(Sources: Tan, Christine., Understanding New Lit: Selected Poems, Short Story and Graphic Novel, Penerbitan Pelangi Sdn. Bhd.)
GRAPHIC NOVELS ACTIVITY 2
Let’s Play
Detective
Aim(s)
To utilise skimming skills
To get to know the structure of the graphic novel.
20 minutes
Materials
Worksheet A
Distribute Worksheet A
Get students to complete the worksheet.
Get students to present their answers.
Discuss the answers with the students.GRAPHIC NOVELS WORKSHEET A
WORKSHEET A
1.
Title
:
2.
Retelling Author
:
3.
Illustrator
:
4.
Where can you find the table of contents?
______________________________________________________________
5.
On which page can you find an introduction of the main character?
______________________________________________________________
Steps
Notes
Preferably carry this out as an individual activity so that each student will know the structure of thegraphic novel.
Let’s Play
Detective
6.
Under which heading can you find the meaning of words?
______________________________________________________________
7.
Under which heading can you find the information about the author?
______________________________________________________________
8.
What website can provide you with more information about this story?
______________________________________________________________
GRAPHIC NOVELS
LET’S PLAY DETECTIVE 1. King Arthur
2. Janet Hardy-Gould 3. Axel Rator
4. The page before page 1. 5. The first page.
6. Glossary
7. ABOUT THE AUTHOR
8. www.google.com
GRAPHIC NOVELS ACTIVITY 3
Unfolding
Events
Aim(s)
Sequence the events in each chapter 40 minutes
Materials
Divide students into pairs or groups of three. Teacher instructs students on how to prepare the folded paper strip.
Students cut blank sheet of paper into rectangles or panels measuring 7 by 12 cm. Later the panels will be linked to form a story chain.
Students can prepare a minimum of four panels or more depending on the number of events found in each chapter. Students need to ascertain the number of panels that they need to prepare per chapter. Students glue the panels together to form a long folded strip of paper.
Students need to write the following linkers on top of the panel so that it reads ”First, “Next”, “Then”, “After that” and “Finally”. Teachers can help students by giving them more linkers if they are using more than 5 panels.
Under the headings, ”First, “Next”, “Then”, “After that” and “Finally” students illustrate and describe three or more events for each chapter.
Finally students close the panels so that it looks like a book. Then they design a cover. Teacher displays students’ finished product or work on the notice board, reading corner or file them in their portfolio.GRAPHIC NOVELS ACTIVITY 4
Steps
Notes
Preferably carry this out as an individual activity so that each students will
know the structure of the graphic novel. A sampel
of the linked panels is given below.
Flow Map
Aim(s)
Sequence events according to its chronological order 40 minutes
Materials
Worksheet A
Teacher distributes the worksheets to the students.
Students work individually. They are required to rearrange the sequence of events (worksheet B) by pasting the events in the flow map provided (worksheet A).WORKSHEET A
Steps
Notes
It is suggested that this activity should be carried
after students have finished reading the
graphic novel.
Let’s Explore
WORKSHEET B (CUT THESESTRIPS AND PASTE THEM IN A FLOW MAP
(WORKSHEET A)
KING ARTHUR WINS THE BATTLE AGAINST THE LORDS FROM THE NORTH.ARTHUR MEETS GUINEVERE. HE WANTS TO MARRY HER BUT MERLIN DOES NOT AGREE. HE SAID THAT HE SEES A DARK FUTURE FOR BOTH OF
THEM.ARTHUR INSISTS TO MARRY GUINEVERE. HE EVEN BUILDS A CASTLE OF CAMELOT FOR HER.
ARTHUR DREAMS ABOUT MERLIN TELLING HIM THAT MORGAN AND MORDRED ARE BAD PEOPLE. GUINEVERE DOES NOT TRUST THE DREAM AND REASSURES ARTHUR THAT THEY ARE GOOD PEOPLE.
MERLIN THE MAGICIAN DREAMS ABOUT A KING WHOSE NAME IS ARTHUR.MERLIS MAKES A MAGIC STONE. ONLY TRUE KING CAN PULL OUT THE SWORD.
ARTHUR TRIES TO KILL A SNAKE. MORDRED’S SOLDIERS THOUGHT THAT HE WANTS TO KILL HIM SO THE BATTLE BEGINS. ARTHUR AND MORDRED FIGHT AFTER SO MANY SOLDIERS HAVE DIED. ARTHUR’S SWORD SUDDENLY BREAKS.
GRAPHIC NOVELS
Answer Key
1. MERLIN THE MAGICIAN DREAMS ABOUT A KING WHOSE NAME IS ARTHUR.MERLIS MAKES A MAGIC STONE. ONLY TRUE KING CAN PULL OUT THE SWORD.
2. ONE DAY, A BOY NAMED ARTHUR MANAGED TO PULL OUT THE SWORD. HE IS ANNOUNCED AS KING. MERLIC PROMISES TO HELP ARTHUR TO BE A GREAT KING BY TEACHING HIM EVERY DAY. 3. KING ARTHUR WINS THE BATTLE AGAINST THE LORDS FROM THE NORTH.ARTHUR MEETS
GUINEVERE. HE WANTS TO MARRY HER BUT MERLIN DOES NOT AGREE. HE SAID THAT HE SEES A DARK FUTURE FOR BOTH OF THEM.ARTHUR INSISTS TO MARRY GUINEVERE. HE EVEN BUILDS A CASTLE OF CAMELOT FOR HER.
MORDRED TELLS ARTHUR THAT LANCELOT AND GUINEVERE MIGHT BE IN LOVE. ARTHUR ASKS LANCELOT TO LEAVE CAMELOT. PEOPLE BEGIN TO FIGHT AGAIN BECAUSE HE STOPS LOOKING AFTER THE COUNTRY.
ARTHUR FINDS THE BEST KNIGHT FOR THE COUNTRY. LANCELOT IS CHOSEN AS THE FIRST KNIGHT OF THE ROUND TABLE. ARTHUR AND GUINEVERE ARE HAPPY TOGETHER. THE PEOPLE LIVE PEACEFULLY. SOMETIMES, GUINEVERE AND LANCELOT RIDE HORSES TOGETHER.
MERLIN IS LEAVING ARTHUR. HE ASKS ARTHUR TO USE THE MAGIC SWORD AND NEVER BREAKS IT FOR WITHOUT IT, HE IS NOTHING.ARTHUR MARRIES GUINEVERE. MORGAN AND HER SON, MORDREN SEES AN UNHAPPY FUTURE FOR BOTH OF THEM. LANCELOT FINALLY ARRIVES AND HE KILLS
MORDRED. ARTHUR ASKS HIM TO THROW HIS SWORD INTO WATER.ARTHUR
FOLLOWS MERLIN AND ASKS LANCELOT TO LOOK AFTER GUINEVERE AND NEVER FORGETS HIM AND THE MAGIC OF THE ROUND TABLE.
ARTHUR AND LANCELOT FORGET THEIR FIGHT. THEY CONSPIRE TO WIN AGAINST MORDRED.ARTHUR AND HIS SOLDIERS WAIT FOR LANCELOT WHO IS COMING WITH MANY SOLDIERS MORDRED SUGGESTS ARTHUR TO
FIND LANCELOT AND FIGHT AGAINST HIM. EVERYONE THINKS ARTHUR HAS DIED SO MORDRED BECOMES THE KING.
MORGAN AND MORDRED STAY AT CAMELOT FOR WEEKS. MORGAN IS HIS HALF-SISTER.ARTHUR THINKS THAT MORDRED CAN BE THE NEXT KING TO REPLACE HIM WHEN HE DIES ONE DAY. ONE DAY, A BOY NAMED ARTHUR
MANAGED TO PULL OUT THE SWORD. HE IS ANNOUNCED AS THE KING OF ENGLAND. MERLIC PROMISES TO HELP ARTHUR TO BE A GREAT KING BY TEACHING HIM EVERY DAY.
4. MERLIN IS LEAVING ARTHUR. HE ASKS ARTHUR TO USE THE MAGIC SWORD AND NEVER BREAKS IT FOR WITHOUT IT, HE IS NOTHING.ARTHUR MARRIES GUINEVERE. MORGAN AND HER SON, MORDREN SEES AN UNHAPPY FUTURE FOR BOTH OF THEM.
5. ARTHUR FINDS THE BEST KNIGHT FOR THE COUNTRY. LANCELOT IS CHOSEN AS THE FIRST KNIGHT OF THE ROUND TABLE. ARTHUR AND GUINEVERE ARE HAPPY TOGETHER. THE PEOPLE LIVE PEACEFULLY. SOMETIMES, GUINEVERE AND LANCELOT RIDE HORSES TOGETHER.
6. MORGAN AND MORDRED STAY AT CAMELOT FOR WEEKS. MORGAN IS HIS HALF-SISTER
ARTHUR THINKS THAT MORDRED CAN BE THE NEXT KING TO REPLACE HIM WHEN HE DIES ONE DAY.
7. ARTHUR DREAMS ABOUT MERLIN TELLING HIM THAT MORGAN AND MORDRED ARE BAD PEOPLE. GUINEVERE DOES NOT TRUST THE DREAM AND REASSURES ARTHUR THAT THEY ARE GOOD PEOPLE.
8. MORDRED TELLS ARTHUR THAT LANCELOT AND GUINEVERE MIGHT BE IN LOVE. ARTHUR ASKS LANCELOT TO LEAVE CAMELOT. PEOPLE BEGIN TO FIGHT AGAIN BECAUSE HE STOPS LOOKING AFTER THE COUNTRY.
9. MORDRED SUGGESTS ARTHUR TO FIND LANCELOT AND FIGHT AGAINST HIM. EVERYONE THINKS ARTHUR HAS DIED AND MORDRED BECOMES THE KING.
10. ARTHUR AND LANCELOT FORGET THEIR FIGHT. THEY CONSPIRE TO WIN AGAINST
MORDRED.ARTHUR AND HIS SOLDIERS WAIT FOR LANCELOT WHO IS COMING WITH MANY SOLDIERS.
11. ARTHUR TRIES TO KILL A SNAKE. MORDRED’S SOLDIERS THOUGHT THAT HE WANTS TO KILL HIM SO THE BATTLE BEGINS. ARTHUR AND MORDRED FIGHTS AFTER SO MANY SOLDIERS HAVE DIED. ARTHUR’S SWORD SUDDENLY BREAKS.
12. LANCELOT FINALLY ARRIVES AND HE KILLS MORDRED. ARTHUR ASKS HIM TO THROW HIS SWORD INTO WATER.ARTHUR FOLLOWS MERLIN AND ASKS LANCELOT TO LOOK AFTER GUINEVERE AND NEVER FORGETS HIM AND THE MAGIC OF THE ROUND TABLE.
GRAPHIC NOVELS ACTIVITY 5
Ups and Downs
Aims
40 minutes
Students are able to describe events or obstacles in the story.
Students are able to identify a major problem and describe ways to solve the problem.
\
Discuss with the class the idea of rising and falling action – how a story builds over time, leading to a climax and then quicklyconcludes. Use an example of familiar story such as Cinderella or Snow White.
Teacher then relates this idea to King Arthur.
As students read King Arthur, ask them to write ten simple phrases or sentences that describe events or obstacles in the story.
After reading the novel, students make a list of phrases that describe events and place them in the appropriate section.
Finally, ask students to write phrases that summarise the major problem and its solution. Write in the box at the bottom of the page.KING ARTHUR WORKSHEET A
Worksheet ASteps
Notes
Students can proceed to an extension activity and build the plot mountain on the mounting board.GRAPHIC NOVELS ACTIVITY 6
Let’s talk about
characters!
Teacher pastes the adjectives that describe the characters around the classroom. (For the adjectives, please refer to ‘Answer Key’.)
Students are given worksheet A. They are required to fill in the blanks in the worksheet using the words that teacher has pasted earlier. Therefore, they need to walk around the classroom to look for the words.
Discussion of the answers.
Using the information on the map, students are required to write about a character that they find interesting in worksheet B.
Teachers marks students’ essay and gives comments and feedbacks.WORKSHEET A
Aim(s)
To make students list down the characteristics of each character in a form of a bubble map.
To make students transfer the information from a map into a form of an essay. 40 minutes
Materials
Worksheet A and BSteps
Notes
Alternatively, the teacher can ask student to
present about the character in front of their
classmates as a speaking task.
KING
ARTHUR
WORKSHEET B
Based on the graphic novel, King Arthur retold by
Janet-Hardy-Gould, the character that I find interesting
is___________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
____________________________________________
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GRAPHIC NOVELS
WORKSHEET A
KING ARTHUR – intelligent, just, courageous, strong, creative, brave
MERLIN – loyal, helpful, wise,
GUINEVERE- loyal, kind-hearted, positive-thinker, friendly
LANCELOT- reliable, strong, faithful, brave
MORDRED – ambitious, opportunist, a traitor.
GRAPHIC NOVELS ACTIVITY 7
Teacher picks out students randomly and gives them a role play card. The lines in the role play cards are taken from the graphic novels. (Refer to the handout)
Based on the cards, the students need to act the dialogues in front of the class.
The other students will have to guess the character the student is role playing.Who Am I?
Aim(s)
40 minutes To role play
Materials
Role play cardsSteps
Notes
This is a whole classactivity. The teacher can prepare many role
play cards in order to involve as many students as possible.
Teachers can also expand the activity by
getting students to guess the setting as
GRAPHIC NOVELS MATERIAL
Who Am I?
I see a wonderful king. His name is Arthur! How can I find him?
Hello old man! Do you want to give me your crown?
I see a dark future for you and Guinevere. Don’t marry her.
I am King and I choose my queen.
Shall I fight in your name, Queen Guinevere?
When I look into the future I see King Arthur is dead. You must be king, my son.
GRAPHIC NOVELS ACTIVITY 8
Elicit different settings in the short story
Students verbally describe each setting
Distribute the worksheet.
Students match settings in the picture
Teacher recaps settings in the short storyLabel The
Map
Aim(s)
To match different setting with the correct descriptions To place different settings on the map
To encourage the spirit of co-operation amongst students To help students comprehend the graphic novel better
40 minutes
Materials
Worksheet A and BSteps
Notes
Students can alsolook for textual evidence from the
text to support the information and description given in the picture by producing a specific
GRAPHIC NOVELS ACTIVITY A
Label the map below with the correct description.
A
A place where Mordred and Morgan
interested in B
Mordred and Morgan hid in this place when King Arthur came home after meeting Lancelot
C A place where Lancelot and the other knights stayed after being banned from the Camelot
D Year 650s – Medieval England
E A place where Arthur got his sword F The true king was discovered by pulling the sword
Label The
Map
GRAPHIC NOVELS
WORKSHEET B
; _____________
2. Lake :__________________________
GRAPHIC NOVELS
TRACE ME1.
Year5
. Village next to Camelot:________________
3. Camelot: ____________ 4. Magic Stone:___________________
_
6. Woods: ___________________Answer Key
1. D 2. E 3. A 4. F 5. B 6. C
GRAPHIC NOVELS ACTIVITY 9
Where Are
We?
Aim(s)
To enable the students identify a particular setting and event To enable the students to rephrase the events in their own words. To encourage the spirit of co-operation amongst students.
Divide the class into pairs/groups.
Explain what the students are going to do
Distribute the worksheet.
Discuss the answers with the students.GRAPHIC NOVELS WORKSHEET A
The setting is in year 650s. Your task :
Materials
Worksheet A graphic novel
Steps
Notes
Alternatively, the teacher can ask students tolead the discussion.
Where Are
We?
a) Refer to the graphic novel.
b) Write down the places mentioned in the graphic novel. c) In your own words, state the event that took place there. 1. Place :___________________________ Event: ___________________________ _________________________________ _________________________________ _________________________________ 2. Place :___________________________ Event: ___________________________ _________________________________ _________________________________ _________________________________
3. Place :___________________________ Event: ___________________________ _________________________________ _________________________________ _________________________________ 4. Place :___________________________ Event: ___________________________ _________________________________ _________________________________ _________________________________
1. Place :___________________________ Event: ___________________________ _________________________________ _________________________________ _________________________________ 6. Place :___________________________ Event: ___________________________ _________________________________ _________________________________ _________________________________
7. Place :___________________________ Event: ___________________________ _________________________________ _________________________________ _________________________________
GRAPHIC NOVELS
(Accept any relevant answers pertaining to event) 1 Place = Magic Stone
Event = Merlin wats to find the true king for England so he uses magic that only a true king can pull the sword.
2 Place = Camelot
Event = King Arthur built a castle for his beloved queen, Guinevere 3 Place = Lake
Event = Merlin gave King Arthur a magic sword to be used for his battles 4 Place =Camelot
Event = Mordred and Morgan arrived and stayed there for weeks. Both of them have bad intention towards King Arthur and Camelot
5 Place = Camelot
Event = Morrdred incited Arthur by hinting that Lancelot and the queen were often together and that they were in love
6 Place =Lancelot’s place
Event = King Arthur cam e to see Lancelot to fight with him 7 Place = Lake
Event = As ordered by the king, the word was thrown away into the water as it was the magic sword given by Merlin
GRAPHIC NOVELS ACTIVITY 10
Answer Key
.Distribute the worksheet.
Asks students to fill it in with contextual evidence which can be found in the text together with the page number.
Then, present their findings and see if there are similarities.
I If there are any differences, discuss which could and could not be accepted and make amendments.`Let’s “Theme”
Up
Aim(s)
40 minutes Make students aware of some of the themes found in the graphicnovel
Give students the opportunity to look for textual evidence from the novel
Enable students to rephrase the textual evidence
Materials
Worksheet A graphic novel
Steps
Notes
Teacher may also carry out this activity without the worksheetGRAPHIC NOVELS WORKSHEET A
Number
Theme
Textual Evidence
Page
Number
1
Strong and true
leadership
2
Chivalry and
gallantry
3
Treachery and
betrayal
4
Value of
friendship
5
Loyalty and
devotion to the
leader
GRAPHIC NOVELS
Let’s “Theme”
Up
1. Textual evidence: The people praised King Arthur for doing a good job by saying that they had lots of food to eat and there was no more fighting anymore.
Page Number: 11
2. Textual evidence: Lancelot revenged for Arthur’s death. He killed Mordred though Arthur had banned him from Camelot.
Page Number: 23
3. Textual evidence: Mordred said bad things about the relationship between Guinevere and Lancelot. He made Arthur ban Lancelot from Camelot and thus left the country in chaos.
Page Number: 15
4. Textual evidence: When Arthur met Lancelot, he asked him to fight but Lancelot refused and said that he did not want to fight as they were best friends.
Page Number: 18
5. Textual evidence: Merlin spent years with Arthur to teach him how to be a king. He devoted himself to Arthur until the end of Arthur’s life.
Page Number: 3
Answer
Key
GRAPHIC NOVELS ACTIVITY 11
Let’s “Theme Up
“Too”
Aim(s)
40 minutes To look for the themes pasted around the classroom.
To Identify the correct themes. To encourage teamwork
Materials
Worksheet ASteps
Paste the paper strips containing themes around the classroom. The themes should have distracters
Divide the class into groups.
Look for the themes pasted around the classroom, write them down and return to their groups.
Decide on the correct theme and write them on the worksheet provided.
The fastest group with correct themes wins.Notes
Alternatively, the teacher can ask students tolead the discussion.
Seeking the truth
It is important to be courageous.
Strong and true leadership
Treachery and betrayal
Chivalry and gallantry
GRAPHIC NOVELS WORKSHEET A
Let’s “Theme” Up
“Too”
Being Adventurous
Kindness
Self discovery
Value of friendship
Loyalty and devotion to the leader
Keeping a Secret
GRAPHIC NOVELS ACTIVITY 12
Let’s
Compare
Aim(s)
To give students the opportunity to read other similar stories regarding war and loyalty to King.
To enable the students to pick the values found in the stories. To enable the students to compare the values found in the stories
To give students the opportunity to work together in groups.
80 minutes
Materials
Worksheet A Other short stories
Divide the class into groups. Explain how to carry out the activity.
Distribute the worksheet. Tell the class that they will have to prepare a power point presentation based on their group discussion.GRAPHIC NOVELS WORKSHEET A
Compare the values found in this graphic novel to the values found in the novel assigned to your group.
In your comparison,
a) indicate if the values are similar or different in both stories
b) for each value stated, quote 1 example/event from the 2 stories to back up your answer.
Each group has to come up with at least 3 values.
You can either follow the sample given below or present the information based on your own creativity. You can also present the information in a form of a Power Point Presentation.
Steps
Notes
Alternatively, the final productcan be put up on mahjong
paper.
Let’s
(ACCEPT ANY RELEVANT ANSWERS BASED ON THE PARALLEL NOVELS USED)
GRAPHIC NOVELS ACTIVITY 13
HANG
KING
ARTHUR
What have I
learnt?
Aim(s)
80 minutes Make students aware of some of the moral value found in thegraphic novel
Give students the opportunity to look for textual evidence from the novel
Enable students to rephrase the textual evidence
Materials
Distribute the worksheet to the students.
Explain how to carry out the activity.
Discuss the answers with the students.GRAPHIC NOVELS WORKSHEET A
Write about what you have learnt from the novel. 1 Moral Value Loyalty makes family
Textual evidence from the novel:
____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ 2 Moral Value Leadership is action, not position
Textual evidence from the novel:
____________________________________________________________________ ____________________________________________________________________
Steps
Notes
Alternatively, the students can walk around& share their answers with the others
What have I
learnt?
____________________________________________________________________ 3 Moral Value If we want peace, then we should work for justice.
Textual evidence from the novel:
____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ 4 Moral Value Respect is the best policy in friendship
Textual evidence from the novel:
____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ 5 Moral Value Teamwork makes the dream work
Textual evidence from the novel:
____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________
GRAPHIC NOVELS ACTIVITY 14
A Guessing
Game
Aim(s)
40 minutes To role play
To encourage the spirit of co-operation amongst students
Materials
Role play cards
Teacher divides the class into groups of 4-5 and distributes one moral value card to each group.
Based on the cards, the students need to act the meaning of the moral value on the card in front of the class.
The other groups will have to guess the moral values. Offer prompts until someone states the correct moral value for each presentation.GRAPHIC NOVELS HANDOUT
Steps
Notes
Remember not to beconfused between moral values and theme. Students can
carry out a game of charade or mime based
on the scene that depicts value in the
novel.
A Guessing
Game
GRAPHIC NOVEL
ACTIVITY 15
“Let’s Recognize Me
”
Aim(s)
To look for the moral values pasted around the classroom. To Identify the correct moral values.
To encourage teamwork
Paste the paper strips containing moral values around the classroom. The moral values should havedistracters
Divide the class into groups.
Look for the moral values pasted around theclassroom, write them down and return to their groups.
Decide on the correct moral values and write them on the worksheet provided.
The fastest group with correct moral values wins.GRAPHIC NOVEL
HANDOUT A
Materials
Handout A
Steps
Notes
Alternatively, the teacher can ask students tolead the discussion.
Let’s “Recognize
Me”
Leadership is action, not position
Loyalty makes family
Loving Animals
Law and Order
Being Adventurous
Kindness
Self discovery
Being respectful is the best policy in friendship
Teamwork makes the dream work
Keeping a Secret
GRAPHIC NOVELS ACTIVITY 16
1. Create a one-page newspaper covering at least three events in the story. Interview the characters as part of composing the news or feature stories.
2. Decide which scenes or pictures from the novel each main character would want to remember. Then draw several of these "photos" for an album or write about which pictures the characters would want in his album.
3. Make a timeline of the trip indicating the important events and also indicating what you would consider the easy parts as compared to the difficult parts. Share your timeline with your classmates. Compare the time lines and discuss why they differ.
4. Create a series of six drawings in six squares showing a significant event in the novel. Under each picture or cartoon, write a few lines of explanation.
5. Create a scrap book of comparison between King Arthur and any present King/leader of today of your choice.
6. Discuss about weapons used in wars then and now.
7. Hold a forum in your class about ‘What makes a good Leader’?
Extension
GRAPHIC NOVELS ACTIVITY 17
1. Create a story board/picture outline of this graphic novel that would help a movie director decide how to represent this graphic novel into a movie.
2. Create a one-page newspaper covering at least three events in the story. Interview the characters as part of composing the news or feature stories.
3. Select 5 events from the graphic novel and indicate pieces of music to be used for those events if it was going to be produced into a movie. Write why your selections are appropriate.
4. Read other war stories and compare them to King Arthur.
5. Do some research on England during the dark ages through the internet or the library. The research can include its climate and people
.
GRAPHIC NOVELS ASSESSMENT 1
I. OPEN-ENDED QUESTIONS
The following questions are based on King Arthur
General Instructions:
Give evidence from the graphic novel to support your answer.
Your response should be written in continuous writing (not in note form).
You should write not less than 50 words.
Plot
1. Write about why you like or dislike the ending of the story.
2. Write about an incident that you think is important or interesting. Give reasons why you think it is important or interesting.
3. Write about an event that you think is exciting in the story. Give reasons why you think it is exciting.
Character
4. Write on how the characters work together to obtain success. 5. Write about a character that you find most interesting.
6. Write about a character that you like.
7. Write about two positive or good qualities of one of the characters in the story. 8. Write about a character who is brave in the story.
9. Write about a character who show great determination in the story. 10. Write your opinions on the three characters in the story.
Theme
Subjective
Questions
11. Write about one of the themes of the story. 12. Write on one of the following themes:
(a) Seeking Victory (b) Loyalty
Values
13. Write about an important moral value that you have learnt from the story. 14. Discuss the value of teamwork as shown by the characters in the story.
Setting
15. Write about one of the settings which appeared in the story.
16. Write about a setting that you find interesting. Give reasons why you think it is exciting.
I. PORTFOLIO Instructions:
1. students are required to save and compile their individual work on the graphic novel in a portfolio.
2. Students organise their work according to the headings below.
a. Setting d. Themes
b. Characters e. Values c. Plot
3. Marks will be allocated according to the scoring guide given below.
Suggested Scoring Guide for Portfolio
Name: Class:Marks Content Language Creativity
23 – 30 Complete or all 5
headings compiled language usedVery accurate Very creative 17 – 22 Incomplete or only 4 headings compiled Fairly accurate language used Fairly creative 10 – 16 Incomplete or only 3 headings compiled Satisfactory language used Satisfactorily creative 0 – 9 Incomplete or only 2 and
less headings compiled
Poor language used Lacking in creativity Sub-total (Good attitude, participation & collaboration with the teacher) 10 marks* TOTAL
Note: * Marks to be given according to teachers discretion. II. ROLE PLAY
Instructions:
1. Divide the students into groups of 3 or more.
Authentic
Assessment
2. Each group will have to present a role play on the graphic novel either on certain chapters or the play as a whole.
3. Students are allowed to use their own props, costume and audio visual aids. 4. Present the play within 20 minutes.
5. Marks will be allocated according to the marking guide given below.
Suggested Scoring Guide for Role Play
Group No. Presentation and Coordination (35 Marks) Language (30 marks) Creativity (Plot, special Effects, Sound and Costume) (20 marks) Positive values and Message (15 marks) TOTAL (100 marks) 1. 2. 3. 4. 5. 6. 7. 8.
GRAPHIC NOVELS
Glossary
Word
Explanation
Beat win a fight against a person
break make something go into smaller pieces choose take the thing or person that you like the best competition a game that people try to win
crown a special thing that a king wears on his head future (adj) of the time that happen sometime after today future (n) the time that happens sometime after today king the most important man in the country
knight a soldier with a horse, in the time of King Arthur look after take care of somebody
lord a very important man with a lot of land and money magic (n) a special power that can make wonderful of strange
things happen
magician somebody who makes strange things happen marry take somebody as your husband or wife
the North the direction on your left when you watch the sun come up in the morning
prison a place where bad people are locked up pull move something strongly towards you queen the wife of a king
soldier a person in an army strong (adj.) having a powerful body
throw lift something up and send it quickly through the air traitor someone who goes against his King or his country try see if you can do something
win be the best in the game