•• PASSING GAME with fast tempoPASSING GAME with fast tempo
•• “At“Attactack k thetheir ir conconfusfusionion” ” or “or “CatCatch ch thethem wm with ith thetheir ir panpants ts dowdown”n” •• General PhilosophyGeneral Philosophy
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– PLAYERS PLAYERS Who Who are are the the best?best? –
– FORMATIONS FORMATIONS Which Which ones ones creates creates mismatches?mismatches? –
– PPLLAAYYSS W hW haat t ppllaayys ds do o tthhe e yyoouur r bbeesst t ppllaayyeerrs ds do o bbeesstt??
•• TEMPOSTEMPOS
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– NORMAL: SUGAR HUDDLENORMAL: SUGAR HUDDLE –
– FASTBALL: Get lined up and readyFASTBALL: Get lined up and ready –
– SUPERFASTBALL: aka 2 minuteSUPERFASTBALL: aka 2 minute –
– SIMULATE/HOLD: only the QB looksSIMULATE/HOLD: only the QB looks –
– SIMULATE/LOOK: everyone looksSIMULATE/LOOK: everyone looks
•• BBy y ggooiinng g ffaasstt……..
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– Cuts down on PRESS COVERAGECuts down on PRESS COVERAGE
•• USE SIMPLEUSE SIMPLE(QUICK)(QUICK) PLAYSPLAYS to eliminate thinking (holding the ball too long)to eliminate thinking (holding the ball too long)
•• 3 x 1: 4 Verticals3 x 1: 4 Verticals
•• #1 OWR: FLY or DIE rule at #1 OWR: FLY or DIE rule at 12 yards12 yards
•• #2 WR: BENDER #2 WR: BENDER find green find green grassgrass
•• #3 WR: CROSSFIELD SEA#3 WR: CROSSFIELD SEAM M find green grassfind green grass
•• VS. PRESS MAN?VS. PRESS MAN?
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•• 3 x 1: Levels3 x 1: Levels
•• #1 WR: DIG, break at + 5 #1 WR: DIG, break at + 5 yardsyards
•• #2 WR: DIG, break at 5 yards#2 WR: DIG, break at 5 yards
•• #3 WR: HUNT, break at #3 WR: HUNT, break at 12, MUST attack outside shoulder of 2ndlevel defender12, MUST attack outside shoulder of 2ndlevel defender
•• #4 WR: OUT, break at 10#4 WR: OUT, break at 10
•• 3 x 1: Sprint Smash3 x 1: Sprint Smash
•• #1 WR: HITCH, break at + 5 yards#1 WR: HITCH, break at + 5 yards
•• #2 WR: CORNER, must have outside release to #2 WR: CORNER, must have outside release to control 2control 2ndnd level defenderlevel defender
•• #3 WR: SAIL, break at 12, can settle in gr#3 WR: SAIL, break at 12, can settle in green grasseen grass
•• TE Trips : Curl FlatTE Trips : Curl Flat
•• #1 WR: CURL, break at 12 yards, work #1 WR: CURL, break at 12 yards, work back to 10 while finding green grassback to 10 while finding green grass
•• #2 WR: FLAT, break at 2 then break to #2 WR: FLAT, break at 2 then break to sideline gaining groundsideline gaining ground
•• #3 WR/TE: BLOCK#3 WR/TE: BLOCK
•• 3 x 1: All Hitch3 x 1: All Hitch
•• ExtExtra Wira Wide ade aliglignmnment ent to cto creareate te spaspacincing fg for #2 or #2 and and #3…#3…loolook fok for #3 or #3 or BSr BSWRWR •• #1 WR: HITCH, break at 5 yards#1 WR: HITCH, break at 5 yards
•• #2 WR: HITCH, #2 WR: HITCH, break at break at 5 yards5 yards
•• #3 WR: HITCH, #3 WR: HITCH, break at break at 5 yards5 yards
•• 3 x 1: QUICK OUT (When going to 3 x 1: QUICK OUT (When going to backside , TRIPS runs SPACING concept)backside , TRIPS runs SPACING concept)
•• #1 WR: POST CURL#1 WR: POST CURL
•• #2 WR: OUT, break at 5#2 WR: OUT, break at 5
•• #3 WR: OUT, break at 5#3 WR: OUT, break at 5
•• #4 WR: OUT, break at coverage#4 WR: OUT, break at coverage
•• 3 x 1: QUICK OUT (try to 3 x 1: QUICK OUT (try to get to BSWR)get to BSWR)
•• #1 WR: GO#1 WR: GO
•• #2 WR: OUT, break at 5#2 WR: OUT, break at 5
•• #3 WR: OUT, break at 5#3 WR: OUT, break at 5
•• #4 WR: OUT, break at coverage#4 WR: OUT, break at coverage
•• 2x2: QUICK OUT2x2: QUICK OUT
•• #1 WR: GO#1 WR: GO
•• #2 WR: OUT, break at 5#2 WR: OUT, break at 5
•• 2x2: DROPBACK OUT2x2: DROPBACK OUT
•• #1 WR: GO#1 WR: GO
•• # 2 WR: OUT, break at 7-8# 2 WR: OUT, break at 7-8
•• #2 BSWR: GO#2 BSWR: GO
•• 2x2: DOUBLE SCREEN (read MIKE)2x2: DOUBLE SCREEN (read MIKE)
•• 1 Throw RB Swing to the FIELD1 Throw RB Swing to the FIELD
•• 2 2 JAILBREAK JAILBREAK to SHto SHORT SIDORT SIDEE
•• RBRB CHECKCHECK thenthen BURSTBURST
M
•• 3 x 1: Frontside concept3 x 1: Frontside concept
•• #1 WR: DIG, break at + 5 #1 WR: DIG, break at + 5 yards or HITCHyards or HITCH
•• #2 WR: SLANT to WIN#2 WR: SLANT to WIN
•• #3 TE: SIT (Occupy)#3 TE: SIT (Occupy)
5 5 10 10 3 3 8 8
QB can throw to backside… QB can throw to backside…
but it must be quick…BS DE is UNBLOCKED! but it must be quick…BS DE is UNBLOCKED!
MUST be outside MUST be outside
Must get 3 yards Must get 3 yards
outside of HASH outside of HASH
MUST be outside MUST be outside
Must get 3 yards Must get 3 yards
outside of HASH outside of HASH
Y
Your Bour Bestest
M
M
Find their worst coverage LB Find their worst coverage LB
•• ADDITIONAL NOTESADDITIONAL NOTES
7 7 SETTLE and SETTLE and DRIFT to DRIFT to create width create width for SKINNY for SKINNY A A 5 step concept 5 step concept
AB side is backside Cover 2 beater AB side is backside Cover 2 beater A deep A deep B short B short B B 5 step concept 5 step concept
TRIPS side is a Cover 3 beater TRIPS side is a Cover 3 beater
VS. MAN throw 3 CORNER VS. MAN throw 3 CORNER
VS. ZONE DIGS and SHALLOW must settle