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50 Modern Card Tricks

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50

50

Modern

Modern

Card Tricks

Card Tricks

by

by

Glenn Gravatt

Glenn Gravatt

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Introduction ... 5

Introduction ... 5

Ambitious Card Ambitious Card No No Sleight Sleight Method Method ... ... 77

The The ProfessorProfessor’s ’s Card Card Trick Trick ... .. 77

Cards Cards and and ice ice ... !... ! "osk#’s "osk#’s Automatic Automatic Placement Placement ... $.. $ Marlo’s Automatic Placement ... %& Marlo’s Automatic Placement ... %& Mathematical Card Trick ... %% Mathematical Card Trick ... %% Mathematical Card Trick No. ' ... %% Mathematical Card Trick No. ' ... %% Add a Pair ... %' Add a Pair ... %' Perfect (orce ... %' Perfect (orce ... %' Numerolog# ... %) Numerolog# ... %) *efore +our ,#es ... %) *efore +our ,#es ... %) ,as# -eerse ... %/ ,as# -eerse ... %/ Think of An# Card ... %/ Think of An# Card ... %/ ,as# (ollo0 The 1eader ... %5

,as# (ollo0 The 1eader ... %5

No 2uestions Asked ... %3

No 2uestions Asked ... %3

ecks4ert ... %3

ecks4ert ... %3

Congregation of The Aces ... %7

Congregation of The Aces ... %7 The Sith Card ... %! The Sith Card ... %! (ind +our 60n Card ... %$ (ind +our 60n Card ... %$ Australian Aces ... %$ Australian Aces ... %$

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Introduction ... 5

Introduction ... 5

Ambitious Card Ambitious Card No No Sleight Sleight Method Method ... ... 77

The The ProfessorProfessor’s ’s Card Card Trick Trick ... .. 77

Cards Cards and and ice ice ... !... ! "osk#’s "osk#’s Automatic Automatic Placement Placement ... $.. $ Marlo’s Automatic Placement ... %& Marlo’s Automatic Placement ... %& Mathematical Card Trick ... %% Mathematical Card Trick ... %% Mathematical Card Trick No. ' ... %% Mathematical Card Trick No. ' ... %% Add a Pair ... %' Add a Pair ... %' Perfect (orce ... %' Perfect (orce ... %' Numerolog# ... %) Numerolog# ... %) *efore +our ,#es ... %) *efore +our ,#es ... %) ,as# -eerse ... %/ ,as# -eerse ... %/ Think of An# Card ... %/ Think of An# Card ... %/ ,as# (ollo0 The 1eader ... %5

,as# (ollo0 The 1eader ... %5

No 2uestions Asked ... %3

No 2uestions Asked ... %3

ecks4ert ... %3

ecks4ert ... %3

Congregation of The Aces ... %7

Congregation of The Aces ... %7 The Sith Card ... %! The Sith Card ... %! (ind +our 60n Card ... %$ (ind +our 60n Card ... %$ Australian Aces ... %$ Australian Aces ... %$

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Ne0 Australian eal ... '& Ne0 Australian eal ... '& The Perfect Self8orking iscoer# ... '& The Perfect Self8orking iscoer# ... '& Contried Coincidence ... '% Contried Coincidence ... '% Contried Coincidence No. ' ... '' Contried Coincidence No. ' ... '' Adding The igits ... ') Adding The igits ... ') *erg’s -eelation ... '/ *erg’s -eelation ... '/ iining The Number of Cards In Pocket ... '/ iining The Number of Cards In Pocket ... '/

Combination of Chosen Card and Cards In Pocket ... '5

Combination of Chosen Card and Cards In Pocket ... '5

Matching Card *# Numerolog# ... '3

Matching Card *# Numerolog# ... '3

9-a# ,#es ... '3 9-a# ,#es ... '3 *ack In Place ... '7 *ack In Place ... '7 Perfect 1ocation ... '7 Perfect 1ocation ... '7 Im4rom4tu Card To Pocket ... '! Im4rom4tu Card To Pocket ... '! Im4rom4tu etection ... '$ Im4rom4tu etection ... '$ Im4rom4tu 6ut of This 8orld ...'$ Im4rom4tu 6ut of This 8orld ...'$ :raatt’s Miracle Card Trick ... )& :raatt’s Miracle Card Trick ... )& aen4ort’s ,traordinar# iination ... )% aen4ort’s ,traordinar# iination ... )% (aces ;4 and (aces o0n ... )' (aces ;4 and (aces o0n ... )' Im4roed Clock ... )' Im4roed Clock ... )' Matching Card for Card ... )) Matching Card for Card ... )) Per4leit# ... )/ Per4leit# ... )/

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Im4rom4tu Prediction ... )/ Im4rom4tu Prediction ... )/

iination Su4reme ... )5

iination Su4reme ... )5

Curious Curious *rudge *rudge <and <and ... )3... )3

Trans4osition In -eerse ... )3

Trans4osition In -eerse ... )3

6ut of This -oom ... )7

6ut of This -oom ... )7 (antastic -eelation ... )! (antastic -eelation ... )! T0o Minds *ut 8ith a Single Thought ... )$ T0o Minds *ut 8ith a Single Thought ... )$ T0o Card iscoer# ... )$ T0o Card iscoer# ... )$ :raatt’s etectie Card ... /& :raatt’s etectie Card ... /&

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Introduction

In an earl# issue of The *at the 4ublisher= 1lo#d ,. >ones= 0rote? @There are fello0s 0ho 0ould like to do a fe0 card tricks= nothing elaborate= but sim4le tricks that can be done at an# time. There are so man# good tricks aailable that it seems a shame that most 4eo4le 0ho like to do tricks and een those 0ho call themseles magicians are at a loss 0hen handed a strange 4ack of cards. The# fumble= the# hem and ha0= 4erha4s the# cant think of a single thing to do= 4erha4s the# hae no time to 4re4are their es4eciall# 0onderful trick= 4erha4s the# hae left that 4re4ared deck at home.B

<ere then is the ans0er= card tricks that 0ork themseles= no set u4s= no sleights= no fake cards= tricks that are reall# im4rom4tu= so that #ou can borro0 a deck= ask someone to shuffle the cards and start right in doing tricks. -ecentl# I read a book labeled @Im4rom4tu Card Tricks@ but some de4ended u4on decks that 0ere 4rearranged= some reuired forcing= 4alming and other sleights= some reuired 0aed cards and needle 4unctured cards= one een reuired a ne0s4a4er 0ith a secret 4ocket. This is not m# idea of @im4rom4tu.@

<ere is a feast for the card gourmet. In the nearl# /& #ears that hae gone b# since I 0rote the original @,nc#clo4edia of Card Tricks@ I hae made notes of tricks that hae come to m# attention from man# sources and in a ariet# of 0a#s= so that sufficient material has been accumulated to fill another ,nc#clo4edia. The best im4rom4tu effects 0ere dra0n from that material for this book.

<ere are some of the finest creations of such noted magical inentors as :erald "osk#= *ob <ummer= ,ddie >ose4h= Ste0art >ames= ,d Marlo= -al4h <ull= >ack Miller= (rancis Carl#le= (rank :arcia= :eorge ean= Sid 1a0rence= Scalbert= Tom Sellers= Ned -utledge= Perc# *ee= -ufus Steele= Paul "ahn= and others= including of course some of :lenn :raatt.

Sometimes t0o originators get the same idea. There is no 0a# to 4roe 0ho thought of it first= so 0hile assignment of credits cannot be guaranteed to be correct= credit has been gien 0here kno0n. <o0eer in man# of these cases I hae taken the libert# to make changes= ho4ing that m# efforts might im4roe the original.

In 4re4aring this book I tried out all the tricks to see if the# actuall# 0orked as the# 0ere su44osed to. The# 0orked but I 0as amaDed to discoer ho0 effectie the# 0ere= more 0onderful than the# sounded b# Eust reading them. In man# cases sim4le mathematics are conerted into little m#steries= disguised 0ith misdirection= and the magician has little to do but direct the 4roceedings.

Too man# socalled self0orking card tricks call for long dra0n out 4rocedures inoling endless counting and dealing. The# ma# be m#stif#ing but the# can be er# boring= and #our 4rimar# 4ur4ose is to ,NT,-TAIN. I hae tried to aoid this fault. There is of necessit# a certain amount of counting and dealing but this has been ke4t to a minimum and is er# limited. No counting is length# and no dealing is ecessie. So 0hile some of this is ineitable onl# tricks hae been used that are not too time consuming.

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There are a great man# card tricks that are so old and hae a44eared in 4rint so often that man# la#men are familiar 0ith them. These hae been omitted. 1ike0ise man# hae been 4ublished a44arentl# for the beginner or rankest amateur because the# are eas# to do but are so sim4le #ou could hardl# ho4e to fool an#one 0ith them is these so4histicated times. These also hae been omitted.

No one likes to read long 0inded descri4tions so those in this book are 4ur4osel# brief= the 0a# in 0hich the trick is 4resented being left to the good Eudgment of the 4erformer. The 0ise magician 0ill use sho0manshi4 to 4ut an effect oer and cloak it 0ith suitable 4atter= some of 0hich is designed to mislead the onlooker a0a# from the real method em4lo#ed. Also a good 4erformer 0ill not Eust sim4l# run through the deck to find a chosen card= but reeal it is some dramatic manner. It hardl# needs to be mentioned that in all cases 0here #ou reeal a chosen card #ou kee4 it face do0n until the s4ectator names his card= then #ou turn it oer.

6ut of all the tricks that follo0= there are onl# one or t0o 0here 4erha4s it is not feasible to use a borro0ed deck. There are onl# four or fie 0here a s4ectator cannot shuffle the 4ack at the start= and een a shuffle is 4ossible 0ith these fe0 tricks if #ou are able to sight the to4 or bottom card after0ards. +ou 0ill find all of them reall# im4rom4tu= eas# to do= no skill needed= m#stif#ing and entertaining.

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Ambitious Card No Sleight Method

Eect? A card is sho0n= then 4laced in the middle of the deck 0ith half of it left 4rotruding. The card is then 4ushed flush 0ith the deck and a moment later is sho0n to hae come to the to4. This effect is usuall# accom4lished b# sleight of hand but (rank :arcia has deised a er# cleer method= one that is so eas# an#one can do it= #et beautiful to 0atch and er# confusing een to 4rofessional card men.

Take the deck and state that #ou 0ill remoe a card. 8hat #ou do is to fan the 4ack before #ou= suare u4 an# ' cards in 4erfect alignment= and remoe them as one. +ou can remoe the to4 '= the bottom '= or 0hateer ha44ens to be easiest for #ou.

No0 this is far different from the sleight commonl# kno0n as the @ouble 1ift=@ 0hich reuires 4ractice and is difficult for some. +ou merel# remoe ' cards from the deck kee4ing them eened so that the# a44ear as one. This is uite eas#. +ou hold these in #our right hand 0hile retaining the 4ack in the left. 8ith the right hand dis4la# the ' cards as one= asking them to 4a# 4articular attention to it Gfront one of the 'H so that the# 0ill recogniDe it 0hen the# see it later= that it is er# im4ortant for them to remember it.

Place the card GcardsH on to4 of the 4ack= immediatel# 4ushing the to4 card for0ard so that it 4roEects a cou4le of inches from the narro0 edge of the deck. The 4lacing of the cards and the 4ushing out of the to4 card is all done in one action= and 0ithout hesitation. The 4roEecting card is of course the indifferent one but is 4resumed to be the one Eust sho0n. <old the deck slanting do0n0ard so the# cannot see the face of the 4roEecting card. No0 comes a beautiful moe. Cut the deck about in half= bringing the T6P half of the deck= in the right hand= oer and on to4 of the 4rotruding card. About half of this card etends from the center of the deck at the outer edge.

The 4rotruding card= buried half 0a# do0n in the deck= is 4ushed home b# the left inde finger so that it is flush 0ith the rest of the cards. The 4ack is suared u4. The magician sna4s his fingers= then turns oer the to4 card to sho0 that the card he inserted in the center of the 4ack has come to the to4 in a m#sterious fashion. Fer# effectie.

The !roessor"s Card Trick

Start b# sa#ing? @I once kne0 an old 4rofessor 0ho did a trick that 0ent like this? (irst he had someone shuffle the deck. G<ae a s4ectator do this.H Then he turned his back because if he didnt he might be accused of 4eeking. GTurn #our back.H No0 turn oer the to4 card and la# it face u4. If its a 4icture card= discard it. The# drag the 4roblem out too much.B

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No0 notice the number of s4ots on the card. eal that man# face do0n on each side of it. (or instance= if its a )=s4ot= deal 3 cards= ) on each side. The face u4 card in the middle is #our des= tin# card. Please remember it. Turn it face do0n and deal $ cards on to4 of it. Nine is a number of great 4ortent. Pick u4 that center 4ile and gie it a good shuffle. No0 4ick u4 the other ' 4iles= 4ut them together= and shuffle them. Put all the cards together and shuffle the 0hole batch.B

This done= #ou turn around and take the cards. Continue? @The 4rofessor 0ould look oer the cards= looking for one= #our destin# card. <e al0a#s gae the im4ression he 0as hard at 0ork on a tough 4roblem. @ +ou imitate the 4rofessor looking at the cards. 8hat #ou actuall# do is to count them.

educt %& from the total. <alf of the result gies #ou the alue of his card= that is= the number of s4ots. (or instance= if %! cards= %! less %& leaes !. <alf of ! is /= indicating a /= s4ot. If there is but one /s4ot in the grou4= toss it out face do0n. <ae him name the card he remembered. Turn it u4 to sho0 #ou hae discoered it= not0ithstanding all the shuffling.

If there are ' fours= or 0hateer= 4ut one on to4 and one on bottom. Suare the 4acket. 8hen he names his card sho0 the correct one. ,ither is euall# effectie. If there are ) of the same Gunlikel# in a small grou4H 4ut one on to4= one on the bottom= and turn the other face u4 in the center. 8hile doing this= turn #our back= stating that #ou hae found his card and are 4lacing it in a distinctie 4osition.

(inish b# sa#ing G0ith tongue in cheekH ? @I sure 0ould like to kno0 ho0 the old 4rofessor did that trick. I could neer figure it out.B

Note? +ou ma# 4refer to hae 7 cards dealt on the @destin#@ card instead of nine. This number fits in 0ell because= as #ou tell the s4ectator= the number 7 has al0a#s been considered a m#stical number= in all ages= and es4eciall# in biblical times= and has been thought of as a @luck#@ number. In such case= subtract ! from the total number of cards and diide the remainder b# '= giing #ou the correct number of s4ots on the @destin#@ card.

Cards and #ice

A s4ectator= after shuffling his 4ack= is handed a 4air of dice. 8hile #our back is turned he makes a 4ile of %) cards= discarding the rest of the 4ack. <e is then to roll the dice= add the ' numbers on to4= count that far do0n in the '&@card hea4= and to note and remember the card at that number.

<e then totals the ' numbers on the bottom of the dice= counts to this second number from the to4 of the 4ile and notes that card. Thus he has selected ' cards b# chance= his choices goerned b# the roll of the dice. <e then conceals the dice or changes them so #ou 0ill hae no clue 0hen #ou turn around.

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If desired ' s4ectators ma# take 4art. 6ne notes a card as far do0n in the hea4 as the total of s4ots on to4= the other does the same 0ith the total of s4ots on the bottom of the dice.

+ou turn= take the cards= and 4lace them behind #ou. State that #ou 0ill diide the cards into ' 4iles= find both cards= 4ut one in each 4ile and at eactl# the same 4osition= all 0ithout looking at the cards.

Count off 3= reersing them in the 4rocess= that is= reersing the order b# 4utting one ato4 the 4receeding and so on. *ring these 3 for0ard and 4lace on the table. *ring forth the 7th card and la# it beside the 3...card 4ile. *ring forth the remaining 3 cards G0ithout reersing their orderH and la# them beside the others so that #ou hae t0o 3card 4iles 0ith a single card in the center. Ask him to name his cards. This done #ou turn u4 the ' to4 cards= both at the same time= using both hands. Place them belo0 the other hea4s= face u4. Turn u4 the net 4air= and continue until his ' cards a44ear. The# 0ill both turn u4 at the same time= erif#ing #our statement #ou 0ould 4ut each one at eactl# the same 4lace in its res4ectie 4ile.

Should the to4 numbers of the dice be 7= the bottom 0ill also be 7. Thus he 0ould onl# note % card instead of '= but he sa#s nothing about this to #ou. In such case his card 0ill be the center one= the single one bet0een the ' 4iles of 3. 8hen #ou hae turned u4 all 3 of both 4iles and haent seen his card= it is the single one in the center. <o0eer= before #ou start turning cards #ou ask him to name them. Since he can name but one #ou immediatel# turn u4 the single center card 0hich is still more 0onderful since #ou hae a44arentl# se4arated it from the other %'.

+ou ma# 0ish to use ) dice. In such case use '& cards. The 4rocedure is much the same ece4t that 0hen #ou 4ut the cards behind #ou= #ou count off the to4 %&= reersing their order= bring these out and 4lace on the table. 1a# the other %& do0n beside them 0ithout reersing them. Thus #ou hae ' 4iles of %& cards each. Since the number of cards used is een= there is no center single one.

$osky"s Automatic !lacement

:erald "osk#s method of automaticall# bringing a noted card to an# 4osition in the deck #ou 0ish= originall# issued under the title? @No Clue.@

A s4ectator shuffles his 4ack and 0hile #ou turn #our back he remoes a small amount of cards= an# number u4 to= sa#= about %5. <e counts them= 4uts them in his 4ocket= counts do0n from the to4 of the deck to that number and notes and remembers the card at that 4osition.

<e then deals from the to4 of the deck= a card at a time= (AC, ;P= merel# calling out 0hether the card is red or black. <e does this until #ou sto4 him. The dealt off face u4 4ile is turned face do0n and the rest of the deck 4ut on to4. +ou kno0 0here his card lies and can reeal it in an# 0a# #ou 0ish.

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To bring his card to an# desired 4osition subtract the number #ou 0ant the card to be at from 5'. Su44ose #ou 0ish his card to be )&th from the to4. Subtract )& from 5'= @giing ''. Therefore #ou hae him deal off '' cards from the to4 of the 4ack into a face u4 4ile= at the same time calling out their color. 8hen he has dealt ''= sa# @sto4.@ The ''card 4ile is turned face do0n and the cards left in the hand 4laced on to4 of that. The calling of the colors is sim4l# misdirection and a ruse to hae him cut or transfer '' from the to4 to the bottom of the 4ack.

Marlo"s Automatic !lacement

There are a number of 0a#s 0hereb# #ou can automaticall# bring a card noted b# a s4ectator to an# 4osition in the deck #ou 0ish. "no0ing its location #ou can then reeal or 4roduce it in an# manner #ou 4lease. This is ,d Marlos ersion.

A s4ectator shuffles his deck and 0hile #ou turn #our back remoes a bunch of cards 0hich he silentl# counts. <e 4ockets these or 4uts them out of sight as the# are to be discarded and no longer used. <e then notes the card as far do0n from the to4 of the deck as the number of cards he remoed. If he took %&= then he looks at the %&th card from the to4.

+ou turn and take the cards. ,m4hasiDe that #ou hae no idea as to ho0 man# he discarded= therefore #ou cannot 4ossibl# kno0 0here his card lies in the 4ack. Neertheless #ou intend to find it.

<olding the deck facing him= sho0 him the to4 card= asking him to 0atch for his card but to gie #ou no indication 0hen he sees it= Eust 0atch for it= and 4erha4s #ou 0ill get the 4ro4er ibrations. Pass the net card to the other hand= then the net= and so on. In doing this do not reerse the order of the cards. That is= each successie card as it is 4assed from the to4 of the deck to the other hand goes in front of the 4reious card= maintaining the original order.

8hen #ou hae sho0n him the faces of '' cards G#ou count silentl# as #ou 4ass themH ask if he has seen his card. 6f course he has because originall# he 0as asked to remoe a @small@ bunch= to count them= and look at the card at that number. Put the '' cards at the bottom of the deck. In other 0ords #ou hae sim4l# cut '' off the to4 and transferred them to the bottom. <aing him look for his card is Eust an ecuse to transfer the 4ro4er number.

The card he noted 0ill no0 be )&th from the to4. +ou can reeal it in an# 0a# #ou 4lease. It 0ill be )& because #ou cut ''= and since there are 5' cards in the 4ack= '' from 5' leaes )&.

In the same 0a# #ou can automaticall# bring his noted card to an# 4osition in the 4ack= de4ending u4on the number of cards #ou transfer from the to4 to the bottom. To 4ut his card )'nd= cut off '&. 5''& euals )'. To 4ut his card '7th= transfer '5. And so on.

,ddie >ose4h has a similar method called @umfounder.@ S4ectator first calls an# number bet0een '5 and /&. The trick 4roceeds as aboe. +ou then cause his noted card to a44ear at the er# number he called. +ou sim4l# subtract that number from 5'= and cut the resulting

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number from to4 to bottom= using the ruse of running the cards from hand to hand 0hile he 0atches for his.

Mathematical Card Trick

Admittedl# old= in fact so old as to be brand ne0 to the 4resent generation. It is too good a feat= considering the ease 0ith 0hich it can be accom4lished= to be lost to 4resent da# 4erformers. As another ecuse for describing it here= a fe0 uniue t0ists hae been added.

1ike man# good tricks man# hae tried their hands at deising ariations to make this one still better= and s4lendid methods hae been 4ublished b# 1lo#d ,. >ones= :. 8. <unter= and others including Professor <offman GAngelo 1e0is.H

(irst remoe 3 cards from a 4ack= 0ithout reealing their number= and 4lace them in #our 4ocket. 8hile #ou turn #our back hae a s4ectator shuffle the deck. Tell him to deal ) hea4s of cards= an# number he 0ishes= Eust as long as the hea4s hae the same number of cards. In order not to 4rolong the trick he should not deal too man#= neither too fe0= sa# an# number from 5 to %'.

<aing done this= #ou tell him to take ' cards from each outside 4ile and 4ut them on the center 4ile. This done= he is to return the entire left hand 4ile= 0hat is left of it= to the main deck. <e is no0 to count the cards in the right hand 4ile and remoe that number from the center 4ile= 4utting them back 0ith the main deck. 1astl# he 4uts 0hat remains of the right hand 4ile back 0ith the main deck.

+ou state that #ou hae no 0a# of kno0ing ho0 man# he dealt in the first 4lace= or ho0 man# he returned to the deck= so there is no 0a# to tell ho0 man# he still has on the table before him. <o0eer= if he 0ill hand #ou the deck 0hile #ou still kee4 #our back turned to him= #ou 0ill sho0 him and the rest of the audience ho0 uickl# #ou can tell ho0 man# are missing from the deck.

<e hands #ou the deck. Take it in one hand. <old it close to #our ear= and riffle the corner 0ith a riffling sound audible to all. Sa# @there are 3 missing= therefore #ou hae 3 cards on the table.@ This action 0ill inariabl# 4roduce a laugh= as it al0a#s did in connection 0ith another trick b# the er# funn# @AmaDing *allantine. @

The s4ectator must admit #ou are correct. +ou then state further that #ou kne0 in adance Eust 0hat he 0as going to do and to 4roe it #ou 4ull out the cards #ou 4laced in #our 4ocket and count them aloud for all to see. There are 3.

Mathematical Card Trick No%&

*ruce ,lliott credits this to >ack Miller. A s4ectator shuffles his deck and 0hile #ou turn #our back he deals ' small 4iles of cards= not so man# as to 4rolong the trick= but as man# as

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he 0ishes= and silentl# so #ou can hae no 0a# of kno0ing the number dealt. ,ach 4ile must hae the same number.

Ask the s4ectator to return one card from the left hand 4ile to the main deck. Ask him ho0 man# he 0ould like to discard from the right hand 4ile. Su44ose he sa#s ). -emember that number. S4ectator returns ) to the main deck from the right hand 4ile. No0 tell him to take as man# cards as are left in the right hand 4ile from the left hand 4ile and 4ut them back 0ith the main deck.

This done= #ou remind him #ou did not kno0 ho0 man# cards he dealt in the first 4lace so could hae no idea ho0 man# remain. +et #ou call the correct number= in this case= '. Sure enough= he has ' cards left.

The ans0er must al0a#s be one less than the number he called out. In the case assumed he called )= so the ans0er is ' cards left.

Add a !air

<and 4ack to s4ectator. Turn #our back to him. Tell him to remoe an# ' s4ot cards and add the s4ots together. A 7 and a 5 0ould total %'. So he 4uts his ' chosen cards to one side 0hile he deals a 4ile of cards eual to the total of their s4ots= in this case= %'. <e then deals another hea4 of the same number.

<e assembles these ' hea4s into one= then 4uts his ' chosen cards on to4 of the combined hea4. (inall# he 4uts the balance of the 4ack on to4 of all. Cards are face do0n at all times.

+ou turn= take the cards= stressing that #ou do not kno0 the ' cards chosen= therefore #ou could not kno0 the number dealt. 1ike0ise #ou could not kno0 0here his ' cards lie in the deck. <e must agree.

(an the 4ack face u4 in front of #ou= 4assing the cards from one hand to the other= counting from the face of the deck. *egin #our count at 6. Count the first ' cards as &= the second 4air as G/%=@ the )rd 4air as @'=@ the /th 4air as @)@ etc.

-emoing them ' b# '= 0hen #ou arrie at a 4air of cards= the s4ots on 0hich total the same as #our mentall# counted number= those 0ill be the ' selected cards. In this case the s4ots on a 4air of cards 0ill total %' as #ou mentall# count %'. Credited to Torn Sellers.

!erect 'orce

8orlds easiest force. 6nl# trouble= #ou need more than one s4ectator. To4 card is the force card. Put 4ack on left fingers= out near fingerti4s. 8ith left hand held out flat= go to @A.@ Ask him to

(14)

cut the deck. <e cuts offthe to4 4ortion. +ou motion 0ith #our right hand for him to 4ut the cutoff 4art on #our 4alm= Gback of bottom 4ortion.H

Moe on to @*=@ 4icking u4 the bottom 4ortion at the fingerti4s 0ith the right hand. <old left hand out= 0ith to4 4art on its 4alm= sa#ing @8ill #ou 4lease take the card that Mr. A cut toJ@ * takes to4 the force card= This is the force used b# Perc# *ee in ,ngland but is not generall# kno0n.

Numerology

*egin b# telling a s4ectator that in numerolog# eer#ones 4ersonalit# is re4resented b# ' numbers= the numbers being different in each instance. Sa#? @>ust b# looking at #ou= I 0ould guess that #our numbers are 5 and ). 1ets see if Im right.@

Ask him to count off an# ! cards. <ae him hold these ! behind his back in order to shuffle them behind him. Sa#? @Shuffle these 0ithout looking at them.@ As #ou 4ut the cards in his hands held behind him= Eust turn the bottom card face u4. oing this behind his back= he cant see it.

Sa# @After #oue mied the cards behind #ou= turn the to4 and bottom cards face u4. Net= shuffle them again= and again reerse the to4 and bottom cards. -e4eat this as often as #ou 0ish. 8hen #ou finish s4read the cards on the table. Since #our numbers are 5 and )= #ou should hae 5 cards facing one 0a# and ) the other.

Note? <ae #our s4ectator sto4 at either )rd= 5th= or 7th time the# do this= as it is not 4robable= it is 4ossible to undue #our 5K) s4read and #ou 0ill end 0ith a 7K% s4read= as #ou did at the start of the routine. The chances of it ha44ing are lo0= but it can ha44en.

+our 4rediction 4roes correct. The trick 0orks automaticall#. This is credited to *ob <ummer.

(eore )our Eyes

A s4ectator cuts off a small bunch of cards= sa# a doDen or so and retains them= discarding the rest of the 4ack. <e fans the small 4acket of cards before him and decides u4on one certain card= remembering it= and also counting ho0 far it lies from the to4 of the 4acket= meaning of course= 0hen the cards are face do0n.

+ou take the 4acket and sa# #ou 0ill cut the cards to lose the one he chose so that neither of #ou 0ill kno0 0here it lies in the small bunch of cards. +ou cut a small bunch off the *6TT6M and 4lace them on T6P of the 4acket.

(15)

It makes no difference ho0 man# #ou cut off ece4t #ou must kno0 the number. 1et us su44ose #ou cut / cards from the bottom and transferred those / to the to4 of the 4acket.

<and back the 4acket to him. Ask him to 4ut the cards behind his back 0here #ou cannot see them and to transfer his number from the to4 to the bottom= that is= the same number his card 0as from the to4 of the 4acket 0hen he first decided u4on it.

This done= he returns the cards to #ou. 8ithout looking at their faces #ou immediatel# find his card. It 0ill be as far do0n from the to4 of the 4acket as the number #ou cut from the bottom to the to4. If #ou cut / cards= then his card 0ill no0 be /th.

Easy *everse

A s4ectator shuffles his deck and deals ' 4iles of %& cards each. <e 4icks u4 either 4ile and from it chooses a card 0hich he 4uts on the table face do0n. <e then deals this 4ile on to4 of his card= dealing the first card face do0n= the net face u4= the third face do0n= and so on= alternating.

<e deals the other 4ile on to4 of those %&= dealing the first card face u4= the second face do0n= and so on. <e cuts the '&card 4acket to lose his card= then hands the 4acket to #ou behind #our back.

+ou 4ut the to4 card bet0een thumb and first finger= the second card bet0een first and second finger= the third card bet0een thumb and first finger= and so on 0ith all '&. (inall# #ou take one grou4 Geither oneH and turn it oer= then combine the t0o grou4s into one.

*ring the cards into ie0 and ribbons4read them across the table. All cards 0ill be facing one 0a# 0hile the chosen card 0ill be reersed in the s4read.

Think o Any Card

A s4ectator shuffles his deck= then thinks of an# card. +ou take the deck and state that #ou 0ill match the suit and the alue of the card he is thinking of b# dealing ' face u4 4iles and finding ' cards to match his= one face u4 on each 4ile= leaing the 4ackEust as he has shuffled it and 0ithout changing the order of the cards.

<e no0 names his thoughtof card. Su44ose it is the 7 of <earts. +ou start dealing and before all the cards hae been dealt= there a44ears a 7s4ot of some suit at the face of one 4ile= and a heart at the face of the other.

(16)

No matter 0hat card he ma# mentall# choose= #ou succeed in matching it 0ith the ' significant cards.

Secret? There is nothing for #ou to do. The trick 0orks b# itself. It might fail once in a hundred times but it seldom ha44ens. +ou do not claim that the first card dealt to a 4ile= sa# that on #our left= 0ill combine 0ith the net card dealt= that on #our right. 8hat neer occurs to the s4ectator Gand might not occur to #ouH is that #ou hae ' chances for eer# card dealt.

eal slo0l#. Su44ose= as before= the 7 of <earts is thought of. Su44ose= further= that some0here in #our deal= a heart is dealt onto one hea4. The card on the other hea4 ma# be a 7= and #ou are through. *ut assume it is not a 7. +ou deal a card on it Gdealing to each hea4 in turnH and 4erha4s a 7 0ill then a44ear. +ou therefore hae had ' chances instead of one. And so on throughout the deal.

Easy 'ollo+ The ,eader

No Sleights

There is an old trick usuall# kno0n as @(ollo0 The 1eader@ 0herein one red card and one black are laid out face u40ard to be used as @leaders@ or guides. A 4acket of red cards is 4laced under the red leader= and a 4acket of black under the black. No matter ho0 often the leaders or the 4ackets are echanged= the cards follo0 the leader= the blacks al0a#s turning u4 0here the black leader is= and the reds 0here the red one is.

A number of different methods hae been 4rinted but the# reuire sleight of hand and a degree of skill. The method to be described is sim4le and eas#= using no sleights of an# kind= #et er# effectie. This once a44eared in a magaDine= usuall# the burial ground of much 0orth0hile material. Its name= and that of the originator is omitted here= not intentionall#= but because of lost notes.

eal 3 black cards face u4 to #our left and 3 red ones to #our right= o4enl#. Put the left GblackH 4ile on the right hand 4ile. <old the %' cards face do0n in the left hand. -un ! cards from the left to the right hand= counting aloud as #ou do so @%= '= )=@ etc.

After ! hae been counted= s4read the / in the left hand= sa#ing @and / makes %'.@ Casuall# add the / to the bottom of the 4ile in the right hand. Thumb off the to4 3 0ithout reersing their order= turn the 4acket face u4= suared= and 4lace it at #our left. Sa# @the blacks go here. The red ones go here.@ Put the others face u4 at #our right.

-emoe the to4 card of each 4ile as a @leader@ card= 4lacing it face u4 aboe its o0n 4ile. Turn the ' fie...card 4iles face do0n under their leaders. State #ou 0ill sho0 ho0 the cards 4la# the game= @(ollo0 the 1eader.@

Trans4ose the ' face do0n 4iles= 4utting each 0here the other 0as. -emoe the to4 card of each 4ile= sho0ing it has follo0ed its leader. Place them face u4 on to4 of their leaders. Trans4ose

(17)

the face do0n 4iles again. This time remoe the bottom cards of the 4iles and add them to the leader 4iles face u4.

Again trans4ose the face do0n 4iles. -emoe the to4 cards and add to the leader 4iles. The net time= instead of moing the face do0n 4iles #ou trans4ose the ' face u4 leader 4ilesL Turn the to4 cards of the face do0n 4iles and add them to the leader 4iles.

(inall#= trans4ose all cards Gall / hea4sH criss cross or diagonall#= interchanging the left hand face u4 cards 0ith the face do0n card at the right= and the face u4 cards at the right 0ith the face do0n one at the left. Turn oer the remaining face do0n cards.

Thus= in s4ite of the continual changing= all cards hae follo0ed the leader.

No -uestions Asked

A :lenn :raatt sim4lification of an inoled ,ddie >ose4h creation. A s4ectator shuffles his 4ack= and 0hile #our back is turned= deals %5 cards in a 4ile (AC, ;P. <e is to select an#one of the %5 cards and remember it. Also he must silentl# count the cards as he deals and remember both the card and its number.

<e then deals a 4ile of cards to the right of the face u4 4ile= this time dealing them face do0n. This 4ile is to contain his secret number= that is= as man# cards as the number on 0hich his chosen card fell. The rest of the cards are 4laced do0n at the left.

<e has ) 4iles= his card being in the center one. <e takes this center 4ile= turns it face do0n= and 4uts it on the 4ile at his right. <e then 4uts the 4ile at his left on to4 of all. Thus the deck is com4lete once more.

+ou turn and take the 4ack. Stress the fact that #ou do not kno0 his secret number or the card he looked at= and 0ill ask no uestions. Put the deck behind #our back turn it face u4= and count to the %3th card from the (AC,. That 0ill be his card.

The aboe saes time but if #ou 0ant to do it another 0a#= 0ithout 4utting the deck behind #our back or turning the cards face u4= his card 0ill be )7th from the to4. G2uite naturall#= since it is %3th from the bottom.H +ou can therefore locate it 0ith the cards face do0n= silentl# counting to the )7th card. In such case it should not be obious to the s4ectator that #ou are counting. +ou can use an# 4retet for 4assing the cards from hand to hand= such as feeling the s4ots 0ith #our @sensitie fingerti4s@ or an# other ruse.

(18)

6ne of Ste0art >ames creations. A s4ectator shuffles his deck= and 0hile #our back is turned= cuts off about a third or so of the cards. <e then makes ' 4iles of the ones cut off= and 4uts one of these 4iles in his 4ocket. <e counts the cards in the other 4ile= then counts to that same number in the main deck= noting and remembering the card that far from the to4.

+ou turn= take the main deck= and assert #ou 0ill tr# to locate the card he looked at 0ithout once looking at the cards. Put the deck behind #our back 0here #ou a44ear to be feeling for his card. 8hat #ou actuall# do is to count the cards= easil# done b# sliding them off 0ith the thumb from the to4 into the other hand.

*ring forth the 4ack= stating #ou hae found his card and 0ill no0 do a sur4rising thing 0ith it= that #ou 0ill 4ut it as far do0n in the 4ack as the number of cards in his 4ocket= een @though neither he nor #ou kno0 ho0 man# he 4ut in his 4ocket= as he did not count those.

Mentall# subtract the number of cards #ou counted from 5% Gnot 5' as #ou might think.H If the result= sa#= is %5= #ou reerse the order of the to4 IS cards= sim4l# running them off from one hand to the other= each going on to4 of the 4receding one= until #ou hae reersed the order of the reuired number. Then restore this 4acket to the to4 of the 4ack. This is done o4enl# as #ou are a44arentl# 4lacing his card G0hich #ou 4retend to kno0H at a s4ecified 4osition.

It is no0 a fact that the card he noted 0ill be at the same number do0n in the 4ack as the unkno0n number of cards in his 4ocket. +ou can reeal it b# haing him count the cards in his 4ocket= then count to that number in the deck. Perha4s a more dramatic reelation is for #ou to hae him remoe the bunch from his 4ocket= and slo0l# deal cards on the table 0hile #ou deal off the 4ack in unison. 8hen he is all out of cards= #ou turn oer the last one dealt from the 4ack= sho0ing that it is the er# card he noted.

Congregation o The Aces

This book 0ould not be com4lete 0ithout a @four ace trick.@ There are a great number of these= 4racticall# all of them de4ending either u4on sleight of hand or fake cards. The follo0ing= deised b# -al4h <ull= is ridiculousl# eas# to 4erform= 4acks a terrific 0allo4= and strangel#= seems to be er# little kno0n.

-emoe from a 4ack the / aces and an# other %' cards= doing this uite o4enl#. iscard the rest of the 4ack. Place ) indifferent cards face u4 and an ace on to4. -e4eat 0ith the other cards so that #ou hae / 4iles of face u4 cards= an ace on to4 of each. No0 4lace all / 4iles together into one.

Stress the fact that there arc %3 cards and that eer# /th one is an ace. Therefore= 0hen #ou deal the cards face do0n into / 4iles= the four aces 0ill be in the fourth 4ile. Turn the 4acket of %3 cards face do0n and deal the first / in a ro0= counting aloud? @%= '= )= /.@ -ight hand takes the net card from the 4acket in the left and starts to 4lace it &%% the card to #our left= sa#ing @%@ as if starting to count to / again. <esitate. :esture 0ith the card in #our hand to the fourth card= the one at #our right. @-emember= the aces 0ill go in this 4ile.@

(19)

Ill sho0 #ou=@ #ou continue= re4lacing the card in #our right hand at the *6TT6M of the 4acket in #our left= and immediatel# turning the ace at the end of the ro0 u4= sho0ing it= then turning it do0n again. This is misdirection= but no sleight. S4ectators attention is focused on the ace turned u4 and does not realiDe the to4 card in #our left hand has been transferred to the bottom. +ou merel# act as though tr#ing to conince #our audiecnce the aces actuall# do go onto the 4ile at #our right.

Sa#? @%=@ 4utting the to4 card of the 4acket on the card at the left. Sa# @'=@ 4utting the net on the second from the left= and soon= counting @)@ and@/@. -e4eat the %= '= )= / count untill all %3 cards hae been laid out into / 4iles.

Sa#? @Since the aces are in the fourth 4ile= there 0ill be none in this one.@ Turn the first 4ile Gthe one to #our leftH face u4 and s4read out on the table. @And of course there 0ill be none in this 4ile.@ Turn the second 4ile face u4. Sa# @that leaes one 4ile of aces and one 4ile of odd cards. Ill turn one of each face u4 so #ou 0ont forget 0here the# are.B

-each under the third 4ile= remoing the indifferent card from its face= and 4lace it face u4= Eust aboe that 4ile. o the same 0ith the fourth 4ile= remoing its lone ace from its face and 4lacing it face u4 Eust aboe that 4ile.

Continue? @No0 here is the strange thing. If I echange these ' face u4 cards= their com4anions 0ill follo0 them. Inisibl#= of course. +ou cant see them go.@ Place the face u4 ace aboe the original third 4ile= moing the odd card oer to 0hat 0as originall# Pile No./. All that remains is to turn the ) face do0n cards of both 4iles face u4= sho0ing that the other ) aces hae follo0ed their com4anion= the fourth ace.

The Si/th Card

After a s4ectator shuffles his deck= turn #our back so as not to 0itness the 4roceedings and tell him to deal ' small 4iles of cards= the same number in each= and to sae time= not to deal too man#= sa# from 5 to %5. <e deals silentl# so #ou can get no clue as to the number dealt.

This done the s4ectator is to take ) cards from the right hand 4ile and 4lace them on the left hand 4ile. <e counts the number remaining in the right hand 4ile and returns them to the main deck= after 0hich he remoes the same number from the left hand 4ile= also restoring them to the deck.

<e shuffles the remaining cards= looks at and remembers the one at the face of the 4acket 0hen the shuffle is com4leted= then 4laces the 4acket on the deck. The 4erformer turns= takes his cards= and reminds the s4ectator that since at no time did he kno0 the number of cards used in the arious transactions he could not kno0 the 4osition of the noted card.

+ou can reeal the card in an# manner #ou 0ish= as it 0ill al0a#s be the sith card do0n in the 4ack. +ou could sim4l# run off the to4 5= toss the 3th face do0n on the table= ask him to name his card= then turn it oer.

(20)

A more dramatic finish is to s4read about a doDen of the to4 cards in a ro0 or ribbons4read across the table. <ae the s4ectator hold out a hand 0ith his inde finger etended. Take hold his hand and run it back and forth oer the s4read= finall# dro44ing his finger do0n@ on the back of the 3th card. <e names his card= then turns it oer.

'ind )our +n Card

*ob <ummers ersion of the @Australian eal@ from the land of @o0nK ;nder.@ A s4ectator shuffles his 4ack and remoes %& cards. <e fans the deck before him and decides u4on a 4articular card= noting the number at 0hich it lies from the to4 of the 4acket. 8e 0ill su44ose he chooses the Ace of S4ades and that it is third from the to4.

+ou take the 4acket= telling him #ou 0ill cut the cards so he nor an#one else 0ill kno0 0here his choice is= as #ou 0ill bring it to a ne0 4osition. S4read the cards face do0n and transfer / form the bottom to the to4.

<and him back the cards and hae him transfer= one at a time= cards from the to4 to the bottom eual to the number his card 0as originall#. Since in the assumed case it 0as third= he 0ould moe ) cards singl# from to4 to bottom.

+ou e4lain that he is to do the @Australian eal=@ that since Australia is commonl# kno0n as the land of o0n ;nder= he is to deal the to4 card of the 4acket 68N= that is= do0n on the table= the net one ;N,-= that is= underneath the 4acket he holds= and to continue in this manner until he has but one card left.

To kee4 all straight he is to call @do0n@ 0hen he deals to the table and @under@ 0hen he deals or transfers the to4 card to the bottom. 8hen but one card remains in his hands he turns it u4. It is the er# card he selected. <e has found it himself.

Australian Aces

6riginated b# :lenn :raatt. The / aces are laid out on the table. +ou sa# that from the earliest of times the number 7 has been considered a m#stic number= that it a44ears doDens of times in the *ible. There 0ere dreams of 7 lean #ears and 7 fat #ears= the rier >ordan 0as crossed 7 times= etc. Therefore 7 cards are dealt on to each ace

These / 4iles are combined into one. A false cut at this 4oint= 0hile not necessar#= increases the m#stification. Ask the s4ectator to take the 4acket of cards and to do the @Australian eal.@ Tell him it is sometimes kno0n as the @o0n ;nder@ deal= that if he isnt familiar 0ith it it is sim4l# this?

(21)

<e la#s do0n the to4 card of the 4acket on the table= sa#ing @o0n.@ <e transfers the net card to the bottom of the 4acket= sa#ing @;nder.@ <e la#s the third card on the table= sa#ing @o0n.@ <e 4uts the net card at the bottom= sa#ing @;nder.@ <e re4eats this until he has but / cards left. The# are turned oer= and 4roe to be the / aces.

Ne+ Australian #eal

6riginated b# :lenn :raatt. A s4ectator shuffles his o0n deck= then= 0hile #our back is turned= deals cards in a face u4 4ile= counting and sto44ing on an# card. To s4eed u4 things and not hae a long dra0n out 4rocedure= he should not deal more than %'. <e notes the card he sto4s at= and remembers the number.

(or instance he might deal 5 cards and sto4. The 5th card might be the Ace of Clubs. So he remembers the Ace of Clubs= and the number= 5= after 0hich he returns the 5 cards to the to4 of the deck.

+ou no0 turn and hae him deal off %' cards on to #our 4alm. Since he sto44ed 0ith %' or less= the 4acket 0ill contain his card= but #ou hae no idea 0here it is or 0hat it is.

Cut 5 cards off the to4 and transfer them to the bottom. This is easil# done b# s4reading the cards slightl#= and sim4l# remoing the to4 5. No0 his card is lost some0here in the 4acket. <and him the cards and ask him to transfer his number Gthe number he dealt off in the first 4laceH from the *6TT6M to the T6P of the 4ack. Then ask him to do the @Australian eal.@ ,4lain that this is sometimes called the o0n ;nder deal.

So he deals the to4 card do0n. G6n to the table.H <e deals the net one under. G;nder the 4acket he holds.H <e deals the )rd do0n= the /th under= and so on= until he is left 0ith but one card. It is the er# card he noted.

The !erect Sel12orking #iscovery

A uick and eas# reelation of a chosen card. A s4ectator shuffles his o0n 4ack= then la#s out ) hea4s of 3 cards each. It doesnt matter 0hether the# are dealt= 4ushed off in a 4acket= or ho0. Magician stresses he doesnt kno0 an# of these %! cards and 0ill not look at them at an# time. <e thereu4on turns his back.

S4ectator then chooses an# % of the ) 4iles= 4icks it u4= fans it before his e#es= and merel# thinks of an# card in the fan. <e closes the fan= then combines the ) 4iles into one= sand0iching the 4ile 0ith his card bet0een the other ' 4iles= so it 0ill be buried some0here in the middle.

(22)

The magician turns around= takes the l Scard 4acket= and deals them into ) 4iles= %= '= )= and oer these /= 5= 3= and so on. <e 4icks u4 each hea4 in turn and fans them 0idel# before the e#es of the s4ectator= 0arning him to gie him no indication of the card itself but merel# telling him 0hether or not the 4ile contains his card.

The magician combines the ) 4iles into one= 0ith the 4ile containing the s4ectators card on to4. <e asserts that 0ithout further ado he 0ill find the card the s4ectator thought of= and 0ithout looking at an# of them.

<e remoes the to4 card and transfers it to the bottom. <e remoes the net one from the to4 and 4laces it at the bottom <e takes the third one from the to4 and 4uts that also at the bottom. 8ell= that does it. Ie come to #our card= the one #ou thought of= and 0ithout a single uestion=@ sa#s the 4erformer. At the same time he tilts the 4acket in his hand so he can see the bottom card.

@8hat 0as #our cardJ@ asks the 4erformer. 8hen the s4ectator names it= the card is tossed out on the table face u4. It 0ill al0a#s be either the to4 or bottom one. If he names a different card than the one #ou noted at the bottom= take off the to4 card and sho0 that #ou found it= haing remoed the correct number of cards to come to it. If he names the one at the bottom= sim4l# turn the 4acket face u4 to sho0 #ou 4laced it at the face of the 4acket. 8hether to4 or bottom= the finish is euall# effectie= as it a44ears #ou found it and 4ur4osel# 4laced it at that 4osition.

(or those 0ho dislike dealing= all dealing ma# be omitted. After s4ectator shuffles= take deck= uickl# 4ush off the to4 3= then the net 3= then the net. 8hen he has noted a card and combined the hea4s= take 4acket in right hand= 4ush off to4 card bet0een thumb and forefinger of left= second bet0een first and second fingers= the third bet0een second and third fingers. Start oer= 4utting the fourth card bet0een thumb and first finger= and so on= 0ith all the cards. No0 the 3 cards bet0een each ' fingers are sho0n se4aratel# to ascertain 0hich grou4 contains his. This can also be done behind #our back. >ust state #ou are miing the cards a bit or that #ou are 4utting his card in a certain 4osition 0hich he 0ill see shortl#.

Contrived Coincidence

S4ectator shuffles his deck. +ou take the deck and state #ou 0ill do a trick in reerse= that instead of #ou guessing a card a s4ectator might choose #ou 0ill tr# to hae him guess one of #our choice. +ou sa# #ou are thinking of one 4articular card and that #ou 0ill 4lace it aside for future erification.

(an the deck faces to #ou to look for #our thoughtof card.8hat #ou do is to note the to4 and bottom cards. If= for instance= one is the ' of Clubs and the other the 5 of <earts= #ou uickl# run through the 4ack to locate 0hicheer comes first= the ' of <earts or the 5 of Clubs. In other 0ords #ou find a card of the same suit as one and the same alue as the other.

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Should the to4 and bottom cards ha44en to be of the same suit or the same alue= close u4 the 4ack and hae it cut= a44arentl# as an afterthought. 8hen #ou find the card #ou 4lace it on the table face do0n 0ithout sho0ing it.

Ask s4ectator if he can name it. 6f course he cant. +ou tell him 4erha4s he ma# be able to reeal it in a 0a# he neer dreamed of. State that #ou 0ant him to insert a finger= a knifeblade= a nail file= or something similar an#0here bet0een the cards.

This done= #ou lift off the cards aboe the se4aration 0ith the right hand= holding the lo0er 4art of the 4ack in the left. Stretch the arms far a4art= asking him to notice that #ou se4arate the deck at the er# s4ot chosen b# him and that there are no uick moes to deceie him. A slight 4ause and a little talking at this 4oint causes him to forget 0hich half is 0hich.

Place the to4 half in the right hand face do0n on the table and la# the other half across it cross 0ise to mark @the 4lace in the deck he selected.@ This is the basis of an old force. The 4reious to4 and bottom cards are thus brought together. S4ectator neer notices the dece4tion but thinks the se4aration marks the 4lace he cut to.

No0 sho0 #our card for the first time. Then se4arate the t0o hales of the deck 0here the# criss cross= turning the to4 4art face u4 and the to4 card of the bottom half face u4. Sho0 the s4ectator that he has unconsciousl# designated #our card in this manner. If #our card 0as the 5 of <earts= #ou sa#? @See= #ou cut the deck at a 5s4ot and at a <eart.@

A similar effect 0ith a 4rearranged deck called @Controlled Coincidence@ 0as inented long ago b# Fictor (arelli. The aboe im4rom4tu method 0as deised b# :lenn :raatt= although others hae been mistakenl# credited 0ith it.

Contrived Coincidence No% &

S4ectator shuffles his deck. +ou take back the cards and state that #ou are thinking of a certain card 0hich #ou 0ill remoe before the trick starts. (an the faces of the cards to0ard #ourself= noting the to4 ' cards= the suits and alues of 0hich should be different. I f alike hand deck back to be cut= as if b# an afterthought.

If for instance the to4 ' should be the ) of Clubs and the 5 of iamonds= look for either the ) of iamonds or the 5 of Clubs= 0hicheer ha44ens to come first. -emoe it and la# it on the table face do0n 0ithout sho0ing it.

<and the 4ack to s4ectator= asking him to deal off cards into a 4ile and to sto4 0heneer he 4leases. This done= he is asked to 4ick u4 the small hea4 dealt off and to deal it into ' 4iles= a card at a time alternatel#. This 0ill result in 4utting the ' cards #ou first noted at the to4 of the res4ectie hea4s. GCards of course are dealt face do0n.H

+ou no0 dis4la# the card #ou chose. Su44ose it is the 5 of Clubs. Ask him to turn u4 the to4 cards of the ' 4iles. <e does so and finds one is a 5s4ot= the other a Club. :lenn :raatt.

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Adding The #igits

A s4ectator cuts the deck into ' 4arts= haing been told to cut fairl# near the center although the 4arts do not hae to be eual. +our obEect is to hae him take at least '&. <e is no0 to choose either 4ortion and count to see ho0 man# are in it. Su44ose he counts '). <e adds the ' digits= in this case ' 4lus ) makes 5.

<e turns his chosen 4ortion face u4 and counts to that number from the (AC, of the 4acket. In the assumed case he 0ould count to the 5th card and remember it. <e 4laces the 4ortion cantaining his card on the unused 4ortion= thus assembling the com4lete deck. +ou can find his card because it 0ill be %$th from the to4.

Another 0a# of using this 4rinci4le of adding digits is to use ' decks. The s4ectator shuffles them and retains one= giing #ou the other. *oth do the same thing. ,ach of #ou cut off about a third of the 4ack. That is to kee4 the number under '&.

,ach counts his cards and adds the digits. Mean0hile #our back is turned. If the s4ectator holds %7 cards= he adds % and 7= making != and deals ! from his 4acket onto the table= or in his 4ocket. <e looks at the face card of those remaining in his hands= then 4uts the 4acket on the main deck. All the 0hile #ou 4retend to be doing the same thing but #our actions are for misdirection onl#. +ou echange decks 0ith the s4ectator= asking him to find the du4licate of the card he noted io #our deck= and #ou 0ill find the du4licate of the one #ou noted in the same 0a# in his deck. 8hen the ' cards are remoed and sho0n the# 4roe to be identical. A44arentl# #ou both chose the same card. 8hen #ou take the s4ectators 4ack #ou note the $th card= 0hich 0ill be the one he noted. <e remoes its du4licate from #our 4ack.

Still another method of the digit adding deice is this? (rom his shuffled 4ack s4ectator remoes a number of cards from %& to '&. <e counts them and adds the ' digits. If he has %7= he adds % and 7 making !. So he returns ! to the deck. All this time #our back is turned. No0 #ou hae him start at the to4 and call out the names of the cards. "ee4 track of the number. 8hen the $th is called sto4 him. <is card is al0a#s $th. Should #ou hae him cut off a batch containing '& or more and the same 4rocedure undergone= his card 0ill be %!th.

Another trick using this 4rinci4le is this? 1a#out an Ace and an !s4ot face do0n 0ithout sho0ing them. S4ectator makes the deck into ' 4iles and takes one. <e counts the cards in his chosen 4ile= adds the digits and deals the number of cards so arried at on the other 4ile. Thus he 0ill be left 0ith either $ or %! cards in his hands= de4ending u4on ho0 man# he took originall#. If he took %5= added % and 5= and remoed 3= he 0ould be left 0ith $. If he took ')= added ' and )= and remoed 5= he 0ould be Ieft 0ith %!. <ae him count the cards remaining= then sho0 #our ' 4ro4hec# cards to 4roe #ou kne0 this in adance. If he has $= add the Ace and !s4ot to make $. If he has %!= sho0 that the Ace GoneH and the eight= re4resent the figure= %!.

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(erg"s *evelation

The old 4rinci4le of counting a batch of cards= adding the digits= etc. is cleerl# used b# >oe *erg as follo0s? 8hile #our back is turned a s4ectator cuts off a bunch of cards from a deck he has  Eust shuffled= an# number at all. <e counts ho0 man# cards he has= adds the ' digits and

discards that number of cards from the bunch= 4utting them back 0ith the deck.

(or instance= if he has '/= he adds ' and /= totaling 3. So he remoes 3 cards. <e is no0 asked to think of an# number from % to $= and again discard some cards= returning to the deck a number corres4onding to the number he decided u4on.

This done= he counts to his thoughtofnumber Gfrom % to $H in the 4acket of cards remaining in his hands= and looks at and remembers the card l#ing at that 4osition. <e then hands #ou the cards 0hich #ou kee4 behind #ou as #ou turn to face him.

8ithout disturbing their order count them behind #our back. 8hateer their number= subtract that number from the net highest multi4le of $. The result gies #ou the 4osition of his card. If #ou hae %% cards= subtract %% from %!= the net multi4le of $= giing #ou 7. Thus his card lies 7th in the hea4. If there are '/ cards= subtract '/ from '7 Gthe net highest multi4le of $H giing #ou ). So his card lies )rd in the hea4. If there are 7 cards= subtract 7 from $= giing '. So his card is second.

,m4hasiDe the fact that at no time hae #ou asked a single uestion. At the start he hel4ed himself to an unkno0n number of cards= that is= unkno0n to #ou. <e added the ' digits and discarded that number unkno0n to #ou. And finall# he discarded some more= this time haing free choice of the number discarded= a number 0hich 0as neer announced. <e then noted a card at this freel# chosen number.

-emoe the correct card and 4lace it face do0n on the table. Ask him to name his card. <e does so. +ou turn it u4. MarelousL

#ivining The Number o Cards In !ocket

A :erald "osk# im4roement on a subtle mathematical 4rinci4le used in seeral tricks. A s4ectator shuffles his deck and 0hile #our back is turned= cuts off a bunch of cards= an# number at all. +ou do not kno0 the number cut off= and #ou neer ask= but he counts them to himself to ascertain the number he cut off. The balance of the deck is discarded.

<e then adds the ' digits of the number counted. <e remoes that man# from the cutoff 4ortion and 4laces them on the table. If he cut off %7= then % 4lus 7 makes != so he 0ould 4ut ! of the cards he holds on the table. If he cut off '&= then ' 4lus & euals '= so he 0ould 4ut ' on the table.

(inall# he remoes an# number of cards from % to %&= and 4uts those in his 4ocket. +ou= 0ith #our back still turned so #ou can see none of his actions= ask him to call out the colors of the

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cards he has left from the 4acket he originall# cut off= some of 0hich hae been 4laced on the table= and some of 0hich are in his 4ocket. 6ne b# one he calls out red or black.

This done= #ou immediatel# tell him ho0 man# cards he 4ut in his 4ocket= 0hich is amaDing because at no time did #ou hae an# idea of ho0 man# cards he 0as 0orking 0ith.

+ou 4a# no attention to the colors called. This is a subtle deice originated b# :erald "osk# for the 4ur4ose of misdirection onl#. 8hat #ou do is sim4l# to kee4 track of the number of cards. 8hateer that number is= subtract it from its net highest multi4le of $= and the result gies #ou the number of cards in his 4ocket.

(or instance= if he calls out the colors of 7 cards= 7 from $ leaes '= so he has ' in his 4ocket. If he calls the colors of %/ cards= %/ from %!= the net highest multi4le of $= gies /= so he has / in his 4ocket. Should he call out the colors of '& cards= then '& from '7 Gthe net highest multi4le of $H 0ould gie 7= therefore he 0ould hae 7 cards in his 4ocket.

Throughout #ou stress the fact that #ou did not kno0 ho0 man# cards he cut off the 4ack in the first 4lace= therefore it follo0s #ou could not kno0 ho0 man# he laid out on the table= andfinall#= #ou could not kno0 the number he selected to 4ut in his 4ocket. The outcome therefore is the result of #our 4o0ers of diination.

Combination o Chosen Card and Cards In !ocket

A good mathematical 4rinci4le Gor an# other 4rinci4le for that matterH ma# be disguised and used in different 0a#s so that man# tricks= all a44arentl# different can eole from the same base. The counting of a grou4 of cards and adding the ' digits resulting from that count has been used to diine ho0 man# cards a s4ectator has concealed or hidden in his 4ocket. It has also been used to name or reeal a card noted and remembered b# a s4ectator.

In this trick= the t0o effects are combined= resulting in a double clima= although no more effort is needed than 4erforming Eust one of the t0o. <ere #ou not onl# tell a s4ectator ho0 man# cards he has remoed and 4ut in his 4ocket= but #ou also locate a card he has looked at. *egin b# haing a s4ectator shuffle his 4ack. Turning #our back= inite him to cut off a uantit# of cards= count them sccretl#= add the digits and discard that man# cards. Thus= if he cuts off ')= he totals the ' digits making 5= and remoes 5 cards and 4uts them back 0ith the deck.

<e is then to think of an# small number and to remoe that number of cards from those in his hands and 4ut them in his 4ocket. If he thinks of the number 7= he 4uts 7 cards in his 4ocket. Tell him to count do0n to the card at this same number among the cards remaining in his hands and make a mental note of the card. In this instance he 0ould remember the 7th card. +ou turn around and take the 4acket of cards from him. 8ithout glancing at their faces= slo0l# 4ass the cards one b# one before his e#es= asking him to 0atch for his card but to gie #ou no

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indication 0hen he sees it= #ou 0ant to catch his mental ibrations= m#sterious 0aes emanating from the brain 0hich ma# ti4 #ou off. 8hat #ou reall# do is count the cards.

Su44ose there are %%. Subtract the number from the net highest multi4le of $= 0hich 0ould be %!. If the number is less than $= subtract it from $. A remainder of 7 is left. This is the number at 0hich the noted card 0ill be found from the to4 of the 4acket. It is also the number of cards he 4ut in his 4ocket.

Toss out his card Gthe 7th in the case assumed? and dramaticall# announce that he has 7 cards in his 4ocket.

Matching Cards (y Numerology

:lenn :raatt uses an old 4rinci4le to 4roduce an entirel# ne0 effect? A s4ectator shuffles his o0n 4ack. +ou take the cards= assert that #ou are thinking of a 4articular card= 0hich #ou 0ill first remoe frorn the deck.

(an the cards before #ou and ra4idl# count Gsilentl# of courseH to the tenth card= noting it. Su44ose it is the 7 of Clubs. "ee4 on until #ou find its mate= the 7 of S4ades= that is= the card that matches it in color and alue.

-emoe the matching card. Place it face do0n on the table 0ithout sho0ing it. Ask the s4ectator to call out an# number bet0een %& and '&. <e does so. 8e 0ill assume he calls %). eal off %) cards. This Eust to reerse their order. Put them back on the deck.

Tell him that in the science of numerolog#= 0ith 0hich he is doubtless familiar= a lo0 number is al0a#s arried at b# adding the t0o digits of a higher number. In this case he selected %)= so % and ) make /. Therefore he 0ill get the /th card? eal to the /th card and toss it out face do0n. Turn u4 the card. It 0ill be the one that 0as originall# %&th= in this case= the 7 of Clubs. -eminding him that he might hae chosen an# number= turn oer the card #ou remoed @before the trick began? It is the 7 of S4ades. @The t0o black seens=@ #ou sa#= @0hat a strange coincidence.B

31*ay Eyes

Secretl# glim4se the bottom card of the 4ack. <and 4ack to a s4ectator. Ask him to suare u4 the deck face do0n on the 4alm of his hand. Tell him to 4ull out the center third of the deck and dro4 it on to4 of the 4ack. Ask him to mark his .initials lightl# on the back of the to4 card Gthe to4 one of the middle section he 4ulled out.H <e is not to look at its face.

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Ask him to gie the 4ack a single cut= then another one or t0o. <e then ribbon s4reads the cards in a long s4read on the table= face u4. +ou note the card immediatel# aboe the bottom card #ou noted earlier. Mark #our initials on its face. Ask him if he can find his card. 6f course he cant because he neer looked at its face.

Tell him that if he cant find his o0n card= there is no 0a# that #ou can find it ece4t to look at their backs and locate the one 0ith his initials. Turn oer the cards. Pick out the one 0ith his initials on the back. Sho0 that it is the er# card on 0hich #ou 0rote #ours on the face. Credit to Ned -utledge.

(ack In !lace

A s4ectator shuffles his deck= thinks of a number bet0een % and %&= then looks at the card at that number from the to4. <e no0 transfers the Same number of cards from the bottom to the to4. +ou sec none of this as #our back is turned.

+ou no0 take the deck and 4lace it behind #our back. +ou stress the fact that since #ou do not kno0 the number he thought of= and since it is no longer at that number inasmuch as some 0ere transferred from the bottom on to4 of it= #ou 0iII attem4t the im4ossible. That is= 0ith no kno0ledge of his number #ou 0ill find it and restore his card to its original 4osition.

*ehind #our back count off '& from the to4= 4lacing the first bet0een a thumb and first finger= the second bet0een the first and second finger= the third on the card bet0een thurnb and first finger= the fourth under the card bet0een first and second fingers= and so on= until #ou hae dealt '&. No0 4ut the %& that are bet0een the first and second fingers on the %& that are bet0een thumb and first finger= then 4lace all '& on to4 of 4ack.

*ring 4ack into ie0. State that #ou hae located his card and 4laced it back in its original 4osition. Ask him his number. Su44ose he sa#s 7. Count do0n to the 7th card and toss out. Ask him the name of his card. <e sa#s= for instance= the ) of clubs. Turn the tossedout card face u4. Sure enough= it is the ) of clubs.

!erect ,ocation

Perha4s the closest a44roach to the 4erfect card location= as the s4ectator does eer#thing 0ith the deck in his o0n hands. <and deck to s4ectator. <ae him shuffle. Ask him to remoe an# card= to note and remember it= then 4ut it face do0n on the table. Tell him to cut the rest of the deck into ) 4iles A*6;T ,2;A1.

Tell him to 4ut his card on an#one of the ) 4iles= then take the 4ile 0ith the chosen card on to4= turn the 0hole 4ile oer and 4ut it face u4 on either of the other ' 4iles. <e then 4uts the

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remaining 4ile face do0n on to4 of all. Thus the 4ile 0ith his card 0ill be face u4 sand0iched bet0een ' face do0n 4iles.

Ask him to gie the deck one riffle shuffle. After this he ma# gie the 4ack a com4lete cut or t0o. The cards 0ill conseuentl# be 0ell mied= some face u4= some face do0n. Take the deck and turn it oer. -un through the deck and #ou 0ill find a fe0 face u4 follo0ed b# a fe0 face do0n cards= then a 0hole batch of face u4 cards. The rest of the 4ack 0ill consist of small batches of face u4 and face do0n cards.

The first face do0n card after the big batch of face u4 cards 0ill al0a#s be the selected card. +ou can then reeal it in an# manner. In seeking his card= 0hat #ou do is to look for the longest run of face u4 cards. <is card 0ill be the one immediatel# follo0ing this run.

Pointers? Make sure the ) 4iles are nearl# eual. (or the riffle shuffle= make sure the 4ack is cut as nearl# in the center as 4ossible= then riffled.

Im.rom.tu Card To !ocket

No Sleights

<and a s4ectator the 4ack and turn #our back to him. <e is asked to cut a small 4acket of cards from the to4 of the 4ack. <e counts his cards silentl#= then 4uts them in his 4ocket. <e then turns the deck (AC, ;P and looks at the card from the face of the deck corres4onding to the number 4ocketed. Thus if he remoed 5 cards= he 0ill note the 5th from the *6TT6M.

S4ectator cuts the 4ack so that his noted card 0ill be brought to a no0 unkno0n 4osition. 8hen #ou turn around #ou take the 4ack and ra4idl# deal '3 cards onto the table= e4laining #ou intend to use onl# the half containing his card. S4reading these '3= ask the s4ectator to see if his is among them= and sim4l# to sa# #es or no 0ithout indicating the card. It is not there. +ou sa# then the other half obiousl# must contain it. +ou fan the rest of the 4ack face u4 but he still doesnt see his card. +ou then 4roduce it from #our 4ocket. And no sleight of hand is inoled.

The method 0as deised b# the reno0ned Scalbert. The onl# 4re4arationin adance is to shorten one card Gan# cardH b# taking scissors and sni44ing off a er# tin# stri4 clear across one end. This short card is 4laced '7th from the to4.

At the 4oint described aboe 0here #ou turn to take the deck= #ou sa# @#ou lost #our card b# cutting the 4ack= didnt #ouJ@ and 0hile talking= gie it a cut #ourself. 8hat #ou actuall# do is to cut at the short card 0hich is eas# because 0hen #ou riffle the end the deck 0ill sna4 o4en there. Cut the short card to the to4.

I hae omitted stating that after s4ectator cuts the deck and before #ou turn around to take it from him= he returns the cards in his 4acket to the to4= so that the 5' card deck 0ill be com4lete.

References

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