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MOBILE APP & DIGITAL

WALLET USAGE

2013 Consumer Research by

Digital Research, Inc.

Excerpt from the Full Report:

Triggers, Links & Brand Opportunities in the

eGifting Marketplace

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MOBILE APP & DIGITAL WALLET USAGE

An Excerpt from

Triggers, Links & Brand

Opportunities in the eGifting Marketplace

INTRODUCTION

As  the  digital  landscape  continues  to  shift  toward  mobile  and  with  new  trends  like  'couch  commerce'   and  the  ongoing  ‘wallet  wars’  playing  out  in  the  media,  at  industry  conferences  and  in  boardrooms,  data   and  insights  about  actual  consumer  behavior  are  critical  to  decision-­‐makers.  

On  behalf  of  CashStar  and  participating  CashStar  clients,  Digital  Research,  Inc.  executed  a  research  study   exploring  consumer  views  and  behaviors  regarding  eGifting,  digital  wallets,  and  mobile  payments,  and   their  relationships  to  brands,  loyalty,  and  spending  behavior.    The  report  investigates:  

The  Triggers  for  eGifting  -­‐  Who  are  eGift  purchasers  buying  for?  When/where  are  they  buying?   How  are  they  being  reminded  to  buy  gifts?  Why  did  they  buy  an  eGift,  and  what  might  make   them  buy  more?  

The  Potential  for  Brands  –  What  role  does  brand  play?  How  might  eGifting  and  mobile  payments   change  behavior,  lift  loyalty,  and  drive  sales?  What  are  the  benefits,  incentives,  and  linkages  that   would  mean  the  most  to  consumers?  

This  excerpt  of  the  full  report  highlights  key  findings  about  eGifting  and  the  use  of  brand/retailer  mobile   apps  and  digital  wallets  and  the  implications  and  opportunities  for  brands.    

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METHODOLOGY

Digital  Research,  Inc.,  conducted  an  online  survey  during  the  weeks  of  February  13-­‐21,  2013,  and  March   7-­‐15,  2013.  

Survey  respondents  were  recruited  from  CashStar’s  email  database  with  the  cooperation  of  participating   CashStar  retailer  clients.  Respondents  had  to  have  purchased  and/or  received  an  eGift  Card  in  order  to   participate  in  the  survey.  The  two  collection  periods  generated  a  total  of  1,651  completed  surveys  by   qualified  respondents.    

For  analysis  and  reporting,  the  survey  data  was  weighted  to  balance  the  representation  of  customers   from  various  retailers.  

Where  statistically  appropriate  and  enriching,  the  report  illustrates  findings  about  subgroups,  as  defined   both  by  demographics  and  by  the  use  of  key  technologies  including  electronic  reminders,  eGift  Cards,   mobile  apps,  and  digital  wallets.    Throughout  the  report,  <>,  and  letters  a,  b,  c,  etc.  show  statistical   significance  at  the  95%  confidence  level.  

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THREE KEY FINDINGS

1 eGifting  and  Mobile  Apps  Associated  With  Increase  in  Brand  Spending    

- Nearly  three-­‐in-­‐ten  eGift  Card  recipients  indicate  that  they  increased  their  monthly  spending   at  the  associated  store  since  receiving  the  eGift  Card.  

- Among  those  who  indicated  an  increase  in  their  monthly  spending  since  receiving  their  most   recent  eGift  Card,  mobile  app  users  are  more  likely  to  have  increased  spending  by  10  to  20   percent  than  those  who  never  used  mobile  apps.    

2 Younger  Consumers  Lead  the  Way  in  Downloading  Mobile  Apps  and  Accessing  Their     Brand  Benefits    

- Consumers  younger  than  35,  an  important  demographic  for  retailers  aiming  to  grow  their   mobile  business,  are  nearly  twice  as  likely  to  download  a  mobile  app  to  their  phone  from  a   retailer/brand  than  consumers  over  50.    

- Among  those  who  have  downloaded  specific  retailer/brand  mobile  apps,  more  than  half  use   those  apps  at  least  weekly,  most  commonly  for  special  offers  such  as  coupons,  discounts   and  sales.  

3 Digital  Wallet  Use  Associated  With  Greater  Likelihood  and  Frequency  of  Mobile  Purchases        

- Over  one-­‐third  of  all  respondents  have  made  an  in-­‐store  purchase  using  a  mobile  phone.  

- Half  of  survey  respondents  have  used  or  currently  use  a  digital  wallet  (including  PayPal).    

- Digital  wallet  users  are  more  likely  to  use  their  mobile  phone  or  tablet  to  make  purchases   online  and  to  do  so  with  greater  frequency  than  those  who  do  not  use  a  digital  wallet.  

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MOBILE APP USAGE

 

Just  under  half  of  all  respondents  have  downloaded  at  least  one  app  from  brands  or  retailers  for  their   mobile  phone,  while  one-­‐third  have  done  so  for  their  tablet.  Those  younger  than  35  are  almost  twice  as   likely  to  have  downloaded  a  mobile  app  when  compared  to  those  over  50.  

 

Downloaded  Apps  from  Brands/Retailers   Mobile  Phone  

(n=1651)  

Tablet  

(n=1651)  

Yes  (NET)   49%   33%  

 Yes,  5  or  more  apps   18%   11%  

 Yes,  between  1  and  4  apps   32%   21%  

No  Apps  (NET)   36%   30%  

 I  am  aware  of  mobile  apps  but  have  not  

downloaded  any  from  brands  or  retailers   29%   26%  

 I  am  unfamiliar  with  mobile  apps,  and  have  not  

downloaded  any  from  brands  or  retailers   6%   4%  

I  don't  own  this  device   15%   37%  

 

 

Q33.  Have  you  downloaded  any  mobile  apps  from  brands  or  retailers?*  

 

 

64%bc   36%c   51%c   35%c   36%   29%  

Yes  Mobile  (NET)  (n=815)   Yes  Tablet  (NET)  (n=543)  

App  Usage  by  Age  

<35  [a]   35-­‐49  [b]   50+  [c]  

*a,  b,  c,  etc.  indicate  significant  differences  at  the  95%  confidence  level  

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MOBILE APP BEHAVIOR

Usage  of  brand/retailer  mobile  apps  is  high,  with  over  half  of  downloaders  using  apps  from  brands  or   stores  at  least  weekly.  The  most  common  uses  among  brand/store  app  users  are  coupons,  discounts  and  

sales.  Users  of  electronic  reminders  are  more  likely  to  use  mobile  apps  –  about  two-­‐thirds  use  mobile   apps  for  coupons,  discounts,  and  sales,  as  compared  to  56-­‐57%  of  non-­‐reminder  users.  

 

15%   41%   28%   9%   3%   1%   2%  

Frequency  of  Mobile  App  Usage  

Base:  Downloaded  at  Least  One  App  

(n=901)  

 Daily    Weekly    Monthly    Quarterly    Semi-­‐Annually    Annually    Never  

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Q35.  How  often  do  you  use  mobile  apps  for  brands  or  stores?  

Q36.  For  what  purpose(s)  do  you  most  commonly  use  a  store’s  /  brand’s  mobile  apps?  (check  all  that   apply)    

 

 

 

63%   61%   60%   55%   47%   19%   18%   14%   6%   2%   <68%>   <64%>   <62%>   <58%>   <51%>   <23%>   20%   15%   7%   2%   56%   56%   57%   51%   42%   14%   15%   13%   4%   2%    Coupons    Discounts    Sales    Browse  inventory    Store  locator    Purchase  gio  cards    Manage  gio  cards    Make  payments  in  store    Make  payments  at   window/drive    Other  

Purpose(s)  for  Mobile  App  Usage  

Base:  Use  Mobile  Apps  for  Brands/Stores  

Total  (n=880)  

Use  Electronic  Reminders  (n=529)   Do  Not  Use  Electronic  Reminders  (n=351)  

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MOBILE APP TRUST & LOYALTY PROGRAMS

The  majority  of  app  downloaders  trust  mobile  applications  and  are  more  likely  to  download  a  mobile  app   from  a  brand  or  store  when  already  a  member  of  their  loyalty  program  on  a  Top  2  Box-­‐basis  (“Agree”   and  “Strongly  Agree”).  Extremely  engaged  users  (as  shown  below)  are  more  likely  to  expect  regular   communication  from  a  store  or  brand  after  they  have  downloaded  the  mobile  app  when  compared  to   those  who  are  very  engaged.  

 

Top  2  Box  NET,  by  Electronic  Engagement  (see  Appendix  

for  Descriptions  of  Each  Group)

 

Not  Very   Engaged   (n=125)  [a]   Somewhat   Engaged   (n=263)  [b]   Very  Engaged   (n=220)  [c]   Extremely   Engaged   (n=291)  [d]   48%   52%c   42%   58%c  

 

Q34.  Please  choose  your  level  of  agreement  with  each  of  the  following  statements:    

 

4%   4%   15%   19%   81%   81%   56%   51%   I  trust  mobile   applicatons  from   brands  and  stores  I  

purchase  from   frequently.  

I  am  more  likely  to   download  a  mobile   app  from  a  brand  or   store  when  I  am   already  a  member  of   their  loyalty  program.  

I  am  more  likely  to   join  the  loyalty   program  of  a  brand   or  store  once  I  have   downloaded  their  

mobile  app.  

Once  I  have   downloaded  a  mobile  

app  from  a  brand  or   store,  I  expect    

regular   communicaton  from  

them.  

Level  of  Agreement  Among  Those  Who  Have  

Downloaded  Apps  (n=901)  

Top  2  Box   (NET)   Bouom  2  Box   (NET)  

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MOBILE APP DOWNLOAD BARRIERS

For  those  who  have  not  downloaded  a  mobile  app  for  a  brand/store  or  at  all,  feeling  that  they  do  not  

need  the  app  is  the  most  common  barrier.  Additionally,  over  one-­‐quarter  of  respondents  worry  about   the  security  of  the  transactions.  Younger  respondents  (<35)  prefer  to  use  paper  money  compared  to   older  respondents  (50+).  

 

 

Q37.  What  are  the  barriers  that  prevent  you  from  using  mobile  apps  from  brands  or  stores?  (check  all   that  apply)     34%   29%   18%   18%   14%   14%   6%   5%   12%    Never  needed  one  

 Unsure  about  security  of  the  transactons    Don’t  know  enough  informaton    Unfamiliar  with  mobile  apps  from  the  brands/

stores  I  use    Don’t  have  a  mobile  phone  or  other  mobile   device    Prefer  to  use  paper  money    Worried  about  losing    my  phone    Didn’t  know  they  existed  /  Don’t  know  what  they   are    Other  

Barriers  Among  Those  Who  Have  not  Downloaded  Mobile  Apps  

(n=771)   44%c   12%   9%   25%bc   33%   17%   12%   12%   30%   22%a   17%a   9%    Never  needed  one  

 Don’t  know  enough  informaton    Don’t  have  a  mobile  phone  or   other  mobile  device    Prefer  to  use  paper  money  

Barriers  by  Age  

<35  (n=176)  [a]   35-­‐49  (n=239)[b]   50+  (n=356)  [c]  

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DIGITAL WALLET USAGE

Half  of  all  participants  have  used  or  currently  use  a  digital  wallet  system.  PayPal  is  by  far  the  most   common  digital  wallet  used.          

 

 

Q38.  Do  you  currently  use  any  of  the  following  digital  wallet  systems/programs?  (A  digital  wallet  is  an   electronic  service  that  stores  digital  versions  of  the  loyalty  or  payment  or  gift  cards  you  normally  store  in   a  physical  wallet,  allowing  you  to  make  purchases  and  payments  using  your  mobile  phone.)    

 

 

 

51%   44%   7%   7%   3%   3%   3%   2%   <1%   <1%   2%   45%   4%   Any  (NET)    PayPal    Google  Wallet    Apple  Passbook    Square    Amex  Serve    MasterCard  PayPass    V.me  (Visa)    Isis    O2    Other   No,  I  don’t  use  any   No,  but  I  have  in  the  past  

Total  Used  

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BARRIERS TO DIGITAL WALLET USAGE

Similar  to  the  barriers  of  not  downloading  brand/store  apps,  those  who  do  not  use  a  digital  wallet  have   concerns  about  the  security  and  need  for  such  a  product/service.  Younger  respondents  (<35)  are  more   likely  to  be  worried  about  losing  their  phone  and  prefer  to  use  paper  money  when  compared  to  older   respondents  (50+).  

 

 

Q44.  For  which  reason(s)  do  you  not  use  a  digital  wallet?  

37%   24%   19%   19%   10%   7%   8%   13%    Unsure  about  security  of  the  

transactons    Never  needed  one    Don’t  know  enough  informaton    Worried  about  losing  your  phone    Prefer  to  use  paper  money    Didn’t  know  they  existed  /  Don’t  know   what  they  are    Don’t  have  any  cards  /  accounts  that   would  work  with  a  digital  wallet    Other  

Do  Not  Use  A  Digital  Wallet  

Don't  Use  Digital   Wallet  (n=564)   27%bc   17%bc   17%c   8%   12%   6%   Worried  about  losing  

your  phone  

 Prefer  to  use  paper   money  

Barriers  by  Age  

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DIGITAL WALLET USER EXPERIENCE

Almost  half  of  all  respondents  who  use  digital  wallets  described  the  service  as  convenient.  Other  top   descriptors  include:  easy,  simple,  and  quick.  Very  few  respondents  listed  negative  descriptors  to   describe  their  experience  using  digital  currency.  

 

Q40.  Which  of  the  following  phrases  best  describe  your  experience  using  digital  currency?    

 

45%   39%   30%   25%   13%   8%   5%   5%   4%   4%   3%   2%   1%    Convenient    Easy    Simple    Quick    Awesome    Fun    Super    Terrific    Empowering    Incredible    Priceless    Irreplaceable    A  once  in    a  lifetme   experience   5%   4%   3%   3%   3%   2%   2%   2%   2%   1%   1%   1%   <1%    Complicated    Worrisome    Confusing    Annoying    Scary    Intmidatng    Disappointng    Difficult    Stressful    Mundane    Momentous    Unfortunate    Disastrous  

Positive  Descriptors

 

Base:  Use  Digital  Wallet  

Systems/Programs

 

(n=846)

 

Negative  Descriptors  

Base:  Use  Digital  Wallet  

Systems/Programs  

(n=846)  

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WALLET USE AND ONLINE PURCHASES

Online  purchases  with  mobile  phones  and  tablets  are  similar,  with  about  one-­‐third  of  respondents  making   purchases  on  at  least  a  monthly  basis.  Digital  wallet  users  are  more  likely  to  make  online  purchases  more   frequently  using  their  phone  or  tablet  when  compared  to  those  who  do  not  use  digital  wallets.  

                         

 

 

 

 

       

Q41.  How  often  do  you  use  your  mobile  phone  and/or  tablet  to  make  purchases  online?     <54%>   <4%>   <15%>   <20%>   33%   1%   4%   14%  

Any  (NET)    Daily    Weekly    Monthly  

Tablet  Purchases  

Use  Digital  Wallets  (n=846)   Don't  Use  Digital  Wallets  (n=805)  

<>  indicate  significant  differences  at  the  95%  confidence  level  

<64%>   <6%>   <17%>   <23%>   35%   1%   4%   11%  

Any  (NET)    Daily    Weekly    Monthly  

Use  Digital  Wallets  (n=846)   Don't  Use  Digital  Wallets  (n=805)  

Mobile  Phone  Purchases  

50%   4%   11%   17%   10%   4%   5%   42%   8%   44%   3%   10%   17%   9%   3%   2%   21%   35%   Any  (NET)    Daily    Weekly    Monthly    Quarterly    Semi-­‐annually    Annually   Never   I  don't  own  this   device  

Mobile  Phone   Tablet  

Frequency  of  Purchases  using  Mobile  Phone/  Tablet

 

(n=1651)

 

 

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DIGITAL WALLET USE AND IN-STORE PURCHASES

Over  half  of  all  respondents  reported  having  never  made  an  in-­‐store  purchase  using  a  mobile  phone.   Digital  wallet  users  are  far  more  likely  to  have  made  an  in-­‐store  purchase  with  their  mobile  phone   compared  to  non-­‐users.    

 

 

Q42.  And  how  often  do  you  use  your  mobile  phone  to  pay  for  purchases  made  in  store,  in  person  (using   a  digital  wallet,  app,  coupon,  etc.)?  

 

36%   2%   10%   11%   5%   4%   3%   59%   5%   Any  (NET)    Daily    Weekly    Once  a  month    Once  every  three  months    Once  every  six  months    Once  a  year   Never   I  don't  own  a  mobile  phone  

In-­‐Store  Purchases  with  Mobile  Phone  

Total  

<52%>  

19%  

Use  Digital  Wallets  

(n=846)   Don't  Use  Digital  Wallets  (n=805)  

In-­‐Store  Purchases  

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ACCOUNTS HELD / PRODUCTS USED

 

Q46.  Please  select  from  the  list  below  the  products/services  you  have  or  use.  Please  select  all  that  apply.    

 

 

69%   54%   45%   40%   29%   25%   23%   21%   18%   14%   11%    Facebook  or  other  social  networking  

account    YouTube    iPhone    iPad    Twiuer  account    Flickr,  Snapfish,  Picasa,  or  other  photo   sharing  sites    Google  Android  phone  (such  as  the  T-­‐ Mobile  G1,  T-­‐Mobile  My  Touch,  or  HTC  

 Kindle    iPod  touch    Kindle  Fire  /  Kindle  Fire  HD    Blogger  or  other  blogging  account  

Products/Services  Used  

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RESPONDENT PROFILE

 

Demographics

 

(n=1651)

Total

 

 

Not  Very  

Engaged  

(n=453)

 

[a]

 

Somewhat  

Engaged

 

(n=469)

 

[b]

 

Very  

Engaged

 

(n=369)

 

[c]

 

Extremely  

Engaged

 

(n=360)

 

[d]

 

Q47.  Age

 

 

 

 

 

 

Under  25   5%   7%   6%   4%   3%   25-­‐34   25%   21%   25%   24%   31%   35-­‐49   33%   25%   36%a   37%a   35%   50-­‐64   32%   38%b   27%   32%   29%   65+   6%   9%   6%   5%   3%   Estimated  Mean   43.8   45.5   42.9   44.2   42.5  

Q48.  Annual  HH  Income

 

 

 

 

 

 

Under  $25,000   5%   7%   7%   3%   3%   Between  $25,000  and  $39,999   8%   10%   10%   6%   5%   Between  $40,000  and  $49,999   8%   8%   11%   9%   4%   Between  $50,000  and  $59,999   9%   9%   8%   9%   10%   Between  $60,000  and  $74,999   11%   8%   12%   11%   11%   Between  $75,000  and  $99,999   16%   16%   14%   15%   18%   Between  $100,000  and  $124,999   12%   10%   11%   15%   12%   Between  $125,000  and  $149,999   7%   8%   6%   5%   10%   $150,000  or  more   11%   9%   9%   12%   15%  

Prefer  not  to  answer   13%   15%   12%   15%   12%  

Estimated  Mean   $84,450   $81,260   $78,390   $86,790   $93,920  

Q49.  Gender  

 

 

 

 

 

Male   25%   23%   26%   27%   26%   Female   75%   77%   74%   73%   74%  

Q50.  Ethnicity  

Caucasian   71%   71%   67%   74%   75%b   Asian   10%   10%   12%   10%   9%   African  American   6%   6%   7%   5%   6%   Hispanic   5%   6%   8%   4%   4%   Native  American   <1%   0%   0%   1%   1%   Other   2%   3%   2%   1%   2%  

(17)

Demographics

 

(n=1651)

Total

 

 

Not  Very  

Engaged  

(n=453)

 

[a]

 

Somewhat  

Engaged

 

(n=469)

 

[b]

 

Very  

Engaged

 

(n=369)

 

[c]

 

Extremely  

Engaged

 

(n=360)

 

[d]

 

Q51.  Education  

 

 

 

 

 

Some  high  school  or  less   <1%   1%   <1%   0%   <1%  

High  school  graduate   8%   12%   9%   5%   3%  

Some  college   24%   26%   23%   24%   23%  

College  graduate   38%   34%   39%   37%   43%  

Post  graduate  work  or  degree   30%   27%   29%   33%   31%  

Q52.  Region

 

South   29%   31%   32%   27%   26%   West   25%   23%   26%   30%   23%   Northeast   24%   23%   24%   25%   26%   Midwest   21%   23%   19%   18%   24%  

 

 

(18)

APPENDIX

eGift  Card  users  were  grouped  by  their  level  of  electronic  engagement:  

Extremely  Engaged  –  High  tech  users  (apps  and  electronic  reminders)  +  purchased  multiple  eGift   Cards  +  high  likelihood  to  use  eGift  Cards  in  the  future.  

Very  Engaged  –  Moderate  to  high  tech  users  (apps  and  electronic  reminders)  +  purchased  at  least   one  eGift  Card  +  high  likelihood  to  use  eGift  Cards  in  the  future.  

Somewhat  Engaged  –  Low  tech  users  (apps  and  electronic  reminders)  +  purchased  at  least  one   eGift  Card  +  moderate  likelihood  to  use  eGift  Cards  in  the  future.  

Not  Very  Engaged  –  Low  tech  users  (apps  and  electronic  reminders)  +  have  not  purchased  an   eGift  Card  +  moderate  likelihood  to  use  eGift  Cards  in  the  future.  

 

To learn more about CashStar’s eGifting

offerings, please contact us:

[email protected]  

www.cashstar.com  

References

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