• No results found

Managing a Responsive Design Redesign Project

N/A
N/A
Protected

Academic year: 2021

Share "Managing a Responsive Design Redesign Project"

Copied!
65
0
0

Loading.... (view fulltext now)

Full text

(1)

Managing a Responsive

Design Redesign Project

Rebekah Godshall Director of Project

Management, NewCity

(2)
(3)

Responsive Design

We’ll discuss the HOW and the WHO of responsive design: the complexities responsive design adds

a more agile approach to the process

forming and supporting a cross-functional team

For more on the WHAT, WHY and WHEN of responsive design, I have materials available.

(4)

What

web pages that respond to different devices

delivers quality experience to desktop computers, netbooks, tablets, and mobile phones

using new css techniques, fluid grids, flexible images, and media queries

(5)

Why

the proliferation of smart phones

high level of continuity between different devices same URLs for every device

(6)

When

difficult to retrofit an existing design, best to start from scratch

most appropriate when continuity between different devices is a priority for target audience

Responsive design does not constitute a mobile

strategy; separate mobile sites and mobile apps may also be needed to satisfy user needs.

(7)
(8)

Forming the Team

small, dedicated team

working in the same location

people who enjoy working in a team environment some training in a discipline other than their own

(9)

Supporting the Team

Invest in training.

It’s easy to make a bad responsive website.

Forge a team with the right skills and empower them to work closely together in an iterative manner.

(10)

Eva Baird, User

Experience Architect

focuses on optimizing the experience of the user

trained in

•interface design

•information architecture

cross-trained in graphic design

(11)

Sara Andrew,

Graphic Designer

responsible for the look and feel of the site

trained in

•graphic design

(12)

Jason Gillespie, Web

Developer

transforms design files into templates browsers can interpret

trained in

•html/css

•javascript

•media queries and new css techniques necessary for responsive design

(13)
(14)

Project Phases

Research and Strategy User Experience Planning Design

(15)
(16)

Research Methods & Techniques

Focus Groups KJ Sessions Stakeholder Interviews Audience Interviews Site Audits

(17)

Mobile

Strategy

(18)

The Myth of Mobile Context

Mobile users are always distracted, in a rush

Mobile users really only need location information.

That’s not a feature we should include because she’s on mobile.

(19)

Where are people using mobile devices?

84% at home

80% during miscellaneous downtime throughout the day 76% waiting in lines for appointments

69% while shopping 64% at work

62% while watching TV (alt. study claims 84%) 47% during commute in to work

READ MORE //

(20)

Implications

The device does not necessarily imply a context (stationary or mobile).

There is a misconception that mobile users want different things from your product than desktop users do.

Responsive design offers a high level of continuity between different devices.

With responsive design you only need to develop, manage and maintain one site and one content silo.

(21)

Most Valuable Content For Mobile

1. Academic program listing 2. Cost/scholarship calculators

3. A calendar of important dates and deadlines 4. Specific details about academic programs 5. An application process summary

6. Online application forms

READ MORE //

Noel-Levitz. (Feb 2012). "The Mobile Browsing Behaviors and Expectations of College-Bound High School Students."

(22)

Desktops: First Link They Look For

1. Academic programs

2. Enrollment and admissions information 3. Cost

4. Scholarships

5. Other information

6. Student life information 7. Financial Aid

8. Campus visit details

READ MORE //

(23)

52%  of  students  have  looked  at  a  campus  

Web  site  on  a  mobile  device.  (Up  from  26%  in  

2011.)  

–  Noel-­‐Levitz.  (Feb  2012).  "The  Mobile  Browsing  Behaviors  and  ExpectaHons  of   College-­‐Bound  High  School  Students."

(24)
(25)
(26)
(27)
(28)
(29)
(30)
(31)
(32)
(33)
(34)
(35)

Our Working Agreement

We will create only as many artifacts as are necessary to communicate the idea.

We will design on a grid.

We will keep all of the designs as close to the desktop design as possible to

•maintain the high level of continuity that responsive design offers

(36)

User Experience Planning

Start with what is familiar.Put your website on a diet. Know when enough is enough.

(37)
(38)
(39)

Embracing Constraints

Small screen sizes forces you to prioritize.

Slow connections and limited data plans require you to be vigilant about performance.

(40)

Know When Enough is Enough

Communicate just enough to the client, designers, and developers.

Trust the rest of the team.

For us, “enough” was wireframes for the desktop versions of each template.

(41)

Design and Development

Start with what is familiar.Have regular design reviews. Get to the real thing quickly.

(42)
(43)

Design Reviews

Discuss and test the developers’ design recommendations.

Review, design, build and repeat.

This closes the gap between traditional “design” and “development” cycles.

(44)

Get to the real thing quickly

Developers act as ux designers, too, designing in the browser.

Close the communication gap across the project team. Communicate to stakeholders how the responsive design will work.

(45)

START WITH THE WRAPPER

DESIGNING IN THE BROWSER

(46)
(47)
(48)
(49)
(50)
(51)

DEFINE HOW LAYOUTS WILL

CHANGE

(52)
(53)
(54)
(55)
(56)
(57)

ADDRESS INDIVIDUAL

CONTENT BLOCKS

(58)
(59)
(60)
(61)

Designing in the Browser

1. Start with the wrapper.

2. Define how the layouts will change. 3. Address individual content blocks.

(62)

Timeline and Budget Impact

redesign takes 20-30% longer than a desktop-only site reduces ongoing maintenance costs

comparable to implementing a modest stand-alone mobile site

major milestones are unchanged, but a few new

waypoints are added (e.g. development of the wrapper is complete)

(63)

Implications for the Project Manager

Change makes people uncomfortable.

UX and Design may feel they are losing control. Developers may feel overwhelmed by increased responsibilities.

Requires a high degree of trust.

As a manager, my role was to encourage, support, and promote conversation.

(64)

A Couple More Lessons Learned

Team members report being pleased with how much they learned about their teammates’ disciplines. This cross-training was a natural outcome of the process.

Because the design at each breakpoint was so similar to the desktop design, the customer did not feel a loss of

(65)

Figure

Graphic Designer

References

Related documents

added from active asset management decisions Asset Liability Management • Execute desired immunization of Active Asset Management • Active asset t immunization of

U Japanu je provedena dvostruko slijepa, placebo kontrolirana, križna studija (counterbalanced crossover) čiji je cilj bilo ispitivanje učinkovitosti kurkumina na smanjenje

Very low box squats are also used to build a deadlift by building a strong lower back and hips by isolating these crucial muscle groups.. Some men who are very flexible will squat

Annual International ACM SIGIR Conference on Research and Development in Information Retrieval , pages 692–693, Boston, Massachusetts, USA, July 2009b.. William Webber, Alistair

deliver an easy-to-use extended reporting solution delivering graphical reports, drill down capabilities, and integrated with its planning system and other key data sources plus

China government strictly regulates production, pricing and sales in narcotic drug market. Producers cannot directly sell to hospital or

Female law enforcement officers reported more sexual harassment than their male counterparts (the mean was 3.0 for females and 2.2 for males), and the females who reported more

None of the public policies served by the firefighter's rule would be served by an extension of the firefighter's rule to cover manufacturers in this situation. Hass stated