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Wherever user meets technology, there exists a potential opportunity for learning.

And developments in today's technologies are altering how content is consumed,

forcing learning and training methods to evolve as well.

Emantras range of educational services, applications and products are geared to

help organizations take advantage of these changing technologies, engage more

users and make learning effective.

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P A R T N E R I N G F O R D I G I T A L E D U C A T I O N A L R E F O R M

Students & Educators

Institutions & Enterprises

Publishers & Associations

Educators today have an increased ability to reach students outside traditional school hours using wireless devices and the web. Minutes between classes, time alone waiting for friends, or commuting to and from school are all opportunities for enhanced learning.

Emantras helps students and educators, leverage technology to take advantage of this anytime, anywhere learning capability. Our solutions facilitate on-the-go learning by empowering users to create customizable study material which can then be published to mobile phones, tablet computers, websites and other wireless devices.

With long working hours, constantly fluctuating markets, and ever-changing regulations, today's employees rely more than ever on their mobile phones, laptops and social networks to access the information they need to consume.

In this competitive environment, Emantras enables enterprises and institutions to use educational technology to stay on top of training requirements, critical communication, and easily maintain standards across country-wide offices.

Large organizations like publishers and professional associations, create and disburse a huge volume of educative material on a daily basis.

Emantras customizable services help organizations bring their learning material on to a single platform, providing complete control over material creation and publishing. Emantras also helps expand publishing channels to easily include new devices like the iPad, without the need to recreate content from scratch.

Pre-kindergarten Middle School High School Post Secondary Higher Education Professional Education Consumer Education Enterprise Training

e

21st Century Learning Products Mobl21 Object21 Learning through Games punflay TIE Services

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S E R V I C E S

Learning Enablement

Device Enablement:

Creation & Management:

Design-to-Publish Content Management:

Emantras flexible service offerings include creation of learning material for publishing on mobile phones, tablets, widgets, gaming devices, and portals, and work with technologies like html5 and flash. The range of services include:

Emantras converts any digital content into device-ready learning material, which can then be published to the required device.

Emantras helps convert existing learning material and provides a Content Management System (CMS), enabling content managers to modify and reuse content easily.

Emantras customized solutions that allows organizations to convert content, create new learning material, manage users, search & reuse material, and publish content to multiple devices.

Emantras and The Children's Museum of Indianapolis

SERVICE OFFERINGS

Create Learning Objects +

CMS Convert Content to

Objects

Create Learning Objects, Manage Users, Search & Reuse Objects, Publish to Multiple Devices

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P R O D U C T S

Today's learners and educators are constantly looking at ways to harness the power of technology, either to enhance their educational capabilities or to improve the learning experience.

Emantras believes in the progress of humanity through learning and has developed its educational products with a focus on bringing learning to the 21st century, using technology to deliver.

Mobl21 is an award-winning, mobile learning application that allows educators and learners to create supplementary learning material which can be pushed on to mobile devices for easy access.

The application enables educators to create content in the form of media rich study guides, quizzes and flashcards, which learners can access anytime from their mobile devices, enabling them to study and revise at their own pace.

Mobile Learning Application

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O B J E C T 2 1 L E A R N I N G O B J E C T P R O D U C T I O N S U I T E

Object21 is a learning object production suite, that takes the pain out of course creation by empowering educators, and instructional designers with the ability to create media rich, reusable learning objects, which are publish-ready for iPads, iPhones, portals and other learning devices.

Using a single, web-based application, content creators can create, review, edit, publish and package learning objects quickly and easily.

How Object21 Works

WORKFLOW

WORKFLOW Define work sequence and assign users like author, developer, reviewer, publisher PRODUCE PRODUCE Create learning objects such as informative, interactive, media, custom PACKAGE PACKAGE String together learning objects to create lessons, and courses. DELIVER DELIVER Deliver to mobiles & gaming devices tablets, laptops, & portals MANAGE REPOSITORY MANAGE REPOSITORY

Search & reuse tagged objects (by type, subject, & grade and more)

GAMING WEBSITES SOCIAL NETWORKS IPOD WIDGETS ANDROID iPHONE MOBILE & HANDHELD COMPUTING INTERNET TABLET & LAPTOP COMPUTING IDEA PAD SLATE iPAD INTERACTIVE WHITEBOARDS CMS Converting Content into Learning Objects

OBJECT 21

TIE MOBL21

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G A M E - B A S E D L E A R N I N G

Educational Toys and Games

Game-based learning engages students using interactive storylines with defined learning outcomes.

Emantras uses its technology and pedagogy expertise, to design and develop games based on subject matter objectives using a narrative or interactive social environment. Players are then challenged with learning goals, based on which they can explore or win the game.

TIE (Totally Immersive Education) is a virtual e-learning platform that enables interactive, fun-filled learning using an engaging object based model. Using storylines and graphic 2D / 3D environments, the platform provides rich learning content that facilitates easy learning and recollection.

Virtual Learning Platform

Gaming Application Development

PunFlay is Emantra's educational and consumer application development arm, which focuses on creating fun gaming applications for young learners.

Using expertise in animation and user design, supported by core competencies in educational pedagogies, industry knowledge, and product management, PunFlay creates unique apps that cater to any learning requirement.

PunFlay specializes in interactive educational games for iPads, iPhones, iTouches and online, and has released over two dozen apps, several of which have featured on "Noteworthy" and "Top 25" lists.

Frog Dissection iPad App Gold Winner - Best Learning Game

Mark Twain Ethical Science Award

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A B O U T E M A N T R A S

Emantras is an innovative digital education company that provides engaging learning experiences and effective knowledge delivery, through award-winning digital and mobile solutions.

Founded in the year 2000, with the vision to educate through technology, the company provides training, education and work flow solutions for academic institutions, publishers and Fortune 500 corporations, such as IKEA, Lufthansa, Nokia, Siemens, Raytheon, FLVS, Pearson and Cengage.

41350 Christy Street Fremont, CA 94538

Tel: (510) 984-1551

Email: sales@emantras.com

CONTACT

www.emantras.com

References

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