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digital educational games

Dynamically Adjusting Digital Educational Games Towards Learning Objectives

Dynamically Adjusting Digital Educational Games Towards Learning Objectives

... as Digital Educational Games (DEG), promote both the curricular based learning objectives and the intrinsic motivation of the learner (Prensky ...

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Digital games in health professions education: Advantages, disadvantages, and game engagement factors

Digital games in health professions education: Advantages, disadvantages, and game engagement factors

... A digital educational game has sev- eral advantages; for example, as a teaching tool, it is feasi- ble for adult learning, and provides an opportunity for ex- periential repetitive ...of digital ...

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Development of Educational Games for The Introduction of Fruits and Vitamins

Development of Educational Games for The Introduction of Fruits and Vitamins

... of digital educational games in Indonesia has been carried out by many ...the educational game built was feasible to be used as a learning media (Dwiyono, ...of educational games ...

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Assessing The Usefulness Of Mini games As Educational Resources

Assessing The Usefulness Of Mini games As Educational Resources

... different educational qualities offered by mini-games, around 30 games were selected from the BBC Schools ...These games were selected across various topics, including history, science, ...

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Contemporary Olympic Games: Cultural and Educational Approach

Contemporary Olympic Games: Cultural and Educational Approach

... Olympic Games were considered as only sporting competitions but with the time Coubertin conceived the idea of the revival of the ancient Olympic Games within a framework of overall renascence in which ...

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Disciplinary integration of digital games for science learning

Disciplinary integration of digital games for science learning

... Concept Inventory (FCI), which is a widely known benchmark assessment for conceptual understanding of Newtonian dynamics at the undergraduate level (Hestenes and Halloun 1995; Hestenes et al. 1992). A study with sev- ...

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How Do Elementary Students in Turkey and the Czech Republic Perceive the Game Concept? A Phenomenographic Study With Draw and Write Technique

How Do Elementary Students in Turkey and the Czech Republic Perceive the Game Concept? A Phenomenographic Study With Draw and Write Technique

... real games, some results show that digital games have taken place in real games (Lieberman et ...real games, they can prefer to play digital ...

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Digitalizing Crime Prevention Theories: How Technology Affects Victim and Offender Behavior

Digitalizing Crime Prevention Theories: How Technology Affects Victim and Offender Behavior

... Technology 1 use has significantly increased over the past 10 years in the U.S. In 2010, 76% of households had computers (Smith, 2010b), with the majority of the growth being senior citizens, those who reside in rural ...

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One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry

One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry

... hand, games like Cart Life critically address neoliberalism’s socio-economic ...video games through a queer lens have opened new ven- ues for re-imagining play, disrupting rules, rethinking assumptions, and ...

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Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games

Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games

... adventure games and the present, researchers and entrepreneurs have proposed a number of scent systems for digital entertainment that would provide a high-tech solution to the problems of mediated ...to ...

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Endogenous fantasy and learning in digital games

Endogenous fantasy and learning in digital games

... In the discussion of the results it is suggested that ‘brick breaking’ is important in Breakout because it provides goals, visual effects, fantasy and an iconic scoring mechanism all in one feature. It is also claimed ...

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Students perceptions of using educational games to learn
introductory programming

Students perceptions of using educational games to learn introductory programming

... The games were crossword and duck shooting types. We used the common games genre with the goal that for students do not spend time learning how to play the games They start right away to play (and ...

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Children’s Problem‑Solving in Serious Games: The “Fine‑Tuning System (FTS)” Elaborated

Children’s Problem‑Solving in Serious Games: The “Fine‑Tuning System (FTS)” Elaborated

... video games with classroom learning might facilitate the adoption of constructivist epistemology at classrooms, where the objectivist perspective is still at the centre today (Tuzun, ...

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Digital gamers' attitude towards intention to continue playing digital games

Digital gamers' attitude towards intention to continue playing digital games

... of digital games calls for a clear understanding of the mind and the thinking of digital ...allows digital games designers to create games with the right game dynamics to capture ...

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Formal Framework to improve the reliability of concurrent and collaborative learning games

Formal Framework to improve the reliability of concurrent and collaborative learning games

... Usually, once a learning game is developed, testing activities are conducted by humans who explore the possible executions of the game’s scenario to detect bugs. The complexity and the dynamic nature of multi- player ...

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Utilization of Digital Games in Built Environment Education

Utilization of Digital Games in Built Environment Education

... the games used in architecture and ...simulation games in architecture over the Simcity example, and observed that Simcity could represent real life situations, included decision making tools, and was ...

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Motivation, engagement and learning through digital games

Motivation, engagement and learning through digital games

... video games “are surrounded by strong social networks, which facilitate the learning experience” (Engenfeldt-Nielsen et ...type games, which arguably look very different to the commercially available titles ...

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Playing with nonhumans: digital games as technocultural form

Playing with nonhumans: digital games as technocultural form

... to digital games (within Media Studies for example) would on the one hand see digital games and gameplay as broadly continuous with other forms of media technologies and their consumption in ...

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The effect of time manipulation on immersion in digital games

The effect of time manipulation on immersion in digital games

... Although fun, flow, presence, and immersion are distinct experiences in theory, there is a common element that connects these experiences. This element is time. Gamers feel that they lose track of time (Luthman et al., ...

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Player conceptualizations of creativity in digital entertainment games

Player conceptualizations of creativity in digital entertainment games

... that digital games can contribute positively to creativity (using common quantitative creativity measures such as TTCT and RAT), it remains unclear as to how players themselves define what it means to be ...

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