digital educational games
Dynamically Adjusting Digital Educational Games Towards Learning Objectives
8
Digital games in health professions education: Advantages, disadvantages, and game engagement factors
6
Development of Educational Games for The Introduction of Fruits and Vitamins
6
Assessing The Usefulness Of Mini games As Educational Resources
7
Contemporary Olympic Games: Cultural and Educational Approach
6
Disciplinary integration of digital games for science learning
21
How Do Elementary Students in Turkey and the Czech Republic Perceive the Game Concept? A Phenomenographic Study With Draw and Write Technique
11
Digitalizing Crime Prevention Theories: How Technology Affects Victim and Offender Behavior
14
One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry
15
Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games
32
Endogenous fantasy and learning in digital games
15
Students perceptions of using educational games to learn introductory programming
12
Children’s Problem‑Solving in Serious Games: The “Fine‑Tuning System (FTS)” Elaborated
12
Digital gamers' attitude towards intention to continue playing digital games
5
Formal Framework to improve the reliability of concurrent and collaborative learning games
11
Utilization of Digital Games in Built Environment Education
6
Motivation, engagement and learning through digital games
18
Playing with nonhumans: digital games as technocultural form
12
The effect of time manipulation on immersion in digital games
9
Player conceptualizations of creativity in digital entertainment games
36