Games and Simulations, Modern Board Games, Computer and Video Games
Unlimited learning Computer and video games in the learning landscape
66
IMPACT OF COMPUTER GAMES ON STUDENTS
6
Effect of Video and Computer Games on Behavioral Disorder of Adolescent
14
Validating and Extending Semantic Knowledge Bases using Video Games with a Purpose
11
From Engagement to Life, or: How to do things with gamification?
24
Interactions between physical and virtual space
191
Student's opinions on online educational games for learning programming introductory
9
The work of games
5
Development of Educational Games for The Introduction of Fruits and Vitamins
6
The Britishness of 'British Video Games'
37
Strong equilibrium in games with common and complementary local utilities
25
Examination of addiction and level of engagement in potentially addictive activities : gambling, video arcade games, computer games and the internet
299
Video Games as an Art Form
5
The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial
6
On the Liberation of Space in Computer Games
11
Computer Games as Immersive Literature
14
Subtle sophistry versus savvy strategy: A critical review of the potential efficacy of product placement regulations
9
Queer Feelings, Political Potential: Tracing Affect in Performance Spaces
62
Games without frontiers: Audio games for music production and performance
10
Multi Dimensional Games (MD Games)
9