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Games and Simulations, Modern Board Games, Computer and Video Games

Unlimited learning Computer and video games in the learning landscape

Unlimited learning Computer and video games in the learning landscape

... educational games/software developers from scratch, using tools and resources specifically designed for hardware already or easily available in classroom ...educational games titles have centred on ...

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IMPACT OF COMPUTER GAMES ON STUDENTS

IMPACT OF COMPUTER GAMES ON STUDENTS

... Computer games provide an opportunity to communicate with students in a language they choose to use with their own ...playing games can impact student ...of games: physical games, ...

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Effect of Video and Computer Games on Behavioral Disorder of Adolescent

Effect of Video and Computer Games on Behavioral Disorder of Adolescent

... favorite games users have got rating out of 92 games nominated by participants according ESRB ( Entertainment Software Rating Board ) (Figure ...of games were belongs to EVERYONE group that ...

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Validating and Extending Semantic Knowledge Bases using Video Games with a Purpose

Validating and Extending Semantic Knowledge Bases using Video Games with a Purpose

... using video games with a ...a video game where players accomplish their jobs by virtue of playing the game, rather than by performing a more tradi- tional annotation ...incorporated games for ...

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From Engagement to Life, or: How to do things with gamification?

From Engagement to Life, or: How to do things with gamification?

... Reality is Broken: Why Games Make Us Better and How They Can Change the World (2011). However, gamification has received a relatively large num- ber of more or less consistent definitions and studies of the origin ...

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Interactions between physical and virtual space

Interactions between physical and virtual space

... The anthology Directions in Person-Environment Research and Practice deals with how people interact with environments. Many articles collected in this anthology deal with human cognition within an environment and the ...

191

Student's opinions on online educational games for learning programming introductory

Student's opinions on online educational games for learning programming introductory

... educational games is an approach that has potential to change the existing educational ...to games popularity among younger generation as well as engagement and fun features of games compared to ...

9

The work of games

The work of games

... to Games of Empire (GoE) began with a recounting of scene in Second Life – was this to be an analysis of the possibilities of virtual life tempered with warnings that the means of such life are brought to you by ...

5

Development of Educational Games for The Introduction of Fruits and Vitamins

Development of Educational Games for The Introduction of Fruits and Vitamins

... In this study, we have built an educational game about the introduction of fruits and vitamins named "Fruit Seller." This educational game has three different types of games, namely puzzles, catching ...

6

The Britishness of 'British Video Games'

The Britishness of 'British Video Games'

... of games to constitute an imagined community, in an age of globalisation that imagined community has the potential to go far beyond the boundaries of the nation being ...

37

Strong equilibrium in games with common and complementary local utilities

Strong equilibrium in games with common and complementary local utilities

... strategic games is described where the coalition improvements are acyclic and hence strong equilibria exist: The players derive their utilities from the use of certain “facilities”; all players using a facility ...

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Examination of addiction and level of engagement in potentially addictive activities : gambling, video arcade games, computer games and the internet

Examination of addiction and level of engagement in potentially addictive activities : gambling, video arcade games, computer games and the internet

... Stemming from the need for further empirical research in the area of behavioural addiction, this thesis aims to investigate the differences between non-clinical, sub-clinical and clinica[r] ...

299

Video Games as an Art Form

Video Games as an Art Form

... between games and ...that games so often ...of games, they could provide connections to the texts that they are teaching ...importantly, games with an “artistic experience” will provoke ...

5

The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial

The effect of active video games by ethnicity, sex and fitness: subgroup analysis from a randomised controlled trial

... Electronic Games to Aid Motivation to Exercise (eGAME) study was a randomised controlled trial (RCT) to evaluate the effect of active video games on body com- position, physical activity and ...

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On the Liberation of Space in Computer Games

On the Liberation of Space in Computer Games

... communication as two dimensions of everyday human practice (Geppert et al. 2005). The notion of space as a social construct, the duality of what we call things and what lies between them, builds the fundament for the ...

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Computer Games as Immersive Literature

Computer Games as Immersive Literature

... in games is a short-sighted battle, as to ignore either element entirely would be to deny how games actually ...for games as a new form of literature in order to not simply exclude texts which seem ...

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Subtle sophistry versus savvy strategy: A critical review of the potential efficacy of product placement regulations

Subtle sophistry versus savvy strategy: A critical review of the potential efficacy of product placement regulations

... Recent developments in television programmes such as reality and talent shows have provided new opportunities for product placement while product placement in popular music – particularly in rap and hip-hop genres – is ...

9

Queer Feelings, Political Potential: Tracing Affect in Performance Spaces

Queer Feelings, Political Potential: Tracing Affect in Performance Spaces

... some video games which are ...why video games could not be ...that video games, as a medium of expression, do not need to be defended as a ...several games as art. After, ...

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Games without frontiers: Audio games for music production and performance

Games without frontiers: Audio games for music production and performance

... The whole of Sub takes place in three states: rest, surfacing and diving (as can be seen in the left graph in Fig. 2). All three states were created using a DAW with a variety of field recordings as sound sources. The ...

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Multi Dimensional Games (MD Games)

Multi Dimensional Games (MD Games)

... MD- Games don’t need a single equilibrium point, because all games and players decisions depend on a dynamic imbalance ...all games, player and strategies into each dimension in the mega-space ...

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