As one of today's popular professions, InteriorArchitecture is offered by more departments every day. This growth in number must be achieved in a controlled manner without hindering the educational life. Sufficient number of academicians at departments with more students and controlled number of students for each academic member contribute to the institutionalization of education. The concepts of time and space are important for design studios as the building stone of InteriorArchitecture education. Design education is a concept defined with different perspectives. The main reason for this is approaching design studios, an effective course at InteriorArchitecture departments, with different educational methods. The content of InteriorArchitecture education, educational institutions, student selection methods and education models must be developed; methods and education models must be developed; methods based on out-of-date ideas and perspectives must be re-analysed and formatted for the future to accomplish an appropriate profession . Considering design studios as an environment for design-experience, methods supporting design and design process become more important. Design studio is an education system focusing on addressing the design problematic. Therefore, in order for design studios to take shape, the student must be empowered as an interior architect to instill responsibility and self-confidence in them. Hence the design process is the most important factor in design studios with the executor guiding the course. The students are expected to think in a sophisticated manner, to seek alternatives; to make analyses- syntheses, and to make assessments as open-minded individuals who take criticism well. In this sense, favorable conditions must be ensured particularly for workshops supporting
When the survey data were evaluated, it was seen that gamification method increased students' motivation and contributed to multiple alternative propositions in the design process compared to the traditional thinking methods. Thanks to gamification, which is an informal learning method, students learned the concept maps and function schemes used in the design process and the progress of the process without memorization. It was seen that the different disciplines used contributed to the courses in which students had difficulty. The students learned while having fun as a group, all the students participated in the course and did not have any problem of concentration. Gamification was used as a tool in the problem determination process within the workshop study and brought an interdisciplinary dimension to the design education. In addition to being a new learning method, it was a creative and enjoyable activity for students. The integration of a game into design education provides students with a design approach that is far from memorization. As a result of the study, when the data obtained are evaluated, it is concluded that this education model applied to InteriorArchitecture education can be used as a method that contributes to the learning environment of students in the design process.
A BSTRACT : The aim of this research was to examine the design considerations needed to control the access of sunlight in exterior and interiorarchitecture that ensure healthy buildings to avoid deficiency of Vitamin D. The study was conducted in the city of Jeddah, Saudi Arabia through field visits to one hundred and fifty residential buildings for the purpose of measuring the extent of their application considerations in external and internal design. The external considerations usually were imposed on the users and this made them difficult to modify, whilst interiordesign was shared between the thoughts and experience of designer and the needs and desires of the users.
It has been aimed with the workshop that the creativity of interiorarchitecture students had before the education system towards behavior correction is recalled through designing along with kindergarten students within the same room. The purpose of the workshop has been ensuring that students get knowledge on basic design principals and methods, develop ideas from a two-dimensional, abstract image, and get used to teamwork for exchanging ideas. It has been expected that, following the idea generation stage, skills towards creating a form and conceiving a structure are improved. As a result of the study, it will be ensured that previously existing creativity skills of interiorarchitecture students are recalled while creative thinking skills of kindergarten students are improved.
greywater and/or stormwater to grow, the algae produces biofuel, oxygen and purifies the water (Figure 5). This biofuel can be converted to energy to use within the city and the water can be used for urban agriculture. Similarly, urban agriculture in the form of hydroponics can be implemented into the algae structures, and other renewable energy generation, such as solar panels and wind turbines, can be adapted to work within this larger system. Utilizing the sea, the potential of tidal power is also evident as it influences surface and form, implicating both the spatial and temporal scales. Embedded technologies can create both tangible and intangible marine environments; they can facilitate the integration of reefs, protect the shoreline and provide food for the city. They can also provide opportunities for intensification through sensory narratives that capture the embodiment in rich time-space ways. Temporality relates to both the tidal flows which change daily, but also over years as the sea rises. From this epistemological perspective, the waterfront faces on-going challenges associated with the making of smaller, intimate spaces. Techniques used within interiorarchitecture such as the creation of immersive environments (immersion), experience design and extracting visual patterns (extraction) can be adopted to create a relationship between the body and the space, facilitating a human experience, as illustrated in figures 3 to 5.
Firstly, students had field measurements and gathered historical information about the building, and then six groups of (4-5 people) students had surveyed the building. Surveying took two weeks and whilst they took photographs, measurements and site analyses. Whole project took 14 weeks (1 semester period), remained time from the survey, students developed and designed their projects. At the end of the semester they were required to submit 1/50 renovation plan(s), at least 2 sections and 4 elevations that showing their design concepts. This study aimed to see students’ knowledge about historic cultural heritage and restoration methods and techniques on their design projects.
Since the bulk of the country's total energy consumption in the building sector and the use of energy management systems optimize energy consumption and thus saving the planning and optimization of energy consumption in throughput and costs as well as reducing power consumption significantly reduced, at the same time interaction correct with the environment in mind. Creating sustainable architecture and harmony with the climate, intelligent buildings and making them targets designers and builders with materials such as intelligent materials. Now technology to design and build intelligent buildings and smart materials are available with control systems. Smart materials usually referred to as a logical part of the trajectory of the development of more selective and more specific materials are to return. Smart materials are virtually inexhaustible power, they can respond to their surroundings changed so that natural materials (non-smart) is not capable of it. They are capable of positive developments in architecture, construction and lifestyle cause. Smart materials can change according to color or to generate electricity during the day and at night put it at our disposal.and indirectly their energy from their surroundings. Access to new technologies, especially smart materials, paying particular attention by architects to design buildings with high durability against environmental conditions have been conducted and it is expected that the demand and utilization of smart materials, increased day by day. With the help of smart materials, buildings are future buildings that will be able to color, size and shape change in the exchange with their environment. Relying on demand using smart materials in the future and will have a significant effect on our buildings, our imagination in relation to the built environment as an architect surroundings and what they thought, to be positively will change. Access to new technologies on smart materials, special attention from architects to design buildings capable of high durability against environmental conditions have been conducted and it is expected that the demand and utilization of smart materials, increased day by day.
According to Nwogu (1991), survey design is one in which group people or items considered being representative of the entire group are studied by collecting and analyzing data for them asserts that describes survey research accordingly the situation as it is. Similarly, with Naoum (2007), is describing that the survey approach is concerned with a generalized result when data is abstracted from a particular sample or population. Besides that, this research considers views by the expertise on the issues related to barriers, advantages, readiness and level of awareness of BIM implementation within Malaysia context. A well-structured questionnaire was designed and administrated to interiordesign firms. The survey only focuses on the interiordesign firms that are registered with Lembaga Arkitek Malaysia (LAM). This survey was neither being determine the readiness for interiordesign using BIM nor effective to the industry.
One of the main benefits of augmented reality for architecture is that it is capable of placing a person into a virtual version of a future object. Therefore, using AR technology one can walk through the apartment with nothing but walls and observe the potential interiordesign from any point of it and at every possible angle. Moreover, the opportunities of real estate augmented reality are not limited to the superimposition of the virtual elements on the real world. Augmented reality in construction can also stage real-life situations for making a certain architectural decision. For instance, engineering an elevator in a building with the help of AR technology, it is possible to check how many people will fit in it with ease.
Figure3 consists of 12 delay elements and 8 functional units. Variables are stored in delay elements according to the register allocation table. Two FUs take the incharge of 1 stage. Hardware implementation of first and second stage is since no multiplexers are present in these two stages. In stage3 and stage4 multiplexers are present before the functional unit to configure the inputs. Four samples are processed per cycle by the proposed architecture according to register allocation table. Encoder produces the output in bit reversed order for natural order input. Thus the architecture reduces the number of delay elements. This architecture is suitable for long polar codes rather than short length codes.
With the possibility of sudden climate change looming over us, what earth is facing is nothing short of a catastrophe. Interiordesign pedagogy must quickly move from mainstream to tipping point. Students need to understand how to implement the principles and strategies of sustainable design into every phase of the design process. Furthermore, to bridge the sustainability gap, Cathy Steig, IIDA, IDEC, LEED AP and Director of InteriorDesign at Bassetti Architects in Seattle suggests that these traditional areas of interiordesign study be given more attention in undergraduate programs 4 :
A BSTRACT : While practicing the many daily activities, man always seeks the different means of comfort and luxury. Interiordesign is an effective tool to provide such comfort and luxury as it is used by any designer to create his vision in order to satisfy space users and their needs when practicing their indoors daily activities. The designer uses interior designs to create designs that go beyond just providing comfort and luxury, and to affect space users and their behavior negatively or positively. Furthermore, the continuous technological advancement and all the means of luxury, which vary from elements of the interiordesign, accessories, furniture, air, lighting, and sound volume, they all affects one's behavior inside any space. The problem of research is that there are many elements which negatively affect one's behavior within interior spaces such as: the different types of materials, the various means of technology nowadays, and providing different alternatives and means of attracting customers. Thus, the designer has to be aware of the indicators of the design lines and the used shapes, and their affinity with each other and their effect upon the space user and his/her indoors daily activities.
Sustainability is becoming a major concern within the Interiordesign field due to extensive resources needed for interior use The interiors of residential and commercial areas use some elements which harm the environment in direct or indirect manner. There are paints which contain volatile components (VOC’s) and their biodegradable products for tures which consumes more electric energy, use of materials which are made from nonrenewable resources and many more elements which degrades the environment and also effects the health of the residents with cycle of the building (Lokhandwala, In present scenario, as one sees the paradigm shift from traditional design to Sustainable InteriorDesign, wherein practices of the Interior designer plays a very important role. Material and finish selection is an important area in which an Interior designer can achieve easy sustainable solutions. One viable solution available to Interiordesign professionals for the conservation of natural resources is the specification of long-
The existing systems in augmented reality were earlier implemented using heads up display wherein the user was able to see through wearable AR displays (Head Mounted Display or HMD) that didn’t obstruct the user’s line of sight allowing a non-intrusive, hands free, large screen experience and are desirable outcome to provide alternate use of the available computing power of smart devices.  Wearable displays are compelling because they offer the ability to display augmented reality applications on a large virtual screen hands free. However, any such device needs to be affordable and should have a form factor that is attractive enough so that users will easily adopt it. The users do not wear phones; the form factor challenges are different than with a wearable display device. Moreover, the device contains enough intelligence built into it in the form of sensors and video processing for making it useful for augmented reality, positioning, and gaming applications. Basically, for interior designing applications using 3D objects, lot of hardware implementations were needed to be done making the system complex.
Vision is the direct way to perceive space. People receive information selectively by watching, and feedback information to the brain. The brain produces differ- ent psychological responses by judging information, processing and cognition, which is the formation process of visual perception . The difference between it and vision is that vision is a simple presentation of things, and visual percep- tion is the psychological control and grasp of the elements of shape, color, ma- terial, and light in space. The designer use the elements such as component modeling, decoration, material and color, which can directly cause visual stimu- lation in interiordesign of the hotel, which can directly cause visual stimulation and let customers to explore the space ,only in this way, can it infinites expan- sion of the limited space, and improves the aesthetic and visual feelings of the space. Due to the pursuit of customer attendance and economic benefits, the in- terior space of Modern Hotel has created many negative spaces. Using local con- ditions and landscape techniques can join space and function well, with the in- crease of narrative, the space is extended, and finally the spiritual resonance of the main body can be reached.
The existing systems in augmented reality were earlier implemented using heads up display wherein the user was able to see through wearable AR displays (Head Mounted Display or HMD) that didn’t obstruct the user’s line of sight allowing a non-intrusive, hands free, large screen experience and are desirable outcome to provide alternate use of the available computing power of smart devices.  Wearable displays are compelling because they offer the ability to display augmented reality applications on a large virtual screen hands free. However, any such device needs to be affordable and should have a form factor that is attractive enough so that users will easily adopt it. The users do not wear phones; the form factor challenges are different than with a wearable display device. Moreover, the device contains enough intelligence built into it in the form of sensors and video processing for making it useful for augmented reality and related applications. Basically, for interior designing applications using 3D objects, lot of hardware implementations were needed to be done making the system complex.
Abstract: People always have difficulty with the interior designing of their house. They process of choosing which furniture is to be purchased that will be best suited for their room is hectic. Sometimes after purchasing furniture they may feel that the purchased furniture does not match with the environment. Thinking upon such problem we came up with a solution as our project which will help people to have virtual view of furniture in the real world before purchasing it using a technology augmented reality.
The development of evaluation and control methods for patients’ privacy in healthcare building is greatly needed to help architects to assess the required level of privacy and compare it to what their design proposals are likely to offer. This is, both to evaluate and control the development of design proposals and to analyze existing facilities, resulting in improving patient’s satisfaction and wellbeing as well as the overall quality of healthcare buildings. One significant feature of this paper is that the privacy-related results are framed within the larger framework of hospital and ward design criteria, contributing to the existing scattered literature on hospital design criteria with a new summary of design criteria at three levels: ward spatial arrangements, patient’s privacy, patient’s visual privacy.