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Simulations and games

BASIC SCIENCE TEACHER'S COMPETENCIES IN USING SIMULATIONS AND GAMES IN UPPER BASIC SCHOOLS IN JOS, NIGERIA

BASIC SCIENCE TEACHER'S COMPETENCIES IN USING SIMULATIONS AND GAMES IN UPPER BASIC SCHOOLS IN JOS, NIGERIA

... of games and simulations for teaching basic science in the ...about simulations and games in a curriculum and instruction ...of games and simulations as reported by previous ...

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Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning

Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning

... while simulations and games have been deemed appropriate (didactic) learning tools for emergency health workers and generals preparing military action [48], much less work has been done to integrate these ...

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Simulations : Are They Games?

Simulations : Are They Games?

... systems simulations. Maxis was one of the first to make simulation games really popular, in large part because they added a highly intuitive, fun interface to what had previously been presented mainly as ...

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Play. Games, simulations, and the future.

Play. Games, simulations, and the future.

... APF 2013 Gathering I May 2-4, 2013 I Orlando, FL Dr. Elaine Raybourn is a social scientist with a Ph.D. in Intercultural Communication and an emphasis in Human-Computer Interaction. Elaine’s greatest passion involves ...

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Simulations and Simulacra: History in Video Games

Simulations and Simulacra: History in Video Games

... historical games can offer not only new media for engaging with the past, but also new forms of engagement in their own ...video games we ought to be wary of restricting analysis to the content of those ...

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The effect of games and simulations on higher education: a systematic literature review

The effect of games and simulations on higher education: a systematic literature review

... including games and simulations, which form the subject of this ...digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to ...

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Molecular dynamics simulations through GPU video games technologies

Molecular dynamics simulations through GPU video games technologies

... The advent of the GPU Assuming that x=GP; y=U; z=(x (√y))², then z equals what? By performing these arithmetic operations on x*y (GPU), the correct answer is z=GPGPU. In the early 80's, Intel created the precursor of ...

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FINANCIAL LITERACY PROGRAMS, LESSONS, GAMES & SIMULATIONS GRADES 9-12, COLLEGE, & ADULTS

FINANCIAL LITERACY PROGRAMS, LESSONS, GAMES & SIMULATIONS GRADES 9-12, COLLEGE, & ADULTS

... of Games and Simulations Product Name Grade Level(s) Cost Location American Bankers Association Educational Foundation Lights, Camera, Save! video competition Ages 13 - 18 Free ...

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How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?

How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?

... educational games and simulations operate within a classroom setting, that is the internal representation of the game and our relationship with playing it as distinct from the periods for collaboration and ...

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Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games

Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games

... participatory simulations". These simulations are multi- agent systems where human participants control some of the ...role-playing games. We argue that agent-based participatory simulations ...

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Identifying Key Features of Student Performance in Educational Video Games and Simulations through Cluster Analysis

Identifying Key Features of Student Performance in Educational Video Games and Simulations through Cluster Analysis

... _______________________________________________________________________ The assessment cycle of evidence-centered design (ECD) provides a framework for treating an educational video game or simulation as an assessment. ...

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Simulations, Games, and Learning

Simulations, Games, and Learning

... million games were sold. 9 Whether or not we play games, gaming has become part of our ...But games are still ...today’s games are coming to represent “distributed authentic professionalism,” ...

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Exercises, Games and Simulations to Activate Intercultural Competence

Exercises, Games and Simulations to Activate Intercultural Competence

... I think this is true for any intercultural simulation. The goal is to make the participants frustrated! So yes, addressing this in the debriefing is of vital importance. Ideally, you should have plenty of time –30 ...

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Simulations, Games and Experiential Learning Techniques:, Volume 1,1974

Simulations, Games and Experiential Learning Techniques:, Volume 1,1974

... The fourth annual performance review is held during the final exam period with each team making a brief presentation about learning experiences to the class and answering questions fro[r] ...

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Simulations, Games and Experiential Learning Techniques:, Volume1, 1974

Simulations, Games and Experiential Learning Techniques:, Volume1, 1974

... business games in accounting is that accounting instructors for the most part are committed to the traditional approach of teaching accounting by requiring students to work many ...

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Simulations, Games and Experiential Learning Techniques:, Volume 1, 1974

Simulations, Games and Experiential Learning Techniques:, Volume 1, 1974

... Without touching the computer program and without rewriting any part of the Player’s Manual, a game administrator can create an IMAGINIT version to meet his needs and industry interest.[r] ...

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Simulations, Games and Experiential Learning Techniques:, Volume 1, 1974

Simulations, Games and Experiential Learning Techniques:, Volume 1, 1974

... In order to develop a conceptualization of experiential learning that is useful experimentally, experiential learning practitioners need effective delineation and definition of the cog[r] ...

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Agents for educational games and simulations

Agents for educational games and simulations

... From this conclusion, a question arises : what components an affective archi- tecture generating behaviours labelled as “emotional” must have ? Our hypoth- esis is that the theory of conservation of resources by ...

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Games, Simulations, Immersive Environments, and Emerging Technologies

Games, Simulations, Immersive Environments, and Emerging Technologies

... purpose of an authoring tool is to enable people without any programming skills to design and deliver instrumented learning activities. An authoring tool in education is thus used to create educational environments, ...

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Teaching with Games: COTS games in the classroom

Teaching with Games: COTS games in the classroom

... COTS games than previous work might have led us to ...using games as simulations and models for exploration and experiment, as texts to respond to through writing and drama, as challenging activities ...

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