[PDF] Top 20 Designing the Tangible Experience of Interactive Memories
Has 10000 "Designing the Tangible Experience of Interactive Memories" found on our website. Below are the top 20 most common "Designing the Tangible Experience of Interactive Memories".
Designing the Tangible Experience of Interactive Memories
... Contrast is a means by which we best engage with our memories. Most of what we see and experience day-to-day tends to blend together. The things that stick out the most are visuals and experiences that ... See full document
71
A Framework For Abstracting, Designing And Building Tangible Gesture Interactive Systems
... that were not exploited in the designed interface for the sake of a “fair” comparison. For example, considering a speech interface, it could be possible to issue directly an order (e.g., “System, call Home” or “System, ... See full document
240
TangiPaint: Interactive tangible media
... an interactive, tangible application for creating and exploring digital ...the experience of working with real materi- als, such as oil paints and textured canvases, on a digital ...The ... See full document
105
An Abstraction Framework for Tangible Interactive Surfaces
... currently designing an Universal TUIO Tool, which will not provide a simple but versatile conversion utility between the two protocol generations, but will also serve as a general container for the TUIO ... See full document
138
Tangible Tools and Techniques: Co designing with Locked In Syndrome
... Probing is a technique characterized by its use of ambiguous prompts and often tangible tools to gain insight into user experience. Since Gaver et. al. introduced probing in 1999 [14], many tools have been ... See full document
67
Learning and Experience: Teaching Tangible Interaction & Edutainment
... of Interactive Communication Project delivered at the Department of Design, IIT Guwahati ...on tangible user interaction and edutainment and enrolled diverse mix of undergraduate and graduate ...on ... See full document
10
Using tangible smart replicas as controls for an interactive museum exhibition
... evocative experience, not solely consisting of facts and figures, but of real experiences told by those who lived ...of interactive technology in the exhibition was focused on supporting this aspect of ... See full document
10
Using tangible smart replicas as controls for an interactive museum exhibition
... of the object for its own qualities is the second most-common factor, with the exception of children who are more fascinated by the objects themselves, and spend more time handling them at the start point before they ... See full document
9
Challenges of designing and developing tangible interfaces for mental well-being
... to tangible interfaces for ...who experience mental health challenges may not possess high digital ...that tangible interfaces do not require high digital competence to be engaging which should ... See full document
8
Designing and Evaluating an Interactive eTextbook for RBE1001
... Introduction The robotics engineering program at WPI is relatively new. It aims to prepare and inspire future pioneers in the industry. The field is innovative and constantly evolving, so the courses must update their ... See full document
88
Qualities of Simplicity in Designing Interactive Art
... in Designing Interactive Art thing have long been ...in interactive art installations or in hacklab and makerspace workshops, but also in consumer products, such as computer and gaming input devices ... See full document
245
Toolkits for the Development of Hybrid Games: from Tangible Tabletops to Interactive Spaces
... the experience had been positive for the children, if it had managed to keep the children’s attention, if their behaviors had been good, if it had helped to stimulate the children’s imagination, and if the ... See full document
195
Designing Interactive Multimedia for the Anthropology Exhibit Gallery
... Recent historical events have shown that understanding and respect for cultural diversity are sorely needed, and I believe that such views can be successfully communicated in museum exhibits, electronic media, and ... See full document
98
Raw shaping form finding : seven tacit tangible interactive design experiments
... in separating activities surrounding analysis and synthesis, rather than recognizing their duality. With the application of a heuristic, one is not merely recollecting previous solutions in order to apply them to similar ... See full document
138
Tangible user interface design for climate change education in interactive installation art
... Another pertinent illustration of an artwork that uses both TUI and cli- mate change visualization is onacloV’s InterANTARCTICA (Fig. 2) [15]. Enter- ing the exhibition space housing Inter- ANTARCTICA, the viewer is ... See full document
7
Sculpting Memories: A tangible user interface for evoking nostalgia
... 1 We propose a haptic memory-recall device to help trigger stronger senses of nostalgia through physically embedding memories into a dynamic, changing sculpture that replays audio from past events based on its ... See full document
8
A Tangible User Interface for Interactive Data Visualisation
... for interactive infovis which combines tangible and touch ...an interactive surface, case study visualisation application and tangible ... See full document
305
Designing Interactive GUI with MATLAB
... 5. The Menu Editor is used to add and edit user-created pull-down menu items associated with a project. IV. A complete Example To illustrate how to use the Guide to create an interactive GUI, we will create a ... See full document
15
Cisco Interactive Experience Platform: Cisco Interactive Experience Manager
... for interactive kiosks, one for noninteractive displays, one for collaboration, and so ...Cisco Interactive Experience Platform addresses these challenges by bringing together touchscreen ... See full document
7
Evaluating the User experience of Tangible Interface Prototypes
... Future work In order to validate and refine our adapted evaluation method, we will apply the method in two case studies where two different products are being designed. The common aspect however, is that they both have a ... See full document
6
Related subjects