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[PDF] Top 20 An Investigation of Cognitive Implications in the Design of Computer Games

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An Investigation of Cognitive Implications in the Design of Computer Games

An Investigation of Cognitive Implications in the Design of Computer Games

... the design of cognitive gameplay, we need a systematic process for design that is (1) general in terms of the possible cognitive activities that can result and (2) capable of isolating ... See full document

253

An Investigation of Constructivism and Cognitive Load Theory for Computer Programming Tool

An Investigation of Constructivism and Cognitive Load Theory for Computer Programming Tool

... education, computer programming is considered to be a difficult and challenging subject to learn and understand especially for beginner ...and investigation of such causes and how to resolve have been a ... See full document

5

A comparison of cognitive impacts of narrative and human-computer interaction as two sources of perceived realism in video games

A comparison of cognitive impacts of narrative and human-computer interaction as two sources of perceived realism in video games

... video games, the resemblance and match between game content with real life are still a focus ...that games are realistic because of the virtual geographic environment, visual design and audio ...game ... See full document

46

A Quantisation of Cognitive Learning Process by Computer Graphics Games: Towards More Efficient Learning Models

A Quantisation of Cognitive Learning Process by Computer Graphics Games: Towards More Efficient Learning Models

... of cognitive learning difficulty treatment schedules or to ease the adverse effects of ...and design capability to fit to each individual for specific personal cognitive treatments or ...popular ... See full document

12

Hierarchical Reinforcement Learning in Computer Games

Hierarchical Reinforcement Learning in Computer Games

... In reinforcement learning (RL) problems, an adaptive agent interacts with its envi- ronment and iteratively learns a policy, i.e., it learns what to do when in order to achieve a certain goal (Sutton & Barto, 1998; ... See full document

12

Cognitive Ability and Games of School Choice

Cognitive Ability and Games of School Choice

... developed by Crosetto and Filippin [ 2013 ]. For that, subjects have to decide how many out of 100 boxes to collect, one of which contains a bomb. 5 The bomb is placed randomly among the boxes, and subjects are unaware ... See full document

52

A Practice Based Exploration of Natural Environment Design in Computer & Video Games: Volume 1

A Practice Based Exploration of Natural Environment Design in Computer & Video Games: Volume 1

... a design choice due to technological constraints since introducing material types and resulting hardness would have introduced too many variables to test and hence led to possible buggy ... See full document

372

Games, Learning, Collaboration and Cognitive Divide

Games, Learning, Collaboration and Cognitive Divide

... The growth of information and communication technologies (ICT) has brought them within reach of a broad spectrum of the world’s population. As well as the changes they have wrought in communication, entertainment and ... See full document

5

Cognitive reserve in dementia: Implications for cognitive training

Cognitive reserve in dementia: Implications for cognitive training

... Nucci et al. (2012) proposed a new tool to measure CR: the CRIq (free download at www.cri.psy.unipd.it). This instrument is a semi-structured interview that gathers and quantifies all the experiences that a person has ... See full document

7

Download torrent games on the computer new

Download torrent games on the computer new

... course, computer Firefox is open source, anyone with sufficient interest is free to torrent up the ...the computer: a "seamless, precise, download torrent games on the computer new, and ... See full document

5

There is no Magic Circle On the Difference between Computer Games and Traditional Games

There is no Magic Circle On the Difference between Computer Games and Traditional Games

... between computer games and traditional games using a well-known single-player ...the computer version (commonly known because of its shipment with the operation system, Microsoft Windows) as ... See full document

17

Determination Of The Features Of Instructional Computer Games

Determination Of The Features Of Instructional Computer Games

... instructional material in the form of an instructional computer game. Computer games can enhance learning while affecting the motivation and retention of knowledge and skills positively. In the ... See full document

6

An investigation into novel software tools for enhancing students' higher cognitive skills in computer programming

An investigation into novel software tools for enhancing students' higher cognitive skills in computer programming

... The results indicate that this approach to web-based peer assessment has successfully helped students to develop their higher cognitive skills in learning computer programming, and peer [r] ... See full document

270

A Practice Based Exploration of Natural Environment Design in Computer & Video Games : Volume 2

A Practice Based Exploration of Natural Environment Design in Computer & Video Games : Volume 2

... in games, where one might argue that a narrow FOV improves focus on target and makes you play better, but a wide FOV trades that off with an ability to appreciate the surroundings a bit more and gives more ... See full document

109

Gender Balance in Nordic Computer Games

Gender Balance in Nordic Computer Games

... category, while companies often are registred with several business areas, might lead to relevant companies not being included in a particular category. For instance computer game publishers hypothetically can be ... See full document

14

Research Directions for AI in Computer Games

Research Directions for AI in Computer Games

... mentioned, computer games are now a multi-million dollar worldwide ...commercial games companies run to frantic ...commercial games development, this is certainly not the ... See full document

12

Learn to Play Computer Games - A Review

Learn to Play Computer Games - A Review

... Computer game is becoming popular day in day ...around computer games have increased tremendously (Ulicsak& Williamson, 2010; Michael & Chen, 2005 ...a design point of view, ... See full document

6

A Domain-Specific Language for Computer Games

A Domain-Specific Language for Computer Games

... Until recently, Cannibal Game Studios was building an engine with some surround- ing tools to help developers write their games and help them by providing solutions to common problems and by abstracting away from ... See full document

102

A Review on Networking and Multiplayer Computer Games

A Review on Networking and Multiplayer Computer Games

... between games and simulations is not straightforward. Granted, there are games that are simulations ...manager games) and games that are especially happening in a VE ...the games get ... See full document

30

Implications of Pragmatic and Cognitive Theories on the Design of Utterance Based AAC Systems

Implications of Pragmatic and Cognitive Theories on the Design of Utterance Based AAC Systems

... Our design is based on schema-theory (Schank & Abelson, 1977) and en- forces a structure over the prestored text that will minimize irrelevant text and constrain the rest of the text so as to facilitate ... See full document

9

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