[PDF] Top 20 Learners' experience of presence in virtual worlds
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Learners' experience of presence in virtual worlds
... not experience full participation, due to the length of time it can take to adopt these boundary objects, the communities of practice model refers to this stage as legitimate peripheral participation, one is on ... See full document
308
Situated learning in virtual simulations: Researching the authentic dimension in virtual worlds
... online virtual world as part of their course ...in virtual world learning ...facilitation, presence and authority, visual realism, socialisation, comparative reality, engagement, active learning, ... See full document
15
Sustaining the future through virtual worlds
... An important issue that demonstrates the sustainability of VWs is the emergent use of different VW platforms. In 2010, when the first VWWGs paper was published, approximately 90% of institutions were using Second Life ... See full document
8
Virtual Organizing, Virtual Worlds: An Ethnography of (Actor Net)Working
... ethnographic presence which privilege face-to-face communication and observation will need to be rethought and ...promote virtual ethnography as not just about observing the intricate details of an ... See full document
33
Sustaining the future through virtual worlds
... the experience of distance ...complete experience embracing elements of behaviourism, constructivism, and connectivism (Anderson & Dron, ...other learners (Moore, ...university learners ... See full document
24
The reality of authentic learning in virtual worlds
... the virtual world, users can interact using a diversity of norms of social interaction and experience real interpersonal communication while concurrently engaged in meaningful learning (Thorne, ...3D ... See full document
21
The reality of authentic learning in virtual worlds
... on Virtual Worlds, and How They Can Increase Interactivity and Immersion through VirtualPREX” by Torsten Reiners, Sue Gregory, and Vicki Knox, provides a different perspective on bots, describing their use ... See full document
27
Examination of interactive experience: Construction of physical and social presence in virtual environments
... participants’ presence can be signaled by room listings or text- based messages, in CVEs, the avatar holds potential to articulate the participant’s presence in the form of a graphical ... See full document
237
Virtual worlds players – consumers or citizens?
... Virtual worlds have continued to be a fascinating area for academic exploration. The scholarship analysing the social, economic, technological, legal aspects started in the late 1990s, focusing on the ... See full document
12
WorldFinder: A tool for finding Virtual Worlds
... Each user of World Finder has his or her own personal profile. This not only allows the software to be customised to individual needs, but also makes up an important part of the search process. When a user first uses the ... See full document
14
Virtual worlds, real traffic : interaction and adaptation
... This paper contributes to our understanding of metaverse traffic by validating previous studies and offering new in- sights. In particular we analyse the relationships between application functionality, SL’s traffic ... See full document
12
Gender differences in navigating virtual worlds
... The data collected were time taken, number of wrong turns, number of references to map, number of times the subject got lost, ease of handling the wand, strategies used, level of navigat[r] ... See full document
84
Requirements for educational support tools in Virtual Worlds
... evaluating virtual environments using user task analysis, expert guidelines-based evaluation, formative user-centered evaluation, and summative comparative ...of virtual world learning ... See full document
6
Virtual worlds for learning: done and dusted?
... High workload is an issue such that educators are unwilling to look into any new technology for learning and teaching. Though they are not especially opposed to the use of virtual worlds, they do cite lack ... See full document
5
A Computational Model of Suspense in Virtual Worlds
... work, the suspense prediction algorithm estimated the suspense level to be 0.98 (i.e. Very high suspense, using both minimum suspense and average suspense algorithm). At this point, the suspense is expected to be ... See full document
131
Becoming virtual: Bodies, technologies, worlds
... I would argue that it also opens up our understanding of technologies as fundamentally political practices; the networks of practice in virtual realities involves the construction of sel[r] ... See full document
463
Online Full Text
... immersive worlds, in a quest to innovate their business and seek new ways to create and harvest new ...of virtual worlds is IBM, which has developed a new software called Lotus® Sametime ...of ... See full document
6
A Comparative Study of Sense of Presence of Traditional Virtual Reality and Immersive Environments
... immersive experience for users). All immersive virtual environment systems—small or large, simple or complex—can take advantage of improved interface design to advance a more natural user ...of ... See full document
15
The Virtual Worlds Project: geological mapping and field skills
... The Virtual Worlds Project (Geological Mapping Skills) has created a virtual training environment (VTE) that provides a virtual space between the class room and the field in which these skills ... See full document
15
Can you ever regulate the virtual world against virtual economic crime
... a virtual world is one that exhibits all the characteristics of a real world and the only difference being is that the virtual one has no physical form to ...a virtual world is somewhat differs from ... See full document
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